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27c322 Reproduction PCB Instructions V3

This document provides instructions for building SNES reproduction cartridges using different ROM chip configurations. It outlines the components needed for games with and without save functionality. It also includes notes on using 27C160 EPROM chips, stating that leg 32 needs to be bent in or out depending on if the game is HiROM or LoROM format.

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0% found this document useful (0 votes)
212 views6 pages

27c322 Reproduction PCB Instructions V3

This document provides instructions for building SNES reproduction cartridges using different ROM chip configurations. It outlines the components needed for games with and without save functionality. It also includes notes on using 27C160 EPROM chips, stating that leg 32 needs to be bent in or out depending on if the game is HiROM or LoROM format.

Uploaded by

jondval
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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mrTentacles

SNES Reproduction PCB 27C322


support (and 27C160)
Instructions

1. Game with save / SRAM


2. Game without save / SRAM
3. Notes on using 27c160 chips

Version 3
2022-10-10
mrTentacle
1 Game with save / SRAM

Components needed:
● 2x 1k resistors
● 2x 1N4148 signal diodes
● 2x 0.1uf ceramic cap
● 1x 22uf electrolytic cap
● 2x 74HC257, SMD SOIC Package
● 1x 2N2222 NPN transistor, TO-92 Package
● 1x 74LS139 OR 74HC139, DIP Package
● 1x 2032 battery with solder tabs, most 2032 holders are supported but all don't fit
height wise, the clearance in the snes cart shells is only 6mm, can also be mounted
on the back of the board.
● 1x SRAM 6264, 64k/8KB 8bit wide 5volt, both wide and slim packages are supported
● 1x 12F629 SOIC pre-programmed with supercic key code, this is for bypassing the
lockout feature in unmodified consoles (retron5 and other clone consoles doesn't
care) Code found here https://sd2snes.de/blog/cool-stuff/supercic
● 1x 27C322 preprogrammed with a rom, make sure to remove any added header.

Solder all the passives and set the jumper on the middle of the board as indicated
Components in lowest profile order, makes soldering easier:
1 2x 74HC257
2 R1, R2, D1, D2
3 12F629, Super CiC Key
4 C1, C3
5 Q1, C2 (Make sure to solder in the correct orientation)
6 Battery, SRAM

1
Snes games are either HiROM or LoROM
Solder the preprogrammed ROM chip and the 74LS139/74HC139 chip accordingly

HiROM with save

LoROM with save

See 3 Notes on using 27c160 eprom if you are using 27c160 as ROM chip

2
2 Game without save / SRAM

Components needed:
● 1x 0.1uf ceramic cap
● 1x 22uf electrolytic cap
● 2x 74HC257, SMD SOIC Package
● 1x 12F629 SOIC pre-programmed with supercic key code, this is for bypassing the
lockout feature in unmodified consoles (retron5 and other clone consoles doesn't
care) Code found here https://sd2snes.de/blog/cool-stuff/supercic
● 1x 27C322 preprogrammed with a rom, make sure to remove any added header.

Solder all the passives and set the jumper on the middle of the board as indicated
Components in lowest profile order, makes soldering easier:
1 2x 74HC257
2 12F629, Super CiC Key
3 C3
4 C2 (Make sure to solder in the correct orientation)

Snes games are either Hirom or Lorom


Solder the preprogrammed ROM chip accordingly

3
LoROM game without save

HiROM game without save

4
3 Notes on using 27c160 eprom
Note that the chip needs to be programmed in 16bit mode, the 257 chips are still in use.

Just build as normal but before placing the ROM chip (27C160) bend leg 32 and fit it to the
marked holes, LoROM or HiROM accordingly

HiROM, bend leg out


LoROM, bend leg in

LoROM configuration, leg bent in HiROM configuration, leg bent out

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