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Program 2013

This document provides the schedule and session descriptions for a Scratch Day event taking place at the Marymount School in New York City on December 14, 2013. The day includes a keynote on learning to code by Mitch Resnick from the MIT Media Lab, as well as several full morning and afternoon sessions on topics such as using Scratch with Arduino, programming LEGO robots, making video games, and more. Sessions are aimed at different ages and experience levels. The schedule also includes time for lunch and a slide show at the end of the day.
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0% found this document useful (0 votes)
31 views

Program 2013

This document provides the schedule and session descriptions for a Scratch Day event taking place at the Marymount School in New York City on December 14, 2013. The day includes a keynote on learning to code by Mitch Resnick from the MIT Media Lab, as well as several full morning and afternoon sessions on topics such as using Scratch with Arduino, programming LEGO robots, making video games, and more. Sessions are aimed at different ages and experience levels. The schedule also includes time for lunch and a slide show at the end of the day.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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December 14, 2013

The Marymount School


New York City

Schedule
8:00 – 9:00 Sign in and breakfast
9:00 – 9:30 Keynote
9:45 – 10:45 Session 1
Full Morning Session
11:00 – noon Session 2
All Day
noon – 1:00 Lunch
Session
1:00– 2:00 Session 3
Full Afternoon Session
2:15 – 3:15 Session 4
3:30 – 4:00 Slide Show, Sharing, and Raffle

Keynote
Learn to Code, Code to Learn
Mitch Resnick, LEGO Papert Professor of Learning Research and head of the Lifelong
Kindergarten group at the MIT Media Lab.
The ability to code, like the ability to read and write, can help you learn many
other things. When you learn to code, you learn important strategies for solving
problems, designing projects, and communicating ideas -- important skills for
everyone in today's society. I'll discuss how and what people learn when they
create and share Scratch projects, and I'll give some sneak previews of future
directions for Scratch.
All Day Sessions – 9:30 t0 3:15

Beginners' Basecamp – Cafeteria


 No Scratch experience needed
New to Scratch? This is the place to get started. Experienced Scratchers will help you
set up an account on the Scratch website. Then start scratching with the Scratch
Activity Cards, Tutorial, and the Hour of Code Scratch Activity. Design, build, and
share your first Scratch project.

Meet Up and Share – Cafeteria


 Everyone is welcome
A space for informal and spontaneous Sratching and sharing. Continue projects you
started in one of the workshops. Share what you've been working on with other
Scratchers.

A Musical Staircase – East Staircase, 3rd to 4th floor


 Jaymes Dec, Marymount School
 Poster session for children up to 11 years old
 No prior experience needed
This is will be an interactive musical installation. Play music by touching sensors on
the staircase.
Full Morning Sessions – 9:45 to noon
Using Scratch with Arduino – Room 403
 Steve Farnsworth, Dwight School
 Hands-on workshop for people 12 years old and up
 No prior Scratch experience needed
Learn how to design your own circuits using S4A (Scratch for Arduino) and the
popular Arduino microcontroller. Wire together sensors, motors, LEDs and other
electronic components and use Scratch to program your creations.
Before Scratch Day:
Download and install Scratch for Arduino from http://s4a.cat/
and the Arduino software from http://arduino.cc/en/Main/Software

Programming the NXT using Enchanting (Scratch) - Room 401


 Hope Chafiian, The Spence School
 Hands-on workshop for people 8 years old and up
 Some familiarity with Scratch is needed
Work in small groups to build a "smart" vehicle using the NXT. Attach sensors in key
places and use Enchanting to program the car to make sense of the world and
interact with its environment. Some suggested activities include avoiding obstacles,
reacting to loud noises, and changing direction when touched.
Before Scratch Day:
Download and install Enchanting and the LEGO Phantom Driver from
http://enchanting.robotclub.ab.ca/

Make MaKey MaKey Make – Room 407


 Josh Burker, Greens Farms Academy
 Hands-on workshop for people of all ages
 Some familiarity with Scratch is needed
Come make the world your controller with the MaKey MaKey, cardboard, aluminum
foil, Scratch, and your imagination! Explore some pre-made examples then jump
right in and create your own game controllers, musical instruments, interactive
games, or puppets. Learn hardware design, basic circuit design, Scratch
programming, and the power of collaboration to build, demonstrate, and lead others
in using your creations.

Make Your Own Video Game – Room 301


 Two Sigma Teachers and students from East Side Community High School
 Hands-on workshop for people eight years old and up
 No prior Scratch experience is needed
Students will share the games they have been designing and building. Participants
will then have a chance to play the games, remix them, and create their own. This
session is especially good for people who are just getting started with game-making
in Scratch.
Introduction to Scratch 2.0 for Educators – Room 303
 Elizabeth Mirecki, Long Island School for the Gifted
 Hands-on workshop for teachers
 No prior Scratch experience needed
New to Scratch? Not sure how to get started? During this two-hour workshop we
will tour the Scratch 2.0 website and an assortment of projects. Next, you will
work on various hands-on activities to create your first Scratch project and share
it on the Scratch website. You will also learn about teaching resources for diving
deeper into Scratch and strategies for helping your students get started.

A Finch Robot Soccer Match – Room 408


 Daniel Taylor, Mt. Hebron Middle School, Montclair, NJ
Jon Bonesteel, Montclair Adult School, Montclair NJ
 Hands-on workshop for people 12 years old and up
 No prior Scratch experience needed
The Finch robot is the latest entry into introductory robotics. Middle school students
in Montclair NJ, at Mt. Hebron Middle School have successfully programmed them
to do complex tasks in about 10 minutes using Snap! We will demonstrate how to
create basic soccer moves and challenge participants to a 3-on-3 game.
Before Scratch Day:
Download and install the BirdBrain Server from
http://www.finchrobot.com/software/snap

Create a Running Sprite with a Paper Action Figure - Cafeteria


 Ian E. Toledo and Roger Nembhard, Cooke Center for Learning and Development
 Hands-on poster session for people 8 years old and up
 Some familiarity with Scratch is needed
A Paper Action Figure Template will be designed into a posable character with
drawing materials, then cut out, hole-punched and fastened together with brads.
Photos of four running poses will be uploaded into an image editing application to
erase background then imported into Scratch for an interactive Sprite animation.
Look at http://scratch.mit.edu/projects/13895205/ for a sample of the kind of
project you will create in this session.
Before Scratch Day:
Download and install Gimp
For Mac: http://gimp.lisanet.de/Website/Download.html
For Windows: http://www.gimp.org/downloads/
Session 1 – 9:45 to 10:45

Afterschool Scratch Program for 4th Graders: For the First Time – Room
208
 Stan Golanka , Trevor Day School
 Discussion for teachers and parents
 No prior Scratch experience needed
A discussion of an in-progress, first time Scratch after school program for 4th
graders. We will share experiences and lessons learned in starting the program.

The Arcade Classics Re-Creation Station - Room 302


 Dylan Ryder, The School @ Columbia University
 Hands-on workshop for people 8 years old and up
 Some familiarity with Scratch is needed
Ever want to know how to recreate your favorite console or computer games in
Scratch? In our session you can learn strategies to make sprites run, jump, chase,
climb, collect, defend and more.

Hacking Scratch Projects: Taking Existing Files and Turning Them Into Our
Personal Creations! - Room 307
 Emily Neunaber, Marymount School
 Hands-on workshop for people 8 years old and up
 No prior Scratch experience is needed
Hacking is a way for people to use their creativity, and turn a good project into
something great for them. It requires creativity, but no background knowledge in
scratch. Using this is a way to express creativity, design, and love of learning. If you
are a person that loves trying new things, hacking is something that you should
explore!

Introduction to Game Design – Room 202


 Chris Dunne, Riversound Solutions, LLC
 Hands-on workshop for people eight years old and up
 No prior Scratch experience is needed
A lot of Scratch programs are labeled as games, but what exactly do you need to know to
build a game of your own design? This workshop is based on materials we've developed
over the past three years that introduce you to EVERYTHING you need to know to
create a real 2D game (complete with scorekeeping).

Scratch Math Activities – Room 203


 Ihor Charischak, Council For Technology in Mathematics Education (CLIME)
 Hands-on workshop for teachers of upper elementary and middle school grades
 No prior Scratch experience is needed
In this session participants will unravel some microworld-like teacher-posed challenges
in Scratch that are appropriate for middle grade students to learn about geometric
patterns, fractions and proportionality.
A Link in My Lineage: Scratch Clickable Family Photos – Room 306
 Sam Smiley, Lesley University
 Presentation for adults and children 16 years old and up
 No prior Scratch experience is needed
Want to see your family photos come alive through oral histories? This session will give
examples of interactive family photos developed with Scratch by teachers in Lesley
University's Educational Technology M.Ed. Program. You will learn how to develop
interview questions, record interviews, and make a family photo clickable in Scratch.
The project was co-designed by media artist/educators Sam Smiley and Carmin Karasic.
Before Scratch Day:
Gather some digital family photos and bring them on your laptop or a flash drive.
Session 2 – 11:00 to noon

Scratch Chat: What's so great about Scratch? – Room 208


 Sean Justice, Teachers College, Columbia University
 Discussion for teachers, parents, and researchers
 No prior Scratch experience needed
We love Scratch, but how do we convince our colleagues to give it a try? Many of us
have found ourselves in the position of having to introduce, explain and even defend
Scratch to teachers, principals and parents who have never heard of it, or are
skeptical about using it in the classroom. What do you say to get non-Scratchers
intrigued? This discussion session is about opening the Scratch conversation to folks
who haven't yet caught the wave of enthusiasm the rest of us are riding.

Program, Design, Compose, Repeat: 4th Grade Mazes, Music, and Art –
Room 307
 Judith Seidel, Friends Seminary; Rob Wendt, Packer Collegiate Institute; and
Zach Brewer, Corlears School
 Presentation for upper elementary and middle school teachers; students are also
welcome
Fourth graders at Friends seminary build their own maze games. They program a
hero sprite to navigate their maze, provide enemy sprites as obstacles and place a
magical key that opens a door. We will focus on how students compose their music
and design their own graphics and animation. This session is for teachers who want
to incorporate music and/or art into Scratch curriculum.

steAm with Finch Robots and Snap! – Room 202


 Ursula Wolz, William Patterson University
 Hands-on workshop for people of all ages
 No prior Scratch experience is needed
At Mt. Hebron Middle School over 20 students have been involved in an "agile
development" project to create activities interdisciplinary computing activities for
their peers using Finch Robots and Snap!. This workshop highlights those activities
that highlight how STEM should be steAm. We show you how to dance, sing and
draw with a robot.
Before Scratch Day:
Download and install the BirdBrain Server from
http://www.finchrobot.com/software/snap
Get Acquainted with TurtleArt – Room 203
 Michael Tempel, Logo Foundation
 Hands-on workshop for people of all ages
 No prior Scratch or TurtleArt experience needed
TurtleArt includes both the A and the M of STEAM learning and teaching. Learn to
use this blocks programming environment to create beautiful designs while
exploring geometry and probability.
Before Scratch Day:
Download and install TurtleArt. Go to http://turtleart.org/ and click on "email us" to
request a copy of the software. You'll receive instructions on how to download the
software.

Programming the Finch Robot with Snap! - Room 306


 Tracy Rudzitis and The Computer School Scratch Team Leaders: Ryan
Hernandez, Ryan Ramirez, Miles Cederquist, Victoria Williamson, Mateo
Dominguez, and Brave Hagar
 Hands-on workshop for people 8 years old and up
 Some familiarity with Scratch is needed
The students at The Computer School have been experimenting with the Finch Robot
and writing interactive programs using Snap! that allow the Finch to interact with
the physical world. This session will begin with a demonstration of the Finch's
capabilities and examine the code and blocks that are used to program the Finch. We
will be bringing two Finches to play with, and participants will be able to access the
web based version of Snap! from their own computers to program the robots. This
session is designed for students who are interested in robots, and teachers who may
be interested in learning more about Robots that can be programmed from a block
based programming language.
Before Scratch Day:
Download and install the BirdBrain Server from
http://www.finchrobot.com/software/snap
Full Afternoon Sessions – 1:00 to 3:15

Using Scratch with Arduino – Room 403


(See the description under Full Morning Sessions)

Programming the NXT using Enchanting (Scratch) - Room 401


(See the description under Full Morning Sessions)

Make MaKey MaKey Make – Room 407


(See the description under Full Morning Sessions)

Make Your Own Video Game – Room 301


(See the description under Full Morning Sessions)

Using Cloud Variables to Control Arduino Outputs – Room 303


 Jon Santiago, HTINK / NYC MAKERY
 Hands-on workshop for people 12 years old and up
 Some familiarity with Scratch is needed
Scratch 2.0 currently doesn't let you control hardware (Arduino, Scratch Boards, or
WeDo). However, Scratch project cloud variables can be easily accessed via
Processing language with JSON library and used to control actuators with the
Arduino. We'll explore this in the workshop.
Before Scratch Day:
Download and install Processing from https://processing.org/download/?processing
and Arduino from http://arduino.cc/en/Main/Software

Building a Digital and Physical Rube Goldberg Machine with Scratch,


Makey Makey, and WeDo – Room 408
 Jaymes Dec, Marymount School
 Hands-on workshop for people 8 years old and up
 No prior experience needed
Small groups will work together to create a simple physical input/digital interaction
with the Makey Makey. Then then will create a simple kinetic sculpture using Lego
WeDo and various provided materials. Finally they will combine the interactions and
create a Rube Goldberg Machine that bridges the physical and digital worlds. Each
team must connect their machine to another team’s machine so that in the end all of
the machines are connected into one long system of Rube Goldberg connections.
Before Scratch Day:
Download and install Scratch 1.4 from http://scratch.mit.edu/scratch_1.4/
Advanced Game Design in Scratch – Room 202
 Ursula Wolz, William Patterson University
 Hands-on workshop for people 12 years old and up
 This session is for Scratch experts
Anyone can create a Scratch project and claim it is a game. But game designers use
concepts and techniques for which resources are scarce and hard to find. This
session gives a quick and dirty overview of Scratch techniques that game developers
use to create compelling games. A wealth of resources will be distributed to continue
on your own.

"The Lady or the Tiger?": Literature & Computer Science with Scratch --
Room 203
 Lev Fruchter, StoryCode: Computer Programming through Literature
 Hands on workshop for people 12 years old and up
 No prior Scratch experience needed
Scratch is both a powerful storytelling tool and a great one for demonstrating
mathematical and scientific concepts. Learn how Scratch allows you to combine
the studies of literature and technology in the same classroom! We will share an
adaptation of the classic short story "The Lady or the Tiger?", explore its relation
to computing concepts and then create Scratch programs that dramatically share
these understandings.
Before Scratch Day:
Read the adaptation of Frank Stockton's "The Lady or the Tiger?" at
http://storycode.info/curr/LorTtext.pdf
Session 3 – 1:00 to 2:00

Programming the Finch Robot with Snap! - Room 306


(See description under Session 2)

Pod.js: A bridge for Scratch Programmers to learn JavaScript – Room 208


 Mark Roth, Two Sigma Investments
 Hands-on workshop for expert Scratcher ages 12 and up
How does a master Scratcher make the leap to a mainstream programming language
like JavaScript? Pod.js is an open-source experimental project (volunteers wanted!)
that provides a gentle introduction to JavaScript by bringing familiar concepts from
Scratch like sprites and blocks. Create your first pod.js app after the presentation!

Time Lapse Scratch Projects for Starter Scratchers – Room 302


 Francesca Zammarano, United Nations International School
 hands-on workshop for people of all ages
 No prior Scratch experience needed
During this session beginners to Scratch of all ages (class will be geared for grade 2)
will make a time lapse animation. Use this session as a starting point for many
projects in your future!

Dance Party: Program a Friend and Create a Dance Party Project! – Room
307
 Jennifer Lavalle, Lycée Français de New York
 Hands-on workshop for people of all ages
 No prior Scratch experience needed
In this session, participants will program each other by watching dance videos
created by the ScratchEd Team. You will learn just how precise you have to be when
giving a computer instructions and what good instructions look like! Next,
participants will create a "dance party" project by picking their favorite sprite,
background, and sound to make a Scratch project to share with the group!
Session 4 – 2:15 to 3:15

Scratch Math Activities – Room 306


(See description under Session 1)

Expanding Access to Scratch Through Advocacy and Partnerships – Room


208
 Thorin Schriber, Lauren Coape-Arnold, Anu Malipatil, and Mark Schnepf, Two
Sigma
 Presentation for adults with discussion and Q&A
 No prior Scratch experience is needed
This session will empower Scratch supporters to increase access to Scratch for more
youth. We will share advocacy tactics and resources, as well as describe how best to
encourage your child’s school to adopt Scratch. We will also provide an inside look
into the Two Sigma Scratch Program, where employees work with local students
through a course and mentoring. Leave this session with multiple pathways and
resources to encourage others to incorporate Scratch, whether it is a school, non-
profit, or company.

Scratch Games - That's What We Do! – Room 302


 Marcele Augustine and Alissa Blumberg, The Spence School
 Presentation with hands-on time, for people of all ages
 No prior Scratch experience needed
We will present interactive Scratch games created and programmed by third and
fourth graders. Also, see how first graders used Scratch and WeDo robotics to
program kinetic sculptures.
Before Scratch Day:
Download and install Scratch 1.4 from http://scratch.mit.edu/scratch_1.4/

Sharing With Scratch: How Remixing Strengthens Understanding – Room


307
 Jennifer Lavalle, Lycée Français de New York
 Hands-on workshop for people 8 years old and up
 No prior Scratch experience needed
Participants will explore the Scratch website and discuss how and if they have
already begun sharing and remixing with Scratch. Next, participants will engage in a
short activity designed to build an interactive project one step at a time. Finally,
participants will share projects and remix each other's projects to gain a deeper
understanding of how remixing and sharing can strengthen outcomes!

Closing – 3:30 – 4:00


 Slide Show
 Sharing
 Raffle – a chance to win a Makey Makey

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