CMake Lists
CMake Lists
set(DIRECTXTK_VERSION 1.8.2)
project (DirectXTK
VERSION ${DIRECTXTK_VERSION}
DESCRIPTION "DirectX Tool Kit for DirectX 11"
HOMEPAGE_URL "https://go.microsoft.com/fwlink/?LinkId=248929"
LANGUAGES CXX)
# https://devblogs.microsoft.com/cppblog/spectre-mitigations-in-msvc/
option(ENABLE_SPECTRE_MITIGATION "Build using /Qspectre for MSVC" OFF)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
if(DEFINED VCPKG_TARGET_ARCHITECTURE)
set(DIRECTX_ARCH ${VCPKG_TARGET_ARCHITECTURE})
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Ww][Ii][Nn]32$")
set(DIRECTX_ARCH x86)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Xx]64$")
set(DIRECTX_ARCH x64)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]$")
set(DIRECTX_ARCH arm)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]64$")
set(DIRECTX_ARCH arm64)
endif()
include(GNUInstallDirs)
#--- Library
set(LIBRARY_HEADERS
Inc/BufferHelpers.h
Inc/CommonStates.h
Inc/DDSTextureLoader.h
Inc/DirectXHelpers.h
Inc/Effects.h
Inc/GeometricPrimitive.h
Inc/GraphicsMemory.h
Inc/Model.h
Inc/PostProcess.h
Inc/PrimitiveBatch.h
Inc/ScreenGrab.h
Inc/SpriteBatch.h
Inc/SpriteFont.h
Inc/VertexTypes.h
Inc/WICTextureLoader.h)
set(LIBRARY_SOURCES
Src/AlphaTestEffect.cpp
Src/BasicEffect.cpp
Src/BasicPostProcess.cpp
Src/BufferHelpers.cpp
Src/CommonStates.cpp
Src/DDSTextureLoader.cpp
Src/DebugEffect.cpp
Src/DGSLEffect.cpp
Src/DGSLEffectFactory.cpp
Src/DirectXHelpers.cpp
Src/DualPostProcess.cpp
Src/DualTextureEffect.cpp
Src/EffectCommon.cpp
Src/EffectCommon.h
Src/EffectFactory.cpp
Src/EnvironmentMapEffect.cpp
Src/GeometricPrimitive.cpp
Src/GraphicsMemory.cpp
Src/Model.cpp
Src/ModelLoadCMO.cpp
Src/ModelLoadSDKMESH.cpp
Src/ModelLoadVBO.cpp
Src/NormalMapEffect.cpp
Src/PBREffect.cpp
Src/PBREffectFactory.cpp
Src/pch.h
Src/PrimitiveBatch.cpp
Src/ScreenGrab.cpp
Src/SkinnedEffect.cpp
Src/SpriteBatch.cpp
Src/SpriteFont.cpp
Src/ToneMapPostProcess.cpp
Src/VertexTypes.cpp
Src/WICTextureLoader.cpp)
set(SHADER_SOURCES
Src/Shaders/AlphaTestEffect.fx
Src/Shaders/BasicEffect.fx
Src/Shaders/DebugEffect.fx
Src/Shaders/DGSLEffect.fx
Src/Shaders/DGSLLambert.hlsl
Src/Shaders/DGSLPhong.hlsl
Src/Shaders/DGSLUnlit.hlsl
Src/Shaders/DualTextureEffect.fx
Src/Shaders/EnvironmentMapEffect.fx
Src/Shaders/NormalMapEffect.fx
Src/Shaders/PBREffect.fx
Src/Shaders/PostProcess.fx
Src/Shaders/SkinnedEffect.fx
Src/Shaders/SpriteEffect.fx
Src/Shaders/ToneMap.fx)
# These source files are identical in both DX11 and DX12 version.
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Inc/GamePad.h
Inc/Keyboard.h
Inc/Mouse.h
Inc/SimpleMath.h
Inc/SimpleMath.inl)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Src/AlignedNew.h
Src/Bezier.h
Src/BinaryReader.h
Src/DDS.h
Src/DemandCreate.h
Src/Geometry.h
Src/LoaderHelpers.h
Src/PlatformHelpers.h
Src/SDKMesh.h
Src/SharedResourcePool.h
Src/vbo.h
Src/TeapotData.inc
Src/BinaryReader.cpp
Src/GamePad.cpp
Src/Geometry.cpp
Src/Keyboard.cpp
Src/Mouse.cpp
Src/SimpleMath.cpp)
set(SHADER_SOURCES ${SHADER_SOURCES}
Src/Shaders/Common.fxh
Src/Shaders/Lighting.fxh
Src/Shaders/PBRCommon.fxh
Src/Shaders/PixelPacking_Velocity.hlsli
Src/Shaders/Skinning.fxh
Src/Shaders/Structures.fxh
Src/Shaders/Utilities.fxh)
if(MINGW)
set(BUILD_XAUDIO_WIN10 OFF)
set(BUILD_XAUDIO_WIN8 OFF)
endif()
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Audio/AudioEngine.cpp
Audio/DynamicSoundEffectInstance.cpp
Audio/SoundCommon.cpp
Audio/SoundCommon.h
Audio/SoundEffect.cpp
Audio/SoundEffectInstance.cpp
Audio/SoundStreamInstance.cpp
Audio/WaveBank.cpp
Audio/WaveBankReader.cpp
Audio/WaveBankReader.h
Audio/WAVFileReader.cpp
Audio/WAVFileReader.h)
endif()
if(NOT COMPILED_SHADERS)
if(USE_PREBUILT_SHADERS)
message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the
COMPILED_SHADERS variable is set.")
endif()
set(COMPILED_SHADERS ${CMAKE_CURRENT_BINARY_DIR}/Shaders/Compiled)
file(MAKE_DIRECTORY ${COMPILED_SHADERS})
else()
file(TO_CMAKE_PATH ${COMPILED_SHADERS} COMPILED_SHADERS)
endif()
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
${COMPILED_SHADERS}/SpriteEffect_SpriteVertexShader.inc)
if(NOT USE_PREBUILT_SHADERS)
add_custom_command(
OUTPUT "${COMPILED_SHADERS}/SpriteEffect_SpriteVertexShader.inc"
MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/Src/Shaders/CompileShaders.cmd"
DEPENDS ${SHADER_SOURCES}
COMMENT "Generating HLSL shaders..."
COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}"
CompileShaders.cmd > "${COMPILED_SHADERS}/compileshaders.log"
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/Src/Shaders"
USES_TERMINAL)
endif()
if(NOT MINGW)
target_precompile_headers(${PROJECT_NAME} PRIVATE Src/pch.h)
endif()
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/Inc>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/directxtk>)
if(MINGW OR VCPKG_TOOLCHAIN)
message(STATUS "Using VCPKG for DirectXMath.")
find_package(directxmath CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::DirectXMath)
endif()
if(BUILD_XAUDIO_WIN7 AND (NOT BUILD_XAUDIO_WIN10) AND (NOT BUILD_XAUDIO_WIN8) AND
(NOT WINDOWS_STORE))
message(STATUS "Using XAudio2Redist for DirectX Tool Kit for Audio on Windows
7.")
target_compile_definitions(${PROJECT_NAME} PRIVATE USING_XAUDIO2_REDIST)
#--- Package
include(CMakePackageConfigHelpers)
write_basic_package_version_file(
${PACKAGE_NAME}-config-version.cmake
VERSION ${DIRECTXTK_VERSION}
COMPATIBILITY AnyNewerVersion)
install(TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}-targets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/build/${PROJECT_NAME}-
config.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config.cmake
INSTALL_DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
install(EXPORT ${PROJECT_NAME}-targets
FILE ${PROJECT_NAME}-targets.cmake
NAMESPACE Microsoft::
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
install(FILES ${LIBRARY_HEADERS}
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/directxtk)
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config.cmake
${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config-version.cmake
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
add_executable(xwbtool
xwbtool/xwbtool.cpp
xwbtool/xwbtool.rc
Audio/WAVFileReader.cpp
Audio/WAVFileReader.h)
target_include_directories(xwbtool PRIVATE Audio Src)
target_link_libraries(xwbtool PRIVATE version.lib)
source_group(xwbtool REGULAR_EXPRESSION XWBTool/*.*)
endif()
if(MINGW OR VCPKG_TOOLCHAIN)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_link_libraries(${t} PUBLIC Microsoft::DirectXMath)
endforeach()
endif()
if(ENABLE_SPECTRE_MITIGATION
AND (MSVC_VERSION GREATER_EQUAL 1913)
AND (NOT WINDOWS_STORE)
AND (NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang")))
message(STATUS "Building Spectre-mitigated libraries.")
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE "/Qspectre")
endforeach()
endif()
if(ENABLE_CODE_ANALYSIS)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /analyze)
endforeach()
endif()
if(WIN32)
if(WINDOWS_STORE)
target_compile_definitions(${PROJECT_NAME} PRIVATE
WINAPI_FAMILY=WINAPI_FAMILY_APP)
endif()
if(DISABLE_MSVC_ITERATOR_DEBUGGING)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_definitions(${t} PRIVATE _ITERATOR_DEBUG_LEVEL=0)
endforeach()
endif()
endif()