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MARIE: An Introduction To A Simple Computer: Chapter 4 Objectives

This document provides an introduction to the key components of a basic computer system, including the CPU, memory, buses, I/O, and clock. It describes how the CPU fetches and executes instructions through its datapath, registers, and control unit. Memory is addressed through binary address lines and holds data for the CPU to access. Buses connect components and can use various arbitration schemes. The clock synchronizes operations, and I/O allows input and output through interfaces to external devices.

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0% found this document useful (0 votes)
43 views39 pages

MARIE: An Introduction To A Simple Computer: Chapter 4 Objectives

This document provides an introduction to the key components of a basic computer system, including the CPU, memory, buses, I/O, and clock. It describes how the CPU fetches and executes instructions through its datapath, registers, and control unit. Memory is addressed through binary address lines and holds data for the CPU to access. Buses connect components and can use various arbitration schemes. The clock synchronizes operations, and I/O allows input and output through interfaces to external devices.

Uploaded by

supertrader
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Chapter 4

MARIE: An Introduction
to a Simple Computer

Chapter 4 Objectives

• Learn the components common to every modern


computer system.
• Be able to explain how each component
contributes to program execution.
• Understand a simple architecture invented to
illuminate these basic concepts, and how it relates
to some real architectures.
• Know how the program assembly process works.

1
4.1 Introduction

• Chapter 1 presented a general overview of


computer systems.
• In Chapter 2, we discussed how data is stored and
manipulated by various computer system
components.
• Chapter 3 described the fundamental components
of digital circuits.
• Having this background, we can now understand
how computer components work, and how they fit
together to create useful computer systems.

4.1 Introduction

• The computer’s CPU fetches, decodes, and executes


program instructions.
– This is called the Fetch/Decode/Execute Cycle and the CPU repeats
this cycle ad nauseum.
• The principal parts of the CPU are the datapath, registers,
and the control unit.
– The datapath consists of an arithmetic-logic unit and storage units
(registers) that are interconnected by a data bus that is also connected
to main memory.
– Various CPU components perform sequenced operations according to
signals provided by its control unit.

2
4.1 Introduction

• Registers hold data that can be readily accessed by


the CPU.
• They can be implemented using D flip-flops.
– A 32-bit register requires 32 D flip-flops.
• The arithmetic-logic unit (ALU) carries out logical and
arithmetic operations as directed by the control unit.
• The control unit determines which actions to carry out
according to the values in a program counter register
and a status register.

4.1 Introduction

• The CPU shares data with other system components


by way of a data bus.
– A bus is a set of wires that simultaneously convey a single
bit along each line.
• Two types of buses are commonly found in computer
systems: point-to-point, and multipoint buses.

This is a point-to-point
bus configuration:

3
4.1 Introduction

• Buses consist of data lines, control lines, and


address lines.
• While the data lines convey bits from one device to
another, control lines determine the direction of data
flow, and when each device can access the bus.
• Address lines determine the location of the source
or destination of the data.

The next slide shows a model bus configuration.

4.1 Introduction

4
4.1 Introduction

• A multipoint bus is shown below.


• Because a multipoint bus is a shared resource,
access to it is controlled through protocols, which
are built into the hardware.

Single Bus Problems


• Lots of devices on one bus leads to:
– Propagation delays
• Long data paths mean that co-ordination of bus use can adversely affect
performance – bus skew, data arrives at slightly different times
• If aggregate data transfer approaches bus capacity. Could increase bus
width, but expensive
– Device speed
• Bus can’t transmit data faster than the slowest device
• Slowest device may determine bus speed!
– Consider a high-speed network module and a slow serial port on the same
bus; must run at slow serial port speed so it can process data directed for it
– Power problems
• Most systems use multiple buses to overcome these
problems 10

5
Traditional (ISA) with cache

Buffers data
transfers
between
system,
expansion bus

11
This approach breaks down as I/O devices need higher performance

High Performance Bus –


Mezzanine Architecture
Addresses higher speed I/O devices by moving up in the hierarchy

12

6
13

4.1 Introduction

• In a master-slave configuration, where more than


one device can be the bus master, concurrent
bus master requests must be arbitrated.
• Four categories of bus arbitration are:
– Daisy chain: Permissions – Distributed using self-detection:
are passed from the highest- Devices decide which gets the bus
priority device to the among themselves.
lowest. – Distributed using collision-
– Centralized parallel: Each detection: Any device can try to
device is directly connected use the bus. If its data collides
to an arbitration circuit. with the data of another device,
it tries again.

14

7
4.1 Introduction

• Every computer contains at least one clock that


synchronizes the activities of its components.
• A fixed number of clock cycles are required to carry
out each data movement or computational operation.
• The clock frequency, measured in megahertz or
gigahertz, determines the speed with which all
operations are carried out.
– Can’t arbitrarily increase the clock frequency, constrained by
the time it takes for data to travel from one register to the
next or to perform some operation
• Clock cycle time is the reciprocal of clock frequency.
– An 800 MHz clock has a cycle time of 1.25 ns.
15

4.1 Introduction

• Clock speed should not be confused with CPU


performance.
• The CPU time required to run a program is given by
the general performance equation:

– We see that we can improve CPU throughput when we


reduce the number of instructions in a program, reduce the
number of cycles per instruction, or reduce the number of
nanoseconds per clock cycle.
We will return to this important equation in later chapters.
16

8
4.1 Introduction

• A computer communicates with the outside world


through its input/output (I/O) subsystem.
• I/O devices connect to the CPU through various
interfaces.
• I/O can be memory-mapped-- where the I/O device
behaves like main memory from the CPU’s point of
view.
• Or I/O can be instruction-based, where the CPU has
a specialized I/O instruction set.

We study I/O in detail in chapter 7.


17

4.1 Introduction

• Computer memory consists of a linear array of


addressable storage cells that are similar to registers.
• Memory can be byte-addressable, or word-
addressable, where a word typically consists of two or
more bytes.
• Memory is constructed of RAM chips, often referred to
in terms of length × width.
• If the memory word size of the machine is 16 bits,
then a 4M × 16 RAM chip gives us 222 or 4,194,304
16-bit memory locations.

18

9
4.1 Introduction

• How does the computer access a memory location


that corresponds to a particular address?
• We observe that 4M can be expressed as 2 2 × 2 20 =
2 22 words.
• The memory locations for this memory are numbered
0 through 2 22 -1.
• Thus, the memory bus of this system requires at
least 22 address lines.
– The address lines “count” from 0 to 222 - 1 in binary. Each
line is either “on” or “off” indicating the location of the
desired memory element.

19

4.1 Introduction
Memory System
Address
n = Number of
0
address lines
1

2
What if the word
size is 2 bytes
3
instead of 1 byte?

2n-1

8 bits (one byte) 20

10
4.1 Introduction

How many address lines would we need for a 1


KByte memory system addressable by byte?

What if it was addressable by word, where a word is


two bytes?

21

4.1 Introduction

• Physical memory usually consists of more than one


RAM chip.
• Access is more efficient when memory is organized
into banks of chips with the addresses interleaved
across the chips
• With low-order interleaving, the low order bits of the
address specify which memory bank contains the
address of interest.
• Accordingly, in high-order interleaving, the high order
address bits specify the memory bank.
The next slide illustrates these two ideas.
22

11
4.1 Introduction

Low-Order Interleaving

High-Order Interleaving

23

4.1 Introduction

• The normal execution of a program is altered when


an event of higher-priority occurs. The CPU is
alerted to such an event through an interrupt.
• Interrupts can be triggered by I/O requests,
arithmetic errors (such as division by zero), or when
an invalid instruction is encountered.
• Each interrupt is associated with a procedure that
directs the actions of the CPU when an interrupt
occurs.
– Nonmaskable interrupts are high-priority interrupts that
cannot be ignored.

24

12
Multiple Interrupts - Sequential

25
Disabled Interrupts – Nice and Simple

Multiple Interrupts - Nested

26
How to handle state with an arbitrary number of interrupts?

13
4.2 MARIE

• We can now bring together many of the ideas that


we have discussed to this point using a very simple
model computer.
• Our model computer, the Machine Architecture that
is Really Intuitive and Easy, MARIE, was designed
for the singular purpose of illustrating basic computer
system concepts.
• While this system is too simple to do anything useful
in the real world, a deep understanding of its
functions will enable you to comprehend system
architectures that are much more complex.
27

4.2 MARIE

The MARIE architecture has the following


characteristics:
• Binary, two's complement data representation.
• Stored program, fixed word length data and
instructions.
• 4K words of word-addressable main memory.
• 16-bit data words.
• 16-bit instructions, 4 for the opcode and 12 for the
address.
• A 16-bit arithmetic logic unit (ALU).
• Seven registers for control and data movement.

28

14
4.2 MARIE

MARIE’s seven registers are:


• Accumulator, AC, a 16-bit register that holds a
conditional operator (e.g., "less than") or one operand
of a two-operand instruction. The only general
purpose register (can be used by the programmer to
store data as desired) in MARIE.
• Memory address register, MAR, a 12-bit register that
holds the memory address of an instruction or the
operand of an instruction.
• Memory buffer register, MBR, a 16-bit register that
holds the data after its retrieval from, or before its
placement in memory.

29

4.2 MARIE

MARIE’s seven registers are:


• Program counter, PC, a 12-bit register that holds the
address of the next program instruction to be
executed.
• Instruction register, IR, which holds an instruction
immediately preceding its execution.
• Input register, InREG, an 8-bit register that holds data
read from an input device.
• Output register, OutREG, an 8-bit register, that holds
data that is ready for the output device.

30

15
4.2 MARIE

This is the MARIE architecture shown graphically.

31

4.2 MARIE

• The registers are interconnected, and connected


with main memory through a common data bus.
• Each device on the bus is identified by a unique
number that is set on the control lines whenever that
device is required to carry out an operation.
• Separate connections are also provided between the
accumulator and the memory buffer register, and the
ALU and the accumulator and memory buffer
register.
• This permits data transfer between these devices
without use of the main data bus.
32

16
4.2 MARIE

This is the MARIE data


path shown graphically.

33

MAR and MBR


• To get data from memory to the CPU
– The address to read from is copied onto the MAR
– The MAR sends its values on the address bus to memory
– The control unit signals memory via the control bus that this is a “read” operation
– Memory transmits the data at the address received on the address bus on the data
bus
• To store data from the CPU to memory
– The address to write to is copied onto the MAR
– The data to write is copied onto the MBR
– The MAR sends its values on the address bus to memory and the MBR sends its
values on the data bus to memory
– The control unit signals memory via the control bus that this is a “write” operation
– Memory stores the data from the data bus into the address received from the
address bus
• Transparent to the programmer
– Since the MBR and MAR are intermediate steps to fetching and storing data, we
will often leave off these details and just talk about writing directly from a register
to memory, or from memory to a register
34

17
Bus Communications

Address Bus

MAR Memory
Data Bus
CPU Address 0 00000001
Address 1 00000000
MBR


Address 15 00110101

Control Bus

35
Example: Read from address 0, write to address 15

Instruction Cycle
• The CPU repetitively performs the instruction cycle:
– Fetch
• The PC holds the address in memory of the next instruction to
execute
• The address from memory is fetched and stored in the IR
• The PC is incremented to fetch the next instruction (unless told
otherwise)
– Decode
• The CPU determines what instruction is in the IR
– Execute
• Circuitry interprets the opcode and executes the instruction
• Moving data, performing an operation in the ALU, etc.
• May need to fetch operands from memory or store data back to
memory
36

18
Fetch/Execute Example (1)
Fetch
Memory Instruction Meaning CPU Registers
300 1940 Load address 940 to AC PC 300
301 3941 Set AC = AC + Data at Address 941 AC 0000
302 2941 Store AC to Address 941 IR 1940

940 0003
941 0002

Execute
Memory Instruction Meaning CPU Registers
300 1940 Load address 940 to AC PC 300
301 3941 Set AC = AC + Data at Address 941 AC 0003
302 2941 Store AC to Address 941 IR 1940

940 0003
941 0002 37

Fetch/Execute Example (2)


Fetch
Memory Instruction Meaning CPU Registers
300 1940 Load address 940 to AC PC 301
301 3941 Set AC = AC + Data at Address 941 AC 0003
302 2941 Store AC to Address 941 IR 3941

940 0003
941 0002

Execute
Memory Instruction Meaning CPU Registers
300 1940 Load address 940 to AC PC 301
301 3941 Set AC = AC + Data at Address 941 AC 0005
302 2941 Store AC to Address 941 IR 3941

940 0003 3+2=5
941 0002 38

19
Fetch/Execute Example (3)
Fetch
Memory Instruction Meaning CPU Registers
300 1940 Load address 940 to AC PC 302
301 3941 Set AC = AC + Data at Address 941 AC 0005
302 2941 Store AC to Address 941 IR 2941

940 0003
941 0002

Execute
Memory Instruction Meaning CPU Registers
300 1940 Load address 940 to AC PC 302
301 3941 Set AC = AC + Data at Address 941 AC 0005
302 2941 Store AC to Address 941 IR 2941

940 0003
941 0005 39

Modifications to Instruction
Cycle
• Simple Example
– Always added one to PC
– Entire operand fetched with instruction
• More complex examples
– Might need more complex instruction address
calculation
• Consider a 64 bit processor, variable length instructions
– Instruction set design might require repeat trip to
memory to fetch operand
• In particular, if memory address range exceeds word size
– Operand store might require many trips to memory
• Vector calculation 40

20
Instruction Cycle (with
Interrupts) - State Diagram
Fetch Decode Execute

41

4.2 MARIE

• A computer’s instruction set architecture (ISA)


specifies the format of its instructions and the
primitive operations that the machine can perform.
• The ISA is an interface between a computer’s
hardware and its software.
• Some ISAs include hundreds of different instructions
for processing data and controlling program
execution.
• The MARIE ISA consists of only thirteen instructions.

42

21
4.2 MARIE

• This is the format


of a MARIE instruction:

• The fundamental MARIE instructions are:

43

4.2 MARIE

• This is a bit pattern for a LOAD instruction as it would


appear in the IR:

• We see that the opcode is 1 and the address from


which to load the data is 3.

44

22
4.2 MARIE

• This is a bit pattern for a SKIPCOND instruction as it


would appear in the IR:

• We see that the opcode is 8 and bits 11 and 10 are


10, meaning that the next instruction will be skipped if
the value in the AC is greater than zero.

What is the hexadecimal representation of this instruction?


45

4.2 MARIE

• Each of our instructions actually consists of a


sequence of smaller instructions called
microoperations or microcode.
• The exact sequence of microoperations that are
carried out by an instruction can be specified using
register transfer language (RTL).
• In the MARIE RTL, we use the notation M[X] to
indicate the actual data value stored in memory
location X, and ← to indicate the transfer of bytes to a
register or memory location.

46

23
4.2 MARIE

• The RTL for the LOAD instruction is:


MAR ← X
MBR ← M[MAR], AC ← MBR

• Similarly, the RTL for the ADD instruction is:


MAR ← X
MBR ← M[MAR]
AC ← AC + MBR

47

4.2 MARIE

• Recall that SKIPCOND skips the next instruction


according to the value of the AC.
• The RTL for this instruction is the most complex in
our instruction set:
If IR[11 - 10] = 00 then
If AC < 0 then PC ← PC + 1
else If IR[11 - 10] = 01 then
If AC = 0 then PC ← PC + 1
else If IR[11 - 10] = 11 then
If AC > 0 then PC ← PC + 1

48

24
4.3 Instruction Processing

Another view of the Fetch/Execute Cycle

49

4.4 A Simple Program

• Consider the simple MARIE program given below.


We show a set of mnemonic instructions stored at
addresses 100 - 106 (hex):

50

25
4.4 A Simple Program

• Let’s look at what happens inside the computer when


our program runs.
• This is the LOAD 104 instruction:

51

4.4 A Simple Program

• Our second instruction is ADD 105:

52

26
4.5 A Discussion on Assemblers

• Mnemonic instructions, such as LOAD 104, are easy


for humans to write and understand.
• They are impossible for computers to understand.
• Assemblers translate instructions that are
comprehensible to humans into the machine
language that is comprehensible to computers
– We note the distinction between an assembler and a
compiler: In assembly language, there is a one-to-one
correspondence between a mnemonic instruction and its
machine code. With compilers, this is not usually the case.

53

4.5 A Discussion on Assemblers

• Assemblers create an object program file from


mnemonic source code in two passes.
• During the first pass, the assembler assembles as
much of the program is it can, while it builds a
symbol table that contains memory references for
all symbols in the program.
• During the second pass, the instructions are
completed using the values from the symbol table.

54

27
4.5 A Discussion on Assemblers

• Consider our example


program (top).
– Note that we have included two
directives HEX and DEC that
specify the radix of the constants.
• During the first pass, we
have a symbol table and the
partial instructions shown at
the bottom.

55

4.5 A Discussion on Assemblers

• After the second pass, the


assembly is complete.

56

28
4.6 Extending Our Instruction Set

• So far, all of the MARIE instructions that we have


discussed use a direct addressing mode.
• This means that the address of the operand is
explicitly stated in the instruction.
• It is often useful to employ indirect addressing,
where the address of the address of the operand is
given in the instruction.
– If you have ever used pointers in a program, you are
already familiar with indirect addressing.

57

4.6 Extending Our Instruction Set

• To help you see what happens at the machine


level, we have included an indirect addressing
mode instruction to the MARIE instruction set.
• The ADDI instruction specifies the address of the
address of the operand. The following RTL tells us
what is happening at the register level for ADDI X:
MAR ← X
MBR ← M[MAR]
MAR ← MBR
MBR ← M[MAR]
AC ← AC + MBR
58

29
4.6 Extending Our Instruction Set
• Another helpful programming tool is the use of
subroutines.
• The jump-and-store instruction, JNS, gives us
limited subroutine functionality. The details of the
JNS X instruction are given by the following RTL:
MBR ← PC
MAR ← X
M[MAR] ← MBR
MBR ← X
AC ← 1
AC ← AC + MBR
AC ← PC
Does JNS permit 59
recursive calls?

4.6 Extending Our Instruction Set


• The Jump Indirect instruction, JUMPI, gives us a
way to return from a subroutine call. The details of
the JUMPI X instruction are given by the following
RTL:

MAR ← X
MBR ← M[MAR]
PC ← MBR

60

30
4.6 Extending Our Instruction Set

• Our last helpful instruction is the CLEAR instruction.


• All it does is set the contents of the accumulator to
all zeroes.
• This is the RTL for CLEAR:

AC ← 0

• We put our new instructions to work in the program


on the following slide.

61

4.6 Extending Our Instruction Set

100 | LOAD Addr


101 | STORE Next 10E | STORE Ctr
102 | LOAD Num 10F | SKIPCOND 000
103 | SUBT One 110 | JUMP Loop
104 | STORE Ctr 111 | HALT
105 | CLEAR 112 |Addr HEX 118
106 |Loop LOAD Sum 113 |Next HEX 0
107 | ADDI Next 114 |Num DEC 5
108 | STORE Sum 115 |Sum DEC 0
109 | LOAD Next 116 |Ctr HEX 0
10A | ADD One 117 |One DEC 1
10B | STORE Next 118 | DEC 10
10C | LOAD Ctr 119 | DEC 15
10D | SUBT One 11A | DEC 2
11B | DEC 25
11C | DEC 30

62

31
4.7 A Discussion on Decoding

• A computer’s control unit keeps things synchronized,


making sure that bits flow to the correct components
as the components are needed.
• There are two general ways in which a control unit
can be implemented: hardwired control and
microprogrammed control.
– With microprogrammed control, a small program is placed
into read-only memory in the microcontroller.
– Hardwired controllers implement this program using digital
logic components.

63

4.7 A Discussion on Decoding

• For example, a
hardwired control unit for
our simple system would
need a 4-to-14 decoder
to decode the opcode of
an instruction.
• The block diagram at the
right, shows a general
configuration for a
hardwired control unit.

64

32
4.7 A Discussion on Decoding

• In microprogrammed control, the control store is kept in


ROM, PROM, or EPROM firmware, as shown below.

65

4.8 Real World Architectures

• MARIE shares many features with modern


architectures but it is not an accurate depiction of
them.
• In the following slides, we briefly examine two
machine architectures.
• We will look at an Intel architecture, which is a CISC
machine and MIPS, which is a RISC machine.
– CISC is an acronym for complex instruction set computer.
– RISC stands for reduced instruction set computer.

We delve into the “RISC versus CISC” argument in Chapter 9.

66

33
4.8 Real World Architectures

• The classic Intel architecture, the 8086, was born in


1979. It is a CISC architecture.
– It was adopted by IBM for its famed PC, which was
released in 1981.
– The 8086 operated on 16-bit data words and supported
20-bit memory addresses.
• In 1980, to lower costs, the 8088 was introduced.
Like the 8086, it used 20-bit memory addresses but
used an 8 bit data bus instead of a 16 bit data bus.
To get 16 bits of data, the CPU made two trips to
memory.
What was the largest memory that the 8086 could address?
How could the 8086 specify a 20 bit address when registers
were only 16 bits?
67

4.8 Real World Architectures

• The 8086 had four 16-bit general-purpose registers


that could be accessed by the half-word.
• It also had a flags register, an instruction register,
and a stack accessed through the values in two
other registers, the base pointer and the stack
pointer.
• The 8086 had no built in floating-point processing.
• In 1980, Intel released the 8087 numeric
coprocessor, but few users elected to install them
because of their cost.

68

34
4.8 Real World Architectures

• 80286
– Used in IBM AT
– 24 bit address bus (16 Mb of RAM), 16 bit data bus
– Protected mode – OS could protect programs in
separate memory segments
• In 1985, Intel introduced the 32-bit 80386.
– It also had no built-in floating-point unit.
– 32 bit registers, 24 bit address bus
– 80386 DX 32 bit data bus
– 80386 SX 16 bit data bus
– Supported virtual mode memory, paging

69

4.8 Real World Architectures

• The 80486, introduced in 1989, was an


80386 that had built-in floating-point
processing and cache memory.
– The 80386 and 80486 offered downward
compatibility with the 8086 and 8088.
– Software written for the smaller word systems
was directed to use the lower 16 bits of the 32-bit
registers.
– Could decode/execute 5 instructions at once with
pipelining
– 8K level-1 cache for both instructions and data
70

35
4.8 Real World Architectures

• Pentium
– Legal issues with 586
– Separate 8K caches for data, instructions
– Branch prediction
– 32 bit address bus
– 64 bit internal data bus
– MMX - perform integer operations on vectors of 8,
16, or 32 bit words
– Superscalar – two parallel execution pipelines

71

4.8 Real World Architectures

• Pentium Pro
– multiple branch prediction
– speculative execution
– register renaming
– “P6” core

• Pentium II (1997)
– P6 core with MMX instructions
– Processor card (SEC) instead of IC package
• Higher frequency components, fewer pins
• Marketing reasons?

• Celeron
– Pentium II with no (or smaller) L2 cache
– Positioning for low-end market

72

36
4.8 Real World Architectures

• Pentium III
– Streaming SIMD Extensions (SSE)
• Perform float operations on vectors of up to 32 bit words
• Eight 128-bit registers to contain four 32-bit ints or floats
– On-die cache
• Pentium IV
– Multiple ALU’s
– Trace cache
– SSE2
– Redesign to allow higher clock rate
• Itanium
– EPIC - Explicit Parallel Instruction Computing
– 128 bit registers, data bus
• 41-bit instructions in 128 bit bundles of three plus five "template bits" which
indicate dependencies or types
– Marrying ideas of RISC with CISC
73

4.8 Real World Architectures

• The MIPS family of CPUs has been one of the most


successful in its class.
• In 1986 the first MIPS CPU was announced.
• It had a 32-bit word size and could address 4GB of
memory.
• Over the years, MIPS processors have been used in
general purpose computers as well as in games.
• The MIPS architecture now offers 32- and 64-bit
versions.

74

37
4.8 Real World Architectures

• MIPS was one of the first RISC microprocessors.


• The original MIPS architecture had only 55 different
instructions, as compared with the 8086 which had
over 100.
• MIPS was designed with performance in mind: It is a
load/store architecture, meaning that only the load
and store instructions can access memory.
• The large number of registers in the MIPS
architecture keeps bus traffic to a minimum.
How does this design affect performance?

75

Chapter 4 Conclusion

• The major components of a computer system


are its control unit, registers, memory, ALU, and
data path.
• A built-in clock keeps everything synchronized.
• Control units can be microprogrammed or
hardwired.
• Hardwired control units give better performance,
while microprogrammed units are more
adaptable to changes.

76

38
Chapter 4 Conclusion

• Computers run programs through iterative fetch-


decode-execute cycles.
• Computers can run programs that are in
machine language.
• An assembler converts mnemonic code to
machine language.
• The Intel architecture is an example of a CISC
architecture; MIPS is an example of a RISC
architecture.

77

39

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