Operating Systems Lecture Notes PDF Free
Operating Systems Lecture Notes PDF Free
Lecture No: 1
Objectives:
• To know about operating system.
• To versatile about computer system and its structure.
• To know the components of computer system.
Key terms:
Operating systems, hardware, software, system, application program, compiler, assembler,
text editor, database, resource allocator and control programs
• OS is a resource allocator
• Manages all resources
• Decides between conflicting requests for efficient and fair resource use
• OS is a control program
• Controls execution of programs to prevent errors and improper use of the computer
• No universally accepted definition
• Everything a vendor ships when you order an operating system” is good approximation
But varies wildly
• “The one program running at all times on the computer” is the kernel. Everything else is either a
system program (ships with the operating system) or an application program
Computer Startup
• bootstrap program is loaded at power-up or reboot
• Typically stored in ROM or EPROM, generally known as firmware
• Initializes all aspects of system
• Loads operating system kernel and starts execution
Computer System
• Computer-system operation
• One or more CPUs, device controllers connect through common bus providing access to shared memory
• Concurrent execution of CPUs and devices competing for memory cycles
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
Lecture No: 2
Objectives:
• To know about the computer system organization and architecture.
• To expertise about the various computer system operations.
• To explain about interrupts.
• To define I/O structure and storage structure.
Key Terms:
Interrupt vector, device types, trap, system call, system, device status table, direct memory access, sector,
tracks, disk control, caching and clustered system.
Computer-System Operation
• I/O devices and the CPU can execute concurrently
• Each device controller is in charge of a particular device type
• Each device controller has a local buffer
• CPU moves data from/to main memory to/from local buffers
• I/O is from the device to local buffer of controller
• Device controller informs CPU that it has finished its operation by causing An interrupt
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
• Interrupt transfers control to the interrupt service routine generally, through the interrupt vector, which
contains the addresses of all the service routines
• Interrupt architecture must save the address of the interrupted instruction
• Incoming interrupts are disabled while another interrupt is being processed to prevent a lost interrupt
• A trap is a software-generated interrupt caused either by an error or a user request
• An operating system is interrupt driven
Interrupt Handling
• The operating system preserves the state of the CPU by storing registers and the program counter
• Determines which type of interrupt has occurred:
• polling
• vectored interrupt system
• Separate segments of code determine what action should be taken for each type of interrupt
Interrupt Timeline
I/O Structure
• After I/O starts, control returns to user program only upon I/O completion
• Wait instruction idles the CPU until the next interrupt
• Wait loop (contention for memory access)
• At most one I/O request is outstanding at a time, no simultaneous I/O processing
• After I/O starts, control returns to user program without waiting for I/O completion
• System call – request to the operating system to allow user to wait for I/O completion
• Device-status table contains entry for each I/O device indicating its type, address, and state
• Operating system indexes into I/O device table to determine device status and to modify table entry to
include interrupt
• Used for high-speed I/O devices able to transmit information at close to memory speeds
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
• Device controller transfers blocks of data from buffer storage directly to main memory without CPU
intervention
• Only one interrupt is generated per block, rather than the one interrupt per byte
Storage Structure
• Main memory – only large storage media that the CPU can access directly
• Secondary storage – extension of main memory that provides large nonvolatile storage capacity
• Magnetic disks – rigid metal or glass platters covered with magnetic recording material
• Disk surface is logically divided into tracks, which are subdivided into sectors
• The disk controller determines the logical interaction between the device and the computer
Storage Hierarchy
• Storage systems organized in hierarchy
• Speed
• Cost
• Volatility
Caching – copying information into faster storage system; main memory can be viewed as a last cache for
secondary storage
Caching
• Important principle, performed at many levels in a computer (in hardware, operating system, software)
• Information in use copied from slower to faster storage temporarily
• Faster storage (cache) checked first to determine if information is there
• If it is, information used directly from the cache (fast)
• If not, data copied to cache and used there
• Cache smaller than storage being cached
• Cache management important design problem
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
Computer-System Architecture
• Most systems use a single general-purpose processor (PDAs through mainframes)
• Most systems have special-purpose processors as well
• Multiprocessors systems growing in use and importance
• Also known as parallel systems, tightly-coupled systems
Advantages include
1. Increased throughput
2. Economy of scale
3. Increased reliability – graceful degradation or fault tolerance
Two types
1. Asymmetric Multiprocessing
2. Symmetric Multiprocessing
A Dual-Core Design
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
Clustered Systems
3. What is caching.
Lecture No: 3
Objectives:
• To understand the structure of an operating system.
• To be able to differentiate between kernel and shell.
• To have a knowledge about different operations of operating systems.
• To know about the storage mechanism.
Key Terms:
Multiprogramming, job scheduling, swapping, virtual memory, kernel, mass storage, disk, register,
distributed system, GUI , CLI ,file , client , server, open source operating system, peer to peer and web-
based application.
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
Operating-System Operations
Provides ability to distinguish when system is running user code or kernel code
Some instructions designated as privileged, only executable in kernel mode
System call changes mode to kernel, return from call resets it to user
Storage Management
Mass-Storage Management
• Usually disks used to store data that does not fit in main memory or data that must be kept for a “long”
period of time
• Proper management is of central importance
• Entire speed of computer operation hinges on disk subsystem and its algorithms
• Mass storage activities
• Free-space management
• Storage allocation
• Disk scheduling
• Some storage need not be fast
• Tertiary storage includes optical storage, magnetic tape
• Still must be managed
• Varies between WORM (write-once, read-many-times) and RW (read-write)
• Multitasking environments must be careful to use most recent value, no matter where it is stored in the
storage hierarchy
• Multiprocessor environment must provide cache coherency in hardware such that all CPUs have the
most recent value in their cache
• Distributed environment situation even more complex
• Several copies of a datum can exist
I/O Subsystem
• One purpose of OS is to hide peculiarities of hardware devices from the user
• I/O subsystem responsible for
• Memory management of I/O including buffering (storing data temporarily while it is being transferred),
caching (storing parts of data in faster storage for performance), spooling (the overlapping of output of
one job with input of other jobs)
• General device-driver interface
• Drivers for specific hardware devices
Protection and Security
Protection – any mechanism for controlling access of processes or users to resources defined by the OS
Security – defense of the system against internal and external attacks
• Huge range, including denial-of-service, worms, viruses, identity theft, theft of service
• Systems generally first distinguish among users, to determine who can do what
• User identities (user IDs, security IDs) include name and associated number, one per user
• User ID then associated with all files, processes of that user to determine access control
• Group identifier (group ID) allows set of users to be defined and controls managed, then also associated
with each process, file
• Privilege escalation allows user to change to effective ID with more rights
Distributed Systems
Computing Environments
Traditional computer
• Blurring over time
• Office environment
PCs connected to a network, terminals attached to mainframe or minicomputers providing batch
and timesharing
Now portals allowing networked and remote systems access to same resources
• Home networks
Used to be single system, then modems
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
Peer-to-Peer Computing
• Operating systems made available in source-code format rather than just binary closed-source
• Counter to the copy protection and Digital Rights Management (DRM) movement
• Started by Free Software Foundation (FSF), which has “copyleft” GNU Public License (GPL)
• Examples include GNU/Linux, BSD UNIX (including core of Mac OS X), and Sun Solaris
•
Operating System Services
• One set of operating-system services provides functions that are helpful to the user:
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
• User interface - Almost all operating systems have a user interface (UI)
• Varies between Command-Line (CLI), Graphics User Interface (GUI), Batch
• Program execution - The system must be able to load a program into memory and to run that program,
end execution, either normally or abnormally (indicating error)
• I/O operations - A running program may require I/O, which may involve a file or an I/O device
• File-system manipulation - The file system is of particular interest. Obviously, programs need to read
and write files and directories, create and delete them, search them, list file Information, permission
management.
• One set of operating-system services provides functions that are helpful to the user
(Cont):communications – Processes may exchange information, on the same computer or between
computers over a network
Communications may be via shared memory or through message passing (packets moved by the OS)
• Error detection – OS needs to be constantly aware of possible errors
May occur in the CPU and memory hardware, in I/O devices, in user program
For each type of error, OS should take the appropriate action to ensure correct and consistent
computing
Debugging facilities can greatly enhance the user’s and programmer’s abilities to efficiently use the
system
• Another set of OS functions exists for ensuring the efficient operation of the system itself via resource
sharing
• Resource allocation - When multiple users or multiple jobs running concurrently, resources must be
allocated to each of them
• Many types of resources - Some (such as CPU cycles, main memory, and file storage) may have
special allocation code, others (such as I/O devices) may have general request and release code
• Accounting - To keep track of which users use how much and what kinds of computer resources
• Protection and security - The owners of information stored in a multiuser or networked computer
system may want to control use of that information, concurrent processes should not interfere with each
other
• Protection involves ensuring that all access to system resources is controlled
• Security of the system from outsiders requires user authentication, extends to defending external I/O
devices from invalid access attempts
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
• If a system is to be protected and secure, precautions must be instituted throughout it. A chain is only
as strong as its weakest link.
User Operating System Interface - CLI
• Command Line Interface (CLI) or command interpreter allows direct command entry
Sometimes implemented in kernel, sometimes by systems program
Sometimes multiple flavors implemented – shells
Primarily fetches a command from user and executes it
• Sometimes commands built-in, sometimes just names of programs
• If the latter, adding new features doesn’t require shell modification
User Operating System Interface - GUI
• User-friendly desktop metaphor interface
• Usually mouse, keyboard, and monitor
• Icons represent files, programs, actions, etc
• Various mouse buttons over objects in the interface cause various actions (provide information, options,
execute function, open directory (known as a folder)
• Invented at Xerox PARC
• Many systems now include both CLI and GUI interfaces
• Microsoft Windows is GUI with CLI “command” shell
• Apple Mac OS X as “Aqua” GUI interface with UNIX kernel underneath and shells available
• Solaris is CLI with optional GUI interfaces (Java Desktop, KDE)
Possible two mark question:
Lecture No: 4
Objectives:
• To know about how system respond to their call.
• To understand the parameters for system call.
• To differentiate between UNIX and windows system call.
• To give a framework of operating systems programs.
Key Terms:
API, Process control, file management, device management, information maintenance, communications,
Protection, UNIX, MS-DOS.
System Calls
• Programming interface to the services provided by the OS
• Typically written in a high-level language (C or C++)
• Mostly accessed by programs via a high-level Application Program Interface (API) rather than direct
system call use
• Three most common APIs are Win32 API for Windows, POSIX API for POSIX-based systems
(including virtually all versions of UNIX, Linux, and Mac OS X), and Java API for the Java virtual
machine (JVM)
• Why use APIs rather than system calls?
• (Note that the system-call names used throughout this text are generic)
• Often, more information is required than simply identity of desired system call
• Exact type and amount of information vary according to OS and call
• Three general methods used to pass parameters to the OS
• Simplest: pass the parameters in registers
In some cases, may be more parameters than registers
• Parameters stored in a block, or table, in memory, and address of block passed as a parameter in a
register
This approach taken by Linux and Solaris
• Parameters placed, or pushed, onto the stack by the program and popped off the stack by the operating
system
• Block and stack methods do not limit the number or length of parameters being passed
MS-DOS execution
System Programs
System programs provide a convenient environment for program development and execution. The can be
divided into:
• File manipulation
• Status information
• File modification
• Programming language support
• Program loading and execution
• Communications
• Application programs
Most users’ view of the operation system is defined by system programs, not the actual system calls
• Provide a convenient environment for program development and execution
• Some of them are simply user interfaces to system calls; others are considerably more complex
• File management - Create, delete, copy, rename, print, dump, list, and generally manipulate files and
directories
• Status information
• Some ask the system for info - date, time, amount of available memory, disk space, number of users
• Others provide detailed performance, logging, and debugging information
• Typically, these programs format and print the output to the terminal or other output devices
• Some systems implement a registry - used to store and retrieve configuration information
File modification
• Text editors to create and modify files
• Special commands to search contents of files or perform transformations of the text
• Programming-language support - Compilers, assemblers, debuggers and interpreters sometimes
provided
• Program loading and execution- Absolute loaders, relocatable loaders, linkage editors, and overlay-
loaders, debugging systems for higher-level and machine language
• Communications - Provide the mechanism for creating virtual connections among processes, users, and
computer systems
• Allow users to send messages to one another’s screens, browse web pages, send electronic-mail
messages, log in remotely, transfer files from one machine to another
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
Lecture No: 5
Objectives:
• To know about kernel and their functionalities.
• To understand the concept of layered operating system.
• To distinguish between micro kernel and mac-os.
• To define about the core Solaris kernel.
Key Terms:
ROM, BIOS, BSD, application program, layer, user, mach, modules, streams and file system.
System Structure
Layered Approach
• The operating system is divided into a number of layers (levels), each built on top of lower layers. The
bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface.
• With modularity, layers are selected such that each uses functions (operations) and services of only
lower-level layers
UNIX
• UNIX – limited by hardware functionality, the original UNIX operating system had limited structuring.
The UNIX OS consists of two separable parts
• Systems programs
• The kernel
Consists of everything below the system-call interface and above the physical hardware
Provides the file system, CPU scheduling, memory management, and other operating-system
functions; a large number of functions for one level
Layered Operating System
Modules
3. Define modules.
Lecture No: 6
Objectives:
• To understand the concept of virtual machines.
• To know about Para-virtualization.
• To differentiate between VMware and JVM architecture.
• To have an idea of different generation of operating system.
Key Terms:
Virtual machine, JVM, mainframe, kernel, network address, i/o device, class loader, booting, boot
block, boot strap and firmware.
Virtual Machines
• A virtual machine takes the layered approach to its logical conclusion. It treats hardware and the
operating system kernel as though they were all hardware
• A virtual machine provides an interface identical to the underlying bare hardware
• The operating system host creates the illusion that a process has its own processor and (virtual memory)
• Each guest provided with a (virtual) copy of underlying computer
Para-virtualization
VMware Architecture
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
Operating-System Debugging
• Operating systems are designed to run on any of a class of machines; the system must be configured for
each specific computer site
• SYSGEN program obtains information concerning the specific configuration of the hardware system
• Booting – starting a computer by loading the kernel
• Bootstrap program – code stored in ROM that is able to locate the kernel, load it into memory, and start
its execution
System Boot
2. Define Para-virtualization.
Lecture No: 7
Objectives:
• To define about process.
• To know about scheduling and process scheduling.
• To understand the different operation of process.
• To classify the concept of context switching.
Key Terms:
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
Process , program counter , stack, data section, process state , PCB , job queue , ready queue ,device
queue, scheduler , pid , fork , exec and abort.
Process Concept
Process in Memory
Process State
Schedulers
• Long-term scheduler (or job scheduler) – selects which processes should be brought into the ready
queue
• Short-term scheduler (or CPU scheduler) – selects which process should be executed next and
allocates CPU
Context Switch
• When CPU switches to another process, the system must save the state of the old process and load the
saved state for the new process via a context switch
• Context of a process represented in the PCB
• Context-switch time is overhead; the system does no useful work while switching
• Time dependent on hardware support
•
Process Creation
• Parent process create children processes, which, in turn create other processes, forming a tree of
processes
• Generally, process identified and managed via a process identifier (pid)
• Resource sharing
• Parent and children share all resources
• Children share subset of parent’s resources
• Parent and child share no resources
• Execution
• Parent and children execute concurrently
• Parent waits until children terminate
• Address space
• Child duplicate of parent
• Child has a program loaded into it
• UNIX examples
• fork system call creates new process
• exec system call used after a fork to replace the process’ memory space with a new program
Process Creation
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
int main()
{
pid_t pid;
/* fork another process */
pid = fork();
if (pid < 0) { /* error occurred */
fprintf(stderr, "Fork Failed");
exit(-1);
}
else if (pid == 0) { /* child process */
execlp("/bin/ls", "ls", NULL);
}
else { /* parent process */
/* parent will wait for the child to complete */
wait (NULL);
printf ("Child Complete");
exit(0);
}
}
Process Termination
• Process executes last statement and asks the operating system to delete it (exit)
• Output data from child to parent (via wait)
• Process’ resources are deallocated by operating system
• Parent may terminate execution of children processes (abort)
• Child has exceeded allocated resources
• Task assigned to child is no longer required
• If parent is exiting
Some operating system do not allow child to continue if its parent terminates
All children terminated - cascading termination
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
Interprocess Communication
• Processes within a system may be independent or cooperating
• Cooperating process can affect or be affected by other processes, including sharing data
• Reasons for cooperating processes:
• Information sharing
• Computation speedup
• Modularity
• Convenience
• Cooperating processes need Interprocess Communication (IPC)
• Two models of IPC
• Shared memory
• Message passing
Communications Models
Lecture No: 8
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
Objectives:
• To learn about cooperating processes.
• To clear the producer and consumer problem.
• To differentiate between independent and cooperating process.
• To understand the concept of how communication are passed between processes.
• To differentiate between direct and indirect communication.
• To know about the usage of buffering.
Key Terms:
Bounded buffer, unbounded buffer, shared memory, modularity, information, producer and consumer,
IPC, send, receive, mail-box, direct and indirect, zero capacity, bounded capacity, unbounded capacity,
client, server and communication port.
Cooperating Processes
• Paradigm for cooperating processes, producer process produces information that is consumed by a
consumer process
• unbounded-buffer places no practical limit on the size of the buffer
• bounded-buffer assumes that there is a fixed buffer size
Bounded-Buffer – Shared-Memory Solution
Shared data
#define BUFFER_SIZE 10
typedef struct {
...
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
Solution is correct, but can only use BUFFER_SIZE-1 elements
Bounded-Buffer – Producer
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
while (true) {
/* Produce an item */
while (((in = (in + 1) % BUFFER SIZE count) == out)
; /* do nothing -- no free buffers */
buffer[in] = item;
in = (in + 1) % BUFFER SIZE;
}
Indirect Communication
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
• Messages are directed and received from mailboxes (also referred to as ports)
• Each mailbox has a unique id
• Processes can communicate only if they share a mailbox
• Properties of communication link
• Link established only if processes share a common mailbox
• A link may be associated with many processes
• Each pair of processes may share several communication links
• Link may be unidirectional or bi-directional
• Operations
• create a new mailbox
• send and receive messages through mailbox
• destroy a mailbox
• Primitives are defined as:
• send(A, message) – send a message to mailbox A
• receive(A, message) – receive a message from mailbox A
• Mailbox sharing
• P1, P2, and P3 share mailbox A
• P1, sends; P2 and P3 receive
• Who gets the message?
• Solutions
• Allow a link to be associated with at most two processes
• Allow only one process at a time to execute a receive operation
• Allow the system to select arbitrarily the receiver. Sender is notified who the receiver was.
Synchronization
Buffering
Queue of messages attached to the link; implemented in one of three ways
1. Zero capacity – 0 messages
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
3. Define IPC.
Lecture No: 9
Objectives:
• To know how data is transferred between client and server.
• To define the importance of socket in communication.
• To understand RMI and remote procedure call.
Key Terms
Sockets, RPC , RMI, IP address, port , java, host address , web server, stubs , client , server, marshal ,
skeleton and boolean values.
Execution of RPC
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
Marshalling Parameters
Lecture No: 10
Objectives:
• To understand the importance and usage of threads.
• To differentiate between single and multi threads.
• To know about single core and multi core programming.
• To versatile on multithreading models.
Key Terms
• Threads, kernel, API , code , data , stack , registers, file, testing , debugging, solaris , IRIX
HP-UX, Tru64 UNIX and Thread fiber.
Threads
• To introduce the notion of a thread — a fundamental unit of CPU utilization that forms the basis of
multithreaded computer systems
• To discuss the APIs for the Pthreads, Win32, and Java thread libraries
• To examine issues related to multithreaded programming
Single and Multithreaded Processes
Benefits
• Responsiveness
• Resource Sharing
• Economy
• Scalability
Multicore Programming
• Dividing activities
• Balance
• Data splitting
• Data dependency
• Testing and debugging
User Threads
• Thread management done by user-level threads library
• Three primary thread libraries:
• POSIX Pthreads
• Win32 threads
• Java threads
Kernel Threads
Examples
• Windows XP/2000
• Solaris
• Linux
• Tru64 UNIX
• Mac OS X
Multithreading Models
• Many-to-One
• One-to-One
• Many-to-Many
Many-to-One
Many user-level threads mapped to single kernel thread
Examples:
• Solaris Green Threads
• GNU Portable Threads
One-to-One
Each user-level thread maps to kernel thread
Examples
Windows NT/XP/2000
Linux
Solaris 9 and later
Many-to-Many Model
• Allows many user level threads to be mapped to many kernel threads
• Allows the operating system to create a sufficient number of kernel threads
• Solaris prior to version 9
Operating Systems Lecture Notes: Unit-I [Processes and Threads]
Two-level Model
Similar to M:M, except that it allows a user thread to be bound to kernel thread
Examples
• IRIX
• HP-UX
• Tru64 UNIX
• Solaris 8 and earlier
Lecture No: 11
Objectives:
• To understand thread and its library function.
• To know about threading issues.
• To capitalize on thread cancellation.
Key Terms
API, OD, JVM, UNIX, fork, exec, signal , thread pool, cancellation , deferred , kernel space, user space,
TEB , KTHREAD, ETHREAD.
Thread Libraries
• Thread library provides programmer with API for creating and managing threads
• Two primary ways of implementing
• Library entirely in user space
• Kernel-level library supported by the OS
Pthreads
Threading Issues
• Signals are used in UNIX systems to notify a process that a particular event has occurred
• A signal handler is used to process signals
• 1.Signal is generated by particular event
• 2.Signal is delivered to a process
• 3.Signal is handled
• Deliver the signal to the thread to which the signal applies
• Deliver the signal to every thread in the process
• Deliver the signal to certain threads in the process
Thread Pools
• Create a number of threads in a pool where they await work
• Advantages:
• Usually slightly faster to service a request with an existing thread than create a new thread
• Allows the number of threads in the application(s) to be bound to the size of the pool
Thread Specific Data
• Allows each thread to have its own copy of data
• Useful when you do not have control over the thread creation process (i.e., when using a thread pool)
Scheduler Activations
• Both M:M and Two-level models require communication to maintain the appropriate number of kernel
threads allocated to the application
• Scheduler activations provide up calls - a communication mechanism from the kernel to the thread
library
• This communication allows an application to maintain the correct number kernel threads
Windows XP Threads
Lecture No: 12
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