INTEL 8086 Microprocessor - Architecture
INTEL 8086 Microprocessor - Architecture
Introduction
INTEL 8086 Microprocessor is an enhanced version of 8085Microprocessor that was designed by Intel
Corporation in 1976. It is a 16-bit Microprocessor having 20 address lines and 16 data lines that provides up
to 1MB storage. It consists of powerful instruction set, which provides operations like multiplication and
division easily.
It supports two modes of operation, i.e. Maximum mode and Minimum mode. Maximum mode is suitable
for system having multiple processors and Minimum mode is suitable for system having a single processor.
Features of 8086
The most prominent features of an 8086 microprocessor are as follows –
It has an instruction queue, which is capable of storing six instruction bytes from the memory
resulting in faster processing.
It was the first 16-bit processor having 16-bit ALU, 16-bit registers, internal data bus, and 16-bit
external data bus resulting in faster processing.
It is available in 3 versions based on the frequency of operation –
a. 8086 → 5MHz
b. 8086-2 → 8MHz
c. (c)8086-1 → 10 MHz
It uses two stages of pipelining, i.e., Fetch Stage and Execute Stage, which improves performance.
Fetch stage can prefetch up to 6 bytes of instructions and stores them in the queue.
Execute stage executes these instructions.
It has 256 vectored interrupts.
It consists of 29,000 transistors.
Architecture of 8086
INTEL 8086 Microprocessor is divided into two functional units, i.e., EU (Execution Unit) and BIU (Bus
Interface Unit).
EU (Execution Unit)
Execution unit gives instructions to BIU stating from where to fetch the data and then decode and execute
those instructions. Its function is to control operations on data using the instruction decoder & ALU. EU has
no direct connection with system buses as shown in the above figure, it performs operations over data
through BIU.
ALU
It handles all arithmetic and logical operations, like +, −, ×, /, OR, AND, NOT operations.
Flag Register
It is a 16-bit register that behaves like a flip-flop, i.e., it changes its status according to the result stored in
the accumulator. It has 9 flags and they are divided into 2 groups − Status Flags and Control Flags.
Status Flags
It represents the result of the last arithmetic or logical instruction executed. Following is the list of
conditional flags –
Carry flag − This flag indicates an overflow condition for arithmetic operations.
Auxiliary flag − When an operation is performed at ALU, it results in a carry/barrow from lower nibble
(i.e., D0 – D3) to upper nibble (i.e. D4 – D7), then this flag is set, i.e. carry given by D3 bit to D4 is AF
flag. The processor uses this flag to perform binary to BCD conversion.
Parity flag − This flag is used to indicate the parity of the result, i.e. when the lower order 8-bits of
the result contains even number of 1’s, then the Parity Flag is set. For odd number of 1’s, the Parity
Flag is reset.
Zero flag − This flag is set to 1 when the result of arithmetic or logical operation is zero else it is set
to 0.
Sign flag − This flag holds the sign of the result, i.e. when the result of the operation is negative, then
the sign flag is set to 1 else set to 0.
Overflow flag − This flag represents the result when the system capacity is exceeded.
Control Flags
Control flags controls the operations of the execution unit. Following is the list of control flags –
Trap flag − It is used for single step control and allows the user to execute one instruction at a time
for debugging. If it is set, then the program can be run in a single step mode.
Interrupt flag − It is an interrupt enable/disable flag, i.e., used to allow/prohibit the interruption of a
program. It is set to 1 for interrupt enabled condition and set to 0 for interrupt disabled condition.
Direction flag − It is used in string operation. As the name suggests when it is set then string bytes
are accessed from the higher memory address to the lower memory address and vice-a-versa.
AX register − It is also known as accumulator register. It is used to store operands for arithmetic
operations.
BX register − It is used as a base register. It is used to store the starting base address of the memory
area within the data segment.
CX register − It is referred to as counter. It is used in loop instruction to store the loop counter.
DX register − This register is used to hold I/O port address for I/O instruction.