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Chapter 1 Inroduction

This document defines multimedia and discusses its key terms, delivery methods, and uses. Multimedia is the combination of various media types like text, graphics, audio, video and animation delivered electronically. Projects can be linear or nonlinear. Multimedia can be delivered via the internet, CDs, DVDs and is widely used in business, education, homes, and public spaces for purposes like presentations, training, advertising, and providing information.

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Irfan Adri MN
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
12 views

Chapter 1 Inroduction

This document defines multimedia and discusses its key terms, delivery methods, and uses. Multimedia is the combination of various media types like text, graphics, audio, video and animation delivered electronically. Projects can be linear or nonlinear. Multimedia can be delivered via the internet, CDs, DVDs and is widely used in business, education, homes, and public spaces for purposes like presentations, training, advertising, and providing information.

Uploaded by

Irfan Adri MN
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 11

Chapter 1

Introduction to Multimedia
Table of contents
• Definition
• Multimedia Terminologies
• Multimedia Delivery Media
• Usage of Multimedia

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.: Definition
• Multimedia is a representation of information in an attractive and
interactive manner with the use of a combination of text,
graphics, audio, video, and animation.
• It is delivered to the user by electronic or digitally manipulated
means.
• A multimedia project development requires creative, technical,
organizational, and business skills.
• Authoring tools are used to merge
multimedia elements into a project.

interactivity
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.: Multimedia Terminologies
• Multimedia project – developed by multimedia developers. It
can be linear or nonlinear.
• Multimedia title – a multimedia project shipped to end users with
or without instructions.
• Linear – projects that are not interactive (e.g. montage, video,
tv).
• Nonlinear – projects where users are given navigational control
/ user-interactive (e.g. online quizzes, games or kiosks)

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.: Multimedia Terminologies (cont.)
• Hypertext – refers to the system of managing the information
related to the plain text.
• Hypermedia – refers to connecting hypertext with other media
such as graphics, sounds, video, animations.

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.: Multimedia Delivery Media
• can be delivered via the Internet/web, or by more traditional
methods such as CDs and DVDs.

• Internet
• easy to update
• Wide range of distribution
• CD / DVD
• “set in stone”
• Quite cheaper

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.: Usage of Multimedia
• Business - Business applications for multimedia include
presentations training, marketing, advertising, product demos,
databases, catalogs, instant messaging, and networked
communication.

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.: Usage of Multimedia (cont.)
• Education – application/software/courseware can be developed
to enrich the learning process.

(source: https://www.slideshare.net/JofredMartinez/multimedia-use-in-education

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.: Usage of Multimedia (cont.)
• Home - Most multimedia projects reach homes via television
sets or monitors with built-in user inputs.

(source: https://www.rappler.com/bulletin-board/47554-pldt-leads-homes-multimedia-future/)

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.: Usage of Multimedia (cont.)
• Public places – Multimedia will become available at stand-alone
terminals or kiosks to provide information and help.

(source: https://oemkiosks.com/blog/self-service-kiosks-can-improve-customer-experience-supermarket/

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