0% found this document useful (0 votes)
47 views

PRGM 2 AO - Algorithm

The document describes the implementation of the AO* search algorithm. It defines a Graph class that takes in a graph, node heuristics, and start node. The Graph class contains methods like applyAOStar to start the AO* search, getNeighbors to retrieve a node's neighbors, and aoStar which implements the core AO* search recursively. It provides examples of running AO* on sample graphs.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
47 views

PRGM 2 AO - Algorithm

The document describes the implementation of the AO* search algorithm. It defines a Graph class that takes in a graph, node heuristics, and start node. The Graph class contains methods like applyAOStar to start the AO* search, getNeighbors to retrieve a node's neighbors, and aoStar which implements the core AO* search recursively. It provides examples of running AO* on sample graphs.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Program 2

Implement AO* Search algorithm.


In [1]: class Graph:
def __init__(self, graph, heuristicNodeList, startNode): #instantiate graph object with
graph topology, heuristic values, start node

self.graph = graph
self.H=heuristicNodeList
self.start=startNode
self.parent={}
self.status={}
self.solutionGraph={}

def applyAOStar(self): # starts a recursive AO* algorithm


self.aoStar(self.start, False)

def getNeighbors(self, v): # gets the Neighbors of a given node


return self.graph.get(v,'')

def getStatus(self,v): # return the status of a given node


return self.status.get(v,0)

def setStatus(self,v, val): # set the status of a given node


self.status[v]=val

def getHeuristicNodeValue(self, n):


return self.H.get(n,0) # always return the heuristic value of a given node

def setHeuristicNodeValue(self, n, value):


self.H[n]=value # set the revised heuristic value of a given node

def printSolution(self):
print("FOR GRAPH SOLUTION, TRAVERSE THE GRAPH FROM THE START NODE:",self.start)
print("------------------------------------------------------------")
print(self.solutionGraph)
print("------------------------------------------------------------")

def computeMinimumCostChildNodes(self, v): # Computes the Minimum Cost of child nodes o


f a given node v
minimumCost=0
costToChildNodeListDict={}
costToChildNodeListDict[minimumCost]=[]
flag=True
for nodeInfoTupleList in self.getNeighbors(v): # iterate over all the set of child
node/s
cost=0
nodeList=[]
for c, weight in nodeInfoTupleList:
cost=cost+self.getHeuristicNodeValue(c)+weight
nodeList.append(c)

if flag==True: # initialize Minimum Cost with the cost of f


irst set of child node/s
minimumCost=cost
costToChildNodeListDict[minimumCost]=nodeList # set the Minimum Cost ch
ild node/s
flag=False
else: # checking the Minimum Cost nodes with the c
urrent Minimum Cost
if minimumCost>cost:
minimumCost=cost
costToChildNodeListDict[minimumCost]=nodeList # set the Minimum Cost ch
ild node/s

return minimumCost, costToChildNodeListDict[minimumCost] # return Minimum Cost and


Minimum Cost child node/s

def aoStar(self, v, backTracking): # AO* algorithm for a start node and backTracking
status flag

print("HEURISTIC VALUES :", self.H)


print("SOLUTION GRAPH :", self.solutionGraph)
print("PROCESSING NODE :", v)
print("-----------------------------------------------------------------------------
------------")

if self.getStatus(v) >= 0: # if status node v >= 0, compute Minimum Cost node


s of v
minimumCost, childNodeList = self.computeMinimumCostChildNodes(v)
self.setHeuristicNodeValue(v, minimumCost)
self.setStatus(v,len(childNodeList))

solved=True # check the Minimum Cost nodes of v are solved


for childNode in childNodeList:
self.parent[childNode]=v
if self.getStatus(childNode)!=-1:
solved=solved & False

if solved==True: # if the Minimum Cost nodes of v are solved, set th


e current node status as solved(-1)
self.setStatus(v,-1)
self.solutionGraph[v]=childNodeList # update the solution graph with the sol
ved nodes which may be a part of solution

if v!=self.start: # check the current node is the start node for backt
racking the current node value
self.aoStar(self.parent[v], True) # backtracking the current node value wi
th backtracking status set to true

if backTracking==False: # check the current call is not for backtracking


for childNode in childNodeList: # for each Minimum Cost child node
self.setStatus(childNode,0) # set the status of child node to 0(needs
exploration)
self.aoStar(childNode, False) # Minimum Cost child node is further explo
red with backtracking status as false

h1 = {'A': 1, 'B': 6, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 5, 'H': 7, 'I': 7, 'J': 1, 'T':
3}
graph1 = {
'A': [[('B', 1), ('C', 1)], [('D', 1)]],
'B': [[('G', 1)], [('H', 1)]],
'C': [[('J', 1)]],
'D': [[('E', 1), ('F', 1)]],
'G': [[('I', 1)]]
}
G1= Graph(graph1, h1, 'A')
G1.applyAOStar()
G1.printSolution()

h2 = {'A': 1, 'B': 6, 'C': 12, 'D': 10, 'E': 4, 'F': 4, 'G': 5, 'H': 7} # Heuristic values
of Nodes
graph2 = { # Graph of Nodes and Edges
'A': [[('B', 1), ('C', 1)], [('D', 1)]], # Neighbors of Node 'A', B, C & D with rep
ective weights
'B': [[('G', 1)], [('H', 1)]], # Neighbors are included in a list of list
s
'D': [[('E', 1), ('F', 1)]] # Each sublist indicate a "OR" node or "AN
D" nodes
}

G2 = Graph(graph2, h2, 'A') # Instantiate Graph object with graph, heu


ristic values and start Node
G2.applyAOStar() # Run the AO* algorithm
G2.printSolution() # Print the solution graph as output of th
e AO* algorithm search

HEURISTIC VALUES : {'A': 1, 'B': 6, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 5, 'H': 7, 'I': 7,
'J': 1, 'T': 3}
SOLUTION GRAPH : {}
PROCESSING NODE : A
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 10, 'B': 6, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 5, 'H': 7, 'I':
7, 'J': 1, 'T': 3}
SOLUTION GRAPH : {}
PROCESSING NODE : B
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 10, 'B': 6, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 5, 'H': 7, 'I':
7, 'J': 1, 'T': 3}
SOLUTION GRAPH : {}
PROCESSING NODE : A
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 10, 'B': 6, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 5, 'H': 7, 'I':
7, 'J': 1, 'T': 3}
SOLUTION GRAPH : {}
PROCESSING NODE : G
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 10, 'B': 6, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 8, 'H': 7, 'I':
7, 'J': 1, 'T': 3}
SOLUTION GRAPH : {}
PROCESSING NODE : B
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 10, 'B': 8, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 8, 'H': 7, 'I':
7, 'J': 1, 'T': 3}
SOLUTION GRAPH : {}
PROCESSING NODE : A
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 12, 'B': 8, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 8, 'H': 7, 'I':
7, 'J': 1, 'T': 3}
SOLUTION GRAPH : {}
PROCESSING NODE : I
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 12, 'B': 8, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 8, 'H': 7, 'I':
0, 'J': 1, 'T': 3}
SOLUTION GRAPH : {'I': []}
PROCESSING NODE : G
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 12, 'B': 8, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 1, 'H': 7, 'I':
0, 'J': 1, 'T': 3}
SOLUTION GRAPH : {'I': [], 'G': ['I']}
PROCESSING NODE : B
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 12, 'B': 2, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 1, 'H': 7, 'I':
0, 'J': 1, 'T': 3}
SOLUTION GRAPH : {'I': [], 'G': ['I'], 'B': ['G']}
PROCESSING NODE : A
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 6, 'B': 2, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 1, 'H': 7, 'I': 0,
'J': 1, 'T': 3}
SOLUTION GRAPH : {'I': [], 'G': ['I'], 'B': ['G']}
PROCESSING NODE : C
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 6, 'B': 2, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 1, 'H': 7, 'I': 0,
'J': 1, 'T': 3}
SOLUTION GRAPH : {'I': [], 'G': ['I'], 'B': ['G']}
PROCESSING NODE : A
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 6, 'B': 2, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 1, 'H': 7, 'I': 0,
'J': 1, 'T': 3}
SOLUTION GRAPH : {'I': [], 'G': ['I'], 'B': ['G']}
PROCESSING NODE : J
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 6, 'B': 2, 'C': 2, 'D': 12, 'E': 2, 'F': 1, 'G': 1, 'H': 7, 'I': 0,
'J': 0, 'T': 3}
SOLUTION GRAPH : {'I': [], 'G': ['I'], 'B': ['G'], 'J': []}
PROCESSING NODE : C
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 6, 'B': 2, 'C': 1, 'D': 12, 'E': 2, 'F': 1, 'G': 1, 'H': 7, 'I': 0,
'J': 0, 'T': 3}
SOLUTION GRAPH : {'I': [], 'G': ['I'], 'B': ['G'], 'J': [], 'C': ['J']}
PROCESSING NODE : A
-----------------------------------------------------------------------------------------
FOR GRAPH SOLUTION, TRAVERSE THE GRAPH FROM THE START NODE: A
------------------------------------------------------------
{'I': [], 'G': ['I'], 'B': ['G'], 'J': [], 'C': ['J'], 'A': ['B', 'C']}
------------------------------------------------------------
HEURISTIC VALUES : {'A': 1, 'B': 6, 'C': 12, 'D': 10, 'E': 4, 'F': 4, 'G': 5, 'H': 7}
SOLUTION GRAPH : {}
PROCESSING NODE : A
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 11, 'B': 6, 'C': 12, 'D': 10, 'E': 4, 'F': 4, 'G': 5, 'H': 7}
SOLUTION GRAPH : {}
PROCESSING NODE : D
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 11, 'B': 6, 'C': 12, 'D': 10, 'E': 4, 'F': 4, 'G': 5, 'H': 7}
SOLUTION GRAPH : {}
PROCESSING NODE : A
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 11, 'B': 6, 'C': 12, 'D': 10, 'E': 4, 'F': 4, 'G': 5, 'H': 7}
SOLUTION GRAPH : {}
PROCESSING NODE : E
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 11, 'B': 6, 'C': 12, 'D': 10, 'E': 0, 'F': 4, 'G': 5, 'H': 7}
SOLUTION GRAPH : {'E': []}
PROCESSING NODE : D
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 11, 'B': 6, 'C': 12, 'D': 6, 'E': 0, 'F': 4, 'G': 5, 'H': 7}
SOLUTION GRAPH : {'E': []}
PROCESSING NODE : A
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 7, 'B': 6, 'C': 12, 'D': 6, 'E': 0, 'F': 4, 'G': 5, 'H': 7}
SOLUTION GRAPH : {'E': []}
PROCESSING NODE : F
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 7, 'B': 6, 'C': 12, 'D': 6, 'E': 0, 'F': 0, 'G': 5, 'H': 7}
SOLUTION GRAPH : {'E': [], 'F': []}
PROCESSING NODE : D
-----------------------------------------------------------------------------------------
HEURISTIC VALUES : {'A': 7, 'B': 6, 'C': 12, 'D': 2, 'E': 0, 'F': 0, 'G': 5, 'H': 7}
SOLUTION GRAPH : {'E': [], 'F': [], 'D': ['E', 'F']}
PROCESSING NODE : A
-----------------------------------------------------------------------------------------
FOR GRAPH SOLUTION, TRAVERSE THE GRAPH FROM THE START NODE: A
------------------------------------------------------------
{'E': [], 'F': [], 'D': ['E', 'F'], 'A': ['D']}
------------------------------------------------------------

You might also like