Program 2013
Program 2013
Schedule
8:00 – 9:00 Sign in and breakfast
9:00 – 9:30 Keynote
9:45 – 10:45 Session 1
Full Morning Session
11:00 – noon Session 2
All Day
noon – 1:00 Lunch
Session
1:00– 2:00 Session 3
Full Afternoon Session
2:15 – 3:15 Session 4
3:30 – 4:00 Slide Show, Sharing, and Raffle
Keynote
Learn to Code, Code to Learn
Mitch Resnick, LEGO Papert Professor of Learning Research and head of the Lifelong
Kindergarten group at the MIT Media Lab.
The ability to code, like the ability to read and write, can help you learn many
other things. When you learn to code, you learn important strategies for solving
problems, designing projects, and communicating ideas -- important skills for
everyone in today's society. I'll discuss how and what people learn when they
create and share Scratch projects, and I'll give some sneak previews of future
directions for Scratch.
All Day Sessions – 9:30 t0 3:15
Afterschool Scratch Program for 4th Graders: For the First Time – Room
208
Stan Golanka , Trevor Day School
Discussion for teachers and parents
No prior Scratch experience needed
A discussion of an in-progress, first time Scratch after school program for 4th
graders. We will share experiences and lessons learned in starting the program.
Hacking Scratch Projects: Taking Existing Files and Turning Them Into Our
Personal Creations! - Room 307
Emily Neunaber, Marymount School
Hands-on workshop for people 8 years old and up
No prior Scratch experience is needed
Hacking is a way for people to use their creativity, and turn a good project into
something great for them. It requires creativity, but no background knowledge in
scratch. Using this is a way to express creativity, design, and love of learning. If you
are a person that loves trying new things, hacking is something that you should
explore!
Program, Design, Compose, Repeat: 4th Grade Mazes, Music, and Art –
Room 307
Judith Seidel, Friends Seminary; Rob Wendt, Packer Collegiate Institute; and
Zach Brewer, Corlears School
Presentation for upper elementary and middle school teachers; students are also
welcome
Fourth graders at Friends seminary build their own maze games. They program a
hero sprite to navigate their maze, provide enemy sprites as obstacles and place a
magical key that opens a door. We will focus on how students compose their music
and design their own graphics and animation. This session is for teachers who want
to incorporate music and/or art into Scratch curriculum.
"The Lady or the Tiger?": Literature & Computer Science with Scratch --
Room 203
Lev Fruchter, StoryCode: Computer Programming through Literature
Hands on workshop for people 12 years old and up
No prior Scratch experience needed
Scratch is both a powerful storytelling tool and a great one for demonstrating
mathematical and scientific concepts. Learn how Scratch allows you to combine
the studies of literature and technology in the same classroom! We will share an
adaptation of the classic short story "The Lady or the Tiger?", explore its relation
to computing concepts and then create Scratch programs that dramatically share
these understandings.
Before Scratch Day:
Read the adaptation of Frank Stockton's "The Lady or the Tiger?" at
http://storycode.info/curr/LorTtext.pdf
Session 3 – 1:00 to 2:00
Dance Party: Program a Friend and Create a Dance Party Project! – Room
307
Jennifer Lavalle, Lycée Français de New York
Hands-on workshop for people of all ages
No prior Scratch experience needed
In this session, participants will program each other by watching dance videos
created by the ScratchEd Team. You will learn just how precise you have to be when
giving a computer instructions and what good instructions look like! Next,
participants will create a "dance party" project by picking their favorite sprite,
background, and sound to make a Scratch project to share with the group!
Session 4 – 2:15 to 3:15