SHS Mil Q2 Module2 WK4-9
SHS Mil Q2 Module2 WK4-9
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Media and Information Literacy – Grade 11/12
Alternative Delivery Mode
Quarter 2 – Module 2: Dimensions and Resources of Media and Information
First Edition 2020
Republic Act 8293, section 176 states that: “No copyright shall subsist in any
work of the Government of the Philippines. However, prior approval of the government
agency or office wherein the work is created shall be necessary for exploitation of such
work for profit. Such agency or office may, among other things, impose as a condition,
payment of royalties.
Borrowed materials included in this module are owned by the respective
copyright holders. Effort has been exerted to locate and seek permission to use these
materials from the respective copyright owners. The publisher and author do not
represent nor claim ownership over them.
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Media and Information
Literacy
Quarter 2 – Module 2
Dimensions and Resources of Media and Information
Division of Bohol
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INTRODUCTORY MESSAGE
People use different media sources in order to gain information a media source
is any resource that serves as a means of communicating to a general public audience.
These sources are important because the standard in which we receive a message
shapes the message. Information is power and essential ingredients in decision
making. To gain appropriate relevant and quality information for your study or
research work you need to know the various sources of information available. There
are several dimensions that would help
GENERAL INSTRUCTION
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Lesson
Text Information and Media
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WHAT I KNOW
Pretest
Let’s see how well you know about the lesson before we discuss.
Directions: Below is a common example of a fraudulent text message circling around.
Answer the questionsthat follow in a separate sheet of paper.
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WHAT’S IN
Recapitulation
In the previous lesson you have learned that a social media has enabled people
to be channels of information, thereby becoming a medium of communication. As a
responsible social media user, you should also know how media affects your own
family, community and self.
WHAT’S NEW
Activity 1.1
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WHAT IS IT
Discussion
d.In our exposure to text media and information, we can either be a consumer
or a producer of content. As a consumer, these are the questions that you need to
ask with regards to the content of text media and information:
Who or what institution is sending this message?
What techniques are used to attract and hold attention?
What is the language used by the writer?
What views are represented? Are they balanced?
How might the message be interpreted in different ways?
What is omitted, slurred or added in the message
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WHAT YOU WILL DO
Activity 1.2
Directions: The following illustration is an official announcement of the
opening of classes for School Year 2020-2021. Read and observe the
illustration. Then, answer briefly the questions that follows it. Write your
answers in a separate sheet of paper
Source:https://tinyurl.com/y3gdsnlw
1. Who or what institution is sending this message?
2. What techniques are used to attract and hold attention?
3. What is the language used by the writer?
4. How will you interpret the message?
5. Do you think something is omitted, slurred or added in the message?
Why?
Typeface
Typeface (also called font, font type, or type) refers to the representation or style of a
text in the digital format. A typeface is usually comprised of alphabets, numbers,
punctuation marks, symbols and other special characters. When fonts are installed in
the computer, they usually come in file formats such as True Type Font (.ttf), Open
Type Font (.otf), etc.
In the absence of images or drawings, text is the easiest way of communicating to your
audience. The use of various font types can express different emotions or meaning
Types of Typeface
Serif - connotes formality and readability in large amount of texts. This font is usually
used for the body text of books, newspapers, magazines and research publication.
Also, serif fonts give a classic or elegant look when used for title or heading.
Examples: Times New Roman, Garamond, Baskerville
Sans serif - brings a clean or minimalist look to the text. This font is used for clear
and direct meaning of text such as road signage, building directory or nutrition facts
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in food packages. Also, sans serif fonts give a modern look and is used primarily in
webpage design.
Examples: Arial, Helvetica, Tahoma, Verdana, Calibri
Slab serif- carries a solid or heavy look to text. This font can be used for large
advertising sign on billboards.
Examples: Rockwell, Playbill, Blackoak
Script- draws much attention to itself because of its brush-like strokes. This must be
used sparingly and not to be used in large body text. This font is usually used in
wedding invitation cards or other formal events.
Examples: Edwardian, Vladimir, Kunstler
Decorative
Decorative Display or decorative- caters to a wide variety of emotions (such as
celebration, fear, horror, etc.) or themes (such as cowboys, circus, holidays, summer,
kiddie, etc.)
Examples: Chiller, Jokerman, Curlz MT
4. Alignment - refers to how the text is positioned in the page. This can be left, right,
center or justified.
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7.Contrast- creates visual interest to text elements. Contrast is achieved when two
elements are different from each other. When you place a white text on a very light-
yellow background, contrast is not achieved and the text will be difficult to read, but
when you put a white text on a dark brown background, contrast is created. Contrast
can be achieved in various ways, by joining the following elements: large font with a
small font, serif and sans serif, thin elements with thin elements, cool color and warm
color.
WHAT’S MORE
Enrichment
WHAT
WHAT YOUYOU WILL
WILL DO DO
Activity 1.3
Directions: Evaluate the design elements and principle applied on the
image.Select the correct answers found inside the text box and write it in a
separate sheet of paper.
1.Source: https://tinyurl.com/yyd2modt
_______________________
2.Source:https://tinyurl.com/y4gqbjn5
__________________________
3. Source https://tinyurl.com/y6g5nhx5
______________________________
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4. Source: https://tinyurl.com/y4oketa3
Lesson
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______________________
Activity 1.4.Directions: Imagine that you own an advertising firm, you need to
create a brochure for a client with specific needs. To help you identify the appropriate
content for the brochure based on the Media and Information Design Framework.
Here are the following topics that you can choose according to your interest.You are
free to choose one:
1. Tourism Campaign – This brochure will invite the readers to spend their
summer vacation in your city.
2. Election Campaign – This brochure will promote to the readers a local
politician who will run for mayor in the upcoming election.
3. School Admission – This brochure will advertise to the readers a
college/university in your place.
4. Community Advisory – This brochure will inform the readers about the new
policy for garbage collection schedule and segregation in your community.
After choosing one topic,please provide answers in the table below.Write your
answers in a separate sheet of paper.
use?
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style
Directions: Complete the sentence stem below. Write your answers on a separate
sheet of paper.
1. Because of the advancement of media and information,netizens are empowered to
express themselves to certain issues in the society, thus, this brings them countless
opportunities such as_____________________________________________________________
____________________________________________________________.
2. However, along with these opportunities are risks and challenges such as ________
___________________________________________________________________
___________________________________________________________________.
3. Text is very powerful in a way that _______________________________________________
___________________________________________________________________.
WHAT I CAN DO
Application
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TASK:
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1. Identify an advocacy or issue that suits the following image.
https://tinyurl.com/y54ms9yj
2. Fill in the table below after identifying the advocacy based on your
answer in number 1.
Your Answer
Target Audience
Sender/Author
Key Content
Purpose
Form/style
Medium/format
ASSESSMENT
Posttest
Directions: Read each question carefully. Write your answer in a separate sheet of
paper.
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A. Organization B. Repetition C. Proximity D. Alignment
_____7. This font is usually used for the body text of books, newspapers, magazines
and research publication.
A. Decorative B. Serif C. San Serif D. Script
_____8.This refers to the importance or value given to a part of the text-based content.
A. Organization B. Emphasis C. Contrast D. Alignment
_____9. Creates visual interest to text elements
A. Organization B. Emphasis C. Contrast D. Alignment
_____10. This font can be used for large advertising sign on billboards.
A. Script B. Decorative C. Slab Serif D. San serif
ADDITIONAL ACTIVITY
Directions: Design a statement t-shirt with the topic “We heal as one” be sure that
you promote Media and Information Literacy skills.
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Congratulations!!!
You have completed this lesson. Great job!
It’s now time to go on to the next level of adventure…
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Lesson Visual Information and Media
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Visual media is a colloquial expression used to designate things like TV, movies,
photography, painting and so on. But it is highly inexact and misleading. All the so-
called visual media turn out, on closer inspection, to involve the other senses
(especially touch and hearing.)
In this lesson the learners are expected to understand the similarities and
differences of the different types of visual media and information and gain
comprehensive knowledge on how to analyze, design, develop, implement (utilize) and
evaluate them.
WHAT I KNOW
Pretest
Let’s see how much you know before we discuss the lesson.
Directions: Select and write the complete answer in a separate answer sheet.
A.
https://tinyurl.com/y68godu7https://tinyurl.com/y3n6oy69
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B.
https://tinyurl.com/y6sr4sbw
C.
https://tinyurl.com/y4ha87z8
D.
https://tinyurl.com/y2vacgp8
b. Infographics b. screenshots c. photography d. memes
WHAT’S IN
Recapitulation
In the previous lesson you have learned that text is very powerful as well in
disseminating information, providing direction and giving suggestions. As a producer
of text media and information, you need to review the media and information design
framework: target audience, author or sender, key content, purpose, form/style and
format. You also knew how to evaluate the reliability and validity of text information
and media and their source using selection criteria.
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WHAT’S NEW
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y3y9qs6v
WHAT IS IT
Discussion
Visual media and information – materials, programs, applications and the like
thatteachers and students use to formulate new information to aid learning through
the use, analysis, evaluation and production of visual images.
Types of visual media – photography, video, screenshots, infographics, data
visualization (charts and graphs), comic strips/cartoons, memes, visual note-taking,
etc.
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Common Visual Media File Types
1. JPEG (also known as JPG), file types ending in .jpg JPEG stands for Joint
Photographic Experts Group, which created this standard for this type of image
formatting. JPEG files are images that have been compressed to store a lot of
information in a small-size file. Most digital cameras store photos in JPEG format,
because then you can take more photos on one camera card than you can with other
formats.
2. TIFF (also known as TIF), file types ending in .tif TIFF stands for Tagged Image File
Format. TIFF images create very large file sizes. TIFF images are uncompressed and
thus contain a lot of detailed image data (which is why the files are so big) TIFFs are
also extremely flexible in terms of color (they can be grayscale, or CMYK for print, or
RGB for web) and content (layers, image tags).
3. GIF, file types ending in .gif GIF stands for Graphic Interchange Format. This
format compresses images but, as different from JPEG, the compression is lossless (no
detail is lost in the compression, but the file can’t be made as small as a JPEG).GIFs
also have an extremely limited color range suitable for the web but not for printing.
This format is never used for photography, because of the limited number of colors.
GIFs can also be used for animations.
4. PNG, file types ending in .png PNG stands for Portable Network Graphics. It was
created as an open format to replace GIF, because the patent for GIF was owned by
one company and nobody else wanted to pay licensing fees. It also allows for a full
range of color and better compression. It’s used almost exclusively for web images,
never for print images. For photographs, PNG is not as good as JPEG, because it
creates a larger file. But for images with some text, or line art, it’s better, because the
images look less “bitmappy.”
5. BMP. Short for "Bitmap." It can be pronounced as "bump," "B-M-P," or 18 simply a
"bitmap image." The BMP format is a commonly used raster graphic format for saving
image files. It was introduced on the Windows platform, but is now recognized by
many programs on both Macs and PCs.
Formally and informally produced visual media – visual media produced by formal
organizations such as schools, government, and established media/publishing outfits
are considered formally produced. Other visual media are considered informally
produced.
Purpose of visual information – the primary purpose of visual information is to gain
attention, create meaning, and facilitate retention. (Show at least one example for each
purpose and ask learners their reactions or responses to each one).
Visual design elements - the building blocks or basic units in the construction of a
visual image. (Show visual media and information that incorporates most of the design
elements. Point out why these elements are important).
The Design Elements are:
a. Line – describes a shape or outline. It can create texture and can be thick or
thin. Lines may be actual, implied, vertical, horizontal, diagonal, or contour
lines.
b. Shape – usually a geometric area that stands out from the space next to or
around it, or because of differences in value, color, or texture. Shape may also
be organic.
c. Value – the degree of light and dark in a design. It is the contrast between
black and white and all the tones in between. Value can be used with color as
well as black and white. Contrast is the extreme changes between values.
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d. Texture – the way a surface feels or is perceived to feel. Texture can be
added to attract or repel interest to a visual element. Visual texture is the
illusion of the surfaces peaks and valleys, resulting in a feeling of smoothness
or roughness in objects.
e. Color – determined by its hue (name of color), intensity (purity of the hue),
and value (lightness or darkness of hue). Color and color combination can play
a large role in the design. Color may be used for emphasis, or may elicit
emotions from viewers. Color maybe warm, cool, or neutral. It plays a major role
in our visual perception, as it influences our reactions about the world around
us. It is therefore important to createcolor palettes that evoke the appropriate
audience reactions. Color has three properties.
f. Form – a figure having volume and thickness. An illusion of a 3-dimensional
object can be implied with the use of light and shading. Form can be viewed
from many angles.
Examples:
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WHAT YOU WILL DO
The elements and principles of design are the building blocks used to create a work
of art. The elements of design can be thought of as the things that make up a painting,
drawing, design etc. Good or bad - all paintings will contain most of if not all, the
seven elements of design. The Principles of design can be thought of as what we do to
the elements of design. How we apply the Principles of design determines how
successful we are in creating a work of art.
1. Consistency of margins,
typeface, typestyle, and colors
is necessary, especially in
slide presentations or
documents that are more
than one page.
2. Center of interest - an
area that first attracts
attention in a composition.
This area is more important
when compared to the other
objects or elements in a
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composition. This can be by
contrast of values, more
Symmetrical VS Asymmetrical Layout
colors, and placement in the
format.
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3. Balance - a feeling of
visual equality in shape,
form, value, color, etc.
Balance can be symmetrical
and evenly balanced, or
asymmetrical and unevenly
balanced. Objects, values,
colors, textures, shapes,
forms, etc. can be used in
creating balance in a
composition.
4. Harmony - brings together
a composition with similar
units. If for example your
composition was using wavy
lines and organic shapes, you https://tinyurl.com/y63cmbmc
would stay with those types Balance and Harmony
of lines and not put in just
one geometric shape.
5. Contrast - offers some
change in value creating a
visual discord in a
composition. Contrast shows
the difference between shapes
and can be used as a
background to bring objects
out and forward in a design.
It can also be used to create
an area of emphasis.
6. Directional Movement - a
visual flow through the
composition. It can be the
suggestion of motion in a
design as you move from
object to object by way of
placement and position.
Directional movement can be
created with a value pattern.
ht
It is with the placement of
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dark and light areas that you
Repetition
can move your attention
through the format.
7. Rhythm - a movement in
which some elements recur
regularly. Like a dance, it will
have a flow of objects that will
seem to be like the beat of
music.
8. Perspective - created
through the arrangement of
objects in two-dimensional
space to look like they appear
in real life. Perspective is a
learned meaning of the
relationship between different
objects seen in space.
ht
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https://
tinyurl.com/y5o3xye9
WHAT’S MORE
Enrichment
WHAT
WHAT YOUYOU WILL
WILL DO DO
Activity 2.3: Directions: Answer the questions briefly. Write your answers in
a separate sheet of paper. Evaluate the magazine visual appearance by filling
up the media and information design framework worksheet.
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FRAMEWORK WORK SHEET
WHAT I CAN DO
Application
Directions: You have two options in completing this activity. Work only
one. Model text and visual media found below for your guidance.
Option 1: Using any mobile photo editor app or computer software in your
convenience (e.g. MSPowerPoint, CS6, Adobe) create text and visual
media composed of not less than 3 pictures/illustration informing people
of valuable information that they need to know. (Example: “Preventive
Measure on the spread ofCovid 19”).
Option 2:Make a collage to create text and visual media composed of not
less than 3 pictures/illustration informing people of valuable information
that they need to know. (Example: “Preventive Measure on the spread
ofCovid 19”).
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SAMPLE TEXT AND VISUAL MEDIA
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ASSESSMENT
Posttest
Directions: Read each question carefully and identify the correct answer by writing it
completely in your separate answer sheet.
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ADDITIONAL ACTIVITY
Congratulations!!!
You have completed this lesson. Great job!
It’s now time to go on to the next level of adventure…
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Lesson
Audio Information and Media
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Audio helps recall memories, enhance brain activity and stimulate the brain
(Molineux, 2007). Audio most commonly refers to sound, as it is transmitted in signal
form.
Audio media is very useful in developing the listening skills of students
(especially for language learning). Audio media supports distance learning. Audio
media helps in memorization (music, mnemonics, etc.).
An audio signal is a representation of sound, typically using either a level of
electrical voltage for analog signals, or a series of binary numbers for digital signals.
Audio signals have frequencies in the audio frequency range of roughly 20 to
20,000 Hz, which corresponds to the lower and upper limits of human hearing. Audio
signals may be synthesized directly, or may originate at a transducer such as
a microphone, musical instrument pickup, phonograph cartridge, or tape
head. Loudspeakers or headphones convert an electrical audio signal back into sound.
Digital audio systems represent audio signals in a variety of digital formats. In
digital just like the computer, audio is processed by converting the analog signal into a
digital code using PCM (Phase change memory). Audio frequency (AF) is an electrical
alternating current within the 20 to 20,000 hertz range that can be used to produce
acoustic sound.
WHAT I KNOW
Pretest
Let’s see
Let’s see how much you know before we discuss the lesson
Directions: Identify what type of storage media in a given picture below. Write your
answers in a separate sheet of paper.
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1 2 3
5 6 7 8
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WHAT’S IN
Recapitulation
In the previous lesson you have learned that visual materials, programs,
applications and the like that teachers and students use to formulate new information
to aid learning through the use, analysis, evaluation and production of visual images.
And forty percent of people will respond better to visual information than plain text.
As explained in the previous discussion the primary purpose of visual
information is to gain attention, create meaning, and facilitate retention. But before we
proceed to the next topic, let’s try to evaluate how much you know about audio
information media
WHAT’S NEW
Activity
Hearing the act of perceiving sound by the ear, while listening requires
concentration so that you brain processes meaning from words and sentences.
Listening leads to learning.
Activity 3.1:Directions: Choose the correct and appropriate answer from the given
options below. Write the complete answer in a separate sheet.
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WHAT IS IT
Discussion
a. Radio broadcast - live or recorded audio sent through radio waves to reach a
wide audience.
b. Music - vocal and/or instrumental sounds combined in such a way as to
produce beauty of form, harmony, and expression of emotion. It is composed and
performed for many purposes, ranging from aesthetic pleasure, religious or ceremonial
purposes, or as an entertainment product.
c. Sound recording - recording of an interview, meeting, or any sound from the
environment.
d. Sound clips/effects - any sound, other than music or speech, artificially
reproduced to create an effect in a dramatic presentation, as the sound of a storm or a
creaking door.
e. Audio Podcast - a digital audio or video file or recording, usually part of a
themed series, that can be downloaded from a website to a media player or computer.
Different ways of storing audio media:
a. Tape - magnetic tape on which sound can be recorded.
b. CD - a plastic-fabricated, circular medium for recording, storing, and playing
back audio, video, and computer data.
c. USB drive - an external flash drive, small enough to carry on a key ring, that
can be used with any computer that has a USB port.
d. Memory Card - (aka flash memory card or storage card) is a small storage
medium used to store data such as text, pictures, audio, and video, for use on small,
portable, or remote computing devices.
e. Computer hard drive - secondary storage devices for storing audio files.
f. Internet/Cloud - websites or file repositories for retrieving audio files, and
more precisely the files are stored in some datacenter full of servers that is connected
to the Internet.
a. MP3 (MPEG Audio Layer 3)- a common format for consumer audio, as well
as a standard of digital audio compression for the transfer and playback of music on
most digital audio players.
b. M4A/AAC (MPEG-4 Audio/Advanced Audio Coding) - an audio coding
standard for lossy digital audio compression. Designed to be the successor of the MP3
format, AAC generally achieves better sound quality than MP3 at similar bit rates.
c. WAV - is a Microsoft audio file format standard for storing an audio bitstream
on PCs. It has become a standard file format for game sounds, among others.
d. WMA (Windows Media Audio) - is an audio data compression technology
developed by Microsoft and used with Windows Media Player.
1. Volume-intensity of a sound
2. Tone-the audible characteristic of a sound
3. Pitch-is how high or low a sound is
4. Loudness-refers to the magnitude of the sound heard.
Purposes of a sound:
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2. Provide feedback
3. To personalize or customize
Types of Transitions
WHAT’S MORE
Enrichment
Activity 3.3. Directions: Design a podcast about your school, class subject, or a class
or school activity or advocacy. Create a 3-4 minute podcast on your topic using any
recording device and computer software. As a guide for the podcast planning answer
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the question below. Once the podcast is ready for submission upload it in our
Facebook private page.
Visit this link for PODCAST samplehttps://www.youtube.com/watch?
v=jYUpx9NhjOQor you may simply search YouTube for your favorite videos.
PODCAST RUBRICS
Directions: Complete the sentences below. Once you have already completed your
answer write the whole sentence on a separate sheet of paper.
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_____________________________________________________________________________________
_____________________________________________________________________________________
4. The purpose of sound is _________________________________________________________
____________________________________________________________________________________
____________________________________________________________________________________
WHAT I CAN DO
Application
Directions: Listen to the video clip (follow the given link below) without reading the
subtitle and answer the following question briefly. Write your answers on a separate
sheet of paper
1. Did you hear the audio or did you listen to the audio?
_____________________________________________________________________________________
_____________________________________________________________________________________
_____________________________________________________________________________________
ASSESSMENT
Posttest
tape decibel
I. Directions: Select the correct answer from the box below and write the correct
answer on your separate sheet of paper.
11. Vocal and/or instrumental sounds combined in such a way as to produce beauty
of form, harmony, and expression of emotion.
a. Music b. sound effects c. sound recording d. audio podcast
12. - websites or file repositories for retrieving audio files, and more precisely the files
are stored in some datacenter full of servers that is connected to the Internet.
a. Cyber Space b. Internet/Cloud c. Ethernet d. World Wide Web
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13. A digital audio or video file or recording, usually part of a themed series, that can
be downloaded from a website to a media player or computer.
a. Audio Podcast b. Audio Vlog c. Blogging d. Audio Video Vlog
14. - any sound, other than music or speech, artificially reproduced to create an effect
in a dramatic presentation, as the sound of a storm or a creaking door.
a. music b. sound recording c. podcasting d. Sound clips/effects
15. The following are elements of sound design, EXCEPT;
a. dialogue b. mixing c. sound effects d. music
Congratulations!!!
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You have completed this lesson. Great job!
It’s now time to go on to the next level of adventure…
33
Lesson
Motion Information and Media
4
Motion media are graphics that use video footage and/or animation technology
to create the illusion of motion or rotation, and are usually combined with audio for
use in multimedia projects. Motion graphics are usually displayed via electronic media
technology, but may be displayed via manual powered technology (e.g. thaumatrope,
phenakistoscope, stroboscope, zoetrope, praxinoscope, flip book) as well.The term is
useful for distinguishing still graphics from graphics with a transforming appearance
over time without over-specifying the form.
According to (Roblyer 2006) it is a form of media that has the appearance of
movingtext and graphics on a display.Its purpose is tocommunicate information in
multiple ways. It was also defined as an integrated sight and sound kinetic
media(Shelton,2014).
WHAT I KNOW
Pretest
Let’s see how much you know before we discuss the lesson.
Directions: On your separate answer sheet put a checkin each number if the word/s
given are examples of motion media. If not put an X.
Write F if the statement is false and T if it is true. Write your answer in your answer sheet.
___1. Animation is a method in which figures are manipulated to appear as moving images
___2. MPEG-4 Part 14 is also known as MP4
___3. A screencast is also known as video screen capture or a screen recording.
___4. Live streaming is a simultaneously recorded and broadcast in real time.
___5. MP3 is a coding format for digital audio.
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WHAT’S IN
Recapitulation
In the previous lesson you have learned that audio media is media that uses
audio or recordings to deliver and transfer information through the means of sounds.
You also learned the different types of audio and its uses and differentiate the hearing
and listening
WHAT’S NEW
Activity
Activity 4.1: Directions: Classify the items on the list. Write your answers
in a separate sheet of paper.
AUDIO VIDEO
WHAT IS IT
Discussion
Motion Media and Information Motion Media is visual media that gives the
appearance of a movement can be a collection of graphics, footage, videos. It is
combined with audio, text and/or interactive content to create multimedia.
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Types of Motion Media
According to Purpose:
▪ Education
▪ Entertainment
▪ Advertising
According to Source:
▪ Personal
▪ Social Media
▪ Media Companies
According to Audience:
▪ Private / Public
▪ General / Directed Credibility of Motion Media
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SAMPLE MOTION MEDIA 1
https://tinyurl.com/y68u8wkg
https://tinyurl.com/y3a76e4c
Activity 4.2:
Directions: Answer the questions briefly. Write your answers in a separate sheet
of paper.
1. What are the best three motion media that you have seen?
2. What makes these motion media memorable?
3. Other reflections on motion media and information that you want to share.
37
Elements of Motion Media
• Speed– A fast movement gives vigor and vitality, intensifying emotions. A slow
movement connotes lethargy, solemnity or sadness.
• Direction– indicates movement from one direction to another. It can also refer to the
growing or shrinking of an object.
• Timing –can be objective or subjective. Objective timing can be measured in
minutes, seconds, days, etc. Subjective timing is psychological or felt.Timing can be
used to clarify or intensify the message or the event. Using a pause can help time the
events.
• Transition –used to switch between scenes.
• Sound and Color– adds meaning to the motion
• Blurring – Inanimation, blurring can provide the illusion of fast movement. In
videos, it is often used to censor information for security or decency.
WHAT’S MORE
Enrichment
Activity 4.3:
Directions: Based on your answer in Activity 4.2, choose 1 motion mediafrom the
given sample above (“Frozen” and “The Avengers”) then, evaluate it using Media and
Information Design Framework below. Write your answers in a separate sheet of
paper.
Directions: Complete the sentence below. Write the whole sentence in a separate
sheet of paper.
1. The advantage of motion media is _________________________________________
___________________________________________________________________________
___________________________________________________________________________
38
2. Timing can be used to_____________________________________________________
___________________________________________________________________________
___________________________________________________________________________
WHAT I CAN DO
Application
Directions: You can choose one of the following activities to work on.
Option 1: As a learner you need to read on storyboards using the following website:
✓How to Create Engaging Motion Graphics in Four Steps. Retrieved from Links:
https://www.columnfivemedia.com/how-to-create-engaging-motion-graphicsin-four-
steps.
Choose a topic and think of your target audience for your chosen topic.
1. How would you present the topic to your audience using motion media and
information?
2. What is your message?
3. What do you need to know about your message and your audience?
4. Write your thoughts and questions on a sheet of paper.
The Activity
This is a student choice and voice activity, meaning that you can get to choose
what flipbook you want to create! This is a fun way to practice your drawing skills and
put the elements and design principles into practice.
( Note:Your teacher will send you a sample flipbook project in your Facebook group page
for reference or you may view this link https://www.youtube.com/watch?v=Un-
BdBSOGKY)
General Notes:
1. The flipbook must have at least 10-20 pages or more.
2. You can use a clear piece of paper (bond paper would be preferable). Cut it
into small rectangles or squares, roughly 3x5 inches in size (you can make
the same sized pieces by folding paper into rectangles, unfolding it, putting
it on top of additional pages and then cutting along the folding one page of
evenly sized pages). Stack the pages into the flipbook of 10-20 pages. Fasten
the pages of the book together with a binder clip or heavy- duty stapler.
3. Draw by starting at the back page of your flip book. (The last drawing should
be the final action of your book/story. You may use a light board to make it
drawing easier.)
4. Use the elements and principles of design in motion media in making
your flipbook.
Materials Needed:
Paper (preferably clear bond paper)
Scissors
39
Pencil and eraser
Coloring materials
Binder clips, rubber bands or heavy-duty stapler
Use the following Rubrics to assess you work.
ASSESSMENT
Posttest
Directions: Read carefully each statement. Write your complete answer in a separate
sheet of paper.
____1. It is visual media that gives the appearance of a movement can be a collection of
graphics, footage, videos. It is combined with audio, text and/or interactive content to
create multimedia.
A. Media B.Motion C.Motion Media D. Visual Media
____2. A fast movement gives vigor and vitality, intensifying emotions. A slow
movement connotes lethargy, solemnity or sadness.
A. Speed B. Timing C. Direction D. Transition
____ 3.Used to switch between scenes
A. Speed B. Timing C. Direction D. Transition
____ 4.It can provide the illusion of fast movement. In videos, it is often used to censor
information for security or decency.
A. Speed B. Timing C. Blurring D. Transition
____ 5. Adds meaning to the motion
A. Speed B. Blurring C. Sound and Color D. Transition
____ 6. It’s Indicates a movement from one direction to another. It can also refer to the
growing or shrinking of an object.
A. Direction B. Blurring C. Sound and Color D. Transition
____ 7.This scale refers to how the size of the objects in reference to one another are
near the real thing.
A. Smoothness of the video B. Lighting Coverage
C. Scale and Size Consistent Matches D. Animation
____ 8. This is often detected when movements are not smooth; when action seems to
jump from one position to another, as if some action was missing.
A. Smoothness of the video B. Lighting Coverage Matches
C. Scale and Size Consistent D. Animation
____ 9.One way to detect lighting matches is to look at the shadows; the source of light
determines the size and direction of the shadow.
A. Smoothness of the video B. Lighting Coverage Matches
C. Scale and Size Consistent D. Animation
____ 10. This is created by professionals who follow industry standards in creating,
editing and producing motion media.
A. Formal B. Informal C. Scale D. format
40
ADDITIONAL ACTIVITY
I. Directions: Create a timeline of your story. Identify key events in your story.
The lines below are where you write the details." You should submit your outputs
in the following format:
A. Mini Project Description (Those in italics are sample answers)
Name of Learner :
Topic : Bullying
Audience : Children age 13-16
Description of Audience: High school children who are leaders in their school
Message: Bullying can happen anywhere. Bullying must not be allowed in
school.
https://tinyurl.com/yydq5x6l
41
Story Board Rubrics
Criteria 4 3 2 1
Message Message is Message is Message is not It is not
clear and clear with clear and relevant at all
relevant to some irrelevant
audience confusing
points, has
some relevance
to the
audience
Storyboard Sequencing Minimal gaps Poor and Little to no
and pacing is are evident confusing planning done.
smooth sequencing
and pacing.
Gaps are
present.
Design Motion design Motion design Motion design Motion design
maximizes create huge creates some is
audience audience audience inappropriate
impact impact impact and not
relevant and
helpful
42
Congratulations!!!
You have completed this lesson. Great job!
It’s now time to go on to the next level of adventure…
43
Lesson
Lesson Manipulative Information and
4
5 Media
There are two types of Manipulatives media the traditional and digital.
Traditional Manipulative Media is actually being used in certain schools, wherein they
use different materials that the students can use to have a hands-on experience
regarding the lesson. Digital Manipulatives are computationally enhanced versions of
physical objects, created in an effort to expand the range of concepts that children can
explore through direct manipulation. (Patten et al, as cited in Zuckerman et al 2005)
They contain embed computational and communication hardware inside physical
objects. (Resnick, et al cited in Britez 2009).
WHAT I KNOW
Pretest
Directions: Answer the questions briefly in your own words. Below is the sample
infographics about most active users in social media. Write your answers in your
separate answer sheet.
1. Which of the following interactive/ social media network is the most used?_____
________________________________________________________________________________
Why?
https://tinyurl.com/y2vfown9
44
WHAT’S IN
Recapitulation
In the previous lesson you have learned that motion information media is visual
media that gives the appearance of a movement can be a collection of graphics,
footage, videos. It is combined with audio, text and/or interactive content to create
multimedia. We also categorized the different formats of motion media and information
and how the format affects the design of the media presentation, and using for
evaluating the design on popular motion based media presentation based on their
design and use of elements.
WHAT’S NEW
Activity
Activity 5.1: Directions: How well do you know an Interactive Media? Name
the following famous logos. Write your answers in a separate sheet of paper.
Use the table below in sorting.
WHAT IS IT
Discussion
45
Example
1. Social media (Facebook) - sent friend request; responded to friend request;
liked a post; followed a site; commented on a friend's post; uploaded a file; chat with a
friend; sent private message.
2. Online booking - search for flights; booked a flight and paid through credit
card; web-check-in.
Platforms of interactive media:
1. Mobile apps - a software application developed specifically for use on small,
wireless computing devices such as smartphones and tablets, rather than desktop or
laptop computers.
2. 3D TV - a television display technology that enables a three-dimensional
effect, so that viewers perceive that an image has depth as well as height and width,
similar to objects in the real world.
3. Video games (multi-player) - a game played by electronically
manipulatingimages produced by a computer program on a television screen or other
display screen. Multiplayer games allow two or more players to play with one another
or play together.
4. Role-playing games (RPG) - a game in which players assume the roles
ofcharacters in a fictional setting. Players take responsibility for acting out these roles
within a narrative, either through literal acting or through a process of structured
decision-making or character development.
5. Massively Multiplayer Online Role Playing Game (MMORPG) - any story-
driven online video game in which a player, taking on the persona of a character in a
virtual or fantasy world, interacts with a large number of other players.
6. Interactive websites (pools, surveys, exams, exercises)
7. Virtual reality and immersive environments - the computer-generated
simulation of a three-dimensional image or environment that can be interacted with in
a seemingly real or physical way by a person using special electronic equipment, such
as a helmet with a screen inside or gloves fitted with sensors
8. Social media - websites or online services where users (actual people) are the
creators and consumers of the content, and where social interactions (commenting,
liking, posting, talking) are the main features of content. Examples are Facebook,
Twitter, Instagram, Snapchat, Vine, etc. Relate this topic to their output in the
previous activity.
Interactivity - the communication process that takes place between humans
and computer software. The most constant form of interactivity is typically found in
games, which need a continuous form of interactivity with the gamer. Database
applications and other financial, engineering and trading applications are also
typically interactive.
46
1. Name 3 actions that demonstrate the interactivity of online shopping?
a. _________________________________________________________
b. _________________________________________________________
c. _________________________________________________________
2. Name 4 advantages and 4 disadvantages of online gaming.
a. _________________________________________________________
b. _________________________________________________________
c. _________________________________________________________
a. Click on images
b. Hotspot - a special region to act as a trigger to another web page. The hotspot could
be a circle, triangle, rectangle or polygon.
c. Rollover - an image or portion of an image that changes in appearance when the
mouse cursor moves over it.
d. Tabs - clicking on them displays a relevant content with an appropriate graphic.
e. Timeline - a menu slide that branches to different events.
f. Numbers/processes - the number of clicks and the time spent in an interactive
function provide data points.
g. Slideshow - non-linear interactive slideshow where the pathway through the show
is determined by the user's interaction with it.
h. Frequently asked questions (FAQs)
i. Flip cards - a card that when clicked flips to display a description and other
information.
47
WHAT’S MORE
Enrichment
Directions: Complete the sentence stem below. Once you have completed your
answers write the complete sentence on a separate sheet of paper.
WHAT I CAN DO
Application
Directions: Complete the worksheet below. Number 1 is done for you. Write
your answers in a separate sheet.
Multiplayer online
game
48
ASSESSMENT
Posttest
Directions: Read with comprehension. Select the correct answer and write it in a
separate sheet.
________ 1.A software application developed specifically for use on small, wireless
computing devices such as smartphones and tablets, rather than desktop or laptop
computers.
A. Mobile Apps B. 3D TV C. Video Games D. Role playing Games
________ 2.A game played by electronically manipulating images produced by a
computer program on a television screen or other display screen.
A. Mobile Apps B. 3D TV C. Video Games D. Role playing Games
________ 3.A any story-driven online video game in which a player, taking on the
persona of a character in a virtual or fantasy world, interacts with a large number of
other players.
A. Mobile Apps B. 3D TV C. MMORPG D. Role playing Games
________ 4.A television display technology that enables a three-dimensional effect, so
that viewers perceive that an image has depth as well as height and width, similar to
objects in the real world.
A. Mobile Apps B. 3D TV C. MMORPG D. Role playing Games
________ 5.A Website or online services where users (actual people) are the creators
and consumers of the content, and where social interactions (commenting, liking,
posting, talking) are the main features of content.
A. Mobile Apps B. 3D TV C. MMORPG D. Role playing Games
________ 6.Interact with content; interact with instructors; interact with classmates.
A. Online Shopping B. Online gaming C. Online classes D. chat
________ 7. A card that when clicked flips to display a description and other
information.
A. Online Shopping B. Online gaming C. Online classes D. Flip cards
________ 8. Compare prices; compare features of similar items; add to cart; choose
payment type; track delivery; get advice from experts; search products; check local
availability; get product recommendations.
A. Online Shopping B. Online gaming C. Online classes D. Flip cards
________ 9.a menu slide that branches to different events.
A. Online Shopping B. Online gaming C. Online classes D. Flip cards
________ 10. A special region to act as a trigger to another web page.
A. Online Shopping B. Hotspot C. Timeline D. Flip cards
Congratulations!!!
You have completed this lesson. Great job!
It’s now time to go on to the next level of adventure…
49
Lesson
Lesson Multimedia Information and
4
6 Media
WHAT I KNOW
Pretest
Let’s see
Directions: Let’s see how much you know before we discuss the next lesson. Read
each statement and find the correct answers from the choices. In your separate
answer sheet write the complete answer.
____1. What six elements can be combined to create multimedia?
A. Color, hypertext, images, music, voiceover and video
B. Audio, hypertext, images, color, music and animation
C. Text, links, animation, video, sound effects and music
D. Audio, images, animation, hypertext, text and video
_____2. Interactive multimedia allows the viewer of the multimedia presentation to
Control what and what sequence the elements of multimedia are delivered.
A. True B. False
___3. How can multimedia be displayed?
A. Magazines, television and books B. Computers, T.V's and Websites
C. Magazines, newspapers and books D. Computers, newspapers and
Websites
___4 .is an element of multimedia that uses symbols, numbers and letters to Display
information.
A. Animation B. Audio C. Text D. Video
___5. A simulation of movement created by displaying a series of pictures or frames
are known as a
A. Image B. Graphic C. Video D. Animation
50
WHAT’S IN
Recapitulation
In the previous lesson you have learned that there are 2 types of manipulative
media the traditional and digital. Traditional Manipulative Media is actually being
used in certain schools, wherein they use different materials that the students can use
to have a hands-on experience regarding the lesson. Digital Manipulatives are
computationally enhanced versions of physical objects, created in an effort to expand
the range of concepts that children can explore through direct manipulation.
WHAT’S NEW
Activity
Activity 6.1:
Directions: You have two options to complete this activity. Choose only one.
Option 1: Below is a video link that explainshow Covid-19 spreads not just in
the Philippines but all over the world and how do you protect yourself against
it. In your own resources and initiative find ways to view the video. And
answer the questions that follows: (Write your answer in a separate answer
sheet.)Follow this link: https://www.youtube.com/watch?v=1APwq1df6Mw
1. What is the video all about?
2. Did the video effectively convey the information to you?
3. What are the components of the video?
4. How did the components contribute to conveying of the information?
Option 2: Read the article below and answer the questions that follows.
51
medical facilities where specific medical procedures, called aerosol generating
procedures, are conducted.
The virus can also spread after infected people sneeze, cough on, or touch
surfaces, or objects, such as tables, doorknobs and handrails. Other people may
become infected by touching these contaminated surfaces, then touching their eyes,
noses or mouths without having cleaned their hands first.
WHAT IS IT
Discussion
As discussed in the first part of the course, people used the human voice as a
type of medium until writing was discovered. Over the years, it has been established
that information can be expressed through text, speech, sound, graphics or images,
animation, and video. A combination of these media sources is considered multimedia.
Multimedia is the field concerned with the computer-controlled integration of
text, graphics, drawings, still and moving images (Video), animation, audio, and any
other media where every type of information can be represented, stored, transmitted
and processed digitally.
HISTORY OF MULTIMEDIA
Multimedia is a media that uses multiple form of information content and
information processing.
Basic Elements of Multimedia
1. Text-characters that are used to create words, sentences, and paragraphs.
2. Graphics-A digital representation of non-text information, such as a drawing, chart,
or photograph.
3. Animation-Flipping through aseries of still images. It is a series of graphics that
create an illusion of motion.
4. Video-photographic images that are played back at speeds of 15 to 30 frames a
second and the provide the appearance of full motion.
5. Audio-music, speech, or any other sound.
CATEGORIZATION
Two types of Multimedia presentation
1. Linear- active content progresses often without any navigational control for the
viewer such as a cinema presentation.
2. Non-linear -uses interactivity to control progress as with a video game or self-paced
computer-based training. Hypermedia is an example of non-linear content.
Activity 6.2:Directions: Read carefully the given statement. Write your complete
answers in your separate answer sheet.
52
____2.What is multimedia?
A. Multimedia is the presentation of information using images.
B. Multimedia is the presentation of information using a variety of forms.
C. Multimedia is the presentation of information in only one form.
D. Multimedia is the presentation of information through the media
____3.Interactive multimedia allows the viewer of the multimedia presentation to
control what and what sequence the elements of multimedia are delivered.
A. True B. False
_____4.Is a navigation link from one website page to another.
A. Hypertext B. Text C.A homepage D. Button
_____5.A digital camera, computer monitor, microphone, keyboard and Headphones
are all examples of
A. Software B. Hardware C. Multimedia D. Presentation Tools
USAGE
Multimedia finds its application in various areas including, but not limited to:
•Education, multimedia can be used as a source of information. Students can
search encyclopedias such as Encarta, which provide facts on a variety of different
topics using multimedia presentations.
• Advertisingand selling products on the Internet.Some businesses use
multimedia for training where CD-ROMs or on-line tutorials allow staff to learn at
their own speed, and at a suitable time to the staff and the company.
• Entertainment- is heavily used in the entertainment industry, especially to
develop special effects in movies and animations (VFX, 3D animation, etc.).
Multimedia games are a popular pastime and are software programs available either
as CD-ROMs or online. Some video games also use multimedia features.
• Engineering- is a powerful tool for engineering education that can be used in
many different ways, such as: support to class presentations,
• Medicine- intended for use by medical doctors, nurses and other interested
persons. It describes ways in which multimedia can assist in their work. These include
the areas of diagnosis and the application to training. Matters that are important to
patients are also dealt with.
• Mathematicsand Scientific research –mainly used for modeling
andsimulation
• Business- such as mobile marketing, live casting and podcasting, photo, video
and file sharing, can spread the word about your company and help build brand
awareness in a very unique and powerful way. This particular type of social media also
has the ability to go viral quickly.
• It is very user-friendly. It doesn’t take much energy out of the user, in the
sense that you can sit and watch the presentation, you can read the text and hear the
audio.
• It is multi sensorial. It uses a lot of the user’s senses while making use of
multimedia, for example hearing, seeing and talking.
• It is integrated and interactive. All the different mediums are integrated
through the digitization process. Interactivity is heightened by the possibility of easy
feedback.
• It is flexible. Being digital, this media can easily be changed to fit different
situations and audiences
• It can be used for a wide variety of audiences, ranging from one person to a
whole group.
53
• It can be expensive. As mentioned in one of my previous posts, multimedia
makes use of a wide range of resources, which can cost you a large amount of money.
• Too much makes it unpractical. Large files like video and audio has an
effect of the time it takes for your presentation to load. Adding too much can mean
that you have to use a larger computer to store the files.
• Hypertext is a text which contains links to other texts. The term was
invented by Ted Nelson around 1965. 53
• Hypermedia is not constrained to be text-based. It can include other media,
e.g., graphics, images, and especially the continuous media –sound and video.
Selection criteria
In evaluating a multimedia product, there are two major aspects that are of
prime importance- technology and content. Below are selection criteria that can be
used to evaluate multimedia:
WHAT’S MORE
Enrichment
54
Activity 6.3:Directions: Create a multimedia content, you need to consider the
components of the Media and Information Design Framework. Write your answers
in a separate sheet.
Scenario: You work for a company that creates multimedia content for educational
purposes. One day, your supervisor tasks you with the creation of a multimedia
product.
Note: the scenario above is just an example, you can choose any product to promote
for as long as you consider the components of Media and Information design
framework.
Directions: Complete the sentence below. Once you have completed the sentence
write it in a separate sheet of paper.
3. Multimedia finds its application in various areas including, but not limited
to:_______________________________________________________________________________
_________________________________________________________________________________.
55
WHAT I CAN DO
Application
Criteria 4 3 2 1
Script/ The storyboard The storyboard The thumbnail There is no evidence
Storyboard illustrates the video includes thumbnail sketches on the of storyboard or
presentation structure sketches of each video storyboard are not script.
with thumbnail sketches scene and includes in logical sequence
of each scene. Notes of text for each segment and do not provide
proposed transition, of the presentation, complete
special effects, sound descriptions of descriptions of the
and title tracts include: background audio for video scenes, audio
text, color, placement, each scene and notes background, or
graphics, etc. Notes about proposed shots notes about the
about proposed and dialogue dialogue.
dialogue/narration text
are included
Content/ The content includes a Information is The content does Content lacks a
Organizatio clear statement of presented as a not present a central theme, clear
n purpose or theme and is connected theme with clearly stated point of view and
creative compelling and accurate, current theme, is vague, logical sequence of
clearly written. A rich supporting information and some of the information
variety of supporting that contributes to supporting Mix of the supporting
information in the video understanding the information does information is
contributes to the project’s main idea. not seem to fit the irrelevant to the
understanding of the Details are logical and main idea or overall message. The
project’s main idea. persuasive information appears as a viewer is unsure
Events and messages is effectively used. The disconnected scene what the message is
are presented in a content includes a with no unifying because there is little
logical order. clear point of view with main idea. persuasive
a progression of ideas information and only
and supporting one or two facts
information. about the topic are
articulated.
Information is
incorrect, out of date
or incomplete
Quality Video was completed Video was completed Video was made, The video had no
and had all required and contained all but had very little transitions or audio
elements. The video was required items. of any editing. support of any kind
will edited and moves Editing was not done Many poor shots
smoothly from scene to as well as it should remain. Video was
scene with proper use of have been. Some poor very fragmented
transitions. Audio and shots remain. Movie is and choppy with
other enhancements still somewhat choppy. little to no audio
were well used. Audio and other reinforcement
enhancement were
utilized, but not for
maximum effect.
ASSESSMENT
Posttest
Directions:Read each item below. Choose the correct answer from the word
pool. Write your answer in a separate sheet of paper.
56
_________1. A digital representation of non-text information, such as a drawing, Chart,
or photograph.
_________2. Characters that are used to create words, sentences, and paragraphs.
_________3. Photographic images that are played back at speeds of 15 to 30 frames a
second and the provide the appearance of full motion.
_________4. Flipping through a series of still images. It is a series of graphics that
create an illusion of motion.
_________5. Music, speech, or any other sound.
_________6. Uses interactivity to control progress as with a video game or self-paced
Computer based training. Hypermedia is an example of non-linear Content.
_________7. Active content progresses often without any navigational control for the
Viewer such as a cinema presentation.
_________8.is the field concerned with the computer-controlled integration of text,
Graphics, drawings, still and moving images (Video), animation, audio, and
any other media where every type of information can be Represented, stored,
transmitted and processed digitally.
_________9. Is a text which contains links to other texts. The term was invented by Ted
Nelson around 1965.
_________10. Is not constrained to be text-based. It can include other media, e.g.,
Graphics, images, and especially the continuous media –sound and Video
ADDITIONAL ACTIVITY
Congratulations!!!
You have completed this lesson. Great job!
It’s now time to go on to the next level of adventure…
57
KEYANSWERS
Lesson 1. Pretest
1. d. tempting
2. answer may vary
3. answer may vary
4. answer may vary
Lesson 2. Pretest
1.
A. a
B. a
C. c
D. d
2. a
3. a
Lesson 2. Activity 2.2 (Answers may vary for as long as it suits the magazines visual
appearance)
58
Answers: Sports fanatic/lover
To give current events/updates about sports
Top Players/ MVP
Lesson 2. Generalization
1. T
2. T
Lesson 2. Posttest
1. A
2. D
3. C
4. B
5. A
6. D
7. C
8. C
9. D
10.A
Lesson 3. Pretest
1. Floppy Disk/Diskette
2. Hard Drive
3. Memory Card
4. External Hard Drive
5. USB/Pen Drive
6. DVD
7. CD-R /Compact Disc Recordable
8. Magnetic Tape/ Cassette Tape
59
5. F
6. T
7. T
8. T
9. F
10.7
Lesson 3. Generalization
1. Answers may vary
2. Answers may vary
Lesson 3. Application
1. Answers may vary
2. Answers may vary
Lesson 4. Pretest
1. /
2. X
3. /
4. /
5. X
6. /
7. X
8. X
9. X
10.X
1. T
2. T
3. T
4. T
5. T
60
1-3. Answers may vary
Lesson 4. Generalization
1. Answer may vary
2. Timing can be used to clarify or intensify the message or the event
Lesson 5. Pretest
1. Facebook
2. Answers may vary
Lesson 5. Generalization
1. Interactive media engage the user and interact with him or her in a way that
non – interactive media do not.
2. Interactivity is a communication process that takes place between humans and
computer software.
Lesson 5. Application
Answers may vary
Lesson 6. Pretest
1. D
2. A
3. B
4. C
5. D
61
Lesson 6. Activity 6.1
1-4 Answers may vary
Lesson 6. Generalization
1-3 Answers may vary
62
References
“Media and Information Literacy: Curriculum for Teachers”. 2020 UNESCO Press ISBN
978- 92-3-104198- 959- 18-0787-8 (ES)
https://unesdoc.unesco.org/ark:/48223/pf0000192971 “Media and Information
Literacy Curriculum Guide by Deped.” Accessed May 31, 2020.
https://unesdoc.unesco.org/ark. Media and Information literacy teaching guide
by CHED. Accessed May 31, 2020. “Https://Www.teacherph.com/Media-
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