0% found this document useful (0 votes)
954 views

Lessons in The Fundamentals of Go

Uploaded by

Dat Kiem Dinh 6
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
0% found this document useful (0 votes)
954 views

Lessons in The Fundamentals of Go

Uploaded by

Dat Kiem Dinh 6
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 266
About the Author Toshiro Kageyama was bor in 1926 in Shizuoka Pre- fecture in Japan. A go player since his youth, he won the All-Japan Amateur Honinbo Tournament in 1948 and turned professional the following year. His promotion record is: Shodan 1949 2 dan 1950 3 dan 1951 4dan 1953 5 dan 1955 6 dan 1961 7 dan 1977 In 1953 he took first place in the second division of the Oteai, (the professional ranking tournament), and in 1965 and 1966 he was runner-up in the Kodansha Tournament (a competition among 5- to 7-dan profes- sionals). In 1967 he won the Takamatsu-no-miya Prize. He is known for his steady style of play and accuracy at calculation. He is still active in the amateur go world, where he has many contacts, and is the author of several go books, Also available in English is Kage's Secret Chronicles of Handicap Go. PREFACE ‘If you want to get stronger, read this book.’ This call is addressed to a wide range of go players, from beginners who have barely learned the rules to experts with dan rankings. In the following pages I bequeath to the world the essence of all the experience and knowledge that seven years as an amateur and twenty-two more as a profes- sional have given me. The book’s main themes are the importance of funda- mentals, the philosophy of go, and how to study. All I ask is that the reader not do anything so foolish as to finish it in one day. It should be read deliberately, a chapter a day at the fastest, and a fortnight to finish the whole book. If the reader will then spend another fortnight re- reading it and learning from it as he would from a good instructor, I think I can promise that he will surmount the barrier of his present rank. Toshiro Kageyama Summer, 1970 TABLE CONTENTS Ghapter 1. ccs isimsesmeay cegmememi mise 9 Ladders and Nets Chapter 2. i ii sncwin snes teneeueaswes 35 Cutting and Connecting Chapter 3 oo... eee eee 55 The Stones Go Walking Chapter 4 2.0... . eee eee ee ees 65 The Struggle to Get Ahead Chapter $00.0. c ccc cece cece eee ees 87 Territory and Spheres of Influence Interlude... 6... eee eee eee teen eee 110 Lecturing on NHK-TV Chapter 6 117 Life and Death Chapter 7 we isiesasusws coamemewe mews ose 139 How to Study Joseki Chapter & pccscimiusasanewewe meme eswe ¢ 159 Good Shape and Bad Chapter9 ... Proper and Improper Moves Chapter 10: 6. ceria vera eee eee 191 Tesuji: the Snap-Back; Shortage of Liberties; the Spiral Ladder; the Placement; the Attachment; Under the Stones. Chapter 11 Endgame Pointers Game Commentary: Beating the Meijin CHAPTER 1 Ladders and Nets INTRODUCTION The wish to become stronger ~ half a stone stronger, one stone stronger - is shared by all lovers of go, ama- teur and professional alike, regardless of their rank. It is one manifestation of human spirit and ambition, which continue until death. There is a difference, how- ever, between amateurs and professionals. To put it simp- ly, amateurs play at the game: professionals labor at it. Once it was thought that this put amateurs and professio- nals on parallel tracks that never met—that amateurs could not even approach the professional level. Nowadays, how- ever, the great surge in the size of the go-playing public has narrowed the distance between the tracks and even made them tangent. Already there are, among the top class of amateurs, those who can acquit themselves quite well on even terms against professionals. This serves to point up how go is flourishing. But these are only a special few, chosen out of a mass of millions. Almost all the rest seem to remain far below where they would like to be, despite their hardest efforts to improve. What should one do to become stronger at go? This must be something that every go enthusiast wants to know. I can recall many times that I have been asked this question. The real answer may be that there is no single, definite answer, but saying that amounts to saying nothing. I always wanted to answer the question, but it seemed impossible to deal with in a few words. I wanted to try writing a book, one about which I could boast, ‘If you want to get stronger, read this." Now that I have the chance to do so, I am thrilled at the prospect of ~10— taking all of my own experience and distilling it into one volume to offer the world. After you have learned the rules, your first step should be just to play for a while, and by ‘a while’ I am not referring to any length of time, but rather a number of games, say fifty or a hundred. During this period, if you see an enemy stone, try to capture it, try to cut it off. If you see a friendly stone, try to save it from capture, try to connect it. Concentrate on this alone as you build up some practical experience. There is a saying about being ‘tempered in a hundred battles.’ You cannot expect to do all your studying and gain all your knowledge from books. I would like to recommend that you play accord- ing to your own ideas, with an open mind. If possible, choose other beginners as your opponents. If you are to learn go, open-mindedness is the most important thing. Next, although it depends on the individual, in my ex- perience you will encounter four barriers: at 12-13 kyu, at 8-9 kyu, at 4-5 kyu, and at 1-2 kyu. You are at a barrier when your strength ceases to rise and you find yourself playing for fun, as an exchange of ideas - any opponent will do. Studying books gets you nowhere. The thickness of these barriers varies from person to person. Some break through them easily. Some do not. I know that there are many who spend morning to even- ing every day in go clubs, playing tens of games a day, but make no progress. No matter how ardent their will to learn was at the beginning, let this condition continue for two or three months, not to mention one or two years, and hope is abandoned. The player comes to re- cognize himself as ‘a permanent 6 kyu’ and everyone else does too. aie This condition is unbearable, yet how many go players find themselves in it? Almost all? IF SO, it would be a crime just to let them go on as they are, and that is why I am writing this book — to explain in detail what is needed to break through the barriers. I feel that what I have to say will be most welcome news to those who do not know what to study, or how to study it. Of course one cannot make Progress in any discipline without effort. There is no pleasure without pain.’ Pleasure is progress, and pain the pain of effort. Study in the wrong way, however, and the result may be just pain with no pleasure at all. One must, without fail, learn the correct way to study. Ladders Still on ladders? Ridiculous! Even Jooking at this page is beneath me. Yes, but even if you feel you are being cheated, read on a little further. Don't forget the fundamentals. Our study begins with ladders, —12- a 7 otiite rt Dia, I Dia. I (the opening of an even game). The outcome of this game hangs on whether or not Black can capture the white stone in the ladder that starts with 1. Many ama- teurs, sometimes even dan-ranked amateurs, are apt to be- come impatient when confronted with long ladders like this and resort to stooping down and sighting diagonally or running their fingers zig-zag across the board, or in ex- treme cases to arguing their opponents into submission verbally. All this I find a bit silly. When the ladder becomes slightly difficult like this, there is a widespread tendency to give up, and wonder if there is not something like a triangle theorem, some mech- anism one can apply and get the answer instantly. If you want to create such a thing it is not much trouble to do so, but having it will only prove destructive to your game. -13— Ladders should be the school that teaches you to read patiently, move by move black, white, black, white, black, white — which is the only way. Some will say, ‘Phooey, that much I know already; it’s just that it’s too much bother actually to do it.’ Others will say, ‘Look, I’m still weak at the game; I can’t do any- thing difficult like reading. So much for these lazy students, let them do as they please. They are not going to get anywhere, They need to be grabbed by the scruff of the neck and have some sense knocked into them :| eon ‘ | OHHLE Dia. 2 Dia. 2. Well then, how about this diagram? Can Black capture this stone in a ladder? Without laying the stones on the board, can you follow this out — white, black, white, black — to the very end by eye alone? What is your conclusion? Dia. 3. (next page) Black grips the white stone, White escapes, Black blocks in front of him, White escapes, black, white, black, white, black, and there White loses seven stones. See? You can read it. Look at Dia. 2 once again — black, white, black, white — you can read it. Again! Do some repitition practice. When you feel secure, move the left-hand bunch of black and white stones a line, —14— B KH BWW@+@4 WWB +B B O Dia. 3 or two lines, or three lines out diagonally. Read it again. Anyone whose eyes start to prickle or who gets a head- ache has a bad case of astigmatism and should see an optometrist at once. Confine your practice to this one exercise every day until you can read the long-distance ladder in Dia. 1 with the greatest of ease, right out to its end. When you can do that, rearrange the black and white stones in the lower left corner — use your ingenuity — and try reading again. That’s the way. This exercise will earn you a valuable reward: the con- fidence that you can read any ladder anywhere, anytime. This confidence heralds your next big stride. A great many people have broken through their barriers by stick- ing persistently to this method of mine. Habit is a fright- ening thing. Keep at it every day, and soon the ladders that used to plague you will become the easiest things in the world to read out. You will not have the slightest difficulty reading out a straight ladder like the one in Dia. 1 in a few seconds — a superhuman feat to anyone who does not know the game of go, although a feat hardly worth mentioning to a professional. Even a beginner ~i5 = should be able to make short work of something like this. Let’s go on. Dia. 4 Dia. 4. Black to play. Obviously if the ladder works he should play ‘a’, but what should he do when the ladder does not work? This may give one pause. ee a a of | ® : Dia. 5 Dia. 6 Dia. 5. In certain circumstances a shoulder play like Black 1 is effective, but here White comes out with 2 to 6 and Black accomplishes nothing. Dia, 6. Locally, one’s first instinct is to jump out to Black 1, but after White 2 to 6 Black’s three stones are in avery tight spot. This is no good either. a LG Dia. 7 Dia. 7. Let’s look at the whole board. If the formation in the upper right corner occurred in this opening, what should Black do? How about playing a ladder block at 1? Locally, at least, White has to defend at 2, and now the question is whether the ladder works or not. Well? Answer: given the exchange of Black 1 for White 2, Black can capture White in a ladder. Naturally Black has to have anticipated White 2 and read out that the ladder at 3 works before he plays 1. Next White shifts to 4, or to some such point. Here Black captures at 5. This is important. I imagine there are those who think Black ought to wait until the ladder becomes broken and then capture, but that is the shallow thinking of an amateur. Black 5 is the proper time to -17- capture; to leave this move unplayed and turn elsewhere would be like trying to run a business while in debt. That would give me, at least, a very uneasy feeling. Of course if you ask how a person who is afraid of going into debt can run a business anyway, I will have to confess that I have little experience in that line, so I cannot really say anything, but still — Os 28 o-e | Dia. 8 Dia. 8. To go back to the moment when Black | defi- nitely establishes the ladder, is there not the danger that White will ignore 1 and resist with 2? Depending on the situation, this is naturally a possible move. In this game, however, it is not one that White should adopt. Given Black ‘a’, White ‘b’, Black ‘c’ after White 2 and 4, Black —18— has decidedly the better position. But if Black were to switch and answer White 2 at ‘d’, letting White play 3, he would have had his way in neither the upper right nor the lower left corner. Irresolution is a vice. There are various other things to be said about ladders, but the main point is that they branch into no variations, so don’t be lazy — practice reading them. Occasionally some periodical proudly announces that it has discovered a shortcut to reading ladders — some worthless white elephant with four or five dotted dia- gonals and heavy black lines. Even if you could under- stand it, it would not do your game the least good. Such things are ridiculous. One hardly ever hears of a professional misreading a ladder, but there was a famous tragic case around 1925 where one side misread a ladder in the opening, played it out for about three stones, realized his error, and resigned at barely the thirtieth move. Don’t make light of ladders. Those who laugh at them will weep later. Next 1 would like to show you an unusual game with simultaneous ladders. Dia. 9 (next page). Perhaps you think that this sort of thing would never happen in a good game, and are won- dering what kind of duffers Black and White were, but this sequence occurred in a game between Hosai Fujisawa, 9-dan (white) and Masao Sugiuchi, 9-dan (black). It comes from the first Meijin League, over a decade ago. —19- Imitative play — White 2 etc. — is Fujisawa’s specialty, and it can lead to extraordinary happenings like this, even at the highest professional levels. Of course if one side could first escape, then capture the other, he would win hands down, but it was because both sides had read out that this could not happen that the game ended up as shown. Since it is bad to chase the enemy in a ladder that does not work, we can understand Sugiuchi’s reasoning; when he escaped with 37 White had chased him one stone farther (White 34) than he had chased the white group in the lower left. We can also understand the reasoning of Maeda, 9-dan, the observer, who pointed out that since White was able to start in first on the double atari points like ‘a’, he was not necessarily worse off. At any rate, this 20 - game will probably go down in the annals of professional play as an all-time freak. cate iss I LI Dia. 10 Dia. 10. This next curiosity is of a player deliberately chasing his opponent, not in a ladder that he had misread but in a ladder he knew ahead of time would fail. It comes from the elimination rounds of the Nihon Kiin Champion- ship (January, 1970): Kudo, 8-dan (black) vs. Kageyama, 6-dan (white). My plan was to make use of White 1 etc. to live on the upper side. In a post-game discussion that was joined by Rin Kaiho and others it was decided that instead of White 1, just White 23, Black 22, White 19, Black 3 (stopping the ladder), White 24, Black 20, White 25, Black 26, White 31 would have been a better way to live. I chose the ladder sequence because it was unbranch- = = ed, easy to understand, and left the lead unclear, but per- haps what was unclear was not so much the lead as my vision in judging it. I lost by resignation, No doubt the first requirement for becoming strong at go is to like it, like it more than food or drink, and a second requirement is the desire to learn. A third requirement is to study it, using proper methods, patiently, little by little, without cramming. Ask dan-level amteurs and you will find that they did not become stronger just by playing their opponents for fun. Each one kindled the desire to learn more, and put in no small amount of time study- ing. Each one will have a few tales of hardship along the way to tell. Rome was not built in a day. It may not take years of devoted study to the exclusion of all else, but it does take effort piled upon effort to become strong at go. The only ones who fall by the wayside are those, be they gifted or otherwise, who forget the word ‘effort’, Nets What comes after ladders? Why, nets of course — what else? The two are like brothers. They are the basic ways of capturing stones. One of the precepts I always teach be- ginners is, ‘When it looks as if you can capture something, hold up two fingers and ask yourself two questions: (1) Can I catch it in a ladder? (2) Can I catch it in a net?” The Japanese term for a ladder is ‘shicho’, which is a slurring of ‘shitsuyo ni ou’, meaning ‘pursue doggedly’. The origin of the Japanese term for a net, ‘geta’, takes a well-fortified imagination to understand. Literally ‘geta’ — Bo means ‘wooden clog’, a common type of foot wear in Japan, and if you can see that in the four black stones in Dia. 1, then White’s A stone becomes the foot and Black 1 the thong that keeps the foot from escaping. Playing Black 1 completes the picture of the ‘geta’. These are my own private etymologies for the two terms, but don’t you agree that they fit quite well? Tae 33 1] Dia. 1 I dare say everyone would play Black 1 in Dia. 1 and capture the stone by netting it. Another possibility would be to capture it in a ladder, if the ladder was working; that would do the job, but sooner or later Black would have to play another stone and capture it completely, or else face a ladder block. In other words, the net captures with one stone, while the ladder would require two. This is the main reason why nets are better than ladders. Next I would like to show you an example of a net from actual play. In 1966 I became the final recipient of the Takamatsu-no-miya Prize. I had white in the deciding game against T. Kajiwara and countered his taisha joseki opening with a new move. cs 99 es CeCe ! Dia. 2 Dia. 2. Kajiwara followed one of his favorite var- iations from Black 7 to the extension at 17. I answered by departing from the joseki (‘a’) at 20 and trotting out my new hane at 22. The next day I discussed this move with T. Yamabe, 9-dan. Yamabe: ‘How could anybody be so dumb as to hane at 22 and let Black extend to a point like 23? And what- ever possessed you to ignore this and play White 24? All I can say is I’m astounded at you.” He and I have always been on informal terms, and he always speaks bluntly, even if I do not. Kageyama: ‘I thought I was getting a pretty good result when I played White 26, and Hashimoto (Utaro of the Kansai Ki-in) genuinely admired my moves.” —24- Yamabe: ‘That just proves you can’t tell when he’s being sarcastic; and speaking of White 26, that narrow extension was too miserable for words. Once you let Black take a prime point like 23, the game is over; there’s no question about it. I know Kajiwara lost, but the way you play is so asinine that it makes your opponents light-headed, that’s all.” Now that I set these words down on paper and reread them, they sound almost insulting, so let me make it clear that for the sake of the art, strong and outspoken Janguage, which makes a deep impression, is most wel- come. Even though there may have been an element of insult present, the hearer definitely did not feel insulted. When J asked Kojima, 6-dan, and Yokoyama, S-dan, they agreed that White 22 was bad because of Black 23; my proudly played new move was getting a poor reception on all sides. The next day, however, Sugiuchi, 9-dan, described White 22—26 in the go column of the Tokyo Newspaper as ‘a new pattern that gives a fair result.’ This was more like it. My sinking spirits revived alittle. How can professionals have such widely differing views? It comes from two different ways of looking at the game: the intuitive approach and the profit approach. Profes- sionals in particular tend to stress the intuitive approach at the expense of the other, which may be only natural since it is the intuitive players who usually have in them some spark of genius. To these intuitionists, players like me, whose fortes are the diagonal move, the hane and the connection, must seem like the bottom of the heap, and this too may be only natural. For some reason Sugiuchi, on more than one occasion, has expressed a high opinion of my game. ‘Interesting —25— openings, powerful, clear judgement, and artistry of the highest caliber,’ are the words in which he has extolled it. If anyone else said this IT would think he was jok- ing, but Sugiuchi, ‘the god of go’, is so straight-laced that I am not sure what to think. Listen to him con- tinue: ‘You ought to have more confidence in yourself, Kageyama. It’s a pity that your momentary lapses of confidence keep letting you down.’ Tam definitely not trying to belittle myself, but almost everyone, including me, regards me as a kind of slow- witted, overgrown amateur. The thought that at least one of my superiors sees some promise in me makes me take heart and face tomorrow with the determination ta do my best. Thave gotten off the subject. To return — Dia. 3 (next page). Black 1 epitomizes a net. This one move ends all chances for the three white stones to escape. Y. Nakamatsu, S-dan, a top-ranking amateur, however, made the following comment. ‘I don’t know what a beginner would think, but the way I feel is that Black 1 is too tight. White has forcing moves at ‘a’, ‘b’, and so on. Isn’t that a bit hard to take? Black ought to play 1 at ‘a’, at least.” Black 1 or Black ‘a’? Which do you prefer? 1 put this question to every dan-ranked amateur I met for a while, and almost everybody answered ‘a’. What about profes- sionals? They held Black 1 to be so natural and obvious that the question was not worth discussing. I found this extremely interesting. A beginner would probably play Black 1 in high spirits, ~26— i i _| CI PP al pt fg | t+ t + SEPT L Py | pp I ii “ae CTP TT Ltt le . a t HE Seee Seen Sri Jo Dia. 3 rejoicing at having found a way to capture the three white stones. That is, the beginner’s move would be the same as the professional’s (although they would be thinking differently). A stronger amateur would glare at the position and play Black ‘a’, for a larger capture. A professional, however, would find the threat of White ‘c’ after Black ‘a’ disquieting, regardless of whether it works immediately or not. To him Black 1 would be the natural and proper move, the only move to make. Black 1 or Black ‘a’? Only an amateur would ask him- self this question. A professional would simply dismiss the issue. Neither the intuitive school nor the profit school would give it a second thought. Here we can see another difference between amateur and professional. -27 That is what T say now, but what was I thinking dur- ing the game? To be honest, I was expecting Black to play ‘a’, which means that if it had been me, I might have played ‘a’ myself. I even felt a little grateful to Kajiwara for playing Black 1. As time went on, how- ever, I began to realize the virtues of Black 1. Faithfulness to the fundamentals is something that becomes second nature to a professional. Call it a matter of training if you will, but what changed me from an amateur into a professional was getting a really firm grip on the fundamentals. Yet here I am, twenty years later, and I still have not acquired this one fundamental. ‘The amateurish professional’ — that's my other name. I am not bragging about this or feeling smug. I want to become a ‘professional professional’, even if it takes me the rest of my life Dia. 4 Dia. 4. Black, for whom the ladder is on, is asking him- self, ‘Should I grip the white stone with ‘a’, or not?’ Let’s answer him. ‘If you play ‘a’, you'll have to add another stone at ‘b’. If you can finish capturing White with one move, why look for anything better?’ = 28 [ i t T Dia. 5 Dia. 5 (correct). Black nets White with 1. White 2 etc. show that escape is impossible. Black 1 captures White with one move, that is, it is more efficient than Black ‘a’ in the previous diagram. This is the main reason that it is correct. Neither this diagram nor Dia. 3 looks very much like a wooden clog, so my etymology for the term ‘geta’ be- gins to seem suspect. Surely it did not come from Fng- lish, a play on the phrase ‘get her’, but K. Kodama, S-dan, has a theory that it is derived from a similar wit- ticism in Japanese, and he is probably right. Dia. 6: Problem 1 Dia. 6. Problem 1. Black to play — what should he do? —29- ay +0). 07-05 5 Dia. 7 Dia. 7. 1 dare say this will be the most common answer. “You mean it’s wrong?” “That's right, it’s wrong.’ ‘Look, you can’t be trying to tell me to capture the stone in a ladder.” ‘God forbid the thought, but look at Dia. 8. You have this option here too. It’s the kind of move that’s easy to overlook.’ OO LO te a +4 138 cre Dia. 8 Dia. 8. The atari at 1 is the correct answer. If White comes out at ‘a’, Black nets him with ‘b’. Of course = 30 Black 1 in Dia. 7 captures White just as surely, but when there are two ways to capture with one move, the firmer way is correct. It’s worth reflecting upon the value of the firmness of Black 1 in Dia. 8. Dia. 9, Problem 2. Black to play — should he capture with ‘a’ or ‘b’? Both plays do the job in one move, but one is quite clearly better than the other. ey Dia. 9: Problem 2 Dia. 10: Problem 3 The correct answer is Black ‘a’. If White tries to get out, Black can net him, and if White keeps trying to get out, Black has a squeezing tesuji (page 211). The reason Black ‘a’ is better than Black ‘b’ is the same as in the previous problem. Dia. 10. Problem 3. Black to play. How should he capture the two white stones? If you got the first two problems right and slip up on this one, you did not really understand the first two, for this is just an application of them. The answer is restricted to two points, ‘a’ and ‘b’. Which? The answer is ‘a’, If White tries to escape at ‘c’, Black stops him at ‘d’. —31~ OQ o OO ee) Top e zl tT i eo! { T T T71 T Dia. 11: Problem 4 Dia. 12: Problem 5 Dia. 11. Problem 4. Can Black capture the A stone? Dia. 12. Problem 5. Black to play. Can he capture the three white stones? We are getting into difficult terrain now, but even a beginner should not give up, Read it out move by move to the end — that is the only way. If you cannot guess even the first move, then, well TL. 6H TL Ta] 7 aS oge.| - Pt eS d 78 ) + Se : eo SCE FEE Dia. 13 14 :connects Dia. 14 Dia. 13. Black 1 and 3 are good style, but they are ~32- the wrong answer to Problem 4. In this particular case, after the forced sequence to White’s connection at 14, Black is faced with both ‘a’ and ‘b’, so his result is un- favorable. Dia, 14. This Black 1, the correct answer, is an in- teresting net tesuji, one that even White might over- look. If White plays ‘a’, Black gives way with ‘b’. This contradicts common sense, which would dictate blocking at the point below ‘a’, but Black has it read out. Next if White plays ‘c’, Black can capture him with ‘d’. t Ke BE S850 | 4 NOS I +H ee: Dia, 16 Dia. 15. Black 1 and so on, which are the answer to Problem 5, have to be thoroughly read out through the next diagram before Black can play them. Dia. 16. \f White keeps trying to escape, Black holds him fast with the sequence up to 8. It takes almost twenty moves, but ends in White's utter defeat. Were you able to read this out? — 33 — When it looks as if you can capture something, hold up two fingers and ask yourself: (1) Can I catch it in a net? (2) Can I catch it in a ladder? This is one of the first things taught in a beginner’s manual, but that does not mean that a stronger player can afford to forget it. The reason that so many people never master this ele- mentary skill is that they keep ignoring it as being beneath them. They are the people who cannot be bothered to ‘tread’; who try to capture the uncapturable group be- cause it just looks as if it can be done or because they figure they can muddle through somehow, and so they tush headlong into disaster. They are also the people who, when they face a slightly stronger opponent, do not try to capture the capturable group because with their fuzzy reading they are afraid of messing it up; who in- nocently add unnecessary stones to their own already- alive groups; who take fright without cause; who tremble when they sit down at the go board; who play through the whole game with a sullen expression; who lose every fight; who eventually come to hate go. Sorry wretches, through choice they have abandoned the most interest- ing and enjoyable of all games. No matter what age he is, a man’s brain cells are sharp- ened and work better the more he uses them. Go is perfect mental exercise. It is worth a few leisure moments. Think of it, if you like, as the game that prevents brain degeneration, —34— CHAPTER 2 Cutting and Connecting ws BS me Concerning Fundamentals Each spring sees the opening of another baseball season. This is one of my favorite spectator sports, but every year there is one thing that bothers me about it. That is the way that semi-professional, university, and sometimes even high-school stars enter the professional leagues and immediately display a skill that puts their veteran team- mates to shame. There hardly seems to be any difference at all between amateurs and professionals. Amateurs play for pure enjoyment, while professionals play to make a living. The difference between them ought to be much greater. In every confrontation with a real American profes- sional team it seems that what we need to leam from them, besides their technique of course, is how uniform- ly faithful their players are to the fundamentals. Faith- fulness to fundamentals seems to be a common thread linking professionalism in all areas. If we consider the American professionals as the real professionals in base- ball, then I think we have to consider their Japanese counterparts, who tend to pass over the fundamentals, as nothing more than advanced amateurs. The reason for the lack of polish in Japanese baseball is probably just the short history it has in this country. Each year, when the visiting American team makes its tour, I sense an improvement on the Japanese side, so that in another few decades, or another century perhaps, when the necessary progress in technique and mental at- titude has been made, I expect to see a world champion- ship spanning the Pacific. I feel certain that no racial —36— physical inferiority consigns us to second place. The opposite case, where the difference between ama- teur and professional is most striking, is Japanese sumo wrestling. There even the collegiate grand champion has to enter the professional ranks in the third division down from the top and work his way up while being treated like any other raw recruit. Collegiate wrestlers lack noth- ing in body, weight, or strength, and they are gifted with the advantage of intelligence. The potential is there, all right, but on the other side there seems to be what can only be termed a thick barrier between amateur and professional, built by a long tradition among profession- als of almost superhuman effort. It takes more than just bodily size and strength to become a professional sumo wrestler. In the world of go also, a long tradition of intellectual combat has distilled the professional into something that an amateur can never hope to become. A professional has undergone elite training in competition from childhood; he has learned to view every other person as an opponent to be beaten down and crushed. His mental, physical, and emotional strength all have to be fully developed. If he lets up anywhere, it will show in his performance on the board and he will fail the professional test. The realm of competition is stark. No professional regrets the time he has had to spend studying. ‘I've never spent a minute studying in my life,’ declares Yamabe, 9-dan. Let two professionals get into a post-game analysis, however, and they will go on endlessly, completely forgetting about time. Who will say =8%= that is not studying? The way young players have taken over the game can only be called terrifying. The time they spend studying every day defies the imagination. Professionals do this unquestioningly. Even a gemstone has to be polished. ‘A man is always moving either for- ward or backward,’ says Kano, 9-dan. ‘He never stands still. This should be every go player’s motto, and he should keep piling effort on top of effort no matter what his age. He can be confident of always making progress.’ There was a game once in which Kano played the following move. Dia. 1. (next page) Black 1 is the move that caught my attention. Looking at the commentary in the news- paper, I found the writer (Bokushintaro) saying, ‘...and Black 1 firmly captured the white stone. Had it been us, we would have wanted to expand around ‘a’ and swallow up the stone on a larger scale, Sugiuchi, 9-dan, the com- mentator, had apparently read our mind, for when he reached this point he said, “Black’s being exceptional- ly thorough, but this seems to make the game close. It’s probably correct. If he were behind, he would try a larger move — Black ‘a’, for instance.” * Provided it does not put him behind in the game, the move Black wants to make is the ‘correct’ one at 1. Any true professional would feel this way, As Sugiuchi said, however, a condition is that it not put Black behind, and if it does, then he can only try to enlarge his frame- work with some move like ‘a’, whether it be correct or not. The point of all this is that moves have to be chosen with regard to the balance of the whole board. To be overcome with admiration for the superficial correct- ness of Black 1 is to miss the real professional attitude. —38-— Dia. 1 What actually went on in Black’s mind before he play- ed 1? First of all, White has 60 points of territory, to which a 5-point komi must be added. Black is countering with 15 points on the left side and in the upper right comer, so he needs SO points from his double-wing framework in the lower right or he will lose. This is a busy moment; he would like to expand his framework the very first chance he gets. How can he so calmly play 1? He certain- ly could not play it if he were not confident about his judgement of the balance of territories and about his endgame. What we seem to be glimpsing here is the astonishing amount of confidence a professional has in himself. —39- If Black omits 1, what exactly is there in the lower right comer? The answer is that there is the bad potential created by the sequence White ‘b’, Black ‘c’, White ‘d’, Black ‘e’, White 1. Here a stronger amateur interrupts to say, ‘That may be so, but isn’t Black 1 too tight? If a professional is so good at reading, shouldn’t he have White ‘b’ etc. read out, and can’t he play Black ‘f’ or some such move, that would serve both to secure the comer and to organize his frame- work a little more?’ Absolutely right! Why can’t he? The answer is that Black ‘f’ neither fully Kills the potential in the corner nor fully takes control of the outside. It is a half measure all around. There are more examples like this in professional games than I could ever hope to mention. Any strong player, even an amateur, has the right to doubt, and wonder why professionals do not make more ambitious moves. One might even go so far as to wonder if pro- fessionals, too, are not subject to attacks of nerves, In the end, however, it all comes down to the professional’s faithfulness to fundamentals. —and so forth and so on. What I am trying to show here is how important the fundamentals are. When a beginner learns the game, the first things he should learn are the fundamental skills. When he advances to the point where —40— he begins to think of himself as a strong player, the thing he needs to do to become even stronger is to go back and study the fundamentals once more. Cutting and Connecting Dias. I and 2. Black makes the cut at 1. If it is Black’s turn in these two diagrams, he need not consider anything else. The cut is the only move. Cutting is the most basic tactic of all. ° im | rr 7 Dia. 1 Dia. 2 Dia, 3. If it is White’s turn, the only move he need con- sider is connecting at 1 (or ‘a’). If he does not connect, Black will cut. It’s that simple. Dia. 4. When White connects in this position 1 is the only move. White ‘a’, ‘b’. etc. would weaken the re- sistance at ‘d’ that he can offer to Black ‘c’. White 1 is the best preparation for Black ‘c’, White ‘d’. | | T] Lo Oe

You might also like