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This document provides instructions for using the Jet Kara Unity game template, which allows users to quickly create a simple kids game or learn Unity and C# programming, detailing how to import the template into a new Unity project, replace assets, change audio, and contact support. It includes version history and descriptions of included scripts to control game logic, player movement, scoring, and more.

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bacinel796
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0% found this document useful (0 votes)
26 views

Asdasda

This document provides instructions for using the Jet Kara Unity game template, which allows users to quickly create a simple kids game or learn Unity and C# programming, detailing how to import the template into a new Unity project, replace assets, change audio, and contact support. It includes version history and descriptions of included scripts to control game logic, player movement, scoring, and more.

Uploaded by

bacinel796
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Jet Kara Manual

Thank you for purchasing the “​jet Kara​” game template. This is a full Unity template that gives you a quick and easy way to create a simple
kids game or can be used as a starting base to learn Unity and C# programming.

This game can be built for android, iOS & Windows Phone.

It is strongly recommended to import this package in an empty project.

Create a new 2D Unity project and import this template.


VERSION HISTORY
● Version 1.0
○ Initial release.
Build Settings
Make sure you have added these scenes.
Scripts:
All scripts are under the Scripts folder.

AudioController.cs
A script to control the “audioListener” of the game.

BackAndroid.cs
A script to control Android back button.

CameraAspect.cs
A very simple script to set the aspect of the camera for any resolution.
Fire.cs
A Script For Inactive And Active RocketFire in Game.

GameManager.cs
This script is attached to the GameObject "GameManager" and control the game logic.

ObjectMove.cs
A script for Move Objects.

OpenLevel.cs
A script to open a new scene.

PlayerScript.cs
This script is attached to the GameObject "Player".
In charge to detect the input, and to move the player, and detect
collisions.

SetScore.cs
A script For Show and save BestScore.

Important note: after importing unitypackage, make sure that


prefabs number 01 and 02 have “Finish” tag and prefabs Score
have “Score” tag.
Music and FXs:
To Change Background Sound: Find the GameObject "Main Camera" and add your Audio Clip in the "AudioClip" field.

To Change Food Sound: In the "Game" scene, find the GameObject "Player" and add your Audio Clip in the "AudioClip" field (see below
pictures).
Important note:​ All of the sounds that are used in the game are in the Sounds folder.
Reskin:
All of the images that are used in the game are in the Sprites folder. You can replace the default images with the new ones that you want.

Important note:​ For changing the game’s default images, new images should have the same size and name as default ones.

Support:
Email us at: d
[email protected]

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