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EQ Filters

The document discusses equalization (EQ) and filtering techniques used in audio production. It defines EQ as adjusting the gain of certain frequency ranges, while filters cut either high or low frequencies. The document covers EQ and filter types, parameters, and applications in audio mixing and sound design.

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Lani Weekley
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100% found this document useful (1 vote)
183 views8 pages

EQ Filters

The document discusses equalization (EQ) and filtering techniques used in audio production. It defines EQ as adjusting the gain of certain frequency ranges, while filters cut either high or low frequencies. The document covers EQ and filter types, parameters, and applications in audio mixing and sound design.

Uploaded by

Lani Weekley
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WHAT IS EQUALISATION-(EQ) ?

1-Overall volume = all frequencies change gain equally 2-EQ = only some frequencies change gain
G A I N G A I N

LOW

MIDS FREQUENCY

HIGH

LOW

MIDS FREQUENCY

HIGH

VOLUME

EQ

EQ basic Terminology Gain = Amount of signal strength Boost = add gain, Cut = decrease gain, Centre frequency = fundamental frequency to be changed. Turnover frequency = fundamental frequency minus 3 dB EQ Frequency Ranges Subs 20Hz-50Hz 1-Exremely low audio frequencies 2-Adds power and depth to the music 3-Can become boomy Bass 50Hz-250Hz 1-Fundamental frequency of bass and kick drum 2-Affects thickness of sound Low mids or (lower midrange) 250Hz-1kHz 1-Fundamental frequency of many instruments 2-Lower order harmonics 3-Excess of 400-800 Hz can produces boxiness Upper mids or (upper midrange)

1kHz-6kHz 1-Higher order harmonics 2-This band is ear sensitive particularly 1k-4k(Hz) 3-3-4k for vocal clarity 4-4k-6k for presencetoo much can cause sibilance (ss sound on vocals) 5-1-2k for telephone effect Treble or Highs 6kHz-20kHz 1-Higher order instrument harmonics 2-Adds sparkle and airiness to the sound EQ CURVES PEAKING CURVES 1-Like the shape of a bell has a centre frequency, gain, and width. 2-Centre frequency may be boosted or cut 3-The peaking or bell curve is often found on the LOWER MID + UPPER MID bands of an equalizer
+10dB 0dB -10dB CENTRE FREQUENCY 1kHZ

20 Hz FULL +10dB 0dB -10dB

1kHz FREQUENCY RANGE

20kHz

50Hz

100Hz

10kHz

15kHz

LOW SHELF =100 Hz BOOST / CUT = 10 dB

HI SHELF = 10KhZ BOOST / CUT = 10 dB

SHELVING CURVES 1-The concept is. to progressively boost or cut from a certain frequency and then continue to the end of its respective range. 2-The shelf or shelving curve is often found on the Low frequency + High frequency bands of an equaliser, or a home stereo
+0dB - 3dB

-10dB

BANDWIDTH= 150Hz 50Hz = 100Hz Q = 100Hz/100Hz =1

50Hz 100hZ 150Hz CENTRE FREQUENCY = 100 Hz

BANDWIDTH & Q VALUES BANDWIDTH (BW) 1-Equalisation affects frequencies either side of the centre frequency. 2-Bandwidth describes the number of frequencies included in an EQ action 3-Its the frequency difference between the turnover points(2 frequencies which are 3dB lower than the centre frequency) Q VALUES (Q = QUALITY OR SELECTIVITY) 1-Measures the shape (broad or sharp) of the EQ curve 2-The higher the Q value the narrower the curve Q=CF 3-Most Q values are between 0.5-5.0 BW 4-Low Q value = wide bandwidth

TYPES OF EQUALISER SWEEPABLE EQ 1-Peaking curve 2-Variable Centre Frequency (CF) (sweep = continuously variable, as opposed to selectable) 3-Variable cut or boost 4-Q is non adjustable PARAMETRIC EQ 1-Peaking curve 2-Variable centre frequency (sweep) 3-Variable cut or boost 4-Variable Q GRAPHIC EQ (Frequency Analysis) 1-Many fixed frequency bands (+/- 20) each with peaking curve 2-Variable cut/boost 3-Fixed Q 4-Types: Octave -20Hz 40Hz 80Hz 160Hz 320 Hz 640Hz etc Half octave -20Hz 30Hz 40Hz 60Hz 80Hz 120Hz 160 Third octave -20Hz 25Hz 31Hz 40Hz 50Hz 63Hz 80Hz USE OF EQUALISATION 1-Adjusts the tonal balance of a sound. 2-Sound matching and blending 3-Accentuate certain instruments in a mix-( Mastering ) 4-Compensate for deficiencies in a sound system. 5-Create special effects-eg telephone effect 6-Reduce background rumble and hiss (filters) DISADVANTAGES OF EQUALISATION 1-Difficult to undo after it has been recorded 2-Too much can distort, or make it sound unnatural ie: thin or boomy

FILTERS 1-Filters attenuate or cut frequencies only, they dont boost 2-Filters are named after their turnover frequency 3-Filters may be passiveno powered components 4-Filters are used to remove or emphasize upper harmonics 5-Filtes may also employ a resonance control for added brightness 6-Roll off rates (ROR or slope) are quoted in orders: 1st order = 2nd order = 3rd order = 4th order = 6dB/octave 12dB/octave (Oberheim, Korg) 18dB/octave (Roland TB-303) 24dB/octave (Moog, ARP)

High Pass Filter (HPF) 1-High Pass Filters cut low frequencies only 2-Frequencies above the turnover frequency pass at full level 3-Frequencies below are cut to the end of the audio spectrum 4-Used to eliminate low frequencies, a common effect to cut the kick/bass

0dB -3dB -9dB -15dB TURNOVER FREQ = 700Hz ROLL-OFF RATE = 6dB/OCT = 1ST ORDER

175Hz

350Hz 700Hz

LOW FREQUENCIES

Low Pass Filter (LPF) 1-Low pass filters cut high frequencies only 2-Frequencies below the turnover frequency pass at full level 3-Frequencies above are cut to the end of the audio spectrum 4-Used to filter high frequencies, common for vocals and drum loops

0dB -3dB TURNOVER FREQ = 4k ROLL OFF RATE = 18dB/OCT = 3rd order -21dB -39dB

4k

8k

16k

HIGH FREQUENCIES

Band Pass Filter-BPF 1-Combination of HPF+LPF 2-2 turnover frequencies 3-Used for shaping sounds

HPF: TURN OVER = 700Hz ROR = 6dB / OCT-1 st order

LPF: TURNOVER = 4kHz ROR = 6dB / OCT-1 st order

-3dB -9dB -15dB

-3dB -9dB -15dB

175Hz

350Hz

700Hz

4k

8k

16k

LOW FREQUENCIES

HIGH FREQUENCIES

Notch Filter 1-Notch filters cut a very narrow band of frequencies 2-Used to eliminate unwanted frequencies

-3 dB

100 200 300Hz

Resonance 1-Resonance on a filter is created by connecting the output of the filter to its input, creating a "feedback loop" 2-When you apply resonance, the frequencies around the cutoff point of the filter will be emphasized (louder), and sound brighter 3-At full setting, the filter may self-oscillate, producing a sound of its own

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