Unit 7 - Training - Development
Unit 7 - Training - Development
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Note:
• 12 Volunteers (6 Boys; 6 Girls) will get Balloons and (Large) Safety Pins to
class
• (Pref. on the First Floor behind Cafeteria where the space is empty).
Training & Development
Training
• Training is a highly useful tool that can bring an employee into a position where
they can do their job correctly, effectively, and conscientiously.
• Training is the act of imparting the knowledge and skill of an employee for doing a
particular job.
Definition of Training:
• Dale S. Beach defines training as ‘the organized procedure by which people learn
knowledge and/or skill for a definite purpose’
• Training refers to the teaching and learning activities carried on for the primary
purpose of helping members of an organization acquire and apply the knowledge,
skills, abilities, and attitudes needed by a particular job and organization.
• Discrepancies and gaps between employee’s skill and skills required for effective
current job performance
• The conditions under which HRD activity will occur
• Thus it is obvious that need assessment forms the foundation of any training
programmed.
• The main purpose of a systematic exploration of the way things are and the way
they should be. The difference is called THE PERFORMANCE GAP.
• results of the task analysis are typically included the appropriate standards of
performance, how task should be performance to meet these standards and the
knowledge, skills , abilities and other characteristics that employees need to
possess, in order to meet the standards.
• In this type of analysis, the focus is typically on how well an individual employee
is performance his task, i.e. whether he is competent to perform his job well as
per the targets / objectives given to him.
Types of Training / Organizational Training (OT)
• Freedom of expression (trial and error, doubt clearance, creative thinking etc….)
1. On-the-Job Training Methods
a) Coaching
b) Mentoring
• It helps in identifying weakness and focus on the area that needs improvement.
• There is no reporting structure here, it is more informal, the mentee may or may
not take the “advice” of the mentor (unlike in coaching).
c) Job Rotation
• moved from one job to another in the similar designation / job family (Ex. Bank
Employees – moving from cashier, treasurer, customer executive, recruitment,
sales, marketing, etc….).
• Job rotation is also practiced to allow qualified employees to gain more insights
into the processes of a company, and to reduce boredom and
d) Job Enrichment
• It leads to greater learning, job satisfaction and increase in self confidence, self
worth, self esteem and the like.
e) Job Enlargement
• Job enlargement means increasing the scope of a job through extending the
range of its job duties and responsibilities generally within the same level and
periphery.
• Job enlargement involves combining various activities at the same level in the
organization and adding them to the existing job.
• For Ex: A HR Executive may be given (along with recruitment), C&B, T&D, Emp.
Grievances, Labor laws, handling exit interviews etc….
e) Job Instruction Technique (JIT) / Apprenticeship Training
• It is especially suitable for teaching manual skills or procedures; the trainer is usually
an employee's supervisor but can be a co-worker.
• The JIT technique consists of a series of steps that a supervisor or other instructor
follows when teaching an employee to do something.
(3) present the learning (4) try out learner performance and (5) follow up.
f) Embedded Training
• https://www.youtube.com/watch?v=y70V0qHAFNQ
• Less disruptive to the business - i.e. employees are not away from work
• Training with equipment they are familiar with and people they know can help
them
• On the job training is also productive, as the employee is still working as they are
learning
2. Off-the-Job Training
a) Vestibule Training
• The actual working conditions are Stimulated in a environment close to the actual
set-up (may be proportionately in a smaller size); Ex: Air Bus facility at France.
• Materials, files and equipment are used – similar in size or proportionality reduced
to accommodate space in the facility.
• Duration ranges from few days to even few years (incase of complex operations).
• information.
• 12 Volunteers will blow balloons, will be given pins, instructor will give signal
• The last one with the balloon intact will win the game
Types of Management Games
i) Executive Games
• are general management games and cover all functional areas (like planning,
decision making, etc…) of business and their interactions and dynamics.
Executive games are designed to train general executives.
• Content for the training experience comes primarily from a videotape or computer-
based program.
v) Lecture Methods
3. In-Basket Training
• The trainee is presented with a pack of papers & files in a tray containing
administrative problems & is asked to take decisions on these problems &
• The decisions taken by the trainees are compared with one another. The trainees
are provided feedback on their performance
4. Experimental Exercises
• For instance, rather than talking about inter-personal conflicts & how to deal with
them, an experiential exercise could be used to create a conflict situation where
employees have to experience a conflict personally & work out it’s solutions.
5. Case Study
• The employee attempts to find and analyze the problem, evaluate alternative
courses of action & decide what course of action would be most satisfactory.
• Learn from specialists in that area of work who can provide more in-depth study
• Can more easily deal with groups of workers at the same time
• environment
1. Cultural Training
• Workers and their families embarking on overseas assignments are given one-on-
one sensitivity training and cultural orientation sessions.
• The goal is to make sure employees are “not just landing in a country and getting
introduced for the first time,” says Lisa-Marie Gustafson, SPHR, a talent manager
for Boeing’s supplier management group.
• The company also arranges “lunch and learn” cultural talks, employee rotation
programs to allow overseas staff to work for nine to 18 months in the U.S., and
diversity summits twice a year in U.S. locations.
• Boeing’s leaders can also take the “passport series” of training sessions, which
are structured and classroom-based.
Why Cultural Training is required?
• These are the differences that impact a workplace the most, because even
employees who work frequently with international colleagues may be totally
unaware of them.
Understanding Cultural Differences
• Undertaken in the late 1970’s by Geert Hofstede for analyzing variations between
cultures, he surveyed more than 1,16,000 employees from IBM in 40 countries
about their work related values and found that employees and Managers vary
on five value dimensions of National Culture:
1. Power Distance
• A low power distance rating characterizes societies that stress equality &
opportunity. Ex: USA, Europe, Aus, NZ etc
• Individualism is the degree to which people prefer to act as individuals rather than
a member of groups and believe in individual rights above all else.
•
3. Masculinity v/s Femininity
• Masculinity is the degree to which the culture favors traditional masculine roles
such as achievement, power & control, as opposed to viewing men & women as
equals.
• A high masculinity rating indicates that the culture has separate roles for men &
women, with men dominating the society.
• A high Femininity rating means that the culture sees little differentiation between
male & female roles & treats women as the equal of men in all respects.
4. Uncertainity Avoidance
• Cultures low on uncertainty avoidance are more accepting of ambiguity, are less
rule-oriented, take more risks and more readily accept change.
• People with long term orientation look to the future and value thrift, persistence
and tradition.
• In short term orientation, people value the here and now; they accept change
more readily & don’t see commitments as impediments to change.
Developing Cross-Cultural Sensitivity
• Integrity, insightfulness, risk taking, the courage to take a stand, and the ability to
bring out the best in people are key competencies for expatriate managers.
A) Cultural Diversity:-
• The change in the population will increase the diversity and distribution of
participants from various Geographical origins.
• Women make up almost 46 percent of the labor force, and by the year 2020, a
balance of genders is expected in the workforce.
• Women continue to receive less compensation for work, and the transparent barrier
referred to as the glass ceiling continues to keep women from rising above a certain
level in organizations.
C) Age Diversity:-
• The number of youngsters joining the workforce will continue to rise, resulting in a
younger work- force.
• This will place emphasis on inter-generational work situations. This will also have
an impact on benefits and policies relating to a more diverse workforce.
D) Ability Diversity:-
• As the workforce becomes more diverse in the next decade, it will be imperative
that companies appreciate diversity.
There are five problems associated with diversity:
• Parochialism — assuming that the ways of one’s own culture are the only ways of
doing things.
• Ethnocentrism — assuming that the ways of one’s culture are the best ways of
doing things.
Cultural Diversity & how it affects people
1. Cultural Relativism
• The values and practices of the local setting determine what is right or wrong.
2. Ethical Imperialism
What is E-Learning?
• Simply put, elearning is training provided via a computer or other digital device,
allowing technology to facilitate learning anytime, anywhere.
• E-learning lends itself to every industry (from retail to financial to healthcare) and
every type of training (from compliance to technical to manufacturing to systems),
especially with the application of technology (gamification, simulations,
personalization, social elements).
Why Organizations use E-Learning?
• Module or course
• Gamification
• In training and learning, this means you add elements of gaming into your
instructional strategy with the goal of increasing engagement, motivation and
participation.
• Gamification is not the same as gaming. Typically games are made simply to add
interest or fun.
• Gamification should make your solution more interesting, but it needs to also have
a purpose that will enhance your instructional design and meet your goals.
• Gamification shouldn’t just throw a learner into a competition because it’s fun, but
instead target your audience and move you closer to your business goal of
behavior change.
• The main pitfall of gamification in training is it can be easy to lose sight of the
business goals.
• If you focus too much on making something fun and it has no relevance to your
learners’ jobs then you won’t change behavior.
• While gamified training should be fun so your learners are engaged, it also must
be relevant to their jobs and to the skills you want them to learn.
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