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Kapangyarihan A 2d Pinoy Superhero - Mobile Game-Updated-May252023

This thesis proposes developing a 2D Pinoy superhero mobile game called Kapangyarihan. It was prepared by Dwight L. Gil, Daniel Joseph A. Marasigan, and Jomarie B. Mendoza to fulfill their requirements for a Bachelor of Science degree in Computer Science from Tanauan Institute, Inc. in Tanauan City, Batangas, Philippines. The game aims to promote Filipino values and culture to young people by allowing them to play as iconic Filipino superheroes in a mobile game.
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0% found this document useful (0 votes)
265 views86 pages

Kapangyarihan A 2d Pinoy Superhero - Mobile Game-Updated-May252023

This thesis proposes developing a 2D Pinoy superhero mobile game called Kapangyarihan. It was prepared by Dwight L. Gil, Daniel Joseph A. Marasigan, and Jomarie B. Mendoza to fulfill their requirements for a Bachelor of Science degree in Computer Science from Tanauan Institute, Inc. in Tanauan City, Batangas, Philippines. The game aims to promote Filipino values and culture to young people by allowing them to play as iconic Filipino superheroes in a mobile game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Republic of the Philippines

TANAUAN INSTITUTE INC.


J. Gonzales Street, Tanauan City, Batangas

KAPANGYARIHAN: A 2D PINOY SUPERHERO

MOBILE GAME

A Thesis Presented to the Faculty of

Tanauan Institute. Inc.

Tanauan City, Batangas

In Partial Fulfillment of the Requirements for the

Degree of Bachelor of Science in Computer Science

By:

Gil, Dwight L.

Marasigan, Daniel Joseph A.

Mendoza, Jomarie B.

April 2, 2023
RECOMMENDATION FOR ORAL EXAMINATION

The thesis entitled KAPANGYARIHAN: A 2D PINOY SUPERHERO MOBILE

GAME prepared and submitted by Dwight L. Gil, Daniel Joseph A. Marasigan, and Jomarie

B. Mendoza in partial fulfillment of the requirements for the degree of Bachelor of Science in

Computer Science has been examined and is recommended for acceptance and approval for Oral

Examination.

___________________________

MICHAEL A. VELASQUEZ

Research Project Adviser

ii
APPROVAL SHEET

This thesis titled KAPANGYARIHAN: A 2D PINOY SUPERHERO MOBILE GAME has

been prepared and submitted by Dwight L. Gil, Daniel Joseph A. Marasigan, and Jomarie B.

Mendoza in partial fulfillment of the requirements for the Degree of Bachelor of Science in

Computer Science is hereby recommended for acceptance and approval.

___________________________

MICHAEL A. VELASQUEZ

Research Project Adviser

Approved by the Committee on Oral Examination with a grade of ____%.

THESIS COMMITTEE

BERNARDO M. GONZALES

Chairman

JACINTA O. PRECILLA, MIT ENGN. MARIA THERESA B. PRENDA, MCPE


Member Member

Accepted and approved in partial fulfillment of the requirements for the Degree of

Master of Arts in Education, Major in Education Administration and Supervision.

____________________________

NELIA P. MANANGUIT, Ed.D.

Dean of Studies

iii
TABLE OF CONTENTS

TITLE PAGE

Title Page i

Recommendation ii

Approval Sheet iii

Table of Contents iv

List of Figures vi

List of Tables vii

Abstract viii

CHAPTER I- INTRODUCTION

Introduction 1
Project Context 2
Purpose and Description 3

Objectives of the Study 5

General Objectives 5

Specific Objectives 5

Significance of the Study 6

Scope and Limitations 6


Definition of Terms 7

CHAPTER II- REVIEW OF RELATED STUDIES AND LITERATURE

Related Studies

Local 9

Foreign 10

iv
Related Literature
Local 11
Foreign 12

Conceptual Framework 15

CHAPTER III- DESIGN AND METHODOLOGY

Methods of the Study 17

Mobile Requirements Specification 19

Hardware Specifications 19

Software Specification 20

Design of the Study 21

System Architecture 22

Context Diagram 23

Testing and Operational Procedures 24

Likert scale 24

System Evaluation 25

Schedule and Timeline 27

Project Team and their Responsibilities 28

v
CHAPTER IV-RESULTS AND DISCUSSION

Technical Description 30

Discussion 30

Main Menu 31

Main Characters 32

Enemy 33

Enemy Boss 34

Comics 36

Software Evaluation 36

Chapter V- SUMMARY, CONCLUSION, AND RECOMMENDATION

Summary of Findings 41

Conclusions 42

Recommendations 42

Bibliography 43

Source Code 45

User Manual 68

Curriculum Vitae 76

vi
LIST OF FIGURES

Figure Number Figure Name Page


1 Conceptual Framework 15
2 Agile Method Model 17
3 System Design 21
4 System Architecture 22
5 Context Diagram 23
6 Main Menu 31
7 Human Darna and Darna 32
8 Lastikman and Human Lastikman 33
9 Kalaban 34
10 Mad Scientist 34
11 Valentina 35
12 Comics 36

vii
LIST OF TABLES

Table Number Table Name Page


1 Mobile Requirements Specification 19
2 Hardware Specification 19
3 Software Specification 20
4 Likert Scale 24
5 Evaluation Tool 25
6 Schedule and Timeline 27
7 Project Team and their Responsibilities 28
8 Response in the Functionality Criteria 37
9 Response in the Reliability Criteria 38
10 Response in the Usability Criteria 38
11 Response in the Efficiency Criteria 39
12 Response in the Maintainability Criteria 40
13 Response in Portability Criteria 40

viii
CHAPTER I

INTRODUCTION

Programmers make games to be enjoyed by the people. Games can help them relax,

enjoy, and even learn. Every life has altered because of evolution since games of this age are

changing quickly as technology develops. Most of the time, it doesn’t matter if changes are

positive or negative; what matters is that they enjoy playing the game. New gaming genres appeal

to both young and mature players. Despite the availability of the conventional platform and card

games, users favored a more daring game. Children are significantly impacted by the expanding

video game market. Additionally, the Philippines has a high rate of gaming popularity due to the

regular opening of numerous computer stores and the widespread use of mobile phones.

Comics play a big role to Filipinos since before it was one of their entertainments.

Reading Filipino comics about superheroes can develop the true Filipino values of young

readers. The setting of the stories shows different Filipino values like hospitality,

companionship, politeness, and many more. The adaptation of the characteristics and traits of

several characters in the story shows the values of a true Filipino. Aside from the values, it also

enhances the reading comprehension and vocabulary skills of the readers. It also helps improve

the native culture and values the reader must possess. Reading comics serves as an avenue to

enrich Filipino literature.

Filipino children, who are always eager to hear fascinating stories, are the target audience

for Comic Pinoy Superhero Adventure. On the other hand, these stories impart moral teachings

that encourage harmonious cohabitation between members of different races and civilizations.

Most Filipino kids, though, seem to have forgotten about it. Young people in the current

1
generation can find straightforward answers to their inquiries about the how and why of things

by simply conducting an internet search. They never had the chance to learn appealing but

thrilling explanations in the form of mythology and folklore.

As a result, we decided to create a 2D game to aid with the recall of comics’ Filipino

superheroes. The role – playing action game "KAPANGYARIHAN: A 2D PINOY

SUPERHERO MOBILE GAME” explores a variety of Comics Filipino superheroes. We

develop this game desire to show the value of Philippine folklore in our country. The tales and

legends found in x the comic books served as inspiration for the game’s plot.

PROJECT CONTEXT

The game "KAPANGYARIHAN” is a role – playing game, where the story is presented

through comics and the player assumes the role of the main characters they pick. RPGs create a

good gaming experience as it establishes a relationship between the player and the game itself.

The game is also an action-adventure game since they will fight the enemies and save the

hostages. It belongs to the Action genre, which includes many other types of video game genres.

The developers built a plot - based game on superhero comic books. It also includes the

strategy on how the game be introduced, how the users interact with it, and how it be completed.

The developer researcher will then collect information and follow tutorials on how to make 2D

games.

Since this is a Role – Playing Game, the game will start by showing the story line through

comics. The player will also need to encode their name and choose their preferred avatar before

2
the game starts. The game will also let the player choose between two main characters, Darna

and Lastikman. To attack the “kalaban” (enemies), the player will use two buttons, the attack

button and special skill button. The attack button is used to hit the “kalaban” while the special

skill button is used to produce super shock wave. The super shock wave will be available after

the player passes stage 1.

The game will start on stage 1 where the human form of the main character will be the

player’s character. They will defeat the “kalaban” (enemies) that destroy the peacefulness of the

Earth. In the later part of stage 1, the characters will gain their “Kapangyarihan”. Only after the

player passes stage 1, then stage 2 will be available.

On stage 2 of the game, the character will transform into superheroes. Their mission is

to defeat more “kalaban” (enemies) to save the hostage taken by the boss enemy. As a reward

on this stage, the player will get the blue gem that could increase their super shock wave. This

blue gem is the key to defeat the enemy boss.

On the final stage, the player needs to defeat more “kalaban” (enemies) before the player

could encounter the boss enemy. If the player chooses Darna, then the boss enemy will be

Valentina while if they choose Lastikman, the boss enemy will be the mad scientist. When you

finish the game, you can restart it or go to the main menu and select other heroes.

PURPOSE AND DESCRIPTION

Superhero game is nothing new. Each generation has its version of cowboys and Indians.

Children in century’s past would have played knights and infidels. Modern children enact

3
Batman and Joker. According to our research, this game helps children to develop or acquire key

concepts of life. Some research claims superhero games are empowering. During pretend play,

children can feel a sense of independence and freedom; they control their destinies, rather than

the adults in their lives. When they are playing the characters of superheroes, the children can

act out frustration they may have due to powerlessness. Superhero play prepares them for

independence in teaching them to make decisions, accept consequences and shoulder

responsibility for the welfare of dependents.

The goal of study is to create a 2D Pinoy Superhero Mobile Game that can be both

enthusiastic and informative in terms of Pinoy Comics Superhero specifically Darna and

Lastikman. In this game we can observe the Filipino Comics Story of Darna and Lastikman while

providing an entertaining and immersive gaming experience for players. Through leveraging the

popularity and accessibility of mobile devices, this research aims to showcase the rich heritage

and storytelling traditions of the Philippines through an engaging game that captures the interest

and captivates the imaginations of players.

Researchers believe superhero games help children resolve some of the issues they may

have overpower and control. The fact they are acting out a strong character or persona will help

them understand the kind of people they want to be in the future. Children emulate superhero

characters they watch on television and read about in comics as they save innocent people and

right injustices. This teaches children to be helpful citizens in society and builds self-confidence.

In television and comics, children observe the confidence of the characters they love and are

eager to emulate this characteristic. Educators who use superheroes as tools to engage children

in content – for instance relating Darna to the study of being humble and acting for justice.

Socialization is a key benefit of superhero play.

4
Overall, this thesis aims to contribute to the field of game design and cultural

representation by creating a 2D Pinoy Superhero mobile game that not only entertains players

but also serves as a medium for celebrating and preserving Pinoy Comics Superhero.

OBJECTIVES OF THE STUDY

The following are the general and specific objectives that this proposed study seeks to

achieve.

GENERAL OBJECTIVES

The general objective is to design and develop a 2D game for an Android mobile phone

that shows comics Pinoy superhero adventures.

SPECIFIC OBJECTIVES

1. To conduct research on Filipino culture specifically the Pinoy comics superheroes and relate

key elements that can be incorporated into a 2D Pinoy Superhero mobile game.

2. To design and develop a visually appealing and user-friendly 2D Pinoy Superhero mobile

game that incorporates innovative gameplay mechanics, intuitive controls, and captivating

storytelling.

3. To evaluate the effectiveness of the KAPANGYARIHAN: 2D Pinoy Superhero mobile game

in terms of player satisfaction, cultural representation, and overall gameplay experience.

5
SIGNIFICANCE OF THE STUDY

The study will help promote the comic Pinoy superheroes through games to the young

generations. Through this game, the young generation will be familiar with this type of

entertainment enjoyed before.

The following individuals were the beneficiaries of the study.

Game Player. The players will be able to be familiar with the different comic Pinoy

superheroes and their backstories.

Researchers. The researchers have developed the writing, analysis, and interpretation

skills needed to make a good thesis.

Future Researchers. This will benefit researchers who wish to have similar studies as

they can get background information from the result of this study which will serve as a template

to transform their research.

SCOPE AND LIMITATION

This project aims to develop a 2D mobile game that is accessible through android mobile

phones that makes known comic Pinoy superheroes. This is done through conducting research

on the Pinoy comic superheroes and relate the key elements that can be incorporated into a 2D

Pinoy Superhero mobile game. Several scopes have been defined to meet the project's goal.

The game is limited to Android mobile phones, specifically Android version 5.0 and up.

The game can only be played offline. It is also limited to a single player game. The intended

6
demographic for this game is young Filipinos 14 years old and older. Adults with the same

interest can engage in this game, though. This is due to the fact that the game is an adventure

that contains violent battle scenes that are inappropriate for young children.

The game's goal is to test the user's ability to perform each task according to the

mechanics of the game. Moreover, the objective of this game is to aid the younger generation in

learning, acquiring, and experiencing the comic Pinoy superheroes.

DEFINITION OF TERMS

The following term was technically and operationally defined.

2D Games. 2D games are linear. Although the character may appear to travel in numerous

directions on the screen, the movement is eventually forward and has a beginning and a finish.

Action Game. A video game genre known as "action" places a focus on physical difficulties

including hand-eye coordination and reaction time. Fighting games, beat them up, shooter

games, and platform games are just a few examples of the wide range of sub-genres that make

up this genre.

Adventure Game. Is a genre of video game where the player assumes a fictional role in an

ongoing adventure story.

Android. The operating system for smartphones and tablets from the Google-sponsored Open

Handset Alliance. Android is the leading mobile platform worldwide with numerous models to

choose from.

7
Android Version. Is used to describe the various updates for the open-source Android mobile

operating system.

Comic Pinoy Superheroes. Fictional characters from comics, a popular graphic medium that

was formally introduced to the Pinoy market in the 1920s.

Role – Playing Game (RPG). is a type of game where each player assumes the role of a main

character, generally in a fantasy or science fiction setting, that can interact within the game's

imaginary world.

Unity Engine. Is a cross-platform game engine developed by Unity Technologies. The engine

has been gradually extended to support a variety of desktop, mobile, console and virtual reality

platforms.

Video Game. An electronic game in which players control images on a video screen

8
CHAPTER II
RELATED STUDIES AND LITERATURE
Related Studies

Local

According to Technopedia as stated in the study of Amolat, N. et.al. (2022), the Android

OS is a popular operating system mainly used in smartphone devices. It was written using the

Java programming language and is based on Linux operating system, thus making it an open-

source operating system that is contributed by different developers worldwide. It is now acquired

and maintained by Google. The Android OS allows users to run different applications on their

smartphone devices. It also includes games since the operating system can support both 2D and

3D graphics rendering, making the operating system suitable for running portable games on the

fly.

Mustiats, I. (2020) demonstrates the main development stages of the proof-of-concept

2D adventure game in his study titled “Sheepless - An Open-source 2D Adventure Game in

Unity”. The game was made using the Unity game engine and the EbSynth program. The thesis

investigated the fundamentals of Unity and the benefits of the EbSynth technology used to create

the game's animation. The basic storytelling and script writing tools that can help with game

development were also demonstrated. Game mechanics were created and implemented with the

help of these programs and tools. Special Unity tools were developed for these mechanics to

make working with them more convenient. A 2D adventure concept game was developed using

the tools and mechanics developed. The finished product, as well as the tools used to create it.

9
Foreign

The thesis titled RPG Game in Unity with Procedural Elements by Priyanka, S. (2022)

has the main objective of creating a 2D top-down RPG game which focuses on procedural

generation in Unity. The study also covers a summary of information about videogames,

procedural content generation, game engines, and Unity itself. Aside from that it contains

solution design and implementation of the game. Multiple systems to enhance gameplay are

described as well. Lastly, this thesis contains testing and evaluation with a small survey.

Math Adventures with Tuffy: A 2D Game to Aid in Learning Mathematics is a study by

Priyanka, S. et.al. (2022) is a 2D platform game to support learning of mathematics at elementary

level. Numerous academic aspects are unified to set a learning environment using game

mechanics. It is built by using the pre-existing ideologies on games for learning while basing it

on educational requirements and enhancing the gaming experience. This makes the learning

experience engaging and entertaining while focusing on the learning experience, and when

education is related with fun the positive aspects of gaming would be reflected in academics as

well. The study focuses on game development and how various concepts for gamification are

implemented and integrated into it. The use of gamification in education makes an advance way

of teaching and learning process.

The thesis of Prajena et al (2020) titled "The Adventure of BipBop: An Android App

Pathfinding Adventure Game" is an android-based adventure game in which the user learns about

Indonesian culture, particularly traditional houses, folk songs, and traditional weapons in specific

areas. Questionnaires, interviews, observation, and a review of the literature were used as

methods. This application also uses the A* algorithm to solve pathfinding problems. The result

of this research is "The Adventure of BipBop," an app that can provide the user with a gaming

10
experience that is not only entertaining but also serves as a medium for conveying information

about Indonesian culture and assisting in the preservation of traditional Indonesian houses.

Related Literature

Local

Mongaya (2019) developed a 2D game Adventure about Duterte’s War on Drugs and his

fight against the criminals. As stated by Petersen on the study of Mongaya (2019), Duterte’s drug

policy that resulted in deaths of suspects estimated by the police at 5,000 and by human rights

groups at 27,000 leads to the development of this game. The games can be installed and played

on mobile devices like smartphones and tablets. One of the more successful Duterte-inspired

mobile games is Tatay Games’ Fighting Crime. It had over two million downloads at the time

Duterte became president in June 2016, and three million downloads when its second version

was released.

Comics plays an important role in the Philippines culture. Diones, L. et.al (2023)

concluded in their research paper titled “Darna and Valentina: Republic Era's Strong Women in

Comics”, that the comics of Mars Ravelo, Darna, is considered as a cultural icon that represents

great cultural significance to the people during Republic period. She is considered as an

embodiment of Filipino traits of empathy and compassion. They also stated that during the

republic period, Darna and Valentina became an inspiration or a model of every Filipino woman.

Although the comics are already old, but until now Darna and Valentina are still present in the

person of woman’s life like our mothers and teachers because our mothers and teachers can be

11
our hero at the same time became the villain. Therefore, Darna and Valentina are still known as

symbols that could represent a Filipino.

The study also uses Role – Playing Game which leads the player to assume the role of

the main character in the game. As stated in the study of Capundan, P. et.al (2023), the influences

of Role-Playing Games in the Philippines can be seen in both tabletop games and video games.

One of the popular games is the game “Mamayani”. This is an RPG that centered on educating

the players about the accomplishments of powerful women in history, and thus it showed that

women of the time played a crucial role in liberating the Philippines from the Spanish Regime

as much as the men did. The game was developed using RPG Maker, a popular and easy-to-use

engine for creating in the style of JRPG. Though there were limitations because of the engine

used, the developers were still able to create a game with a unique personality and style while

taking inspiration from popular RPGs like Earthbound. Additionally, modern RPG developers

still use the same formula when designing their games, even though the concept was made in

1974 it was still the backbone of RPGs. Even the purpose of RPGs would use an Experience

Point (EXP) system and Health Point (HP) system while having their unique twist to them.

Foreign

According to Hans-Joachim Backe (2020) Comics and digital games have been among

the most important arenas of popular culture throughout the past decades and have influenced

each other in diverse ways. Comics based on computer games have become common place just

as much as games based on comics, running the gamut from collaborations of high- profile artists

released by major publishers to mass- produced glorified promotional material and fan created

12
or underground works. Besides these spin - offs, tie - ins, fan fictions, and other forms of

engagement traditionally identified as adaptations, we also find a variety of cases of interrelation,

from simple references to complex blended forms, all of which frequently reflect explicitly upon

their expressive specificities. In other words, they are spread across the whole range of

intermedial, broadly defined by Werner Wolf as “any transgression of boundaries between

conventionally distinct media”. As stated by Wolf in the study of Backe (2020), a medium is “a

conventionally and culturally distinct means of communication,” characterized by “the use of

one or more semiotic systems,” and pragmatically relevant because “media make a difference as

to what kind of content can be evoked, how these contents are presented, and how they are

experienced”.

According to Daniel Merlin Goodbrey (2020) Comics and videogames have a shared

history of visual influence and narrative crossover. Today, portable display devices such as tablet

computers and smartphones provide common platforms of consumption on which comics and

videogames are equally at home. Within this context, this chapter explores the potential for

hybridization between the form of comics and the ludic qualities of videogames. Such hybrids

can be described as “game comics.” A game comic is a type of hyper comic that exhibits some

of the key characteristics of a game and uses some of the key characteristics of the form of

comics as the basis for its gameplay. In seeking to analyze the operation of the game comics

format, it is necessary to draw on a range of ideas from comics, game, and media theory.

Pacheco, T. (2017) states in his journal that the game is one of the entertainments that is

loved by a wide variety of backgrounds ranging from children to adults. According to App Annie

one type of game that is much in demand to play is an adventure game genre. Selected as

entertainment because the game can reduce the fatigue of someone from the daily routine and

13
spend leisure time. The amount of smartphones user, especially android-based smartphones in

daily activities cause android-based games are currently popular in the community. From these

situations, the author tries to make an adventure game genre based on Android. This game can

be used as an option to eliminate fatigue or just fill emptiness in spare time by playing games,

and to encourage the establishment of local game developers, which is still small compared with

the foreign game developers. The design of game is made from a storyboard and then designed

the depiction of the character, background and obstacles using Adobe Illustrator CS 6. The

completed game depictions of supporting element then applied to Unity Game Engine and built

using C# programming language. The result of this research has produced a game called “The

Adventure of Hanuman” in 2D display Android based. This game is played by one person and

has three levels of obstacle. This game is an adventure game genre.

Silva, L. et. al. (2021) stated that mobile applications are becoming increasingly

important in today’s everyday life, which has led to the development of many mobile game

applications. This may not mean that any application for being mobile is entertaining, but there

are applications that become entertaining because they are the type of game that gets people’s

interest. In the market, several languages come and go and that eye analyzed about their future,

past and present. However, depending on the type of game, it is better to follow a specific type

of style, that is, not all games that run on mobile devices have the same style. It is necessary to

evaluate multiple aspects before planning to select a tool. The benefit of creating mobile

applications is that university students find them to be a topic of great interest that extends

beyond IT fields. In terms of pedagogy, games are an effective teaching tool. However, 2D

mobile games have unique features that set them apart from other games, so it is a good idea to

present an architecture that enables others to understand the essentials.

14
CONCEPTUAL FRAMEWORK

To be successful, all projects must follow a logical development process. Input, process,

and output are all part of the conceptual framework. The study's conceptual framework is

depicted in Figure 1. The input, process, and output are the three blocks that make up the system's

conceptual model.

INPUT

Knowledge Requirements

Familiar with the Filipino PROCESS


Comic Superhero
characters. Mobile 2D
Programming skills in OUTPUT
game
unity, editing character
movement and Platform in Development
computer 2d games
Kinematic movement • Game KAPANGYARIHAN:
algorithm arriving, A 2D PINOY
Concept
steering, and wandering SUPERHERO
• Planning
behavior MOBILE GAME
Path following algorithm • Analysis and
Software Requirements Design
Unity Game engine v 3.3.5 • Development
Hardware Requirements • Integration
Laptop Intel(R) • Deployment
Pentuim(R) CPU N370 @
1.60GHz 1.60GHz 4gb EVALUATION/FEEDBACK
RAM

Figure 1: Conceptual Framework

15
The figure above shows the conceptual framework of the game “Kapangyarihan”. To

produce a successful 2D game for android phones we need knowledge, skills, hardware, and

software needed. “Kapangyarihan” is an adventure game and mind game which focuses on the

Philippines' comics-based pinoy superhero adventure and needs to be built on a PC/laptop with

4GB of RAM or more required, as is knowledge with comics-based pinoy superhero. Creating a

strategic intent that explains what development is being pursued is part of the strategizing

process. The identity of the system, which will make it effective, lies at the heart of the model.

It is made up of various aspects that must be addressed when learning.

Figure 1 depicts three distinct flows: input, process, and output. These inputs were

planned and coordinated by the game's priorities and requirements. Crafting a strategic purpose

that outlines the tools required to build the system is part of the strategizing process. The identity

of the system, which will make it effective, lies at the heart of the model. It is made up of various

aspects that must be addressed when learning.

The design process is in the middle. It is the process of analyzing, creating, configuring,

and changing information and decision-making systems. It is the case. The design process is

critical for building the skills and abilities required to carry out a strategic objective. The

designing process is part of the open-loop system's process phase. It specifies the tools that will

be used to build the system. It transforms the input into the output. The information will be

gathered and analyzed to improve the program. The researcher was also able to correlate what

was being asked with what was being done by assessing the practices. Finally, program

development aided in the system's development. The result from the consolidated data is the last

element. The output identified the steps done to standardize the process. The study's final product

is called output.

16
CHAPTER III

DESIGN AND METHODOLOGY

Method of the Study

The researchers used the developmental research method because the study focuses on

designing, developing, and evaluating the game.

The researchers focused on designing and developing a game as well as studying the

most modern and enjoyable way for people, particularly children, to remember and enjoy the

comics pinoy superheroes that play a vital role in the history and culture of the Philippines. It

introduces the framework for the case study, which compromises the primary goal of the research

described in this proposed system.

Figure 2 illustrates the steps carried out in the Modified model.

These steps are enumerated below.

Figure 2: Agile Method Model

17
Throughout the research, the researchers used and followed the Agile Method as the

guiding model. The agile model is a software development method based on the principle of

adapting to change. In agile model, we divide the project into different phases called sprints.

Continuous improvement at every stage and ongoing collaboration with stakeholders are

required. Teams cycle through a process of planning, designing, developing, testing, deploying,

reviewing, and launching.

In planning, the requirements are prepared ahead of time. The project must have a definite

purpose, or a design or illustration of the said project or in this study it is the game. In designing,

it aids in the specification of hardware and system requirements, as well as the definition of

overall system architecture. In development, we start with the small programs known as units

which are integrated into the next phase, development, with input from system design.

Continuous software testing must be performed on the designed software to determine if there

are any flaws or errors. Deploying the program or game will help us get feedback from the clients

or users. This feedback is used in reviewing the program and developing it into a better one.

After adjusting based on the feedback, the researcher then launches the program. The

maintenance, which occurs after installation, entails making changes to the system or a single

component to change attributes or improve performance. Each cycle or sprints will repeat until

we reach the desired program developments.

For each requirement, a set of one or more design elements will have been produced

because of interviews, workshops, and prototype efforts. This is the stage at which a developer

can work independently before attempting to integrate their work with that of other Codes.

18
Table 1. Mobile Requirements Specifications

Requirements Description

Mobile Phone Android 5.0 and up

Memory 4GB RAM

Storage 8GB ROM and up

Processor Snapdragon 429

The mobile requirements for the game "KAPANGYARIHAN: A 2D PINOY

SUPERHERO MOBILE GAME" are shown in Table 1. The required Android version for the

game to launch is 5.0 and up. For the memory, the mobile phone must have 4GB of RAM and

above. For the game to run more smoothly, the storage capacity must be at least 8GB with the

processor of Snapdragon 429.

Table 2. Hardware Specifications

Hardware Description

Laptop Lenovo Y7000 Core I7-9750H 12CPU (9th


Generation)

Memory 16GB RAM

Printer HP laser

Mouse Ergonomic mouse 36000 DPI 7

Internet Connection Cable or WIFI/ 50 Mbps

Keyboard Laptop keyboard

19
The hardware requirements for the game "KAPANGYARIHAN: A 2D PINOY

SUPERHERO MOBILE GAME" are shown in Table 2. The researcher coded on a laptop with

16GB RAM. The researchers used a mouse, an internet connection, a keyboard, printers for

documentation, and other equipment to conduct their study. When installing software,

researchers need to examine whether their system or device can support or operate the software.

Table 3. Software Specification

Software Description

Operating System Windows 11

Browser Chrome/Microsoft Edge

Programming Language C#

The software requirements used to construct the game are displayed in Table 3. It

includes the required programming language, the operating system, which is Windows 10, and

the browser, which is Chrome. Any embedded system's development depends heavily on

specifications and requirements. Requirements analysis, the first step in the system design

process, entails understanding and capturing user requirements to create the corresponding

specifications.

20
Design of the Study

Figure 3: System Design

KAPANGYARIHAN: A 2D Pinoy Superhero Mobile Game is a game made to help

young people learn. The researchers have created a historical education game that may be played

by both younger and older generations. A user-friendly design was made using Unity. In this

system, there are two different types of users. Each sort of user has different levels of access to

the system. To make changes to the system, the user must be a thesis group member or an

authorized game developer.

The game developer has full control over the game and can edit and update it. Because

this is where the user can play and learn about the Pinoy Superhero of the Philippines, the player

interface is completely different from the developers.

21
SYSTEM ARCHITECTURE

Figure 4: System Architecture

The system architecture, which incorporates the game's features and functions, is

depicted in Figure 4. The user also known as the player will access the game. He will assume

the role of the character. The user will use an Android Mobile phone with version of 5.0 and up

to be able to play the game application. In the game application we can experience the audio and

graphics of the game. To add excitement to the game, we decided to add sounds and music in

the game.

22
Context Diagram

Figure 5: Context Diagram

Figure 5 shows how the system flow compares to the data flow within the database. It also

includes some entities that are relevant to the program or game. First, it will determine whether

the gamer is currently logged into the system. Once the player starts playing, it will check what

items they have. The option to order the products by category is also available.

23
TESTING AND OPERATING PROCEDURES
The researchers then offered an evaluation questionnaire to further examine the program

after the testing procedures were completed. The questionnaires were created using ISO/IEC

29110, which focuses on applications in the game industry, which is a software development

industry. Six (6) characteristics in this ISO/IEC describe software quality. These are.

● Functionality. The system features will be checked if they are all working correctly and

if the system or component must perform.

● Reliability. The ability of the system or component to function under stated conditions

for a specified period.

● Usability. Applications can easily be understood and navigated by users, The design, and

images to be used are easy to recognize.

● Efficiency. It means the system responds precisely and effectively to the commands. It

uses resources such as memory, the CPU, and the network.

● Maintainability. It means the system is easy to maintain and stable.

● Portability. It is the ability of software to be transferred from one machine or system to

another.

Table 4. Likert Scale

Rating Range Equivalent

4 3.51-4.00 Strongly Agree

3 2.51-3.50 Agree

2 1.51-2.50 Disagree

1 1.00-1.50 Strongly Disagree

24
The statistical treatments for this study were frequency and weighted mean to determine

the results in the system evaluation. Below are the evaluation criteria used by the proponent.

SYSTEM EVALUATION
The researchers created an ISO-Based Survey for 50 individuals ages 13 and above to

get other people’s perspectives on the system. Results were tallied and below are the survey

instructions:

Please give a grade about the importance of the sub-characteristics scale where 1= strongly

disagree, 2 = disagree, 3 = agree, and 4 = strongly agree. Put a checkmark on the space provided.

Table 5. Evaluation Tool

4 3 2 1
Features SA A D SD

A. Functionality
Users can open and close the game effectively.
The game runs well on Android Mobile
All the contents of the game are clearly visible and readable.
The game assists users in gaining knowledge.

TOTAL
B. Reliability
The game can be used without any run-time errors.
The game is not causing any bad effects on any android
applications while it is being accessed

TOTAL

25
C. Usability
The game is user-friendly.
The system graphics are attractive.
The game can be easily adopted by the users.
The game design is appealing to the eyes.
The game provides specific/in-game instructions.

TOTAL
D. Efficiency

The game responds to the commands in a timely manner


The game is not lagging.

The system has links and parts that can be navigated flawlessly

TOTAL
E. Maintainability
The game can be maintained easily.
The game can be tested easily.
TOTAL
F. PORTABILITY
The software is installed easily.
The software complies with portability standards.

TOTAL

26
SCHEDULE AND TIMELINE

The Gantt Chart below represents the researchers' schedule and timeline, as well as the

weekly activities completed and carried out by the team. The researcher uses a Gantt Chart to

guide the implementation and monitoring of our project by following the scheduled assignment.

And to keep track of what tasks must be completed every week.

Table 6. Schedule and Time

From the grid above the formulating thesis title is done in October 2022 starting from

week 1 to week 4. On the first week of November 2022, we had the title proposal. After the title

was approved, we started collecting the data needed in our research in November 2022 to January

2023. Aside from collecting the data we also start the system planning, designing, program

coding, system building and testing. The testing of the program lasts until the second week of

March 2023. We were able to maintain the program until our final defense. Changes were made

during the second up to the last week of April 2023.

27
PROJECT TEAM AND THEIR RESPONSIBILITIES
The proponents are composed of three (3) members. The responsibilities of the team are

shown in the table below.

Programmer
They oversee designing a program's workflow, writing the code, testing the program's

functionality, and creating documentation for the program.

Application Designer

They oversee designing the application.

Data Researcher

They oversee collecting and analyzing data, maintaining, and constantly improving the

application's quality, and collaborating with the research team.

Document Writer

They oversee writing, editing, and updating the document.

28
Table 7. Project Team and their Responsibilities

MEMBER NAME RESPONSIBILITIES

Gil, Dwight L. • Application Designer

• Data Researcher

• Document Writer

Marasigan, Daniel Joseph A. ● Application Designer

● Data Researcher

● Document Writer

Mendoza, Jomarie B. ● Application Designer

● Programmer

● Data Researcher

● Document Writer

29
CHAPTER IV
RESULT AND DISSCUSION
The results of the survey, the software's evaluation, their analysis, and their

interpretation considering the statistical methods used are all covered in this chapter.

TECHNICAL DESCRIPTION

KAPANGYARIHAN: A 2D Pinoy Superhero Mobile Game is a game for children aged

14 and older. This game is entertaining. It was fun and helpful to play this game. It aims to raise

awareness among children about the Pinoy superheroes. The Unity engine was used to build the

game, which was primarily made for educational and amusement reasons but can be played on

any Android Mobile.

In particular, the study concentrated on creating a 2D game with 2D objects, game sound

effects, animation, and visuals. It specialized in developing 2D games that featured Filipino

superheroes and in learning how to do basic actions like walking. This project created and

improved 2D objects and characters using a potent game engine. This study was mainly

concerned with the scenery, character movement, and sound effects that were employed to give

the game a more realistic feel.

DISCUSSION

According to the results of the study, those who have played "KAPANGYARIHAN"

are satisfied with the game's functionality, reliability, usability, efficiency, maintainability, and

portability.

30
Main Menu

The Main Menu is the starting point of every program. The user's options for starting

the game are all displayed in the game's main menu, along with an attractive graphic that

introduces the game's look and feel. We can see the buttons Play, Settings and Quit. The Play

button will start the game while the quit button helps the players exit in the game. If the player

wishes to remove the music and sound, they will just go to the settings and click it.

Figure 6: Main Menu

31
Main Characters

In the game, the player is free to choose between the two main characters. The main

characters in the game were created in Procreate Application, which gives us experience in

graphic designing. The developers imported 2 playable heroes from Pinoy comics superheroes:

Darna and Lastikman.

Figure 7: Human Darna and Darna

Figure 7 shows the two characters for Darna with superpowers. For level 1 the players

will use human Darna and at the end it will get the “Kapangyarihan” that will help the player on

the next level. For level 2 the player will use the Darna with superpowers. At the end of level 2

the player will get the gem after he rescues the hostage. The player will use the gem to defeat

the boss enemy.

32
Figure 8: Lastikman and Human Lastikman

Figure 8 shows the two characters for Lastikman, Human Lastikman and Lastikman

with superpowers. For level 1 the players will use human Lastikman and at the end it will get the

“Kapangyarihan” that will help the player on the next level. For level 2 the player will use the

Lastikman with superpowers. At the end of level 2 the player will get the gem after he rescues

the hostage. The player will use the gem to defeat the boss enemy.

Enemy

It can be seen in figure 9 the illustration for the game enemy. The enemy is called

“kalaban” which is the Filipino term for enemy. Since the target players are Filipino and it also

add more touch of Filipino concept. The “kalaban” adds to the excitement of the game. The

players goal in every level is to get the “kapangyarihan” and save hostages. They must also defeat

all the kalaban to get on the Boss Enemy

33
Figure 9: Kalaban

Enemy Boss

The enemy boss will be the player's opponent. The enemy boss is different for Darna

and Lastikman. The player can only fight the enemy boss if he reaches level 3 of the game. The

Enemy Boss desires "kapangyarihan" to rule over the entire world. You must therefore defend it

from this enemy and free the hostage.

Figure 10: Mad Scientist

34
Figure 10 shows the main enemy of Lastikman in the Comics is the mad scientist who

wants power so that he can control the world. He is insane and owing to a combination of unusual

or unsettling personality traits. He also uses his experiments and inventions in doing bad things.

He is Lastikman’s greatest villain.

Figure 11: Valentina

It can be gleaned from figure 11 the illustration of Valentina. She is the queen of serpent

with a same likeness to the Gorgon Medusa of the Greek mythology. She has the ability to control

all types of snakes as well as communicate with them. In the game, Valentina can control the

humans and convert them into “Kalaban”. Darna can only fight with Valentina at level 3 of the

game. She wants to get the gem from Darna and evade the world.

35
Comics

Comics are added to this game to notify what’s going on and allow the player to learn

more about these superhero characters. This will also add interest in the game and the story.

Figure 12: Comics

In the figure 12, it can be gleaned the illustration of the comics. The player can be able

to know the story of the game through the comics. The story will start with how the enemy

invades the earth and the players to fight the enemies to save the world.

Software Evaluation Using ISO9126

The purpose of the study is to assess the system's acceptability using the ISO9126

standard. The software was assessed using a set of quality metrics/criteria that were established

to validate the software's effectiveness. Criteria are ranked from highest to lowest according to

respondents' opinions after evaluating the software, with 4 being the highest and 1 being the

lowest.

36
Table 8. Response in the Functionality Criteria

A. Functionality WM VI Rank
Users can open and close the game
3.62 Strongly Agree 2
effectively.
The game runs well on Android Mobile 3.72 Strongly Agree 1
All the contents of the game are clearly
3.38 Agree 4
visible and readable.
The game assists users in gaining
3.42 Agree 3
knowledge.
COMPOSITE MEAN: 3.54 Strongly Agree
Note: 4.00 - 3.51 (Strongly Disagree); 3.50 - 2.51 (Agree); 2.50 - 1.51 (Disagree); 1.50 - 1.00 (Strongly Disagree);
WM = Weighted Mean; VI = Verbal Interpretation

Table 8 shows the response for the Functionality criteria. It can be gleaned from the table

that the functionality “Users can open and close the game effectively” and “The game runs well

on Android Mobile” got the verbal interpretation of STRONGLY AGREE with the weighted

mean of 3.62 and 3.72 respectively. This means that the software is fully functional and can

provide complete tools and solutions. On the other hand, the functionality “All the contents of

the game are clearly visible and readable” and “The game assists users in gaining knowledge”

got a verbal interpretation of AGREE with a weighted mean of 3.38 and 3.42 respectively. The

Functionality got a composite mean of 3.54 with verbal interpretation of STRONGLY AGREE

scale. This means that the system features are all working correctly, and the system or

components are performing well.

37
Table 9. Response in the Reliability Criteria

B. Reliability WM VI Rank
The game can be used without any run-time
3.6 Strongly Agree 1
errors.
The game is not causing any bad effects on
any android applications while it is being 3.46 Agree 2
accessed
COMPOSITE MEAN: 3.53 Strongly Agree
Note: 4.00 - 3.51 (Strongly Disagree); 3.50 - 2.51 (Agree); 2.50 - 1.51 (Disagree); 1.50 - 1.00 (Strongly Disagree);
WM = Weighted Mean; VI = Verbal Interpretation

Table 9 shows the response for the Reliability criteria. It can be seen from the table that

the reliability, “The game can be used without any run-time errors” got a weighted mean of 3.6

with verbal interpretation of STRONGLY AGREE. On the contrary, the reliability, “The game

is not causing any bad effects on any android applications while it is being accessed” with a

weighted mean of 3.46 has a verbal interpretation of AGREE. This gives us a composite mean

of 3.53 which has a verbal interpretation of STRONGLY AGREE. This means that the

respondents believe that the system can function under stated conditions for a specified period.

This includes the runtime error that may occur while launching the game as well as the effects

of the application on android phones.

Table 10. Response in the Usability Criteria

C. Usability WM VI Rank
The game is user-friendly. 3.6 Strongly Agree 4.5
The system graphics are attractive. 3.6 Strongly Agree 4.5
The game can be easily adopted by the users. 3.7 Strongly Agree 3
The game design is appealing to eyes 3.76 Strongly Agree 1
The game provides specific/in-game
3.74 Strongly Agree 2
instruction.
COMPOSITE MEAN: 3.68 Strongly Agree
Note: 4.00 - 3.51 (Strongly Disagree); 3.50 - 2.51 (Agree); 2.50 - 1.51 (Disagree); 1.50 - 1.00 (Strongly Disagree);
WM = Weighted Mean; VI = Verbal Interpretation

38
Table 10 shows the response to the Usability criteria. It can be observed that all the

usability criteria fall on the STRONGLY AGREE, with weighted mean of 3.6, 3.6, 3,7, 3.76

and 3.74. This gives us a composite mean of 3.68 with verbal interpretation of STRONGLY

AGREE. We can interpret from here that the application can easily be understood and

navigated by users. We can also infer that the design and images used are easy to recognize.

Table 11. Response in the Efficiency Criteria

D. Efficiency WM VI Rank
The game responds to the commands on a
3.7 Strongly Agree 2
timely manner
The game is not lagging. 3.52 Strongly Agree 3
The system has links and parts that can be
3.72 Strongly Agree 1
navigated flawlessly
COMPOSITE MEAN: 3.65 Strongly Agree
Note: 4.00 - 3.51 (Strongly Disagree); 3.50 - 2.51 (Agree); 2.50 - 1.51 (Disagree); 1.50 - 1.00 (Strongly Disagree);
WM = Weighted Mean; VI = Verbal Interpretation

Table 11 shows the response to the Efficiency criteria. It can be observed that all the

efficiency criteria have a verbal interpretation of STRONGLY AGREE with the weighted

mean of 3.7, 3.52, and 3.72. This gives us a composite mean of 3.65 which has a verbal

interpretation of STRONGLY AGREE. We can infer that the system responds precisely

and effectively to the commands in a timely manner. The game is not delayed during the

game. Lastly, the system has links and parts that can be navigated perfectly.

39
Table 12. Response in the Maintainability Criteria

E. Maintainability WM VI Rank
The game can be maintained easily. 3.72 Strongly Agree 1
The game can be tested easily. 3.56 Strongly Agree 2
COMPOSITE MEAN: 3.64 Strongly Agree
Note: 4.00 - 3.51 (Strongly Disagree); 3.50 - 2.51 (Agree); 2.50 - 1.51 (Disagree); 1.50 - 1.00 (Strongly Disagree);
WM = Weighted Mean; VI = Verbal Interpretation

Table 12 shows the response to the Maintainability criteria. It can be observed that both

the criteria for Maintainability fall on the verbal interpretation of STRONGLY AGREE

with the weighted mean of 3.72 and 3.56. This gives us a composite mean of 3.64 which has

a verbal interpretation of STRONGLY AGREE. We can infer from this that the respondents

find the system to be easy to maintain and stable. This also means that the system can be

easily repaired or enhanced.

Table 13. Response in the Portability Criteria

F. PORTABILITY WM VI Rank
The software is installed easily. 3.66 Strongly Agree 1
The software complies with portability
3.6 Strongly Agree 2
standards.
COMPOSITE MEAN: 3.63 Strongly Agree
Note: 4.00 - 3.51 (Strongly Disagree); 3.50 - 2.51 (Agree); 2.50 - 1.51 (Disagree); 1.50 - 1.00 (Strongly Disagree);
WM = Weighted Mean; VI = Verbal Interpretation

Table 13 shows the response to the Portability criteria. It can be gleaned from the table

that the criteria for portability fall under the verbal interpretation of STRONGLY AGREE with

the weighted mean of 3.6 and 3.66. This gives us a weighted mean of 3.63 which has a verbal

interpretation of STRONGLY AGREE. This means that the software can be transferred from

one machine or system to another.

40
CHAPTER V

SUMMARY, CONCLUSION AND RECOMMENDATION

This chapter covers the summary of findings, conclusions based on the results of the

survey and software evaluation, and recommendations for improving the study.

SUMMARY OF FINDINGS

This study was carried out to aid people in recalling Pinoy Superheroes, particularly

children ages fourteen and up.

The proponent's initial research revealed that Filipinos in the Philippines appear to forget

about the Pinoy Superheroes. They patronize the superheroes in other country like, superman,

wonder woman and others. As a result of the creation of this game, reading comic books and

learning about Filipino superheroes will be revitalized.

To accomplish the study's goals, a modified waterfall model was used in the game's

development along with further analysis and interpretation of the data that was gathered as well

as the descriptive method to support the study's initial findings. With the Unity engine, various

stages and characters were produced.

Based on the software evaluation, the Functionality criteria received an average score of

3.54 from the respondents, making the study a success. Additionally, the outcome demonstrates

that the game meets the Reliability requirement with a weighted mean of 3.53 and is consistently

excellent in terms of quality or performance in addition to being functional.

Third, the system's portability was assessed. It appears that respondents still agreed or

accepted the game in terms of how to use and run the game based on the average score of 3.63.

41
CONCLUSION

Based on the results on chapter 4, the study concludes the following:

1. The Filipino culture specifically the Pinoy comics superheroes and relate key elements

that is incorporated into a 2D Superhero mobile game.

2. Several real-life disciplines that we are aware of or should be aware of can be reflected

in games in interesting ways. We need to foster a passion for reading and for our culture,

which is rapidly disappearing.

3. The results in chapter 4 say that the "Kapangyarihan" performs well in the criteria used

in the evaluation tools which are the Functionality, Reliability, Usability, Efficiency,

Maintainability and Portability.

RECOMMENDATION

The researchers suggest making the game's changes as minor as possible. However, future

game developers can use this as a model if they want to take a similar approach. The researcher

of the study further recommends the following:

1. Add some climbing and jumping movements to the game.

2. Enabling IOS device compatibility for the game.

3. Increasing the game's difficulty by adding more obstacles.

4. Enhancing the current game and employing more creative designs at each level.

42
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sour

44
SOURCE CODE
Players Controller, Movement, Respawn and Health Bar

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47
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49
50
51
52
53
54
55
56
Joystick Contoller

57
Audio Controller

Sounds

58
Parallax Background

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Projectile

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Enemy Manager

Enemy Controller

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USER MANUAL

Download the APK and open the File Manager

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Install the package installer

69
Install the app in android phone

70
\

After installing, the app will be available in the list of app.

71
Upon opening the app, the player needs to enter their name.

The player will choose the avatar.

72
The player can choose their prefferred character, Darna or Latikman.

The player will start in stage 1 until he reach the stage 3.

73
The player will first encounter the story in comics forms.

The player can now enjoy the game.

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CURRICULUM VITAE

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