Assignment 2
Assignment 2
Course Outcome:
CO1 – Understand the foundation of artificial intelligence (AI) and autonomous agents
that make effective decisions in various environmental settings, their scope and
limitations.
CO2 – Apply basic principles of AI in solutions that require problem-solving, and
inference under certainty and uncertainty, perception and knowledge representation and
learning.
CO3 – Define complex problems in AI terms, and solve them by analyzing appropriate
AI agents.
Q. KL Questions CO
No
1 K3 Let us take a vacuum cleaner agent and it can move left or right and its CO1
jump is to suck up the dirt from the floor. A grid world problem is a two-
dimensional rectangular array of square cells through which agents can
move. Typically, the agent can go to any nearby cell that is clear of
obstacles, either horizontally or vertically, and in rare cases diagonally. A
wall or other impassible obstruction in a cell prohibits an agent from
moving inside that cell. Given a complete problem formulation for the
below-mentioned figure.
2 K3 In a sliding-tile puzzle, a number of tiles (sometimes called blocks or CO1
pieces) are arranged in a grid with one or more blank spaces so that some
of the tiles can slide into the blank space. One variant is the Rush Hour
puzzle, in which cars and trucks slide around a 6 x 6 grid in an attempt to
free a car from the traffic jam. Perhaps the best-known variant is the 8-
puzzle (see Figure below), which consists of a 3 x 3 grid with eight
numbered tiles and one blank space, and the 15-puzzle on a 4 x 4 grid.
The object is to reach a specified goal state, such as the one shown on the
right of the figure. Given a complete problem formulation for the below-
mentioned figure.