This document contains the code for an EnemyClass script in C# that controls enemy behavior and functionality in a game. The EnemyClass script handles the enemy's health, damage reactions, death explosion, and loot dropping. When damaged, it plays hurt animations and stops movement briefly. When health reaches zero, it explodes, spawns loot, and destroys itself.
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Enemy Class
This document contains the code for an EnemyClass script in C# that controls enemy behavior and functionality in a game. The EnemyClass script handles the enemy's health, damage reactions, death explosion, and loot dropping. When damaged, it plays hurt animations and stops movement briefly. When health reaches zero, it explodes, spawns loot, and destroys itself.