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Computer Graphics and Animation 2020 Questionpaper

This document outlines the exam for a computer graphics and animation course, including the course code, semester, full marks, pass marks, time allotted, and exam instructions. The exam consists of two sections - Group B, which requires students to attempt 6 out of 7 short answer questions; and Group C, which requires students to attempt 2 out of 3 longer answer questions. Sample questions assess topics like computer graphics applications, circle drawing algorithms, 3D transformations, polygon clipping, homogeneous matrices, scanline rendering, VR systems, line drawing algorithms, visible surface detection methods, and 2D to 3D transformations.

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Yawar AH Naikoo
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© © All Rights Reserved
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0% found this document useful (0 votes)
228 views

Computer Graphics and Animation 2020 Questionpaper

This document outlines the exam for a computer graphics and animation course, including the course code, semester, full marks, pass marks, time allotted, and exam instructions. The exam consists of two sections - Group B, which requires students to attempt 6 out of 7 short answer questions; and Group C, which requires students to attempt 2 out of 3 longer answer questions. Sample questions assess topics like computer graphics applications, circle drawing algorithms, 3D transformations, polygon clipping, homogeneous matrices, scanline rendering, VR systems, line drawing algorithms, visible surface detection methods, and 2D to 3D transformations.

Uploaded by

Yawar AH Naikoo
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Tribhuwan University

Institute of Science and Technology


2020

Bachelor Level / Fifth Semester / Science Full marks: 60


Computer Science and Information Technology(CACS305) Pass marks: 24
((TU BCA) Computer Graphics and Animation) Time: 3 hours
Candidates are required to give their answers in their own words as far as practicable.
The figures in the margin indicate full marks.

Group B

Attempts any SIX questions. [6x5=30]

2. What is computer graphics? Explain different application areas of computer graphics.

3. How can you draw a circle using mid-point circle algorithm? Explain with the algorithm.

4. Explain 3D basic geometric transformation with an example.

5. What is polygon clipping? Explain Sutherland Hodgman algorithm for polygon clipping.

6. Given a triangle with vertices A(2,3), B(5,5), C(4,3) by rotating 90 degree about the origin and then translating two unit in each
direction. Use homogenous transformation matrix to find the new vertices of the triangle.

7. Explain the scan line algorithm for visible surface detection.

8. Explain the architecture of VR system with necessary components.

Group C

Attempts any TWO questions. [2x10=20]

9. Explain the working details of DDA line drawing algorithm? Digitize the line with endpoints

(2,2) and (10,5) using Bresenham's line drawing algorithm. [5+5=10]

10. Write the different between object space method and image space method. Explain Z buffer [5+5=10]

algorithm for visible surface detection.

11. Derive the formula for windows to viewport transformation. Given a window bordered by (0,0) at the lower left and (4,4) at

the upper right. Similarly, a viewport bordered by (0,0) at the lower left and (2,2) at the upper right. If a window at position

(2,4) is mapped into the viewport. What will be the position of viewport to maintain same relative placement as in window?
[5+5=10]

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