Research in Classroom
Research in Classroom
1.1 Introduction
In this chapter, the researcher explains the purpose of digital storytelling and why it is
significant. To begin, an introduction of study is provided in order to show the real purpose of
this research. The most significant elements that must be included in the thesis are the research
objectives, the research questions and problem statement. The research could not be carried out
without these three sections. It is essential to conduct study in order to reach a desirable goal. It
is common for a researcher to encounter difficulties when conducting research. Thus, the chapter
concludes with a limitation of study. To bring this chapter to a close, a summary is written at the
end.
Digital Storytelling refers to the process by which diverse people share their stories and creative
imaginings with others. Digital storytelling blends the ancient art of storytelling with a range of
contemporary tools to weave stories together with the author’s narrative voice, including digital
images, graphics, music and sound. Digital storytelling, as both a teaching method and a learning
resource, has been applied in many innovative ways at all levels of education. Digital storytelling
supports student learning and allows teachers to adopt innovative and improved teaching
methods. Storytelling is a proven and popular pedagogy, while digital storytelling is relatively
recent and still seldom used in the setting of early childhood education.
Storytelling is an important teaching resource with a strong presence in all societies since the
evolution of human language and has a highly effective role in the education of young children .
Young children enjoy reading, writing and listening to stories, and from the stories, they are able
to understand more about Effective of digital storytelling society and life in general. Telling and
dramatizing stories is a fairly widespread addition to the pre-school curriculum, primarily
because of the exposure this practice has gained through Vivian Paley’s writings that addressed
the effects of storytelling on social and cognitive development of children
Both storytelling and story reading have been found to be successful educational strategies that
create signifcant improvements in language acquisition in young children improve their oral or
spoken language develop reading comprehension make sense of basic mathematics explain
science prepare for school communicate effectively help children to learn and appreciate their
world improve cross-cultural communication and promote moral and social Storytelling has
grown and developed over time, adopting a dynamic, contemporary presence through settings
and functions. Emergent digital technologies transform the complexity of storytelling and open
up new avenues for collaborative Digital storytelling is a creative process that mixes
conventional storytelling with digital technology, including a computer, video camera, and sound
recorder It is a modern pedagogical initiative that has arisen from the proliferation of digital
technology .
Digital storytelling supports students’ learning by encouraging them to organize and express their
ideas and knowledge in a distinctive and meaningful way (Robin, 2008). Digital stories allow
educators to gain insights into children’s learning. It has also proven to be a powerful resource
for inspiring teachers to engage in conversation with their young audiences and to teach and
promote the comprehension of the story’s facts and messages (Kosara & Mackinlay, 2013). As
teachers and students discuss stories, it may encourage students to turn their experiences,
perceptions, and imagination into narratives. Digital stories are versatile ways to have a voice
(Nilsson, 2010). Educators use digital storytelling as a motivational tool to draw students
attention and increase their interest in seeking new ideas. It is a deeply refective learning
resource and the self-representation of its creators (KullaAbbott & Polman, 2008; Nelson &
Hull, 2008). It allows the creators not only to express themselves but also to convey their view of
the world and to refect and evaluate their thought in a cyclical cycle and inevitably record
progress.
Nowadays, in young children’s lives, screen media is becoming more and more popular.
Research indicates that preschoolers are often familiar with digital technology before being
introduced to books (Brody, 2015; Hopkins et al., 2013). Digital storytelling has strengthened the
conceptual understanding of the course material by the preschoolers more than conventional
storytelling. Digital stories even allow children younger than six to understand a new language.
Young children are able to enjoy a story through digital media, without understanding how to
read it (Judge et al., 2004). They could enhance listening and communication skills by learning
how to organize their thoughts, ask a question, express opinions, and construct narratives while
interacting with others and computers in the creation of digital stories.
According to research, when we listen to the stories, different parts of our brain actively follow
the events of the story, as if we experienced the scenario in real life, therefore children become
active participants and can contribute to the reconstruction of the narrative. Other studies validate
that the story involves areas of the brain responsible for cognitive control emotions ,empathy and
socialization (Berthoz et al., 2002). Thus, stories contribute to the construction of knowledge and
to the transformation of the abstract into the concrete, by attributing meanings to imaginary,
fantastic and magical contents. According to Cozolino (2017), the brain develops best if four
aspects are taken into account in the design of lessons:
1.3.1 - teacher-child relationships are "full of support" because learning is best done in the
context secure relationships
1.3.2 - stress conditions are reduced and activated emotions are positive
As in traditional storytelling, most digital stories focus on a specific topic, but approached
through digital technologies, as the name suggests. Digital stories usually contain a mixture of
computer images, text, narration, audio recordings, videos, music, etc. This is the new frontier of
storytelling and is based on the combination of the art of inventing a story and the use of
multimedia tools.
With a clear description, digital storytelling provokes strong emotions, so it is one of the
innovative pedagogical approaches that can engage children in deep, meaningful and
transformative learning, as it has become a modern approach to traditional storytelling that
allows almost anyone to use various digital technologies to create stories using static or moving
images, on a musical background, combined in accordance with the author's creativity and
innovation (Smeda, Dakich, & Sharda, 2014).
Digital stories can be used in different study subjects at different age levels, but also in the case
of students with hearing and visual disabilities. They can also be an effective teaching, learning,
or assessment strategy for students' knowledge and skills. In order to be accessible both online
and offline, digital stories can be translated into interactive digital books or digital story libraries.
One of the main problem of digital storytelling is children might face lack of technologies skills
since they are still young and they need more guindance , at times parents wont let them to use
without parents knowledge .Therefore children wont have the exposure on this technology skills.
Nevertheless children might need longer time frame to adapt to this method, because other than
learning at school children do need extra coaching from their parents whereas most of the parents
don’t have enough time on this. In addition to this not all the children can afford to own such
gadgeds such as laptops , smartphone, computer and etc.
1.4 The Purpose Of The Research
The purpose of research on digital storytelling in the classroom is to explore the impact on
children's attention.
1.5.1 To explore the effect of digital storytelling on preschool children attention in the Puchong
area
1.What are the effect does the children gets in digital storytelling?
The research of digital storytelling faces several limitations, including a lack of research articles
on the topic and limited access to data. While digital storytelling has become increasingly
popular in recent years, there is still relatively little research on its effectiveness as an
educational tool, particularly in different contexts and with different audiences. Additionally,
accessing data on learners digital storytelling activities can be challenging, particularly for
educators and researchers who may not have the necessary tools or expertise to analyze it
effectively. However, there are tools and resources available to help educators and researchers
collect and analyze data on digital storytelling, which can help to address this limitation
1.8.3 Attention
Stories provide a realistic and authentic opportunity to capture students attention and help them
listen and learn more actively than other forms of instruction by providing a vehicle to bring
facts to life, make the abstract concrete and, through meaning making, make disciplinary
literacies more accessible.
1.8.4 Creative skills
Digital storytelling can be a great tool for developing creative skills in children, as it allows them
to experiment with different forms of expression and develop their imagination. By creating
stories using a range of media, including text, images, audio, and video, children can develop
their writing, visual design, and storytelling abilities. Additionally, digital storytelling can help
children build confidence in their creative skills, and provide a fun and engaging way to learn
and express themselves
1.8.7 Preschool
In Malaysia the minimum age for preschool enrolment are 4 to 6 years old, that offers
developmentally appropriate learning opportunities to build the child’s social and academic skills
and to prepare them for the transition into first grade, and for school in general. However, the
researcher will only focus on 6 years in this study.
Chapter 2
Literature Review
2.0 Introduction
This chapter will look into several research and article that discussed about speaking skill among
preschool children and attention among preschool children.
Speaking is an interactive process of constructing meaning that involves producing and receiving
and processing information, Brown (1997, p.12). According to Webster (1991, p.224) speaking
means the ability to utter words orally or with the ordinary voice. The activity of speaking occurs
almost every time in our life, for example, while teaching and learning activity, walking with
friends, having dinner with family and etcetera. Many language students assume the speaking
ability as the measure of knowing the language. They define fluency as the ability to converse
with other, much more than the ability to read, write, or comprehend oral language.
It is noted that communicative competence emphasized the importance of the rules for
appropriate use, or communicative form and function in integral relation to each other being
important for the function of speaking skills (Katherine, 2017). To master speaking skills in
English is a priority for many second and foreign language learners that is why several language
experts have attempted to categorize the functions of speaking in human interaction. The
classification of speaking as a function can be shown in two main aspects. They are interactional
and transactional functions. The pedagogical implications for planning, implementing, and
evaluating speaking activities are the ways to illustrate the specific characteristics of both
functions to identify the differences between them and how to analyze them.
Brown and Yule (1989) urge that the interactional language is mainly listener-oriented because
its main concern is how to reshape social relationships. They declare that the interactional chats
are considered shifting topics with a great deal of agreement on them, where speakers, in such
conversations, do not challenge each other, argue, or require repetition of something that the
other person has said, since they usually end up feeling comfortable and friendly with each other.
The examples of such kind of interactions are people meeting each other on a bus or train for the
first time, at parties, or at the beginning of a new lecture course.
More recently, Richards (2008) uses a new version of Brown and Yule's classification of spoken
language. It comprises three aspects, talk as interaction, talk as transaction, and talk as
performance. Based on this classification, he provides examples of each type of talk and
mentions some of the necessary skills to develop.
The system of communication in speech and writing that is used by people of a particular
country (Hornby. 2000, p.752). Oral storytelling performances and workshops directly support
the development of literacy by enriching the teaching of speaking and listening skills. We cannot
write a language without we can speak it. We cannot speak a language without we have to listen
to it. Krish (2001, p.2-5) states that there are some activities in teaching speaking such as role
play, stimulation, information gap, brainstorming, storytelling, interviewing, story completion,
reporting, and playing card. There are many activities can be given to the students in speaking
class such as role play, information gap, reporting, etc. This activity can be more interesting for
the students in getting the ideas from the storyteller and the students can share their own stories
with digital tools. Storytelling can make the students try to explore their ideas in their mind, built
up their confidence to stand in front of the people even strange, and it is one of activities can do
in speaking class.
Speaking as transaction is more focused on message that is conveyed and making others
understand what we want to convey clearly and accurately. In this type of spoken language,
students and teacher usually focus on meaning or talking what their way to understanding. In the
case of talk as transaction, this author asserts that its main features are the facts that it has a
primarily information focus, it is centered on the message and not on the participants, speakers
employ communication strategies to make themselves understood, there may be frequent
questions, repetitions, and comprehension checks as well as negotiation and digression. He
finally remarks that linguistic accuracy is not always important (Richards, 2008).
Digital storytelling is an effective and time-saving tool that can be manipulated for various
purposes within the classroom environment. It can provide teachers with an unprecedented way
of presenting new information to learners (Robin, 2008). Thus, it becomes a good opportunity to
avoid dull teaching cycles and spices up lessons with joy and curiosity, two crucial factors
leading to learning. Besides, digital storytelling makes it possible to present abstract content in
such a concrete way that students may find it easier to relate to the topic and elaborate from there
(Robin, 2008). Most importantly, students might also be asked to create their own individual or
collective digital stories, through which they can cater to their own learning (Sadik, 2008).
Digital storytelling can be used in the classroom for a variety of purposes, and it can contribute
to students in several different ways. Students can shoot videos of themselves or other people or
objects; or record their voices to narrate a certain story. They can capture photographs of
themselves, other people, or objects and build a story in sequences of images or photo albums.
They even might draw caricatures or create comic stories through digital tools which provide
them with several ready-made features.
According to Robin and Pierson (2005), learners who take part in the making of a digital
narration acquire how to organize thoughts, state their opinions on a given topic, and tell a
complete story, which will improve their communication in return. On the other hand, digital
storytelling gives learners chances to share with others (or an audience) what they have created.
This is nothing but an opportunity to help students realize the motives behind what they are
doing and feel significant in the face of connecting with others (Jakes, 2005).
Many studies done to show the effectiveness of storytelling, especially with young learners,
reveal that it is a successful technique yielding productive results. A study carried by Abasi and
Soori (2014) investigated if storytelling had any effects in improving English vocabulary
learning skills of kindergarten students .The participants were 20 children (11 girls and 9 boys in
total) with average age of five. All the children were taught by the same teacher using the same
textbook, which was the story of The Three Bears in this particular research. The children were
given picture vocabulary tests in a pretest/post-test scheme to compare their vocabulary
performances before and after the treatment. The statistical results of one-sample Kolmogorov-
Smirnov test suggested that the children performed better in the post-test than they did in the pre-
test, with a statistically significant increase in their mean scores. This finding suggests that
storytelling is an effective way to boost the vocabulary learning skills of young learners of EFL
Another similar study on teaching English vocabulary by Cubukcu (2014) aimed at finding out if
the technique of Total Physical Response Storytelling (TPRS), which was formed by Blaine Ray
in 1988, could contribute to the lexical skills of school students. The participants were 44 sixth
grade school students in the city, 22 of whom were in the control group studying the 20 target
vocabulary in a text while the other half were the experiment group learning the same group of
words through storytelling and personalization. When the results were analyzed, it was observed
that the experiment group had significantly higher scores than the learners in the control group.
Therefore, storytelling, and its component of personification, influenced the vocabulary learning
skills of school learners of English. The researcher also stated that TPRS was a fun way of
learning vocabulary as creativity for both the teacher and the learners is in the core of this
technique.
Storytelling is reading or listening activity that learners remember from reading or listening and
retell what they recognize both through speaking or writing (Morrow, 1989). This technique is
one of the appropriate ways to improve student’s speaking skill especially to encourage students
to speak in front of public. It is a tool for developing student’s anxiety in speaking (cited in
Morrow, 1996). According to Miller and Penny Cuff (2008), storytelling in the classroom is one
way to improve oral language. In line with this, Pellowski (cited from Eliwarti, 2013) states that
storytelling is one of the arts or crafts of narration of stories in verse/and prose. He also states
that storytelling is an effective instructional strategy for enhancing the comprehension of
proficient and less proficient students (Pellowski, in Eliwarti, 2013). It means that, storytelling
story is a component of authentic assessment that can be introduced when the students
demonstrate proficiency in identifying key story element. Hence, storytelling can play an
important based assessment of speaking role performance. From the definitions above it can be
concluded that storytelling technique is an appropriate ways and beneficial teaching technique to
improve students’ speaking skill or oral language comprehension from the information that they
have read and listen students’ can be understanding about parts of information.
However, in kindergarten, storytelling is mostly carried out independently from other
instructional activities. Instead, it is predominantly used as a moment of relaxation in between
main tasks, or as an attention-getter at the beginning of the day. It is mostly employed as a
complementary activity in early education classrooms (Roslan 2008; Wells 1986). Hence, while
storytelling can indeed be relaxing and entertaining, it also has the advantage of communicating
narrative structures. These involve the elements of setting, theme, characters, plot and conflict
that allow storytelling to provide a model of speech, a context for learning and a way to expand
imagination, which all contribute to literacy development (Sintonen, Kumpulainen, and
Vartiainen 2018).
Apart from that, there is a considerable body of research on the effects of storytelling
interventions on children’s story-related abilities, including story comprehension and the
acquisition of story structures such as diction, grammatical structure and content (Wessel-Powell,
Kargin, and Wohlwend 2016).
2.8 Conclusion
From the previous results, it can be concluded that digital storytelling is an effective strategy that
incorporates the authentic ways of knowing a text into instruction. In addition to improving the
performance in the areas of listening and speaking (oral language), digital storytelling has a great
impact on second language learning. The effectiveness of digital storytelling may be due to
merging a variety of activities and tasks that encouraged the pupils to develop their EFL oral
proficiency. At the begging of the intervention, some pupils were not able to speak because of
being afraid of negative assessment and making mistakes in pronunciation during speaking
English. By using many activities such as role play, taking turns and oral discussion, the pupils'
fear of participation decreased. It can be concluded that using digital storytelling was effective in
developing the speaking skill of the experimental group.