Digital Data
Digital Data
Overview
CPE 322
SECON D SEMEST ER 2022 -2023
Learning Objectives
• To define digital data
• To determine the properties of Digital Information
• To ascertain the characteristics of digital data
• To determine other forms of data
Digital Data
• Digital data is the electronic representation of information in a
format or language that machines can read and understand.
• In more technical terms, digital data is a binary format of information
that's converted into a machine-readable digital format.
• The power of digital data is that any analog inputs, from very simple
text documents to genome sequencing results, can be represented
with the binary system.
Digital Data
• Digital data, in information theory and information systems, are
discrete, discontinuous representations of information or works, as
contrasted with continuous, or analog signals which behave in a
continuous manner, or represent information using a continuous
function.
• The information represented can be either discrete, such as numbers
and letters, or it can be continuous, such as sounds, images and other
measurements.
• This term is most commonly used in computing and electronics,
especially where real-world information is converted to binary
numeric form as in digital audio and digital photography.
Digital Data
• Digital data is a data that represents other forms of data using
specific machine language systems that can be interpreted by various
technologies. The most fundamental of these systems is a binary
system, which simply stores complex audio, video or text information
in a series of binary characters, traditionally ones and zeros, or "on"
and "off" values.
Symbols in Digital Conversion
• A symbol input device usually consists of a group of switches that
are polled at regular intervals to see which switches are switched.
• Data will be lost if , within a single polling (denotes the process of
repeatedly sampling the status of external devices by a client
program) interval, two switches are pressed, or a switch is pressed,
released, and pressed again.
• This polling can be done by a specialized processor in the device to
prevent burdening the main CPU.
• When a new symbol has been entered, the device typically sends an
interrupt, in a specified format, so that the CPU can read it.
Symbols in Digital Conversion
• For devices with only a few switches (such as the buttons or a
joystick), the status of each can be encoded as bits (usually 0 for
released and 1 for pressed) in a single word.
• This is useful especially when combinations of key presses are
meaningful, and is sometimes used for passing the status of modifier
keys in a keyboard (such as shift and control).
Symbols in Digital Conversion
• Devices with many switches (such as a computer keyboard) usually
arrange these switches in a scan matrix, with the individual switches
on the intersections of x and y lines. When a switch is pressed, it
connects the corresponding x and y lines together.
• Polling (often called scanning in this case) is done by activating each x
line in sequence and detecting which y lines then have a signal, thus
which keys are pressed.
• When the keyboard processor detects that a key has changed state, it
sends a signal to the CPU indicating the scan code of the key and its
new state. The symbol is then encoded, or converted into a number,
based on the status of modifier keys and the desired character
encoding.
Symbols in Digital Conversion
• A custom encoding can be used for a specific application with no loss
of data. However, using a standard encoding such as ASCII is
problematic if a symbol such as ‘β’ needs to be converted but is not in
the standard.
Properties of Digital Information
• Synchronization
• Language
• Errors
• Copying
• Granularity
• Compressible
Synchronization
• It is a method used for determining the beginning of a sequence for
all digital schemes (since digital information is conveyed by the
sequence in which symbols are ordered)
• It is provided by pauses (spaces), capitalization, and punctuation (in
written or spoken human languages)
• Machine communications typically use special synchronization
sequences.
Language
• All digital communications require a formal language, which in this
context consists of all the information that the sender and receiver of
the digital communication must both possess, in advance, in order for
the communication to be successful.
• Languages are generally arbitrary and specify the meaning to be
assigned to particular symbol sequences, the allowed range of values,
methods to be used for synchronization, etc.
Errors
• Disturbances (noise) in analog communications invariably introduce
some, generally small deviation on error between the intended and
actual communication.
• Disturbances in a digital communication do not result in errors unless
the disturbance is so large as to result in a symbol being
misinterpreted as another symbol or disturb the sequence of
symbols. It is therefore generally possible to have an entirely error-
free digital communication.
• Further techniques such as check codes may be used to detect errors
and guarantee error-free communications through redundancy or
retransmission.
Errors in Digital Communication
• These errors can take the form of:
substitution errors in which a symbol is replaced by another
symbol
Insertion deletion errors in which an extra incorrect symbol is
inserted into or deleted from a digital message.
• Big data, at its core, involves vast amounts of digital data, but in a
wide variety of formats and gathered at mind-boggling speeds.
• Different types of digital data, including batch or streaming, can be
collected and processed for consumption by machines or people,
through big data integration.
• Digital data in big data is commonly referred to by its characteristics.
Digital Media
• Any media that are encoded in a machine-readable format.
• Can be created, viewed, distributed, modified and preserved on digital electronics devices.
• Examples of digital media
computer programs and software
digital imagery, digital video
video games
web pages and websites, including social media
data and databases
digital audio, such as mp3s
e-books
Digital Media
• Outline
History
Impact
Digital Media
• They are frequently contrasted with print media such as printed
books, newspapers and magazines, and other traditional or analog
media, such as pictures, film, or audio type.
• Combined with internet and personal computing, digital media has
caused disruption in publishing, journalism, entertainment,
education, commerce and politics.
• Digital media has also posed new challenges to copyright and
intellectual property laws, fostering an open content movement in
which content creators voluntarily give up some or all of their legal
rights to their work.
History
• Before electronics
Analog computers, such as Babbage’s Difference Engine, use
physical, i.e. tangible, parts and actions to control operations
Machine-readable media predates the Internet, modern
computers and electronics. Machine-readable codes and
information were first conceptualized by Charles Babbage in the
early 1800s. Between 1822 and 1823, Ada Lovelace, a
mathematician, wrote the first instruction for calculating
numbers on Babbage’s engines. (the first computer program)
Other early machine-readable media include the instructions for
player pianos and jacquard looms.
History
• Digital computers
Use binary code and Boolean logic to store and process information,
allowing one machine in one configuration to perform many different
tasks.
Manchester Mark 1 and the EDSAC were independently invented
between 1948 and 1949. These machines had digital software
controlling their logical operations. They were encoded in binary, a
system of ones and zeroes that are combined to make hundreds of
characters. The 1s and 0s of binary are the “digits” of digital media.
Other early machine-readable media include the instructions for player
pianos and jacquard looms.
Impact
• The Digital revolution (Information Age)
computing power and storage capacity have increased exponentially.
Personal computers and smartphones put the ability to access,
modify, store and share digital media in the hands of billions of people
Many electronic devices, from digital cameras to drones have the
ability to create, transmit and view digital media.
Combined with the world wide web and the internet, digital media
has transformed 21st century society in a way that is frequently
compared to the cultural, economic and social impact of the printing
press.
Economic transition from an industrial economy to an information-
based economy
Impact
• Disruption in Industry
Digital media are easy to copy, store, share and modify.
significant changes in many industries, especially journalism,
publishing, education, entertainment, and the music business.
makes distribution easier and makes it possible to add high-
quality digital effects to films.
It has affected the analog special effects, stunt, and animation
industries
It has imposed painful costs on small movie theaters, some of
which did not or will not survive the transition to digital.
Impact
• Individual as Content creator
Digital media has allowed individuals to be much more active in content
creation.
anyone with access to computers and the Internet can participate in
social media and contribute their own writing, art, videos, photography
and commentary to the internet, as well as conduct business online.
(citizen journalism)
The release of technologies such as mobile devices allow for easier
and quicker access to media
User-generated content raises issues of privacy, credibility, civility
and compensation for cultural, intellectual and artistic contributions.
The rising of digital media has made the consumer’s audio collection
more precise and personalized.
Impact
• Web only News
More companies are beginning to distribute content through
internet only means.
• Copyright Challenges
Digital media pose many challenges to current copyright and
intellectual property laws.
Characteristics of Data
• all sorts of very complex analog input can be represented with the
binary system. Along with smaller microprocessors and larger data
storage centers, this model of information capture has helped parties
like businesses and government agencies to explore new frontiers of
data collection and to represent more impressive simulations through
a digital interface.
References
• Leon Beach. “Introduction to Digital Signal Processing”.Larsen and
Keller Education, USA, 2017
• https://www.techopedia.com/definition/24872/digital-data
• https://www.egnyte.com/guides/governance/digital-data
• https://www.sciencedirect.com/topics/engineering/granularity