Unit IV
Subject: Operating System
Subject Code : CAL817
Department of Computer Application
Dr. Amit Sharma
Associate Professor
School of Computer Application
CSL-628Operating System
4 credits (3-1-0)
Unit-1:
Introduction to the Operating System (OS), Types of OS: Batch System, Time Sharing
System, Real Time System. Multi Programming,Distributed System, Functions and Services
of OS.
Unit-2:
Process Management: Process Concept, Process State, Process Control Block, Process
Scheduling, CPU Scheduling - CPU Scheduling,Scheduling Criteria, Scheduling Algorithms,
Preemptive & Non Preemptive Scheduling.
Unit-3:
Deadlocks-System model, Characterization, Deadlock Prevention, Deadlock Avoidance and
Detection, Recovery from deadlock.
Unit-4:
Memory Management: Logical Address, Physical Address Contiguous Allocation, External
and Internal Fragmentation
Virtual Memory: Demand paging, page replacement, allocation of frames, thrasing.
Unit-5:
Information Management: File Concept, Access Methods, Directory Structure. Device
Management: Disk Structure, Disk SchedulingAlgorithms.
Text books:
1. Silbershatz and Galvin," Operating System Concept", Addition We seley,
Reference books:
1. Tannenbaum,"Operating System Concept", Addition Weseley, 2002.
Unit-4:
Memory Management: Logical Address, Physical Address Contiguous Allocation, External
and Internal Fragmentation
Virtual Memory: Demand paging, page replacement, allocation of frames, thrasing.
Memory Management
Program must be brought (from disk) into memory and placed within a process for it to be run Main
memory and registers are only storage CPU can access directly
Register access in one CPU clock (or less)
Main memory can take many cycles
Cache sits between main memory and CPU registers
Protection of memory required to ensure correct operation
A pair of base and limit registers define the logical address space
Logical vs Physical Address Space
The concept of a logical address space that is bound to a separate physical address
space is central to proper memory management
o Logical address — generated by the CPU; also referred to as virtual address
o Physical address — address seen by the memory unit
Logical and physical addresses are the same in compile-time and load-time address-
binding schemes; logical (virtual) and physical addresses differ in execution-time
address-binding scheme
Address Binding
Address binding of instructions and data to memory addresses can happen at three
different stages
o Compile time: If memory location known a priori, absolute code can be generated;
must recompile code if starting location changes
o Load time: Must generate relocatable code if memory location is not known at
compile time
o Execution time: Binding delayed until run time if the process can be moved
during its execution from one memory segment to another. Need hardware
support for address maps (e.g., base and limit registers)
Memory Management Unit
Hardware device that maps virtual to physical address
In MMU scheme, the value in the relocation register is added to every address
generated by a user process at the time it is sent to memory
The user program deals with logical addresses; it never sees the real physical addresses
Dynamic Loading
Routine is not loaded until it is called
Better memory-space utilization; unused routine is never loaded
Useful when large amounts of code are needed to handle infrequently occurring cases
No special support from the operating system is required implemented through program design
Dynamic Linking
Linking postponed until execution time
Small piece of code, stub, used to locate the appropriate memory-resident library routine
Stub replaces itself with the address of the routine, and executes the routine
Operating system needed to check if routine is in processes' memory address
Dynamic linking is particularly useful for libraries
System also known as shared libraries
Swapping
A process can be swapped temporarily out of memory to a backing store, and then brought
back into memory for continued execution
Backing store — fast disk large enough to accommodate copies of all memory images for all
users; must provide direct access to these memory images
Roll out, roll in — swapping variant used for priority-based scheduling algorithms;
lower-priority process is swapped out so higher-priority process can be loaded and executed
Major part of swap time is transfer time; total transfer time is directly proportional to the
amount of memory swapped
Modified versions of swapping are found on many systems (i.e., UNIX, Linux, and
Windows)
System maintains a ready queue of ready-to-run processes which have memory images on disk
Contiguous Allocation
Main memory usually into two partitions:
o Resident operating system, usually held in low memory with interrupt vector
o User processes then held in high memory
Relocation registers used to protect user processes from each other, and from changing
operating-system code and data
o Base register contains value of smallest physical address
o Limit register contains range of logical addresses — each logical address must be less
than the limit register
o MMU maps logical address dynamically
Multiple-partition allocation
o Hole — block of available memory; holes of various size are scattered throughout
memory
o When a process arrives, it is allocated memory from a hole large enough to
accommodate it
o Operating system maintains information about:
a) allocated partitions
b) free partitions (hole)
Dynamic Storage Allocation Problem
First-fit: Allocate the first hole that is big enough
Best-fit: Allocate the smallest hole that is big enough; must search entire list, unless
ordered by size
o Produces the smallest leftover hole
Worst-fit: Allocate the largest hole; must also search entire list
o Produces the largest leftover hole
Fragmentation
External Fragmentation — total memory space exists to satisfy a request, but it is not
contiguous
Internal Fragmentation — allocated memory may be slightly larger than
requested memory; this size difference is memory internal to a partition, but not being
used
Reduce external fragmentation by compaction
o Shuffle memory contents to place all free memory together in one large block
o Compaction is possible only if relocation is dynamic, and is done at
execution time
o I/O problem
Latch job in memory while it is involved in I/O
Do I/O only into OS buffers
Paging
Logical address space of a process can be noncontiguous; process is allocated physical
memory whenever the latter is available
Divide physical memory into fixed-sized blocks called frames (size is power of 2, between
512 bytes and 8,192 bytes)
Divide logical memory into blocks of same size called pages
Keep track of all free frames
To run a program of size n pages, need to find n free frames and load program
Set up a page table to translate logical to physical addresses
Internal fragmentation
Address generated by CPU is divided into:
o Page number (p) — used as an index into a page table which contains base address
of each page in physical memory
o Page offset (d) — combined with base address to define the physical memory
address that is sent to the memory unit
Implementation of Page table
Page table is kept in main memory
Page table base register (PTBR) points to the page table
Page table length register (PRLR) indicates size of the page table
In this scheme every data/instruction access requires two memory accesses. One for the
page table and one for the data/instruction.
The two memory access problem can be solved by the use of a special fast-lookup hardware cache
called associative memory or translation look-aside buffers (TLBs)
Some TLBs store address-space identifiers (ASIDs) in each TLB entry —uniquely identifies each
process to provide address-space protection for that process
Paging with TLB
Memory Protection
Memory protection implemented by associating protection bit with each frame
Valid-invalid bit attached to each entry in the page table:
o "valid" indicates that the associated page is in the process' logical address space, and is thus a legal
page
o "invalid" indicates that the page is not in the process' logical address space
Shared Pages
Shared code
o One copy of read-only (reentrant) code shared among processes (i.e., text editors,
compilers, window systems).
o Shared code must appear in same location in the logical address space of all
processes
Private code and data
o Each process keeps a separate copy of the code and data
o The pages for the private code and data can appear anywhere in the logical
address space
Structure of Page table
Hierarchical Paging
Break up the logical address space into multiple page tables A simple technique is a
two-level page table.
Hashed Page Tables
The virtual page number is hashed into a page table
o This page table contains a chain of elements hashing to the same location Virtual page numbers are compared
in this chain searching for a match
o If a match is found, the corresponding physical frame is extracted
Inverted Page Tables
One entry for each real page of memory
Entry consists of the virtual address of the page stored in that real memory location, with
information about the process that owns that page
Decreases memory needed to store each page table, but increases time needed to search the table when
a page reference occurs
Use hash table to limit the search to one — or at most a few — page-table entries
Segmentation
Memory-management scheme that supports user view of memory
A program is a collection of segments
o A segment is a logical unit such as: main program, procedure, function,
method, object, local variables, global variables, common block, stack,
symbol table, arrays
Logical address consists of a two tuple:
<segment-number, offset>,
Segment table — maps two-dimensional physical addresses; each table entry
has:
o base — contains the starting physical address where the segments reside in
memory
o limit — specifies the length of the segment
Segment-table base register (STBR) points to the segment table's location in
memory
Segment-table length register (STLR) indicates number of segments used by a
program;
• segment number s is legal if s < STLR
Protection
o With each entry in segment table associate:
validation bit = 0 illegal segment
read/write/execute privileges
Protection bits associated with segments; code sharing occurs at segment level
Since segments vary in length, memory allocation is a dynamic storage -
allocation problem
A segmentation example is shown in the following diagram
Virtual Memory Management
Virtual memory — separation of user logical memory from physical memory.
o Only part of the program needs to be in memory for execution
o Logical address space can therefore be much larger than physical
address space
o Allows address spaces to be shared by several processes
o Allows for more efficient process creation
Virtual memory can be implemented via:
o Demand paging
o Demand segmentation
Demand Paging
Bring a page into memory only when it is needed
o Less I/O needed
o Less memory needed
o Faster response
o More users
Page is needed = reference to it
o invalid reference = abort
o not-in-memory = bring to memory
Lazy swapper — never swaps a page into memory unless page will be needed
o Swapper that deals with pages is a pager
With each page table entry a valid—invalid bit is associated (v
in-memory, i not-in-memory)
Initially valid—invalid bit is set to i on all entries
During address translation, if valid—invalid bit in page table entry is I page
fault
Page Fault
If there is a reference to a page, first reference to that page will trap to operating
system: page fault
1. Operating system looks at another table to decide: 1
Invalid reference = abort
1 Just not in memory
2. Get empty frame
3. Swap page into frame
4. Reset tables
5. Set validation bit = v
6. Restart the instruction that caused the page fault
Page Replacement
Prevent over-allocation of memory by modifying page-fault service routine to
include page replacement
Use modify (dirty) bit to reduce overhead of page transfers — only modified pages
are written to disk
Page replacement completes separation between logical memory and physical
memory — large virtual memory can be provided on a smaller physical memory
Find the location of the desired page on disk
Find a free frame:
If there is a free frame, use it
If there is no free frame, use a page replacement algorithm to select a victim
frame
Bring the desired page into the (newly) free frame; update the page and frame
tables
Restart the process
Page Replacement algorithm
FIFO (First-in-First-Out)
A FIFO replacement algorithm associates with each page the time when that page was
brought into memory.
When a page must be replaced, the oldest page is chosen.
Belady's Anomaly: more frames more page faults ( for some page-replacement
algorithms, the page-fault rate may increase as the number of allocated frames
increases.)
Ex-
OPTIMAL PAGE REPLACEMENT
Replace page that will not be used for longest period of time
Ex-
LRU (LEAST RECENTLY USED)
LRU replacement associates with each page the time of that page's last use.
When a page must be replaced, LRU chooses the page that has not been used for
the longest period of time.
Allocation of Frames
Each process needs minimum number of pages
Two major allocation schemes
o fixed allocation
o priority allocation
Equal allocation — For example, if there are 100 frames and 5 processes, give
each process 20 frames.
Proportional allocation — Allocate according to the size of process
si = size of process pi
S =Es i
m= totalnumber of frames
ai = allocation for pi = xm
-
Global vs Local Allocation
Global replacement — process selects a replacement frame from the set of all
frames; one process can take a frame from another
Local replacement — each process selects from only its own set of allocated
frames
Thrashing
If a process does not have "enough" pages, the page-fault rate is very high. This
leads to:
o low CPU utilization
o operating system thinks that it needs to increase the degree of
multiprogramming
o another process added to the system
Thrashing a process is busy swapping pages in and out