Operating System - Quick Guide
Operating System - Quick Guide
Definition
An operating system is a program that acts as an interface between the user and
the computer hardware and controls the execution of all kinds of programs.
Memory Management
Processor Management
Device Management
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File Management
Security
Control over system performance
Job accounting
Error detecting aids
Coordination between other software and users
Memory Management
Memory management refers to management of Primary Memory or Main Memory.
Main memory is a large array of words or bytes where each word or byte has its own
address.
Main memory provides a fast storage that can be accessed directly by the CPU.
For a program to be executed, it must in the main memory.
An Operating System does the following activities for memory management −
Keeps tracks of primary memory, i.e., what part of it are in use by whom,
what part are not in use.
In multiprogramming, the OS decides which process will get memory when
and how much.
Allocates the memory when a process requests it to do so.
Processor Management
In multiprogramming environment, the OS decides which process gets the processor
when and for how much time.
This function is called process scheduling.
An Operating System does the following activities for processor management −
Keeps tracks of processor and status of process. The program responsible for
this task is known as traffic controller.
Allocates the processor (CPU) to a process.
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Device Management
An Operating System manages device communication via their respective drivers.
It does the following activities for device management −
Keeps tracks of all devices. Program responsible for this task is known as the
I/O controller.
Decides which process gets the device when and for how much time.
Allocates the device in the efficient way.
De-allocates devices.
File Management
A file system is normally organized into directories for easy navigation and usage.
These directories may contain files and other directions.
Keeps track of information, location, uses, status etc. The collective facilities
are often known as file system.
Job accounting − Keeping track of time and resources used by various jobs
and users.
Error detecting aids − Production of dumps, traces, error messages, and
other debugging and error detecting aids.
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CPU is often idle, because the speed of the mechanical I/O devices is slower
than the CPU.
Multiple jobs are executed by the CPU by switching between them, but the switches
occur so frequently. Thus, the user can receive an immediate response. For example,
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The operating system uses CPU scheduling and multiprogramming to provide each
user with a small portion of a time. Computer systems that were designed primarily
as batch systems have been modified to time-sharing systems.
Problem of reliability.
The processors communicate with one another through various communication lines
(such as high-speed buses or telephone lines). These are referred as loosely
coupled systems or distributed systems. Processors in a distributed system may
vary in size and function. These processors are referred as sites, nodes, computers,
and so on.
With resource sharing facility, a user at one site may be able to use the
resources available at another.
Speedup the exchange of data with one another via electronic mail.
If one site fails in a distributed system, the remaining sites can potentially
continue operating.
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Real-time systems are used when there are rigid time requirements on the
operation of a processor or the flow of data and real-time systems can be used as a
control device in a dedicated application.
A real-time operating system must have well-defined, fixed time constraints,
otherwise the system will fail. For example, Scientific experiments, medical imaging
systems, industrial control systems, weapon systems, robots, air traffic control
systems, etc.
Hard real-time systems guarantee that critical tasks complete on time. In hard real-
time systems, secondary storage is limited or missing and the data is stored in ROM.
In these systems, virtual memory is almost never found.
Soft real-time systems are less restrictive. A critical real-time task gets priority over
other tasks and retains the priority until it completes. Soft real-time systems have
limited utility than hard real-time systems. For example, multimedia, virtual reality,
Advanced Scientific Projects like undersea exploration and planetary rovers, etc.
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Program execution
I/O operations
Resource Allocation
Protection
Program execution
Operating systems handle many kinds of activities from user programs to system
programs like printer spooler, name servers, file server, etc. Each of these activities
is encapsulated as a process.
I/O Operation
An I/O subsystem comprises of I/O devices and their corresponding driver software.
Drivers hide the peculiarities of specific hardware devices from the users.
An Operating System manages the communication between user and device drivers.
I/O operation means read or write operation with any file or any specific I/O
device.
Operating system provides the access to the required I/O device when
required.
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A file system is normally organized into directories for easy navigation and usage.
These directories may contain files and other directions.
Following are the major activities of an operating system with respect to file
management −
Communication
In case of distributed systems which are a collection of processors that do not share
memory, peripheral devices, or a clock, the operating system manages
communications between all the processes. Multiple processes communicate with
one another through communication lines in the network.
The OS handles routing and connection strategies, and the problems of contention
and security. Following are the major activities of an operating system with respect
to communication −
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Error handling
Errors can occur anytime and anywhere.
An error may occur in CPU, in I/O devices or in the memory hardware.
Following are the major activities of an operating system with respect to error
handling −
Resource Management
In case of multi-user or multi-tasking environment, resources such as main memory,
CPU cycles and files storage are to be allocated to each user or job. Following are the
major activities of an operating system with respect to resource management −
Protection
Considering a computer system having multiple users and concurrent execution of
multiple processes, the various processes must be protected from each other's
activities.
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Batch processing
Batch processing is a technique in which an Operating System collects the programs
and data together in a batch before processing starts. An operating system does the
following activities related to batch processing −
Jobs are processed in the order of submission, i.e., first come first served
fashion.
When a job completes its execution, its memory is released and the output
for the job gets copied into an output spool for later printing or processing.
Advantages
Batch processing takes much of the work of the operator to the computer.
Increased performance as a new job get started as soon as the previous job is
finished, without any manual intervention.
Disadvantages
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Multitasking
Multitasking is when multiple jobs are executed by the CPU simultaneously by
switching between them. Switches occur so frequently that the users may interact
with each program while it is running. An OS does the following activities related to
multitasking −
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Since interactive I/O typically runs at slower speeds, it may take a long time
to complete. During this time, a CPU can be utilized by another process.
The operating system allows the users to share the computer simultaneously.
Since each action or command in a time-shared system tends to be short,
only a little CPU time is needed for each user.
As the system switches CPU rapidly from one user/program to the next, each
user is given the impression that he/she has his/her own CPU, whereas
actually one CPU is being shared among many users.
Multiprogramming
Sharing the processor, when two or more programs reside in memory at the same
time, is referred as multiprogramming. Multiprogramming assumes a single shared
processor. Multiprogramming increases CPU utilization by organizing jobs so that the
CPU always has one to execute.
The following figure shows the memory layout for a multiprogramming system.
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Advantages
Disadvantages
Interactivity
Interactivity refers to the ability of users to interact with a computer system. An
Operating system does the following activities related to interactivity −
The response time of the OS needs to be short, since the user submits and waits for
the result.
In such systems, Operating Systems typically read from and react to sensor
data.
The Operating system must guarantee response to events within fixed periods
of time to ensure correct performance.
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Distributed Environment
A distributed environment refers to multiple independent CPUs or processors in a
computer system. An operating system does the following activities related to
distributed environment −
Spooling
Spooling is an acronym for simultaneous peripheral operations on line. Spooling
refers to putting data of various I/O jobs in a buffer. This buffer is a special area in
memory or hard disk which is accessible to I/O devices.
Handles I/O device data spooling as devices have different data access rates.
Maintains the spooling buffer which provides a waiting station where data can
rest while the slower device catches up.
Maintains parallel computation because of spooling process as a computer can
perform I/O in parallel fashion. It becomes possible to have the computer
read data from a tape, write data to disk and to write out to a tape printer
while it is doing its computing task.
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Advantages
Process
A process is basically a program in execution. The execution of a process must
progress in a sequential fashion.
To put it in simple terms, we write our computer programs in a text file and when we
execute this program, it becomes a process which performs all the tasks mentioned
in the program.
When a program is loaded into the memory and it becomes a process, it can be
divided into four sections ─ stack, heap, text and data. The following image shows a
simplified layout of a process inside main memory −
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Program
A program is a piece of code which may be a single line or millions of lines. A
computer program is usually written by a computer programmer in a programming
language. For example, here is a simple program written in C programming language
−
#include <stdio.h>
int main() {
printf("Hello, World! \n");
return 0;
}
In general, a process can have one of the following five states at a time.
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A Process Control Block is a data structure maintained by the Operating System for
every process. The PCB is identified by an integer process ID (PID). A PCB keeps all
the information needed to keep track of a process as listed below in the table −
The PCB is maintained for a process throughout its lifetime, and is deleted once the
process terminates.
Definition
The process scheduling is the activity of the process manager that handles the
removal of the running process from the CPU and the selection of another process on
the basis of a particular strategy.
The Operating System maintains the following important process scheduling queues
−
Job queue − This queue keeps all the processes in the system.
Ready queue − This queue keeps a set of all processes residing in main
memory, ready and waiting to execute. A new process is always put in this
queue.
Device queues − The processes which are blocked due to unavailability of an
I/O device constitute this queue.
The OS can use different policies to manage each queue (FIFO, Round Robin,
Priority, etc.). The OS scheduler determines how to move processes between the
ready and run queues which can only have one entry per processor core on the
system; in the above diagram, it has been merged with the CPU.
Schedulers
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Schedulers are special system software which handle process scheduling in various
ways. Their main task is to select the jobs to be submitted into the system and to
decide which process to run. Schedulers are of three types −
Long-Term Scheduler
Short-Term Scheduler
Medium-Term Scheduler
The primary objective of the job scheduler is to provide a balanced mix of jobs, such
as I/O bound and processor bound. It also controls the degree of multiprogramming.
If the degree of multiprogramming is stable, then the average rate of process
creation must be equal to the average departure rate of processes leaving the
system.
On some systems, the long-term scheduler may not be available or minimal. Time-
sharing operating systems have no long term scheduler. When a process changes the
state from new to ready, then there is use of long-term scheduler.
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Context Switch
A context switch is the mechanism to store and restore the state or context of a CPU
in Process Control block so that a process execution can be resumed from the same
point at a later time. Using this technique, a context switcher enables multiple
processes to share a single CPU. Context switching is an essential part of a
multitasking operating system features.
When the scheduler switches the CPU from executing one process to execute
another, the state from the current running process is stored into the process control
block. After this, the state for the process to run next is loaded from its own PCB and
used to set the PC, registers, etc. At that point, the second process can start
executing.
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Context switches are computationally intensive since register and memory state
must be saved and restored. To avoid the amount of context switching time, some
hardware systems employ two or more sets of processor registers. When the process
is switched, the following information is stored for later use.
Program Counter
Scheduling information
Base and limit register value
Currently used register
Changed State
I/O State information
Accounting information
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Processes with same priority are executed on first come first served basis.
Priority can be decided based on memory requirements, time requirements or
any other resource requirement.
Given: Table of processes, and their Arrival time, Execution time, and priority. Here
we are considering 1 is the lowest priority.
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Once a process is executed for a given time period, it is preempted and other
process executes for a given time period.
Context switching is used to save states of preempted processes.
For example, CPU-bound jobs can be scheduled in one queue and all I/O-bound jobs
in another queue. The Process Scheduler then alternately selects jobs from each
queue and assigns them to the CPU based on the algorithm assigned to the queue.
What is Thread?
A thread is a flow of execution through the process code, with its own program
counter that keeps track of which instruction to execute next, system registers which
hold its current working variables, and a stack which contains the execution history.
A thread shares with its peer threads few information like code segment, data
segment and open files. When one thread alters a code segment memory item, all
other threads see that.
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Each thread belongs to exactly one process and no thread can exist outside a
process. Each thread represents a separate flow of control. Threads have been
successfully used in implementing network servers and web server. They also
provide a suitable foundation for parallel execution of applications on shared memory
multiprocessors. The following figure shows the working of a single-threaded and a
multithreaded process.
Advantages of Thread
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Types of Thread
Threads are implemented in following two ways −
Advantages
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Disadvantages
The Kernel maintains context information for the process as a whole and for
individuals threads within the process. Scheduling by the Kernel is done on a thread
basis. The Kernel performs thread creation, scheduling and management in Kernel
space. Kernel threads are generally slower to create and manage than the user
threads.
Advantages
Kernel can simultaneously schedule multiple threads from the same process
on multiple processes.
If one thread in a process is blocked, the Kernel can schedule another thread
of the same process.
Kernel routines themselves can be multithreaded.
Disadvantages
Kernel threads are generally slower to create and manage than the user
threads.
Transfer of control from one thread to another within the same process
requires a mode switch to the Kernel.
Multithreading Models
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Some operating system provide a combined user level thread and Kernel level thread
facility. Solaris is a good example of this combined approach. In a combined system,
multiple threads within the same application can run in parallel on multiple
processors and a blocking system call need not block the entire process.
Multithreading models are three types
The following diagram shows the many-to-many threading model where 6 user level
threads are multiplexing with 6 kernel level threads. In this model, developers can
create as many user threads as necessary and the corresponding Kernel threads can
run in parallel on a multiprocessor machine. This model provides the best accuracy
on concurrency and when a thread performs a blocking system call, the kernel can
schedule another thread for execution.
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If the user-level thread libraries are implemented in the operating system in such a
way that the system does not support them, then the Kernel threads use the many-
to-one relationship modes.
Disadvantage of this model is that creating user thread requires the corresponding
Kernel thread. OS/2, windows NT and windows 2000 use one to one relationship
model.
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This tutorial will teach you basic concepts related to Memory Management.
The operating system takes care of mapping the logical addresses to physical
addresses at the time of memory allocation to the program. There are three types of
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Virtual and physical addresses are the same in compile-time and load-time address-
binding schemes. Virtual and physical addresses differ in execution-time address-
binding scheme.
The runtime mapping from virtual to physical address is done by the memory
management unit (MMU) which is a hardware device. MMU uses following
mechanism to convert virtual address to physical address.
The value in the base register is added to every address generated by a user
process, which is treated as offset at the time it is sent to memory. For
example, if the base register value is 10000, then an attempt by the user to
use address location 100 will be dynamically reallocated to location 10100.
The user program deals with virtual addresses; it never sees the real physical
addresses.
If you are writing a Dynamically loaded program, then your compiler will compile the
program and for all the modules which you want to include dynamically, only
references will be provided and rest of the work will be done at the time of
execution.
At the time of loading, with static loading, the absolute program (and data) is
loaded into memory in order for execution to start.
If you are using dynamic loading, dynamic routines of the library are stored on a
disk in relocatable form and are loaded into memory only when they are needed by
the program.
As explained above, when static linking is used, the linker combines all other
modules needed by a program into a single executable program to avoid any runtime
dependency.
When dynamic linking is used, it is not required to link the actual module or library
with the program, rather a reference to the dynamic module is provided at the time
of compilation and linking. Dynamic Link Libraries (DLL) in Windows and Shared
Objects in Unix are good examples of dynamic libraries.
Swapping
Swapping is a mechanism in which a process can be swapped temporarily out of
main memory (or move) to secondary storage (disk) and make that memory
available to other processes. At some later time, the system swaps back the process
from the secondary storage to main memory.
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The total time taken by swapping process includes the time it takes to move the
entire process to a secondary disk and then to copy the process back to memory, as
well as the time the process takes to regain main memory.
Let us assume that the user process is of size 2048KB and on a standard hard disk
where swapping will take place has a data transfer rate around 1 MB per second. The
actual transfer of the 1000K process to or from memory will take
Now considering in and out time, it will take complete 4000 milliseconds plus other
overhead where the process competes to regain main memory.
Memory Allocation
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Fragmentation
As processes are loaded and removed from memory, the free memory space is
broken into little pieces. It happens after sometimes that processes cannot be
allocated to memory blocks considering their small size and memory blocks remains
unused. This problem is known as Fragmentation.
The following diagram shows how fragmentation can cause waste of memory and a
compaction technique can be used to create more free memory out of fragmented
memory −
Paging
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A computer can address more memory than the amount physically installed on the
system. This extra memory is actually called virtual memory and it is a section of a
hard that's set up to emulate the computer's RAM. Paging technique plays an
important role in implementing virtual memory.
Similarly, main memory is divided into small fixed-sized blocks of (physical) memory
called frames and the size of a frame is kept the same as that of a page to have
optimum utilization of the main memory and to avoid external fragmentation.
Address Translation
Page address is called logical address and represented by page number and the
offset.
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A data structure called page map table is used to keep track of the relation
between a page of a process to a frame in physical memory.
When the system allocates a frame to any page, it translates this logical address into
a physical address and create entry into the page table to be used throughout
execution of the program.
When a process is to be executed, its corresponding pages are loaded into any
available memory frames. Suppose you have a program of 8Kb but your memory can
accommodate only 5Kb at a given point in time, then the paging concept will come
into picture. When a computer runs out of RAM, the operating system (OS) will move
idle or unwanted pages of memory to secondary memory to free up RAM for other
processes and brings them back when needed by the program.
This process continues during the whole execution of the program where the OS
keeps removing idle pages from the main memory and write them onto the
secondary memory and bring them back when required by the program.
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Segmentation
Segmentation is a memory management technique in which each job is divided into
several segments of different sizes, one for each module that contains pieces that
perform related functions. Each segment is actually a different logical address space
of the program.
Segmentation memory management works very similar to paging but here segments
are of variable-length where as in paging pages are of fixed size.
A program segment contains the program's main function, utility functions, data
structures, and so on. The operating system maintains a segment map table for
every process and a list of free memory blocks along with segment numbers, their
size and corresponding memory locations in main memory. For each segment, the
table stores the starting address of the segment and the length of the segment. A
reference to a memory location includes a value that identifies a segment and an
offset.
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The main visible advantage of this scheme is that programs can be larger than
physical memory. Virtual memory serves two purposes. First, it allows us to extend
the use of physical memory by using disk. Second, it allows us to have memory
protection, because each virtual address is translated to a physical address.
Following are the situations, when entire program is not required to be loaded fully in
main memory.
User written error handling routines are used only when an error occurred in
the data or computation.
Certain options and features of a program may be used rarely.
Many tables are assigned a fixed amount of address space even though only a
small amount of the table is actually used.
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Less number of I/O would be needed to load or swap each user program into
memory.
A program would no longer be constrained by the amount of physical memory
that is available.
Each user program could take less physical memory, more programs could be
run the same time, with a corresponding increase in CPU utilization and
throughput.
Demand Paging
A demand paging system is quite similar to a paging system with swapping where
processes reside in secondary memory and pages are loaded only on demand, not in
advance. When a context switch occurs, the operating system does not copy any of
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the old program’s pages out to the disk or any of the new program’s pages into the
main memory Instead, it just begins executing the new program after loading the
first page and fetches that program’s pages as they are referenced.
While executing a program, if the program references a page which is not available
in the main memory because it was swapped out a little ago, the processor treats
this invalid memory reference as a page fault and transfers control from the
program to the operating system to demand the page back into the memory.
Advantages
Disadvantages
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Number of tables and the amount of processor overhead for handling page
interrupts are greater than in the case of the simple paged management
techniques.
When the page that was selected for replacement and was paged out, is referenced
again, it has to read in from disk, and this requires for I/O completion. This process
determines the quality of the page replacement algorithm: the lesser the time
waiting for page-ins, the better is the algorithm.
A page replacement algorithm looks at the limited information about accessing the
pages provided by hardware, and tries to select which pages should be replaced to
minimize the total number of page misses, while balancing it with the costs of
primary storage and processor time of the algorithm itself. There are many different
page replacement algorithms. We evaluate an algorithm by running it on a particular
string of memory reference and computing the number of page faults,
Reference String
The string of memory references is called reference string. Reference strings are
generated artificially or by tracing a given system and recording the address of each
memory reference. The latter choice produces a large number of data, where we
note two things.
For a given page size, we need to consider only the page number, not the
entire address.
If we have a reference to a page p, then any immediately following references
to page p will never cause a page fault. Page p will be in memory after the
first reference; the immediately following references will not fault.
For example, consider the following sequence of addresses −
123,215,600,1234,76,96
If page size is 100, then the reference string is 1,2,6,12,0,0
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Oldest page in main memory is the one which will be selected for
replacement.
Easy to implement, keep a list, replace pages from the tail and add new
pages at the head.
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Page which has not been used for the longest time in main memory is the one
which will be selected for replacement.
Easy to implement, keep a list, replace pages by looking back into time.
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Write the new page in the frame of free pool, mark the page table and restart
the process.
Now write the dirty page out of disk and place the frame holding replaced
page in free pool.
The page with the smallest count is the one which will be selected for
replacement.
This algorithm suffers from the situation in which a page is used heavily
during the initial phase of a process, but then is never used again.
This algorithm is based on the argument that the page with the smallest
count was probably just brought in and has yet to be used.
An I/O system is required to take an application I/O request and send it to the
physical device, then take whatever response comes back from the device and send
it to the application. I/O devices can be divided into two categories −
Block devices − A block device is one with which the driver communicates
by sending entire blocks of data. For example, Hard disks, USB cameras,
Disk-On-Key etc.
Character devices − A character device is one with which the driver
communicates by sending and receiving single characters (bytes, octets). For
example, serial ports, parallel ports, sounds cards etc
Device Controllers
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Device drivers are software modules that can be plugged into an OS to handle a
particular device. Operating System takes help from device drivers to handle all I/O
devices.
The Device Controller works like an interface between a device and a device driver.
I/O units (Keyboard, mouse, printer, etc.) typically consist of a mechanical
component and an electronic component where electronic component is called the
device controller.
There is always a device controller and a device driver for each device to
communicate with the Operating Systems. A device controller may be able to handle
multiple devices. As an interface its main task is to convert serial bit stream to block
of bytes, perform error correction as necessary.
Any device connected to the computer is connected by a plug and socket, and the
socket is connected to a device controller. Following is a model for connecting the
CPU, memory, controllers, and I/O devices where CPU and device controllers all use
a common bus for communication.
Synchronous I/O − In this scheme CPU execution waits while I/O proceeds
Asynchronous I/O − I/O proceeds concurrently with CPU execution
This uses CPU instructions that are specifically made for controlling I/O devices.
These instructions typically allow data to be sent to an I/O device or read from an
I/O device.
Memory-mapped I/O
When using memory-mapped I/O, the same address space is shared by memory and
I/O devices. The device is connected directly to certain main memory locations so
that I/O device can transfer block of data to/from memory without going through
CPU.
While using memory mapped IO, OS allocates buffer in memory and informs I/O
device to use that buffer to send data to the CPU. I/O device operates
asynchronously with CPU, interrupts CPU when finished.
The advantage to this method is that every instruction which can access memory can
be used to manipulate an I/O device. Memory mapped IO is used for most high-
speed I/O devices like disks, communication interfaces.
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Direct Memory Access (DMA) means CPU grants I/O module authority to read from
or write to memory without involvement. DMA module itself controls exchange of
data between main memory and the I/O device. CPU is only involved at the
beginning and end of the transfer and interrupted only after entire block has been
transferred.
Direct Memory Access needs a special hardware called DMA controller (DMAC) that
manages the data transfers and arbitrates access to the system bus. The controllers
are programmed with source and destination pointers (where to read/write the
data), counters to track the number of transferred bytes, and settings, which
includes I/O and memory types, interrupts and states for the CPU cycles.
Polling I/O
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Polling is the simplest way for an I/O device to communicate with the processor. The
process of periodically checking status of the device to see if it is time for the next
I/O operation, is called polling. The I/O device simply puts the information in a
Status register, and the processor must come and get the information.
Most of the time, devices will not require attention and when one does it will have to
wait until it is next interrogated by the polling program. This is an inefficient method
and much of the processors time is wasted on unnecessary polls.
Compare this method to a teacher continually asking every student in a class, one
after another, if they need help. Obviously the more efficient method would be for a
student to inform the teacher whenever they require assistance.
Interrupts I/O
A device controller puts an interrupt signal on the bus when it needs CPU’s attention
when CPU receives an interrupt, It saves its current state and invokes the
appropriate interrupt handler using the interrupt vector (addresses of OS routines to
handle various events). When the interrupting device has been dealt with, the CPU
continues with its original task as if it had never been interrupted.
User Level Libraries − This provides simple interface to the user program to
perform input and output. For example, stdio is a library provided by C and
C++ programming languages.
Kernel Level Modules − This provides device driver to interact with the
device controller and device independent I/O modules used by the device
drivers.
Hardware − This layer includes actual hardware and hardware controller
which interact with the device drivers and makes hardware alive.
A key concept in the design of I/O software is that it should be device independent
where it should be possible to write programs that can access any I/O device without
having to specify the device in advance. For example, a program that reads a file as
input should be able to read a file on a floppy disk, on a hard disk, or on a CD-ROM,
without having to modify the program for each different device.
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Device Drivers
Device drivers are software modules that can be plugged into an OS to handle a
particular device. Operating System takes help from device drivers to handle all I/O
devices. Device drivers encapsulate device-dependent code and implement a
standard interface in such a way that code contains device-specific register
reads/writes. Device driver, is generally written by the device's manufacturer and
delivered along with the device on a CD-ROM.
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Interrupt handlers
An interrupt handler, also known as an interrupt service routine or ISR, is a piece of
software or more specifically a callback function in an operating system or more
specifically in a device driver, whose execution is triggered by the reception of an
interrupt.
When the interrupt happens, the interrupt procedure does whatever it has to in
order to handle the interrupt, updates data structures and wakes up process that
was waiting for an interrupt to happen.
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the user-level I/O software consists of library procedures with some exception like
spooling system which is a way of dealing with dedicated I/O devices in a
multiprogramming system.
I/O Libraries (e.g., stdio) are in user-space to provide an interface to the OS resident
device-independent I/O SW. For example putchar(), getchar(), printf() and scanf()
are example of user level I/O library stdio available in C programming.
File
A file is a named collection of related information that is recorded on secondary
storage such as magnetic disks, magnetic tapes and optical disks. In general, a file is
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a sequence of bits, bytes, lines or records whose meaning is defined by the files
creator and user.
File Structure
A File Structure should be according to a required format that the operating system
can understand.
File Type
File type refers to the ability of the operating system to distinguish different types of
file such as text files source files and binary files etc. Many operating systems
support many types of files. Operating system like MS-DOS and UNIX have the
following types of files −
Ordinary files
Directory files
These files contain list of file names and other information related to these
files.
Special files
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Sequential access
Direct/Random access
Indexed sequential access
Sequential access
A sequential access is that in which the records are accessed in some sequence, i.e.,
the information in the file is processed in order, one record after the other. This
access method is the most primitive one. Example: Compilers usually access files in
this fashion.
Direct/Random access
The records need not be in any sequence within the file and they need not be
in adjacent locations on the storage medium.
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Index is searched sequentially and its pointer is used to access the file
directly.
Space Allocation
Files are allocated disk spaces by operating system. Operating systems deploy
following three main ways to allocate disk space to files.
Contiguous Allocation
Linked Allocation
Indexed Allocation
Contiguous Allocation
Linked Allocation
Indexed Allocation
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Each file has its own index block which stores the addresses of disk space
occupied by the file.
Directory contains the addresses of index blocks of files.
Authentication
One Time passwords
Program Threats
System Threats
Computer Security Classifications
Authentication
Authentication refers to identifying each user of the system and associating the
executing programs with those users. It is the responsibility of the Operating System
to create a protection system which ensures that a user who is running a particular
program is authentic. Operating Systems generally identifies/authenticates users
using following three ways −
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Random numbers − Users are provided cards having numbers printed along
with corresponding alphabets. System asks for numbers corresponding to few
alphabets randomly chosen.
Secret key − User are provided a hardware device which can create a secret
id mapped with user id. System asks for such secret id which is to be
generated every time prior to login.
Network password − Some commercial applications send one-time
passwords to user on registered mobile/ email which is required to be entered
prior to login.
Program Threats
Operating system's processes and kernel do the designated task as instructed. If a
user program made these process do malicious tasks, then it is known as Program
Threats. One of the common example of program threat is a program installed in a
computer which can store and send user credentials via network to some hacker.
Following is the list of some well-known program threats.
Trojan Horse − Such program traps user login credentials and stores them
to send to malicious user who can later on login to computer and can access
system resources.
Trap Door − If a program which is designed to work as required, have a
security hole in its code and perform illegal action without knowledge of user
then it is called to have a trap door.
Logic Bomb − Logic bomb is a situation when a program misbehaves only
when certain conditions met otherwise it works as a genuine program. It is
harder to detect.
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System Threats
System threats refers to misuse of system services and network connections to put
user in trouble. System threats can be used to launch program threats on a
complete network called as program attack. System threats creates such an
environment that operating system resources/ user files are misused. Following is
the list of some well-known system threats.
Kernel − Kernel is the core part of Linux. It is responsible for all major
activities of this operating system. It consists of various modules and it
interacts directly with the underlying hardware. Kernel provides the required
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Support code which is not required to run in kernel mode is in System Library. User
programs and other system programs works in User Mode which has no access to
system hardware and kernel code. User programs/ utilities use System libraries to
access Kernel functions to get system's low level tasks.
Basic Features
Following are some of the important features of Linux Operating System.
Architecture
The following illustration shows the architecture of a Linux system −
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