INQUISITOR SPECIAL TASK FORCE OF HOLY ORDOS
There are heretics, xenos-traitors and Warp-dabblers who, on occasion, evade capture for long periods of time. It is not unheard of
for an Inquisitor of the Calixian Ordos to dedicate a cell of Acolytes to the capture of a single man, or the destruction of a small
group. It is these Task Forces that interact most often with planetary governments or the local Fortress-Precinct.
These task forces are often gathered with very specific set of talents and they have very often high amounts of dedicated resources
depending on the prey they meant to capture. In some special cases the inquisitor himself may even join these task forces, but
most often they consist of the most elite Acolytes from different professions and are in addition encompassed with some additional
experts to complete the requirements for expertise.
The duty of being assigned to a hereticus task force is rather perilous one and very consuming, since most of their targets are
hidden well beyond secret organizations and numerous cults thus making the role of the task force very complicated. The task force
may even need to infiltrate a cult or other heretical or criminal organisation even for years of time and let many heretical acts go on
or even commit those blasphemous acts themselves in order to find their main prey. This of course is a heavy burden to carry and
will often corrupt the souls of those in the task force thus requiring that only the most hardened of the Acolytes are ever assigned
to a hereticus task force.
Induction Cost: 300 xp
Induction Time: After having spent at least one encounter that takes at least a week of time for each thousand Spent Cell XP the
group has, the newcomer receives any Cell Advance Skills and Talents the group has purchased.
Pre-Requirements: The task force is nominated by the inquisitor and cannot be formed by the Acolytes on their own. The group of
Acolytes must each have at least 4,500 XP and they together must have at least three different Forbidden Lore Skills, three
different Scholastic Lore Skills and four different Common Lore Skills. Also the group must have at least one highly skilled acolyte in
each of the following categories (though one character may fill several roles if applicable): combat arts & shooting; investigation &
interrogation; investigation & warp; stealth & disguise; languages & literacy; tech; speech & communication & social interaction;
medicae & chemicals. The group must be specified with a specific task of elimination or takedown.
Special Abilities:
• Resources: The task force has nearly unlimited access to any resources they deem necessary for their success. The
inquisitor should grant the Acolytes whatever items and services they need to further their fulfilment of their ultimate
task if he is able.
• Inquisitor Watching Over: If the group gains any Fugitive Status that is Mediocre or lesser, arbitrators and enforcers seem
to forget about them within a few days. If the characters are caught with some minor contraband or heretical items, the
find themselves being released out with no sentence at all after a day or two with their contraband / heretical items.
• Inquisitorial Assault Forces: The group is likely to receive assistance in a form of inquisitorial storm troopers or Sisters of
Battle, should they deem these resources necessary.
• Special Skills: Each member of the group may purchase Skills and Talents from the Inquisitor Special Task Force Special
Skills table with their personal XP as Elite Advances.
Abandoning: There is no abandoning this special appointment (except by dying) before the main task is complete or the inquisitor
himself disbands the task force. After completing the main task or being disbanded, the task force is automatically abandoned
without any penalties.
Non-Coherency Penalties: While the group is non-coherent, they cannot pursue their main task and need to operate way under
the radar since the task is far too important to be failed by their incompetence and thus they cannot benefit from the inquisitional
resources or assault forces.
Roleplay Requirements:
• The group needs to pursue their main task at all times.
• Any secondary goals must be abandoned as soon as it comes to light that they are not related with their main task.
• The group must be most vigilant in pursue for their main task.
• Any new inductions must be done under great secrecy.
• The group feels superiority over any other than inquisitional authorities that may be helping them and must see them as
tools or expendable utilities.
• The group must cease every opportunity of pursuit for their main task and try to figure out every clue by themselves thus
not allowing any other characters to do interrogation or investigation of interesting sites. Also the group has a need to be
present in every assault and takedown etc. that seems to be related to their main task.
• The group must be very demanding towards any local authorities in gaining resources and assistance immediately and
must see the normal tasks of these authorities as mere unnecessary hindrances that should wait no matter the level of
disaster that is going on.
• The group is unlikely to use any cover identities preferring other methods of stealth instead when necessary.
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Inquisitor Special Task Force Cell Advances
CELL XP to spend Spent CELL XP
Advance Cost Type Prerequisites
Basic Weapon Training (SP) 300 T —
Melee Weapon Training (Shock) 300 T —
Awareness 400 S —
Common Lore (Imperium) 400 S —
Inquiry 400 S —
Scrutiny 400 S —
Search 400 S —
Shadowing 400 S —
Disarm 400 T Ag 30
Hatred (Choose one) 400 T Chosen group should be related to the main task of the group
Takedown 400 T —
Common Lore (Choose one) 500 S Chosen lore should be related to the main task of the group
Common Lore (Choose one) 500 S Chosen lore should be related to the main task of the group
Common Lore (Choose one) 500 S Chosen lore should be related to the main task of the group
Inquiry 500 S —
Interrogation 500 S —
Intimidate 500 S —
Scrutiny 500 S —
Search 500 S —
Chem-Use 500 S —
Ciphers (Choose one) 600 S —
Ciphers (Choose one) 600 S —
Tech-Use 600 S —
Talented (Scrutiny) 800 T Scrutiny
Talented (Search) 800 T Search
Forbidden Lore (Cults) 900 S —
Forbidden Lore (Choose one) 900 S Chosen lore should be related to the main task of the group
Forbidden Lore (Choose one) 900 S Chosen lore should be related to the main task of the group
Forbidden Lore (Choose one) 900 S Chosen lore should be related to the main task of the group
Literacy +10 900 S Literacy
Scholastic Lore (Choose one) 900 S Chosen lore should be related to the main task of the group
Scholastic Lore (Choose one) 900 S Chosen lore should be related to the main task of the group
Scholastic Lore (Choose one) 900 S Chosen lore should be related to the main task of the group
Secret Tongue (Choose one) 900 S Chosen tongue should be related to the main task of the group
Secret Tongue (Choose one) 900 S Chosen tongue should be related to the main task of the group
Medicae 1000 S —
Inquisitor Special Task Force Special Skills
Advance Cost Type Prerequisites
Jaded 200 T —
Swift Attack 400 T Ag 30, WS 35
Crippling Strike 400 T Street Fighting, WS 35
Strong Minded 400 T WP 30, Resistance (Psychic Powers)
Chymistry 500 S —
Medicae +10 500 S Medicae
Mental Fortress 600 T WP 50, Strong-Minded
Aura of Faith 700 T Pure Faith
Intellectualization 700 T Int 40, WP 40, Literacy +10, Jaded, Aura of Faith
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