System Architecture
System Architecture
Software architecture is a set of principles that define the way software is designed and developed.
Architecture defines the structure of the software system and how it is organized. It also describes the
relationships between components, levels of abstraction, and other aspects of the software system.
Architecture can be used to define the goals of a project, or it can be used to guide the design and
development of a new system. Software architecture is a set of principles that define the way
software is designed and developed.
The fundamental organization of a system, embodied in its components, their relationships to each other and to
the environment, and the principles governing its design and evolution. [5]
A representation of a system, including a mapping of functionality onto hardware and software components, a
mapping of the software architecture onto the hardware architecture, and human interaction with these
components.[6]
*A description of the design and contents of a computer system. If documented, it may include information such
as a detailed inventory of current hardware, software and networking capabilities; a description of long-range
plans and priorities for future purchases, and a plan for upgrading and/or replacing dated equipment and
software.
Introduction
The architecture of a system reflects how the system is used and how it interacts with other systems
and the outside world. It describes the interconnection of all the system’s components and the data
link between them. The architecture of a system reflects the way it is thought about in terms of its
structure, functions, and relationships.
In architecture, the term “system” usually refers to the architecture of the software itself, rather than
the physical structure of the buildings or machinery. The architecture of a system reflects the way it is
used and therefore changes as the system is used.
Therefore, the system is always described in terms of its parts and their operations. In the same way,
data is always described in terms of the elements which compose it and the operations which make it
useful to an end user. Now that we know the system and its parts, let’s dig into the data.
The system architecture diagram is an abstract depiction of the system’s component architecture. It
provides a succinct description of the system’s component architecture in order to assist in
component-component relationships and system functioning.
The system architecture diagram is a visual representation of the system architecture. It shows the
connections between the various components of the system and indicates what functions each
component performs. The general system representation shows the major functions of the system
and the relationships between the various system components.
Now, development teams must be divided into different regions to ensure that all the systems are
developed on the client side by one team and that the backend is developed by another team, and
the database is developed by the last team.
The team will work with a common system architecture diagram, and they will be able to use it as a
reference when designing their new system. A common architecture diagram for a new system
provides a good starting point for the team to work from. It provides a common language for
communicating system design, as well as a way to track the status of the system.
It is critical to become familiar with the system architecture in order to appreciate its implications. In
this section, we will discuss the system architecture in more detail.
The software is also checked using the data provided by the operational layers, which includes
information about how the software is used by users. This data is collected using metrics and
measurements that are connected to the data, such as the number of failed test cases, time to fail
test cases, and average time to failure. The system also tests the code against the data that is
provided by the business users, including how the software is used by the business users and how
the system is used by partners and customers of the business. This data is gathered using the usage
data that is connected to the data, such as the number of requests for the software, the number of
times the software was used, and the amount of data used for each request. The system is also
connected to the data that is provided by the users, such as how the software is used by end users,
what problems the users have, and what actions the users take to improve the software. Combining
information about how many questions were asked, how many answers were given, and how many
recommendations were given, this data can help improve the system.
2. Content Assignment System Architecture Diagram
The database structure also includes the process of receiving assignments and assigning them to
students or learners. This process may be implemented as a workflow or a set of procedures. In
either case, the process of receiving an assignment and assigning it to a student or learner is known
as assignment tracking. This process is implemented as a workflow and thus the architecture is
referred to as a workflow-based architecture.
3. E-Learning System Business Architecture Diagram
The learning process then consists of the following activities: collection of data, analysis of data,
presentation of learning material, evaluation of learning material, and closing of the learning process.
The presented system architecture diagram is intended for the E-learning System Business
Architecture. The system architecture is a representation of the business or customer requirements.
The diagram illustrates all of the components that make the system function. As outlined in the
overview, the architecture illustrates how the system functions in general. The system, as a
hypothetical user, first registers himself via The presented system architecture diagram is intended for
the E-learning System Business Architecture. The system architecture is a representation of the
business or customer requirements. The diagram illustrates all of the components that make the
system function. As outlined in the overview, the architecture illustrates how the system functions in
general. The system, as a hypothetical user, first registers himself via the client application and this
information is saved in the database. The student may now gain access to the material in the
learning. The learning process then consists of the following activities: collection of data, analysis of
data, presentation of learning material, evaluation of learning material, and closing of the learning
process.
Conclusion
The design of an application involves many factors, including the software architecture. An application
architecture describes the structure of the software, including its components, data models, and
programming models. It also describes how the application is built and maintained, including how it is
tested and maintained. The architecture of an application can be divided into three main categories:
The first category is the software architecture. This describes the structure of the software, including
its components, data models, and programming models. It also describes how the application is built
and maintained, including how it is tested and maintained. The second category is the software
development model. This describes how the application is built and maintained, including how it is
tested and maintained. The third category is the maintenance model. This describes how the
application is maintained, including how it is tested and maintained. The application architecture
should be designed to meet the needs of both current and future users. It should be flexible enough
to accommodate changes in technology and user needs while providing a solid foundation for future
growth.
SYSTEM ARCHITECTURE
software component is a software package, a web service, a web resource, or a module that
encapsulates a set of related functions (or data).
All system processes are placed into separate components so that all of the data and functions inside
each component are semantically related (just as with the contents of classes). Because of this
principle, it is often said that components are modular and cohesive.
With regard to system-wide co-ordination, components communicate with each other via interfaces.
When a component offers services to the rest of the system, it adopts a provided interface that
specifies the services that other components can utilize, and how they can do so. This interface can
be seen as a signature of the component - the client does not need to know about the inner workings
of the component (implementation) in order to make use of it. This principle results in components
referred to as encapsulated. The UML illustrations within this article represent provided interfaces by
a lollipop-symbol attached to the outer edge of the component.
However, when a component needs to use another component in order to function, it adopts
a used interface that specifies the services that it needs. In the UML illustrations in this article, used
interfaces are represented by an open socket symbol attached to the outer edge of the component.
A used.
Software components often take the form of objects (not classes) or collections of objects
(from object-oriented programming), in some binary or textual form, adhering to some interface
description language (IDL) so that the component may exist autonomously from other components in
a computer. In other words, a component acts without changing its source code. Although the
behavior of the component's source code may change based on the application's extensibility,
provided by its writer.
When a component is to be accessed or shared across execution contexts or network links,
techniques such as serialization or marshalling are often employed to deliver the component to its
destination.
Reusability is an important characteristic of a high-quality software component. Programmers should
design and implement software components in such a way that many different programs can reuse
them. Furthermore, component-based usability testing should be considered when software
components directly interact with users.
It takes significant effort and awareness to write a software component that is effectively reusable.
The component needs to be:
fully documented
thoroughly tested
o robust - with comprehensive input-validity checking
o able to pass back appropriate error messages or return codes
designed with an awareness that it will be put to unforeseen uses
Hardware architecture
, hardware architecture refers to the identification of a system's physical
components and their interrelationships. This description, often called a hardware
design model, allows hardware designers to understand how their components fit into
a system architecture and provides to software component designers important
information needed for software development and integration. Clear definition of a
hardware architecture allows the various traditional engineering disciplines (e.g.,
electrical and mechanical engineering) to work more effectively together to develop
and manufacture new machines, devices and components.
Hardware architecture is the representation of an engineered (or to be engineered)
electronic or electromechanical hardware system, and the process and discipline for
effectively implementing the design(s) for such a system. It is generally part of a larger
integrated system encompassing information, software, and device prototyping.
List of Principles
Principle: underlying and long enduring fundamentals that are always (or almost always) valid.
For each pricinple, a short description is provided, along with longer normative and
descriptive explanations, and hopefully an example. If the principle is inspired by a
person, a thing, or a quote, that attribution should be given and/or explained.
There is no one perfect way to phrase a principle: wording is significant, but the spirit
of the principle is more important.
Omnipresent Risk
Holistic Thinking
1. The architect should strive to think holistically about the system, its components, its
usage contexts, and other relevant systems.
2. Holistic thinking is important in coming up with the best possible architecture.
3. If the architect does not think holistically, he or she may miss important factors that
should influence the system architecture.
Modularity
1. One of the architect's roles is to ensure the best modularization of the system architecture,
so as to allow for all the benefits of modularity: easier testing, easier accommodation of
new requirements at the component level, and easier accommodation of new components
at the system level.
Identity
1. Everything that exists have a specific set of characteristics or identity that describe what
it is.
2. A system's identity is based on the identities of its constituent parts and how they interact
together. In other words, an entity is more than the sum of its parts.
3. Because system features are parts of a system identity, system designers need to
understand the decompositions and the inner interactions of these parts in a system.
Must Do To Learn
1. No class or homework is sufficient for one to become a good system architect.
2. A well-designed course, such as MIT's ESD.34 System Architecture offering, teaches the
important concepts, provides examples, and most of all, attempts to instill in the student a
way of thinking appropriately about systems and system architecture.
3. However, such courses are no substitute for real experience. The only way to become a
good system architect is to serve in this role on multiple projects, preferably (at least
initially) working under the guidance of more experience architects.
4. Prescriptive version: to be a good system architect, one must have been properly educated
and had experience in the system architect role on at least one significant real-life projct.
5. Descriptive version: a good system architect is one who is both educated and experienced
in the role.
6. Inspired by the ancient Chinese proverb: ""I hear and I forget, I see and I remember, I do
and I understand."
Systemic Uncertainty
1. Decisions are almost always based on uncertain information and almost always depend
on future things happening, future technologies, future values...
2. Accordingly, these decisions are best made using appropriately weighted systemic
uncertainty measures.
3. Inspired by Thomas Speller, an MIT PhD student as of 2005, during a discussion for
MIT's ESD.34 System Architecture course.