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Mini Project Mca Sem-1st by Rushikesh Yelnoorkar

The document describes a project report on a chatting application. It discusses the objectives of creating a desktop-based client-server chat application using Java sockets to allow for real-time text messaging between users. The application would allow text messaging and file transfers between a server and multiple clients.

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MITTHA 3030
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0% found this document useful (0 votes)
106 views15 pages

Mini Project Mca Sem-1st by Rushikesh Yelnoorkar

The document describes a project report on a chatting application. It discusses the objectives of creating a desktop-based client-server chat application using Java sockets to allow for real-time text messaging between users. The application would allow text messaging and file transfers between a server and multiple clients.

Uploaded by

MITTHA 3030
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Project Report on

“CHATTING APPLICATION”

Submitted in partial fulfilment for the award of the degree


Of

MASTER OF COMPUTER APPLICATION

Branch- MCA

DEPARTMENT OF COMPUTER SCIENCE AND


MANAGEMENT

Shri Khanderai Pratisthan’s

DNYANSAGAR INSTITUTE OF MANAGEMENT &


RESEARCH

Balewadi, Pune 45

Submitted To: Submitted By:

TEACHER NAME
STUDENT NAME

COLLEGE NAME

COLLEGE ADDRESS

1) DECLARATION:

 We declare that minor project entitled “CHATTING


APPLICATION” is our own work conducted under the
supervision of “Professor Name”, Department of Information
Technology, Shri Khanderai Pratisthan’s DNYANSAGAR
INSTITUTE OF MANAGEMENT & RESEARCH. We
further declare that, to the best of our knowledge the project
does not contain any work which has been submitted for the
award of the degree either in the University or in any other
University/Deemed University without proper citations.

2) ACKNOWLEDGEMENT:
 I wish to express our sincere gratitude to God for his protection,
providence, guidance and above all, for sustaining us.
 I would like to express our special thanks of gratitude to our
professor ‘Professor Name’ as well as Our H.O.D ‘NAME’
who gave me the golden opportunity to do this wonderful
Project on the topic “Chatting Application” which also helped
me in doing a lot of Research and gaining some precious
knowledge.
 Finally, I wish to express our appreciation to our parents for
their love and support.

3) CONTENTS:
 Abstract
 Introduction
 Main Objective
 Requirement
4) Conclusion

1) ASTRACT:

 Teleconferencing or chatting refers to any kind of


communication that offers a real-time transmission of messages
from sender to the receiver. Chatting is a method of using
technology to bring people and ideas together despite the
geographical barriers. The technology to provide the chatting
facility has been available for years, but the acceptance is quite
recent. Analysis of chatting provides an overview of the
technologies used, available features, functions, system of the
architecture of the application, the structure of database of an
Instant Messaging application: I Chat (IC). The objective of IC
application is to facilitate text messaging, group chatting
option, data transfer without sir restriction which is commonly
seen in most of the messaging applications.
2) INTRODUCTION:
 Chatting Application is a desktop-based application. This client
server chat application is based on java swing and used socket
package. its simple and easy and require only core java
knowledge. I have taken this program from internet and
modified a little bit to make it simpler and more elegant. This
application/program is a good example of
using java.io, java.net package to create a chat application. A
beginner of java language, who is familiar with this package
can able, be beneficiate.
 Chatting is a method of using technology to bring people and
ideas “together” despite of the geographical barriers. The
technology has been available for years but the acceptance it
was quite recent. Our project is an example of a multiple client
chat server.
 It is made up of 2 applications the client application, which
runs on the user’s Pc and server application, which runs on
network. To start chatting client should get connected to server.
We will focus on TCP and UDP socket connections which are a
fundamental part of socket programming.
 Keywords: sockets, client-server, Java network programming-
socket functions, Multicasting etc.

3) MAIN OBJECTIVE:
 The aim of this project is to express how we can implement a
simple chat application between a server and a client? The
application is a desktop-based application and is implemented
using Swing and awt. The project is developed in Java SE
language executed on a single stand-alone java across a
network using loop back address concept.

4) Application consists of two programs:


1) Server
2) Client

1) Server:

The server module of the application waits for the client to connect to
it. Then if connection is granted a client interacts communicates and
connects to the server, it can mutually communicate with the server.
The duty of the server is to let clients exchange the messages.

2) Client:

The client module is the one that utilizer sends requests to the server.
Utilizer utilizes the client as the means to connect to the server. Once
he establishes the connection, he can communicate to the connected
server.

4) REQUIREMENTS:

1) External Interface Requirements:

1)User Interface:

 The user interface required to be developed for the system


should be user friendly and attractive.
 There are two sets of Java APIs for graphics programming:

1) AWT (Abstract Windowing Toolkit) and Swing:

⮚ AWT API was introduced in JDK 1.0. Most of the AWT

components have become obsolete and should be replaced by


newer Swing components.

⮚ Swing API, a much more comprehensive set of graphics

libraries that enhances the AWT, was introduced as part of Java


Foundation Classes (JFC) after the release of JDK 1.1. JFC
consists of Swing, Java2D, Accessibility, Internationalization,
and Pluggable Look-and-Feel Support APIs. JFC was an add-
on to JDK 1.1 but has been integrated into core Java since JDK
1.2.
2) Software Interfaces:

1) Programming Language Java and Socket Programming:

 Operational Concepts and Scenarios:


 Operation of the application based on the inputs given by the
user: When the run button is clicked then the chat form is
initialized with a connection∙ between the host and the client
machine.
 Note: Server must be started at first before a client start.
 Contains a rich textbox which send messages from one user to
another.
 Contains a textbox for messages to be written that is sent
across the network.
 Contains a Send button. When the sent button is clicked, in the
background, the text in the textbox is encoded and sent as a
packet over the network to the client machine. Here this
message is decoded and is shown in the rich textbox.
2) Project Scope:
 This project can be mainly divided into two modules:

1. Server

2. Client

 This project is mainly depended on client/server model. The client


requests the server and server responses by granting the client’s
request. The proposed system should provide both of the above
features along with the followed ones:

1) Server:

 A server is a computer program that provides services to other


computer programs (and their users) in the same or other
computers. The computer that a server program runs in is also
frequently referred to as a server. That machine may be a dedicated
server or used for other purposes as well. Example Server,
Database, Dedicated, Fileserver, Proxy Server, Web Server. The
server is always waiting for client’s requests. The client come and
go down but the server remains the same.
 A server application normally listens to a specific port waiting for
connection requests from a client. When a connection request
arrives, the client and the server establish a dedicated connection
over which they can communicate. During the connection process,
the client is assigned a local port number, and binds a socket to it.
The client talks to the server by writing to the socket and gets
information from the server by reading from it. Similarly, the
server gets a new local port number (it needs a new port number so
that it can continue to listen for connection requests on the original
port). The server also binds a socket to its local port and
communicates with the client by reading from and writing to it.
The client and the server must agree on a protocol that is, they must
agree on the language of the information transferred back and forth
through the socket. Normally, a server runs on a specific computer
and has a socket that is bound to a specific port number. The server
just waits, listening to the socket for a client to make a connection
request.

1) THE SERVER SCREEN:


2) Client:
 On the client site the client knows the hostname of the machine on
which the server is running and the port number on which the
server is listening. To make a connection request, the client tries
rendezvous with the server on the server's machine and port. The
client also needs to identify itself to the server so it binds to a local
port number that it will use during this connection. This is usually
assigned by the system.
 The model used for this project is the single server – Single client
models.
 The following specifications must be implemented:

1. The server and client are two separate programs:

1) THE CLIENT SCREEN:

THE CLIENT SERVER SCREEN:


3) FUTURE WORK:

 There is always a room for improvements in any software


package, however good and efficient it may be done. But the
most important thing should be flexible to accept further
modification. Right now, we are just dealing with text
communication. In future this software may be extended to
include features such as:

 Files transfer: this will enable the user to send files of different
formats to others via the chat∙ application.

 Voice chat: this will enhance the application to a higher level


where communication will be∙ possible via voice calling as in
telephone.

 Video chat: this will further enhance the feature of calling into
video communication. ∙
4) CONCLUSION:

 I Developed network applications in Java by using sockets,


threads, and Web services.
 This software is portable, efficient, and easily maintainable for
large number of clients. Our developed web-based chatting
software is unique in its features and more importantly easily
customizable. The java.net package provides a powerful and
flexible set of classes for implementing network applications.
Typically, programs running on client machines make requests
to programs on a server Machine. These involve networking
services provided by the transport layer. The most widely used
transport protocols on the Internet are TCP (Transmission
control Protocol) and UDP (User Datagram Protocol).
 TCP is a connection-oriented protocol providing a reliable flow
of data between two computers. On the other hand, UDP is a
simpler message-based connectionless protocol which sends
packets of data known as datagrams from one computer to
another with no guarantees of arrival.

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