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This document provides an introduction to a solo journaling roleplaying game called Demeter. The game involves taking on the role of the captain of a spaceship called Demeter that ships cargo to different planets. Players choose up to 5 crew members from different professions and encounter an unknown entity called Thye that has moved elsewhere in the ship with an unknown goal. Gameplay involves keeping a ship's log by drawing cards representing events from the perspective of the crew and solving the situations that arise.

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0% found this document useful (0 votes)
77 views

Sample

This document provides an introduction to a solo journaling roleplaying game called Demeter. The game involves taking on the role of the captain of a spaceship called Demeter that ships cargo to different planets. Players choose up to 5 crew members from different professions and encounter an unknown entity called Thye that has moved elsewhere in the ship with an unknown goal. Gameplay involves keeping a ship's log by drawing cards representing events from the perspective of the crew and solving the situations that arise.

Uploaded by

jaklsdhowe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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pl
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Sa

DEMETER
a solo journaling roleplaying game

Marek J. Kolcun

papered panda studio


This is Demeter
the spaceship you travel on. It ships cargo
to distant planets, stations, and colonies.

All that work for a few credits.

e
No surprise the captain took
that last order, it should have

fil
been easy money.

But it was not.


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pl
m
Sa
Meet the crew
Choose up to the five members of the crew, either
diverse or more of the same profession:

physical domain

e
Pilot
Gunner
Technician

fil
Droid

Medic
e Scientist
Engineer
Zealot
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mental domain
m

The last crew member is

Captain.
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Experienced in both
domains, but with
no effort bonus
for their profession.
´´´´

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Say HELLo

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to Thye
It was part of the cargo, but it is elsewhere now.
eWe do not know where exactly.
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The crew calls it Thye.


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It moves through the ship.

Its goal is unknown.

Is it us?
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Prepare
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for the
voyage
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Take some paper, pencil,


and a deck of cards.

Throw away the jokers,


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this will be a serious journey.

Shuffle the cards.


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Gameplay
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Keep the ship’s log book updated.

Start each entry by writing down the date.


Then draw the first card and check out its color.
Sa

Narrate the result

from

the

corresponding
perspective.
crew (♥/♦)
Draw a second card to make an event happen.

Solve it.

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Make a stance.

Escape the danger.

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Try to make the best of every situation.

e Hold on until you find the

ultimate solution.
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m
Sa

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