Module 1-Lesson 2 Physics For Engineers
Module 1-Lesson 2 Physics For Engineers
Lesson 2
FORCES AND MOTION
Introduction
The term “force” is generally used to indicate a push or a pull. It is difficult
to give a proper definition for a force, but in physics we can easily describe what a
force can do.
A resultant force acting on an object can accelerate the object in a specific
direction. The subsequent motion of the object can be analysed using equations of
motion. Several forces acting on an object can prevent the object from either
moving or rotating. Forces can also change the shape of an object. There are many
other things that forces can do.
The equations of motion are powerful tools for measuring and predicting the
motion of objects in situations where there is uniform acceleration. The division of
motion into vertical and horizontal components is a challenge but this skill is
fundamental to understanding the motion of projectiles.
Learning Outcomes
Upon completion of this lesson, the students will be able to:
A. KINEMATICS
What is motion?
The basic question to be asked is that “what exactly is motion?” and “how
do we measure it?” Motion can be defined as the change in position of an object
with reference to a fixed point or object with which we attach our coordinate system
and measure quantities related to it. In the broadest sense, motion is divided into
two categories: the translational motion, and the rotational motion.
Components of motion
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We need to recall some basic definitions and terms related to motion. The
physical quantities can be ‘scalar’ or ‘vector’. Scalar quantities are those which
have only magnitude, for example, energy, length, mass, speed, temperature, and
time. Vector quantities need both the magnitude and direction to represent these
quantities.
In one dimensional motion, a particle can move in two directions only, in
other words, along positive and negative axis. However, while studying two and
three dimensional motion, this conversion becomes less effective. Some of the
commonly used physical quantities that are considered vector quantities are
displacement, velocity, acceleration, force, and momentum.
In order to quantify motion, a mathematical coordinate system, called a
reference frame, is used to describe space and time. Once a reference has been
chosen, we can introduce the physical concepts of position, velocity, and
acceleration in a mathematically precise number. Figure 2.1 shows a Cartesian
coordinate system in one dimension with unit vector î pointing in the direction of
increasing x-coordinate.
Position
Displacement
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The change in position coordinate of the mass between the times t1 and t2
is
This is called the displacement between the times t1 and t2 (Figure 2.3).
Displacement is a vector quantity.
Figure 2.3 The displacement vector of an object over a time interval is the
vector difference between the two position vectors.
Sample Problem 1
A particle starts from point A and stops at point B, both of which are diametrically
opposite to each other while covering the semi-circular part. If radius of the circular
path is 5m then find:
a. Distance covered by the particle, and
b. Displacement of the particle.
Solution:
a. distance covered = ½ x (circumference of the circle) = π x radius of the
circle = π x 5m = 15.7 m
b. displacement of the particle = distance between points A and B = length
of circles diameter = 2 x radius = 2 x 5m = 10 m
Note:
A vector quantity has a specific direction. So the displacement in this example is
vector AB. Again, the other vector, in other words, vector BA should not be
confused with vector AB. Though the two vectors have the same magnitude but
they have different directions, vector AB has direction from A to B whereas vector
BA has direction from B to A. Therefore, when the particle moved from point A to
B, we are to calculate displacement vector AB.
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Velocity
When describing the motion of objects, words like “speed” and “velocity” are
used in common language; however when introducing a mathematical description
of motion, we need to define these terms precisely.
Average Velocity
The component of the average velocity, ṽx, for a time interval Δt is defined
to be the displacement Δx divided by the time interval Δt,
The SI units for average velocity are meters per second [m-s-1].
Instantaneous Velocity
Let us see what happens to the average velocity as we shrink the size of
the time interval. The slope of the line connecting the points (t, x(t)) and (t, x(t +
Δt)) approaches the slope of the tangent line to the curve x(t) at the time t (Figure
2.4).
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Figure 2.4 Graph of position vs. time showing the tangent line at time t.
In order to define the limiting value for the slope at any time, we choose a
time interval (t, t + Δt). For each value of Δt, we calculate the average velocity. As
Δt 0, we generate a sequence of average velocities. The limiting value of this
sequence is defined to be the x-component of the instantaneous velocity at the
time t.
Instantaneous Velocity
Acceleration
The change in the x-component of the velocity, Δvx, for the time interval [t, t
+ Δt] is then
Average Acceleration
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The SI units for average acceleration are meters per second per second, or
meters per second squared [m-s-2].
Instantaneous Acceleration
Figure 2.5 Graph of velocity vs. time showing the tangent line at time t.
Constant Acceleration
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There are five frequently used formulas for motion in a straight line with
constant acceleration. The formulas are given in terms of the initial velocity u, the
final velocity v, the displacement (position) x, the acceleration a and the time
elapsed t.
It is assumed that the motion begins when t = 0, and that the initial position
is taken as the origin, that is, x(0) = 0.
Sample Problem 1
A particle’s position is related to time as x = 2t3 + 4t2 – 6. Find the particle’s velocity
and acceleration at time t.
Now differentiating this equation again with respect to t will give us the
acceleration,
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Sample Problem 2
A particle moves in a straight line with constant velocity so that, at time t seconds,
the position of the particle is x(t) meters, with respect to the origin O. Assume that
x(2) =-3 and x(5) = 6.
a. Find the displacement over the time interval [2,5].
b. Find the constant velocity.
Solution:
a. The displacement is x(5) – x(2) = 6 – (-3) = 9 m
x(5)−x(2)
b. The velocity is = -11/3 = -3.67 m/s
5−z
Sample Problem 3
A car is travelling at 100 km/h, and applies its brakes to stop. The acceleration is -
10 m/s2. How long does it take for the car to stop?
Solution:
After one second, the car’s velocity is 250/9 m/s – 10 m/s. After t seconds, its
velocity is
Motion due to gravity is a good context in which to demonstrate the use of the
constant-acceleration formulas. Acceleration due to gravity is a constant, with
magnitude denoted by g. We take the upwards direction to be positive and take g
= 9.81 m/s2.
Suppose you are holding a stone and throw it straight up in the air. For
simplicity, we will neglect all the effects of air resistance. The stone will rise and fall
along a line, and so the stone is moving in one direction. Let us choose a coordinate
system with the origin located at the ground, and the y-axis perpendicular to the
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ground with the y-coordinate increasing in the upward direction. With our choice of
coordinate system, the acceleration is constant and negative.
Equations of Motions
We have already determined the position equation and velocity equation for
an object undergoing constant acceleration. With a simple change of variables
from x to y, the two equations of motion for a freely falling object are
And
Where y0 is the initial position from which the stone was released at t = 0, and vy,0
is the initial y-component of velocity that the stone acquired at t = 0 from the act of
throwing.
Sample Problem 1
A stone is launched vertically upwards from ground level with the initial velocity of
30 m/s. Assume that the acceleration is -10 m/s2.
a. Find the time taken for the stone to return to the ground again.
b. Find the maximum height reached by the stone.
c. Find the velocity with which it hits the ground.
d. Sketch the position-time graph and the velocity-time graph for the motion.
e. Find the distance covered by the stone from the launch to when it returns
to earth.
Solution:
0 = 30t – 5t2
0 = 5t(6 – t)
v2 = u2 + 2ax
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0 = 900 – 20x
x = 45 m
c. The stone hits the ground when t = 6 s. using the first equation of motion,
e. The maximum height reached by the stone is 45 m, and so the stone travels a
distance of 90 m.
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1. A man dives from a spring board where his center of gravity is initially 12 meters
above the water, and his initial velocity is 4.9 m/s upwards. Regard the diver as a
particle at his center of gravity, and assume that the diver’s motion is vertical.
a. Calculate the diver’s velocity after t seconds (up to when he hits the water).
b. Find the diver’s height above the water after t seconds (up to when he hits
the water).
c. Find the maximum height of the diver above the water.
d. Find the time taken for the diver to reach the water.
e. Sketch the velocity-time graph for this motion (up to when he hits the water).
f. Sketch the position-time graph for this motion (up to when he hits the water).
4. A large stone is falling through a layer of mud. At time t seconds, the depth of
the stone in meters below the surface is given by x(t) = 20(1 – e-1/2).
a. Find the velocity function.
b. Find the acceleration function.
c. Find the position, velocity and acceleration when t = 1.
d. What happens to the position, velocity, and acceleration as t approaches
infinity?
a(t) = 1/3cos3t
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Closure
Congratulations!!! You have finished Part 1 of Lesson 2.You are now ready to
move to the second part of lesson 2, as we will explore Newton’s laws of motion,
projectile motion, and circular motion.
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