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INTEL 8086 Microprocessor - Architecture

The Intel 8086 microprocessor is an enhanced 16-bit processor that provides faster processing than the 8085. It has an instruction queue, 16-bit registers and buses, and supports two stages of pipelining. The 8086 has a 16-bit address bus that allows access to 1MB of memory, compared to the 8085's 16-bit address bus that only allows access to 64KB. It is divided into two functional units - the execution unit that decodes and executes instructions, and the bus interface unit that handles data transfers between components.
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0% found this document useful (0 votes)
100 views

INTEL 8086 Microprocessor - Architecture

The Intel 8086 microprocessor is an enhanced 16-bit processor that provides faster processing than the 8085. It has an instruction queue, 16-bit registers and buses, and supports two stages of pipelining. The 8086 has a 16-bit address bus that allows access to 1MB of memory, compared to the 8085's 16-bit address bus that only allows access to 64KB. It is divided into two functional units - the execution unit that decodes and executes instructions, and the bus interface unit that handles data transfers between components.
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© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
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INTEL 8086 Microprocessor

Introduction
INTEL 8086 Microprocessor is an enhanced version of 8085Microprocessor that was designed by Intel
Corporation in 1976. It is a 16-bit Microprocessor having 20 address lines and 16 data lines that provides up
to 1MB storage. It consists of powerful instruction set, which provides operations like multiplication and
division easily.
It supports two modes of operation, i.e. Maximum mode and Minimum mode. Maximum mode is suitable
for system having multiple processors and Minimum mode is suitable for system having a single processor.

Features of 8086
The most prominent features of an 8086 microprocessor are as follows –

 It has an instruction queue, which is capable of storing six instruction bytes from the memory
resulting in faster processing.
 It was the first 16-bit processor having 16-bit ALU, 16-bit registers, internal data bus, and 16-bit
external data bus resulting in faster processing.
 It is available in 3 versions based on the frequency of operation –
a. 8086 → 5MHz
b. 8086-2 → 8MHz
c. (c)8086-1 → 10 MHz
 It uses two stages of pipelining, i.e., Fetch Stage and Execute Stage, which improves performance.
 Fetch stage can prefetch up to 6 bytes of instructions and stores them in the queue.
 Execute stage executes these instructions.
 It has 256 vectored interrupts.
 It consists of 29,000 transistors.

Comparison between 8085 & 8086 Microprocessor


 Size − 8085 is 8-bit microprocessor, whereas 8086 is 16-bit microprocessor.
 Address Bus − 8085 has 16-bit address bus while 8086 has 20-bit address bus.
 Memory − 8085 can access up to 64Kb, whereas 8086 can access up to 1 Mb of memory.
 Instruction − 8085 doesn’t have an instruction queue, whereas 8086 has an instruction queue.
 Pipelining − 8085 doesn’t support a pipelined architecture while 8086 supports a pipelined
architecture.
 I/O − 8085 can address 2^8 = 256 I/O's, whereas 8086 can access 2^16 = 65,536 I/O's.
 Cost − The cost of 8085 is low whereas that of 8086 is high.

Architecture of 8086
INTEL 8086 Microprocessor is divided into two functional units, i.e., EU (Execution Unit) and BIU (Bus
Interface Unit).

EU (Execution Unit)
Execution unit gives instructions to BIU stating from where to fetch the data and then decode and execute
those instructions. Its function is to control operations on data using the instruction decoder & ALU. EU has
no direct connection with system buses as shown in the above figure, it performs operations over data
through BIU.

The underneath diagram depicts the architecture of an 8086 Microprocessor –

Let us now discuss the functional parts of 8086 microprocessors.

ALU
It handles all arithmetic and logical operations, like +, −, ×, /, OR, AND, NOT operations.

Flag Register
It is a 16-bit register that behaves like a flip-flop, i.e., it changes its status according to the result stored in
the accumulator. It has 9 flags and they are divided into 2 groups − Status Flags and Control Flags.

Status Flags
It represents the result of the last arithmetic or logical instruction executed. Following is the list of
conditional flags –

 Carry flag − This flag indicates an overflow condition for arithmetic operations.
 Auxiliary flag − When an operation is performed at ALU, it results in a carry/barrow from lower nibble
(i.e., D0 – D3) to upper nibble (i.e. D4 – D7), then this flag is set, i.e. carry given by D3 bit to D4 is AF
flag. The processor uses this flag to perform binary to BCD conversion.
 Parity flag − This flag is used to indicate the parity of the result, i.e. when the lower order 8-bits of
the result contains even number of 1’s, then the Parity Flag is set. For odd number of 1’s, the Parity
Flag is reset.
 Zero flag − This flag is set to 1 when the result of arithmetic or logical operation is zero else it is set
to 0.
 Sign flag − This flag holds the sign of the result, i.e. when the result of the operation is negative, then
the sign flag is set to 1 else set to 0.
 Overflow flag − This flag represents the result when the system capacity is exceeded.

Control Flags
Control flags controls the operations of the execution unit. Following is the list of control flags –
 Trap flag − It is used for single step control and allows the user to execute one instruction at a time
for debugging. If it is set, then the program can be run in a single step mode.
 Interrupt flag − It is an interrupt enable/disable flag, i.e., used to allow/prohibit the interruption of a
program. It is set to 1 for interrupt enabled condition and set to 0 for interrupt disabled condition.
 Direction flag − It is used in string operation. As the name suggests when it is set then string bytes
are accessed from the higher memory address to the lower memory address and vice-a-versa.

General purpose register


There are 8 general purpose registers, i.e., AH, AL, BH, BL, CH, CL, DH, and DL. These registers can be used
individually to store 8-bit data and can be used in pairs to store 16bit data. The valid register pairs are AH
and AL, BH and BL, CH and CL, and DH and DL. It is referred to the AX, BX, CX, and DX respectively.

 AX register − It is also known as accumulator register. It is used to store operands for arithmetic
operations.
 BX register − It is used as a base register. It is used to store the starting base address of the memory
area within the data segment.
 CX register − It is referred to as counter. It is used in loop instruction to store the loop counter.
 DX register − This register is used to hold I/O port address for I/O instruction.

Pointer And Index Registers


The 8086 contains following Pointers and Index Registers. (Here, IP is not mentioned because it is a part of
the BIU)
 BP (Base Pointer): BP can hold offset address of any location in the stack segment. It is used to access
random locations of the stack.
 SP (Stack Pointer): It holds offset address of the top of the Stack. Stack is a set of memory locations
operating in LIFO manner. Stack is present in the memory in Stack Segment. It is used during
instructions like PUSH, POP, CALL, RET etc.
 SI (Source Index): It is normally used to hold the offset address for Data Segment but can also be
used for other segments using Segment Overriding. It holds offset address of source data in Data
Segment during string operations.
 DI (Destination Index): It is normally used to hold the offset address for Extra Segment but can also
be used for other segments using Segment Overriding. It holds offset address of destination in Extra
Segment during string operations.

BIU (Bus Interface Unit)


BIU takes care of all data and addresses transfers on the buses for the EU like sending addresses, fetching
instructions from the memory, reading data from the ports and the memory as well as writing data to the
ports and the memory. EU has no direction connection with System Buses so this is possible with the BIU.
EU and BIU are connected with the Internal Bus.

It has the following functional parts –


 Instruction queue − BIU contains the instruction queue. BIU gets upto 6 bytes of next instructions
and stores them in the instruction queue. When EU executes instructions and is ready for its next
instruction, then it simply reads the instruction from this instruction queue resulting in increased
execution speed.
 Fetching the next instruction while the current instruction executes is called pipelining.
 Segment register − BIU has 4 segment buses, i.e., CS, DS, SS & ES. It holds the addresses of
instructions and data in memory, which are used by the processor to access memory locations. It also
contains 1 pointer register IP, which holds the address of the next instruction to executed by the EU.
1. CS − It stands for Code Segment. It is used for addressing a memory location in the code
segment of the memory, where the executable program is stored.
2. DS − It stands for Data Segment. It consists of data used by the program andis accessed in the
data segment by an offset address or the content of other register that holds the offset
address.
3. SS − It stands for Stack Segment. It handles memory to store data and addresses during
execution.
4. ES − It stands for Extra Segment. ES is additional data segment, which is used by the string to
hold the extra destination data.
 Instruction pointer − It is a 16-bit register used to hold the address of the next instruction to be
executed.

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