Seamless Object-Oriented Software Architecture Analysis and Design of Reliable Systems
Seamless Object-Oriented Software Architecture Analysis and Design of Reliable Systems
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Seamless
Object-Oriented
Software
Architecture
Analysis and Design of Reliable Systems
Kim Waldén
Jean-Marc Nerson
Printed version
September 6, 1994
Contents
Preface xiii
Part I Introduction 1
v
vi CONTENTS
4 Static relations 65
4.1 Inheritance relations 65
4.2 Client relations 69
4.3 Class vs. object dependencies 86
4.4 Indirect client dependencies 88
4.5 Semantic links 89
12 Exercises 332
12.1 Clustering a problem domain 332
12.2 Defining class relationships 334
12.3 Assertions and classification 335
12.4 Dynamic behavior 336
12.5 Prescription and description 337
12.6 Traffic-control system 338
12.7 Dice game 339
12.8 Car rental company 340
12.9 Truck freight 341
12.10 Real-time process control 345
References 411
Index 425
x CONTENTS
Series editor’s preface
A rumor has been spreading for some time among people that follow progress in
object-oriented analysis and design: “Wait for BON!” Those not in the know
would ask what in the world BON could be. Indeed, the publicity around the
Business Object Notation has been modest—an article in the Communications of
the ACM, presentations at a workshop or two, public seminars in Europe and
North America, tutorials at TOOLS and other conferences—but it was enough to
attract the attention of many O-O enthusiasts who were dissatisfied with the
limitations of first-generation analysis methods. In the meantime, BON was
being taught to many practitioners, applied in numerous industrial projects, and
repeatedly polished as a result.
As this book finally reaches publication it is certain to cause a major advance
in the field of object-oriented methods. Its most remarkable feature is the
thoroughness with which it applies object-oriented principles, unencumbered by
leftovers from earlier methods. Going O-O all the way is not a matter of
dogmatism, but the secret for obtaining the real benefits of the method, following
in particular from two principles developed at length in the book: seamless
development, the removal of artificial gaps and mismatches between successive
software development activities; and reversibility, the recognition that at any step
of the development process, including implementation and maintenance, it must
be possible to update the results of earlier phases such as analysis and design,
and still maintain full consistency between the analysis, design, implementation
and maintenance views. By ensuring seamlessness and reversibility it is possible
to obtain a continuous software development process, essential to the quality of
the resulting products.
This book is also one of a select few in the OOAD literature that pays serious
attention to the question of software reliability, by using some elements of
formal reasoning, in particular assertions, as a way to specify semantic properties
of a system at the earliest possible stage.
Following the presentation of the model and method in parts I, II, and III, a
large section of the book (part IV) is devoted to a set of in-depth case studies and
to exercises, drawn for the most part from projects in which the authors acted as
xi
xii SERIES EDITOR’S PREFACE
consultants. This abundant practical material will help readers apply the ideas of
BON to their own application areas.
From now on, no one will be able to claim knowledge of object-oriented
analysis and design who has not read Kim Waldén and Jean-Marc Nerson.
Bertrand Meyer
Preface
In the past few years, object-oriented techniques have finally made the passage
from the programming-in-the-small island to the mainland of programming-in-
the-large. Accompanying this transition has been a change in the role and
perception of software methods: in addition to their well-established use in the
earliest stages of a project—requirements analysis and system specification—
they are increasingly viewed as providing the intellectual support needed across
the entire software construction process, through design and implementation to
maintenance and reengineering. The object-oriented approach is best suited to
achieve this seamlessness of the software development process, without which it
would not be possible to meet the quality and productivity challenges that
confront the software industry.
This book shows how a consistent set of object-oriented abstractions can be
applied throughout the process, based on three major ideas: seamlessness,
reversibility, and contracting.
Seamlessness, as in the first word of the title, follows from the observation
that the similarities between the tasks to be carried out at the various steps of a
project far outweigh their inevitable differences, making it possible to obtain a
continuous process that facilitates communication between the various actors
involved, ensures a direct mapping between a problem and its software solution,
and results in a high level of quality for the final product.
Reversibility means that the seamless procedure must work in both directions:
if one modifies a system that has already reached the implementation phase—a
frequent case in practice—it must be possible to reflect the modification back to
the higher levels of design, specification, and analysis. Without such
reversibility the products of these earlier stages would soon become obsolete,
raising disturbing questions about their very role in the software process. Since
current object-oriented methods are still dominated by hybrid approaches—that
is to say, encumber the application of object-oriented principles with techniques
drawn from non-object-oriented analysis methods and with constructs drawn
from non-object-oriented languages—reversibility has so far been almost absent
from the concerns of the object-oriented literature.
xiii
xiv PREFACE
Book structure
The book consists of an introduction, three main parts, and five appendices. The
main parts treat in order: the concepts and notations of BON; the BON process
for producing analysis and design models; and a practical part with three case
studies and exercises.
The introduction (chapters 1−2) discusses the general principles which have
guided the development of BON and positions the method relative to other
approaches.
The model part (chapters 3−5) explains the static and dynamic models of BON
and the corresponding notation. Untyped modeling charts are used for the very
xvi PREFACE
early phases, and these are later refined into fully typed descriptions with
semantic specifications added. This part is the core of the book around which
everything else is built, so it should be read carefully. (Sections 3.11−3.13 on
the BON assertion language may be skipped on first reading by those less
interested in formal specification.)
The method part (chapters 6−8) describes how work is carried out with BON.
It starts with a discussion of a number of general modeling issues (chapter 6).
This serves as background for a detailed description of the BON process tasks,
presented in chapter 7. These tasks concentrate on what should be produced (the
deliverables). Finally, chapter 8 discusses the standard modeling activities
needed to produce the desired results, and is focused on how to attack the various
subproblems.
The practical part (chapters 9−12) then presents three case studies and a
number of exercises (collected in chapter 12). The three case studies model in
turn: a conference management system; the control system of a video recorder;
and a mapping between a relational database and an object model.
The concluding five appendices contain in order: a complete grammar for the
BON textual language; a number of examples in the form of textual versions for
several of the graphical diagrams presented earlier in the book; a quick reference
to the BON notation; a list of references to other analysis and design approaches;
and a glossary of terms.
Acknowledgments
BON started as an attempt to extend the concepts of the Eiffel language into the
realm of analysis and design, so indirectly we owe our greatest debt to its
designer Bertrand Meyer. His systematic effort to introduce the powerful idea of
software contracting to the systems development industry, and make it part of
everyday software engineering, has served as our main source of inspiration. We
also thank him for valuable comments and discussions on draft versions of the
book, and for his general moral support.
We gratefully acknowledge the reviewers of Prentice Hall for their insightful
critique and supportive attitude, and Brian Henderson-Sellers for taking the time
to read a full draft and provide helpful comments. We thank Hans Marmolin for
sharing his views on user-centered design and for letting us present his reference
model in chapter 6.
We thank the members of the European consortium “Business Class”, derived
from the ESPRIT II Research and Development Program, which partly
sponsored early work on BON through the development of a Design Workbench
under the project leadership of Jean-Pierre Sarkis.
PREFACE xvii
We would also like to thank the staff at Enea Object Technology, many of
whom have served as guinea pigs when new ideas were tried out. Special thanks
go to Per Grape, who followed the text closely as it developed, read a number of
successive book drafts, and contributed several improvements to the overall
method and notation. Nils Undén, Björn Strihagen, and Michael Öberg read full
drafts and helped weed out early mistakes. Magnus Lövkvist raised several
issues during the application of BON in a commercial project, which lead to
improvements of the text, and Roland Persson provided interesting views from
his experience with Smalltalk applications. Daniel Rodríguez, Björn Strihagen,
Lennart Gustafsson, Jan Erik Ekelöf, Niklas Odenteg, Mike Henry, and Michael
Öberg used BON in several contexts and provided valuable feedback. We thank
them all for their contributions.
We are grateful to Anders Johansson from Cap Programator for helpful
comments on successive drafts, and for his strong support of the BON approach.
Thanks also to Roy Clarke from LM Ericsson Data and Keith Gunn from SHL
Systemhouse for their detailed comments on the English language and for
detecting errors in some of the examples through careful reading. Special thanks
to Michael Öberg and Juha Juslin, present and former managers of Enea Object
Technology, for their positive attitude regarding the production of this book.
The initial impulse on object-oriented analysis and design leading to the basic
ideas that later became BON was given by David J. Hopkins. The BON
acronym was first coined by Christine Mingins, and later reinterpreted as
“Business Object Notation”. In all, the BON method and notation has been
influenced and recast by more than four years of continuous industrial practice
and experience.
Finally, we express our gratitude to all friends and family members for bearing
with us during a full year of almost total anti-social behavior.
Authors’ addresses
1.1 INTRODUCTION
What is the potential of the object-oriented paradigm? How much improvement
of the software development process can we reasonably expect from using this
technology, which 25 years after its initial invention finally seems to be
conquering the software industry?
Fred Brooks, in his well-known article “No Silver Bullet: Essence and
Accidents in Software Engineering” [Brooks 1987], divides the difficulties of
building software into essence and accidents. The essence of a piece of software
is a construct of interlocking concepts: data sets, relationships among data items,
algorithms, and function invocations. This construct is the general architecture
of the software—that part of its logical structure which is independent of any
particular machine representation, but still detailed enough to allow
unambiguous translation to executable code. The accidents, by contrast, are
everything else—all the gory details and contortions necessary for representing
the essence in a given computing environment.
Brooks believes the hard part of building software is the specification, design,
and testing of the essential conceptual constructs, as opposed to representing
them and testing the fidelity of the representations (the accidental part). If this is
true, he concludes, building software will always be hard. Languages and tools,
no matter how powerful, can only take us that far when the real problem is to
decide what exactly we want to express.
At first sight, Brook’s conclusion may seem to invalidate all claims that
object-oriented abstraction has the potential to increase software productivity by
a significant factor. In fact, if object-oriented techniques are mainly taught and
used to build new systems from scratch, as often seems to be the case in industry
today, only marginal productivity improvements can probably be expected. If,
on the other hand, the emphasis is shifted from individual systems to the
3
4 OBJECT-ORIENTED SOFTWARE DEVELOPMENT
Initial difficulties
There has been significant effort invested over the past two decades to build and
use repositories of software components for industrial systems development.
Although certain application areas have seen some successes, achieving a high
degree of reuse in the general case has turned out to be much more difficult in
practice than first expected. Much of the failure has been attributed to
organizational shortcomings, such as lack of clear responsibility roles (reuse
managers), no consistent management policy, lack of automated tools support,
and conflicts with short-term project budgets. Other problems are commercial in
nature, such as how to protect reusable designs enough to make the effort
invested worthwhile for the originators. These problems do not go away just
INTRODUCTION 5
In some important areas, the same is true when moving from what can be
considered a traditional language today (such as Pascal or C above) to a good
object-oriented environment. The ability to use off-the-shelf components
representing the basic data structures so fundamental for almost any computing
algorithm (lists, hash tables, queues, stacks), without the need to know anything
about their implementation, is a direct parallel. Another such area is graphical
interfaces. But object-oriented abstraction means much more, since it can also
be used to create new concepts in almost every conceivable area. This means its
greatest potential (in the long run) lies not in representing the concepts with
which we are already familiar, but rather in serving as a vehicle for inventing
new ones.
This is the main reason why object-oriented technology is a technology of
investment more than of short-term profit (even if the latter is by no means
precluded). The really big payoffs will come from reuse at more domain-
specific levels. It is possible to capture whole application types in so-called
frameworks, and only tailor the small portions that need to be different from one
situation to another. Successful frameworks are hardly ever conceived as such
from the beginning. Rather they evolve by gradual adaptation of a group of
components solving a particular problem into also solving other, similar
problems that occur in practice. The usefulness of the resulting structures is thus
empirically proven, which guarantees low cost/benefit ratios.
So we must not despair if things appear to go slowly—after all, we are
reaching for the stars. The future potential is enormous, and even though
extensive training and organizational support is necessary and not free, we need
not go very far down the road to reuse before our investment starts to show
returns. And from there, things will only get better.
In this book, we will present a view of object-oriented analysis and design
derived from the basic premise that extensive software reuse is indeed essential,
and that it can be attained in practice provided we take advantage of the object-
oriented concepts in a way that is compatible with this goal. This view
emphasizes certain aspects of object-oriented technology which we think have
not been sufficiently addressed.
What exactly, then, are the object-oriented qualities that have the capacity to
turn software reuse into standard practice and finally give the term software
engineering its intended meaning? In addition to the extreme flexibility provided
by the class concept—allowing us to build open components that can be
combined and tailored through inheritance—three crucial aspects of object-
orientation already mentioned in the preface, seamlessness, reversibility, and
software contracting, deserve much more attention than they have had so far in
the literature on analysis and design. We will take a look at them in order.
SEAMLESSNESS 7
1.2 SEAMLESSNESS
The object-oriented approach is the only method known to date that has the
potential to turn analysis, design, and implementation of general software
systems into a truly seamless process. A smooth transition from user
requirements over analysis and design into running systems has been the goal of
software engineering for over 20 years, but traditional methods (although often
claiming to have the solution) have generally failed in practice. This is not
surprising, since the designers of concepts and notations for such methods are
forced to choose between Scylla and Charybdis. Either you provide an easy
translation to some traditional programming language, which forces the notation
to become just another procedural language (often introducing more complexity
than it solves), or you invent a completely different high-level notation and keep
the barrier between specification and code.
What makes object-orientation so attractive is that the same abstraction
mechanism (the class) can be used in all development phases. The basic
concepts needed to model objects representing such external notions as hospitals,
airplanes, and wide area networks are not essentially different from what is
needed for objects representing quadruple precision floating point numbers,
street addresses, or process dispatchers. The semantic interpretation of the
abstractions encapsulated by the classes may vary, but the general problem
remains the same: to specify class consistency, relations with other classes, and
behavior through applicable operations.
Being able to keep the same paradigm from initial feasibility study all the way
through production and maintenance of a working system brings enormous
advantages. Communication between project members with different roles is
greatly improved when the basic concepts are the same for everybody.
Education is facilitated and the artificial barriers between specifiers and
implementors vanish, making room for a holistic view of the system life cycle.
Seamlessness also facilitates requirements traceability. Since the classes
introduced in the analysis phase will still be present in the final system, tracing
the propagation of initial requirements through design and implementation
becomes much easier.
1.3 REVERSIBILITY
True seamlessness means more than just easy transition from specification to
implementation. Far too many object-oriented methods rely on the unspoken
assumption that the analysis and design notation will only be used in the early
development phases, and then translated once into program code—object
oriented or not. But at some point (in fact, very soon) the initial system will be
8 OBJECT-ORIENTED SOFTWARE DEVELOPMENT
modified to meet new requirements. Ideally, this would mean changing first the
topmost descriptions, and then successively propagating all changes downwards
until the code is reached. However, this is not the way it works in practice for
most systems.
Since high-level specification can only represent a crude sketch of a system,
lots of details and problems ignored at that point will have to be taken care of
before the specifications can be made executable. This means that a whole new
world of abstractions in terms of implementation language concepts will be
created, and the main interest and creative effort will gradually shift to this
environment. Successive refinements and corrections will tend to be applied
directly to the program code, since only there do we have enough expressive
power to resolve all obscurities and detailed decisions that could not be
addressed by the specifications. And some of these details will nearly always
turn out to have a significant impact on the system structure. (If the program
code could be automatically generated from the specifications, the latter would
simply become our new programming language and we would not need to talk
about the lower levels at all.)
However, if abstract system description is to keep its value beyond the first
translation into program code, changes to the code must be reflected back into
the specifications at regular intervals. Here is where all traditional methods
break down. If the conceptual primitives used by the specification and
implementation languages, respectively, cannot be directly mapped to each other
(which is always the case in non-object-oriented approaches) this will lead to a
creeping divergence between specification and implementation. It simply
becomes too expensive to keep the two worlds consistent as the system evolves,
since this would mean repeated non-trivial translations between more or less
incompatible conceptual structures.
In fact, even if you try hard to keep all specifications up to date, there is no
way of knowing if they really are (because of the conceptual mismatch) so
people will usually not trust them anyway. After all, only the executable
specifications, that is the program code, ever get to talk to the hardware which
carries out the system actions. It is the complete program code that decides
whether the airplane will take off and land safely, not the blueprints drawn by the
analyst / designer. A correct system can run without problems even if its
specification is wrong, but not the reverse. Therefore, when we need to choose
in practice which description to favor, the choice is easy.
The value of the specifications is therefore directly related to the ease by
which they can be seamlessly translated to and from program code. Those
claiming that only the very high-level requirements and analysis models matter,
without giving any hint as to how the mapping to and from the executable code
can be done, do not seem to have fully understood what it means to manage the
REVERSIBILITY 9
fail, the whole building may fall apart. It is therefore even more important than
before to find ways to guarantee software correctness.
Fortunately, in recent years a very promising method has been proposed to
bring elements from the research fields of abstract data types and formal
specification into standard use in software engineering. This is the theory of
software contracting [Meyer 1992c]. The idea is to use assertions to define the
semantics of each class. The prerequisites and resulting behavior of each
operation are specified through pre- and postconditions, and the overall class
consistency through the class invariant. These semantic specifications then
form the basis for a contract between each class, the supplier, and all classes
using its operations, the clients. A software system is viewed as a network of
cooperating clients and suppliers whose exchange of requests and services are
precisely defined through decentralized contracts.
Based on the contracts, a consistent error handling mechanism is possible. If
the assertions are monitored at run-time, contract violations can be made to cause
system exceptions. Decentralized handlers may then be defined and
implemented as part of a general exception management facility to take care of
error recovery.
Software contracting represents a significant step towards the routine
production of correct software and should be included in any object-oriented
analysis and design method aimed at building reliable, high-quality professional
products.
2 The BON approach
2.1 INTRODUCTION
The method described in this book is called BON, which stands for “Business
Object Notation”. It presents a set of concepts for modeling object-oriented
software, a supporting notation in two versions—one graphical and one textual—
and a set of rules and guidelines to be used in producing the models. BON
focuses on the fundamental elements of analysis and design, and the method is
meant to be integrated with and adapted to the various development frameworks
and standards that may apply in different organizations.
BON supports general software development with no special application types
in mind, and is particularly aimed at products with high demands on quality and
reliability. The concepts and notations are designed to encourage a reusability
approach by emphasizing the points raised in the previous chapter: seamlessness,
reversibility, and software contracting. Contrary to the somewhat resigned
attitude found also in many object-oriented camps about the attainability of
massive reuse, we claim that this is indeed the major goal of the technique.
BON does not introduce any fundamentally new concepts; the basic object-
oriented ideas combined with elements from software specification are sufficient
as primitives. Rather it is the detailed definition and arrangement of the concepts
expressed by a scalable notation that can make a qualitative difference. (To a
certain extent, BON is defined by what it does not include, since seamlessness
and simplicity are the guiding stars.)
The reader may of course wonder whether this goal could not have been
achieved without introducing a new notation when so many have already been
published. Could we not just adapt one of the more widely used existing
notations to fulfill our purpose? Unfortunately not. Although the concepts used
in many proposed methods may seem to be more or less the same (classes,
operations, relations), there are subtle differences below the surface that prevent
a one-to-one mapping between them. Since a notation is just a way of presenting
the underlying concepts in a comprehensive and readable form, reuse does not
work in this case.
11
12 THE BON APPROACH
The field of object-oriented analysis and design is still young and immature,
and it is only natural that many competing approaches and accompanying
notations will continue to emerge until it is time for a general shake-out. Even
though this may create some confusion for potential users, it is really in their best
interest. Standardizing too early is extremely harmful, since it narrows the
modeling perspective and stands in the way of real understanding. (We are
pleased to see that this view is shared by many well-known specialists in the
field through a recent open letter “Premature Methods Standardization
Considered Harmful” [Mellor 1993].)
model, as with a pure object-oriented model. In the latter case, we must choose
which concepts to model as classes and which ones should become operations on
the classes. With ER modeling, we must instead choose which concepts to
represent as entities, which ones will become attributes of the entities, and which
ones will become associations between them. This is by no means easier or less
susceptible to change than choosing classes and operations.
For example, an attribute in ER modeling is viewed as a “property” of an
entity, and is represented by a value. But what is a property? Consider the entity
EMPLOYEE and the concept of being the most popular person in a service
department. Clearly, being most popular is a personal property, but modeling it
as an attribute of EMPLOYEE may be quite wrong from the system’s point of
view. The employee abstraction may not know about its condition, and the only
way this knowledge will manifest itself may instead be as a combination of
attributes of other entities, perhaps STATISTICS and CUSTOMER_POLL.
So we have a problem here: either an attribute is thought of as corresponding
directly to a data value stored in the entity, in which case it is too low level, or
else it is just a vague “property”, which is too high level, since it does not tell us
enough about the system. The object-oriented middle way is a class operation
returning a value, which may be of any type. This avoids premature decisions
about where various values will be stored, but still tells enough about the system
behavior to allow for seamless transition into implementation.
Another trouble spot is what level of “normalization” to choose for the
attributes and relations between entities. A binary association between two
entities A and B is generally not supposed to tell anything about how A and B
are connected (other than through semantic labels, such as “works for” and the
reverse role “employs”). By this reasoning, the transitive law must also apply: if
B is in turn associated to C through the association “has child”, then A is
associated to C through “works for parent of”, and C to A through “is child to
employer of” (see figure 2.1). Since ER models are usually connected graphs,
applying the law recursively yields a diagram where every entity has a binary
association to every other entity.
works for
A B
employs
is child to employer of
has parent
C
Therefore, only the relations considered most important are included in the
graph, while the rest remain implicit. Some authors recommend separating an
orthogonal base of independent attributes and relations, and mark the others as
derived if they are shown at all. However, it is far from evident which ones to
choose as the orthogonal base, and it is also not clear what “derived” means.
For example, consider the entities depicted in figure 2.2. We may pick the
two associations between MOTHER−SON and MOTHER−DAUGHTER as the
orthogonal base. The brother−sister association between SON−DAUGHTER
then becomes derived, since for any pair of SON and DAUGHTER we can infer
whether they are siblings or not. But we could also have chosen any other two as
the orthogonal base (assuming brother−sister means full siblings, sharing both
parents).
MOTHER
has son has daughter
has sister
SON DAUGHTER
has brother
To achieve some locality, large diagrams are often split up into smaller
overlapping parts, where each part contains some group of entities together with
a subset of mutual relations. This is made possible by the more or less arbitrary
omission of associations. The technique resembles the splitting of program
flowcharts in older days, but instead of leaving lots of dangling arrows with
references to other diagrams, the borderline relations are simply suppressed.
However, this does not change the inherent flatness of the structure, and rather
than the “zooming” capability so important for understanding a large system, we
are stuck with a form of “panning”.
The emphasis on associations as a modeling concept separated from object
behavior favors a global system view. It breaks encapsulation and concentrates
more on short-term detail than on local concepts that may have the potential to
survive longer. ER modeling as part of an analysis and design approach will not
help us find classes which represent interesting concepts with the potential of
being used in other contexts, except solving part of the current problem. The
seamlessness and reversibility inherent in object-oriented development can
therefore not be fully exploited, which in turn works against reuse. Furthermore,
we do not need this type of separate association, since the object-oriented
primitives can be used directly to model any concepts we want.
For these reasons, BON has been designed to follow a different track. Rather
than trying to include concepts from traditional data modeling or the so-called
structured techniques with all their accompanying drawbacks, a more fruitful
alliance is sought: the combination of object-oriented flexibility with the clarity
and expressive power of strong typing and formal contracts between classes.
Seamlessness
BON regards the seamless approach as the only possible road to extensive future
reuse. Formalisms from other fields, which are often adapted and used as part of
proposed object-oriented analysis and design methods, such as state transition
diagrams, process diagrams, Petri nets, entity−relationship diagrams, data flow
charts, etc., are therefore not addressed in BON. In case one should want to use
some of them as extra support in some projects or application domains, there are
enough existing notations to select from. In particular, we recommend the
statecharts of David Harel as complementary notation for state transition
diagrams, which can be very helpful for some applications [Harel 1988].
Reversibility
To promote reuse and achieve true seamlessness, the core elements of a notation
for analysis and design should represent concepts that are directly mappable not
only to, but also from, an executable object-oriented language.
Besides making it possible to maintain long-term consistency between
specification and implementation, reversibility is also important for the reuse of
analysis and design elements. We cannot expect the current set of proposed
18 THE BON APPROACH
Scalability
The system examples found in textbooks on analysis and design are nearly
always small, which is natural since important points need to be illustrated
without being obscured by too much irrelevant detail. However, we must make
sure that the notation will scale up, and still be useful for large systems. A
diagram for a toy example might look nice and clean using almost any notation,
but facing real-life systems is quite another story.
The first thing to note is that whenever system size reaches more than 20−30
classes, we need something more than the class concept to describe its structure:
a facility to group classes into higher-level units. We will use the term clustering
for such a facility, and a group of classes chosen according to some criterion will
be called a cluster. The reason clusters are normally not included among the
basic concepts of object-oriented languages is that classes are reusable
abstractions that may be grouped differently at different times and in different
contexts. The cluster therefore represents a much looser structuring than the
class, and the exact configuration of classes is more flexibly handled by system
descriptions outside the programming language proper.
In fact, during implementation we usually need at least two ways of clustering
the classes in a system. First, we need to tell the compiler environment where to
look for classes that are being referenced by other classes. This is often done
through specification of a number of class directories, and a search order.
Different class versions can then be substituted by simple modification of the
search list. Second, we need a different clustering to be used in analysis and
design diagrams (usually with more layers for the high-level classes) whose
CHARACTERISTICS OF THE NOTATION 19
managers can now watch the two act as one organic unit turning in concert to
meet the changing requirements of a competitive market.
The specification language of BON uses first-order predicate logic to combine
state functions. This is not enough to fully specify a system, but it takes us a
significant step forward. The recursive contracting model represents a powerful
view of software development that can help produce systems of much greater
clarity and correctness.
Simplicity
Perhaps the most important of all general principles for conceptual models, as
well as for notations, is simplicity. The deep results of the natural sciences seem
to indicate that nature is inherently simple—that complexity is only introduced
by our lack of understanding. The essence is well captured by the French writer
and aviator Antoine de Saint-Exupéry:
It seems that the sole purpose of the work of engineers, designers, and
calculators in drawing offices and research institutes is to polish and
smooth out, lighten this seam, balance that wing until it is no longer
noticed, until it is no longer a wing attached to a fuselage, but a form
fully unfolded, finally freed from the ore, a sort of mysteriously joined
whole, and of the same quality as that of a poem. It seems that
perfection is reached, not when there is nothing more to add, but when
there is no longer anything to remove. [Terre des hommes, 1937]
Space economy
The abstract concepts underlying the elements of a graphical notation are
certainly much more important than the particular symbols used. Discussing
details of geometric shapes becomes meaningless unless you know exactly what
you want to illustrate. However, this does not mean that the notation is
unimportant. On the contrary, if it were, we could just forget about fancy
graphics requiring special equipment and software and use only plain text. The
reason we still insist on a graphical presentation is the possibility of
communicating views of the underlying model much faster and more accurately
to a human user.
A graphical notation is a language, and like any language it can give rise to
endless discussions about individual elements—should we use single or double
arrows, ellipses or rectangles, dashed or continuous borderlines?—whose merits
are very much related to personal taste, cultural context, and plain habit. (Again,
this does not mean that such elements are unimportant or basically equivalent,
only that it is difficult to achieve consensus about them.) However, there is one
aspect of any notation designed to give a global overview of a potentially large
and complex structure which is important regardless of the details, and that is
economy of space.
The amount of information that can be conveyed by an overview of some part
of a system—a cluster, a group of clusters, a group of related classes—is very
much dependent on what can be made to fit on one page (where a page is a
terminal screen, a paper sheet, or whatever can be inspected in one glance).
Breaking up an integral context into several pieces that must be viewed
separately is extremely detrimental to the global picture. Since systems often
require that quite a few classes be shown simultaneously for the user to get
comprehensive views of the system structure and the relations between its parts,
it becomes very important to avoid wasting space.
The BON notation pays attention to this problem by providing compressed
forms for all space-consuming graphical layouts. For example, it is too
restrictive (as in many other notations) to have a full class interface with
operations and attributes as the only way to show a class. In BON, the
compressed form of a class is simply its name enclosed in an ellipse (possibly
annotated by small graphical markers). Similarly, BON provides the iconization
of clusters and compression of relationships between classes belonging to
different clusters into relationships between clusters.
It is often possible to pack a considerable amount of information in one high-
level view of a system (or part if it), and still keep the view on one page. The
key is interactive tailoring by successive compression and expansion of various
parts of a diagram until the user’s intent is optimally conveyed.
24 THE BON APPROACH
execution time; how they invoke operations on each other (passing messages in
Smalltalk terminology) and how the information content of the system changes,
as reflected by the values of the class attributes (state variables) in the system.
These two types of description are very different, and confusion can easily
arise unless they are kept apart. An object-oriented system is best viewed as a
structured collection of classes, each being a (possibly partial) implementation of
an abstract data type. The classes constitute the blueprints specifying the
behavior of each object (class instance) created during a system session. At
system execution time, on the other hand, only communicating objects will exist,
while the classes are left on the engineer’s desk. Each object will behave as
prescribed by its class (serving as its genetic code), but just like a biological
creature it has no access to what is actually governing its pattern of behavior.
The analysis and design of an object-oriented system using the BON method
will result in static and dynamic descriptions of the system being developed.
The static descriptions form the static model of the system. This model contains
formal descriptions of class interfaces, their grouping into clusters as well as
client and inheritance relations between them, showing the system structure. The
dynamic descriptions, on the other hand, make up the system’s dynamic model.
This model specifies system events, what object types are responsible for the
creation of other objects, and system execution scenarios representing selected
types of system usage with diagrams showing object message passing.
Part II (chapters 3−5) will describe these views in detail, the graphical notation
used, as well as the underlying concepts. Part III (chapters 6−8) will then be
devoted to the BON method, containing rules and guidelines to be used in
producing the models.
26 THE BON APPROACH
Part II
The model
28 PART II
3 The static model—classes
and clusters
3.1 INTRODUCTION
The static model shows the classes making up the system, their interfaces, how
they are related to each other, and how they are grouped in clusters. It
concentrates on the what part and downplays the how. It also fits well when
object-oriented formal specification techniques are used in the early development
stages (for an overview, see [Lano 1994]).
There are two parts to the static model. The first part is a collection of very
high-level untyped modeling charts, which can be used early in the analysis
process to enhance communication with domain experts and end-users, and as
partial documentation aimed at non-technical people. The charts work much like
a set of structured memos to help sort out the initial disorder and overwhelming
amount of requirement details (often contradictory) so common in early
modeling. They were inspired by the index cards used in the CRC method at
Tektronix [Beck 1989].
The second part is a structured description containing fully typed class
interfaces and formal specification of software contracts. This is the main part of
the static model in BON, and its notation has been developed with graphical
manipulation tools in mind. Classes are grouped into clusters, and clusters may
in turn contain both classes and other clusters.
There are two variants of the BON notation: graphical BON and textual BON.
The graphical form is intended for use with automatic tool support as well as for
sketches on paper and whiteboards. It contains a mixture of drawing elements
and text elements, but the text elements are considered graphical as well, since
their location in a two-dimensional figure may be used to convey information.
The textual form is intended for communicating BON descriptions between
various automatic processing tools and for maintaining evolving architectures by
simple file editing in environments that lack dedicated BON case tools. It also
29
30 THE STATIC MODEL—CLASSES AND CLUSTERS
actually pass the cards around in order to fill in the information needed.
The modeling charts can be used in a similar way if they are printed in fixed
format as templates on paper and then filled in manually during modeling
sessions. The analyst can later transfer the information to a case tool, which will
store it as complementary documentation. The case tool may also translate the
information in the class charts into a form that can be used as the beginning of
the more formal class interface specification.
System charts
The system chart (exactly one per system) contains a brief description of each
top-level cluster in the system. In BON, a system consists of one or more
clusters, each of which contains a number of classes and/or subclusters. By
convention, BON does not allow classes at the topmost level, so each class
belongs to exactly one (immediately) enclosing cluster. An example of a system
chart for a car rental system is shown in figure 3.1.
The header of a modeling chart is separated from its body by a double line
with the top two rows in standard format. The first row has the chart type to the
left (SYSTEM in this case) followed by the name of the system/cluster / class
described and a chart sequence identification. Sequencing is needed, since all
PURPOSE INDEXING
System keeping track of vehicles and rental author: Jean-Marc Nerson
agreements in a car rental company. keywords: vehicle, rental
Cluster Description
the entries might not fit on a single chart. The second row has a comment clause
to the left describing the purpose of the chart, and an indexing clause to the right.
The indexing clause contains a number of index entries, and each index entry
consists of a keyword with a list of words attached. The number of entries and
what keywords to use is decided per project. The purpose is to record interesting
properties of systems, classes, and clusters, and to facilitate browsing.
Note that the indexing clause in figure 3.1 has two keywords: author and
keywords. The name of the second keyword suggests, of course, that by the
conventions used for recording indexing information in the organization where
this car rental system is developed, vehicle and rental will be considered
keywords. However, this last interpretation occurs inside the target system and
has nothing to do with the general syntactic keyword construct of BON charts.
From BON’s perspective vehicle and rental are just words attached to the
keyword keywords.
The above illustrates an important point in all types of abstract modeling—the
risk of confusing language with metalanguage. The distinction may be obvious
in this example, but there are much more subtle cases where our cultural
background makes it all too easy to automatically assign meaning to words and
symbols also in contexts where we are not supposed to.
Cluster charts
A cluster chart contains a brief description of each class and subcluster in the
cluster. Subcluster names are enclosed in parentheses to separate them from
class names. The recommended procedure is to list all classes first, and then the
subclusters, if any. This is because subclusters often group local services that are
used by the topmost classes in a cluster. A subcluster may, for example, contain
all specialized descendant classes of a given class.
Clusters may be nested to any depth. Two cluster charts are shown in
figure 3.2, where the first cluster contains a subcluster described by the second
chart. Cluster chart headers are similar to system chart headers, but the name
now refers to the cluster instead. The indexing clause contains an entry with
keyword cluster, listing the nearest enclosing cluster of the class.
Class charts
The class charts model individual classes. Classes are viewed as black boxes,
and the information in the class charts is the result of answering the following
questions:
• What information can other classes ask from this class? This translates
into queries applicable to the class.
BON MODELING CHARTS 33
PURPOSE INDEXING
Handles all major events occurring during author: Kim Waldén, Jean-Marc Nerson
the organization and completion of a keywords: organization, staff
conference.
PURPOSE INDEXING
Groups all general and special types of cluster: ORGANIZATION
committees. author: Kim Waldén, Jean-Marc Nerson
keywords: committee, scientific board,
steering board
• What services can other classes ask this class to provide? This translates
to commands applicable to the class.
• What rules must be obeyed by the class and its clients? This translates
into constraints on the class.
In this book, when we talk about something (like operations or constraints
above) being applicable to a class, we really mean applicable to the objects
whose behavior is described by the class. Since classes in BON are strictly
viewed as description, not as objects, there should be no risk of confusion.
An example of two class charts is given in figure 3.3. The class chart header
is similar to those of the system and cluster charts. The comment entry
(explicitly labeled “type of object”) contains a short description of the purpose of
34 THE STATIC MODEL—CLASSES AND CLUSTERS
the class. Keywords for version control have been added to the indexing clause,
since classes represent the evolving basic components of a system (keeping track
of changes to clusters is usually not very interesting). After the chart header a
number of dynamic entries follow, specified only when non-empty:
• Inherits from
– lists classes that are direct ancestors to this class.
• Queries
– lists applicable queries (value return; may not change system state).
• Commands
– lists applicable commands (no value return; may change system state).
BON MODELING CHARTS 35
• Constraints
– lists consistency requirement of the class and its operations as well as
general business rules and other information that may affect the design
and implementation of the class.
The constraints may later be translated into formal assertions on the class (pre-
and postconditions and class invariants), but also serve as a kind of formatted
memo for the class. Some constraints at the early analysis level may record
information that will never become formal assertions, but rather serve as a guide
for future design decisions (see the Conference case study for some examples).
This is the reason we have chosen the name constraints for this field in the BON
class charts, rather than the more precise assertions.
This completes the description of the static untyped modeling charts in BON,
and we may proceed to the notation used for more exact specification. But
before we do, we will say a few words to clarify how the operations of a class
relate to the system state.
Graphical representation
The graphical form of a class interface with all sections expanded is shown in
figure 3.4. The full interface may look a bit crowded, but in practice only a few
sections will be displayed at a time (we are assuming automated case tool
support here). The indexing section, for example, is usually hidden unless
explicitly requested. Note also that the restricted sections of a class interface (as
explained below) only come in during detailed design; the early phases should
always concentrate on public features.
We will now look at each interface section in turn, and show its specification
in both textual and graphical BON.
CLASS HEADER 37
CLASS_NAME
Indexing information
Inherits: PARENT
CLASSES
Public features
A, B, C
Features only visible
to classes A, B, C
Invariant
Class invariant
●
NAME persistent class NAME Class instances are potentially persistent.
NAME
class NAME [G, H] Class is parameterized.
[G, H]
▲
Class is interfaced with the outside world:
NAME interfaced class NAME some class operation encapsulates external
communication (function calls, data, etc.).
Feature names
Within each feature clause, the feature names are listed with optional markers
showing their implementation status, as illustrated by figure 3.7.
FEATURE NAMES
Graphical form Textual form Explanation
Feature signatures
Class features are fully typed in BON. This means that the signature (number
and type of possible arguments and return value) is specified for each feature.
Figure 3.8 shows the symbols used.
Feature renaming
After the feature name with its possible return type declaration, there may follow
a rename clause which makes it possible to specify occasional feature renamings
that may occur when a class inherits from another class. The clause consists of a
pair of curly braces enclosing the name of the class from which the renamed
feature was inherited (not always obvious with multiple inheritance) and the old
feature name separated by a dot. The rename clause looks the same in both
graphical and textual form. An example is shown below, where the feature
co_pilot is inherited from class VEHICLE under the name co_driver and then
renamed.
CLASS FEATURES 41
Assertions
Finally, after the possible arguments, an optional precondition and an optional
postcondition follow in turn. The notation used for assertions is shown in
figure 3.9.
ASSERTIONS
Graphical form Textual form
The precondition states a predicate that must be true when the feature is called
by a client. It is the client’s responsibility to ensure that the precondition is
indeed fulfilled before calling a supplier.
The postcondition states a predicate that must be true when the feature has
been executed and the supplier object returns control to the client. Given that the
precondition is true on feature entry, it is the supplier’s responsibility to ensure
that the postcondition is true before returning control to the client.
The laws of software contracting [Meyer 1992c] restrict the semantics of
descendant classes so as not to violate the abstraction carefully crafted by the
42 THE STATIC MODEL—CLASSES AND CLUSTERS
Example
We will use the two classes described by the class charts in figure 3.3 as an
example, and give the corresponding formal specifications in both textual and
graphical form. The textual description is shown in figure 3.10 and figure 3.11,
and the graphical equivalent in figure 3.12.
The deferred class CITIZEN models a citizen in a country. The first three
features are queries returning the name, sex, and age of the current citizen object,
each of type VALUE, while the fourth feature returns a possible spouse of type
CITIZEN. The next features are also queries, children and parents, both
returning SET [CITIZEN] since there can be more than one of each attached
relative.
1
Some object-oriented notations and languages have instead adopted the contravariant rule, stat-
ing that signatures may only be redefined into ancestor types. This can lead to a simpler mathe-
matical model of the type system, but is in our experience much too restrictive for practical use in
large developments.
CLASS FEATURES 43
Then a query follows whose BOOLEAN result tells whether the current citizen
is single or not. The semantics of the feature is specified through a
postcondition. The condition states that the return value of single will be true if
and only if spouse returns Void (no spouse object attached to current citizen).
Result is a predefined variable carrying the return value of a query. The symbols
↔ and ∅ stand for equivalence and void reference respectively (see figure 3.13).
The next public feature is marry, a deferred command (shown by an asterisk
in figure 3.12) that returns no value, but instead alters the object state. It requires
44 THE STATIC MODEL—CLASSES AND CLUSTERS
CITIZEN * NOBLEPERSON +
spouse: CITIZEN
− − Husband or wife assets: NUMERIC
− − The bare necessities of life
children, parents: SET [CITIZEN]
− − Close relatives, if any butler: CITIZEN
− − Irons the morning paper
single: BOOLEAN
− − Is this citizen single? spouse++ : NOBLEPERSON
−− Lord or Lady
! Result ↔ spouse = ∅ marry+
marry * − − Celebrate with style.
Celebrate the wedding.
−− – fiancee: NOBLEPERSON
– sweetheart: CITIZEN
! butler ≠ ∅ ;
? sweetheart ≠ ∅ and assets ≤ old assets + fiancee.assets
can_marry (sweetheart) − $50 ,000
! spouse = sweetheart
can_marry: BOOLEAN
− − No legal hindrance?
– other: CITIZEN
? other ≠ ∅
! Result → (single and other.single
and other ∉ children
and other ∉ parents
and sex ≠ other.sex)
divorce
−− Admit mistake.
? ¬ single
! single and (old spouse).single
Invariant
single or spouse.spouse = @;
parents.count = 2;
∀ c ∈ children • (∃ p ∈ c.parents • p = @)
of CITIZEN. (In figure 3.12, this may also be seen from the single arrow which,
as we shall see in the next chapter, represents the inheritance relation.)
The first two features of NOBLEPERSON represent necessary extensions: an
assets feature of type NUMERIC (absolutely essential, considering the ridiculous
prices charged for good hunting grounds these days), and the obligatory
46 THE STATIC MODEL—CLASSES AND CLUSTERS
ASSERTION ELEMENTS
Graphical BON Textual BON Explanation
= = Equal
≠ /= Not equal
< < Less than
≤ <= Less than or equal
> > Greater than
≥ >= Greater than or equal
→ −> Implies (semi-strict)
↔ <−> Equivalent to
¬ not Not
and and And (semi-strict)
or or Or (semi-strict)
xor xor Exclusive or
manservant. The third feature redefines the spouse query so it will now return
NOBLEPERSON, thus satisfying both tradition and the covariant rule. Finally,
the marry command is defined to reflect what is expected from a high-class
wedding. The signature is again changed, and the postcondition extended to
ensure that noble couples who link their destinies will not lack domestic support,
and that each party will have access to the accumulated fortune minus the
amount that must be spent to ensure a wedding with style.
CLASS FEATURES 47
Evaluation order
Logical conjunction (and), disjunction (or), and implication (implies) have so-
called semi-strict interpretation in BON assertions. This means that the
corresponding binary expressions are assumed to be evaluated left to right, so
that if the left operand is true (in the case of or) or false (in the case of and or
implies) the result will be directly inferred without evaluating the right operand.
This makes the precondition of marry above meaningful also when sweetheart
is not attached to any object. With the standard interpretation of the logical
connectives, the precondition would not be fully specified since the expression
can_marry (sweetheart) is not defined for void arguments.
Therefore, some care must be taken when BON assertions are translated to
implementation languages. For example, in Eiffel and then and or else have to
be used, while in C++ the corresponding operators already have semi-strict
semantics. A language-specific case tool could allow individual expressions to
be marked as strict (in case they can be evaluated in any order), to allow for
optimized assertion checking.
simply says a citizen has always exactly two parents (not necessarily alive, but
that does not alter the fact). The SET class is typically a reused library class with
well-known semantics and a feature count returning the current number of
elements.
The third statement is a trifle more complicated. It uses the familiar
quantification symbols from predicate logic, “for all” and “there exists” (see
figure 3.13), to assert that if you are a citizen with children, each one of them
must have you as one of their parents.
The interpretation is as follows. For each child c which is a member of the list
of children of this citizen, the statement inside parentheses holds. This
statement, in turn, says that there is a parent p among the members of the list of
parents to c, such that p is the current object (this citizen).
specified using the familiar colon separator which can hardly be misunderstood,
the reader will quickly learn that the framed symbols signal assertions and not
feature signatures. What is then important in the long run, is that it should not be
possible to confuse the assertion symbols with each other.2
The graphical assertion symbols should be read as follows. Before an
operation is executed it is checked against the software contract:
? cond − − “Does the client fulfill his part of the deal?”
2
This was a problem with older versions of the BON notation, and readers who have seen earlier
examples [Nerson 1991, Nerson 1992b, Nerson 1992a] may note quite a few improvements and
general simplifications of the graphical class interfaces in this book.
3
The main source of inspiration, however, was some correspondence between the French novel-
ist Victor Hugo and his publisher, said to be the shortest in history. Hugo, who was away, wrote
a letter inquiring about how his latest book Les Misérables had been received by the public.
When the publisher opened the envelope, he found a single question mark written across the
page. Since the book had been a great success, the reply was equally economic—a single excla-
mation point.
50 THE STATIC MODEL—CLASSES AND CLUSTERS
State changes
The first group in this table contains two special symbols that can only occur in
postconditions of command features. The delta symbol indicates that execution
of the command may lead to a state change affecting the feature name. This
means that the next time name is invoked, it may return another value than it
would, had it been called just before the current command was executed.
Name is thus assumed to be a function returning a value representing an
interesting state for the object that has the feature. Whether it actually
corresponds to a state variable or not is left to implementation, so the modified
state may very well be indirect through changes to several concealed state
variables.
The old symbol refers to the value of expr just before calling the command
(old captures the whole system state as it was when the call was made). Using
old makes it possible to specify how the values returned by functions may
change as a result of executing a command. Most often old is used to quantify
changes in abstract attributes. For example, count = old count + 1 expresses that
count was increased by one.
Numeric expressions
Objects of numeric type may be combined by the usual numeric operators, which
are in the third table segment. These (as well as the relational and boolean
operators in the following segments) are prefix and infix operators for ease of
expression, but using them is really no different from any query invocation. For
example,
a+5*b
should be thought of as
a.plus (5.times (b))
Adopting this view makes the object-oriented model extremely simple, since
almost everything can be expressed as feature invocation in the end. (The
implications of this are discussed further in the chapter on dynamic modeling.)
Relational expressions
The fourth table segment contains the standard relational operators. The results
of two queries may be combined using the = or ≠ operator to express that the
corresponding objects are, or are not, identical.4 If the return types of the queries
have a common ancestor defining an order relation, the results may also be
combined using the <, ≤, >, ≥ operators.
4
Since objects may have reference type or value type, the precise semantics of the equality and
non-equality operators is allowed to depend on the target language.
52 THE STATIC MODEL—CLASSES AND CLUSTERS
object groups ranging over sets, which is significantly more than is possible with
only propositional logic.
Set operations
The sets used in assertions are usually standard library container classes, such as
SET, SEQUENCE, TABLE, and STACK. We assume they all contain a boolean
query returning whether a given object is an element in the set or not. This
operation and its inverse are defined by the infix symbols ∈ and ∉ (pronounced
“is in” and “is not in”) as seen in figure 3.13. (Although a client is only allowed
to remove the top element from a STACK container, the query elem ∈ my_stack
is still supposed to return true if elem is one of the hidden elements.)
Besides querying objects to obtain references to sets, there is also a way to
construct new sets by direct enumeration of elements enclosed in braces. The
“..” operator may be used to specify intervals for the two basic types INTEGER
and CHARACTER. For example,
i ∈ {2, 5, 8..13}
char ∈ { ’a’.. ’z’}
primary_color ∈ {"red " , "green " , "blue " }
nephew ∈ {huey, dewey, louie}
assert that the object referenced by i is one of the integers 2, 5, 8, 9, 10, 11, 12,
13; that char refers to a lower case character; that primary_color is attached to
one of the string constants "red", "green", or "blue"; and that nephew refers to
one of the objects huey, dewey, or louie.
Quantifiers
Using quantifiers and groups of variables, each ranging over a set of objects, we
may express properties that must hold for the object groups referred to by the
variables. There are two types of quantified statements: universal and
existential.
• Universal quantification asserts that every combination of the quantified
variables satisfying the conditions of a range expression will also satisfy a
given proposition.
• Existential quantification asserts that at least one combination of the
quantified variables satisfying the conditions of a range expression will
also satisfy a given proposition.
The initial quantifier ∀ or ∃ (pronounced “for all” and “there exists”) tells which
type of quantification we are dealing with. A general quantified statement has
54 THE STATIC MODEL—CLASSES AND CLUSTERS
the following abstract syntax (extracted from the grammar in appendix A):
Quantified variables
There are two types of specification elements that can be used in a range
expression: member ranges and type ranges. A type range states that each
variable in a list of formal variables must be of a given type, while a member
range states that the variables must all belong to a given set of objects. Below
are some examples:
∀ v: VEHICLE [Restriction ] Proposition
∀ c ∈ children [Restriction ] Proposition
∃ x, y: REAL [Restriction ] Proposition
The first ranges over all objects of type VEHICLE, the second over all children
in a set, and the third over all pairs of type REAL. The expression children (a
query on the current object) is assumed to return a container type whose
semantics defines the ∈ operator for the corresponding data structure.
Notice that the elements of the set denoted by a range expression are a
combination of one object for each of the variables specified. Thus, if the formal
variables are v1, v2, v3 ranging over the corresponding sets R1, R2, R3, the
proposition will apply to tuples in the cartesian product set R1 × R2 × R3.
Several range specifications may be combined in a range expression separated
by a semicolon, and the two types above may be combined. For example,
∃ c ∈ children; b ∈ baby_sitters [Restriction ] Proposition
∀ b: BOSS; o ∈ clerks [Restriction ] Proposition
talks about the existence of a combination of one child and one baby sitter, and
all combinations of one BOSS object and one object from the set clerks.
Finally, if the range part is omitted for a variable list, this is interpreted as an
abbreviation for type ANY. Thus, the first two and the last two of the following
assertions are equivalent:
THE BON PREDICATE LOGIC 55
∀ x, y [Restriction ] Proposition
∀ x, y: ANY [Restriction ] Proposition
∀ a, r: REAL [Restriction ] Proposition
∀ a; r: REAL [Restriction ] Proposition
∀ a: ANY; r: REAL [Restriction ] Proposition
Propositions
The proposition clause consists of the symbol • (pronounced “it holds”)
followed by a boolean expression. It provides the condition that must be true for
all of the selected elements, or for at least one, depending on the quantifier.
In the invariant of a class representing a table of ELEM objects which are
inserted and retrieved by a key value of type KEY, the following are possible
(equivalent) assertions:
∀ e ∈ @ • (∃ k: KEY • item (k) = e)
∀ e: ELEM • e ∈ @ → (∃ k: KEY • item (k) = e)
They both state that each element in the table must have a key associated with it.
(The @ symbol signifying current object is used here to refer to the set
represented by the container class itself.)
The alert reader will have noted that the ∈ symbol has been used in two
slightly different ways. In the propositional part, ∈ simply means the infix form
of the “is in” query that must be defined for any container type participating in
BON assertions. Since the query returns a boolean result, it may be used like
any other boolean expression to build successively more complex propositions.
However, the notational elements of the primary range selection (just after the
quantifiers ∀ and ∃) are not boolean expressions. Therefore, in this context the
symbol ∈ has a different meaning and is instead pronounced “in” (the
corresponding type range symbol ":" is pronounced “of type”). This simplifies a
large number of standard assertions considerably. Instead of being forced to
write
∀ p: T • p ∈S → P
where the declaration of T is superfluous (since it is already implicit in the type
of p) we may simply write
∀ p ∈S •P
By analogy with the above, we also allow the range symbol ":" to be used as a
boolean operator in the propositional part (then pronounced “is of type”) to
express whether an object is of a given type or not. Thus a: T will return true if
the (dynamic) type of a is T and false if not.
56 THE STATIC MODEL—CLASSES AND CLUSTERS
Range restriction
The optional restriction clause consists of the symbol | (pronounced “such
that”) followed by a boolean expression. It reduces the initial set of object tuples
by a subselection according to a boolean condition on the formal variables.
Strictly, the restriction clause is not necessary, since each assertion
Quantifier Primary_range | C •P
can be rewritten as
Quantifier Primary_range •C→P
However, we still think it is important to add a restriction construct, because it
simplifies many assertions and encourages a more natural way of thinking about
the propositions. Consider the assertions in figure 3.14. All six are logically
equivalent statements, but the syntactic groupings express quite different lines of
thought, which has a profound effect on human readability.
In the context of animals being transported together, the first two assertions
are statements about lions, the next two about hungry lions, and the last two
about lion−zebra combinations. Depending on where the focus of interest lies,
we may prefer one of these views to the others.
THE BON PREDICATE LOGIC 57
∀ a, b ∈ animal_transport •
(a: LION and a.hungry) → (b: ZEBRA → a.eats (b))
∀ a, b ∈ animal_transport | a: LION and a.hungry •
b: ZEBRA → a.eats (b)
∀ a, b ∈ animal_transport •
(a: LION and b: ZEBRA) → (a.hungry → a.eats (b))
∀ a, b ∈ animal_transport | a: LION and b: ZEBRA •
a.hungry → a.eats (b)
In each of the three cases above, the form using a restriction clause is more
readable. There are two main reasons for this. First, it requires less parentheses
and avoids nested implications, which are always hard to understand. Second, as
soon as the restriction clause has been read, the proposition can be interpreted in
the new local context. This permits us to deal with one thing at a time as
opposed to unrestricted assertions, which must be understood as a whole.
want; formal languages with comparable expressive power will be too complex
for routine use in the software industry.
Levels of description
There are three basic levels of static description in BON:
• system level
• cluster level
• class level
The system level shows a set of clusters. The cluster level shows a set of classes
and possibly other clusters. Finally, the class level shows class interfaces with
their operations and contracts. The system and cluster levels may each comprise
several levels of nesting. For example, a large system may first be partitioned
into a number of subsystems (which will be clusters) and each subsystem may
again have subsystems (more clusters). As long as we only show clusters we are
still at the system level. When class headers start to appear we are at the cluster
level, and this continues until we show class interfaces. At that point we have
reached the class level.
Nothing prevents us from mixing the levels of detail in a view by showing,
say, a cluster with only a few class headers expanded into class interfaces. In
that case, the description is said to be at the lowest level contained in the view.
Graphical representation
A class header is represented graphically by an ellipse. The class name is an
alphanumeric string with possible underscores, whose first character is
alphabetic. The name, with possible annotations, is centered inside the ellipse
(upper case, bold italic font recommended).
The class header annotations translate to top annotations and bottom
annotations. Top annotations appear above the class name and bottom
annotations below the name inside the ellipse. The complete set of header
annotations was shown in figure 3.5. Figure 3.15 contains a set of annotated
class headers illustrating various uses and combinations of the class header
annotations (or just header annotations for short).
● ▲
CONTROL_PANEL TRANSACTION MAILER
HASH_TABLE * +
FLYING_OBJECT HELICOPTER
[T, U]
▲ VECTOR *▲
INPUT SESSION
[G]
Compression of classes
A class header is the compressed form of a class interface.
3.16 CLUSTERS
A cluster represents a group of related classes (and possibly other clusters)
according to a selected point of view. Classes may be grouped differently
depending on the particular characteristics one wants to highlight. Possible
criteria are:
• subsystem functionality
• user categories
• application-domain-dependent factors
• reuse versus new development
• hardware or software platforms
CLUSTERS 61
System views
By a system view we mean a partitioning of the classes of a system into a set of
clusters, such that each class belongs to exactly one cluster. This does not mean
we have to use only one type of classification criteria for the clustering; some
clusters may represent subsystems, others general functionality, and still others
just groups of classes with the same ancestor. But for each individual class, one
of the possible groupings must be selected.
There may be several system views defined for a given system, but in practice
only one is used during analysis and design. Since the cluster structure will
evolve gradually as system development progresses, it usually becomes too
complicated to support several views simultaneously. However, if (as should
always be our goal) part of the classes developed in a software project are later
refined and merged with a general class library, their classification will probably
be quite different in that context.
Nested clusters
Besides classes, clusters may also contain other clusters. This makes it possible
to collect clusters which are only used locally, and group them with their client
classes. It also gives a facility for nesting subsystems of a large system to any
desired depth. In fact, very large systems will often have several layers of
clusters representing subsystems before any classes appear.
The cluster nesting is part of the system view. This means that not only
different partitioning of the same set of classes, but also different nesting of the
same set of clusters, will lead to different views. As modeling proceeds, patterns
are often detected that will cause the developers to restructure sets of existing
classes in order to better understand their roles.
Notice that the system (defined by a set of classes and its root class) and the
system view (defined by grouping the classes into possibly nested clusters) are
independent concepts. Changing the clustering does not affect the system, only
how we view it, while changing a class leads to a new system but does not affect
the clustering structure.
62 THE STATIC MODEL—CLASSES AND CLUSTERS
Graphical representation
A cluster is drawn as a box with rounded corners representing the cluster body
with the name in a separate rounded box (the cluster tag). The tag is positioned
just outside the cluster body touching its borderline. Cluster names follow the
class name convention: alphanumeric strings with possible underscores, starting
with an alphabetic character. Underlining the name signifies a reused cluster, in
analogy with the class header notation. The name is centered inside the tag, and
upper case roman font is recommended to make the label differ from class
names. A cluster tag may appear anywhere along the cluster borderline to
facilitate the presentation of complicated diagrams. An example of a data
structure cluster with two other clusters nested inside (one reused and one newly
developed) is shown in figure 3.16.
The line style of clusters must be different from the one chosen for classes.
The recommended practice is to use continuous borderlines for class interfaces
and class headers and dashed borderlines for cluster bodies and cluster tags.
BON was designed with case tool support in mind, and recommendations like
the one above are mainly directed to implementors of software generating BON
graphical diagrams. When used on paper or whiteboard, the fact that it is much
easier to draw continuous lines by hand may take precedence.
DATA_STRUCTURES
SORTING
TOPOLOGICAL_SORT SORT_MERGE
*
GRAPH WEIGHTED_GRAPH
DIRECTED_GRAPH UNDIRECTED_GRAPH
BIPARTITE_GRAPH DENSE_GRAPH
GRAPHS
system and reflect this by nested clustering. However, the potential reusability
of the classes of inner clusters is not affected by such a hierarchy. If we later
find more global use for them, we simply move the corresponding clusters out of
their local clusters. The cluster structure just serves to document how the classes
are used in this system, not how they could be reused in other systems.
Local naming
Clusters may correspond to different conceptual domains, so it is quite natural
that two classes in different clusters could have the same name but model
entirely different concepts.
64 THE STATIC MODEL—CLASSES AND CLUSTERS
Compression of clusters
A cluster is compressed into its tag attached to an empty, iconized body. When a
cluster icon is expanded (or opened), its constituent parts first become visible in
compressed form, thus showing class headers and cluster icons (see figure 3.17).
The inner parts may then be opened recursively, until we reach the class
interfaces.
BEACH_SURVEILLANCE
EQUIPMENT
LIFE_GUARD
WATCHTOWER
This chapter describes the relations between classes and clusters in the static
model. Only two kinds of static relations are needed in object-oriented systems,
inheritance relations and client relations. By combining them in various ways
and letting the resulting network of classes be guided by well-defined software
contracts, almost any type of semantic modeling needed can be achieved.
Moreover, we will see how the system scalability can be further refined by
extending the compression/expansion facilities to also include relations.
Graphical representation
An inheritance relation is represented by a single arrow pointing from the child
to its parent, called an inheritance link. Inheritance links may be broken to avoid
crossing other elements, but the recommended practice for case tools is to only
use horizontal and vertical directions. A set of inheritance links representing
several children of the same class (or several parents of the same class) may be
65
66 STATIC RELATIONS
*
COLD_STORE FREEZER INDEX FLYING_OBJECT
+ +
REFRIGERATOR TRIPLE_INDEX AIRCRAFT ROCKET
*
VEHICLE SPACE_SHUTTLE
+ + +
BICYCLE BOAT CAR
A A PARENTS
B C
B C B C D E
D E D E
CHILDREN CHILDREN F
The leftmost diagram shows a cluster after application of rule 1. We can infer
that the classes B, C, D, and E all inherit either directly or indirectly from class
A, but we cannot strictly tell which inheritance is direct. For example, although
B appears to be a top-level class in the cluster (implying direct inheritance from
A), it need not be. It could be a child of E with the inheritance link hidden
through application of rule 3. However, in practice the developer knows enough
about the system structure to rule out such esoteric possibilities, and then
diagrams containing a large number of inheritance links can often be greatly
simplified without losing information (see 5.17).
The reason rules 1 and 2 only talk about replacement of direct inheritance
links is that we often want to keep local inheritance visible also after applying
one of these compressions, since it conveys additional information. To hide
more, we just continue the compression process by applying rule 3 a number of
68 STATIC RELATIONS
times, as illustrated by the middle diagram in figure 4.2. The rightmost diagram,
at last, shows an application of rule 2.
We do not need to define inheritance between two clusters separately. When
such a relation exists, it can be obtained by repeated application of rules 1 and 2
as shown in figure 4.3. From the initial view (upper left), we may either apply
rule 1 twice to get the upper right diagram, or apply rule 2 three times to get the
lower left diagram.
PARENTS PARENTS
A B A B
C D E C D E
CHILDREN CHILDREN
PARENTS PARENTS
A B A B
C D E C D E
CHILDREN CHILDREN
If we choose the first alternative, applying rule 2 once more yields the final
result (lower right). Conversely, if we choose the second alternative, applying
rule 1 will yield the same result. In practice, a cluster inheriting from a class
occurs often, a class inheriting from a cluster is less common, and a cluster
inheriting from a cluster is rare.
INHERITANCE RELATIONS 69
context to another also within the same system. Therefore, we cannot prescribe
any particular implementation of aggregation relations compared to ordinary
associations. That will depend on the objects involved, the language
environment, as well as general efficiency considerations.
However, we can state one absolute rule for aggregations: a particular object
can be an integral part of at most one other object. For example, an engine can
only be part of one vehicle (at a time) but may be referenced by other parties,
such as the manufacturer, the owner’s service garage, and the vehicle registration
authorities.
All types of client relations may be labeled with the names (in the client class)
of the features giving rise to the relation. These names should mirror the
corresponding role played by the supplier.
Graphical representation
A client relation is represented by a double line extending from the client to the
supplier. We call this line a client link. Client links may be broken to avoid
crossing other elements, but just as for inheritance relations the standard rule is
to only use horizontal and vertical directions. (Again, these are
recommendations for case tool construction; on whiteboard and paper we do not
impose any such restriction.) Association links end with an arrowhead pointing
to the supplier, as illustrated by figure 4.4.
residence location
PERSON ADDRESS CITY
Aggregation links end with an open brace, as in figure 4.5. A client link can
be labeled with one or several names, corresponding to class features in the
client which cause the relation. In the case of multiple labels, the link represents
multiple relations of the same type, one for each name.
The reader may wonder why the particular directions for class relations were
chosen in BON. Well, there are also valid arguments for using the reverse
conventions. For example, inheritance links pointing from parent to child could
indicate feature propagation or extension of functionality, and links from
supplier to client could suggest provision of service. However, signaling
propulsion combustion_chamber
VEHICLE { MOTOR { CYLINDER
dependency is usually more important: a child depends on its parents and needs
to know about them, but not the reverse. Similarly, a client depends on its
suppliers and needs to know about them, but not the reverse. In fact, a major
point in object-oriented development is that classes should not know beforehand
to what extent they will be used as suppliers or parents during their lifetimes.
Bidirectional links
A set of client association links in each direction between two classes may be
combined into one double link with an arrowhead at each end, as in figure 4.6.
brothers, sisters
children
CUSTOMER MOTHER CHILD
mom
shoppers: SET […]
preferred_mall
SON DAUGHTER
SHOPPING_CENTER
OFFSPRING
introduction
{
SECTION TEAM
RUSSIAN_DOLL
preferred_team
{
subsections: SET […]
{
members: SET […]
{
my_matrusjka main_text
{
PLAYER
SECTION_LIST
the other association. A team has members, but some members may secretly
dream of playing in another team.
Multidirectional links
To simplify diagrams with many relations, we allow client links to be joined as
shown in figure 4.8. The five airplane parts in the figure could also have been
collected in a subcluster with the parts relations compressed into a cluster
relation. This is the recommended style when there are many parts.
AIRCRAFT
{ ROOF
HOUSE
{
{
{
WING FUSELAGE TAIL
{ CELLAR
{
LANDING_GEAR COCKPIT
When several clients share the same supplier (figure 4.9), placing a label near
a client means that it only corresponds to a relation from that client, while near a
supplier means that all the clients are related to the supplier through this name.
Finally, we may also have several clients and several suppliers. Then the
semantics is as follows: each client has a relationship to each supplier of the type
indicated (arrowhead or brace). Figure 4.10 shows four network nodes sharing a
74 STATIC RELATIONS
STOCK_TRADING WATCH
black_thursday
power_source
DATE { BATTERY
milestone
PROJECT_PLANNING CD_PLAYER
FILE_SERVER ERROR_LOG
{
host log
file server, each node keeping a private error log. When there are several
suppliers, labels are only permitted to be put close to a supplier, since close to a
client would be ambiguous.
Joining only suppliers without any clients is not permitted for more than two
classes, since a network where all ends of the double lines have an arrow or a
brace attached looks too confusing: any interpretation would be ad hoc, and
difficult to remember. A number of bidirectional links (described in the previous
section) can be used instead. Joining only clients without any suppliers
obviously does not make sense.
To highlight that the client relation to class POINT (labeled item) corresponds
to a generic derivation (that is, a declaration of type item: T inside class LIST,
rather than item: POINT), we use the formal generic parameter as a label marker.
The marker is in a different font (bold, non-italic in this case) to show that it is
not a type but a formal name. The name or parenthesized list of names of the
client features whose signatures contain the generic derivation may precede the
marker, separated by a colon.
This is shown in figure 4.12, where we have also added a center point to the
figure. The label now shows that the type of the feature item in class LIST is the
center
When several client classes use the same generic supplier or there is more than
one generic parameter, the benefits of the compacted forms become even more
apparent. In figure 4.14, the upper part shows the full client dependencies
resulting from two derivations each of the generic classes LIST and TABLE,
while the corresponding compacted forms are in the lower part.
The TABLE class is an example of a very general class with more than one
generic parameter, used to store various elements for later retrieval through a
specified key of some type. Only classes that inherit from class KEY may be
used at the second generic parameter position in a TABLE derivation (shown by
the → KEY suffix), which guarantees the existence of an operation for
constructing a unique key code.
CLIENT RELATIONS 77
BASEBALL_
CARD
(first, last): T
(first, last): T
ACCOUNT
PATIENT
patients key: V
NURSE item: U PATIENT_ID
TABLE
[U, V→KEY]
duties key: V
SURGEON item: U DATE
OPERATION
We see that besides being much simpler to read, the compacted relations also
remove the ambiguity regarding who is really related to what list or table
elements. Even if labels like expenses and patients give hints as to what they
refer to, we cannot be sure.
In contrast to the semantic labels used in ER modeling, whose meaning suffers
from the vagueness of natural language, the semantics of the generic classes used
in client relation labels can be precisely specified through formal assertions.
Carefully defining a set of high-level generic classes may thus serve as an
extension of the BON notation to tailor it to the needs of different application
areas.
SEQUENCE →T
BYTE
[T]
FILE
→ SEQUENCE […]
FILE BYTE
Role multiplicity
There can be many client relations between the same two classes A and B. So
far, we have expressed this by attaching several labels to the same graphical link
from A to B. In some cases (though not very often), one might want to
emphasize the number of links rather than the names. As an alternative to
labeling, it is therefore possible to use a marker (small lozenge, similar to the one
used for direct repeated inheritance) containing the number of links. Multiplicity
CLIENT RELATIONS 79
VISITING_ALIEN 2 LANDING_DOCUMENT
APARTMENT 3 { ROOM
HOUSE 3 1 ARCHITECT
Before proceeding, we want to make it completely clear that the above numerical
markers are not there to express multiplicity in the traditional data modeling
sense. There is a fundamental difference here: multiplicity notation in data
modeling is about the number of class instances (often called object instances in
traditional contexts), while BON’s multiplicity markers refer to the number of
different roles under which a certain class is used by another class (note the word
attachment in the list above explaining figure 4.16).
Since one normally gets a much clearer picture by naming the roles instead of
just counting them, multiplicity markers are used very sparingly with BON.
Usually, the previous diagram would be something along the lines of figure 4.17.
However, the multiplicity included in most other object-oriented analysis and
design notations simply mirrors the instance multiplicity from data modeling.
The reasons for emphasizing this information are historical: the multiplicity
affects the way database records are designed in traditional environments.
But with an object-oriented approach this is no longer a problem, since it
handles instance multiplicity as a duck takes to water. The designer whose
object-oriented systems must be extensively restructured because we must now
handle two objects of a certain class instead of just one should not be trusted
with industrial projects. Therefore, in our opinion, a constraint on the number of
instances of a certain class (of the type many-to-one, one-to-one, etc.) is
80 STATIC RELATIONS
immigration_form,
customs_form
VISITING_ALIEN LANDING_DOCUMENT
summer_house,
winter_cottage,
main_residence designer
HOUSE ARCHITECT
irrelevant information at the system level, and should instead be placed where it
belongs: in the class interface specifications as part of the software contract.
Instance multiplicity
Whether we use multiplicity markers or labels in BON, they only express
potential associations and aggregations. For example, in figure 4.16 an instance
of class VISITING_ALIEN may (at different times during system execution) be
associated with zero, one, or two instances of class LANDING_DOCUMENT.
What the diagram really means is that class VISITING_ALIEN contains exactly
two entities of type LANDING_DOCUMENT, but how and when these entities
will be bound to objects of the corresponding type is decided dynamically.
Perhaps surprisingly, this also applies to aggregations. The APARTMENT
objects of figure 4.17 are probably thought of as containing their ROOM objects
directly when created, but this is not a general property of abstractions modeling
part-of relations. Clearly, an electronic document may be regarded as consisting
of its pages, sections, and paragraphs at any point in time, even if this structure is
allowed to change dynamically. The Russian doll in figure 4.7 may also be
considered an aggregation. Each doll has another smaller doll as a potential
subpart, but at some point we must find an empty doll. The same holds for any
recursive parts explosion: at least some of the classes used in the modeling must
describe objects that sometimes have subparts and sometimes not.
This shows that aggregation cannot be identified with what is known as value
types or expanded types in object-oriented languages, that is types whose objects
are fully expanded already when system execution starts. Such types are useful
for performance reasons (or in some cases, like heavy numerical processing,
even necessary), but they are issues of implementation, not of high-level
modeling.
CLIENT RELATIONS 81
Instance sharing
So, in accordance with the above reasoning, the notation for multiplicity only
addresses the number of entities introduced in the client class. Contrary to
dynamic instance multiplicity, these entities are important, because they mirror a
conscious choice of roles assigned to classes in various contexts, which will
eventually be reflected in the implementation to be debugged and maintained.
More detailed constraints on individual instances may be specified in the
contracts of the corresponding classes.
There is, however, one special aspect of instance association which merits
special treatment, and that is object sharing. Very often groups of related
objects share a common supplier, which provides a certain service to the group.
Standard examples are window objects in a graphical user interface system all
sharing the same mouse object, or a set of diskless workstations sharing a
common file server.
By placing a special sharing marker (small circle) on a client link, the BON
user may specify that when a certain entity in a class is attached to an instance of
the supplier class, it will always be to the same instance. Figure 4.18 shows a
HOCKEY_PLAYER class whose instances all share the same instance of the class
PUCK. (Allowing each player to instantiate a private puck might lead to some
interesting surrealistic matches, but there would clearly be a consensus problem
regarding the final result.)
HOCKEY_PLAYER 1 PUCK
All instances of a client class may also share a fixed number of supplier
instances. This may occur in two ways. First, there may be several shared static
relations from one class to another. All instances of class STUDENT may, for
example, share one instance of class ROOM through a static link labeled kitchen,
and at the same time share another ROOM instance labeled bath_room.
Second, instead of being attached to the exact same instance, each static link
may be attached to any of a fixed number of instances. The STUDENT instances
may, for example, have access to one of three instances of class
TENNIS_TRAINER through a static link labeled current_trainer, but be attached
to at most one at a time. This is expressed by replacing the number 1 inside the
shared circle symbol by the corresponding number (in this case 3).
Several examples are shown in figure 4.19. In the left part of the figure, the
three diagrams express that all PC objects have two static links, each sharing an
82 STATIC RELATIONS
FILE_ FILE_
PC 2 1 PC 2
SERVER SERVER
server1
1 server
FILE_ FILE_
PC PC 2
1 SERVER SERVER
server2
server1,
server2
FILE_ FILE_
PC 1 PC 2 3
SERVER SERVER
* dividend_payer *
SHAREHOLDER 1 COMPANY
SUN_ SUN_
SHAREHOLDER MICROSYSTEMS
SHAREHOLDERS COMPANIES
a supplier class, but the corresponding feature is deferred, this means that sharing
will be effected by descendant classes. In figure 4.20, the shareholder classes
corresponding to each company will make the deferred feature dividend_payer
effective by defining an implementation for it, which ensures that all instances of
this class (and possible descendant classes) will share the same supplier object
(in this case, an instance of the proper company).
If, by contrast, the dividend_payer feature had been declared effective already
in class SHARE_HOLDER, all instances of all the companies would have shared
the same supplier object, which is not what was wanted in this case. Once a
feature representing a shared relation has been effected, it cannot be redefined by
a descendant class since this would violate the global sharing.
ORGANIZATION
●
COMMITTEE
attendee
PERSON REGISTRATION
CONFERENCE_DATA CORRESPONDENCE
turn is a client of the class SEND_OUT in a third cluster. The labels refer to
features of classes in the client cluster that are clients of some class in the
supplier cluster, but we cannot tell which ones from the diagram. However, the
names often provide enough guidance for the analyst/designer who has worked
extensively with the model to know more or less which classes are involved. If
more information is needed, the client links may be expanded to present instead
a view like the diagram in figure 4.22.
ORGANIZATION
1 conf_event
attendee answer
PERSON REGISTRATION
CONFERENCE_DATA CORRESPONDENCE
Here, the individual class relations between clusters have become visible at
the expense of a more complicated diagram. This is a typical example of scaling
in BON, which is so fundamentally important for large systems. If we want
more detail, we expand down to the individual class interfaces; to get more
overview, we compress into clusters at higher levels. The labels may of course
be hidden if we are only interested in the general structure of a system.
As was pointed out earlier, the semantics of client relations involving clusters
is different from the corresponding semantics of inheritance relations. While an
CLIENT RELATIONS 85
inheritance relation having a cluster at either end carries over to relations with all
classes in the cluster, client relations only refer to at least one class in each
cluster.
This might seem a bit strange at first sight, but is really quite straightforward.
The general semantics of inheritance is that of “all or nothing”—either you are
my son and then you have all my genes, or you are not my son at all. A child
class cannot select the operations to inherit from its parent; it receives
everything. (It can, however, modify the behavior of chosen operations, which
we may think of as computational mutation, but contrary to biological mutation
only modifications that are in accord with the software contract collectively laid
down by the ancestors are accepted.)
By contrast, the general semantics of being a client is that of “free choice”. A
client can request any service provided by a supplier class, but is not obliged to
use everything. So if we think of the classes of a cluster as somewhat analogous
to the operations of a class, the conventions used for cluster relations are easy to
remember. The rules for generalizing client relations to involve clusters may be
put more precisely:
1. If one or more elements (classes or clusters) in a cluster X are clients of an
element A outside of X, then the cluster X is said to be a client of A. All
the corresponding client links can then be compressed into one client link
from X to A.
2. If an element A outside a cluster Y is a client of one or more elements in Y,
then A is said to be a client of Y. All the client links can then be
compressed into one link from A to Y.
3. A client link between two elements can be compressed into being hidden
(not shown in a diagram).
All three cases occur frequently in practice, and have to do with the scaling level
chosen. Notice again the use of element instead of class in the above definition
to allow for recursive compression. As was shown earlier for inheritance
relations (figure 4.3), client relations between classes in two different clusters
may be successively compressed into client relations between the two clusters.
For large systems, many levels of cluster compression is common practice.
are general support classes, but also application classes considered less important
in the context studied.
Compression of labels
The labels of a client link between two classes are compressed as follows:
• Unidirectional links. If there is more than one label attached to the link,
the labels are compressed into the first label with a marker (ellipsis)
indicating that not all labels are shown. If there is only one label (marked
or not) it is compressed by being hidden.
• Bidirectional links. The unidirectional rules apply separately to the label
groups of each direction. Recall that labels on bidirectional links must be
placed closer to the supplier.
• Multidirectional links. The unidirectional rules apply separately to the
label groups closest to the same client or to the same supplier. Recall that
if there are multiple suppliers, then labels can only be put close to one or
more of the suppliers, which means the names correspond to features in all
the clients.
BUS TRUST
VEHICLES OWNERS
If, instead, we let the vehicles and owners inherit from common ancestors
encapsulating the interaction as depicted in figure 4.24, the scene changes
radically. The nine class dependencies have now been reduced to just one.
* owner *
VEHICLE ASSET_HOLDER
BUS TRUST
VEHICLES
OWNERS
The object dependencies have not changed—CAR objects are still clients of
COMPANY objects and so forth (and the deferred ancestors are never
instantiated)—but the big win is that the vehicle classes and the owner classes
have become totally independent of each other. Changes to one class do not
affect the correctness of the others, whereas in the first case changing, adding, or
deleting an owner class would potentially require modification of all vehicle
classes.
The bottom line is this: if we can only control our class definitions to make
sure all objects will behave correctly at execution time, we can forget about the
complexity of object dependencies—they will take care of themselves. That is
why we must concentrate on classes and downplay individual objects.
88 STATIC RELATIONS
Inheritance Client/Supplier
5.1 INTRODUCTION
The static model of a system shows the high-level classes grouped into clusters
and the relationships between them (client and inheritance). It also shows the
class operations, their signatures and semantic specification through pre- and
postconditions, as well as the overall consistency rules for the corresponding
objects expressed as class invariants. These are the class contracts so
fundamentally important for reliable systems. Getting them right is a big step
towards mastering the task of systems development.
However, even if the semantics of the class operations is clearly specified
(which is certainly not the case for most systems today), a crucial detail still
remains: their implementation. Procedural functions do not magically disappear
just because we structure our systems as collections of classes. On the contrary,
we probably get many more of them than with traditional approaches, but with
two main differences. First, the operations are not global to the system but local
to the context in which they serve their purpose: the respective classes. Second,
they are normally much smaller and easier to understand, since the abstractions
they use as elements can be made to mirror the problem domain that much better.
But easy does not mean trivial. There is no such thing as an automatic
generator of class operations from a semantic description of a class (unless of
course the description is a full program in which case nothing has been gained).
That is why we still need programming languages to describe the procedural
steps of our class operations in enough detail to be executable by a machine.
Analysis and design does not include implementation, but it does include
ensuring that implementation is indeed possible at reasonable cost and with
adequate performance of the resulting product. Therefore, we need at least a
vague idea already at the early development stages of how the operations of our
high-level classes can fulfill their specifications by calling other operations (in
the same or in other classes). To help capture and communicate this idea is the
purpose of the BON dynamic model.
90
INTRODUCTION 91
Object-oriented execution
One of the really nice things about object-oriented abstraction is that there are
very few basic concepts to keep track of. This has led to an extremely simple
execution model. A full execution of a system is simply the invocation of one
operation on a so-called root object. When this operation terminates, system
execution is over. The root object is instantiated automatically from the root
class by the system environment when the corresponding process is started.
A class operation performs a set of actions in sequence. There are only two
possibilities for each action: either terminate the operation by returning to the
caller, or invoke another operation. Since the decision whether to return or make
a new call—and if so, what other operation to call—may depend on the system
state, we also need a few basic control primitives. In fact, we only need two:
multiple choice and iteration, both based on a boolean condition.
Except for these control primitives, everything in an object-oriented execution
can be boiled down to operation invocation.5 This includes basic arithmetic and
logic, which traditionally uses operand/operator expressions that do not
resemble feature calls. However, this is just a syntactic convention. For
example, the expression
n+5<k∗2
can be rephrased as
n.plus (5).less_than (k.times (2))
without changing any semantics. Some object-oriented languages support prefix
and infix forms of class operations, making it possible to write calls like the
expression above in the familiar algebraic style.
What the above shows is that not only the object-oriented specification model,
but also the corresponding implementation model have an inherent coherence,
simplicity and beauty that are truly remarkable. This is crucial for our approach,
where the goal is to achieve true seamlessness not by reflecting low-level details
of code in the analysis and design, but by bringing high-level abstraction all the
way down to the executable instructions. When the artificial barriers between
the noble art of specification and the dirty (but unfortunately necessary)
workmanship of implementation have been torn down, and we realize that there
is no conceptual difference between the two, then we can hope for some real
progress in software productivity.
5
Well, almost; for completeness we do need a few more very basic primitives, like state variable
assignment and test for object equality.
92 THE DYNAMIC MODEL
A typical such case, where state modeling can be of great help, is the design of
user interfaces, where many alternative actions can be chosen by the user in
various contexts and the system has no way of predicting what the next choice
will be. When state diagramming is needed, there are many well-proven
notations to choose from, so BON does not invent its own variant. Instead, we
recommend David Harel’s statechart formalism [Harel 1988], which has the
ability to structure large diagrams through nesting.
The conclusion is that although state diagramming may be useful in special
cases, the dynamic model of a general object-oriented method should instead
concentrate on describing behavior through simple message passing between
objects in the system. However, a more expressive notation than event trace
diagrams is needed.
The BON dynamic notation uses sequence labels to capture time, which frees
the second spatial dimension of a diagram to show the interaction between a
larger number of objects than is possible with event trace diagrams. Moreover, it
contains an object grouping facility that can capture more general scenarios and
also illustrate dynamic binding. Potential message passing between selected
objects is shown using a third kind of relationship, the message relation.
Besides object communication, the dynamic model contains three additional
BON modeling charts. These are: the event chart, which records incoming and
outgoing system events; the scenario chart, containing descriptions of selected
object communication scenarios; and the object creation chart, showing what
classes create new instances of what other classes. The informal charts and the
dynamic notation for expressing object interaction will be described in detail in
the rest of this chapter.
Event charts
The object interactions which make up the execution of a system are ultimately
caused by external events. Therefore, it is often a good idea to compile a list of
external events that may trigger object communication representing principal
types of system behavior. The event list is then used as a guide for choosing the
scenarios to include in a dynamic model of the system. However, only a small
subset of all possible external events is interesting and representative enough to
be listed.
For example, to register a new subscriber for a monthly comic magazine, an
operator may first click on a principal subscription menu, then choose the entry
for the complete Carl Barks Library in color, then enter the name and address of
the subscriber along with the subscription period, and finally click on the button
“accept subscription”. In this series of operator actions, each mouse click will
constitute an external system event (in fact, usually two: one when the mouse
button is depressed and one when it is released). Depending on the supporting
system (widget handling, mouse tracking, etc.) each character keystroke may or
may not be an individual event, and each of these events may lead to a large
number of operations being applied to many objects.
But the only event in the above sequence likely to be included in a high-level
system dynamic model is the receipt of “accept subscription”. This event
corresponds to the commit statement of a transaction, and is probably a
significant part of the system behavior. The other events have to do with how
the necessary subscription data is actually collected and transmitted, and since
this can be implemented in many different ways, the details will in most cases
not be decided until later. Unless a novel interface model is part of the system
design, the menu selections will just follow the standard practice of some basic
general GUI library, and thus not be included in the dynamic model.
The idea is to capture a small number of external events each triggering a
principal type of system behavior, so that a representative set of scenarios can be
chosen. These scenarios will then sketch how the necessary actions can be
carried out by communicating objects (which are instances of the classes in the
static model) to achieve the desired behavior. Figure 5.1 shows a BON event
DYNAMIC CHARTS 95
COMMENT INDEXING
Selected external events triggering created: 1993-02-15 kw
representative types of behavior. revised: 1993-04-07 kw
Analogously, the event chart gives the same information for a list of important
internal outgoing events as shown in figure 5.2. Since all outgoing events are
indirectly triggered by incoming events, the outgoing events listed all have one
or more corresponding incoming external events.
For example, the outgoing event “call for papers is sent” was probably
triggered by an incoming event “request to send call for papers” resulting from
user keyboard input. Or else the calls may be sent automatically at some preset
date, but then the system clock interrupt may be considered as the incoming
external triggering event. Similarly, each incoming external event usually has a
corresponding outgoing event. A request to register a conference participant will
almost certainly yield some kind of confirmation being sent back to the user—at
least indirectly by issuing a standard system prompt as opposed to an error
message—indicating that the registration was successful.
In either case, both the incoming and the outgoing events will point to the
same scenario, so there is normally no need to list both related events in the
96 THE DYNAMIC MODEL
COMMENT INDEXING
Selected internal events triggering system created: 1993-02-15 kw
responses leaving the system. revised: 1993-04-03 kw
event chart. Outgoing events like “warning issued for exceeding conference
capacity” are different, since these are triggered when the system state reaches
certain values. Such triggering states are of course also the indirect result of
incoming events, like trying to register one more attendee, but it is not always
easy to know exactly which ones, so we normally record this group of outgoing
events separately.
System scenarios
A system scenario is a description of a possible partial system execution. It can
be viewed as a sequence of events initiated by one or more triggering events
(internal or external) and showing the resulting events in order of occurrence.
Some of the events in a scenario will usually be external, but not always.
Particularly during design there may be many interesting, purely internal
scenarios that are worth capturing as part of the high-level system description.
Anyway, the great majority of events in most scenarios will be internal events;
that is, generated by the system itself. As we recall from the beginning of this
chapter, object-oriented system execution is really nothing but message passing
between objects, so all events except the incoming external ones are caused by
DYNAMIC CHARTS 97
operations being applied to objects. Some of these operations change the system
state (the commands), and some of them do not (the queries).
When describing the internal events of our scenarios, we basically have two
choices:
1. View the system as a finite state machine and let the events correspond to
transitions between certain interesting system states.
2. View the system as a set of communicating objects, and let the events
correspond to message passing between them.
Most books on analysis and design containing any kind of elaborate notation for
dynamic modeling seem to take the first approach, and then use some kind of
state diagramming technique. However, this approach immediately runs into
trouble, because there is no natural mapping from the state diagrams to the static
model of the system classes.
BON instead takes the second approach, viewing internal events as operations
applied to objects. Then every message passed from one object to another can be
directly related to the corresponding classes and operations specified in the static
model. So rather than representing different worlds with no logical connection
between them other than the poor developer’s brain, as is the case with state
machine approaches, the static and dynamic models can now reinforce each
other and lead to a better understanding of the system under construction.
We will see in section 5.3 what dynamic diagrams with message passing may
look like.
Scenario charts
Using the system event chart as a starting point, we may select a set of
interesting system scenarios to illustrate important aspects of the overall system
behavior. A short description of each scenario (for which a dynamic diagram
may later be produced) is then collected in the system’s scenario chart. An
example is figure 5.3. Each entry has two short descriptions: the first is just a
few words which can also be used as a scenario name for quick reference, and
the second a few sentences explaining the scenario a little more.
COMMENT INDEXING
Set of representative scenarios to show created: 1993-02-16 kw
important types of system behavior.
Register attendee:
An attendee is registered with his/her address and selected tutorials are recorded.
Print badge:
An attendee is selected, and the corresponding badge is printed in appropriate format.
model. All other classes, however, must potentially have objects created at some
point during system execution, otherwise they are superfluous and should be
removed (unless, of course, we are developing libraries of reusable classes).
Thinking through how objects are created may thus help find possible fossil
classes, but it also helps the developer form an impression of how some of the
operations in the dynamic diagrams may be realized. The idea is to produce an
object creation chart, where for each class that may create other objects, the
types of these objects are listed. (Only high-level analysis classes are considered
here; keeping track of created lower-level objects is not the intention.) An
example for the conference system is shown in figure 5.4.
The class PRESENTATION in the creation chart is a deferred class with the
classes PAPER and TUTORIAL as descendants. Note that deferred classes may
occur in the left column of object creation charts, because a deferred class may
contain operations that create other objects. Regardless of whether these
DYNAMIC CHARTS 99
COMMENT INDEXING
List of classes creating objects in the system. created: 1993-02-18 kw
passing messages to each other. An object is represented by its type, that is its
class name, and an optional object qualifier.
Graphical representation
Objects are represented graphically by rectangles to make them stand out from
the class ellipses. An effort is made in BON to make the dynamic and static
diagrams look different enough to preclude any confusion between them. There
is a deep semantic difference between a class and its instances that is sometimes
very obvious, but may at times be quite subtle, depending on the discussion
context and the general backgrounds of the people trying to communicate.
Mixing statements about classes with statements about class instances in the
same context is akin to mixing language and metalanguage in the same phrases;
it can easily lead to severe misunderstandings. Static and dynamic descriptions
should therefore be kept strictly apart and not be allowed to share the same
diagrams.
The name of the corresponding class is centered inside the rectangle in upper
case (bold italic font recommended). A single rectangle in a diagram always
refers to an individual object, so two single rectangles with the same name will
refer to two individual objects of the same type. A qualifying identifier may be
written below the class name, enclosed in parentheses (lower case
recommended), to distinguish several objects of the same type occurring at
different positions in a dynamic diagram.
An object rectangle may be double, in which case it refers to a set of objects of
the corresponding type. Passing a message to a double object rectangle means
calling some object in the set. Three single objects and one set of objects are
shown in figure 5.5.
CONTROL_TOWER FLIGHT
QUEUE QUEUE
(arrivals) (departures)
Figure 5.5 Objects are identified by class name, context, and optional id
Additional object qualifiers should only be used when really needed, since
having a lot of them may easily clutter a diagram and lead to more confusion
than help. Even if there is more than one object of a certain type in a diagram,
individual identification is not always interesting, or else the spatial context may
be enough to tell which object is which.
DYNAMIC DIAGRAMS 101
Message relations
In this book, we switch freely between the message passing metaphor and the
feature call metaphor (objects invoking operations on each other) depending on
what view is most convenient for the particular issue being discussed. We may
thus at times talk about sending a message to an object, calling a class feature, or
invoking an operation on an object, but this will always mean the same thing.
For the relationship between a calling object and the callee, we use the term
message passing relation or message relation for short.
Graphical representation
A message sent from one object to another is represented graphically by a dashed
arrow extending from the calling object to the receiving object. The message
arrows (or message links) may be labeled with sequence numbers. These
numbers serve a double purpose. First, they represent time in the scenario, that is
the order in which calls are made. Second, they correspond to entries in a
scenario box where the role of each call may be described using free text.
In this way dynamic diagrams can be kept clean and easy to read, while the
natural language text in the scenario boxes provides the freedom to express
special semantic details at greater length when needed. The scenario box has a
header containing a scenario name, which is the corresponding short entry of the
scenario chart. An example is shown in figure 5.6.
A message relation is always potential; that is, we cannot tell from the
diagram whether the call will actually occur in a specific execution. For
example, if the car battery is flat, turning the ignition key may not lead to any
message being sent from the CAR object to the ENGINE object. Also, obtaining
keys from a car owner (label 1 in figure 5.6) may involve asking several owners
or the same owner several times before someone is persuaded to lend their car.
For reasons of simplicity and abstraction, we exclude all forms of conditional
control (such as multiple choice and iteration) from the BON dynamic notation,
102 THE DYNAMIC MODEL
and instead let it be implicit in the message relations. For the same reasons, we
also exclude any data flow indications. Some messages will implicitly cause
return values to be passed in the reverse direction, but this is not shown in the
diagrams. In case we need to express more, separate dynamic notations may be
used as a complement. The path expressions for high-level descriptions of
patterns of interaction between object groups described in [Adams 1994] may be
a candidate.
Bidirectional links
A set of message relations in each direction between two objects (or sets of
objects) may be expressed by a double link with an arrowhead at each end, like
in figure 5.7.
2 1
Scenario: Time watch HUNGRY_PERSON CLOCK
1 Notification at noon requested 4
2 Clock sends “time for lunch” message
3
3 Hungry person tells colleagues
4 Colleagues respond PERSON
Multidirectional links
To simplify diagrams with many relations, we allow message links to be joined,
as shown in figure 5.8. A joined message link must have at least one calling
LEG
Scenario: Take a walk 1
BRAIN
1 Legs are told to move
LEG
object and one receiving object attached, and it represents potential calls from all
the callers to all the receivers. Placing a label close to a caller means that it
refers to messages from this caller to all receivers in the diagram.
Joining multiple calls from the same caller, as in figure 5.8, is also a way of
grouping concurrent messages: we may not be interested in whether the right or
the left leg takes the first step, as long as it leads to a useful walk. (The notation
may mean true concurrency, or simply that we do not care.)
Similarly, placing a label close to a receiver refers to messages from all callers
in the diagram to this object (or set of objects). This is illustrated by figure 5.9,
where a pilot needs to receive clear signals from various sources both inside and
outside the airplane before taking off, but where no particular order is required.
CABIN_CREW
Scenario: Get ready for takeoff
1
1 Pilot receives “seat belts fastened”, PILOT
“cabin doors secured”, and “runway clear”
CONTROL_TOWER
In figure 5.10, labels 1 and 2 represent messages from one parent to both
children, while labels 3 and 4 represent messages from both parents to one of the
children.
Object grouping
We have seen that the simple labeling and joining conventions of the dynamic
diagrams introduced so far already give us the possibility to express many
different types of object communication. But we may take a significant step
further, which is particularly important for scenarios containing a larger set of
interacting objects. This step is the ability to send messages between groups of
objects.
104 THE DYNAMIC MODEL
Graphical representation
Object groups are drawn as boxes with rounded corners representing the group
body with an optional group label in a separate rounded box. The group label (if
present) is positioned just outside the group body touching its borderline. BON
recommends letting dynamic group labels start with a capital letter with the rest
in lower case, to make them stand out from static cluster labels. A group label
may appear anywhere along the group borderline to facilitate the presentation of
complicated diagrams. Some examples are shown in figure 5.11.
Callers Receivers
A B RECEIVER A B A B
1
2
CALLER A B C D A B
Receivers Callers
The line style must be different from the one chosen for objects, and
preferably also from classes and clusters. The recommended practice is to use
continuous borderlines for objects, and to use dotted borderlines for object
groups and group labels.
Beach_surveillance
LIFE_GUARD Equipment
WATCHTOWER
visible in compressed form, thus showing objects and other group icons. The
inner parts may then be opened recursively, until the objects are reached.
Recursive messages
It is often important to express recursive message passing in a dynamic diagram.
Figure 5.13 shows three different cases. The first case represents a specific
object calling itself, and is therefore drawn using a single rectangle. The second
case shows a set of objects of a certain type calling objects in the same set.
106 THE DYNAMIC MODEL
Receivers
Whether individual objects actually call themselves is not specified. Finally, the
third case uses grouping to express recursive calls to a group of objects which
may include the caller itself.
BUYER
3
Scenario: List prospective buyer addresses
1 Get leads
4 ESTATE_ 2
2 Get next buyer in set of leads ADDRESS SET
3 Get address from buyer AGENT
4 Ask address to print itself
1
REPOSITORY
diagram shows the estate agent as the only caller in the scenario, while all other
objects simply act as data containers.
An object sending a message is said to be active, while the receiving objects
are passive. Being active or passive is a role; to carry out its task when called as
a passive object, the called object may have to call other objects and thus become
active. Many objects, perhaps most, will thus act in both capacities at different
times. However, it is often interesting in a dynamic context to separate the
objects playing the active parts from the passive ones, since the former are the
ones causing things to happen. In BON dynamic diagrams, this is immediately
visible through the occurrence and direction of the message relations.
When building a dynamic scenario with the aid of a corresponding static
diagram, it is then very important to realize that an indirect call chain to print the
address of the next buyer in the structure shown in figure 5.14, which can be
written:
info.leads.item.addr.print
does not mean that ESTATE_AGENT calls REPOSITORY, which calls SET,
which then calls BUYER, which in turn calls its ADDRESS object. Instead,
ESTATE_AGENT calls REPOSITORY to get a reference to a SET of leads.
Using the reference, ESTATE_AGENT then makes a second call to the SET
object to get the next BUYER object, then a third call to BUYER getting its
ADDRESS object, and then a last call to this ADDRESS asking it to print itself.
This is what is really expressed by the call above. Nested calls of this type are
only allowed for syntactic convenience, and are semantically equivalent to:
info: REPOSITORY
s: SET [BUYER]
b: BUYER
a: ADDRESS
108 THE DYNAMIC MODEL
s := info.leads
b := s.item
a := b.addr
a.print
If we use local variables for implementation as above, the corresponding static
structure becomes the one in figure 5.16. However, we normally do not want
this reflected in our high-level static diagrams, since it only makes them more
difficult to read. Therefore, an essential property of a case tool is to permit the
hiding of client dependencies resulting from local variables or private features.
a
s: SET […] , b
*
DISPLAY_ {
POINT
OBJECT
members: SET […]
points: SET […]
PIXEL_
TEXT GROUP
MAP
LINE
* ELLIPSE RECTANGLE
FIGURE
CIRCLE SQUARE
GEOMETRIC_FIGURES
DISPLAY_ELEMENTS
Hello
The group contains a nested group and two geometric objects: a square and a
circle. The inner group contains one smaller circle and a graphical text object.
The thick, dashed boxes just illustrate the grouping, and are not part of the
graphical figures.
The eight objects involved (excluding the points)—two groups, two set objects
containing group elements, and four primitive figures—just about hit the limit
for what can be expressed with reasonable readability in one-dimensional
diagrams. Including the points would clutter the figure. Considering the
simplicity of the example, it is clear that diagrams of the type represented by
figure 5.19 are too weak for dynamic modeling. This may be compared with
figure 5.20 which uses the two-dimensional BON notation.
Freeing the time axis has made the actual communication diagram smaller,
while moving the temporal explanations to a separate place. The spatial
positioning of objects in two dimensions permits them to be locally grouped.
We have therefore been able to drop the qualifying identifiers for the SET and
CIRCLE objects, since the geometric contexts give enough information.
DYNAMIC DIAGRAMS 111
SET SET
1 5
2 GROUP 4 GROUP 7
SQUARE (outer) (inner) TEXT
3 6
CIRCLE CIRCLE
6
We assume it is clear from the context when the word group refers to an object group in the
dynamic notation, and when it denotes a group in the editor example.
112 THE DYNAMIC MODEL
3 1 9
4 2 GROUP 8 GROUP 13
POINT SQUARE TEXT
(outer) (inner)
5 10
6 11
SET CIRCLE CIRCLE SET
7 12
POINT POINT
move operation on this member then has to be split into calls 2−6, since different
things happen depending on the type of member. In fact, only one of call 2, call
3, or calls 4−6 will occur for a given member.
The diagram may be further improved as shown in scenario 4 (lower part of
figure 5.22) by nesting the groups that hold the polymorphic objects. We then
get a diagram which illustrates the dynamic binding of the move operation very
directly. If we compare scenario 4 with the static description in figure 5.17, we
see that the similarity is striking.
The deferred classes DISPLAY_OBJECT and FIGURE, which are never
instantiated, are replaced in the dynamic diagram by two object groups (outer
and inner). Moreover, the inheritance relations between the pairs
CIRCLE−ELLIPSE and SQUARE−RECTANGLE, respectively, are not shown in
the dynamic diagram. It would have been possible to use one more layer of
nested groups to include them, but when geometric shapes are manipulated,
circles and ellipses are usually not perceived as related objects, and the same
holds for squares vs. rectangles. Therefore, the scenario looks more natural
without this last grouping.
DYNAMIC DIAGRAMS 113
TEXT 3 4
GROUP LINE CIRCLE SQUARE
1
PIXEL_ RECTANGLE ELLIPSE
MAP 5
SET
POINT
SET POINT
1 3 4 Display_elements
2
GROUP
RECTANGLE ELLIPSE
PIXEL_
MAP
Evaluation
Accident_report INSURANCE
WITNESS STANDARD_
PRICE_LIST
POLICE
APPROVED_
INSURANCE_ GARAGES
INSPECTOR
Repair 5
1
RENTAL_ 9 7 3 INSURANCE_
OWNER
COMPANY ADJUSTER
GARAGE 2 4
DAMAGE_REPORT
8 6
SETTLEMENT
Use cases
So system usage can give rise to abstractions of its own that may be worth
modeling, but we must also issue a word of warning in this context. Systematic
elaboration of use cases, as advocated in OOSE [Jacobson 1992], is often a good
way to gain more insight into what is really needed in a system. But using them
as the basis for system decomposition risks ending up with a product whose
structure reflects system usage more than long-term concepts. We will return to
this issue in chapter 6.
116 THE DYNAMIC MODEL
For these reasons, the dynamic diagrams in BON are normally not as stable as
the static model, and will frequently change as we gain more insight into the
problem. In fact, some dynamic diagrams will just serve as temporary help to
evolve the static model, and will be thrown away at later stages. Others may
survive longer and fill a role as complementary system documentation.
Part III
The method
118 PART III
6 Issues of a general
method
6.1 INTRODUCTION
Developing high-quality professional software requires great intellectual skills
and long experience. It is a creative process that can never be replaced by the
rigid procedures of an ultimate “methodology”. Unless we are working in a very
narrow application area, the possible variations in system views make the task of
finding a good model too close to general human problem solving, which just
does not lend itself to any useful formalization.
Despite the fact that everybody in the trade knows this (except perhaps for
some bubble and arrow specialists who have never really been forced to
implement their own diagrams), there is a remarkable gullibility in many parts of
the software community. Somewhat like instant cures for baldness, almost any
kind of simplistic ad hoc procedure seems to sell if it only promises to turn
general systems development into an orderly, controllable procedure. A tailored
variation of the generic approach in figure 6.1 is then often used.
119
120 ISSUES OF A GENERAL METHOD
methodology, n.
1. the system of methods and principles used in a particular discipline.
2. the branch of philosophy concerned with the science of method and procedure.
(Collins English Dictionary, 3rd edn, 1992)
Since BON is presenting a view of its own rather than trying to unify what
everybody else in the field is doing, we will discuss a method in this book and
not worry too much about methodology. The BON method will introduce a
recommended analysis and design process consisting of nine major tasks to be
carried out. Each task uses a set of input sources and produces a set of well-
defined deliverables (either new or updated) as part of the end result.
To complete the tasks, a developer will be involved in a number of standard
activities (also nine as it happens), some of them more related to analysis
(problem domain) and some more related to design (solution space). These
activities may occur in varying degrees during several of the tasks, and are
therefore considered orthogonal to the process.
This chapter will discuss some issues that are considered important in the
BON method for analysis and design. The next chapter will then describe the
nine major tasks of the BON process: what should be performed and which
deliverables to produce. Finally, chapter 8 will discuss the typical analysis and
design activities that will occur as part of carrying out the individual tasks of the
process.
impression during the course of the effort is often a sense of total disorder and
utter confusion. This is also true for cases where the final result eventually turns
out to be very simple and elegant, and the greatest sense of confusion is often
experienced shortly before the crucial perspective is discovered.
So the bad news is that a rational modeling process, where each step follows
logically from the previous ones and everything is done in the most economic
order, does not exist. Complex problem solving just does not work that way.
But the good news is that we can fake it. We can try to follow an established
procedure as closely as possible, and when we finally have our solution
(achieved as usual through numerous departures from the ideal process), we can
produce the documentation that would have resulted if we had followed the ideal
process [Parnas 1986].
This gives us a number of advantages:
• The process will guide us, even if we do not always follow it. When we
are overwhelmed by the complexity of a task, it can give us a good idea
about how to proceed.
• We will come closer to rational modeling if we try to follow a reasonable
procedure instead of just working ad hoc.
• It becomes much easier to measure progress. We can compare what has
been produced to what the ideal process calls for, and identify areas where
we are behind (or ahead).
Such an ideal process is part of BON and will be presented in the next chapter,
but first we will discuss some general modeling issues.
an analysis model”. The intended meaning of each term should be clear from the
context.
6.5 REUSE
Reusability should always be our goal, and the aim with shifting to object-
oriented development is that the amount of reuse should increase dramatically
compared with traditional approaches.
Levels of reuse
This increased reuse comes from several levels of abstraction. We can
distinguish at least three such levels:
• The basic level whose components are expected to be needed by almost
any application, regardless of type.
• The domain level covering typical needs in a certain application area.
• The corporate level containing reusable components tailored to the
specific needs of the enterprise.
At the basic level, expected to be part of any good object-oriented language
environment, there are the fundamental data structures of lists, sets, stacks,
arrays, hash tables, and trees that constitute the archetypical “wheel” of software
engineering since they are constantly reinvented day and night, at high cost, by
programmers all over the world using traditional languages.
The basic implementation algorithms are known to any literate programmer,
yet have enough variation to prevent effective reuse in all but the object-oriented
approaches. Large, coherent, and extensively used data structure libraries exist
in Smalltalk and Eiffel, while the hybrid character of C++ and its ad hoc memory
126 ISSUES OF A GENERAL METHOD
management makes the creation and combination of such libraries much harder.
Another prominent component at the basic level is support for standardized
graphical interface elements. Only very special applications can still afford to
repeat the enormous effort invested in GUI toolkits like X/Motif or Microsoft
Windows, yet most users expect graphical interfaces in modern systems.
Higher-level object-oriented models can be built on top of standard toolkits, and
provide developers with the means of creating very sophisticated user interfaces
at very low cost through easy reuse. The class libraries should then support
distinctive user metaphors like the MVC model for Smalltalk [Krasner 1988],
InterViews for C++ [Linton 1989], Nextstep’s Workspace for Objective-C, or
EiffelBuild and EiffelVision for Eiffel [Meyer 1994b].
At the domain level, we should expect in the future to be able to buy or
acquire reusable components for most of the familiar problems connected with a
certain application type rather than developing these ourselves. However, the
offerings so far are quite limited, so we may have to wait some time before this
becomes reality. In the meantime, many such components will have to be
developed and maintained as part of the corporate-level class library. Good
libraries at this level may become the most valuable assets a corporation may
have in the future, since they represent accumulated knowledge that can be
capitalized. This is perhaps especially important in the software business, whose
turnover rate is extremely high.
Reuse policy
Besides trying to locate already existing reusable components, it is also
important to take an active decision regarding the future reusability of the
software under development. Even if the sign of a good object-oriented
developer is in fact a Pavlovian reflex of almost physical nausea whenever a
familiar pattern must be repeated, there is always a short-term cost associated
with building reusable software. This cost may very well be regained already
through increased clarity and reuse within the scope of the project, but not
always.
At the basic reuse level, reusability should always be our first concern, since it
normally pays off immediately. Developing a well-structured set of classes for
building error messages, manipulating general strings, handling command line
arguments, etc., does not cost very much in a good object-oriented environment
(in case they are not already available). Repeating ad hoc solutions over and
over, on the other hand, will not only cost more in the long term, but also hinder
the fundamental shift of attitude so extremely important for the next generation
of programmers: that it is possible to take control instead of just being controlled
by the course of events (see the last section of this chapter).
REUSE 127
building families of abstractions from scratch, but also to get out of the
straitjacket of deciding too much too soon (cf. the open−closed principle in
[Meyer 1988a]).
In fact, the rapid changes in technology and software requirements guarantee
that we will only know (or even suspect) for a minority of cases what will be
needed in the future. Therefore, restricting reuse to what can be successfully
planned would not leave us much better off than with the old techniques.
The decision whether to reuse a piece of existing software should only be
based on how well it can solve the current problem. Anything else is beside the
point, and we would much rather reuse a good-quality class built without a
thought of ever being used outside its context, than employ a planned “reusable”
component of poor quality.
It is true that developing highly reusable software is not easy, and effective
reuse does not happen by itself just because we now have classes instead of
subroutines. Careless reuse of small heterogeneous pieces here and there may of
course risk losing consistency and miss global patterns. But this is no different
from the general problem with any evolving system. When successive additions
tend to degrade the initial system integrity we must restructure and generalize, no
matter if the added pieces were new or reused.
In practice, so-called accidental reuse will therefore mostly require some
modification to the set of classes in order to make them more general, more
robust, and better documented, but this is just a logical consequence of the
incremental nature of object-oriented development.
Sometimes we know that we are going to need a whole set of related
abstractions, and then we may plan early for a large library of reusable
components. In most cases, however, we simply cannot see this until the system
has evolved for some time. In the meantime, we are much better off with
“accidental reuse” than with no reuse at all.
Reuse manager
Reuse of other people’s products requires trust. If we do not have strong reasons
to believe that the quality and understandability of a reusable class is indeed high
enough, we will prefer to create a new class to gain full control. This is
particularly true in good object-oriented environments where the development of
new abstractions requires so much less effort. The “not invented here” syndrome
may sometimes play a part, but not nearly as often as many people seem to think.
In fact, it is our experience that good developers who are accustomed to
routinely creating reusable abstractions are also very eager to reuse existing
work, as long as they can trust the quality. The standards of a reusable library
must be therefore be high, so that people can always rely on the components and
REUSE 129
do not need to think twice about using them (provided the functionality fits).
Since the cost of reuse also depends very much on the difficulty of identifying
suitable candidates, easy access to well-indexed class libraries through efficient
class browsers and good general documentation becomes extremely important as
the number of components grows large.
For both these reasons, if we want to promote a corporate database of reusable
components, particularly in large organizations where the people involved do not
all know each other, somebody must be assigned the responsibility of keeping
this database in good shape. The classes must be consistent and adhere to certain
company standards, so it becomes easy to judge whether a particular component
is suitable or not.
We call such a responsible person a reuse manager, and the role should be
assigned to somebody with high skills in three areas: abstract modeling, the
technology and problem domain embodied by the reusable components, and
human communication. Some even claim that without assigning a suitable
person to this role and setting aside a budget for it, reuse on a broad scale within
an organization will just never happen [Goldberg 1991].
Besides administrating the professional components, an important task of the
reuse manager is to take care of potentially reusable software. Very often good
ideas arising in projects are only carried to a point sufficient to cover the needs
of the current development, as time and budget will not permit the investment
needed to create a product usable in more general contexts. The work done may
nevertheless be quite substantial, and it is then important to pave the way for
future capitalization of the effort.
Therefore, a high-quality component library is not enough—there should also
be a less demanding formal collection of software artifacts, which may be called
a reuse repository. Project software with the potential of becoming fully fledged
reusable components, or simply representing general designs that may be of
interest to other projects, should be submitted to the reuse manager for inclusion
in the reuse repository.
The repository must be consistently organized and documented well enough
for users to assess the potentials of its elements. However, the quality of the
individual contributions must be allowed to vary much more than in the
corresponding component library.
In this section, we will briefly discuss a reference model for an approach called
user centered design presented by Hans Marmolin in [Marmolin 1993], aiming to
apply the results from the research on human−computer interaction to the design
of software.
them. This includes the physical operations needed, and the physical
presentation of information by the system.
The user achieves a goal by successively laying out a strategy for approaching it
stepwise through a series of actions which can be solved by the system. The
more knowledge the user has about the system properties on all its conceptual
levels, the easier it becomes to translate a goal into an effective set of physical
operations applied to the user interface.
For example, the user goal to clean up a text file directory (pragmatic level)
must be translated into a series of subgoals like creating safety backups,
removing old files, reorganizing and renaming (still pragmatic level). Each
subgoal must then be translated into functions applicable to system objects, like
removing a file by submitting its corresponding representation to a garbage bin
(conceptual level). Finally, these conceptual actions must be translated into
syntactically correct system actions, like depressing a mouse key on the file icon
and dragging it to the garbage bin icon (interface level).
During the course of the action, both goals and strategy are often modified
based on information about what has happened so far. For example, looking at
the set of file icons in the directory as it gradually becomes more readable may
reveal that a changed file structure (perhaps a merge with some other directory)
would in fact be preferable. Relevant system feedback to stop unnecessary work
or unwanted effects is therefore extremely important for usability.7
In terms of this model, the purpose of user centered design can be defined as
finding ways to decrease the cognitive distance between the successive levels.
By designing the conceptual level to map naturally to the goals represented by
the user requirements, finding relevant system functions for a task is facilitated;
by reflecting the system concepts in the user interface, choosing the right
keystrokes or mouse clicks to invoke a chosen function becomes obvious.
The model represents, of course, a highly simplified view of reality,
disregarding the strong dependencies between the levels. Nevertheless, it can
give new insights into the problem of designing usable systems. We will look
some more at the aspects of interaction represented by each level.
7
We certainly do not speak for the kind of feedback that used to be standard practice in many
early traditional environments (“Welcome to the File Copier XYZ, Copyright QED: 0001 files
copied”). Rather, we favor the UNIX principle to shut up when things proceed according to plan,
and only report anomalies or obvious dangers of unintended results. Routine verbosity always
hides relevant information.
132 ISSUES OF A GENERAL METHOD
They prefer to use well-known procedures, while experienced users tend to learn
more functions, valuing usability more than extreme simplicity. Usually, only a
small fraction of the functions offered by an environment is used routinely. It
was found that among the 400 commands generally available on UNIX systems
in the beginning of the 1980s, the 20 most frequently used covered 70% of all
usage [Kraut 1983].
User metaphors
A significant characteristic of a good system is that it presents a clear abstract
model of what is going on during execution. Instead of just offering chunks of
vaguely related functions and letting the user group them to create enough
structure to figure out what to do, the system should actively support the mental
picture of a virtual world populated with certain actors that behave according to
clearly understandable rules. This applies regardless of whether the user is
human or another program (since somewhere behind a client call there lurks a
programmer with the same basic needs to understand how to use the system
properly). We call this mental picture a user metaphor.
A metaphor can often be chosen to mimic analogous physical environments
that are part of the cultural heritage of most users and therefore natural to use and
easy to remember [Lakoff 1980]. For example, if a system for handling
documents supports the metaphor of a set of ordered racks with drawers, where
each drawer contains a number of folders with individual documents in it, it does
not take many seconds for a user to transpose the familiar layout of an office into
that of the screen.
Some of these metaphors may be quite elaborate and thus very expressive, but
since they are so well known, people do not perceive them as intricate. We
therefore get a full-blown communication language between the user and a
complex system for free, and we get immediate acceptance also from users who
would not touch anything that had the slightest air of complexity about it.
Graphical user interfaces have done much to popularize this idea, since in this
case the metaphor is so obvious that it can hardly escape anybody. When the
graphical interface paradigm—mostly developed at Xerox PARC in the 1970s
[Kay 1977]—was first presented to the people on a broad scale through the
introduction of the Macintosh computer in 1984, so-called naive computer users
could do the most amazing things right from the start, without even needing a
manual. This was a true revolution made possible by hardware advances, but
also by the necessary mental shift of software developers.
The important thing to remember about user metaphors, though, is that they
must be part of the user’s general knowledge. Therefore, it is not enough to talk
to other developers (no matter how experienced) to find out what mappings to
use. Interviews with several potential users, preferably in their normal
workplaces, can reveal what mental pictures most of them share regarding their
work, and what metaphors will therefore be likely to succeed in practice
[Lovgren 1994].
The fact that direct manipulation of graphical icons through dragging and
dropping using mouse buttons is often very appealing to inexperienced computer
users does not automatically mean that it is the best way to communicate for a
USER CENTERED DESIGN 135
more sophisticated user. However, mouse clicks just represent command syntax;
if we prefer a good textual language, this may be offered as an alternative
without affecting the underlying metaphor.
identify the main types of incoming stimuli and specify the actions that should be
taken by the system for each of them, we could in principle always view a
system as one object whose operations correspond to the various responses to
incoming stimuli from the external world.
In practice, however, the complete interface between a system and its
environment is much too large and contains too many different types of
communication to be modeled by just one class. Even if the number of top-level
services available to the users of a system (where a user could also be another
system or hardware device—not just a human operator) may be small, many
auxiliary functions are usually needed. Primary commands will often trigger
series of information exchanges between system and user to pass data through
screen forms or graphical widgets, read from secondary storage files, handle
external interrupts, or follow the conventions of various communication
protocols.
The full system interface is therefore mostly distributed over many classes,
some dealing with input from the keyboard and pointing devices, others
communicating with the underlying file system or some database handler, yet
others exchanging information with external processes. Although control is
always initiated from some top-level objects in the system (ultimately one per
system process—the root objects), the actual detailed communication with the
external world is delegated to more specialized objects.
8
Unless clearly stated in the context, a system user always refers to any external actor (human or
machine) requesting services from the system.
138 ISSUES OF A GENERAL METHOD
Most of the active external system interface is elaborated during design, since
it has more to do with how a service is to be fulfilled than what is to be done.
However, sometimes well-defined external systems are important prerequisites
that are really part of the system requirements, and then some of the back end
may have to be modeled already during analysis. Here, we will concentrate on
the passive interface, that is the collective services available to system users.
Again, this is not to say that interface objects are never interesting. On the
contrary, if the handling of many graphical views of the same underlying concept
is deemed important or other changes can be anticipated that would be much
easier to meet if the interface is modeled separately, interface objects can be very
useful. Since external interface modeling can be done in many different ways,
the normal procedure is to adopt a model supported by the development
environment chosen for implementation.
However, without special knowledge of the system to be modeled, there is no
a priori reason to favor a separate external interface abstraction before any other
good way of structuring the system. Designing robust software is always a
tradeoff between possible directions of future flexibility. Since a limited amount
of effort is available for each development, rigidly favoring just a few of these
directions will only decrease the chances of finding the abstractions that really
pay off for a particular system.
certain usage patterns may be very stable (sometimes even regulated by formal
business rules or standards), and then it may be quite helpful to model these
patterns as separate classes in the system. A case in point is the telephone
business, where a phone call has survived many different technologies and been
executed by the user in more or less the same fashion since the beginning of the
century. Under such circumstances the use cases “come for free”, and we may
benefit directly from the information they contain.
But when the requirements (as is usually the case) are vague and incomplete,
it may simply not be cost-effective to spend a large part of the project budget on
the systematic elaboration of many volatile use cases. Since use cases are only a
means to an end, understanding what underlying problem the user is trying to
solve is often more important. And the best way to reach this understanding is
not always by concentrating early on individual use cases (describing how the
user is going to work), but rather spending the initial effort on important
concepts that will affect this work.
Once a clear understanding of the problem is reached and the right concepts
established, a radically different set of use cases may instead fall out as a result
of this understanding, perhaps fairly late in the process. Always basing the
initial modeling on use cases suffers from many of the same disadvantages as the
more traditional approaches of functional decomposition and data flow analysis;
unless the use cases are very stable, much of the initial effort may later prove to
be wasted.
One may of course argue that once a good system model has been found (by
whatever means), the use cases should have become much more stable, and
modeling them as abstractions in their own right would then simplify
requirements tracing and make minor changes to individual use cases
comparatively easy to do in future releases of the system.
However, this is not necessarily so. Since the set of use cases only represents
one possible way of communicating with an underlying abstract model, allowing
this particular usage to affect the system structure in any deep sense may instead
make it more difficult to maintain a clear model and detect in what directions the
usage could change to become more effective. Everything has a cost attached,
and the important thing is to develop a nose for where the efforts should be
concentrated to yield the best return in a given situation. Sometimes use cases
are a major help when structuring a system, sometimes they are less important.
Of course, use cases may never be ignored altogether. Before modeling starts
the analyst has always formed at least a rough idea about the collective set of use
cases, detailed enough to allow an initial small set of classes to be selected.
Depending on available user metaphors and other problem domain knowledge,
the modeling of these classes may continue up to a point where further
elaboration becomes difficult. It is then often useful to group use cases and go
142 ISSUES OF A GENERAL METHOD
With the discussion in the previous chapter as background, we now turn to the
rules and guidelines recommended in BON. This chapter will present a general
method for analysis and design, viewed as an idealized process with nine tasks.
The next chapter will concentrate on the standard activities that arise as part of
completing the tasks. Before embarking on a description of each process task in
BON, we will take a look at the standardized BON deliverables.
143
144 THE BON PROCESS
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technical people.
Class dictionary Class dictionary
Alphabetically sorted list of all classes in the system, showing SSSSSSSSSS SSSSSSSSSS SSSSSSSSSS
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subsystems if desirable.
Event charts EVENT CHART
Set of incoming external events (stimuli) triggering SSSSSSSSSSSSS SSSSSSSSSSSSS
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However, during system design the typed descriptions will dominate. In many
cases where the problem is well known and the technical level of the people
involved is high, one may prefer to skip the class charts altogether and go
directly for typed descriptions. This may be done either with full graphical
support through a case tool supporting BON, or by using a mixture of the
graphical and textual BON notations (with any personal simplifications or
additions that fit the situation). Regardless of case tools, the latter is common
during whiteboard sessions among engineers.
The dynamic model may also be of interest during early design. In large
systems, there may be many internal events that will lead to interesting non-
trivial behavior, so the BON user is free to extend the event and scenario charts
to also reflect corresponding internal scenarios that may benefit from a dynamic
description. In such cases, local event charts, scenario charts, and object
scenarios may be needed for some of the major subsystems.
Reversibility
The BON deliverables are not independent of each other. On the contrary, there
are close mappings between several of them, which is precisely the idea of
seamless, reversible software engineering. Depending on the situation (type of
system, its size, the people involved), the analysis information gathered by the
developers and the design decisions taken may enter the system model through
different deliverables. The modeling information captured may then be
propagated to other deliverables either manually or automatically, or through a
combination of both. An overview of all BON deliverables and their
interdependencies is given in figure 7.2.
Two complementary types of mapping are shown in the figure: those that
require non-trivial human decisions (single arrows), and those that can be
automated, at least in part (double arrows). The idea is that a developer should
be free to work with the type of deliverable that best fits the situation, and then
use mapping rules and automated support to generate or update other related
deliverables. For example, one project team may choose to initially produce a
large set of class charts, and later proceed to generate templates for the
corresponding typed class interfaces, while another project may start directly
with the typed versions, but still be able to generate the class charts for
documentation purposes.
What is perhaps even more important is that reversibility allows the
mechanism used for creating a given BON deliverable to change during the
course of a software project. A typical way of working may be to start with the
high-level untyped charts combined with some partial static diagrams and
dynamic scenarios. Later, when the requirements have become more stable and
146 THE BON PROCESS
LEGEND:
intellectual help to create/update
Class dictionary
possible (partial ) automatic SSSSSSSSSS
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Static architecture
STATIC MODEL
DYNAMIC MODEL
EVENT CHART SCENARIO CHART Object scenario CREATION CHART
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1 SSSSSSSSSSSSSSSS SSSSSSSSSSSSSSSS
the problem is better understood, typing will be needed to advance the system
model. The intellectual effort is then usually shifted to the formal class
interfaces, and subsequent updates carried out directly on these.
At that point in time (after the initial class charts have been converted into
class interface templates) there is a choice. We may choose to discard the
untyped static charts as we move into a more precise typed system description,
or we may choose to keep them as documentation. In the latter case, automatic
support is needed to maintain consistency between the charts and the evolving
interfaces.
Several BON deliverables thus have dual roles in systems development. They
may initially act as intellectual guides for finding a good architecture with
corresponding typed class interfaces, and later as high-level documentation of
the system.
Roles of deliverables
To make it clear how the deliverables are meant to be used in BON, we now look
in more detail at the dependency arrows in figure 7.2, and begin with the static
model. The chain of single line arrows extending from the system chart, over
THE BON DELIVERABLES 147
cluster charts and class charts, into formal class interfaces (and eventually
implementation) indicates that manual creation of these deliverables and the
corresponding input of modeling information should proceed from left to right.
The same set of deliverables is also connected through a chain of double line
arrows, indicating that automatic generation is possible in both directions.
The idea is that information entered in one deliverable may be used as the
intellectual basis for creating or modifying the next deliverable to the right in the
chain. Templates can be automatically generated, but since deliverables to the
right represent refinements, new information needs to be added manually.
However, when changes are to be reversed (propagated right to left) in the chain,
a much higher degree of automatic support is possible and should be used. This
is why the single arrows only go in one direction.
As a project progresses, the deliverables directly modified by the development
team tend to be further to the right in the chain (typically formal interfaces
during design and source code during implementation). Automatic reverse
generation then becomes more essential for maintaining consistency, particularly
because of the increased volume and level of detail. The class dictionary, for
example, which contains an alphabetically sorted class index, should always be
created automatically from the class charts and/or the formal interfaces.
The static charts are also connected with the static architecture through single
arrows in both directions. Typically, initial charts give rise to partial static
diagrams, which may then be independently elaborated giving rise to new or
modified charts. Since feature names correspond to labels in static diagrams,
and inheritance as well as different types of client relations are part of both the
static architecture and the class interfaces, automatic propagation and
consistency checking is possible between them.
The double arrow from the class text to the static model indicates that it is
possible to generate unlabeled client links between classes to show a relation that
occurs for implementation reasons, but is not part of the public interface of any
class. Although BON is not concerned with how implementation will be carried
out, it may sometimes be essential to show that a certain set of important
implementation classes—for example, encapsulating an external database
interface that may be part of the system requirements—will be used behind the
scenes without specifying any details.
Finally, we look at the dynamic model. Here there are only single arrows,
since no automatic generation is possible. The event charts serve as
complementary help to select and describe scenarios of typical system usage,
which are collected in scenario charts. The scenario charts and the creation
charts (whose content is guided by the static architecture) then jointly form the
basis for the object diagrams. The construction of these diagrams may, in turn,
lead to changes in both event charts and creation charts.
148 THE BON PROCESS
Although the static and dynamic models are two very different types of system
description, they are closely related since the communicating objects in the
object diagrams correspond exactly to the classes in the static architecture
describing the behavior of each object. It is therefore possible to alternately
work on the static architecture and the object scenarios—whichever seems most
likely to yield new insights depending on the current degree of problem
understanding—and then propagate any additions and changes to the other
model.
CLASS INTERFACES,
Refine system. Find new design classes, STATIC ARCHITECTURE,
7
D add new features. CLASS DICTIONARY, EVENT CHARTS,
E OBJECT SCENARIOS
S
I CLASS INTERFACES,
G
N 8 Generalize. Factor out common behavior. STATIC ARCHITECTURE,
I CLASS DICTIONARY
N
G Complete and review system. Produce
Final static and dynamic models;
9 final static architecture with dynamic
all BON deliverables completed.
system behavior.
Process tasks
As shown in figure 7.3, the tasks are loosely grouped in three phases with the
following aims:
• Gathering analysis information (tasks 1−3).
• Describing the gathered structure (tasks 4−6).
• Designing a computational model (tasks 7−9).
The partial ordering for some of the tasks is clearly fixed. For example, it would
not make sense to complete the final architecture before we have delineated the
system borderline or define features before the corresponding classes have been
selected. But some of the tasks are often reversed in practice, depending on the
nature of the problem at hand. The following tasks are flexible in this respect:
Task 1 (delineate system borderline) is sometimes postponed to after task 3
when the idea of what the system is supposed to do is initially very
vague. In such cases, we may need to design a first preliminary object
model before it can be decided what should fall within the scope of the
system and what should not.
Task 4 (untyped class definition) is often skipped in projects where all parties
involved have high technical skills and long experience and is instead
replaced by a typed, more formal definition. If desired, the class charts
may then be later generated from the formal interfaces.
Task 5 (sketching system behavior) is sometimes done very early, perhaps
already as part of task 1, for systems where a large part of the initial
requirements are expressed as complex global actions.
Task 8 (generalization) may be applied already in the early analysis phase in
case a fine grain abstract view of the problem domain is crucial for
subsequent system design and implementation.
Each task in the BON process has a set of input sources, is controlled by
acceptance criteria, and produces a set of deliverables that become part of the
analysis and design documentation. The deliverables that are created or updated
as a result of each task being carried out are listed in the rightmost column of
figure 7.3 (with the initial version of each deliverable underscored).
As was pointed out in the introductory chapter, BON concentrates on the
general aspects of analysis and design and does not address the full development
life cycle of object-oriented software engineering. Instead, the method is kept
small, while still covering the issues that are central to a wide variety of
applications in both large and small projects. Once these are understood and
CHARACTERISTICS OF THE PROCESS 151
the general results produced by the task, what specific BON deliverables are
affected, and what input sources and acceptance criteria to use. (The latter are
only hinted at, since quality assurance requirements vary greatly from one
organization to the next.)
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This task is concerned with what is going to be modeled and what will be our
principal view of the world that we are trying to understand and formalize. It is
an extremely important task, since it sets the stage for everything else in the
subsequent modeling work, and should not be taken lightly. Particularly since
the initial difficulties may be quite different depending on system size and
modeling purpose, we will spend some time discussing various aspects of the
task.
System borderline
Analysis is the study of concepts and procedures in a problem domain. What
constitutes the problem domain in a certain modeling situation depends entirely
on the purpose of the investigation. As discussed in the previous section, object-
oriented analysis may be used to model with the intent of producing software, or
just to increase the understanding in some area of interest.
If we produce a very general analysis model of some business operations, it
would make perfect sense to talk about “design” and even “implementation” of
various organizations by elaborating this analysis model in different directions,
even if no software or computers were ever to be involved. Since design has to
TASK 1: DELINEATE SYSTEM BORDERLINE 153
do with finding a form that suits a certain purpose, the borderline between it and
“the problem” is really just a matter of convention.
However, using design and implementation in this broad sense would
probably not serve any useful purpose when describing the BON process
(although it may certainly do so in other contexts). Therefore, when discussing
the process tasks and the corresponding standard activities in BON, analysis will
mean creating an object-oriented model of the problem, and design will mean
realizing this model in a computerized environment.
Implementation, finally, will mean translating design into program text using a
selected programming language. Usually, however, this language is known
already during design and is then likely to influence the design model chosen.
When BON is just used for enterprise modeling, design or implementation will
not be considered.
Delineate the system borderline means to decide what aspects of a problem
area should be modeled at the highest level, and what will be the communication
between elements in this model and the external world. It may include modeling
views of external systems, such as database management systems and GUI
packages, or this may be left to design. It all depends on what is considered
fixed and what may change.
Subsystems
For small systems, possible partitioning into loosely coupled subsystems can
often be postponed to the general class clustering of task 3, but if the system is
large, the organizational question regarding work groups becomes an important
issue already from the start. Since massive communication between many
people is extremely costly and error prone (even worse when geographical
distances are involved), having small groups of people working on separate parts
of a system is always a major principle for large developments.
Sometimes it even takes precedence over other principles, so that, for
example, a certain amount of fine grain reuse may be sacrificed in order to
achieve more independence between groups working in parallel. Software
production is a series of compromises, and being a good engineer means having
a nose for which compromises pay off and which ones do not. This kind of
knowledge does not come from books, but from a combination of talent and the
right sort of experience.
Thus, when analysis and design of a large system is to proceed concurrently,
the major subsystems should be decided already as part of the initial task, so an
appropriate work organization can be found. It is then important to make the
system parts as logically independent as possible to minimize group
interdependencies and facilitate final system integration.
154 THE BON PROCESS
Since there is always a risk of premature decisions if the problem is not very
well understood, it is usually better to produce a high-level model of a large
system first. When this model has been iterated several times, it will be much
easier to select the best partitioning into subsystems and then scale up and
proceed with a number of parallel developments.
In creating the initial model, we must be careful not to advance the design
“breadth first” without having fully investigated the most difficult parts of the
problem. This often means we need to go very deep on some parts of the
system, and often take one or two central ideas all the way down to
implementation (on a small scale) to make sure they will work.
The initial modeling should be carried out by a small group chosen from the
best people available. (What often happens when you try to gain time by
violating this rule may be read in Fred Brook’s classical essay collection The
Mythical Man-Month [Brooks 1975].) When a core design has been produced
and tested we are much safer, and the risk of steering in the wrong direction
when many people come aboard and costs really start to accelerate is greatly
reduced. This is precisely in line with the risk-driven development strategy
discussed before.
User considerations
One of the major factors to consider when outlining the system borderline is the
prospective computer user. Below are some guiding principles taken from
[Marmolin 1993].
• Identify usage. Describe the situation in which the system will be used: goals
of the enterprise, roles, tasks, resources, flows of information, work processes,
social relations. Try to understand the interplay between the computer-
supported activities and other tasks to be carried out.
• Identify user groups. Describe the different types of users involved in terms
of: knowledge, competence, experience, attitude, frequency of usage. Are the
groups homogeneous or variable? It may be necessary to design alternative
dialog forms depending on user type, variable help levels, allow personalized
configuration, plan for selective user training, etc. Is the system a central part
of the user’s tasks or just peripheral? Physically straining (long hours of
terminal input), or just a complement to more demanding intellectual work?
• Worst case principle. Design the system interface particularly for the users
who are expected to be in most need of assistance. The problem is of course
to strike a balance between the extreme simplicity required by some groups
and the rich functionality needed by others.
TASK 1: DELINEATE SYSTEM BORDERLINE 155
• Metaphor principle. Base the design model on one or more metaphors from
the users’ professional environment or cultural background [Booth 1989].
These should be documented early, and used as input for the searching and
selection of candidate classes in the problem domain. (Be sure to also
document all important differences between the system model and what the
metaphors would indicate.) Some would regard selection of user metaphors as
design, but in our view it is clearly analysis (in the new sense of the word),
because the concepts involved will nearly always be close to either the
problem domain or some other external reality which is familiar to the user.
• Minimality principle. Include exactly the functionality needed to solve user
tasks—no more, no less. This recognizes the importance of striving for a
small number of orthogonal functions, which will be perceived as relevant by
the users and therefore often used. Functions seldom or never used yield a
more complex system model making the simple functions also more difficult
to understand.
The principle is of course a guideline rather than a strict rule. In practice, a
set of specialized functions is often needed for certain situations or by
advanced users, but these functions should then be kept in separate layers in
both the user interface and the documentation, so they do not interfere with
normal usage.
• Identify potential semantic errors. Try to think of possible semantic
misunderstandings that may cause the user to misinterpret the effect of a
function. Making the design model explicit and using metaphors decreases
the risk of semantic errors, but the problem is generally difficult. Mismatches
between the design model and the user’s mental model is one cause for
misunderstandings; semantic inconsistencies in the system is another.
Common semantic errors may be countered in three ways: better education,
better documentation (including on-line help), or modified metaphors.
Continuous feedback regarding current processes and system state is important
to help users detect errors. A problem is the inherent conflict between
providing enough information, on the one hand, and not disturbing the user’s
work by supplying useless information or forcing unnecessary confirmation of
intentional operations, on the other.
A feasible compromise in many situations is to concentrate on decreasing
the risk of irreparable damage by providing stepwise “undo/redo” facilities,
and possibilities to interrupt and resume ongoing processes.
• Use transparent modeless dialogs. Transparency means that the dialog has a
natural and direct relation to the interface. Ideally, the user should not be
aware of any interface, but only of objects that can be directly manipulated in
156 THE BON PROCESS
External communication
When we have chosen what parts of the problem domain to model and what
general viewpoint to use, we should look at the communication between the
elements in the chosen model and the external world. This includes listing major
data flows coming into and leaving the system. Frequency rates and sizes are
important for systems that will handle heavy loads of on-line transactions or
capture large amounts of external sensory data in real time.
Data typically enters the system through terminal input (keyboard or mouse),
pipes, files, distributed objects, sensory devices, or notifications from other
systems, and leaves it through terminal output (screen, printers, or multimedia),
remote calls, pipes, files, and drivers for electronic devices. Data flows will be
part of the incoming and outgoing events that represent the abstract stimuli and
corresponding responses from the system viewed as a black box. These are
documented in an initial version of the system event chart.
Only the basic information content is considered at this stage, since the exact
form of data communication should not be decided too early. Major aspects of
the user interface, such as which user metaphors to choose, should be dealt with
early since this may have a strong influence on the overall design of the system,
TASK 1: DELINEATE SYSTEM BORDERLINE 157
but the data flow details as well as what specific widgets and dialog sequences to
use are best postponed.
Major functionality
Starting from the user requirements and guided by the identified external
communication and user metaphors, we produce structured lists of desired
system functionality. Even if we have not yet decided on classes, most of the
functionality can often be grouped into sections relating to different concepts of
the system—user metaphors are particularly helpful here, since their elements
are obvious candidates for future classes.
A certain number of clusters are defined and documented in the system chart.
These represent subsystems or other groups of classes to be defined later, which
are separated according to various criteria. For large systems this work may be
very substantial and constitute the first real structuring of our model, while small
systems may initially contain only one cluster. We will discuss clustering in
more detail later under task 3.
Typical scenarios
From the listed data flows and initial event chart we also identify a number of
typical examples of system usage, or object scenarios. These are documented in
a first version of the system scenario chart, and will be used later to build the
corresponding dynamic scenario diagrams as complement to the static diagrams.
Depending on the nature of the problem, we may choose to do the dynamic
modeling already at the very beginning, and in that case we will also produce
first versions of the creation chart and the object scenarios in this task.
Incremental development
The initial requirements are often vague and inconsistent since customers rarely
know exactly what they want. This is not because customers are generally stupid
or unable to make firm decisions, but because the software to be developed is
mostly aimed at supporting rather special activities. Unless there already exists a
completely analogous system to compare with, only clairvoyant people will
know beforehand how useful certain initial ideas will turn out to be when
implemented in practice, and how much you can get at what cost.
If the modeling can be followed to its logical conclusion through use of a good
object-oriented language, there are great opportunities to provide early feedback
to users and customers. Instead of spending six months negotiating the details of
a 2000 page requirements document, and then proceeding for two years to
implement a system where half of the functionality is inadequate because of
158 THE BON PROCESS
early misunderstandings having been cast in concrete (and the other half possibly
obsolete at the time of delivery), a much more adaptive approach is possible.
By implementing only small portions at a time, starting with a very general
framework and proceeding to elaborate and flesh out functionality in the
directions shown by experience to be the most fruitful, enormous amounts of
wasted effort can be avoided; see for example [Boehm 1981, Gilb 1988]. This
approach is in complete harmony with the object-oriented philosophy of finding
well-defined reusable abstractions at all levels.
Scaling
The system we are modeling may be very small or very large. A large system
will probably have to be split into many subsystems, but this does not necessarily
mean that modeling becomes more complex. If we can build a top-level
structure in which the subsystems are viewed only at a very high level, a model
of the whole system may still be understandable enough to be managed by a
small group of people. Reasonably independent subsystems can then be given
complete BON processes of their own, and only the uppermost level of each
subsystem need affect the behavior of the total system.
Depending on the goal of a project, the top-level modeling can be very
different. If the underlying implementation platform is fixed for the foreseeable
future, details of its architecture will probably affect the analysis model. There is
nothing a priori wrong or too specialized about this, since what is special in one
context may be quite general in another. The aim is to be as resilient as possible
to future requirement changes, but the nature of those changes will vary
depending on the type of development.
On the other hand, if you are designing a public service like a mobile
telephone system, what you want to model at the top level should probably be
completely independent of both the underlying platforms and their physical
distribution. Instead, it becomes all important to have a strong user metaphor,
which may survive the technological advances for a long time and will lend itself
to many highly different realizations. The model will then be expressed in terms
of the metaphor, and even if the underlying design and implementation may lead
to huge subprojects, the model can still be kept manageable.
As with all problem solving, the key to mastering complexity is scalable layers
of abstraction, enabling the thinker to concentrate on one thing at a time.
Environmental restrictions
Before proceeding to concentrate on the internal modeling of the delineated
system, make sure that the basic capabilities and limitations of the external
environment in which the system will run are well understood. An elegant
analysis and design model which is based on certain assumptions about available
160 THE BON PROCESS
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This task is the real starting point of the object-oriented development process.
From the problem domain we can often extract a number of de facto concepts
that are candidates to become classes. We will say more about this when the
BON activities are discussed in the next chapter. The various actors in the user
metaphors as well as documented interfaces to external systems are also obvious
class candidates.
What we produce here is a list of candidate classes, which means we should
not be too critical about including a concept from the problem domain—better to
have too many concepts than risk missing some of the important ones. In fact, it
is sometimes possible to choose between several disjoint sets of concepts, each
representing a different way of partitioning the problem space. Seeing the
overlapping candidates listed together can then make it easier to pick the best
consistent set. So the list will nearly always contain some candidates that will
not become classes, and others that will perhaps become several classes.
we detect a number of actors in the problem domain (the objects) and only later
does it become clear how these objects may be grouped into classes. However,
this is a misunderstanding of what objects and classes stand for.
In object-oriented analysis we are not concerned with objects per se. On the
contrary, our aim is to describe them only indirectly—through their behavior.
Everything else is irrelevant and should be excluded from the analysis model. In
an object-oriented context, we have one and only one way of describing object
behavior, and that is through classes (disregarding the hybrid approaches, against
which this book is trying to make a case). This means that even if there is only
one object of a certain type, the description of its behavior will still be called a
class. The name is well chosen, because no matter what object is modeled, it is
always possible to envision more objects of the same type—now or in the
future—and the class will then automatically cover the behavior of these objects
as well. (The class actually describes a pattern of behavior, since two individual
objects of the same type may behave differently depending on system state.)
So when we do not know initially whether two objects behave according to the
exact same rules or not, we simply model them as different classes until we
know better. Our initial attempts at classifying the problem domain will have to
be iterated many times anyway, and merging several classes into one is no worse
than splitting up a class found to represent more than one abstraction, or
changing the inheritance structure.
Since object-oriented development downplays individual objects (of which
there are often a great many) and instead concentrates on the different types of
behavior (of which there are much less), the term is really a misnomer.
However, starting to push class-oriented technology as a solution to the
problems of modern society might be misunderstood in some circles.
Glossary of terms
Besides a list of candidate classes, we also produce a glossary of technical terms.
This is particularly important in problem domains that use special terminology
whose meaning is not obvious to the analysts and designers. The glossary
should stress points where misunderstandings may occur, and will be used later
as a guide for naming the features of problem domain classes.
It is vital that analysts and users/domain experts understand each other’s terms
precisely, otherwise wrong interpretations may easily lead to incorrect system
requirements. In most cases, it is probably easier for the computer professional
(being familiar with applying modeling to widely different areas) to adjust the
terminology to that of the problem domain than vice versa. However, sometimes
common problem domain terms contain ambiguities or connotations that may be
necessary for discussing complicated matters between domain experts, but will
162 THE BON PROCESS
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In this task we start working with the raw material collected in task 2. Beginning
with the list of candidates, we form an initial set of concepts to model as classes.
BMW FERRARI
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thread of control, and will in most cases trigger the creation of a series of new
objects before its execution terminates. Some of these objects may in turn start
other processes by instantiating new root objects using the same or different root
classes. (For a thorough discussion of the object-oriented execution model, see
[Meyer 1988a].)
A single partitioning of the classes to show system structure is usually not
enough when many processes are involved, since the same class may be used
and viewed differently in different processes. Therefore, each process usually
gets its own static and dynamic model. However, it is also possible to let a
number of root classes share the same static diagram if a partitioning can be
found that suits them all.
Process structure is related to the general issue of object-oriented concurrency,
whose research is still in its infancy. Until more is understood about what is
really needed in concurrent modeling, BON does not try to invent yet another ad
hoc notation to be used in all cases. Instead, the BON user is encouraged to
employ complementary notations adapted to the particular project to show more
complicated concurrent behavior and process structure. A very interesting
attempt to merge the process and class concepts can be found in [Meyer 1993b].
of the increased understanding that comes from refining the initial model, and
represent views that were not initially apparent.
In the puzzle analogy, we might start to connect sets of pieces based on
various criteria (a certain mixture of color nuances, certain interlocking shapes,
etc.), which may allow us to build rather sizable structures in the form of disjoint
islands. After some time, however, we may see quite different patterns emerge,
some within groups (a pond in the meadow, a cottage in the wood), and some
extending across groups (a cart track passing the pond into the wood, the blue
sky partly visible through the foliage), and these may then be viewed as more
important than the initial criteria for completing the global picture.
The analysis and design task is of course different, since its pieces can be
combined in so many ways resulting in pictures ranging from the grotesque to
the divine. The risk of going in the wrong direction is therefore greater, but we
also have the advantage of being able to carve the individual pieces to make
them fit.
The static architecture at the end of this task will still be fragmentary, since
there is no point in trying to connect everything too early—better to gradually
refine the modeling of each cluster until the corresponding roles have become
clear. The global picture will be decided later.
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Having selected and grouped an initial set of classes, the next task is to define
each class in terms of the information it can be asked to return, the services it can
be asked to provide, and the general rules that must be obeyed by the class and
its clients.
This is done by filling in the BON class charts, where the above translates to
queries which are functions that return information about the system state
without changing it, commands which do not return any information but may
instead alter the state, and constraints listing general consistency conditions and
business rules to be obeyed.
TASK 4: DEFINE CLASSES 167
A short class description along with brief indexing information is also entered
(see the class chart layout in chapter 3). Naming conventions are quite important
for class features, and we will return to this issue in the next chapter.
Class charts may initially be used as structured memos to collect information
for further elaboration into typed descriptions, and later as documentation kept
up to date through automatic extraction from the formal interfaces.
Glossary of terms
The glossary of technical terms produced earlier serves as a general guide for
naming features of the analysis classes. However, sometimes a problem domain
term corresponds to several features or some other name is chosen for reasons of
better clarity or consistency with other classes. Such deviations from the feature
names that would normally be expected by end-users and problem domain
experts should be documented to facilitate communication.
168 THE BON PROCESS
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In this task we start elaborating the dynamic model of our system. As a result of
task 1 (delineating system borderline) we already have an initial scenario chart
capturing the most important types of system usage. A vague idea of this usage
is always a prerequisite for finding initial candidate classes and selecting
between alternative views of the problem domain. At some point, however, a
more detailed and exhaustive picture of potential system usage can be of great
help in refining and advancing the growing static model.
Depending on the nature of the problem, this task is of variable importance
and may also be carried out very early. Therefore, as was pointed out at the
beginning of this chapter, task 5 is often merged with task 1 when the initial
requirements are expressed through many complex actions, but with less
apparent structure.
Object creation
Executing an object-oriented system means starting up one or more processes in
some operating system environment. Initially only one class instance exists for
each process—its root object. The root objects will then, directly or indirectly,
create all other objects needed to serve the requests issued by the system users.
Investigating which classes are responsible for creating new instances of which
other classes serves as a link between the static and dynamic models. Finding
out when new objects are created may help the developer spot new static
dependencies and hint at possible realizations of system operations in the
dynamic scenarios. The result is entered into the system creation chart.
Checking for object creation may be done using two approaches, and it is
often best to use both in parallel. First, go through all classes and for each class
think of situations in which an instance of the class may be created. For all such
TASK 5: SKETCH SYSTEM BEHAVIORS 169
situations, find out which class will act as creator and add the class of the created
instance to the corresponding entry list of the creator. Second, start at the root
class(es) and try to decide which other objects may be created by the
corresponding root object. For all classes of the created objects, try to decide
which other instances they may create, and so forth.
The potential creation of a certain type of object by a group of related classes
can sometimes be factored, so that this creation is always handled by a common
ancestor. If this is the case, the class of the created objects is inserted into the
creation entry only for the ancestor, to avoid unnecessary repetition. This
applies also when the ancestor is a deferred class with no instances of its own.
Objects are introduced in a system execution in two different ways: by
creating new objects or by retrieving old persistent objects, that is objects that
were created by an earlier system execution and saved in a database or file
system. For an introduction to object-oriented databases, see [Cattel 1991].
Finding scenarios
The BON method concentrates on object-oriented analysis and design, and does
not cover activities in the very early phases of feasibility studies and domain
analysis often necessary to obtain the initial requirements of the system
[Prieto-Diaz 1987, Arango 1989]. Structured interviewing techniques applied to
users and domain experts are often helpful here [Scott 1991] as well as
familiarity with the current research results in the field of man−machine
interaction [Marmolin 1993].
A technique to find the desired system behavior called Object Behavior
Analysis (OBA) is described in [Rubin 1992]. It starts by first identifying what
needs to take place in general, the system behaviors, and proceeds to assign this
behavior to initiators and participants. These play different roles in the system,
which will help us understand which parts of the system need to take
responsibility for providing various services and managing system information.
The result is recorded in scripts and glossaries.
170 THE BON PROCESS
no chance to sort out all possible ways in which they may be attacked in the
future, they still know that certain formations of forces give great advantages.
In this task, the informal class descriptions found in the class charts resulting
from task 4 (define classes) are translated into fully typed class interfaces with
software contracts. The queries become functions which return information,
while the commands become procedures which may change the system state.
The constraints translate into pre- and postconditions on the operations and class
invariants for the whole class. The signature of each public operation is
specified (types of input arguments, if any, and type of returned value in the case
of functions).
Since we are still dealing with the public features of the problem domain
classes, this task is considered the last part of analysis. In practice, most
contracting details will be elaborated during design, since it is often much easier
to express exact formal assertions about classes and operations when a more
refined structure has been decided.
However, quantifiable facts regarding the problem domain that are known
already at the analysis stage should if possible be expressed formally, since it
helps communicate a more exact picture of what is going to be needed to meet
the system requirements. But in most cases there will not be that many
quantifiable facts very early in the process.
Typing of features leads to client relations being discovered “for free”, since
an input argument or a function return value of a certain class type automatically
means there is a static client dependency between the class containing the feature
and the corresponding supplier class. This may in turn lead to remodeling and
updating of the static architecture. Moreover, thinking through possible return
types of queries usually increases problem understanding considerably.
172 THE BON PROCESS
The typing is in fact very important for advancing the static model, so unless
close collaboration with many users and other problem domain representatives
dominates the analyst’s work (and sometimes even then), a simplified typed
notation is often used very early on as a supplement to (or replacement for) the
class charts. Also, since the BON graphical notation for class interfaces was
designed with case tools in mind, it needs automatic support. Therefore, if no
tool is available the user is free to use any hybrid form of textual and graphical
notation that feels comfortable. The underlying specification is what is
important.
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• Consistency with object creation chart
• Consistency with object scenarios Class dictionary
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This task begins the design part of the BON process, and will therefore include a
repetition of many activities already performed for the analysis classes, now
applied to new design classes.
As we have pointed out several times before, there is no clear difference
between analysis and design, because it is always a matter of opinion which
classes should be considered modeling the problem domain (analysis) and which
are part of the solution space (design). Sometimes the concepts used by people
in the problem domain carry over more or less completely to an analysis model,
and then the distinction may seem obvious.
However, the feeling is deceptive since there is no objective reality to
“discover”; every analysis model is a conscious choice of viewing the problem
domain in a way that is believed favorable to achieve certain purposes (and is in
fact the first step towards a solution). Therefore, if the analysis model
corresponds very closely to the problem domain, it may mean we have a natural
TASK 7: REFINE SYSTEM 173
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In this final task we polish and complete the evolving models. The overall
system consistency is thoroughly checked, and the final documentation
produced. What language or languages to use for implementation is usually
decided before design starts, since it is important to have this knowledge as early
as possible. Hybrid object-oriented languages may limit the design approaches
that can be used without breaking the seamlessness. For example, heavy use of
multiple or repeated inheritance during design is not a good idea if the
implementation language will only support single inheritance.
176 THE BON PROCESS
Class text templates are often generated from the BON specifications as part
of this final task. Such generation should be as automatic as possible, preferably
done by a case tool, and future changes to the class text should be fed back to the
specifications to achieve reversibility.
Root classes
Definition of the root class (or root classes, if many executable processes are
involved) is usually postponed until the end of design. Root classes should
normally be small and easy to change when systems requirements change. A
typical extension that should always be considered is the inclusion of the initial
system as a subsystem to some other system.
When this occurs, it is of great help if the system top level was already
structured to facilitate such a transition. Ideally, one should only need to change
one or more root classes to make the system start in its new role as a subsystem
and perhaps add a few classes for communication with the new environment.
Contracting consistency
We also go through all classes and corresponding features to finalize their
software contracting clauses and check for consistency. Care should be taken
that multiple inheritance does not violate the contracts by combining abstractions
that do not fit together. In the case of polymorphic features, possible
redefinitions must abide by the contracting laws; that is, preconditions may only
be weakened and postconditions may only be strengthened.
User documentation
Finally, we stress the importance of producing high-quality user documentation
for all aspects of the system which are visible to the external world. This is not
an easy task, and is usually quite expensive in terms of time and skill needed, but
it is still well worth the investment. Particularly for an elegantly designed
complex system, this documentation is the only guarantee you have that at least
some of the users will actually understand and use what you have spent so much
sweat and creativity to design.
Use the most talented writers you can find among the people who know
enough about the system. Better to have a good writer with a reasonable
technical background to create the manuals, guided by an expert, than put a
technical guru with low writing skills on the job. (And we are not talking about
writers who are used to producing a six foot stack of formal documentation
conforming to current military standards here, but the ones whose letter to the
editor of the local newspaper will cause the politicians to install a bump in the
road in front of the day care center first thing next morning.)
Requirements traceability
To facilitate the tracing of functional requirements on a system into various parts
of its design and implementation, a requirements cross-reference should be
maintained. For each individually identifiable requirement, the classes and
clusters realizing the behavior needed to fulfill the requirement should be listed.
8 BON standard activities
This chapter discusses nine standard activities that a developer will be involved
with as part of performing the tasks defined by the BON process. The activities
are as follows:
1. Finding classes
2. Classifying
3. Clustering
4. Defining class features
5. Selecting and describing object scenarios
6. Working out contracting conditions
7. Assessing reuse
8. Indexing and documenting
9. Evolving the system architecture
These standard activities are orthogonal to the process in the sense that they may
all occur to some degree as part of many of the BON process tasks. The first
four are continuously repeated during both analysis and design. The fifth occurs
mostly during analysis, but may also be repeated during design of large systems.
The last four, finally, are chiefly part of the design tasks. We will look now at
each activity in turn.
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FINDING CLASSES 179
emphasis is on “abstract”, not on “data”. Therefore, one should not fall into the
trap of viewing abstract data types as protected data records with accessing
operations attached, which may be tempting for people used to traditional data
modeling.
On the contrary, the main purpose of an abstract data type is to remove all
trace of internal structure by defining data exclusively through behavior, that is
by defining the semantics of applicable operations [Guttag 1977]. And the word
abstract means that the available operations should not reflect the internal
structure, but instead capture the external properties of the underlying concept.
Only those aspects of an object that you are willing to let all clients depend on
should be part of the public interface, otherwise the class will just implement a
concrete data type.
The principle of hiding internal structure and concentrating on external
behavior when defining classes has been called “responsibility-driven design” in
contrast to “data-driven design” [Wirfs-Brock 1989].
Naming classes
Classes describe objects that encapsulate behavior. An object does not represent
a behavior but should be thought of as an actor that will respond to various
messages with well-defined behaviors. In rare cases a class may only define one
public operation, but we should then always be able to envision more in the
future. If not, the class is probably not an independent concept and should
instead be merged with other classes.
For this reason, class names should be nouns with or without qualifying
adjectives, like WINDOW, BUTTON, or RED_BUTTON. Sometimes single
adjectives could be used as abbreviations, but then there is always an implicit
noun in the background. However, since class names are usually global to a
system, names like HELPFUL or LAST are almost always too general to be
appropriate. Clearly, this type of qualifier may be applied to more than one
concept in a system. For class features, on the other hand, where the enclosing
class defines a local context, names like the above are common.
Class names should always represent one object of the corresponding type,
and thus use singular form. The reason is simple: since every class describes a
possible set of objects, the alternative would be to always use the plural form.
This would not make sense, since it would only yield longer names without
adding any information. Also, since signature types are often specified one
entity at a time, using the plural form for class names would make normal type
declarations look utterly confusing:
favorite_book: BOOKS
gives the impression that not just one but a whole set of books are preferred. (It
is still possible to use the name BOOKS to signify a class handling a whole
collection of books, but in such cases BOOK_SET or SET [BOOK] is more
clear.)
Much more can be said about how to choose good and consistent names for
classes, but most of it applies to any naming used to classify concepts in some
182 BON STANDARD ACTIVITIES
problem domain (in fact, this is exactly what the classes are supposed to do). For
a general text on classification principles see for example [Ogden 1923].
Tangible objects
Some authors seem to imply that the analysis classes linked to the problem
domain should reflect tangible objects. Tangible objects (things you can
perceive with your physical senses) are important in the physical world, since
they convey a sense of reality and may affect us in a very direct way.9 However,
in the electronic world this difference disappears; a class representing a car is no
more tangible than one that models the job satisfaction of employees. What
9
In a deeper sense, a bus is of course also an abstract concept made up by the human mind for
practical reasons, but when it hits you crossing the abstract street without looking at the abstract
lights, you will know the difference.
FINDING CLASSES 183
counts is how important the concepts are to the enterprise, and what you can do
with them. The assumption that tangible objects should be generally more stable
than non-tangible objects is also false. You only need to take a look at the piles
of last year’s models of physical products at the city dump to see how stable they
are.
Moreover, tangible objects are very often manifestations of more abstract
underlying ideas which are easily missed if modeling is centered on physical
appearance. Of course, software may be directly in control of expensive or
dangerous physical equipment whose classes may then play a special role in the
system, but this is no different from classes in charge of abstract information
whose correctness may be life-critical in, say, an intensive care unit of a hospital.
Deferred classes
Deferred classes, that is classes specifying one or more features without
providing implementation for them, serve as design skeletons to be completed by
descendant classes. These may then tailor the partially defined behavior in
desired directions. Specifying strong postconditions for such deferred features
restricts the semantics of the tailored versions, ensuring that important principles
will still apply in the descendants. Using correspondingly weak postconditions
will exert less control, but instead leave more room for variation.
The general principle is not to overspecify, but include as postcondition only
what must be expected of every conceivable version implementing this feature.
On the other hand, whenever such constraints do exist we should take care to
specify them since they represent important semantic information.
If all features are deferred, the class comes very close to an abstract data type.
As the system model evolves, more deferred classes tend to be added (usually by
insertion of more levels in the inheritance hierarchies), since this provides more
generality and makes it easier to meet future requirement changes.
suffices to look at a single class. Assume the external behavior of this class has
been fully specified, and our job is to design its internal workings. A typical
approach would be the following.
Assume the supplier role. Look at the operations of already available classes
and try to tentatively combine them to see if they are sufficient as basic
components for the behavior we are trying to build. If we can envisage a
reasonably simple implementation using only these operations, we are done, else
we switch to the client role. (The duration of this first attempt may be anything
from days for a complicated class when we already have a large stock of suitable
supplier classes, down to less than a second if we have nothing appropriate.)
As client we now try to think of what new abstractions would be suitable for
conveniently expressing the missing parts of the behavior. As argued in a
previous chapter, this can be viewed as designing a mini-language for the type of
behavior we are modeling. Depending on the generality and potential power of
the new language we come up with, our focus of interest will switch from the
problem to the new abstractions for a longer or shorter period.
Recall that an essential part of object-oriented development should always be
investment for the future. Therefore, we should actively seek abstractions that
do at least a little more than just solve the present (mostly rather special)
problem. This means that refinement of new abstractions to take advantage of
their future potential is a natural part of the process. We must of course take care
not to spend a large part of the project budget on costly deviations from our basic
task, but even the short-term revenue is often enough to finance a little extra
work. In the long run, this attitude will pay off handsomely.
In fact, after some elaboration many such independent abstractions will yield
insights and new potentials that may even affect the initial requirements. If the
new outlook enables a whole new set of facilities more or less for free, which
will solve the user’s problems equally well or much better, even the most hard-
headed customer may rapidly switch attitude.
So after working locally with the abstractions until they are reasonably
understood, we again assume the supplier role and start combining the new
operations to fill the holes in our behavior model. If the behavior we are
designing for belongs to the analysis classes, part of our activities in the supplier
role will be to sketch object scenarios. We then keep switching roles back and
forth until we have completed the desired behavior.
When we think of new abstractions in the client role, an important point is not
to strive for an optimal solution to every single problem (as in traditional design
by stepwise refinement [Wirth 1971]), but to always take into account what we
already have. First, we need to take care not to solve the same problem twice
with only slight variations—much better then to invest some effort obtaining one
version general enough to be used in both cases. Second, choosing abstractions
FINDING CLASSES 185
is always a tradeoff between quality and the cost of development. “The best is
the enemy of the good,” as observed by Voltaire.
configuration of elementary particles that have never been measured and thus
never confronted by laboratory workers. Therefore, some telephone calls will
actually be answered by special kinds of objects that have some magic way of
making things happen in the physical world.
If asked to, some of them may convert a telephone number into patterns
visible to the human eye as glowing fluorescence on a video display screen or
traces of carbon powder burned into paper. Others will sound the lunch bell; yet
others may send a whole battery of missiles to sink a hostile fleet of warships.
So the system’s juggling of phone numbers has but one purpose: to make these
externally connected objects do the right things at the right time.
But what about internal value representation? Whatever happened to our
familiar integers, floating point numbers, and strings? The answer is that various
value representations are only useful concepts when thinking about internal
implementation algorithms. Every implementation has to choose some basic
representation, but when a system is viewed from the outside, there is no reason
to treat basic values any differently from other objects. They can only be
experienced indirectly anyway—through the physical behavior of some
externally connected device.
Encapsulated behavior
The reader may consider the last subsections as a deviation from the main
discussion of this first BON action, which is how to find classes. However, we
think the view presented helps to get a deeper understanding of what is really
behind the object-oriented ideas.
One thing that should be clear after this discussion is that it is very dangerous
to talk about object-oriented encapsulation as being centered on data, unless it is
perfectly clear to the audience that data is to be interpreted in the abstract sense,
as well-defined behavior. This is something entirely different from the view of
encapsulated records of data fields, which focus on internal structure.
Since data is nothing but potential behavior, there is nothing strange or
stylistically wrong with encapsulating a typical process in a class, even if the
system state affected by the process is not maintained by the objects of this class.
A class is not obliged to record hidden information to become a respected citizen
in the object world; if it can fulfill its behavior without taking notes, all the
better.
For example, if a parsing operation for some language syntax is needed, it is
not reasonable to make it a feature of a general string handling class, since the
fairly specialized parsing facility can hardly be regarded as a natural operation
that should be part of any string. On the contrary, an important principle of class
design is to include only features that are intimately linked with the abstraction
FINDING CLASSES 187
maintained by the class. Mixing several abstractions in one makes reuse more
difficult.
One possibility would be to put the specialized behavior in a descendant class,
say PASCAL_STRING, which inherits from STRING and adds the ability to parse
Pascal syntax. However, this is not the natural way to view things, since one of
the main purposes of a parser is to decide whether a string actually conforms to
the given language. Therefore, the parser must be able to analyze any string, not
just those that are already known to be correct. (The parser would actually have
to be called already at object creation in order to ensure the class invariant!)
There are many cases like this, where behavior is best encapsulated with no
internal data, and services instead applied to objects passed as input arguments.
Such classes may be termed tool classes, as they supply general facilities
applicable to objects that need them (cf. facility inheritance in 8.2). Of course
the most common classes are still those which maintain some internal
information, but we are covering the less obvious cases here.
Class or operation?
A common decision which is not always easy to take is whether a certain
behavior should be implemented as a separate class or just as an operation in a
class. There is no simple answer to this question, since so many factors may
influence the choice. Some criteria are suggested in [Halbert 1987]. For
example, any of the following may be a sign that a new class should be created:
• The behavior can be shared and reused by more than one class.
• The behavior is complex and difficult to relate naturally to an already
existing class.
• The behavior is very specialized, and even if it could be related to an
existing class only some clients of that class will want to use it.
In the last case the behavior should probably be put in a descendant class.
10
Unless, of course, we are modeling a special container from which nothing should ever be
removed, like for example a (non-political) history log.
FINDING CLASSES 189
8.2 CLASSIFYING
The classification activity consists of combining a set of selected classes to see
how they may be related in terms of similarity and collaboration. This means
finding inheritance and client relations between classes that we already have.
11
BON allows semantic links as structured comments in more complicated cases, but these are
used sparingly and are not very important.
190 BON STANDARD ACTIVITIES
(Finding classes in the first place is of course also classification, but that is
considered an activity of its own and is not included in the BON classifying
activity.)
Facility inheritance
Another typical situation in which inheritance may be preferable occurs when a
class encapsulates a set of functions whose results depend only on the input
arguments, not on any recorded internal state. For example, the standard
trigonometric functions are often contained in a class that is simply inherited by
any class requiring the facilities (which again assumes multiple inheritance).
The alternative—to declare and instantiate a dummy object just to use it for
calling these functions—is somewhat awkward.
p: TRIGONOMETRY
<create a new instance and attach to p>
..
.
a := p.cosine (b)
The required qualification and extra lines of code look confusing, and the
unnecessary object creation may be resource consuming if the encapsulated
feature is called in a tight loop. Inheriting from classes that add only functions
but no data fields may cause some extra work for the compiler, but should not
cost anything at run-time.
Since inherited operations become part of the local name space of a class (and
of all its descendants), the names of such general utility functions should be
easily recognizable to prevent confusion with names of features of the main
abstraction encapsulated by the class. If this is not the case, either renaming or
the dummy object approach should be considered.
When a class is designed for heavy reuse, it may also be important to limit the
amount of facility inheritance. Clients to the class will not be affected (unless
the inherited facilities are reexported), but the corresponding names must be
taken into account by descendant classes and may interfere with later extensions
in new directions.
192 BON STANDARD ACTIVITIES
them, otherwise sorting will not make sense. To ensure this, it can be specified
as a constrained generic class SORTED_LIST [T −> COMPARABLE]. The
actual generic parameter T must then be a descendant of class COMPARABLE
known to contain the required feature "<" (infix form of less_than), which will
guarantee that sorting is possible. The "<" operation will be deferred in class
COMPARABLE, and later defined for each descendant class. So by simply
inheriting from COMPARABLE and defining one small operation, classes like
PASSENGER_AIRLINER and AIR_FREIGHTER may each take part in sorted
lists very elegantly. The first may, for example, define order by number of seats
and the second by tons of load capacity.
FACILITIES
DECK_CRANE STOWAGE_SPACE
WHEELHOUSE STEERING_ENGINE
CARGO_STEAMER
as secondary, they were still properties of the whole objects described by the
class. When class AIRLINER is made a descendant of class COMPARABLE, the
inherited features define an order relation applicable to the whole aircraft, while
the features inherited by CARGO_STEAMER were certainly not meant to apply
to a whole ship.
For example, if class DECK_CRANE has a public operation turn, this will
become part of the interface of CARGO_STEAMER. Therefore, when trying to
avoid an iceberg suddenly emerging out of the thick mist, all the skipper will
have time to see before being thrown head first into the Labrador Sea is the crane
cheerfully turning its jib across the deck.
The classes of the FACILITIES cluster represent parts of the freighter rather
than aspects of it, and should of course be used as suppliers instead of ancestors.
The turn operation in class CARGO_STEAMER would steer the vessel, while
another operation turn_crane is implemented by calling turn on an attribute of
type DECK_CRANE. In this way, the freighter is modeled as an aggregation of
its parts, which is the correct view.
Note that keeping the inheritance and fixing the name clash by renaming turn
into turn_crane would only hide the modeling error temporarily. Inheriting from
a set of classes means it must be reasonable to view the descendant as a special
case of each of the ancestor classes simultaneously. All inherited contractual
obligations (feature postconditions and class invariants) must also be fulfilled by
the descendant. Thus, the risk of conflict is high when combining abstractions
that do not represent orthogonal concepts.
However, there may not be that many contract clauses specified initially to
sound the alarm, and this makes the reverse modeling trap dangerous
(particularly if the situation is a bit less obvious than in the example above).
Things may seem perfectly normal at first, just as several people can work at the
same desk with entirely different problems until they start mixing things up and
use each other’s private notes as a basis for their own decisions—then the
seemingly innocent procedure suddenly turns into chaos.
8.3 CLUSTERING
Object-oriented structuring is a way of organizing functionality. Any large set of
concepts needs to be structured in several levels to be comprehensible to the
human mind. The first and most fundamental level is the class, which
encapsulates a set of related functions in such a way that the resulting group can
be viewed as describing a whole new concept. Such concepts, corresponding to
abstract objects with well-defined behavior, can then be used as larger mental
pieces by which to understand the world.
CLUSTERING 195
The human brain has an amazing capacity to relate different behaviors to each
other by detecting patterns of similarity and inventing new names for whatever is
behind such similarities. Therefore, matching this capacity requires a very large
set of highly overlapping abstract concepts captured by classes. If each of the
overlapping classes were to be described from scratch, the resulting descriptions
would become too large, and we would not be able to remember enough of them
to explain a complicated scenario.
Here is where the second structuring level comes in, namely inheritance. By
describing the behavior of a new object type only in terms of differences from
the behavior of existing types, large groups of related abstractions can be
understood with an order of magnitude less effort. This already goes a long way
towards what is needed to build complicated systems, but is still not enough. We
need a third structuring facility to group sets of collaborating object types (not
only similar types) into smaller recognizable units, which can be used as
elements of a higher-level system description.
In BON, this unit of description is the cluster. Recursive clustering can be
used to impose a hierarchical structure on the set of classes in a system, which
we call a system view. Hierarchies have proven very useful in many
classification areas as an effective and simple way of organizing large sets of
concepts for easy overview and reference. Even very large sets require relatively
few hierarchical levels for complete classification of their elements.12
However, since the classes in a system need to be used freely by other classes
(the more general the abstraction, the more important the reuse), we cannot let
the hierarchical partitioning be strict. Doing this would mean letting in again
many of the drawbacks of traditional approaches through the back door.
Therefore, the system view of hierarchical clusters is imposed on the classes
independently of the basic client and inheritance relations between them.
Compared to classes and their relations, the clustering represents a much
looser structure that should be easy to modify from one system version to
another. This enables the combination of systematic order and adaptive freedom
needed for flexible systems. With a relatively small effort and perhaps some
new or modified classes as additional glue, clustering may be used for
programming-in-the-large [DeRemer 1976] using sets of existing classes.
12
For example, to classify 10,000 elements with an average of 22 elements per cluster, only 3
levels are needed.
196 BON STANDARD ACTIVITIES
Interface classes
A good way to decrease dependencies between clusters (and emphasize the
needed ones more clearly) can be to collect all externally accessible features in
one or more classes serving as the cluster interface. This is particularly useful
for clusters encapsulating subsystems or black-box frameworks (see below).
The interface classes may also serve as the subsystem specification, which is
an advantage when clusters are assigned to parallel work groups. The rest of the
classes in the cluster are support classes whose purpose is to provide additional
internal abstractions needed by the interface classes. (If, as is often the case,
generally useful classes are discovered among the internal abstractions, these can
be moved to some library cluster for use in other parts of the system as well.)
Client−server interfaces
When even greater separation is desirable, as is becoming more and more
important in large distributed applications, the whole subsystem may be viewed
as just one class by all other system parts. An instance of this class becomes a
CLUSTERING 197
server object with a set of visible operations available, and these operations may
be invoked through some standardized mechanism used for all client−server
communication in the system.
Such invocation is typically implemented by symbolic message passing, and
may involve general dispatcher objects known as traders or brokers
[Marshak 1991, OMG 1991] as well as client and server proxies if the
application is distributed. In the latter case, proxy classes can make
communication completely transparent to application classes, whether data just
passes between adjacent objects in the same address space or is in fact converted
up and down the communication layers and passed between heterogeneous
applications in a wide area network. In either case, the subsystem will only
appear as one abstract object to the rest of the world, and what happens behind
the scenes will not affect the clients at all, as long as each party obeys the server
contract.
Frameworks
Encapsulating common types of behavior in subroutine libraries only works for
behavior that can be expressed by simple combinations of fixed algorithms
selectable by a small number of input arguments. Whenever common patterns
are instead, as is often the case, more intricately laced with the surrounding
behavior, the only way to avoid complete repetition of the pattern—in traditional
approaches—is to copy some program skeleton and edit it manually.
The problem of course is not the editing, which is easy enough using modern
programming tools, but the fact that the borderline between the common pattern
and the adaptation disappears the moment we edit the skeleton. From then on,
198 BON STANDARD ACTIVITIES
the resulting code must be maintained as a separate whole, and we can no longer
benefit from the fact that most of it just represents standard behavior.
However, with inheritance we can keep the pattern intact, and still be able to
do all the required incremental modifications. A reusable object-oriented design
capturing a higher-level pattern will in most cases consist of several classes
working as a unit to achieve a certain type of tailorable behavior. Such a design
is called a framework, and contains a deferred class for each major component
viewed by the user, who is then supposed to tune the behavior by defining the
deferred operations in descendant classes.
Often a library of effective classes is also supplied for use when default
behavior is enough for some of the components. There are essentially two types
of frameworks each representing a different degree of maturity of the design.
The types may be called white-box and black-box frameworks, and are discussed
in a Smalltalk context by Johnson and Foote in an article proposing a set of
design rules, many of which agree with the BON approach [Johnson 1988].
In a white-box framework, tailoring is done by replacing chosen operations by
any new behavior seen fit. This gives fine grain control but often makes it
difficult to modify the default behavior without detailed knowledge of the
internal design of the framework classes.
In a black-box framework the user may only supply new behavior using
visible features defined in the framework. This gives less control, but makes the
user independent of the internal structure of the framework. Only the visible
interface of its components must be understood.
Initially, we should concentrate on what may be called the basic layer (cf. 8.1),
that is features that are essential for using the abstraction encapsulated by the
class, and which cannot be easily expressed in terms of other features. Later,
when the classes have stabilized, we may start adding convenience features.
Such features may in fact be essential for practical use, but are not necessary for
understanding the class and can therefore be postponed.
Naming features
The feature names are part of the language chosen for expressing an application.
In 8.1 we already stressed the importance of choosing appropriate names for our
abstractions, and we now proceed to give some rules for how to name various
types of behavior.
Since natural language is such an integrated part of our intellectual culture
carrying with it so many useful common connotations, we should only depart
from it when we have good reasons. One reason may be the greater precision
needed in formal languages (for example, when expressing contracting clauses),
another may be brevity. However, since the object-oriented model is particularly
good at capturing concepts usually expressed in natural language, the naming of
classes and operations generally does not need to depart very much from normal
description. This is a particularly important point for the analysis model (which
needs to be understandable by non-computer professionals), but also for the
subsequent design.
We should take advantage of this opportunity to stay close to natural language
when choosing our naming conventions. This does not mean our ideal should be
the style of the great epics, whose richness will be too much for our purposes,
but rather the terse dialect used in newspaper headlines. There, the phrases are
often carefully chosen to trigger very precise associations from the shortest
possible text.13
The style guidelines of Eiffel [Meyer 1992a] contain many good principles on
how syntactic conventions, spatial layout, and grammatical categories can be
used to balance the desired degrees of precision, brevity, and consistency. A
number of such principles are discussed in the following subsections.
13
The reader may not agree that conveying correct information is always the first concern in
headlines, but the potential is there.
200 BON STANDARD ACTIVITIES
theSensor
aRoom
itsSemaphore
In our opinion, this is extremely bad style and can only decrease readability and
increase confusion when used routinely. (We are pleased to see that in the latest
edition describing the Booch method [Booch 1994] the number of names of the
above type has been reduced by an order of magnitude.)
Grammatical categories
Features that are commands represent actions taken, and should use verbs in
imperative form as names: enter, quit, remove. Queries, on the other hand,
represent access to information and should describe the result rather than the
process of fetching the information. Therefore, a noun possibly qualified by an
adjective should be used: speed, temperature, red_light. In contrast to class
names, feature names always have a type as local context and so may often omit
the noun of a qualified item without losing clarity: last, next, shortest.
Queries returning a boolean value representing a simple “yes” or “no” can use
two forms, either an interrogative phrase, is_full, is_empty, or just an adjective,
full, empty.
Naming consistency
There is always an inherent conflict in any naming: should a name emphasize the
specific or the general properties of the concept it refers to? There is no simple
answer to this question; it all depends on what will usually give the most relevant
information when the name is presented to a user. Squeezing too much detail
into a name may be just as bad as having too little or useless information.
In UNIX environments, files are organized as directory hierarchies with local
naming within each directory. Software products are routinely distributed as
single directories (containing as many sublevels as needed) and then plugged
into a larger customer structure. When installing a specific product it may be
difficult to know what to do, since products are so heterogeneous. Some of them
may be directly executable, while others require several hours of detailed
configuration and compilation before they can be used.
The de facto standard that has evolved is to always supply a file named
README at the top level. This is an extreme example of a situation where
generality means everything and specificity will only come later. The name in
all its simplicity represents an enormously powerful semantic concept. Whether
the product consists of a few files that may be used to print an aphorism each
time a user logs off for lunch, or a fully fledged language environment whose
correct installation may be of the utmost importance to the organization, the
installer will know exactly what to do: just read the file and follow the
instructions!
In object-oriented systems, especially large ones, we are often faced with
similar problems. Scanning through the features of many classes to select the
appropriate ones for a particular task usually requires discarding many names,
while only picking out a few. If too much detail is part of the names (or worse,
only detail) it becomes difficult to find quickly the interesting categories.
Therefore, when naming features in libraries with many related types or in
frameworks, the higher-level category aspects are often far more important for
ease of use than detailed precision. This may require some unorthodox naming
at times.
Notable examples are the naming schemes in the data structure libraries of
Smalltalk-80 [Cook 1992] and Eiffel [Meyer 1990b, Meyer 1994a]. Some
standard names chosen in the latter environment capturing higher-level behavior
shared by many container classes are shown in figure 8.3.
It may seem strange, at first, to be faced with names like put and remove
instead of the usual push and pop when dealing with stacks, but the advantages
are usually grasped soon enough by programmers. In fact, once the power of
this principle has been understood, people will often start promoting it in many
contexts.
SELECTING AND DESCRIBING OBJECT SCENARIOS 203
Name Behavior
item element access
count number of significant items in the structure
has membership test for given item
put insert or replace item
force like put but will always succeed if possible;
may for example resize structure if full
remove remove item
wipe_out remove all items
empty test for emptiness
full test for lack of space
Roles of scenarios
Scenarios can be of very different complexity. A scene like the one just
described illustrates how a complete problem, which we may called a user task,
is solved. Such scenarios can be broken down into more primitive pieces called
user actions (selecting weather conditions, submitting a choice).
Some scenarios representing major user tasks will often be worked out already
during task 1 in the BON process, since these can be of great help in guiding the
initial static modeling and convey a better understanding of what general view of
the problem domain to adopt. If the user problems to be solved are reasonably
understood at a bird’s eye level, the initial user task scenarios will hopefully be
realistic even if some of their details may change. So being as complete as
possible is of major importance here.
Later, when the basic class structure begins to stabilize, more scenarios
representing user actions will be added, enough to cover all types of primitive
user behavior at some level of abstraction. This can be done, since we now
understand the details better (usually during task 5 in BON).
However, the best partitioning may not always be two fixed levels—user tasks
and user actions. For simple systems there is perhaps no reason to separate the
two, while more complicated behavior may require more levels. Grouping
according to other criteria, such as user categories or subsystems, may also be
helpful.
Therefore, no explicit structuring is enforced by the BON charts—there is
only one type of scenario chart and scenario diagram. When a tailored structure
is needed, we simply recommend adding a category name in parentheses to the
name field of each scenario chart.
The theory, called design by contract [Meyer 1988a, Meyer 1992c], is actually
an elegant synthesis of the essential concepts in three major fields of computing
research: object-orientation [Nygaard 1970],14 abstract data types [Guttag 1977,
Gougen 1978], and the theory of program verification and systematic program
construction [Floyd 1967, Hoare 1969, Dijkstra 1976].
Design by contract
Most pieces of software text in today’s systems are only partially understood by
their developers. The central task of each subprogram may be clear enough (and
sometimes even documented), but as every experienced programmer knows it is
the unusual cases, or even the ones that are never supposed to occur, that present
the real problems. Since it is never exactly spelled out who is responsible for the
exceptional cases—the supplier of a subprogram, or its clients—important
prerequisites for various algorithms are often either checked in many places, or
not checked at all.
The general feeling of distrust resulting from this practice has lead to a
desperate style of blind checking known as defensive programming, which leads
to even less understandable software with more errors because of the complexity
introduced by the added redundant code. So the only solution is to create instead
an atmosphere of mutual trust by specifying precisely who is responsible for
what part of a complex system behavior. This is what design by contract is all
about.
The idea is to treat each subprogram as a subcontractor who undertakes to
deliver some service (specified by a postcondition), but only if certain
prerequisites are fulfilled (the precondition). The key opening the gate to future
trust and order—so that you can finally know that you are right when designing a
program instead of just guessing [Mills 1975]—is not as one may think the
postcondition (which specifies what the supplier will do), but instead the
precondition (which specifies what the supplier will not do).
To take an example, suppose you are to define a subprogram to calculate the
square root of a real number. If you expect this program to work under all
conditions, you are in fact mixing two completely different tasks into one:
• Finding and returning the square root of a non-negative number.
14
Simula, the first object-oriented language, not only introduced the remarkable concepts of
inheritance and dynamic binding already in 1967, but was also the direct inspiration of almost all
later work on abstract data types. It included the strong typing of Algol 60, but had generalized
the single stack model into a multiple stack machine, which enabled encapsulation of
autonomous objects.
WORKING OUT CONTRACTING CONDITIONS 207
15
The example is a slight modification of the one used in [Meyer 1992c].
208 BON STANDARD ACTIVITIES
(provided the contract covers everything) each obligation will also bring an
additional benefit: if the condition says you must do X, then X is all you need to
do. This may be called the No Hidden Clauses rule: sticking to the minimum
requirements of the contract is always safe for each party.
Regardless of the No Hidden Clauses principle there are usually external laws
and regulations whose purpose it is to prevent unfair contract clauses. For
example, if your package happens to contain a famous oil painting by Anders
Zorn the courier service is not permitted to drop it in the nearest garbage
container simply because it violates the precondition by measuring 80 by 90
centimeters.
Such external regulations, which are part of the general context in which the
contractors work, correspond to the class invariants of software contracts.
Laws of subcontracting
Polymorphism with dynamic binding is the main key to software flexibility. It
has the power to remove most of the discrete case analysis so error prone and
vulnerable to future changes—yet so abundant in traditional software. However,
flexibility is meaningless unless the resulting software is correct, and
polymorphism can be very dangerous in this respect.
Unless we are very careful when redefining an inherited operation, we may
easily end up with a system where only some of the implementations that may be
dynamically invoked will actually produce the expected result. What is there to
prevent a redefined area function from returning, in some cases, the diameter
instead? Without clear semantic rules, nothing but fuzzy naming conventions
and the folklore of software engineering.
The problem is more subtle than it may appear at first sight, because even if
every descendant class has a fully visible and correct specification of its
behavior, chaos may still ensue. For example, if we need to compute the area of
a list of geometric figures referred to by an entity of type LIST [FIGURE], all we
can look at as client is the specification of the area operation as it appears in
class FIGURE. During execution many different specialized versions of area
may be called dynamically, but we cannot check their corresponding
specifications when writing the list traversing code, if for no other reason than
because some of the corresponding classes may not yet exist!
Therefore, we must have strict rules that guarantee that any future descendant
class (whose operations may be invoked on our behalf whether we like it or not)
must fulfill the promises that were given by its ancestors. This leads directly to
the laws of subcontracting:
• A descendant class must fulfill the class invariant of the ancestor.
WORKING OUT CONTRACTING CONDITIONS 209
16
We are talking about general systems development here; certain critical or highly specialized
software may of course still at times benefit from other techniques.
WORKING OUT CONTRACTING CONDITIONS 211
PERSON
class PERSON
feature
name, address: VALUE
children, parents: LINKED_LIST [PERSON]
generated_assertion_1: BOOLEAN is
do
from
children.start; Result := true
until
children.after
loop
Result := Result and generated_subassertion_1 (children.item)
children.forth
end
end
generated_subassertion_1 (c: PERSON): BOOLEAN is
do
from
c.parents.start
until
c.parents.after
loop
Result := Result or (c.parent.item = Current)
c.parents.forth
end
end
invariant
generated_assertion_1
end
A changed attitude
An extremely important driving force in making large-scale reuse come true in
software projects is the general attitude of the developers and (perhaps even
more importantly) managers involved. A designer must actively seek reuse as
part of the routine work. Normally, as much time should be spent on reading old
code, looking at design descriptions, browsing through component indexes,
reading related literature, as is spent creating new code or designs.
Just as building an extensive network of human contacts has long been a main
strategy in many professions, we must learn how to make the most of available
channels to reduce the amount of new software development. In fact, for any
complex functionality needed there should be only two alternatives: either reuse
(and possibly adapt) existing software or, if this is not possible or feasible,
develop something which may be reused in the future. One-shot developments
should be restricted to the easy parts within a system.
library routines. As a side effect, the quality of the old software may often be
improved by including contracting elements. Depending on how well the
encapsulated concepts fit the problem area, these may then be extended by more
or less elaborate object-oriented models, using the primitive features as building
blocks. The second, inverted, approach may be advantageous when it is
desirable to let an old application keep central control, but facilitate the addition
of new functionality. Both approaches permit successive replacement of old
parts by new object-oriented ones.
The third alternative is very important in connecting already existing local
systems in networks using client−server techniques. Object-oriented languages
with good interfaces to other languages can act as a very efficient gluing
mechanism between heterogeneous components. With relatively little effort, an
object-oriented system can tie together the complex behavior of a large number
of existing products, and present a user interface that effectively removes the
conceptual walls between them. What used to be a world of completely separate
products, often with baroque historical interfaces, is then turned into one uniform
system with automatic information exchange behind the scenes.
The first truism shows the importance of abstract documentation (above the
source code level), which is of course equally important for maintenance. In
fact, maintenance is only a special case of reuse because whenever a change in
system behavior is contemplated, one must always consider what is most cost
effective: to modify the existing system or redesign it from scratch.
The second truism shows the need of various classification indexes, ranging
from very simple to very refined depending on the size and complexity of the
available software base. Because of their importance, we consider indexing and
abstract documentation a standard activity in BON.
Abstract documentation
Useful documentation needs to be abstract, which means that many details of
what is described are omitted. This is the only way to communicate complicated
ideas between people, since the human capacity of keeping many things in mind
simultaneously is extremely limited [Miller 1956, Miller 1975]. However, the
difference between being abstract as opposed to just incomplete is that the details
to be skipped are chosen with care. The idea is to find concepts that can be used
to group various similarities, so that details do not need to be individually
enumerated. Moreover, the concepts chosen must be easy to understand in
relation to the expected backgrounds of readers, and have enough precision for
the type of description.
At the heart of the documentation of an object-oriented software system are
the class interfaces. They are the final components that define the system
behavior and whose correctness is a prerequisite for usable software. Therefore,
the classes need abstract documentation to be understandable, and, what is more,
the documentation needs to be precise. The precision aspect becomes gradually
more important as more software is reused and systems grow larger. Without it,
we cannot see any possibility of a successful large-scale software components
industry.
Software contracting with strong typing has the potential to attain the required
precision, and do it without breaking the all-important seamlessness of software
development. The core of the documentation of a class should therefore be the
software contract between client and supplier. The specification of the contract
should be an integral part of each class, and not something maintained on the
side.
Besides class documentation, we also need documentation at the cluster level
(for those clusters representing subsystems or frameworks) and of the general
system architecture at yet higher levels for large systems. Such additional
technical documentation, as well as the various kinds of user manuals needed,
may be attached to the respective cluster levels in the system static architecture
by a case tool.
INDEXING AND DOCUMENTING 217
Documenting frameworks
Object-oriented frameworks, often encapsulating fairly complex designs that can
be tailored by users, are generally quite difficult to document in a way that is
both precise and easy to comprehend. They often contain many layers of
abstraction and a large number of details that need to be understood at times by
some users, while a typical user may only need to know about a small subset.
The problem is how to structure the documentation in such a way that an
inexperienced user can get the required information without being disturbed by
too much detail, yet be able to go deeper whenever the need arises.
The possibility of improving current practice of framework documentation by
using an idea developed in another domain by the British architect Christopher
Alexander is currently being investigated [Johnson 1992]. Alexander used the
term pattern for a description of how to solve a particular type of problem. He
then designed and carefully structured a set of such patterns (253 design precepts
connected to urban development) into a “pattern language” that would capture
enough professional architectural knowledge in a document to enable laypersons
to use it for designing their own homes and communities [Alexander 1977].
218 BON STANDARD ACTIVITIES
Indexing guidelines
Each index entry in an indexing clause consists of a keyword serving as an
index, and a list of attached words serving as index values. The choice of
indexes and values is left open for a given library or installation to define its own
conventions. Some guidelines for such conventions taken from [Meyer 1994a]
are listed below:
• Keep indexing clauses short (3 to 8 entries is typical). May change in the
future as the needs of cataloging and retrieval tools are better understood.
• Avoid repeating information that may be automatically extracted from the
rest of the class.
• Use a set of standardized indexes for properties that apply to many classes
(such as choice of representation).
• For values, define a set of standardized possibilities for common cases.
• Include positive information only. For example, the indexing clause of a
class that does not have any representation should not contain the entry
representation: N/A, but simply no entry with keyword representation. A
reasonable query language will still make it possible to use query pairs like
<representation, NONE>.
The following are some examples of standard index terms and typical values for
a general data structure library. Index term description gives a short overview of
the abstraction represented by the class. Index term names records alternative
names for a structure. The abstraction implemented by a class LIST, for
example, may also be known as a “sequence”. Index term access records the
mode of access to the data structures. Standard values include one or more of
the following:
• fixed (only one element accessible at a time, as in a stack or queue)
INDEXING AND DOCUMENTING 219
Style of comments
Every class feature should have a header comment attached as part of the
abstract feature specification. The header comment should be informative, clear,
and concise. Brevity is in fact an extremely important quality for comments in
general (as well as for most text). To be effective, comments need to have a very
high signal-to-noise ratio, otherwise they lead to inattentive reading and thus loss
of information. Quoting one of the main rules in Strunk and White’s
masterpiece The Elements of Style [Strunk 1979]: “Omit needless words!”
The following rules taken from [Meyer 1992a] should help achieve brevity
without losing vital information. Avoid repeating information which is obvious
from the signature or from contract details already specified by the pre- and
postconditions. For example, the header comment should not have the form
tangent: LINE
− − Tangent to circle c through point p
– c: CIRCLE
– p: POINT
but simply
−− Tangent to c through p
220 BON STANDARD ACTIVITIES
Avoid noise words and phrases such as “Return the…” explaining the purpose
of queries, or “This routine updates…” explaining a state changing command.
Instead of
−− This routine updates the display according to the user’s last choice.
use
−− Update display according to last user choice.
Header comments should begin with a capital letter like a regular sentence, and
not contain word abbreviations. They should have the following syntactic form:
• For commands: imperative sentence ending with a period, as in the last
example.
• For non-boolean functions: nominal phrase, such as “Tangent…” above.
• For boolean functions: interrogation phrase ending with question mark, as
in “Is current node a leaf?”
Use consistent language; if one comment refers to “Length of string…” the next
should not say “Update string width…”.
17
Note that a strong concept does not have to be potentially reusable in other systems. Since sys-
tem evolution (hopefully) means heavy reuse of the components of the previous system version,
a very special concept can still be a strong abstraction in the context of the system in which it
was conceived.
222 BON STANDARD ACTIVITIES
code must be changed. However, if the external interface of B can be kept intact
(which is often the case) only minimal changes are needed, since old client code
using B will continue to work as before.
Seek polymorphism
Polymorphism with dynamic binding is the acid test for object-orientedness. It
provides the unique capability of eliminating case analysis before applying an
operation to an object in a family of related types, where each member may need
a slightly different version of the operation. This permits the application of a
whole group of similar operations to a set of similar objects in just a single
feature call, letting the system worry about connecting each object to the correct
implementation at run-time.
Polymorphism is the natural thing to use when we are only interested in the
similar aspects of a set of operations (which is very often the case). The
similarity is captured by giving each version the same name, and then thinking in
terms of applying one operation to one or more objects instead of the actual set
that may be involved behind the scenes.
A common ancestor of the object types, specifying this name and
corresponding signature, is enough to achieve the desired effect. Pre- and
postconditions capturing the essence of the similarity addressed will assure the
correct semantics for each version, present and future, through the laws of
software subcontracting.
226 BON STANDARD ACTIVITIES
On library design
We conclude this chapter by touching briefly on some library design principles.
An object-oriented library is meant to be used by many developers, and to cover
some problem area (small or large) in a reasonably complete, yet flexible way.
This automatically implies higher demands on correctness, documentation,
robustness, ease of use, and efficiency, than for systems developed with a special
environment and user group in mind. Great as the potential benefit of good
libraries may be, equally much damage can be caused by a heavily reused low-
quality piece of software, so extra effort has to be invested.
Precondition checking
Since heavily reused libraries are (hopefully) of better quality than average
software and are extensively tested, one may jump to the false conclusion that
run-time monitoring of assertions is not of much value once a library has
stabilized. However, what is then forgotten is that a violated precondition is not
a sign of error in the supplying feature, but in the client.
Therefore, it is extremely profitable to specify formally as many of the
precondition clauses as possible in library routines, and leave the checking on,
since this is a very effective way of catching errors in the applications that use
them. As opposed to postconditions, the checking of preconditions tends to be
cheap in terms of memory and CPU power consumed, since many conditions can
be expressed as simple boolean expressions.
Consistency
As mentioned earlier in 8.4, consistency becomes all important for large libraries
regarding naming, concepts, user metaphors, and functionality. Here, similarity
of related operations by choosing the same name for them extends beyond
polymorphism. When searching through a large number of partially unknown
EVOLVING THE SYSTEM ARCHITECTURE 227
Inversion of control
The purpose of a library is to capture and reuse knowledge of how certain types
of problems can be solved. Most libraries act as passive but resilient toolboxes
containing good abstractions that the user can choose from, combine, and adapt
in desired directions (for example, data structures, graphical figures, GUI
widgets, mathematical functions). The idea is that only the user—who has the
big picture—knows enough to select and combine the right components for the
job.
However, for certain well-understood problems the outline of a whole
component, or in some cases a whole application, can be captured as reusable
knowledge in a library, then often called a framework. In frameworks, the top-
level control is often reversed, so that the user instead plays the passive part.
The basic behavior is then furnished by the framework, but can be adapted by
information passed from the user, or by the framework calling user-supplied
routines. Such frameworks can play the role of structured templates for solving
complex problems using standard methods.
Toolkits
Some frameworks addressing complex problems require many similar details to
be supplied by the user. When a large number of classes need to be defined,
even if each one of them is straightforward enough, the sheer quantity may soon
become unmanageable.
Therefore, one may need to go a step further and use a dedicated application
that will generate most of the information required by the framework from much
simpler input (either interactively or from stored files). Such applications may
be called object-oriented toolkits. Typical areas that may benefit from toolkit-
generated class text include GUI applications, finite state machine applications,
and object-oriented parsers. We conclude this chapter with a few examples.
In Glazier [Alexander 1987], Smalltalk classes and methods are generated
using the MVC model to create new types of windows from interactive user
specifications combining a set of primitive window elements. The user does not
need to know the rather complicated details of the Smalltalk windowing
framework supporting the MVC paradigm to use Glazier.
228 BON STANDARD ACTIVITIES
This and the next two chapters will be devoted to showing the use of the BON
method and notation for object-oriented modeling in three significant case
studies coming from different problem areas. Two of them were inspired by
working systems, and partly extracted from effective implementations.
The three areas exemplified will be a simple information system, a high-level
hardware encapsulation, and the mapping between an object model and a
relational data model. This chapter contains the first case study, whose objective
is to model an information system to support the management of a technical
conference.
The system should help the organizers follow up a series of events taking
place during the preparation of the technical program, and to handle incoming
contributions and attendee registrations. The basic tasks of the conference
system are the following:
• Monitor the scheduled events and check that all actions required are
carried out in time.
• Automate the process of most conference tasks avoiding duplication of
effort, and produce warnings to make sure deadlines will not be missed.
• Serve as a repository of information useful to both the technical and
organizational committees.
The typical conference we have in mind consists of three main parts: a set of
technical sessions presenting recent research and development results, a number
of half-day lectures (tutorials) on various topics related to the conference theme,
and an exhibition part featuring industrial applications in the area, mostly
commercial products. The technical presentations are usually bound and
published in conference proceedings, which are distributed to the attendees upon
arrival at the registration desk, and also sold separately.
231
232 A CONFERENCE MANAGEMENT SYSTEM
Incoming information
Typical information entering the system is:
• registration form
• payment (bank wire, credit card slip, check)
• submitted paper or tutorial
• purchase order
• reviewer report
Figure 9.1 shows an example of what to expect of a registration entry format.
<Title> Dr
<Last name> Maugham
<First names> Julia Rachel
<Affiliation> Advanced Spacecraft Intl.
<Country> USA
<Postal address> 1010 Bourbon Street
<City zip code> New Orleans LA 70100
<Telephone> 504 333 22 11
<Facsimile> 504 444 55 10
<Electronic mail> [email protected]
<Selected tutorials> T3, T13, T21, T10
<Conference days> 2
<Amount paid> $1675.00
<Entitled rate> A
<Registration number> 341
<Registration date> 1993-12-30
Outgoing information
Typical information leaving the system is:
• call for papers, invitations, promotional material
• letters of confirmation, acceptance, rejection
• attendee tickets
• preliminary and final program
• invoices, reminders
• proceedings, tutorial notes
• evaluation forms, badges
• session signs and posters
• list of attendees, financial status
Figures 9.2 and 9.3 show examples of an invoice and a financial report. In order
to find risk areas, we might ask ourselves what could go wrong in a poorly
designed support system. Possible negative effects include low credibility
Payment:
• by check to the order of Intl. Conference Management Service Inc.
• by bank wire to the following banking references: ICMS − LA County Bank, Burbank,
California, account number: 00T9486Q094
most significant ones. There is no ideal world to discover here, but a bit of
modeling practice will help us develop a feeling for what kind of problem
domain abstractions are worth considering at the highest analysis level, and
which decisions should definitely be postponed till later.
For example, although CONFERENCE_ROOM may be a tangible object in
the problem domain, it is not important enough to start working with, whereas
REGISTRATION and COMMITTEE seem to capture profound roles with major
effects on the task of organizing a conference. The first candidate classes are
shown in figure 9.4. They are ordered alphabetically by name, because in real
situations when the number of candidates tends to be larger than in this example,
grouping by affinity does not work well and only makes it more difficult to
quickly find a class in the chart.
Different user groups have different views of the system, and some problem
domain concepts will be important to some users and ignored by others. For
example, exhibitor booths with their various sizes and prices will be of interest to
the organizing committee (as they represent a considerable source of income),
while the program committee may not even worry about whether there will be an
exhibition or not.
Other concepts may be shared by several user groups, but we must not forget
that such concepts are then never viewed in exactly the same way. For example,
a tutorial may be viewed by the program committee as a piece of structured
information of a certain technical quality, which belongs to a certain educational
track.
The same tutorial may primarily be viewed by the organizing committee as a
commercial offering, whose degree of success (and corresponding revenue)
depends on the number of enlisted participants and the resulting scores of the
evaluation forms. Finally, the people in the copy shop preparing the tutorial
notes will probably view it as a stack of documents whose important properties
are things like master copy quality, time of arrival, single or double paged
printing, binding method, and relative popularity (more work for successful
tutorials).
For concepts like this, we must decide which user viewpoints to support, since
this may highly affect the corresponding class abstractions. (In our example,
class TUTORIAL will be defined from the conference management viewpoint
ignoring the documentation aspects.)
PURPOSE INDEXING
General conference administration support. keywords: conference system, first
gathered analysis classes
ORGANIZATION TECHNICAL_EVENTS
PRINT_OUTS REGISTRATION
CONFERENCE_MANAGEMENT_SYSTEM
PURPOSE INDEXING
General conference administration support. domain: information system
functionality: conference organization,
registration follow-up
keywords: conference, course, trade show,
attendee registration
Cluster Description
cluster partitioning, we may now attempt to assign the first identified set of
classes to the chosen clusters. This will still be somewhat tentative, since no
class chart has yet been written. Only a more systematic description of the class
properties and constraints may confirm the appropriateness of our choice.
CLASS SELECTION AND CLUSTERING 239
* PROGRAM
CONFERENCE TASK
* * *
COMMITTEE PRESENTATION SESSION
ORGANIZATION TECHNICAL_EVENTS
* * *
SEND_OUT REGISTRATION ATTENDEE
* * *
LISTING CONTRIBUTOR REFEREE
PRINT_OUTS REGISTRATION
CONFERENCE_MANAGEMENT_SYSTEM
Classification
Looking closer at our first general classes reveals there are numerous variants
that may have to be considered, for example:
Registrations
advance registration, discount registration, complementary registration
(press, exhibitors, VIPs)
Contributors
conference speaker, co-author, keynote speaker, tutorial speaker, panel
moderator, panel speaker, session chairperson
Committees
program committee, organizing committee
Send outs
contributor send out, attendee send out, supplier send out
Paper
rejected paper, selected paper
To model systematic variations between similar objects we basically have two
different strategies to choose from: either rely on classification by inheritance, or
translate adaptations into object states using client relations. If similar objects
will often be handled together but still require different treatment depending on
the exact variant, then inheritance is often preferable since it allows dynamic
binding of tailored operations.
An extremely important principle in systems development is to get rid of as
many case discriminations as possible, since these are very sensitive to system
changes and therefore make maintenance much more difficult. However,
inheritance is not always feasible, particularly when many variants can be
CLASS SELECTION AND CLUSTERING 241
combined or when the roles played by an object can change dynamically. While
client relations can vary over time, inheritance relations are fixed.
If we try to use inheritance to classify the roles of people attending the
conference, as illustrated in figure 9.7, we soon witness a combinatorial
explosion. We find that even multiple inheritance is not enough to model all
PERSON
CONF_COM_
MEMBER
Organization
The first two charts address the conference as a whole and the committees in
charge of steering the event technically and practically, as shown in figure 9.8.
COMMITTEE
TECHNICAL_ ORGANIZING_
{ COMMITTEE COMMITTEE
{
tutorial_committee steering_board
PROGRAM_ { scientific_board
CONFERENCE
COMMITTEE
Commands Mail call for papers. Mail final program. Mail exhibition kit.
Handle registrations. Send final papers to publisher.
Print and bind final tutorial notes.
Schedule paper and tutorials sessions.
Print attendee list. Collect evaluation sheets.
Conference program
With the committee responsibilities and corresponding classification sorted out,
we may now proceed to take a closer look at the conference program. A
program consists of tutorials and technical presentations selected by the program
committee members during their unique and timely review meeting ending with
heartbreaking decisions (a rejection rate of 2/3 or more is often necessary to
achieve good technical quality at a popular scientific conference). Often, for
reasons of time and travel expenses, only a small part of the program committee
will in fact attend the meeting, while the rest of the members make their
contributions as reviewers.
The definition of the conference program directly yields its constituent parts.
The chart for class PROGRAM (figure 9.11) defines two queries, Agenda and
Contributions, to access the sessions and the selected papers and tutorials. The
general PRESENTATION class encapsulates common properties of technical
papers and tutorials. We have chosen to move class PROGRAM to the
ORGANIZATION cluster (cf. figure 9.6), since putting a program together
involves keeping track of deadlines, sending reminders, and so forth, while class
PRESENTATION remains in the TECHNICAL_EVENTS cluster.
Usually, there are many types of presentation: tutorial, technical paper,
keynote address, invited talk on a special topic, panel session, poster session,
“birds of a feather” session, workshop, and so on. For the sake of simplicity we
will only detail two specific cases here: technical paper sessions and tutorial
sessions. We define the special behavior needed for papers and tutorials,
respectively, as shown in figure 9.12.
Note how the constraints section is again used to record business rules. In this
case, class PAPER states that a submitted paper must not have been published
before (or even submitted to another conference, to be more restrictive). Even if
this cannot be automatically checked, it is an important piece of information that
may perhaps be made part of the author and/or submission guidelines.
We may now sketch the static architecture of the analysis classes associated
with the technical program: its published incarnation and its presentation-based
format (figure 9.13). Note that all classes containing dynamically interesting
248 A CONFERENCE MANAGEMENT SYSTEM
SESSION
● ●
PAPER_SESSION TUTORIAL_SESSION
● *
STATUS PRESENTATION
data have been marked as persistent, which means that at system shut-down the
corresponding instances must be saved on secondary storage (object or relational
database, file system, etc.) for later retrieval. In a typical information system,
such as this, many classes tend to be persistent.
Class PRESENTATION is marked as deferred because it contains commands
for accepting or rejecting a submission, which needs to be done differently
depending on type of presentation. Class SESSION, on the other hand, might be
sufficient for workshops, panel sessions, etc., and is therefore not deferred. We
do not show the charts for the session classes, nor status and review (we will
return to them when we look at the formal class interfaces).
Registration
The next cluster to examine is the registration part of the system. We can model
registrations and their connections with attendees in several ways. One
possibility is to mirror the incoming pre-registrations, which often list several
participants from the same organization, and enter only one registration per
received order (group registration). This may seem nice and simple, but a
moment’s reflection reveals that it would in fact be a very inflexible solution.
If individual attendees can only be found through the corresponding
registration numbers, we will be in trouble each time a company calls to change
or cancel the registration for one person in a group registration. Each attendee
may also choose a combination of tutorials, so one registration for each attendee
with a two-way client relation between classes PERSON and REGISTRATION
seems a smarter choice (figure 9.14).
CLASS DEFINITION 249
● attendee ●
REGISTRATION PERSON
registration
The PERSON class solves the classification problem raised earlier regarding
attendee roles. Each instance represents a person who is entitled to visit all or
parts of the conference, and will be attached to a corresponding registration
recording the terms. This will automatically lead to the proper badge being
printed, and a speaker will therefore not risk being refused entry to his own
technical session because an official prepaid registration was never issued! (This
actually happened to one of the authors some years ago in San Diego.)
Figures 9.15 and 9.16 show the corresponding class charts.
Printed material
During the preparation of the conference program and incoming registrations,
different types of letters are sent out by the conference management system:
invitations, confirmations, acceptance and rejection letters, and so on. A great
deal of other material is also printed before and during a conference, such as
address labels, evaluation sheets, attendee badges, and invoices. A deferred class
PRINT_OUT encapsulates general facilities for formatting and printing
documents, which in turn use a set of predefined templates describing the general
layout of different types of printed material, as illustrated in figure 9.17.
* layout *
PRINT_OUT DOCUMENT_FORM
ATTENDEE_ EVALUATION_
STATISTICS INVOICE
LIST FORM
PRINT_OUTS TEMPLATES
Typically, the template classes will specify fonts, point sizes, logos, line
drawings, etc., used for the various blocks of information in a document of a
certain type, while the information contents of each block will be supplied by the
specific printout class.
Conference management
Arranging a conference means a great deal of interaction with other parties
(authors, attendees, exhibiting companies, conference sites, hotels, travel agents,
exhibition service contractors, publisher, reviewers, committee members).
Having a successful program with satisfied participants requires a lot of
interdependent tasks to be carried out, agreements to be checked, deadlines to be
CLASS DEFINITION 251
●
TIMETABLE
●
PROGRAM_ { reminder
COMMITTEE
program ● agenda: SET […] *
CONFERENCE { PROGRAM SESSION
●
ORGANIZING_ { attendees: SET […]
COMMITTEE
●
REGISTRATION
When the system is restarted each morning, say, the root class CONFERENCE
checks the timetable to see if anything pressing needs to be done first. It then
issues warnings, prints recommendations, invokes appropriate actions in the
committee classes, or whatever the level of ambition in the implementation calls
for. The normal operation would then typically be to enter some kind of
standard command input loop, and let the users input registrations, select papers,
schedule sessions, etc., at their choice.
The class chart of the timetable is shown in figure 9.19. The submission and
final contribution deadlines were moved from the PROGRAM class into
TIMETABLE in order to have a comprehensive overview of all important time-
related events that need to be followed up. No commands are specified, since
the interface to TIMETABLE is not yet decided. One reasonable solution is to
store the time information in a plain parameter file, and simply use a text editor
to dynamically change entries when circumstances call for it.
Deadlines in relation to conference sites, hotels, caterers, etc., are mostly open
to discussion and may thus change several times during the conference
preparation, and if not enough good-quality papers and tutorials have been
received, it may be necessary to extend submission deadlines. The automatic
checking will probably need to be done more frequently as certain important
dates get closer.
252 A CONFERENCE MANAGEMENT SYSTEM
COMMENT INDEXING
Typical incoming events triggering keywords: external events, incoming
interesting system behavior. stimuli
COMMENT INDEXING
Typical outgoing events. keywords: internal events, outgoing
responses
want to show them in high-level views of the system. This is because different
client relations resulting from analysis and design choices are not necessarily
equally profound or stable.
Some relations may mirror very deep model decisions, while others are there
simply because we have been forced to make a choice between equally feasible
alternatives. The latter types are more likely to change over time, and in order to
reflect the more fundamental properties of a system architecture, they may be left
out of some static diagrams.
On the other hand, there may be a very profound client dependency between
two problem domain classes, even if the exact client relations are not reflected
by return types of public features. Such client dependencies may be an
important part of the high-level views, but cannot be labeled, since we do not
want to decide yet how the necessary connection will actually be implemented.
SYSTEM BEHAVIOR 255
COMMENT INDEXING
Scenarios selected for study. keywords: paper evaluation, notification,
registration, badge printing
Register attendee:
An attendee is registered with his/her address, and selected tutorials are recorded.
Since the dynamic connection between two objects will also imply some sort
of static chain between them (either before or behind the curtains in an eventual
implementation), working with dynamic scenarios often helps clarify modeling
questions of the kind just raised.
First scenario
The first object scenario deals with the input of review results, and is illustrated
in figure 9.23. The scenario describes the main steps involved in finding a paper
5: User input
REVIEW
4, 6
1 PROGRAM_ 2, 3, 7
CONFERENCE PAPER
COMMITTEE
However, we still want to be able to show the interesting fact that external
user data will be entering the system as part of the scenario. Therefore, the
convention is to depict the data entry as a user input message directed to the
receiving object, even if it may be implemented differently. The input may for
example first be accepted by a centralized user input object, whose features will
be called by PROGRAM_COMMITTEE, which will in turn send the data to
REVIEW.
Unless there are special reasons, we do not care to illustrate external
communication that only results in browsing through a system or running up and
down menu hierarchies. Therefore, external incoming messages depicted in
object diagrams will correspond to incoming data flow or selections leading to
new objects being created or read from secondary storage; that is, interactions
that imply some significant change to the system state and its information
contents.
Similarly, outgoing messages will correspond to something substantial leaving
the system, like data transferred to external media, calls to other systems, printed
reports, etc., and not just trivial things like writing a prompt or an error message
on a user’s terminal.
Finally, when all reviewer scores have been entered, the set of REVIEW is
again consulted by PROGRAM_COMMITTEE, which computes an average
score (6), and sends it to the PAPER object for storage (7).
Second scenario
The next scenario, which illustrates the acceptance procedure for an individual
paper, is in figure 9.24. The first part of the scenario shows the messages
involved in recording the acceptance status of a paper. Steps 1−2 first select the
proper paper (same as in previous scenario). PROGRAM_COMMITTEE then
sends an accept or reject message to the paper (3), which in turn tells the
corresponding STATUS object to change the paper status (4).
This will need user input for setting the date of acceptance or rejection (5).
Again, we use the convention to depict user input as directed to the object which
will hold the information (STATUS in this case), regardless of the way it is going
to be implemented.
The second part of the scenario shows the author notification procedure. First,
PROGRAM_COMMITTEE sends a message to PAPER (6) to get the authors,
which is a SET [PERSON], and then consults this list to obtain the first author
(7). Depending on the decision reached, PROGRAM_COMMITTEE then creates
the proper form of notification letter (8), which involves a conditional choice
between two alternatives: rejection or acceptance. Both are covered by passing
the message to an object group rather than to individual objects.
258 A CONFERENCE MANAGEMENT SYSTEM
5: User input
LETTER_FORM
PERSON STATUS
10
7 4
ACCEPTANCE_ 8, 9 PROGRAM_ 2, 3, 6
LETTER PAPER
11: Letter printed COMMITTEE
REJECTION_ 1
LETTER
CONFERENCE
Finally, the notification letter is told to print itself (9), which makes it consult
the proper format template (10), and then the formatted letter leaves the system,
probably directed to some external print spooling system (11). The actual
mailing is assumed to be done manually. The inclusion in the final program is
postponed until the final version of the article is received for inclusion in the
proceedings.
Note that the reviewer scores do not enter the picture here, because these have
already been scrutinized at the program committee’s formal review meeting.
Scenario 2 only effects the decisions taken at that meeting.
Third scenario
This scenario shows the registration of a conference attendee (figure 9.25). The
user directs the system to enter registration information, which transfers control
to the ORGANIZING_COMMITTEE (1), which in turn creates a new
REGISTRATION object (2). The registration data is input (3), which is marked
as a message from the external world to the REGISTRATION object, again
regardless of how the data entry will actually be implemented.
Based on the input data, a PERSON object is either created or reused from the
existing set of persons in the conference database and the corresponding address
SYSTEM BEHAVIOR 259
PERSON
4
3: User input
6 ORGANIZING_ 2, 5, 7
TUTORIAL REGISTRATION
COMMITTEE
CONFERENCE
information is entered or updated (4). (In accordance with our earlier design
decision, each listed person in a group registration from an organization will be
registered separately to enable individual changes for each participant.) The
PERSON object is then recorded in the REGISTRATION (5). Then, again based
on the received input, possibly selected tutorials are recorded in the same
REGISTRATION (6−7).
Fourth scenario
The last scenario (figure 9.26) shows an attendee badge being printed for a
person who is entitled to visit some part of the conference. The attendee is
selected from the registration database (any person with permission to visit the
conference in any capacity must already have been registered), and a badge is
printed according to the information stored in the corresponding registration,
using the proper format description.
Besides printing the attendee name tag, the badge object may also output
instructions requesting some manual attachments to the badge, such as ribbons of
various colors stating the title of attendees with special functions: conference
chair, speaker, session chair, staff, program committee, etc. A registration
category code could be used to discriminate between the roles of different
attendees, and prevent, for example, a keynote speaker being invoiced for
visiting the conference.
260 A CONFERENCE MANAGEMENT SYSTEM
REGISTRATION BADGE_FORM
2 5
CONFERENCE
analysis level. Since we want to keep the representation of various values open
as long as we can, we only use the familiar low-level types in case they are
actually part of the requirements (such as when re-enginering existing software
where already specified interfaces must be kept unchanged).
However, BOOLEAN is a notable exception, since although it will probably
map directly to some type in most implementation languages, it represents a
fundamental concept in logical reasoning and is therefore in fact extremely
general (in a sense, much more general and high level than typical top-level
abstractions such as airplanes and hospitals).
The SET type is a general generic container class that can be used to hold any
specified type of elements. Note that we are referring to very general data
abstractions without committing ourselves to any implementation. Therefore,
abstract data containers also represent high-level concepts that may be used to
reason about any kind of analysis objects.
While BOOLEAN and SET may often map directly to specific implementation
classes or to basic types, VALUE has more a flavor of TBD (To Be Decided)
about it. At the early stages of modeling, we often come across a large number
of queries returning various pieces of interesting information, but whose exact
format we do not yet want to fix.
For example, the capacity query in the CONFERENCE class (figure 9.27) may
return just an INTEGER stating the maximum number of attendants. However,
we may also find more specific information useful: how much latitude before the
crowding level becomes unacceptable vs. absolute limit (local fire regulations),
all available space already included or possibility to increase capacity (last
minute rental of adjacent annexes), etc.
Using a STRING would mean freedom to express more such details to a
human user, but instead prevent easy automatic comparison. Using a dedicated
analysis class CAPACITY could solve both problems, but also means increased
complexity. Since the capacity considerations are not part of the fundamental
system structuring questions, we would like to leave the corresponding decisions
for later.
One possibility would be to just leave capacity untyped (which is the standard
approach in many other methods), but the BON spirit is to use a very general
type instead. By specifying VALUE, we express that the information returned
will not be any of the high-level analysis classes modeled so far, that it could
(and often will) be a very basic type, but also leaves open later refinement into a
new type defined by a design or implementation class. The idea is to encourage
the analyst not to make premature decisions, but still maximize the possibility to
express and reason about things that should be decided.
Therefore, use of the VALUE type is very common, particularly in typical
administrative information systems like our conference example. If we know we
262 A CONFERENCE MANAGEMENT SYSTEM
are dealing with a piece of numeric information, we could use the basic type
NUMERIC, which guarantees that the standard arithmetic operations will be
defined for the corresponding object (but still does not preclude a string
representation, if so desired).
We will now look at the translation from charts to formal interfaces, one
system area at a time.
Organization cluster
We begin with the organizational part of the conference, and look first at the root
class with its associated program and list of important dates. The interface
specifications for these classes are shown in figure 9.27. The organizing and
program committees as well as the conference program are seen as integral parts
of the conference. This is emphasized by using the aggregation variant of the
corresponding client relations.
CONFERENCE ● PROGRAM ●
TIME_UTILITIES
DATE DURATION
TECHNICAL_COMMITTEE ● COMMITTEE
PROGRAM_COMMITTEE ● ORGANIZING_COMMITTEE ●
Since tutorial_committee uses the general class for technical committees, there
is no corresponding specialization in which to redefine the sessions feature for
the tutorial committee. Instead, PROGRAM_COMMITTEE becomes responsible
for ensuring that the elements in the set tutorial_committee.sessions will always
266 A CONFERENCE MANAGEMENT SYSTEM
REGISTRATION ● PERSON ●
Each registration is attached to one, and only one, person. This permits us to
easily specify a different set of tutorials and to make individual changes also for
attendees that were collectively enlisted by one organization. Applicable
company discounts and the like will be distributed on each attendee.
Conversely, each person entitled to visit all or parts of the conference will
automatically have a registration created and a registration attribute may be
added, if desired, to record the reason for complimentary non-paid access rights
(invited speaker, sponsor representative, committee member). The invariant
states that a registration must imply access to either the scientific program or
some tutorial (or both).
The interfaces for the classes which are part of the technical program are
shown in figure 9.31, and the final static architecture of the conference system in
figure 9.32. The invariants of the session classes state that all presentations
FORMAL CLASS DESCRIPTION 267
REVIEW ● STATUS ●
title: VALUE
copyright_transferred: BOOLEAN capacity: VALUE
authors: SET [PERSON]
reviews: SET [REVIEW] attendee_count: VALUE
status: STATUS
final_score: VALUE prerequisite_level: VALUE
speakers: SET [PERSON]
award_best_paper track: VALUE
accept *
transfer_copyright duration: DURATION
! status.accepted ≠ ∅
? status.accepted ≠ ∅ accept+
reject *
! copyright_transferred reject+
! status.rejected ≠ ∅
accept+
Invariant
reject+
∀ p, q: PRESENTATION |
p ≠ q • p.code ≠ q.code
and p.title ≠ q.title
code: VALUE
presentations: SET [PAPER] lecture: TUTORIAL
track: VALUE
Invariant start, end: DATE Invariant
∀ p ∈ presentations • conference_room: VALUE lecture.status.accepted ≠ ∅
p.status.accepted ≠ ∅
Invariant
start < end
ORGANIZATION OUTPUT
COMMITTEES TEMPLATES
●
ORGANIZING_ LETTER_ BADGE_
COMMITTEE FORM FORM
COMMITTEE
STICKY_ INVOICE_
●
TECHNICAL_ { FORM FORM
COMMITTEE
scientific_board, steering_board
● program ●
CONFERENCE { PROGRAM
* layout *
reminder PRINT_OUT DOCUMENT_FORM
●
TIMETABLE
ADDRESS_
MAILING
REGISTRATION LABEL
● attendee ● CONFIRMATION_
REGISTRATION INVOICE
PERSON LETTER
registration
ACCEPTANCE_ REJECTION_
LETTER LETTER
TECHNICAL_EVENTS
AUTHOR_ POSTER_
GUIDELINES SIGN
● ●
PAPER_ SESSION TUTORIAL_
SESSION SESSION
EVALUATION_
BADGE
SHEET
presentations: SET […] lecture
● * ●
PAPER PRESENTATION TUTORIAL ATTENDEE_
STATISTICS
LIST
reviews: SET […] status
PRINT_OUTS
● ●
REVIEW STATUS
In this case study, we will model the software control system for a simple video
tape recorder. The purpose is to show the danger of concentrating too much on
the underlying hardware to be modeled. Classes that reflect tangible hardware
objects may occur at some point during detailed design and implementation, but
they may not be the ones to use at the topmost level of a system if we want to
achieve reusability.
Internal operation
The principle mechanical components of the video recorder are sketched in
figure 10.1. The model has four heads: two rotating video heads, a fixed
270
SYSTEM BORDERLINE 271
Video drum
Guide Guide
Head 1 Audio/sync head
Eraser head
Pinch roller
Capstan
Head 2 shaft
Guide
Cassette
Supply reel Take-up reel
Brake Brake
solenoid solenoid
audio / sync head, and a fixed eraser head. The audio head handles recording and
playback of sound, and also reads sync pulses telling the current location of a
moving tape. The identical video heads are mounted on a rotating drum and are
used for playback or recording of a video signal, depending on current mode.
The rotating heads scan the tape, receiving or recording one picture frame per
revolution. Since the two heads are mounted at 180°, they can take alternate
turns: when one head is about to leave the tape, the other enters and takes care of
the next frame. The rotation makes it possible to scan and show a still picture
also when the tape is stopped in load position (pause function). The fixed eraser
head is used to demagnetize the tape just before recording.
The machine has five separate motors: a cassette motor, a load motor, a drum
motor, a reel motor, and a capstan motor. When a cassette is inserted in the
machine, it is pulled in by the cassette motor in two steps: first in, then down.
Sensors report cassette-in and cassette-down respectively, and a time-out is used
to eject a tape that has not reached the down position within 5 seconds.
When a cassette is down, the tape position is controlled by the load motor.
The tape has three positions reported by sensors: released, sync only, or loaded.
To eject the cassette, the tape needs to be in the released position. For fast
forward or rewind, the load motor brings the tape into contact with the audio
head so recorded sync pulses can be read. For playback or record, it brings the
272 A VIDEO RECORDER
tape to the loaded position shown in figure 10.1 by moving the two guides
inwards on each side of the video drum.
On playback or recording, the pinch roller is pressed against the capstan shaft
by a pinch roller solenoid, and the capstan motor moves the tape. The winding
and unwinding of the tape reels in the cassette is controlled by the reel motor. A
reel idler is pressed against either reel depending on direction, and the reel motor
thus rotates the corresponding take-up reel.
The tape tension at each reel is reported by sensors and used to control the reel
speeds through the reel motor on the take-up side, and through the reel brake
solenoid on the supply side. Sensors also detect write-protected mode and
beginning and end of tape, so the reel motor can be safely stopped and full reel
brakes applied in time.
The Multronic 2001 includes a data bus that is used by the MCU to address
the ICs controlling various hardware components.
External operation
The front panel of the VCR is shown in figure 10.2. Besides the standard
playback and recording functions, up to 32 channels may be preset for easy
reception of satellite stations, and up to eight recordings can be programmed in
advance.
CHANNEL
VHS MON
FRONT LOADING SYSTEM 13:05
REC 10
0237
1 2 3 4 5
EJECT STOP REC PLAY
6 7 8 9 0
MENU NEXT PREV
POWER PAUSE REW FF
SELECT ACCEPT CANCEL
selection list in the lower part of the window, as shown in figure 10.3. In this
case there was no cassette in the machine, so the upper middle part of the display
is off.
MON
13:06 10
tune 1 2 3 4 5 6 7 8
Setting the clock, tuning a station, or programming the timer at position 1−8
can now be done by first positioning the rectangular cursor using the NEXT and
PREV buttons and then pressing the SELECT button. Programmed recordings are
marked by a small dot below the corresponding position.
The left part of figure 10.4 shows timer programming and the right part shows
how to set the clock. Both dialogs can be carried out while the tape is operating,
for example rewinding as in the right display. Input is entered from the numeric
keyboard into the current field, and the rectangular cursor is automatically
advanced upon valid completion of a field. The cursor can also be moved using
NEXT and PREV to correct individual entries. When a record is completed it is
stored by pressing the ACCEPT button, while pressing CANCEL leaves the menu
dialog and returns to normal operation.
MON MON
13:06 STOP
0312
10 13:06 0123
10
PROG CHAN DATE START END MONTH DAY HOUR MIN
04 03 0222 14:10 15:45 08 25
If tuning is selected, the VCR starts searching for the next available station at
the video input, and the tune entry flashes until a station is found. Pressing
ACCEPT then stores the tuned frequency at the current channel.
Playback, recording, and tape positioning can also be controlled by the
battery-powered infrared remote controller shown in figure 10.5. In the back of
the chassis there are some connection sockets to external equipment and a switch
to select input from either a video camera or a tuner.
System viewpoint
The enclosing hardware and specified functionality defines the system borderline
exactly, so we do not need to spend initial time figuring out what parts of the
274 A VIDEO RECORDER
CHANNEL
REC
PAUSE REW FF
STOP PLAY
Bonasonic
Remote Control Unit
A first attempt
From the requirements in the previous sections we can identify several groups of
program-interfaced components: motors, solenoids, heads, sensors, buttons,
display window, and remote controller. We can collect this information in a first
cluster chart, as shown in figure 10.6.
The first five candidates in the chart represent deferred classes, since the
corresponding hardware components will have different interfaces and therefore
need to modify the available operations. The button and keyboard classes, on the
other hand, will probably only need to return an input code. The cassette slot
also works somewhat like a load button, since when a cassette is inserted far
enough, this is detected by a sensor which will trigger the rest of the cassette
transport.
CLASS SELECTION AND CLUSTERING 275
PURPOSE INDEXING
Controlling software for the Bonasonic keywords: video recorder, first
Multronic 2001 video recorder. candidate classes
TUNER AFC device that can search for tunable stations and switch
between a number of frequencies stored in memory.
* * *
MOTOR SENSOR HEAD
CASSETTE_ HEADS
MOTOR TAPE_TENSION
CAPSTAN_
MOTOR TAPE_PROTECTED *
SOLENOID
MOTORS
CASSETTE_IN
REEL_BRAKE
CASSETTE_DOWN
PINCH_ROLLER
IR_SIGNAL
SENSORS SOLENOIDS
share the same physical components, while more complex information (for
example the menu dialog) probably needs to use several physical components.
The LOAD_SLOT class is not needed, since the sensor CASSETTE_IN will
detect the user inserting a tape. The remote controller has a set of operational
buttons, while the front panel also has a set of control buttons to set options.
This can be expressed with aggregation relations. Grouping the button classes
into a BUTTONS cluster and then enclosing what we have plus the TIMER and
TUNER classes in a VCR_UNIT cluster produces the architecture shown in
CLASS SELECTION AND CLUSTERING 277
figure 10.8. The VCR_UNIT comprises the hardware components which are
used by the MCU to control the home video system.
VCR_UNIT
REMOTE_ MOTORS
CONTROLLER
*
MOTOR
SET […]
{
HEADS
OPERATION_ TUNER *
BUTTON HEAD
MCU
CONTROL_ { FRONT_ SOLENOIDS
BUTTON PANEL
*
SOLENOID
KEYBOARD TIMER
SENSORS
*
BUTTONS SENSOR
ICs. Similar variability holds for tape heads, sensors, and solenoids. Also, the
BUTTONS cluster, REMOTE_CONTROLLER, and FRONT_PANEL classes
mirror the physical structure of the recorder, but since buttons represent
extremely simple abstractions, the chosen classification will probably not help
system maintenance very much.
Although our classes represent general components that are widely used in
many video recorders, they are (with the exception of TIMER and TUNER) either
not very interesting or else too special to use at the earliest analysis level. We
should look for something more general.
A second attempt
So we forget about specific hardware components for the moment, and look
instead at the main services offered by a video home system (VHS). Our aim is
to avoid the conceptual straitjacket resulting from choosing too special
abstractions at the highest level, but still impose some useful structure that can
be reused in future versions of the Multronic model and perhaps also in other
Bonasonic VCR products.
It seems reasonable to separate two parts: one for magnetic signal handling
and one for the mechanical transportation of tape and heads. We call these
classes VIDEO_CONTROLLER and TAPE_CONTROLLER respectively. The
TIMER and TUNER classes of our previous attempt also seem general enough
for most video systems.
Another general service, which will be more and more important for future
models, is user control of options. All modern video systems offer special
functions like programmable recordings, programmable tape editing, simulated
stereo on playback, audio dubbing, child locking, and so on.
Using these functions requires an interface that is somewhat more complicated
than just pressing one button. On the other hand, since we have no direct
pointing device or fully fledged alphanumeric keyboard (too space consuming to
be useful), we need some simple consistent metaphors to let the user input all
required information without too much difficulty.
The Multronic interface has simple menus with some navigational buttons and
a numeric keyboard as the physical interface for option control. We can use this
to create a general concept of sequential menu containing a set of entries and
some predefined commands to shift the focus between entries, select a submenu,
input a value to an entry, leave the menu, etc. This is captured by the deferred
class MENU, and the effective subclasses in the Multronic system are called
OPTIONS, PROGRAM, and CLOCK respectively. The new static architecture is
shown in figure 10.9. As we can see, it is entirely different from our first attempt
in figure 10.8. The corresponding cluster charts are found in figure 10.10.
CLASS SELECTION AND CLUSTERING 279
VCR_UNIT
*
MENU
VIDEO_
TUNER
CONTROLLER
OPTIONS
OPERATION TIMER
PROGRAM
MENUS
PURPOSE INDEXING
Controlling software for the Bonasonic keywords: video controller classes
Multronic 2001 video recorder.
PURPOSE INDEXING
Different types of menu classes keywords: video recorder, user menus
encapsulating user selections.
OPTIONS Menu for tuning stations and selecting submenus to set clock
or program recordings.
The display details in the requirements text are also considered too special for
the analysis model, and are left until we know more about the hardware display
elements to use. The cueing operations forward cue and reverse cue stand for
medium speed tape transport, allowing a user to skip over sections of a recording
while still viewing its contents (rapidly moving frames, usually with significant
distortion). The next charts are the controller classes in figure 10.12. These
classes have boolean queries reporting on the various modes of the mechanical
and magnetic subsystems of the VCR. Since the operational buttons all
correspond to potential mode changes, the commands and queries come in pairs:
to enter a mode and to check whether a mode is in effect or not.
Next, we turn to the menu classes. We choose a number of standard
operations encapsulated in the abstract class MENU. The names of the
operations are fixed, but they need to cover a fair amount of variable behavior,
so we keep their semantics flexible. Each of them is defined for each specific
menu type to produce the desired behavior. The class chart for MENU is shown
in figure 10.13.
Commands Open this menu. Shift focus to next entry. Shift focus to previous entry.
Select. Accept. Cancel. Delete. Input numeric value.
The abstract menu keeps a list of entries, and the commands to open the menu
and shift focus between its entries should be defined to display whatever user
feedback is suitable. The class structure is independent of what type of hardware
display is used, if any. Select, accept, cancel, and delete are standard commands
that often make sense in menus, but do not always have to be used.
For example, in the options menu of the Multronic, select means tuning a
station or opening the clock or one of the program positions, depending on
current entry, accept means storing the last tuned frequency if the current entry is
tune, cancel always means leaving the menu and returning to normal operation,
while delete means clearing the current programmed recording or last stored
frequency.
In the clock setting and programming submenus of the Multronic, the entries
are fields in the user input record, and accept means accepting a completed value
and resetting the clock or program position. To facilitate class definition, we
could implement the commands as no-operations rather than deferred in MENU,
so subclasses only need to define those actually used. The free implementation
of the commands combined with the mapping from the event handler into
desired class operations can cope with quite a few variations of user input in
future Bonasonic models. The remaining classes, PRESET_RECORDING,
CLASS DEFINITION 283
TIMER, and TUNER, are straightforward, and the corresponding class charts are
not shown. We will return to them briefly in task 6 on formal definition.
COMMENT INDEXING
External events are either from the user or keywords: video recorder, multronic 2001
from the timer.
COMMENT INDEXING
Typical behavior triggered by user and/or keywords: video recorder, multronic 2001
built-in timer.
Program a recording:
User enters the options menu, selects a program position, and sets time interval and station
to record.
OPERATION
1
Scenario 1: Program a recording EVENT_ 5, 6
1 User presses MENU button HANDLER
2 Options menu is opened 3
3 User selects a program position 2 4
4 A program record is opened OPTIONS PROGRAM
5 User inputs numeric values
7
6 User presses ACCEPT
7 Completed record is passed to timer TIMER
8 Timer stores program data
8
PRESET_
RECORDING
PRESET_
RECORDING
Scenario 2: Execute a programmed recording
1−3 The programmed channel is selected 1
4 Timer tells controller to start recording
5 Tape controller told to move to read/write TIMER
6 Tape controller told to run tape normal forward
2, 4, 8
7 Video controller told to record
8−9 Recording is stopped after programmed interval OPERATION
9
5, 6 3, 7
TAPE_ VIDEO_
CONTROLLER CONTROLLER
TAPE_ VIDEO_
CONTROLLER CONTROLLER
PRESET_RECORDING
channel: INTEGER
CLOCK + start, stop: TIME
Invariant
Inherits: MENU
channel ∈ {1..32}
MENU *
is_open: BOOLEAN
− − Is menu open?
TIMER
open
forth PROGRAM + store_program
back – PRESET_RECORDING
Inherits: MENU
select delete_program
– INTEGER
accept
? n ∈ {1..8}
cancel
delete
input
– INTEGER
OPTIONS + TUNER
Figure 10.20 shows the interfaces of the top-level operational class and the
two controller classes. We see that at this general level, there is not (yet) much
more information in the formal class interfaces, as compared to the
corresponding class charts. However, they are much more compact, allowing
more comprehensive views of groups of classes with some of their relations.
We show in figure 10.20 that class OPERATION will be a client of the two
controller classes, but we do not know at this stage what features will cause the
corresponding relations.
FORMAL CLASS DESCRIPTION 287
OPERATION TAPE_CONTROLLER
load_cassette −− Queries
eject is_rw: BOOLEAN
play − − Is tape in read/write position?
is_rewind: BOOLEAN
− − Is tape rewinding?
is_fwd_cue: BOOLEAN
− − Is tape cueing forward?
is_rev_cue: BOOLEAN
− − Is tape cueing reversed?
VIDEO_CONTROLLER
−− Commands
is_play: BOOLEAN move_to_rw
− − Is video in playback mode? move_to_sync
is_rec: BOOLEAN release_tape
− − Is video in recording mode?
load
channel: VALUE eject
− − Current channel
fwd
play
fast_fwd
record
rewind
set_channel
– INTEGER fwd_cue
Invariant rev_cue
¬ (is_play and is_rec) Invariant
channel ∈ {1..32} is_rw xor is_sync xor is_released
VCR_UNIT
* TIME
MENU
PRESET_ VIDEO_
RECORDING CONTROLLER
PROGRAM
CLOCK
TAPE_
CONTROLLER
MENUS
EVENT_HANDLER
Comparing this architecture with our first analysis model in figure 10.8 gives
us a clear illustration of the important insight that there is no objective reality.
Models only exist in relation to what you want to do with them. Useful as
tangible objects may be for providing a starting point for building a system
model, they must always be treated with suspicion precisely because they are
tangible and therefore in most cases somewhat special. What tend to survive in
the long term are often the more abstract underlying ideas.
11 Relational and object-
oriented coexistence
How should one model persistent objects and relationships between them in an
object-oriented system? This question often arises in application domains where
information systems play a central role. As argued in chapter 2, a strong case
can be made against entity−relationship modeling and its variations in object-
oriented contexts, since it breaks the inherent seamlessness of the approach.
However, even if object-oriented technology is now rapidly moving towards
commercial acceptance on a broad scale, relational databases will most likely
continue to play an important role as data repositories for a long time yet,
including many object-oriented applications.
There are several reasons for this. First of all, statistics have proven that the
average lifetime of stored data is far greater than the average lifetime of
applications handling the data. Thus while applications are being modified and
replaced, corporate data, although extended and updated, tends to remain where
it sits. Therefore, many information systems have grown extremely large and the
cost of a complete data conversion may not always be justifiable.
Moreover, databases are often accessed and manipulated by many different
applications in heterogeneous environments (often geographically distributed),
and it may not be worthwhile to rewrite all of these applications to comply with a
different database organization. Other reasons may have to do with company
policies, previous investment in database software and expertise, performance
requirements (transaction processing, concurrent updates, average uptime), and
data security (consistency controls, recovery/rollback, authorization).
The conclusion is that bridges are often needed between the relational and
object-oriented worlds. The purpose of this last case study is to discuss how
object models and relational models can be made to coexist in a system. The
approaches illustrated are drawn from actual working implementations, but since
a full discussion could easily fill a book of its own, they have been considerably
simplified.
289
290 RELATIONAL AND OBJECT-ORIENTED COEXISTENCE
class CUSTOMER
inherit PERSISTENT
..
4 .
end
customer: CUSTOMER
persistent_collection: PERSISTENT_UNIVERSE
customer: CUSTOMER
5 ..
.
persistent_collection.put (customer)
The first three examples in figure 11.1 introduce specific language constructs:
(1) extended object creation mechanism, (2) extended type declaration of entities
referring to objects, and (3) extended class declaration mechanism. The last two
examples use predefined classes to achieve persistency: (4) all children to a
common ancestor become persistent, and (5) a persistent object container accepts
any object reference, and all objects inserted into the container automatically
become persistent.
292 RELATIONAL AND OBJECT-ORIENTED COEXISTENCE
Regardless of the specific mechanism used, we may adopt the following deep
persistency principle: all objects reachable through successive references from a
persistent object also become persistent. This ensures consistency of the system
state (class invariants). Unless the transitive closure of objects referred to by a
persistent object is also stored, some objects may become invalid.
Objects explicitly made persistent through some scheme like the ones in
figure 11.1 are sometimes called persistent roots (not to be confused with root
objects starting up system executions). All other objects may dynamically be or
not be persistent, depending on whether they can be reached from a persistent
root or not.
Persistency in BON is defined as a class property and persistent classes can be
marked as such by a special class header annotation (bullet). This is often of
interest during analysis, since figuring out what objects need to survive system
sessions may be a good way to increase problem understanding. However, it
would be too restrictive to require that only persistent objects can be instantiated
from a class marked as persistent.
There may be situations in a system where a temporary object needs to behave
exactly like a persistent one, and forcing the creation of two nearly identical
classes in such cases does not make much sense. Therefore, marking a class as
persistent in BON means that its objects are potentially persistent.
We conclude this section by stating two principles regarding persistency,
which are important for the seamlessness and reversibility of the BON approach.
The aim is to keep analysis and design models simple and consistent,
independently of where the objects will ultimately reside.
Principle 1
There should be no syntactic distinction between persistent and transient
data in terms of how they are defined and used.
Principle 2
The persistent object model should be designed as a seamless part of the
full static model.
With these preliminaries we are ready to take a look at the problems involved
when object persistency (or part of it) is to be based on an underlying relational
model. We will discuss an approach for achieving a high degree of transparency
with regard to object retrieval and update—in spite of the structural differences
between object models and relational databases. The focus will be on the
dynamic construction of queries to reduce as much as possible the static
dependency of applications on the actual database schema.
OBJECT MODELS AND RELATIONAL MODELS 293
Object
Integration Layer Repository
Application
SQL Gateway
Relational Object
Database Database
18
The relational data language SQL was earlier named SEQUEL and is usually pronounced as
though it still were. We therefore write “a SQL…” rather than “an SQL…”.
294 RELATIONAL AND OBJECT-ORIENTED COEXISTENCE
Integrity constraints
A number of data integrity rules are usually enforced in a relational system to
prevent certain types of inconsistencies from entering the database. These rules,
commonly known as integrity constraints, address various aspects of the
semantic content of stored data. We will mention a few of them below, and see
how they translate to a BON object model.
Domain integrity refers to type checking between the values used in query
expressions and the declared types of the corresponding entities. All RDBMS
provide the necessary level of checking to avoid any violation of the type system
rules. Since BON is statically typed, it is assumed that the supporting
environment (CASE tool at the analysis and design level, and programming
system at the implementation level) will detect any type error.
Referential integrity has to do with the consistency of references between
schema elements. Whenever an entry in a relational table refers by a foreign key
value to an entry in another table, that other table must exist and have an entry
with matching primary key value. Any modification of the database content
must keep all related tables consistent and prevent the introduction of unmatched
references. These checks are usually supported at the RDBMS level. It is
assumed in BON that referential integrity is captured by assertions in class
descriptions. In the example given in figure 11.3, integrity is guaranteed by the
postconditions associated with the routines bid_farewell and retire.
COMPANY EMPLOYEE
CUSTOMER
INVOICE
PRODUCT
tuples. Selection is mostly combined with projection, which means that only a
subset of the attribute values are retrieved.
The join operation is important for more complex retrieval. For example,
assume we want a list of all customers who ordered products with a unit price of
at least five dollars. The result should be presented as a table with the following
attributes: client id, client name, client address, product description.
The combination of these attributes does not exist as a table per se in our
schema, but it is possible to join our three tables to obtain the requested
information. Using SQL syntax, the selection can be expressed as follows:
select CLIENT.client_id, name, address, description
from CLIENT, INVOICE, PRODUCT
where CLIENT.client_id = INVOICE.client_id and
INVOICE.product_number = PRODUCT.product_number and
PRODUCT.unit_price >= 5.0
PURPOSE INDEXING
Layer to make relational database keywords: object and relational
manipulations transparent. coexistence, rdbms interface
▲ ▲
DB_SESSION DB_CHANGE
ANY
▲ cursor ▲
DB_QUERY DB_RESULT
DATABASE_INTERFACE
DB_SESSION ▲
connect
−− Connect application to database server.
! is_connected
disconnect
− − Disconnect application from database server.
! ¬ is_connected
commit
−− Update database with last modifications.
? is_connected
rollback
−− Backup to previous state.
? is_connected
is_connected: BOOLEAN
− − Is application connected to the database server?
transaction_status: VALUE
− − Status of last performed transaction
Class DB_RESULT represents the database cursor pointing to the current table
row returned by the database server. It is responsible for the conversion of data
fields from the SQL structure on the server side into corresponding basic object
attributes that may be accessed in a normal way by the object model. Any of the
fields can thus be inspected, which gives clients full control to do whatever
processing is needed.
However, in many cases the main part of the action for each returned row will
be to transfer some or all of the data fields into the corresponding attributes of
some result object. Therefore, the load_object command of DB_RESULT (see
figure 11.8) will automatically convert and load data from the fields of the
current row into an object supplied as an argument.
Each basic attribute of the argument object that has a name and a type which
matches an attribute of the table row will be set to the corresponding value. An
object attribute is considered basic if its type corresponds directly to a type
defined in the relational database. The mapping from one type system to another
can be preset in a utility class and accessed when needed.
It is the client’s responsibility to ensure that each basic object attribute which
is to receive a value corresponds exactly (by name and type) to one of the table
300 RELATIONAL AND OBJECT-ORIENTED COEXISTENCE
DB_QUERY ▲ DB_RESULT ▲
set_action
DB_CHANGE ▲
– action: ACTION
! row_action = action
modify
Insert, update, or delete
−−
row_action information in database.
−−
– sql_statement: STRING
ACTION *
over: BOOLEAN
− − Stop calling execute?
execute *
row attributes. Furthermore, the names and types of the attributes of an object
must be dynamically accessible at execution time for the automatic data transfer
to work. In object-oriented environments where this information is not available,
a corresponding table (preferably generated from the corresponding class
description by some tool) may have to be attached to each persistent class.
Note that the automatic loading does not require all basic attributes of the
receiving object to match columns in the table row, nor all columns to
correspond to an object attribute. Only basic attributes with matching name and
type will be transferred. This convention has two advantages:
A RELATIONAL DATABASE WRAPPER 301
• Some basic object attributes may be left out of a query if they are
considered uninteresting in some context (perhaps given default values).
• Several objects of different type may be loaded, one at a time, from the
same query result. This will be important for our design of the higher-
level layers.
Class DB_CHANGE, finally, is simply used to pass a SQL statement requesting
an update, deletion, or insertion in the relational database.
REGISTRATION ●
attendee: PERSON
registered_at: DATE
amount_paid: VALUE
invoice_sent: BOOLEAN
confirmed: BOOLEAN
paper_sessions: BOOLEAN
selected_tutorials: SET [TUTORIAL]
A scenario
We conclude this section with a scenario illustrating how an application may use
the query facility with automatic data transfer. The dynamic diagram is shown
in figure 11.11.
10
REGISTRATION
4
1 9
DB_SESSION CLIENT_OBJECT DB_RESULT
7 2, 3, 5, 8 6
DB_QUERY
We will see how the design can be done gradually in layers raising the level of
abstraction to overcome the structural differences between the relational and
object models.
Schema dependency
If a typed implementation language is used, making static changes in the object
model implies recompilation of the application. This is reasonable, and usually
corresponds to a new version of the software. However, updates of the relational
schema in a database shared by many applications may occur frequently (new
columns added to tables, new tables added, minor reorganizations for efficiency).
A solution which forces recompilation and reinstallation of an application each
time a schema change occurs is therefore too rigid in most cases.
For this reason, we should strive to keep our applications free from exact
knowledge of the mapping between the object model and the relational database.
Rather than placing complete information directly in the static class structure
about the names of each database column accessed and the table it resides in, the
mapping should be dynamically reconfigurable by modification of data in some
repository. But how can we obtain adequate performance without integrating the
relational structure in our object-oriented applications?
A virtual database
One solution is to define a virtual database containing a set of virtual tables, and
then make applications statically dependent only on this database. (Such virtual
tables are known as views in RDBMS terminology.) If the virtual database is
chosen reasonably close to the real database, the conversion between the two
schemas will be straightforward, and can be effected by SQL statements
dynamically maintained as stored procedures or persistent strings. This gives
freedom to rename and create new tables in the database and to rename and
move around columns between them without changing the static structure of the
applications.
Regarding the logical representation of each column in the database, the
amount of freedom depends of course on the complexity of the mapping. If the
database stores temperature in degrees Fahrenheit and the object model uses the
Celsius scale, we cannot expect SQL to hide this fact. Also, even if the SQL
dialect provided by the database server would allow expressions to retrieve two
database columns given_names and last_name and directly return a concatenated
attribute name to the object model, it will hardly be possible to do the reverse on
update.
Therefore, the logical structure of the real database must usually be mirrored
by the virtual database, and applications must be statically dependent on the
306 RELATIONAL AND OBJECT-ORIENTED COEXISTENCE
An example application
To illustrate the above approach, let us select four of the persistent classes from
the conference case study (chapter 9). The corresponding class descriptions,
showing only the features which we assume will be implemented as attributes,
are repeated in figure 11.12.
We also assume there is a corporate database which is to be used for mapping
relevant parts of our object model. In the corporate database, we find four tables
containing information that can be used to represent the basic attributes of
classes PERSON and REGISTRATION. These are shown in figure 11.13. There
are no existing tables corresponding to classes TUTORIAL or PRESENTATION.
The CUSTOMER and AFFILIATION tables come from the company’s
general customer register and the INVOICE table from its accounting system.
The REGISTRATION table is assumed to have been designed as part of an older
system which handles conference registrations but not the technical program.
We also assume that at present there is nothing we can do to change the formats
of these tables. This represents a kind of legacy situation not uncommon in
practice.
Since some objects are more difficult than others to map to a relational
system, it may be an advantage to have a relational and object-oriented
persistency mix. In this case, we choose to store and retrieve PERSON and
REGISTRATION objects in the relational database, while TUTORIAL objects
will be stored using some object persistency mechanism provided in the
language environment.
INTERFACING AN EXISTING RELATIONAL SCHEMA 307
OBJECT_MODEL
REGISTRATION ● PERSON ●
TUTORIAL ●
This strategy also fits well with general performance considerations. Since the
tutorial objects are relatively few and frequently accessed, they should remain in
main memory during system execution. Person and registration objects, on the
other hand, may occur in great numbers but only the ones currently being
processed need fast access.
The general access, manipulation, and update of our object model and
corresponding relational data can now be outlined as follows:
• Creation of new tutorial objects.
These objects must be present before any registrations can be accepted,
since choice of tutorials is part of the registration data. Before the
reference to speakers and authors is filled in, the CUSTOMER and
AFFILIATION tables are searched to check whether some of the persons
308 RELATIONAL AND OBJECT-ORIENTED COEXISTENCE
CUSTOMER REGISTRATION
Name Type Name Type
CUSTOMER_CODE INT PERSON_CODE INT
SALUTATION CHAR(4) ENTRY_DATE DATE
LAST_NAME CHAR(32) DISCOUNT_RATE FLOAT
FIRST_NAME CHAR(32) CONFERENCE CHAR(1)
MIDDLE_INITIAL CHAR(1) TUTORIAL1 CHAR(8)
COMPANY INT TUTORIAL2 CHAR(8)
EXTENSION CHAR(16) TUTORIAL3 CHAR(8)
POSITION INT TUTORIAL4 CHAR(8)
DEPARTMENT CHAR(32) CONFIRMATION DATE
INVOICE INT
AFFILIATION INVOICE
Name Type Name Type
COMPANY_CODE INT INVOICE_CODE INT
COMPANY_NAME CHAR(32) CUSTOMER INT
ACTIVITY INT ISSUED_DATE DATE
COMPANY_SIZE INT PAYMENT_DATE DATE
STREET CHAR(32) PAYMENT_TYPE CHAR(8)
BUILDING CHAR(32) AMOUNT_PAID FLOAT
ZIP_CODE CHAR(8) AMOUNT_RECEIVED FLOAT
CITY CHAR(32) VAT FLOAT
COUNTRY_CODE INT
COUNTRY_NAME CHAR(32)
FAX CHAR(16)
PHONE CHAR(16)
EMAIL CHAR(16)
are already present in the corporate database. If this is the case, all
attribute values of the PERSON objects are initialized with the
corresponding values from the database. Persons not found in the database
will be created and initialized from the input data on the object model side.
• Creation of new registration objects.
These objects are created from registration input data and will refer to the
already defined tutorial objects. As above, assigning the reference
attendee will either retrieve an old PERSON object from the database, or
create a new object.
• Update relational database.
Database updates may be performed at regular intervals, or when
requested by an operator. Unless some personal data needs to be
INTERFACING AN EXISTING RELATIONAL SCHEMA 309
PERSISTENT_OBJECTS
● ● *
REGISTRATION PERSON PERSISTENT
model_object
STORAGE_MANAGEMENT
manager
*
REGISTRATION_ PERSON_ STORAGE_
MANAGER MANAGER MANAGER
VIRTUAL_RDB
REGISTRATION_ PERSON_ *
ROW ACTION
ROW ROW
RDB_INTERFACE
The two row classes of the virtual database are defined in figure 11.15. They
are the virtual relational representation of the corresponding persistent objects.
A row class encapsulates the interface of the RDB cluster. It may be given a
SQL selection, in which case it will create a DB_QUERY object, attach itself to
it, and forward the query.
310 RELATIONAL AND OBJECT-ORIENTED COEXISTENCE
ROW REGISTRATION_ROW
db_query: DB_QUERY
person_code: INTEGER
cursor: DB_RESULT
entry_date: STRING
? db_query ≠ ∅
conference: STRING
! Result = db_query.cursor
tutorial1, tutorial2,
query tutorial3, tutorial4: STRING
– sql_selection: STRING confirmation: STRING
update issued_date: STRING
– sql_statement: STRING
amount_paid: REAL
insert
invoice: INTEGER
– sql_statement: STRING
iterate_on_result
over: BOOLEAN PERSON_ROW
! Result ↔
(db_query = ∅ or db_query.over) Inherits: ROW
load_from_cursor
customer_code: INTEGER
? db_query ≠ ∅ and cursor ≠ ∅
last_name: STRING
attach_to_query first_name: STRING
– holder: ROW
middle_initial: STRING
? holder ≠ ∅
company: INTEGER
! db_query = holder.db_query
company_name: STRING
set_action street: STRING
– action: ACTION
zip_code, city: STRING
? db_query ≠ ∅
country_name: STRING
! db_query.row_action = action fax, phone, email: STRING
Query frames
The idea is to transpose the technique of Query-by-Example [Zloof 1977] to the
object-oriented world. Rather than passing a query as a string expressed in some
query language, we may simply supply a template describing the retrieval
criteria for each attribute of a persistent object. The storage manager responsible
for retrieving the corresponding type of object may then inspect the template and
return the objects matching the criteria.
A possible scheme would be the following: the client creates a new object of
the required persistent type, fills in the attributes that will serve as retrieval
criteria, and calls a retrieve operation on the object. The supplier side will then
fill in the missing attributes by returning all matching objects, one by one, using
the iteration facilities described earlier.
However, there are some disadvantages with this approach. First, basic
attributes that are not of reference type (like INTEGER or REAL) always have
values. Therefore, there is no obvious way to signal whether an attribute of this
type has been set or not.
If a query result contains a real attribute temperature, a value 0 in the template
could mean either null (all objects wanted), or zero (only objects of temperature
zero wanted). This can be circumvented by defining special values (usually the
largest representable negative numbers) and letting clients use these to signify
null values for reals and integers.
However, a more severe drawback is that the selection criteria are limited to
exact equality. If this is all we need, the approach is nice and simple, but more
expressiveness is usually required. So we are going to use a more general
QUERYING A PERSISTENT OBJECT MODEL 313
REGISTRATION_FRAME
attendee: PERSON_FRAME
registered_at: ANY
amount_paid: ANY
invoice_sent: ANY
confirmed: ANY
paper_sessions: ANY
selected_tutorials: SET [TUTORIAL_FRAME]
Retrieval by example
For each basic attribute of the query frame, there are two choices:
1. The frame attribute is set to a value of the same type as that of the
corresponding attribute in the model object, in which case the selection
criterion becomes exact equality on this value. This is an important
option, since we may want to compute the corresponding value
dynamically without being forced to convert the result into a string.
2. The frame attribute is set to a string, in which case the criterion may be an
expression in any language chosen. For attributes in the model object of
string type, we are then faced with a small ambiguity: string values will
always be interpreted as criteria expressions rather than as literal values.
So if the expression "> ’Johnson’" normally means “all values sorted after
’Johnson’”, some escape conventions are needed to express a literal match
of the same string. However, this is not much of a problem, since even
very simple string matching languages will need facilities for resolving
such situations anyway.
314 RELATIONAL AND OBJECT-ORIENTED COEXISTENCE
REGISTRATION_FRAME PERSON_FRAME
Retrieval by key
It is important for a client to be able to cut off the retrieval of deep structures, so
that not everything needs to be transferred at once. Particularly, there may be
recursive object structures that simply cannot be retrieved in just one SQL
statement. To this end, we employ the convention that whenever an attribute of
class type (representing a reference to another object) is set to Void in a query
frame, the corresponding object is not retrieved. This is the case for
selected_tutorials in figure 11.17. If the attribute had been initialized with an
empty SET [TUTORIAL], the tutorial objects would have been retrieved too for
each registration.
When an object reference is cut off in a query frame by initializing an attribute
of class type to Void in a retrieval by example, it does not necessarily mean that
the client will not be interested in the corresponding object. It may be wanted
after some inspection of the retrieved data.
QUERYING A PERSISTENT OBJECT MODEL 315
PERSISTENT_OBJECT_MODEL
* MANAGER_
PERSISTENT
TABLE
model_object
APPLICATION
QUERY_FRAMES
*
QUERY_
FRAME
manager
STORAGE_MANAGEMENT
*
STORAGE_
MANAGER
Our aim is to keep as much persistency detail as possible out of the class
definitions of the model objects. Therefore, the only static differences between a
class whose objects are potentially persistent and one whose objects are just
transient are the following two.
316 RELATIONAL AND OBJECT-ORIENTED COEXISTENCE
First, a persistent class must inherit from the class PERSISTENT (see
figure 11.18). This will enable clients to invoke retrieval operations on the
objects and iterate through sets of matching instances. Second, it will need to
redefine the signature of retrieve_by_example. The argument supplied as
retrieval criteria for a persistent REGISTRATION object, for example, must be
defined as REGISTRATION_FRAME.
Each type of persistent object is retrieved and stored in the underlying
database by a corresponding manager class, and all manager classes inherit from
STORAGE_MANAGER. The idea is not to build static knowledge into the
persistent classes by specifying the exact type of manager needed to take care of
the corresponding objects. Instead, there will be a dynamic mapping available,
so that persistent objects can invoke their proper manager by simply stating their
own type. Since the class name is already a unique type identification, a
mapping from class name strings to the corresponding manager will be enough
(to keep the discussion simple, we assume that the persistent classes are non-
generic).
The class name of an object can often be obtained dynamically from
predefined system classes in many object-oriented environments. One of two
standard techniques may then often be used for manager routing:
• If there are facilities in the environment to create a new instance of a class
directly from the class name, we only need a mapping to the class name of
the manager.
• If this is not possible but there is an “object cloning” facility available, we
may instead use object templates. At system initialization, one instance of
each persistent manager class is created to serve as a cloning template, and
a table of type TABLE [STORAGE_MANAGER, STRING] is set up to map
each persistent class name into a reference to one of the template objects.
The returned reference is then forwarded to a cloning facility, which will
instantiate a new copy of the object,
The class MANAGER_TABLE in figure 11.18 is assumed to take care of the
mapping, using some suitable technique. When called upon to access persistent
data, the features of PERSISTENT will thus look up the proper manager and
establish the bidirectional client link between the object and its manager.
It is important to note that although the two classes PERSISTENT and
STORAGE_MANAGER depend on each other, they are independent of which
subtype the other party will have. The specific manager class that will do the
actual conversion work must of course have full access to the attributes of the
persistent object, so REGISTRATION_MANAGER will statically depend on
REGISTRATION, but not the reverse (see figure 11.18).
PERSISTENT OBJECT MANAGEMENT 317
Also, in this design we have assumed one manager for each persistent object
type. However, this is not necessary when dynamic routing is used. If there are
a large number of persistent classes in a system, their management will probably
tend to repeat typical patterns, and it may then be desirable to have fewer, more
general, managers to take care of groups of persistent object types.
We now proceed to look at the collaborating features of the two common
ancestors of persistent classes and storage managers respectively.
Persistent objects
The interface of class PERSISTENT is shown in figure 11.19. The first time a
persistency operation is called on a persistent object, the appropriate manager
template will be located through a routing table shared by all persistent objects.
A new storage manager will then be created and attached to the manager
attribute of the persistent model object, and a back reference assigned in the
manager object.
Three forms of retrieval, retrieve_by_example, retrieve_by_command, and
load_from_cursor, are available for persistent objects. All three commands will
be transparently forwarded to the appropriate storage manager without any
processing. Note that the only thing that needs to be changed when the feature
retrieve_by_example is redefined in a persistent class is the type of the query
frame argument. All implementation logic will reside in the corresponding
manager.
The first retrieval form implements the high-level selection criteria suitable for
application clients, which should be independent of any lower-level access
details. However, even the storage managers should know the low-level details
only of the objects they manage. Note that this includes what is defined by the
corresponding persistent class, but does not include what is defined by any of its
supplier classes.
For example, to retrieve a REGISTRATION object, the registration manager
will (in most cases) need to retrieve a corresponding PERSON object referred to
by attendee. However, it would be most unfortunate if the mapping of the
attributes of class PERSON into attributes of the virtual relational database (or
even worse, to the real database) had to be statically known by class
REGISTRATION_MANAGER.
If this were the case, we would need to create and maintain manager
implementations not only for each persistent class, but also for each combination
of a persistent class using another one as client. In a system with a large number
of persistent classes, the situation would soon become unmanageable.
One improvement would be to let the registration manager call a
PERSON_MANAGER to have the attendee part retrieved and translated.
318 RELATIONAL AND OBJECT-ORIENTED COEXISTENCE
PERSISTENT * STORAGE_MANAGER *
load_from_cursor retrieve_by_command *
– holder: STORAGE_MANAGER – STRING
? holder ≠ ∅ load_from_cursor *
– holder: STORAGE_MANAGER
store
? holder ≠ ∅
iterate_on_result
− − Process each matching instance. store *
over: BOOLEAN iterate_on_result *
− − More instances left? − − Process each matching instance.
than application clients. The arguments supplied when invoking these operations
can be used for communication between managers, but the routing will be done
by the corresponding model object, so that no unwanted static dependencies are
created.
The iteration features are similar to the ones already discussed for the lower-
level clusters. An application can attach an action object (usually itself) and then
receive a callback for each retrieved object instance matching the selection
criteria.
Storage managers
A storage manager translates persistent data between a model object and a
corresponding virtual relation (in case the instances are stored in a relational
database, as for REGISTRATION and PERSON in our example) or some other
storage (in case the instances are stored elsewhere, as for TUTORIAL). We will
only discuss the relational aspect in this case study.
The three forms of retrieval are different. The first, retrieve_by_example, will
cause the manager to read the supplied query frame object (or object structure, if
“inner” frame objects are also included) and use the attribute information to find
a suitable SQL query that will return the data required to set up the matching
objects.
As was argued earlier, it is desirable to minimize the static dependencies on
the exact organization of the real database, which is why we introduced a virtual
relational database represented by the row classes. However, the SQL
statements certainly need to be phrased in terms of the current database schema,
so how can we avoid becoming statically dependent on that schema when putting
the queries together?
We will return to the issue of automatic generation of SQL queries in the
concluding section, but for now we will only assume that whatever steering
information needed to dynamically construct the SQL statements that may occur
in our system (not always that many different types) is somehow maintained
outside the compiled executables. Applications will thus not need recompilation
when schema changes occur that do not affect the logical organization of the
persistent objects, which is our goal.
Unless we come up with a good automatic translation for a broad class of
queries, the stored tables may have to be structured ad hoc and perhaps not be so
trivial to maintain. However, even with a low level of automatic support, we
should be better off than if we are forced to change our compiled classes for each
minor schema change.
We assume that a class SQL_MAPPINGS will encapsulate a set of mapping
primitives, which will be used by the managers to dynamically build the required
320 RELATIONAL AND OBJECT-ORIENTED COEXISTENCE
1
APPLICATION_CLIENT REGISTRATION_FRAME
31 2, 8
19
PERSON REGISTRATION
29 20 18, 30 3, 9
21 4
PERSON_MANAGER REGISTRATION_MANAGER
22, 24, 28 5, 10, 13, 17
23
PERSON_ROW REGISTRATION_ROW
12
26 16 15 6, 11, 14
27
25
DB_RESULT 7
DB_QUERY
registration object has no manager, a new one is created and attached using
the shared routing table.
2. The registration manager then translates the query frame attribute values to
appropriate SQL statements, and calls query on a REGISTRATION_ROW
with the query string as argument (see figure 11.15 for the interface of row
classes). The REGISTRATION_ROW attaches itself to a DB_QUERY
object and calls its query operation passing the SQL string. A set of table
rows is then returned from the database server (see figure 11.8 for the
interface of the database encapsulation).
3. The client uses set_action on a REGISTRATION to attach an action object
for processing (usually itself) and then calls iterate_on_result on the
registration, which is passed to the iterate_on_result of the manager. The
registration manager calls set_action on the REGISTRATION_ROW
supplying itself as action object, followed by an iterate_on_result on the
row.
4. The REGISTRATION_ROW transfers the manager as action object to the
DB_QUERY and calls its iterate_on_result. The DB_QUERY creates a
DB_RESULT representing the first matching table row and invokes the
execute callback in the registration manager. The manager then calls
load_from_cursor on the REGISTRATION_ROW, which then calls
load_object through the cursor feature of DB_QUERY, supplying itself as
receiving object.
5. The DB_RESULT object loads matching attributes of the first row of the
result into the REGISTRATION_ROW object. The execute routine of the
registration manager then proceeds to translate the row object attributes
into the REGISTRATION object.
6. All basic attributes of the registration have now been loaded, and the
registration manager proceeds to retrieve person data while still
performing its execute callback routine. The registration manager creates
a new PERSON object and invokes load_from_cursor on the empty object.
The cursor holder passed as argument to load_from_cursor is a reference
to the REGISTRATION_MANAGER itself.
The PERSON object then invokes load_from_cursor on its
PERSON_MANAGER (attached to the person object via feature manager).
The REGISTRATION_MANAGER reference just received by the PERSON
object is again passed as cursor holder in this second call.
7. The load_from_cursor command in the PERSON_MANAGER starts by
getting a reference to a REGISTRATION_ROW through the row_object
324 RELATIONAL AND OBJECT-ORIENTED COEXISTENCE
Model queries
The idea is to use SQL syntax transposed to the model object attributes. If the
strings assigned to the attributes of a query frame object are valid SQL
expressions restricting the corresponding model object attributes, a simple
translation scheme is possible. With this approach, the query frames of
figure 11.17 are equivalent to the query shown in figure 11.21, expressed in an
object-oriented SQL notation.
select
registered_at, amount_paid, invoice_sent, confirmed,
paper_sessions, attendee.name, attendee.affiliation,
attendee.address, attendee.postal_mail, attendee.email,
attendee.phone, attendee.fax
where
registered_at > ’1994-03-15’ and
amount_paid < 500 and
invoice_sent = true and
attendee.address LIKE ’%USA%’
Attribute mappings
The mapping facilities that are needed for storage managers to make automatic
conversions are encapsulated in the class SQL_MAPPINGS, whose interface is
outlined in figure 11.22. All mappings are between strings and can be
maintained as simple editable tables and, for example, be stored as persistent
strings in the database.
SQL_MAPPINGS
db_select: STRING
− − Table columns of real database
− − corresponding to persistent_class
– persistent_class: STRING
db_from: STRING
− − Tables corresponding to persistent_class
– persistent_class: STRING
db_join_condition: STRING
− − Table join condition in real database
− − corresponding to a non-basic attribute
− − of a persistent class. Argument format:
−− "CLASS_NAME.attribute_name"
– attribute: STRING
db_attribute_expr: STRING
− − Table column expression in real database
− − corresponding to a non-basic attribute
− − of a persistent class. Argument format:
−− "CLASS_NAME.attribute_name"
– attribute: STRING
db_update_pattern: STRING
− − SQL template for generation of real database
− − update from attributes of row_class
– row_class: STRING
The first four features return information needed to build queries that can be
sent to the database server. A generated query consists of three parts:
• The table columns that need to be selected to provide enough information
for building each persistent instance.
• The join conditions for the natural joins to be performed between tables
representing a client and tables representing a supplier. For example, class
REGISTRATION needs to join its tables with those of class PERSON to
obtain the data corresponding to the attribute attendee.
AUTOMATIC GENERATION OF SQL STATEMENTS 327
If the selection includes personal data, a db_select ("PERSON " ) will also be
needed to add the corresponding columns to the format of the retrieved rows.
Besides the selected columns, we need to accumulate all tables that participate
in the resulting selection. These could in principle be extracted from the former
strings, since we store all column selections qualified by table name to avoid any
name clashes. However, sometimes table alias names must be used for
unambiguous reference (see the next section).
We therefore store the table reference strings separately, and the calls db_from
("REGISTRATION " ) and db_from ("PERSON " ) yield, respectively:
"REGISTRATION, INVOICE"
"CUSTOMER, AFFILIATION"
Next, we need to build the restriction clause on the rows initially selected. This
must include the corresponding join condition for each “inner” object. Calling
db_join_condition ("REGISTRATION.attendee " ) would return:
"REGISTRATION.PERSON_CODE = CUSTOMER.CUSTOMER_CODE"
In fact, when the basic attributes of a class are stored in more than one table,
there will be join conditions involved besides the ones introduced by “inner”
objects. Therefore, entries may also have to be stored for the class names
themselves, not just for each of their non-basic attributes. This is the case for
both our classes and the calls db_join_condition ("REGISTRATION " ) and
db_join_condition ("PERSON " ) will return the following strings:
"REGISTRATION.INVOICE = INVOICE.INVOICE_CODE"
328 RELATIONAL AND OBJECT-ORIENTED COEXISTENCE
"CUSTOMER.COMPANY = AFFILIATION.COMPANY_CODE"
which must also be part of the restriction clause. Finally, before completing the
generated query by appending the selection criteria supplied by the client object,
each model object attribute occurring in these criteria needs to be substituted by
a corresponding SQL expression in terms of the real database columns. To this
end, the calls:
db_attribute_expr ("REGISTRATION.registered_at " )
db_attribute_expr ("REGISTRATION.amount_paid " )
db_attribute_expr ("REGISTRATION.invoice_sent " )
db_attribute_expr ("PERSON.address " )
will return the following strings, respectively:
"REGISTRATION.ENTRY_DATE"
"INVOICE.AMOUNT_PAID"
"INVOICE.ISSUED_DATE is not null"
"PERSON.STREET || ’, ’ PERSON.ZIP_CODE || ’, ’ PERSON.CITY
|| ’, ’ COUNTRY_NAME"
Self-joins
Assume a conference system which also keeps track of alternative arrangements
(often called spouse programs) for people accompanying attendees. A possible
model is shown in figure 11.23.
PARTICIPATOR
Name Type
PARTICIPATOR_CODE INT
NAME VARCHAR(50)
ADDRESS VARCHAR(50)
REGISTRATION_CODE INT
COMPANION_CODE INT
SELECTED_TOUR CHAR(12)
Moreover, we have omitted insert and delete from our design for simplicity,
but the mappings for these features can be handled similarly.
* 1 routing_table
PRESENTATION
*
PERSISTENT
● ● ●
TUTORIAL REGISTRATION PERSON model_object
QUERY_FRAMES
*
APPLICATION QUERY_
FRAME
SQL_
MAPPINGS
STORAGE_MANAGEMENT
manager
*
TUTORIAL_ REGISTRATION_ PERSON_ STORAGE_
MANAGER MANAGER MANAGER MANAGER
row_object instance_action
VIRTUAL_RDB
REGISTRATION PERSON_ *
ROW ACTION
ROW ROW
row_action
RDB_INTERFACE
▲ ▲ ▲ cursor ▲
DB_SESSION DB_CHANGE DB_RESULT DB_QUERY
TRANSPORTATION
FLIGHT_
AIRCRAFT CAPTAIN ATTENDANT CABIN
LUNCH_
SEAT RESERVATION AIRLINER
SERVICE
SPECIAL_
SEGMENT FLIGHT CAPACITY
MEAL
EXIT_ TRAFFIC_
ALTITUDE CONTROLLER SPEED
DOOR
332
CLUSTERING A PROBLEM DOMAIN 333
Viewpoint 1:
C1
GHOST LADY
LORD COOK
CASTLE
C3
C4 C2
{
CORRIDOR ROOM BOILING_OIL DUNGEON
Viewpoint 2:
C1
C2
GHOST LADY
STAIRS FLOOR
WINDOW COOK
CORRIDOR ROOM
CASTLE
BOILING_OIL LORD
STONE TOWER
DRAWBRIDGE
MOAT DUNGEON
3. The initial analysis of a vacation cruise system has led to a set of classes
given in figure 12.3. For each of the three different viewpoints Travel
Agent, Vacationer, and Captain, draw the system borderline that leaves out
the classes considered irrelevant in a system based on this viewpoint.
334 EXERCISES
VACATION_CRUISE
TWIN_BED_ SINGLE_
LIFE_BOAT CAPTAIN DEPOSIT
CABIN CABIN
UPPER_ LOWER_
PRICE LANDMARK LATITUDE
DECK DECK
SOCIAL_ CRUISE_
PROGRAM WEEK FLAG BOOKING
LINER
are then allocated for each elementary task. One resource is the task
schedule, defined by a starting time and a duration. The resources
available for a non-elementary task are determined by looking at the
resources for each of its subtasks.
PERSON
spouse: PERSON
marry
BRIDE GROOM
– other: PERSON
! spouse = other
MARRIAGE
Invariant
spouse ≠ ∅ → spouse.spouse = @
3. Given the utility class FAMILY in figure 12.5, make it an ancestor of the
class PERSON in figure 12.4 and extend the contracts in classes PERSON,
BRIDE, and GROOM to keep the parent−child relationship consistent and
prevent brothers and sisters from marrying each other.
336 EXERCISES
FAMILY
QUALITY 8 11
PRODUCT_MANAGER SALES_MANAGER
7 10 12
9 13
CLAIM_REPORT SETTLEMENT ACCOUNTANT
1. Delineate the software system borderline and the interface with the
hardware.
2. List implementation details that can be excluded from the analysis model.
3. List a first set of analysis classes mapping the problem domain.
4. Define the scenario and associated dynamic diagram describing two
vehicles arriving concurrently at the intersection from different directions.
5. Estimate the number of objects (class instances) referred to in your
dynamic model.
6. Outline the static architecture and the class descriptions.
CAR_RENTAL_SYSTEM
CONTRACT
SUPPORT
*
* MEANS_OF_
DATE CLIENT RENTAL
PAYMENT
CONTRACT_ELEMENTS
AVAILABILITY LOCATION * *
VEHICLE RATE
MODEL * *
EXTRA INSURANCE
OPTION_TYPE
* DRIVER
OPTION
RENTAL_ITEMS
VEHICLE_PROPERTIES
unlimited mileage, one week rental, corporate rate, and collision damage
insurance policy.
3. A smart reuse manager has noticed that an existing corporate component
library already includes the classes PRODUCT, STORAGE_AREA,
PRICING, CONSUMER, DELIVERY, and AVAILABILITY, resulting from
a previous project dealing with stock management for a grocery store.
Adapt the car rental classification to take advantage of these classes.
help assess the nature of the transported shipment and produce the legal
documents that truck drivers must handle.
The different laws and ordinances regulating the traffic of trucks on roads
keep changing: new ones are issued, others become obsolete. A product may be
prohibited for road transportation in some country, or in a geographic area.
Regulations are based on the type of freight: type of substance, oversized or
overweight loads, perishable products.
The regulations constrain the selection of the itinerary and the delivery time
frame. For instance, some toxic substances may not be transported across
populated areas, or at night; fresh fish must be transported from the harbor to the
retailers in less than two days; and livestock may not be transported for a
continuous duration of more than 5 hours.
Therefore, the truck carrier company is responsible for assessing the nature of
transported products and delivering the freight in good condition, on time, and
without violating the regulations.
Each truck load is defined by the properties of the transported goods. The
shipping company constantly queries and updates a freight database, and
manages the translation between the technical descriptions given by the customer
for each freight and their legal counterparts in terms of product classes,
restrictions on the itinerary, transportation periods, and the level of qualification
required for the truck driver. The system should support the following tasks:
• Perform a formal evaluation of a product to be transported, based on
information provided by the manufacturer. For chemical substances, the
evaluation is based on physical properties.
• Given the product identification code thus established, define the best
possible itinerary from a starting point to a destination with possible
restrictions on geographic areas and roads.
• Assign a truck driver with suitable qualifications for the type, weight, and
size of the freight.
Products are categorized hierarchically in three levels: the class of the substance,
the group within the class, and the identification code within the group. A
product may belong to several classes, groups, and codes, but only one is said to
be the major criterion while the others are considered minor criteria.
Special attention is paid to hazardous products, which are evaluated according
to their physical characteristics such as: flash point, boiling point, solubility, and
chemical components. Below are some examples:
• The flash point classifies a product within class 1 (inflammable liquids).
• The toxic effect classifies a product within class 2 (toxic substances).
TRUCK FREIGHT 343
• 2.A: Very poisonous products with a flash point below 21 °C and a boiling
point below 200 °C, which do not belong to class 1.
• 2.B: Organic substances with a flash point ≥ 21 °C and non-inflammable
organic substances.
• 2.C: Metal−organic substances and carbonyls.
• 2.D: Non-organic substances that react with water, water soluble liquids,
and acids of poisonous gases.
• 2.E: Other non-organic substances.
Finally, for each group, identification codes are assigned to the product or
substance. Below are some codes within 2.C (metal−organic substances and
carbonyls):
SHIPMENT
● *
● SET […] BASIC_ PHYSICAL_
GOODS { PRODUCT PROPERTY
FREIGHT COMPOUNDS
NON_
LIVE_STOCK FURNITURE ORGANIC ORGANIC
CHEMICALS GROCERIES
METAL_
CARBONYL
ORGANIC
CHARACTERISTICS
* *
S_GROUP S_CLASS CLASSES GROUPS
*
S_CODE TOXICITY
5. Assume there are less than 50 class categories and groups, but thousands
of identification codes. Investigate how this may or may not impact your
design choices.
PURPOSE INDEXING
Classes controlling the chemical reactions created: 1993-05-23 jmn
involved in producing various exact
fragrances.
STEAM_REACTION Actor used to record and check the production of steam from
the mixed reaction liquid.
A.1 INTRODUCTION
This appendix presents a formal syntax specification of the BON textual
notation, which is useful for automatic processing and for maintenance of BON
designs where no case tool is available. The specification gives a comprehensive
overview of all notational concepts in BON, facilitating the construction of
parsers for translating BON charts and diagrams into other desired formats.
Communicating BON designs from either case tools or text files to other tools
with well-defined interfaces is thus straightforward. Interesting possibilities in
this respect include configuration management tools, commercial DBMS
environments, and widely available document processors and desktop publishing
tools. For example, it is not very difficult to create templates for the informal
BON charts, using some of the more advanced word processors. With textual
BON it is then possible to mix the interactive input of charts with automatic
generation from information stored elsewhere.
The formal description also gives the reader a second chance to resolve
possible unclarities that always lurk in natural language descriptions. Nothing
can compensate for the precision of a formal notation when it comes to
communicating the difficult cases unambiguously.
On the other hand, a language grammar is much harder to read to get a general
overview of a notation than are typical examples of language usage. For this
reason, and since a fair portion of the BON textual notation has not been shown
elsewhere in the book, the next appendix will provide the interested reader with
textual equivalents to some of the graphical BON diagrams presented earlier.
The textual version of BON does not include any means for describing the
layout of diagrams. This would require an independent set of concepts largely
orthogonal to the BON structural elements. Such a language may emerge later
as a result of experience with case tools supporting BON.
349
350 BON TEXTUAL GRAMMAR
∆
Construct = right-hand-side
Aggregate
Defines the construct as a fixed sequence of construct parts. One or more
elements in the sequence may be marked as optional by enclosing them in square
brackets. For example:
Choice
Defines the construct as one of a fixed number of alternative constructs. It is
written as a non-empty sequence of constructs separated by vertical bar. The
production
∆
Expression = Quantification | Call | Operator_expression | Constant
Repetition
Defines the construct as a variable length sequence of specimens of another
construct, possibly separated (if more than one element) by a given separator.
The separator (if any) may be either terminal or non-terminal. A repetition right-
hand side is written in one of the two forms below:
{ Element_construct Separator_construct … }
{ Element_construct Separator_construct … }+
The first form signals that the sequence may be empty, while the second requires
at least one element. Omitting the separator construct means that multiple
elements are concatenated without separators in this type of sequence. Below
are some examples. The first production defines an Index_list as a sequence of
one or more Index_clause, separated by a semicolon. The second defines
352 BON TEXTUAL GRAMMAR
With these preliminaries, we are now ready to give the full syntax
specification of the BON textual notation. The grammar is defined in the
following sections and then concluded by a discussion of the lexical components,
summing up the keywords and operators used.
∆
Bon_specification = { Specification_element … }+
∆ Informal_chart | Class_dictionary |
Specification_element =
Static_diagram | Dynamic_diagram |
Notational_tuning
∆
Informal_chart = System_chart | Cluster_chart | Class_chart |
Event_chart | Scenario_chart | Creation_chart
∆
Class_dictionary = dictionary System_name
{ Dictionary_entry … }+
end
∆
Dictionary_entry = class Class_name cluster Cluster_name
description Manifest_textblock
∆
Class_chart = class_chart Class_name
[ indexing Index_list ]
[ explanation Manifest_string ]
[ part Manifest_string ]
[ inherit Class_name_list ]
[ query Query_list ]
[ command Command_list ]
[ constraint Constraint_list ]
end
∆
Query_list = { Manifest_string "," … }+
∆
Command_list = { Manifest_string "," … }+
∆
Constraint_list = { Manifest_string "," … }+
∆
Class_name_list = { Class_name "," … }+
Class_name ∆ Identifier
=
∆
Event_chart = event_chart System_name
[ incoming | outgoing ]
[ indexing Index_list ]
[ explanation Manifest_string ]
[ part Manifest_string ]
[ Event_entries ]
end
∆
Event_entries = { Event_entry … }+
∆
Event_entry = event Manifest_string involves Class_name_list
354 BON TEXTUAL GRAMMAR
∆
Cluster = cluster Cluster_name
[ reused ] [ Comment ]
[ Cluster_components ]
∆
Cluster_components = component Static_block end
∆
Class = [ root | deferred | effective ]
class Class_name [ Formal_generics ]
[ reused ] [ persistent ] [ interfaced ] [ Comment ]
[ Class_interface ]
∆
Static_relation = Inheritance_relation | Client_relation
STATIC DIAGRAMS 355
∆
Child = Static_ref
∆
Parent = Static_ref
∆
Client = Static_ref
∆
Supplier = Static_ref
∆
Static_ref = { Cluster_prefix … } Static_component_name
∆
Cluster_prefix = Cluster_name "."
∆
Static_component_name = Class_name | Cluster_name
∆
Multiplicity = Integer
∆
Semantic_label = Manifest_string
∆
Class_interface = [ indexing Index_list ]
[ inherit Parent_class_list ]
Features
[ invariant Class_invariant ]
end
∆
Class_invariant = Assertion
∆
Parent_class_list = { Class_type ";" … }+
∆
Features = { Feature_clause … }+
356 BON TEXTUAL GRAMMAR
∆
Contract_clause = Contracting_conditions end
∆
Contracting_conditions = Precondition | Postcondition | Pre_and_post
∆
Precondition = require Assertion
∆
Postcondition = ensure Assertion
∆
Pre_and_post = Precondition Postcondition
∆
Selective_export = "{" Class_name_list "}"
∆
Feature_name_list = { Feature_name "," … }+
∆
Feature_name = Identifier | Prefix | Infix
∆
Rename_clause = "{" Renaming "}"
∆
Renaming = "^" Class_name "." Feature_name
∆
Feature_arguments = { Feature_argument … }+
∆
Feature_argument = "−>" [ Identifier_list ":" ] Type
∆
Identifier_list = { Identifier "," … }+
∆
Prefix = prefix ’"’ Prefix_operator ’"’
∆
Infix = infix ’"’ Infix_operator ’"’
∆
Prefix_operator = Unary | Free_operator
∆ Binary | Free_operator
Infix_operator =
∆
Formal_generics = "[" Formal_generic_list "]"
∆
Formal_generic_list = { Formal_generic "," … }+
∆
Formal_generic = Formal_generic_name [ "−>" Class_type ]
∆
Formal_generic_name = Identifier
∆
Class_type = Class_name [ Actual_generics ]
∆
Actual_generics = "[" Type_list "]"
∆
Type_list = { Type "," … }+
∆
Type = Class_type | Formal_generic_name
CLASS INTERFACE DESCRIPTION 357
∆
Assertion = { Assertion_clause ";" … }+
∆
Assertion_clause = Boolean_expression | Comment
∆
Boolean_expression = Expression
∆
Expression = Quantification | Call | Operator_expression | Constant
∆
Quantification = Quantifier Range_expression [ Restriction ] Proposition
∆
Quantifier = for_all | exists
∆
Range_expression = { Variable_range ";" … }+
∆
Restriction = such_that Boolean_expression
∆
Proposition = it_holds Boolean_expression
∆
Variable_range = Member_range | Type_range
∆
Member_range = Identifier_list member_of Set_expression
Type_range ∆ Identifier_list ":" Type
=
∆
Unary_expression = Prefix_operator Expression
∆
Binary_expression = Expression Infix_operator Expression
∆
Set_expression = Enumerated_set | Call | Operator_expression
∆
Enumerated_set = "{" Enumeration_list "}"
∆
Enumeration_list = { Enumeration_element "," … }+
∆
Enumeration_element = Expression | Interval
∆
Interval = Integer_interval | Character_interval
∆
Integer_interval = Integer_constant ".." Integer_constant
∆
Character_interval = Character_constant ".." Character_constant
358 BON TEXTUAL GRAMMAR
∆
Dynamic_diagram = dynamic_diagram [ Extended_id ] [ Comment ]
component Dynamic_block end
∆
Dynamic_block = { Dynamic_component … }
Dynamic_component ∆ Scenario_description |
=
Object_group |
Object_stack |
Object |
Message_relation
∆
Scenario_description = scenario Scenario_name [ Comment ]
action Labeled_actions end
∆
Labeled_actions = { Labeled_action … }+
∆
Labeled_action = Action_label Action_description
∆
Action_label = Manifest_string
∆
Action_description = Manifest_textblock
∆
Scenario_name = Manifest_string
∆
Object_group = [ nameless ] object_group Group_name [ Comment ]
[ Group_components ]
∆
Group_components = component Dynamic_block end
∆
Object_stack = object_stack Object_name [ Comment ]
∆
Object = object Object_name [ Comment ]
DYNAMIC DIAGRAMS 359
∆
Notational_tuning = Change_string_marks |
Change_concatenator |
Change_prefix
∆
Change_string_marks = string_marks Manifest_string Manifest_string
∆
Change_concatenator = concatenator Manifest_string
Change_prefix ∆ keyword_prefix Manifest_string
=
Identifiers
The Identifier construct is defined as a sequence of alphanumeric characters
including underscore. An identifier must begin with an alphanumeric character
and must not end with an underscore (whose purpose really is to mimic word
separation). Letter case is not significant, but using consistent style rules is
important.
The recommended BON standard is to use all upper case names for class and
cluster names, all lower case for feature names, and lower case beginning with a
capital for object groups and constants values. We also strongly recommed
using underscore for word separation rather than, for example, in-word
capitalization, since this greatly enhances readability.
360 BON TEXTUAL GRAMMAR
Free operators
The Free_operator construct represents feature names used as infix and prefix
operations. Such operations may be textual keywords, such as the boolean and
and or, but are more often composed of special characters, like "+", "**", "=>",
etc.
The purpose is usually to make object-oriented expressions (which are always
feature calls in the end) look very similar to the formalisms used in some
discipline thus providing a more compact and readable notation for the problem
at hand. Since it is difficult to foresee exactly what operator combinations may
be needed, BON only defines the Free_operator construct as a sequence of non-
spacing printable characters that does not conflict with any of the predefined
ones. However, in practice, more restrictions are added by each development
environment.
Comments
Major analysis and design elements, such as static diagrams, clusters, classes,
object groups, etc., often need to have comments attached to them in order to
explain overall modeling aspects that have no natural place among the
constituent parts at lower levels.
Therefore, the BON textual notation recognizes comments to major
specification elements as part of the grammar, thereby encouraging the standard
placement of them. This also provides a parser with the possibility to check and
possibly enforce certain strategic descriptions. However, besides the places
recognized by the grammar, comments may be inserted anywhere in a BON
textual description, except inside strings.
Strings
The construct Simple_string is defined as any string of characters not containing
a New_line character. The non-terminal construct Manifest_string is a
Simple_string enclosed in the pair of terminals String_begin and String_end.
Similarly, the non-terminal Manifest_textblock is a sequence of Simple_string
separated by New_line and enclosed by the same pair of terminal constructs (see
the grammar above).
These delimiters are defined by default as a string containing one double quote
character. The character sequence "show some class, don’t treat me like an
object" is then interpreted as a Manifest_string. However, to facilitate the
accommodation of double quotes inside strings without having to insert escape
characters, the delimiting strings may be changed (often to some control
characters in connection with automatic processing).
LEXICAL COMPONENTS 361
The basic constructs Integer, New_line, Character, and Real are not further
specified, since they may need different definitions depending on the
development environment.
Reserved words
Reserved words are terminal constructs which are predefined sequences of letters
only, and which cannot be used as identifiers by the user, since this might lead to
language ambiguities. The reserved words in BON consist of keywords and
predefined names. There are only three of the latter type: Current, Result, and
Void. The full list is shown in figure A.1.
In a sizable language, there is always the risk that some keywords steal
valuable name space from the user, and textual BON, being fairly expressive, is
Special symbols
Finally, we collect the complete set of special symbols used in BON with an
overview of their meaning (figure A.2). Each of them has been described earlier
in the book. The ones marked as operators (except for the type operator ":") can
be viewed as class features of infix form that may be redefined by descendant
classes.
Conclusion
The BON textual notation is a full specification language for object-oriented
system designs, whose purpose is threefold:
• It can be used to communicate exact specifications between various tools
and environments, thus taking advantage of the advances in many
independent areas of presentation.
• It can be used for better understanding of the concepts underlying the
graphical notation and for settling ambiguities. With today’s widely
available parser generator utilities, the task of writing a parser for the
language becomes easy.
• It provides a means of storing and updating a specification in a simple
way, using standard text editors, which can serve as an alternative to a
dedicated case tool. It may be feasible to copy small whiteboard diagrams
with pencil on paper in connection with design sessions, but maintaining
larger specifications requires more. Anybody who has experienced the
pain of trying to keep evolving graphical figures up to date without strong
automatic support knows only too well what we are talking about.
Finally, regarding the different presentations that may be generated from a BON
textual description, we have not tried to cover graphical layout in the textual
language. The basic graphical appearance of each textual concept has been
defined earlier in this book, along with validity constraints and rules for how
relational arrows may be combined, labels be positioned, etc. But what valid
alternative to choose is left to the strategies of the individual case tool.
LEXICAL COMPONENTS 363
364
BON SPECIFICATION 365
We will look at the informal charts and the static and dynamic diagrams in order,
and discuss some of the choices made in the design of textual BON.
class_chart CITIZEN
indexing
cluster: "CIVIL_STATUS " ;
created: "1993-03-15 jmn";
revised: "1993-05-12 kw"
explanation
"Person born or living in a country"
part "1/1 "
query
"Name " , "Sex " , "Age " , "Single " , "Spouse " , "Children " , "Parents " ,
"Impediment to marriage"
command
"Marry " , "Divorce "
constraint
"Each citizen has two parents.",
"At most one spouse allowed.",
"May not marry children or parents or person of same sex.",
"Spouse’s spouse must be this person.",
"All children, if any, must have this person among their parents."
end
class_chart NOBLEPERSON
indexing
cluster: "CIVIL_STATUS " ;
created: "1993-03-15 jmn";
revised: "1993-05-12 kw", "1993-12-10 kw"
explanation
"Person of noble rank"
part "1/1 "
inherit CITIZEN
query
"Assets " , "Butler "
constraint
"Enough property for independence.",
"Can only marry other noble person.",
"Wedding celebrated with style.",
"Married nobility share their assets and must have a butler."
end
cluster_chart ORGANIZATION
indexing
author: "Kim waldén", "Jean-marc nerson";
keywords: "organization " , "staff "
explanation
"Handles all major events occurring during the\
\ organization and completion of a conference."
part "1/1 "
class CONFERENCE
description
"The root class of the conference system."
class PROGRAM
description
"Information about the final conference program\
\ and its preparation."
class TIMETABLE
description
"Repository of scheduled events."
cluster COMMITTEES
description
"The committees engaged in the conference organization\
\ to take care of the technical and administrative parts."
end
cluster_chart COMMITTEES
indexing
cluster: "ORGANIZATION " ;
author: "Kim waldén", "Jean-marc nerson";
keywords: "committee " , "scientific board", "steering board"
explanation
"Groups all general and special types of committees."
part "1/1 "
class COMMITTEE
description
"General committee abstraction."
class STEERING_COMMITTEE
description
"Committee in charge of practical arrangements."
class PROGRAM_COMMITTEE
description
"Committee in charge of selecting technical contributions."
end
static_diagram First_system_breakdown
component
cluster CONFERENCE_MANAGEMENT_SYSTEM
component
cluster ORGANIZATION
cluster TECHNICAL_EVENTS
cluster PRINT_OUTS
cluster REGISTRATION
end
end
Figure B.3 First cluster definition sketch (cf. figure 9.5, upper part)
Class headers
Figure B.5 shows a set of annotated class headers. There is only one syntactic
Class construct, so headers are described by omitting the Class_interface part.
Inheritance relations
The next examples show inheritance relations of various types. Multiplicity may
be specified by a number enclosed in braces, as seen in figure B.6, where the
class TRIPLE_INDEX inherits three times from class INDEX. The joined
368 BON TEXTUAL EXAMPLES
static_diagram Nested_data_structures
component
cluster DATA_STRUCTURES
component
cluster SORTING reused
component
class LINEAR_SORT
class QUICKSORT
class RADIX_SORT
class INSERTION_SORT
class SHELLSORT
class HEAPSORT
class TOPOLOGICAL_SORT
class SORT_MERGE
end
cluster GRAPHS
component
deferred class GRAPH
class WEIGHTED_GRAPH
class DIRECTED_GRAPH
class UNDIRECTED_GRAPH
class BIPARTITE_GRAPH
class DENSE_GRAPH
end
end
end
static_diagram
component
root class CONTROL_PANEL
class TRANSACTION persistent
class MAILER interfaced
class HASH_TABLE [T, U]
deferred class FLYING_OBJECT
effective class HELICOPTER
class INPUT reused interfaced
class VECTOR [G] reused
deferred class SESSION interfaced
end
static_diagram
component
class COLD_STORE
class FREEZER
class REFRIGERATOR
class INDEX
class TRIPLE_INDEX
deferred class FLYING_OBJECT
effective class AIRCRAFT
effective class ROCKET
class SPACE_SHUTTLE
deferred class VEHICLE
effective class BICYCE
effective class BOAT
effective class CAR
REFRIGERATOR inherit COLD_STORE
FREEZER inherit COLD_STORE
TRIPLE_INDEX inherit {3} INDEX
AIRCRAFT inherit FLYING_OBJECT
ROCKET inherit FLYING_OBJECT
SPACE_SHUTTLE inherit AIRCRAFT
SPACE_SHUTTLE inherit ROCKET
BICYCLE inherit VEHICLE
BOAT inherit VEHICLE
CAR inherit VEHICLE
end
Client relations
Labels attached to client relations are enclosed in braces, as seen in figure B.8,
which contains a number of compacted generic links. Here (as in figure B.7) we
have split the figure into multiple diagrams. The third diagram in figure B.8 had
to be separated to avoid name clashes on the classes involved, which would
make the specification ambiguous. The first and second diagrams were
separated to obtain the grouping of the static components contained in the figure.
370 BON TEXTUAL EXAMPLES
static_diagram 1
component
cluster PARENTS
component
class A
class B
end
cluster CHILDREN
component
class C
class D
class E
end
CHILDREN.C inherit PARENTS.A
CHILDREN.C inherit PARENTS.B
CHILDREN.D inherit PARENTS.A
CHILDREN.D inherit PARENTS.B
CHILDREN.E inherit PARENTS.A
CHILDREN.E inherit PARENTS.B
end
static_diagram 2
component
cluster PARENTS component … end
cluster CHILDREN component … end
CHILDREN inherit PARENTS.A
CHILDREN inherit PARENTS.B
end
static_diagram 3
component
cluster PARENTS component … end
cluster CHILDREN component … end
CHILDREN.C inherit PARENTS
CHILDREN.D inherit PARENTS
CHILDREN.E inherit PARENTS
end
static_diagram 4
component
cluster PARENTS component … end
cluster CHILDREN component … end
CHILDREN inherit PARENTS
end
static_diagram 1
component
class BASEBALL_CARD
class SON
class LIST [T] reused
class PARENT
class ACCOUNT
SON client {expenses} LIST
PARENT client {assets} LIST
LIST client {(first, last): T} BASEBALL_CARD
LIST client {(first, last): T} ACCOUNT
end
static_diagram 2
component
class NURSE
class PATIENT
class SURGEON
class OPERATION
class TABLE [U, V−>KEY] reused
class PATIENT_ID
class DATE
NURSE client {patients} TABLE
SURGEON client {duties} TABLE
TABLE client {item: U} PATIENT
TABLE client {item: U} OPERATION
TABLE client {key: V} PATIENT_ID
TABLE client {key: V} DATE
end
static_diagram 3
component
class SON
class BASEBALL_CARD
class PARENT
class ACCOUNT
class NURSE
class PATIENT
class SURGEON
class OPERATION
SON client {expenses: LIST […]} BASEBALL_CARD
PARENT client {assets: LIST […]} ACCOUNT
NURSE client {patients: LIST […, PATIENT_ID]} PATIENT
SURGEON client {duties: LIST […, DATE]} OPERATION
end
Each occurrence of […] in the label of a compacted link refers to the supplier
class. For example,
FIGURE client {SET [SET […]]} POINT
expresses that class FIGURE has some entity of type SET [SET [POINT]].
372 BON TEXTUAL EXAMPLES
Figure B.9 shows some indirect client dependencies resulting from the generic
derivation of parent classes. The braces enclose the client entity part, which
describes what causes the relation. The entity part may express generic
indirection through a parent class as in figure B.9, role multiplicity as in
figure B.10, and multiple feature labels as in figure B.11. Aggregation relations
are expressed by a corresponding type mark between the client entity part and
the supplier.
static_diagram 1
component
class SEQUENCE [T] reused
class BYTE
class FILE
FILE inherit SEQUENCE
SEQUENCE client {−> […]} BYTE
end
static_diagram 2
component
class FILE
class BYTE
FILE client {−> SEQUENCE […]} BYTE
end
Figure B.9 Generic client relation through inheritance (cf. figure 4.15)
static_diagram
component
class VISITING_ALIEN
class LANDING_DOCUMENT
class APARTMENT
class ROOM
class HOUSE
class ARCHITECT
VISITING_ALIEN client {2} LANDING_DOCUMENT
APARTMENT client {3} :{ ROOM
HOUSE client {1} ARCHITECT
ARCHITECT client {3} HOUSE
end
static_diagram
component
class VISITING_ALIEN
class LANDING_DOCUMENT
class APARTMENT
class ROOM
class HOUSE
class ARCHITECT
VISITING_ALIEN client {immigration_form, customs_form} LANDING_DOCUMENT
APARTMENT client {kitchen, bedroom: SET […], living_room: SET […]} :{ ROOM
HOUSE client {designer} ARCHITECT
ARCHITECT client {summer_house, winter_cottage, main_residence} HOUSE
end
Figure B.11 Naming rather than enumerating roles (cf. figure 4.17)
position as the labels (enclosed in braces, and before the type mark).
Multiple sharing of instances, on the other hand, corresponds to one entity
being dynamically attached to a fixed number of possible instances during
execution. Therefore, such instance multiplicity is instead enclosed in ordinary
parentheses and put after the type mark as can be seen in figure B.12.
In diagram 6 of this figure, we have an example where both types of
multiplicity are used simultaneously to express that a PC class has two client
relations, each dynamically sharing three instances of class FILE_SERVER. The
next example shows the static relations between elements inside and between
different clusters (figure B.13).
static_diagram 1 static_diagram 4
component component
class PC class PC
class FILE_SERVER class FILE_SERVER
PC client {2} : (1) FILE_SERVER PC client : (2) FILE_SERVER
end end
static_diagram 2 static_diagram 5
component component
class PC class PC
class FILE_SERVER class FILE_SERVER
PC client {server1} : (1) FILE_SERVER PC client {server} : (2) FILE_SERVER
PC client {server2} : (1) FILE_SERVER end
end static_diagram 6
static_diagram 3 component
component class PC
class PC class FILE_SERVER
class FILE_SERVER PC client {2} : (3) FILE_SERVER
PC client {server1, server2} : (1) FILE_SERVER end
end
static_diagram Graphical_editor
− − This diagram shows the basic design of a graphical editor with grouping facilities.
component
cluster DISPLAY_ELEMENTS − − Contains different display objects
component
cluster GEOMETRIC_FIGURES − − Subcluster with geometric figures
component
class LINE
class ELLIPSE
class CIRCLE
class RECTANGLE
class SQUARE
CIRCLE inherit ELLIPSE
SQUARE inherit RECTANGLE
end
deferred class FIGURE
class PIXEL_MAP
class TEXT
class GROUP
GEOMETRIC_FIGURES inherit FIGURE
end
deferred class DISPLAY_OBJECT
class POINT
DISPLAY_ELEMENTS inherit DISPLAY_OBJECT
DISPLAY_ELEMENTS.GROUP client {members: SET […]} :{ DISPLAY_OBJECT
DISPLAY_ELEMENTS.FIGURE client {points: SET […]} POINT
end
Class interfaces
The textual notation for the technical events classes of the Conference case study
is shown in figure B.14. The textual form needs a few more delimiters to
become unambiguous than the corresponding graphical form. For example,
contract clauses must be terminated by end. Finally, we show a textual form of
the overall static architecture of the Conference study in figure B.15 and
figure B.16.
static_diagram Conference_architecture
− − This diagram shows the overall architecture of the Conference Management system.
component
cluster ORGANIZATION
component
cluster COMMITTEES
component
class COMMITTEE
class ORGANIZING_COMMITTEE persistent
class TECHNICAL_COMMITTEE persistent
class PROGRAM_COMMITTEE persistent
ORGANIZING_COMMITTEE inherit COMMITTEE
TECHNICAL_COMMITTEE inherit COMMITTEE
PROGRAM_COMMITTEE inherit TECHNICAL_COMMITTEE
PROGRAM_COMMITTEE client {tutorial_committee} :{ TECHNICAL_COMMITTEE
end
root class CONFERENCE persistent
class PROGRAM persistent
class TIMETABLE persistent
CONFERENCE client {scientific_board, steering_board} :{ COMMITTEES
CONFERENCE client {program} :{ PROGRAM
CONFERENCE client {reminder} TIMETABLE
end
cluster REGISTRATION
component
class REGISTRATION persistent
class PERSON persistent
REGISTRATION client {attendee} PERSON
PERSON client {registration} REGISTRATION
end
cluster TECHNICAL_EVENTS
component
class SESSION
class PAPER_SESSION persistent
class TUTORIAL_SESSION persistent
deferred class PRESENTATION
class PAPER persistent
class TUTORIAL persistent
class REVIEW persistent
class STATUS persistent
PAPER_SESSION inherit SESSION
TUTORIAL_SESSION inherit SESSION
PAPER inherit PRESENTATION
TUTORIAL inherit PRESENTATION
PAPER_SESSION client {presentations: SET […]} PAPER
TUTORIAL_SESSION client {lecture} TUTORIAL
PAPER client {reviews: SET […]} REVIEW
PRESENTATION client {status} STATUS
end
cluster OUTPUT
component
cluster TEMPLATES
class LETTER_FORM
class BADGE_FORM
class STICKY_FORM
class INVOICE_FORM
class POSTER_FORM
class LIST_FORM
class EVALUATION_FORM
end
cluster PRINT_OUTS
component
class MAILING
class ADDRESS_LABEL
class CONFIRMATION_LETTER
class INVOICE
class ACCEPTANCE_LETTER
class REJECTION_LETTER
class AUTHOR_GUIDELINES
class POSTER_SIGN
class BADGE
class EVALUATION_SHEET
class ATTENDEE_LIST
class STATISTICS
end
deferred class PRINT_OUT
deferred class DOCUMENT_FORM
TEMPLATES inherit DOCUMENT_FORM
PRINT_OUTS inherit PRINT_OUT
PRINT_OUT client {layout} DOCUMENT_FORM
end
ORGANIZATION client OUTPUT
ORGANIZATION client TECHNICAL_EVENTS
ORGANIZATION client REGISTRATION
REGISTRATION client OUTPUT
REGISTRATION client TECHNICAL_EVENTS
TECHNICAL_EVENTS client REGISTRATION
TECHNICAL_EVENTS client OUTPUT
end
whenever more than one object of the same class occur in a textual diagram.
Again we use dot notation for separation, and require such object names to be
suffixed by an Extended_id (either Identifier or Integer) for unique reference.
Figure B.17 shows an example where such qualification is needed.
We note that the objects GROUP.outer and GROUP.inner were qualified
already in figure 5.21, while the other object identities could all be inferred from
context. In the textual form, these objects had to be qualified by integer suffixes,
378 BON TEXTUAL EXAMPLES
dynamic_diagram Move_group
component
scenario "Scenario 2: Move example group"
action
"1" "Next outer group member requested"
"2" "Square asked to move"
"3" "Next square point requested"
"4" "Point asked to move"
"5" "Outer circle asked to move"
"6" "Next outer circle point requested"
"7" "Point asked to move"
"8" "Inner group asked to move"
"9" "Next inner group member requested"
"10" "Inner circle asked to move"
"11" "Next inner circle point requested"
"12" "Point asked to move"
"13" "Text asked to move"
end
object SQUARE
object CIRCLE.1
object CIRCLE.2
object TEXT
object GROUP.outer
object GROUP.inner
object SET.1
object SET.2
object SET.3
object SET.4
object SET.5
object_stack POINT.1
object_stack POINT.2
object_stack POINT.3
GROUP.outer calls SET.1 "1"
GROUP.outer calls SQUARE "2"
SQUARE calls SET.2 "3"
SQUARE calls POINT.1 "4"
GROUP.outer calls CIRCLE.1 "5"
CIRCLE.1 calls SET.3 "6"
CIRCLE.1 calls POINT.2 "7"
GROUP.outer calls GROUP.inner "8"
GROUP.inner calls SET.4 "9"
GROUP.inner calls CIRCLE.2 "10 "
CIRCLE.2 calls SET.5 "11 "
CIRCLE.2 calls POINT.3 "12 "
GROUP.inner calls TEXT "13"
end
dynamic_diagram Claim_settlement
− − This dynamic diagram groups typical sequential subtasks.
component
scenario "Scenario 5: Settlement of claims for damages resulting from car accident"
action
"1-3 " "Owner obtains necessary statements and certificates\
\ from involved parties, fills in damage report, and\
\ sends it to insurance company."
"4-7 " "Insurance adjuster evaluates damage claims and sends\
\ settlement statement back to owner."
"8-9 " "Owner agrees on car rental and repair details based\
\ on settlement. "
end
object_group Accident_report
component
object WITNESS
object POLICE
object INSURANCE_INSPECTOR
end
object_group Evaluation
component
object INSURANCE
object STANDARD_PRICE_LIST
object APPROVED_GARAGES
end
object_group Repair
component
object RENTAL_COMPANY
object GARAGE
end
object OWNER
object INSURANCE_ADJUSTER
object DAMAGE_REPORT
object SETTLEMENT
OWNER calls Accident_report "1"
OWNER calls DAMAGE_REPORT "2"
OWNER calls INSURANCE_ADJUSTER "3"
OWNER calls SETTLEMENT "8"
OWNER calls Repair "9"
INSURANCE_ADJUSTER calls DAMAGE_REPORT "4"
INSURANCE_ADJUSTER calls Evaluation "5"
INSURANCE_ADJUSTER calls SETTLEMENT "6"
INSURANCE_ADJUSTER calls OWNER "7"
end
dynamic_diagram Evaluate_paper
component
scenario "Scenario 2: Accept or reject a paper and notify authors"
action
"1-2 " "A paper is selected"
"3-5 " "Acceptance or rejection date is entered"
"6-7 " "The first author of the paper is selected"
"8" "A notification letter is created"
"9-11 " "The letter is sent to first author"
end
nameless object_group Group
component
object ACCEPTANCE_LETTER
object REJECTION_LETTER
end
object LETTER_FORM
object_stack PERSON
object PROGRAM_COMMITTEE
object CONFERENCE
object_stack PAPER
object STATUS
CONFERENCE calls PROGRAM_COMMITTEE "1"
PROGRAM_COMMITTEE calls PAPER "2, 3, 6"
PROGRAM_COMMITTEE calls PERSON "7"
PROGRAM_COMMITTEE calls Group "8, 9"
PAPER calls STATUS "4"
Group calls LETTER_FORM "10"
Group calls Outside_world "11: Letter printed"
Outside_world calls STATUS "5: User input"
end
LEGEND:
intellectual help to create/update
Class dictionary
possible (partial ) automatic SSSSSSSSSS
SSSSSSSSSS
SSSSSSSSSS
SSSSSSSSSS
SSSSSSSSSS
SSSSSSSSSS
Static architecture
STATIC MODEL
DYNAMIC MODEL
EVENT CHART SCENARIO CHART Object scenario CREATION CHART
SSSSSSSSSSSSS SSSSSSSSSSSSS SSSSSSSSSSSSSSSS SSSSSSSSSSSSSSSS
1 SSSSSSSSSSSSSSSS SSSSSSSSSSSSSSSS
381
382 BON QUICK REFERENCE
SSSSSSSSSSSSSS SSSSSSSSSSSSSS
SSSSSSSSSSSSSSS SSSSSSSSSSSSSSS
SSSSSSSSSSSS SSSSSSSSSSSS
technical people.
Class dictionary Class dictionary
Alphabetically sorted list of all classes in the system, showing SSSSSSSSSS SSSSSSSSSS SSSSSSSSSS
SSSSSSSSSSSSSSSS SSSSSSSSSSSSSSSS
subsystems if desirable.
Event charts EVENT CHART
Set of incoming external events (stimuli) triggering SSSSSSSSSSSSS SSSSSSSSSSSSS
SSSSSSSSSSSSS SSSSSSSSSSSSS
SSSSSSSSSSSSSSSS SSSSSSSSSSSSSSSS
CLASS INTERFACES,
Refine system. Find new design classes, STATIC ARCHITECTURE,
7
D add new features. CLASS DICTIONARY, EVENT CHARTS,
E OBJECT SCENARIOS
S
I CLASS INTERFACES,
G
N 8 Generalize. Factor out common behavior. STATIC ARCHITECTURE,
I CLASS DICTIONARY
N
G Complete and review system. Produce
Final static and dynamic models;
9 final static architecture with dynamic
all BON deliverables completed.
system behavior.
STANDARD ACTIVITIES
1 Finding classes
2 Classifying
3 Clustering
4 Defining class features
5 Selecting and describing object scenarios
6 Working out contracting conditions
7 Assessing reuse
8 Indexing and documenting
9 Evolving the system architecture
384 BON QUICK REFERENCE
INFORMAL CHARTS
Queries
Commands
Constraints
Public features
ASSERTION SYMBOLS
A, B, C
∆ name attribute name may change
Features only visible
old expr previous value of expr
to classes A, B, C
@, ∅ current object, void reference
Invariant +, −, ∗, /, ^, //, \\ arithmetic op
Class invariant =. ≠, <, ≤, >, ≥ relational op
→ , ↔ , ¬, and, or, xor boolean op
∃, ∀, | , • predicate logic op
∈, ∉, { }, .. set op
: TYPE type op
BON QUICK REFERENCE 385
object group
(unnamed)
CLUSTERING
NAME NAME
NAME NAME
386
OTHER APPROACHES 387
388
GLOSSARY OF TERMS 389
CHILD CLASS. A class that inherits directly from another class (the PARENT).
CLASS. A description of the behavior of certain kinds of objects, called
instances of the class. In this book, a class is viewed as an implementation
of an abstract data type, and the semantics of the corresponding operations
is specified through software contracts.
CLASS ATTRIBUTE. A state variable (sometimes called instance variable) of a
class. In this book, we do not consider the concept of metaclass as used in
Smalltalk.
CLASS FEATURE. See FEATURE.
CLASS INSTANCE. An object built according to the description in a class; any
number of instances may be built from the same class.
CLASS INTERFACE. The collective interface of all the features of a class. The
public interface is defined by the set of public features.
CLASS INVARIANT. An assertion about every object of a certain class. The
class invariant must be satisfied before and after execution of any public
GLOSSARY OF TERMS 391
COMMAND. An operation on an object which does not return any value, but
which may change the system state. See also QUERY.
COMPONENT LIBRARY. A repository containing reusable components.
COMPRESSION. In BON notation, most graphical elements can be compressed
into less space consuming forms, or hidden completely. A case tool would
keep the full information in its internal model, so compressed elements may
again be expanded. Compression and expansion can be applied recursively,
and the level of detail chosen for each part of a system diagram.
CONCRETE CLASS. See EFFECTIVE CLASS.
CONSTRAINT. Signifies some rule or restriction that applies to an object type or
some of its operations. Complements the queries and commands of BON
class charts to capture the semantics of a class, or general business rules.
Some identified constraints usually translate into formal assertions during
later phases, while others may instead influence the system design.
CONSTRUCTOR. An operation which is given control directly after the creation
of an object (before returning to whatever object issued the creation call) in
order to complete the initialization. Constructors are needed when the
default initialization values for the attributes of an object are not enough. In
particular, a constructor must ensure that the class invariant is satisfied
directly after an object is created. Some implementation languages permit
the specification of alternative constructors for a given class.
CONTAINER CLASS. A class representing a data structure that can hold objects
as elements.
CONTRACT MODEL. See DESIGN BY CONTRACT.
CONTRAVARIANT RULE. A rule stating that argument types of a feature
signature may be redefined to (and only to) ancestor types. See also
COVARIANT RULE.
CONTROL FLOW. The logical paths taken during execution of a system
depending on various conditions of the system state.
COUPLING. A qualitative measure of module interconnection in a software
structure. Low coupling means that each module is relatively independent
of other modules. This makes the system easier to understand and maintain,
since it is possible to investigate one part in isolation without having to deal
with the rest of the system concurrently. See also COHESION.
COVARIANT RULE. A rule stating that argument types of a feature signature
GLOSSARY OF TERMS 393
INSTANCE SHARING. The same object being attached to several other objects,
which then share its resources.
INSTANCE VARIABLE. The Smalltalk name for state variables.
INSTANTIATION. The process of creating new objects according to the
description in a class.
INTERFACE CLASS. A class serving as (part of) the interface to a cluster of
classes. Classes outside the cluster only use the interface classes, while
these in turn use the rest of the classes in the cluster to implement the
external behavior.
INVARIANT. See CLASS INVARIANT.
LATE BINDING. See DYNAMIC BINDING.
LAYER. A set of classes and corresponding operations at the same level of
abstraction. See also CLUSTER.
LEVEL OF ABSTRACTION. A set of system components representing distinct
concepts in a given context. The levels of abstraction in a system are
partially ordered so that a given component depends only on components at
the same or lower levels.
LINK. The graphical representation of a relation between elements in BON.
Client links and inheritance links relate classes and clusters in static
diagrams, while message links relate objects and object groups in dynamic
diagrams.
MEMBER FUNCTION. A class feature in C++ terminology. Corresponds to a
query or a command in BON terminology, depending on whether or not it
returns a value.
MESSAGE. A feature call in Smalltalk terminology.
METACLASS. A Smalltalk concept whose instances are classes. There is no
correspondence to metaclasses in BON, since classes are strictly regarded as
descriptions of object behavior, and not as objects.
METALANGUAGE. A language used to reason about another language. Mixing
language and metalanguage without a clear syntactic separation between the
two levels can lead to severe misunderstandings.
METHOD. A technique or arrangement of work for a particular field or subject.
METHOD (OF A CLASS). A class feature in Smalltalk terminology.
GLOSSARY OF TERMS 399
OBJECT STATE. That part of the system state that has an effect on the future
behavior of an object. Object state often corresponds to one or more
ATTRIBUTES of the object, but this does not necessarily mean that data is
stored in the object itself.
ODBMS. Acronym for object database management systems. (This term is
gradually replacing the longer name OODBMS as the “-oriented” part is
being dropped.)
OOA. Acronym for object-oriented analysis.
OOD. Acronym for object-oriented design.
OOPL. Acronym for object-oriented programming language.
OPERATION. See FEATURE.
OVERLOADING. A mechanism permitting the same name to be used in
different contexts with different meanings.
PARADIGM. A fundamental way of viewing a problem area which is generally
accepted by a large number of people. A paradigm is generally difficult to
question, because its perceived truth is often an integral part of a culture and
has a profound impact on how we think. Its followers may not be aware of
the paradigm at all; they just unconsciously take its implications for
granted. Switching to object-oriented modeling means a paradigm shift for
some people, notably those heavily trained in the so-called structured
techniques.
PARAMETERIZED CLASS. A class from which a number of related types may be
derived, depending on a number of furnished type parameters. STACK
[BOOK] and STACK [INTEGER] are typical examples of two types
derived from the same parameterized class STACK [T]. Also called generic
class.
PARENT CLASS. A class from which another class, the CHILD, inherits.
PARTIAL FUNCTION. A function which is not defined for all possible argument
values (as opposed to a TOTAL FUNCTION).
PARTIAL ROUTINE. A query or command which is not defined for all possible
argument values and system states (thus having a precondition which is
different from true). Partial routines play a central role in software
development, since in many cases they permit a much simpler and concise
solution compared to a corresponding total routine, which has to handle lots
of irrelevant cases for which there is no reasonable response. Combining
402 GLOSSARY OF TERMS
than its structure. An object may be responsible for certain system actions
and for maintaining certain information, but instead of dealing directly with
the processing or data storage, the object may call on other objects behind
the scenes to do the job. See also COLLABORATION.
RESTRICTED FEATURE. A feature which is only publicly available to specific
clients.
REUSABLE LIBRARY. See COMPONENT LIBRARY.
REUSE MANAGER. Someone responsible for the component libraries and for
maintaining the reuse policy of an organization.
REUSED CLASS. A class that is reused and possibly adapted from previous
developments. Marked with underscore in BON static diagrams.
REVERSIBILITY. The possibility of seamlessly translating changes made during
a certain development phase back into earlier phases, so as to maintain
consistency.
ROBUSTNESS. The ability of a system to function reasonably also in situations
that should never occur according to the system specifications. Robustness
cannot be defined precisely, but includes things like restoring class
invariants, guarding persistent data from corruption, stating the problem as
clearly as possible to a system operator, saving traces for manual recovery,
etc.
ROLE. The purpose for which a certain class is used. Roles in combination
with their corresponding types are crucial for understanding a system, since
they reflect not only what abstractions are employed, but also how they are
used in various contexts.
ROLE MULTIPLICITY. The number of client relations from a client class to a
supplier class. Each relation corresponds to the supplier being used by the
client to fulfill a certain role. The number of instances involved in each
relation may vary. See also INSTANCE MULTIPLICITY.
ROLE NAME. The name of a role, usually captured as a symbol (entity) which
is attached to an object. Sometimes the role name is the same as the class
name, which means the class is just used in its general sense. In other cases
the role name may reflect a typical specialization or a type of usage that was
never anticipated.
ROOT CLASS. A class of which one instance will be created when an object-
oriented process is started, and whose initialization routine drives the
execution.
GLOSSARY OF TERMS 405
and types of all arguments, if any. The signature specifies the syntax of a
feature call, while contracting elements in the form of assertions capture its
semantics.
SINGLE CHOICE PRINCIPLE. A principle stating that whenever there is a choice
between a number of alternatives which the system needs to keep track of,
the exact list should be known in only one module. The advantage is that
updates to the list can be done in one place and will immediately take effect
in all other parts of the system. With object-oriented techniques it is
possible to come close to a strict application of this principle by relying
heavily on dynamic binding.
SINGLE INHERITANCE. The process of inheriting from at most one parent class.
SOFTWARE CONTRACTING. See DESIGN BY CONTRACT.
SOFTWARE ENGINEERING. A term which was invented by Douglas McIlroy in
1968 and presented at a NATO conference [McIlroy 1976]. It expressed a
wish for the future rather than a description of the way software was
produced at the time. McIlroy envisioned a software components industry,
and the greatest potential of the object-oriented approach today lies in the
eventual realization of this dream, which has proved much more difficult
than expected.
SOFTWARE SYSTEM. A set of executable components cooperating to fulfill a
certain purpose.
SPECIALIZATION. The act of adding more detail to a general pattern in order to
solve a problem which fits the principles of the pattern. This is often done
by introducing new descendant classes in the inheritance hierarchies of a
system. See also GENERALIZATION.
STATE. A summary of the current situation in some context (state of affairs).
See also SYSTEM STATE and OBJECT STATE.
STATE TRANSITION DIAGRAM. A graph depicting a number of states and
possible transitions between them.
STATE VARIABLE. A physical class attribute holding a value.
STATIC BINDING. The act of deciding which version of a routine will be
invoked as a result of a feature call based only on the static type of the
reference used for calling the feature. Static binding contradicts one of the
most important ideas in the object-oriented paradigm: to favor
polymorphism and dynamic binding. If it is to be applied for efficiency,
this should be done automatically behind the scenes by an optimizing
GLOSSARY OF TERMS 407
compiler, since only then can it be guaranteed that the statically bound
version is also the correct one.
STATIC CHART. An informal BON chart recording static structure. There are
currently three types of static chart: system chart, cluster chart, and class
chart. See also DYNAMIC CHART.
STATIC MODEL. A model which shows the structure of a system: how modules
and objects are related and depend on each other. A static model
concentrates on the description of a system’s behavior embodied in the
specification given by the system classes, representing the what part. See
also DYNAMIC MODEL.
STATIC TYPE. The declared type of an object reference. During system
execution, only objects of this type or descendant types may be attached to
the reference. See also DYNAMIC TYPE.
STATIC TYPING. A typing scheme (also called strong typing) where each object
has a well-defined type, and where the type of each symbol used in a
description is explicitly specified. In a statically typed language, a compiler
can check before execution that there will always be an appropriate
implementation to take care of every feature call. Eiffel and (to a lesser
extent) C++ are examples of object-oriented languages with static typing.
STEPWISE REFINEMENT. A method of successively refining a high-level design
until an executable level is reached.
STIMULUS. See SYSTEM EVENT.
STRONG TYPING. See STATIC TYPING.
SUBCLASS. A class which inherits from another class, directly or indirectly.
Same as DESCENDANT CLASS.
SUBSYSTEM. A sizable part of a system, which is relatively independent of
other parts and reasonably complete with regards to its function.
SUPERCLASS. The Smalltalk term for ANCESTOR CLASS.
SUPPLIER. Either a supplier object being called by another object (the client
object), or a supplier class encapsulating a feature which is called by a
feature of another class. See also CLIENT.
SYSTEM. See SOFTWARE SYSTEM.
SYSTEM BEHAVIOR. The collective behavior of the objects in a system.
SYSTEM EVENT. Something to which a system will respond with a certain
408 GLOSSARY OF TERMS
behavior. Typical events are keyboard input, data from sensory devices,
and calls from other systems.
SYSTEM STATE. The sum of all information stored in a system. The system
state is a representation of its history of events, although only those events
that were actually recorded (explicitly or implicitly) may influence the
future behavior of the system. Depending on system state and incoming
events, the state may be changed by the commands in the system. Such a
change is also called a transition from one state to another.
SYSTEM VIEW. In BON terminology, a system view is a hierarchical
partitioning of the classes of a system into possibly nested clusters. The
clustering structure is orthogonal to the classes and does not change the
semantics or interfaces of these. The structure is merely a help for a human
reader to better understand the system, albeit a very important one. Several
system views are possible for the same set of classes, but in practice only
one is elaborated.
TANGIBLE OBJECT. See PHYSICAL OBJECT.
THIS. The C++ term for CURRENT OBJECT. Corresponds to self in Smalltalk
and Current in Eiffel.
TOP-DOWN DESIGN. A method of starting with the functions required at the
highest level of a system and recursively decomposing these functions into
smaller parts until an executable level is reached.
TOTAL FUNCTION. A function which is defined for all possible argument
values, as opposed to a PARTIAL FUNCTION.
TRANSIENT OBJECT. The opposite of PERSISTENT OBJECT. Transient objects are
destroyed when the execution of a system is over.
TRANSITION. A change from one state to another. See SYSTEM STATE.
TRADER. Roughly equivalent to object request broker. The term was
introduced by the Advanced Network Systems Architecture (ANSA) project
[Marshak 1991].
TUPLE. An ordered set of values, each from a specific domain. The term is
used in the relational data model, and usually called row in commercial
DBMS products and industry. A relation in this model (usually called table
in industry) is a set of tuples drawn from the same cartesian product of
domains.
TYPE. The pattern of behavior of a certain kind of object, specified as a
GLOSSARY OF TERMS 409
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Index
BON keywords are in boldface. Page numbers in boldface indicate places of
definition or main discussions of the corresponding topic. Page numbers in
italics refer to a corresponding entry in appendix E: “Glossary of terms.”
425
426 INDEX
E Extensibility, 396
External communication, 156−157, 257
Editor example, see under Dynamic model External event, see under BON dynamic
Effective class, see under Class model
Effective feature, see under Feature
Egocentric naming, 180
Eiffel, 18, 19, 35, 47, 126, 199, 202, 217, F
228, 400, 402, 405, 407, 408
EiffelBuild, 126 Factoring, see Modeling, generalization
Eiffel parsing library, 228 Fahrenheit, G. D., 305
EiffelVision, 126, 228 Feature, 35, 39−46, 396
Encapsulation, see Information hiding abstract, see deferred
End-user, 29, 30, 167, 173, 203, 242 arguments, see signature
Enterprise modeling, 121−122, 153 command, 33, 166, 171, 260, 282, 392
Entity, 395 deferred, 39−40, 198, 388, 394
Entity−relationship, see ER modeling effective, 40, 395
Entity−relationship diagram, 395 header comment, 219
ER modeling, 16, 395 implemented, see effective
case against, 12−15 letter case conventions, 64, 200
derived attribute, 14, 394 local variable, 19, 88, 108, 200, 210, 253
transitive law, 13 name, 39−40
Essence, see under Software engineering naming, 199−205
Event, 395 number of arguments, 201
Event chart, see under BON modeling charts pre- and postcondition, 10, 21, 35,
Event handler, 279, 284, 285 41−46, 48, 50, 90, 171, 183, 194, 206,
Event trace diagram, 92, 93, 110, 395 207, 208, 209, 212, 217, 219, 225, 226,
Exception handling, see under Software 243, 260, 402
contracting private, 39, 253, 402
Execution model, see under BON dynamic public, 36, 39, 43, 143, 151, 171, 176,
model 403
Exercises, 332−346 query, 32, 166, 171, 260, 282, 403
assertions and classification, 335 redefinition, 39−41, 217, 264−266, 403
car rental company, 340−341 renaming, 40−41, 217, 266, 403
class relationships, 334−335 restricted, 39, 173, 404
dice game (Greed), 339−340 signature, 19, 40−41, 171, 260, 405
dynamic behavior (claim processing), type, see signature
336−337 Feature call, 41, 44, 47, 50, 396
prescription and description (cabbage, Finite state machine, see FSM
lamb, and wolf), 337−338 First-order logic, 22, 30, 52, 396
problem domain clustering (viewpoints), For_all, 43, 45, 46, 53, 54, 55, 56, 57, 58,
332−333 211, 267
real-time process control (perfume Formal interface, see Class, typed interface
production), 345−346 Formal specification, see BON assertion
traffic control system, 338−339 language
truck freight, 341−345 Formal syntax, see BON textual grammar
Existential quantifier, see Exists Formatted memo, 242
Exists, 43, 45, 46, 53, 54, 55, 58, 211 Fortune magazine, 179
Expanded form, see Compressed form Framework, 6, 197−198, 202, 216, 396
Expansion, see Compressed form black-box, 196, 198, 224
INDEX 431
V
Z
VALUE, 260, 261, 264
VCR (Video Cassette Recorder), 270, 272, Zooming capability, 15, 19
273, 278, 279, 282, 284, 286, 288 Zorn, Anders, 208