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Log

The document describes the initialization of the SUGAR game engine. It logs initializing various systems like graphics, audio, input and loading assets into memory chunks. This includes loading fonts, sounds, music and graphics surfaces from files and preparing them for use in the game.

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lklfmslf
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© © All Rights Reserved
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
19 views

Log

The document describes the initialization of the SUGAR game engine. It logs initializing various systems like graphics, audio, input and loading assets into memory chunks. This includes loading fonts, sounds, music and graphics surfaces from files and preparing them for use in the game.

Uploaded by

lklfmslf
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 5

. Starting log.

. Writing to log.txt
. Initializing SUGAR v0.0.4j.
. Running on Windows.
. Using SDL 2.0.22
. Using Lua 5.1.4
. Running from: C:\Users\medta\Desktop\Shotgun-King-The-Final-Checkmate-Repack-
Games.com\Shotgun King The Final Checkmate\
. Created new memory chunk '_sugar_'.
. FreeType library was initialized.
. Using FreeType 2.12.1
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x01F4 bytes to fit new 'default_font' req.
. Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.
. The 95 glyphs font 'default' was created.
. GFX system initialized.
. Time system initialized.
. Input system initialized.
. Successfully opened audio driver, device frequency is set to 48000.
. Audio system initialized.
. All systems initialized.
.
. Opened dat 'data.sgr' with 121 blocks.
. Deleted font 'default'.
. Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.
. The 95 glyphs font 'default' was created.
. Directory 'mods/' not found from .
. Loaded sfx 'alleluia' from file 'assets/sfx/alleluia.wav'
. Loaded sfx 'ammo' from file 'assets/sfx/ammo.wav'
. Loaded sfx 'ascend' from file 'assets/sfx/ascend.wav'
. Loaded sfx 'backup_call' from file 'assets/sfx/backup_call.wav'
. Loaded sfx 'backup_land' from file 'assets/sfx/backup_land.wav'
. Loaded sfx 'bishop_resist' from file 'assets/sfx/bishop_resist.wav'
. Loaded sfx 'black_mist' from file 'assets/sfx/black_mist.wav'
. Loaded sfx 'book_float' from file 'assets/sfx/book_float.wav'
. Loaded sfx 'boss_crumble' from file 'assets/sfx/boss_crumble.wav'
. Loaded sfx 'boss_jump' from file 'assets/sfx/boss_jump.wav'
. Loaded sfx 'boss_land' from file 'assets/sfx/boss_land.wav'
. Loaded sfx 'cancel' from file 'assets/sfx/cancel.wav'
. Loaded sfx 'card_land' from file 'assets/sfx/card_land.wav'
. Loaded sfx 'castle' from file 'assets/sfx/castle.wav'
. Loaded sfx 'catch' from file 'assets/sfx/catch.wav'
. Loaded sfx 'conscription' from file 'assets/sfx/conscription.wav'
. Loaded sfx 'crystal_xpl' from file 'assets/sfx/crystal_xpl.wav'
. Loaded sfx 'decay_jingle' from file 'assets/sfx/decay_jingle.wav'
. Loaded sfx 'detected' from file 'assets/sfx/detected.wav'
. Loaded sfx 'eat' from file 'assets/sfx/eat.wav'
. Loaded sfx 'flash_boss' from file 'assets/sfx/flash_boss.wav'
. Loaded sfx 'grenade_beep' from file 'assets/sfx/grenade_beep.wav'
. Loaded sfx 'grenade_bounce' from file 'assets/sfx/grenade_bounce.wav'
. Loaded sfx 'grenade_xpl' from file 'assets/sfx/grenade_xpl.wav'
. Loaded sfx 'gust' from file 'assets/sfx/gust.wav'
. Loaded sfx 'healing' from file 'assets/sfx/healing.wav'
. Loaded sfx 'hero_leave' from file 'assets/sfx/hero_leave.wav'
. Loaded sfx 'hero_light' from file 'assets/sfx/hero_light.wav'
. Loaded sfx 'hero_spawn' from file 'assets/sfx/hero_spawn.wav'
. Loaded sfx 'hero_spawn_boom' from file 'assets/sfx/hero_spawn_boom.wav'
. Loaded sfx 'hurt' from file 'assets/sfx/hurt.wav'
. Loaded sfx 'hurt_boss' from file 'assets/sfx/hurt_boss.wav'
. Loaded sfx 'incantation' from file 'assets/sfx/incantation.wav'
. Loaded sfx 'jump' from file 'assets/sfx/jump.wav'
. Loaded sfx 'legacy' from file 'assets/sfx/legacy.wav'
. Loaded sfx 'level_up_sel' from file 'assets/sfx/level_up_sel.wav'
. Loaded sfx 'level_up_zoom' from file 'assets/sfx/level_up_zoom.wav'
. Loaded sfx 'lift' from file 'assets/sfx/lift.wav'
. Loaded sfx 'lost_king' from file 'assets/sfx/lost_king.wav'
. Loaded sfx 'menu_in' from file 'assets/sfx/menu_in.wav'
. Loaded sfx 'menu_out' from file 'assets/sfx/menu_out.wav'
. Loaded sfx 'missile' from file 'assets/sfx/missile.wav'
. Loaded sfx 'next_vig' from file 'assets/sfx/next_vig.wav'
. Loaded sfx 'next_vig_2' from file 'assets/sfx/next_vig_2.wav'
. Loaded sfx 'pause' from file 'assets/sfx/pause.wav'
. Loaded sfx 'promote' from file 'assets/sfx/promote.wav'
. Loaded sfx 'refill_wand' from file 'assets/sfx/refill_wand.wav'
. Loaded sfx 'reload' from file 'assets/sfx/reload.wav'
. Loaded sfx 'scope' from file 'assets/sfx/scope.wav'
. Loaded sfx 'sel_opt' from file 'assets/sfx/sel_opt.wav'
. Loaded sfx 'shell_ground' from file 'assets/sfx/shell_ground.wav'
. Loaded sfx 'shell_land' from file 'assets/sfx/shell_land.wav'
. Loaded sfx 'shell_spark' from file 'assets/sfx/shell_spark.wav'
. Loaded sfx 'shield' from file 'assets/sfx/shield.wav'
. Loaded sfx 'shoot' from file 'assets/sfx/shoot.wav'
. Loaded sfx 'show_book' from file 'assets/sfx/show_book.wav'
. Loaded sfx 'spawn' from file 'assets/sfx/spawn.wav'
. Loaded sfx 'spawn_final' from file 'assets/sfx/spawn_final.wav'
. Loaded sfx 'start' from file 'assets/sfx/start.wav'
. Loaded sfx 'start_detune' from file 'assets/sfx/start_detune.wav'
. Loaded sfx 'throw' from file 'assets/sfx/throw.wav'
. Loaded sfx 'tic' from file 'assets/sfx/tic.wav'
. Loaded sfx 'tile_move' from file 'assets/sfx/tile_move.wav'
. Loaded sfx 'tile_out' from file 'assets/sfx/tile_out.wav'
. Loaded sfx 'trg_in' from file 'assets/sfx/trg_in.wav'
. Loaded sfx 'trg_out' from file 'assets/sfx/trg_out.wav'
. Loaded sfx 'turn_card' from file 'assets/sfx/turn_card.wav'
. Loaded sfx 'unsoul' from file 'assets/sfx/unsoul.wav'
. Loaded sfx 'unused_xpl' from file 'assets/sfx/unused_xpl.wav'
. Loaded sfx 'use_card' from file 'assets/sfx/use_card.wav'
. Loaded sfx 'wand' from file 'assets/sfx/wand.wav'
. Loaded sfx 'wrong' from file 'assets/sfx/wrong.wav'
. Loaded sfx 'wrong_shield' from file 'assets/sfx/wrong_shield.wav'
. Loaded sfx 'xpl' from file 'assets/sfx/xpl.wav'
. Loaded music 'boss_A' from file 'assets/music/boss_A.mp3'
. Loaded music 'boss_B' from file 'assets/music/boss_B.mp3'
. Loaded music 'ending_A' from file 'assets/music/ending_A.mp3'
. Loaded music 'ending_B' from file 'assets/music/ending_B.mp3'
. Loaded music 'gameover' from file 'assets/music/gameover.mp3'
. Loaded music 'gameover_w_fx' from file 'assets/music/gameover_w_fx.mp3'
. Loaded music 'ingame' from file 'assets/music/ingame.mp3'
. Loaded music 'level_up_A' from file 'assets/music/level_up_A.mp3'
. Loaded music 'level_up_B' from file 'assets/music/level_up_B.mp3'
. Loaded music 'title_A' from file 'assets/music/title_A.mp3'
. Loaded music 'title_B' from file 'assets/music/title_B.mp3'
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0101F4 bytes to fit new 'gfx' req.
. Correctly requested 'gfx' 0x010000 bytes at 0x01F4 in chunk '_sugar_'.
. Created the 256 x 256 surface 'gfx'.
. Correctly loaded 'assets/gfx/gfx.png' into 'gfx' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x022DF4 bytes to fit new 'cards' req.
. Correctly requested 'cards' 0x012C00 bytes at 0x0101F4 in chunk '_sugar_'.
. Created the 240 x 320 surface 'cards'.
. Correctly loaded 'assets/gfx/cards.png' into 'cards' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x02F184 bytes to fit new 'title' req.
. Correctly requested 'title' 0xC390 bytes at 0x022DF4 in chunk '_sugar_'.
. Created the 298 x 168 surface 'title'.
. Correctly loaded 'assets/gfx/title.png' into 'title' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x05DF84 bytes to fit new 'title_bg' req.
. Correctly requested 'title_bg' 0x02EE00 bytes at 0x02F184 in chunk '_sugar_'.
. Created the 600 x 320 surface 'title_bg'.
. Correctly loaded 'assets/gfx/title_bg.png' into 'title_bg' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x075F84 bytes to fit new 'intro' req.
. Correctly requested 'intro' 0x018000 bytes at 0x05DF84 in chunk '_sugar_'.
. Created the 128 x 768 surface 'intro'.
. Correctly loaded 'assets/gfx/intro.png' into 'intro' surface.
. Resized '_sugar_' to 0x07D784 bytes to fit new 'crumble' req.
. Correctly requested 'crumble' 0x7800 bytes at 0x075F84 in chunk '_sugar_'.
. Created the 320 x 96 surface 'crumble'.
. Correctly loaded 'assets/gfx/crumble.png' into 'crumble' surface.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x08D784 bytes to fit new 'achievements' req.
. Correctly requested 'achievements' 0x010000 bytes at 0x07D784 in chunk
'_sugar_'.
. Created the 256 x 256 surface 'achievements'.
. Correctly loaded 'assets/gfx/achievements.png' into 'achievements' surface.
. Resized '_sugar_' to 0x08DACC bytes to fit new 'save' req.
. Correctly requested 'save' 0x0348 bytes at 0x08D784 in chunk '_sugar_'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x099E5C bytes to fit new 'Shotgun King_screen' req.
. Correctly requested 'Shotgun King_screen' 0xC390 bytes at 0x08DACC in chunk
'_sugar_'.
. Created new window 'Shotgun King'.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x09A75C bytes to fit new '__boot_sheet__' req.
. Correctly requested '__boot_sheet__' 0x0900 bytes at 0x099E5C in chunk
'_sugar_'.
. Created the 96 x 24 surface '__boot_sheet__'.
!! Couldn't find 'time' uniform in shader.
. Deleted surface '__boot_sheet__'.
!! Couldn't find 'screenSize' uniform in shader.
!! Couldn't find 'curve' uniform in shader.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0BE90C bytes to fit new 'Shotgun King_screen' req.
. Correctly requested 'Shotgun King_screen' 0x030E40 bytes at 0x08DACC in chunk
'_sugar_'.
!! Couldn't find 'time' uniform in shader.
. Relocating chunk '_sugar_' for resizing.
. Resized '_sugar_' to 0x0C290C bytes to fit new 'pcd_sheet' req.
. Correctly requested 'pcd_sheet' 0x4000 bytes at 0x0BE90C in chunk '_sugar_'.
. Created the 128 x 128 surface 'pcd_sheet'.
. Correctly loaded '../../punkcake/punkcake_sheet.png' into 'pcd_sheet' surface.
. Loaded sfx 'pcd_slap' from file '../../punkcake/slap.wav'
. Loaded sfx 'pcd_chomp' from file '../../punkcake/chomp.wav'
. Loaded sfx 'pcd_punkcake' from file '../../punkcake/punkcake.wav'
. Loaded sfx 'pcd_delicieux' from file '../../punkcake/delicieux.wav'
. Deleted surface 'pcd_sheet'.
. Correctly requested 'Shotgun King_screen' 0xC390 bytes at 0x08DACC in chunk
'_sugar_'.
. Steam API initialized.
. Correctly requested 'grenade' 0x6C00 bytes at 0x099E5C in chunk '_sugar_'.
. Created the 576 x 48 surface 'grenade'.
. Correctly requested 'mini_xpl' 0x0C00 bytes at 0x0A0A5C in chunk '_sugar_'.
. Created the 192 x 16 surface 'mini_xpl'.
. Defined 22 buttons for player 0.
. Successfully wrote 'save.bnk'.
. Successfully wrote 'save.bnk'.
!! Couldn't find 'screenSize' uniform in shader.
!! Couldn't find 'curve' uniform in shader.
!! Couldn't find 'time' uniform in shader.
. Successfully wrote 'save.bnk'.
!! Couldn't find 'screenSize' uniform in shader.
!! Couldn't find 'curve' uniform in shader.
!! Couldn't find 'time' uniform in shader.
. Successfully wrote 'save.bnk'.
!! Couldn't find 'screenSize' uniform in shader.
!! Couldn't find 'curve' uniform in shader.
!! Couldn't find 'time' uniform in shader.
. Successfully wrote 'save.bnk'.
!! Couldn't find 'screenSize' uniform in shader.
!! Couldn't find 'curve' uniform in shader.
!! Couldn't find 'time' uniform in shader.
. Successfully wrote 'save.bnk'.
!! Couldn't find 'screenSize' uniform in shader.
!! Couldn't find 'curve' uniform in shader.
!! Couldn't find 'time' uniform in shader.
. Successfully wrote 'save.bnk'.
!! Couldn't find 'screenSize' uniform in shader.
!! Couldn't find 'curve' uniform in shader.
!! Couldn't find 'time' uniform in shader.
. Successfully wrote 'save.bnk'.
!! Couldn't find 'screenSize' uniform in shader.
!! Couldn't find 'curve' uniform in shader.
!! Couldn't find 'time' uniform in shader.
. Successfully wrote 'save.bnk'.
!! Couldn't find 'screenSize' uniform in shader.
!! Couldn't find 'curve' uniform in shader.
!! Couldn't find 'time' uniform in shader.
. Successfully wrote 'save.bnk'.
. Quitting required.
. main loop exit
.
. Initiating shutdown.
. Steam API shut down.
. Deleted surface 'grenade'.
. Deleted surface 'achievements'.
. Deleted surface 'cards'.
. Deleted surface 'mini_xpl'.
. Deleted surface 'crumble'.
. Deleted surface 'gfx'.
. Deleted surface 'title'.
. Deleted surface 'title_bg'.
. Deleted surface 'intro'.
. Deleted font 'default'.
. GFX system shut down.
. Input system shut down.
. Audio system shut down.
. Deleted memory chunk '_sugar_'.
. Application ran for 557.247000 seconds.
. All systems shut down.
. Ending Log.

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