0% found this document useful (0 votes)
27 views

WebTech Prax splitPDF

This document outlines the program structure for a Bachelor of Engineering in Electronics and Computer Science. It provides details on one subject - ECL502 Software Engineering and Web Technologies Lab. The subject has 1 credit, with 2 hours of practical classes and no theory or tutorial hours. Assessment includes a practical exam and term work. The term work involves 10 experiments covering software engineering and web technologies topics. The objectives of the course are also listed, covering software engineering processes, modeling, and web development skills. Suggested experiments are provided to help students learn through hands-on projects applying the covered concepts.

Uploaded by

Azim Khan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
27 views

WebTech Prax splitPDF

This document outlines the program structure for a Bachelor of Engineering in Electronics and Computer Science. It provides details on one subject - ECL502 Software Engineering and Web Technologies Lab. The subject has 1 credit, with 2 hours of practical classes and no theory or tutorial hours. Assessment includes a practical exam and term work. The term work involves 10 experiments covering software engineering and web technologies topics. The objectives of the course are also listed, covering software engineering processes, modeling, and web development skills. Suggested experiments are provided to help students learn through hands-on projects applying the covered concepts.

Uploaded by

Azim Khan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Programme Structure for Bachelor of Engineering (B.E.) – Electronics and Computer Science (Rev.

2019) 'C' Scheme

Subject
Subject Name Teaching Scheme Credits Assigned
Code
Theory Practical Tutorial Theory Practical Tutorial Total

Software Engineering
ECL502 and Web Technologies -- 02 -- -- 01 -- 01
Lab

Examination Scheme
Theory Marks
Subject Internal assessment Exam Term Practi
Subject Name End Sem. Oral Total
Code duration Work cal
Test Test Avg of Test 1 Exam
1 2 and Test 2 Hours

Software
Engineering
and Web -- -- -- -- -- 25 -- 25 50
ECL502
Technologies
Lab

Laboratory Outcomes:

After successful completion of the course students will be able to:


1. Identify requirements and apply process model to selected case study.
2. Analyse and design models for the selected case study using UML modelling
3. Use various Software Engineering and Project Management Tools
4. Design static web pages using HTML5, CSS3, Bootstrap.
5. Apply the concepts of Client-side validation and scripts to static web pages using
JavaScript and JQuery.
6. Build dynamic web pages using Server-Side Scripting.

Term Work:

At least 10 experiments covering entire syllabus of Software Engineering and Web


Technologies (50% Software Engineering and the remaining 50% Web Technologies) should
be set to have well predefined inference and conclusion. The experiments should be student centric
and attempt should be made to make experiments more meaningful, interesting. Simulation
experiments are also encouraged. Experiment must be graded from time to time. The grades should
be converted into marks as per the Credit and Grading System manual and should be added and
averaged. The grading and term work assessment should be done based on this scheme. The final
certification and acceptance of term work ensures satisfactory performance of laboratory work and
minimum passing marks in term work. Practical and Oral exam will be based on the entire
syllabus.

34
UNIVERSITY OF MUMBAI, B.E (ELECTRONICS AND COMPUTER SCIENCE)
Programme Structure for Bachelor of Engineering (B.E.) – Electronics and Computer Science (Rev. 2019) 'C' Scheme

Suggested List of Experiments


Sr.
Experiment Name
No.
Software Engineering
1 Prepare detailed statement of problem with feasibility study and identify suitable
process model for the same with justification. *
2 Develop Software Requirement Specification (SRS) document in IEEE format for the
project. *
3 Prepare schedule for the project using any project management tool *
4 Prepare RMMM plan for the project.
5 Identify scenarios & develop UML Use case and Class Diagram for the project. *
6 Develop Activity / State Transition diagram and Sequence diagram for the project. *
7 Develop test cases for the project using white box testing.
Web Technologies
1 a) Installation and Setting of LAMP / WAMP / XAMP.
b) Develop a Prototype of the selected problem statement (UI and UX).
2 Design and Implement web pages using HTML5 and CSS3 on the selected problem
statement.
3 Design Form using javascript/HTML/JQuery with client-side validations on the
selected problem statement.
4 Design Interactive web pages using PHP (any framework) with database connectivity
to MySQL on the selected problem statement.
5 Design and Implement web pages with PHP and Ajax on the selected problem
statement.
6 Enhance the web page designed in experiment number 2 using bootstrap.
 Practicals (Software Engineering) can be conducted using any open-source software tools like
Dia, Star UML, Project Libre etc.
 Students are expected to pick up one Case study/Mini Project such as hospital management,
student management, e-shop etc., and perform all the experiments based on that.

Text Books:
1. “The Unified Modelling Language User Guide” by Grady Booch, James Rumbaugh, Ivar
Jacobson, Pearson Publication, ISBN 978-81-7758-372-4

References:
1. UML – Tutorial “www.tutorialspoints.com/uml/”
2. “Fundamentals of Object-Oriented Design in UML”, Meilir Page-Jones, Pearson Education
3. UML Basics— an Introduction to the Unified Modeling Language – IBM “www.ibm.com › Learn ›
Rational”
4. UML in 24 Hours

Note: Suggested List of Experiments is indicative. However, flexibilities lie with individual course
instructor to design and introduce new, innovative and challenging experiments, (limited to maximum
30% variation to the suggested list) from within the curriculum, so that, the fundamentals and
applications can be explored to give greater clarity to the students and they can be motivated to think
differently.

35
UNIVERSITY OF MUMBAI, B.E (ELECTRONICS AND COMPUTER SCIENCE)

You might also like