Enscape Tutorial Guide Compress
Enscape Tutorial Guide Compress
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Overview
The native SketchUp material editor supports only a texture and a transparency value – not
necessarily sufficient to create visually stunning images such as the ones our users usually achieve .
This is why we came up with our very own material editor specifically for SketchUp, to make sure all
of our users can enjoy powerful tools such as Bump- and Reflectivity maps.
In addition to this Knowledgebase Article, you can also have a look at this best-practices blog
post by Dan Stine.
the Sample Paint ( ) tool in SketchUp. The Enscape material editor will switch to any selected
material immediately.
Material Types
In general, there’s four types of materials you can select in the Enscape material editor:
Default
Grass
Carpet
Water
Foliage
Default
The “Generic” material type is suited for any materials that aren’t supposed to be rendered as grass
blades, water surface, or have translucency applied.
It gives you control over the color, reflectivity, transparency, surface relief (bump) and light
emission of your material.
This is the default material type and can be used for the majority of all possible materials.
The Generic Material Interface
Albedo
The Albedo area controls the basic color of the surface you’re designing. You can either select a
color, or choose a texture by clicking the [+] symbol. If choosing a texture, you’ll also receive a “Tint
Color” menu, allowing you to easily change the color of the texture used. Control the amount of
influence on your texture using the “Image Fade” slider. Of course, Enscape will use any UV
information (texture placement) it gets from SketchUp.
Textures that are available online, either paid for or free, will generally include a Normal and Bump
or Height map included with the basic Color texture.
As powerful as this feature is, it’s very easy to setup. Just select an image file using the – button.
A Bump map doesn’t even have to be black & white, as Enscape will take care of that for you.
You can switch between using a Bump or Normal map via the Type drop down option.
Select the Intensity (Bum) or Amount (Normal) of the effect, using the respectively named slider.
Negative values for Bump Maps. will invert the effect, causing dark areas to stick out and bright
areas to be pushed in.
PRO TIP
If there’s already an Albedo texture applied to your material, you can just
click “Use Albedo“. Enscape will then assign the color texture to the bump
value. This offers a uniquely streamlined way to set up existing projects for
Enscape: If you want to apply a bump effect to, e.g. an existing wood
material, simply select the material in SketchUp using the tool. Click “Use
Albedo” in the Bump area (and, if desired, in the Reflections area as well),
select the right intensity with the “Amount” slider – Done!
Reflections
This area is all about the microscopic roughness of your material, determining how much of the
environment you’ll see reflected in its surface.
Carpet material applied in SketchUp using an underlying texture file in the Albedo slot.
The Height and Height Variation Settings title is amended with Carpet when Carpet is selected as
the Type in the Material Editor.
Setting the Water Type for a material will tell Enscape to treat any surface it’s applied to as physical water,
including waves & caustics.
Water Color
Choose a color your water should be tinted in. No textures to be used this time – water color is
set globally.
Separate faces and materials have been used in this image
Wind Settings
Control the water movement. Change the speed and the direction your water is flowing to simulate
e.g. a river.
This can be set using the global Wind Settings to be found in the Visual Setting-> Atmosphere tab,
the same as for the Grass material. These global settings can be overridden for Water however, and
this override is available in the Material Editor when Water is selected as material Type.
Intensity
Control the speed in which the water is flowing.
Direction Angle
Control the overall direction water is moving in.
Override Wind Settings option
ATTENTIONDon’t be surprised, water in Enscape will stop moving as soon as you stand
still and stop moving the camera. This is intentional, and will not happen in video exports or VR.
Wave Settings
Fine tune the look of your waves, whether it’s the overall scale to match the proportions of your
model, or just the height to control whether your water looks rather wild or calm.
Size: The Size slider controls the overall scale of your water. This way you can adjust the water behavior
for various project sizes, close ups etc.
Detail Settings
Caustics Intensity
Under Detail Settings, Caustics Intensity controls the amount of light that is being refracted
through waves in water. Control this beautiful effect using this slider. Keep in mind you will
only see this effect as long as there’s a surface beneath the water for the light to reflect off of.
These are the keywords to include in the SketchUp Material name to tell Enscape how to display it
more realistically.
Keywords and their effects
KEYWORD EXPLANATION
Grass, Tall Grass, Short Grass, Wild Grass Realistic grass material based on the underlying surface
Long Carpet, Short Carpet Carpet like material, either long or short, that take on the underlying c
Ceramic 0,1
Marble 0,2
Plastic 0,5