Appendix C
Appendix C
3 RXY STORE the bit pattern found in register R in the memory cell whose
address is XY.
Example: 35B1 would cause the contents of register 5 to be placed
in the memory cell whose address is B1.
4 0RS MOVE the bit pattern found in register R to register S.
Example: 40A4 would cause the contents of register A to be copied
into register 4.
5 RST ADD the bit patterns in registers S and T as though they were two’s
complement representations and leave the result in register R.
Example: 5726 would cause the binary values in registers 2 and 6
to be added and the sum placed in register 7.
6 RST ADD the bit patterns in registers S and T as though they repre-
sented values in floating-point notation and leave the floating-
point result in register R.
Example: 634E would cause the values in registers 4 and E to be
added as floating-point values and the result to be placed in
register 3.
7 RST OR the bit patterns in registers S and T and place the result in
register R.
Example: 7CB4 would cause the result of ORing the contents of
registers B and 4 to be placed in register C.
8 RST AND the bit patterns in registers S and T and place the result in
register R.
Example: 8045 would cause the result of ANDing the contents of
registers 4 and 5 to be placed in register 0.
9 RST EXCLUSIVE OR the bit patterns in registers S and T and place the
result in register R.
Example: 95F3 would cause the result of EXCLUSIVE ORing the
contents of registers F and 3 to be placed in register 5.
A R0X ROTATE the bit pattern in register R one bit to the right X times.
Each time place the bit that started at the low-order end at the
high-order end.
Example: A403 would cause the contents of register 4 to be
rotated 3 bits to the right in a circular fashion.
B RXY JUMP to the instruction located in the memory cell at address XY if
the bit pattern in register R is equal to the bit pattern in register
number 0. Otherwise, continue with the normal sequence of exe-
cution. (The jump is implemented by copying XY into the program
counter during the execute phase.)
Example: B43C would first compare the contents of register 4 with
the contents of register 0. If the two were equal, the pattern 3C
would be placed in the program counter so that the next instruc-
tion executed would be the one located at that memory address.
Otherwise, nothing would be done and program execution would
continue in its normal sequence.
C 000 HALT execution.
Example: C000 would cause program execution to stop.