Kapangyarihan A 2d Pinoy Superhero - Mobile Game-Updated-May252023
Kapangyarihan A 2d Pinoy Superhero - Mobile Game-Updated-May252023
MOBILE GAME
By:
Gil, Dwight L.
Mendoza, Jomarie B.
April 2, 2023
RECOMMENDATION FOR ORAL EXAMINATION
GAME prepared and submitted by Dwight L. Gil, Daniel Joseph A. Marasigan, and Jomarie
B. Mendoza in partial fulfillment of the requirements for the degree of Bachelor of Science in
Computer Science has been examined and is recommended for acceptance and approval for Oral
Examination.
___________________________
MICHAEL A. VELASQUEZ
ii
APPROVAL SHEET
been prepared and submitted by Dwight L. Gil, Daniel Joseph A. Marasigan, and Jomarie B.
Mendoza in partial fulfillment of the requirements for the Degree of Bachelor of Science in
___________________________
MICHAEL A. VELASQUEZ
THESIS COMMITTEE
BERNARDO M. GONZALES
Chairman
Accepted and approved in partial fulfillment of the requirements for the Degree of
____________________________
Dean of Studies
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TABLE OF CONTENTS
TITLE PAGE
Title Page i
Recommendation ii
Table of Contents iv
List of Figures vi
Abstract viii
CHAPTER I- INTRODUCTION
Introduction 1
Project Context 2
Purpose and Description 3
General Objectives 5
Specific Objectives 5
Related Studies
Local 9
Foreign 10
iv
Related Literature
Local 11
Foreign 12
Conceptual Framework 15
Hardware Specifications 19
Software Specification 20
System Architecture 22
Context Diagram 23
Likert scale 24
System Evaluation 25
v
CHAPTER IV-RESULTS AND DISCUSSION
Technical Description 30
Discussion 30
Main Menu 31
Main Characters 32
Enemy 33
Enemy Boss 34
Comics 36
Software Evaluation 36
Summary of Findings 41
Conclusions 42
Recommendations 42
Bibliography 43
Source Code 45
User Manual 68
Curriculum Vitae 76
vi
LIST OF FIGURES
vii
LIST OF TABLES
viii
CHAPTER I
INTRODUCTION
Programmers make games to be enjoyed by the people. Games can help them relax,
enjoy, and even learn. Every life has altered because of evolution since games of this age are
changing quickly as technology develops. Most of the time, it doesn’t matter if changes are
positive or negative; what matters is that they enjoy playing the game. New gaming genres appeal
to both young and mature players. Despite the availability of the conventional platform and card
games, users favored a more daring game. Children are significantly impacted by the expanding
video game market. Additionally, the Philippines has a high rate of gaming popularity due to the
regular opening of numerous computer stores and the widespread use of mobile phones.
Comics play a big role to Filipinos since before it was one of their entertainments.
Reading Filipino comics about superheroes can develop the true Filipino values of young
readers. The setting of the stories shows different Filipino values like hospitality,
companionship, politeness, and many more. The adaptation of the characteristics and traits of
several characters in the story shows the values of a true Filipino. Aside from the values, it also
enhances the reading comprehension and vocabulary skills of the readers. It also helps improve
the native culture and values the reader must possess. Reading comics serves as an avenue to
Filipino children, who are always eager to hear fascinating stories, are the target audience
for Comic Pinoy Superhero Adventure. On the other hand, these stories impart moral teachings
that encourage harmonious cohabitation between members of different races and civilizations.
Most Filipino kids, though, seem to have forgotten about it. Young people in the current
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generation can find straightforward answers to their inquiries about the how and why of things
by simply conducting an internet search. They never had the chance to learn appealing but
As a result, we decided to create a 2D game to aid with the recall of comics’ Filipino
develop this game desire to show the value of Philippine folklore in our country. The tales and
legends found in x the comic books served as inspiration for the game’s plot.
PROJECT CONTEXT
The game "KAPANGYARIHAN” is a role – playing game, where the story is presented
through comics and the player assumes the role of the main characters they pick. RPGs create a
good gaming experience as it establishes a relationship between the player and the game itself.
The game is also an action-adventure game since they will fight the enemies and save the
hostages. It belongs to the Action genre, which includes many other types of video game genres.
The developers built a plot - based game on superhero comic books. It also includes the
strategy on how the game be introduced, how the users interact with it, and how it be completed.
The developer researcher will then collect information and follow tutorials on how to make 2D
games.
Since this is a Role – Playing Game, the game will start by showing the story line through
comics. The player will also need to encode their name and choose their preferred avatar before
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the game starts. The game will also let the player choose between two main characters, Darna
and Lastikman. To attack the “kalaban” (enemies), the player will use two buttons, the attack
button and special skill button. The attack button is used to hit the “kalaban” while the special
skill button is used to produce super shock wave. The super shock wave will be available after
The game will start on stage 1 where the human form of the main character will be the
player’s character. They will defeat the “kalaban” (enemies) that destroy the peacefulness of the
Earth. In the later part of stage 1, the characters will gain their “Kapangyarihan”. Only after the
On stage 2 of the game, the character will transform into superheroes. Their mission is
to defeat more “kalaban” (enemies) to save the hostage taken by the boss enemy. As a reward
on this stage, the player will get the blue gem that could increase their super shock wave. This
On the final stage, the player needs to defeat more “kalaban” (enemies) before the player
could encounter the boss enemy. If the player chooses Darna, then the boss enemy will be
Valentina while if they choose Lastikman, the boss enemy will be the mad scientist. When you
finish the game, you can restart it or go to the main menu and select other heroes.
Superhero game is nothing new. Each generation has its version of cowboys and Indians.
Children in century’s past would have played knights and infidels. Modern children enact
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Batman and Joker. According to our research, this game helps children to develop or acquire key
concepts of life. Some research claims superhero games are empowering. During pretend play,
children can feel a sense of independence and freedom; they control their destinies, rather than
the adults in their lives. When they are playing the characters of superheroes, the children can
act out frustration they may have due to powerlessness. Superhero play prepares them for
The goal of study is to create a 2D Pinoy Superhero Mobile Game that can be both
enthusiastic and informative in terms of Pinoy Comics Superhero specifically Darna and
Lastikman. In this game we can observe the Filipino Comics Story of Darna and Lastikman while
providing an entertaining and immersive gaming experience for players. Through leveraging the
popularity and accessibility of mobile devices, this research aims to showcase the rich heritage
and storytelling traditions of the Philippines through an engaging game that captures the interest
Researchers believe superhero games help children resolve some of the issues they may
have overpower and control. The fact they are acting out a strong character or persona will help
them understand the kind of people they want to be in the future. Children emulate superhero
characters they watch on television and read about in comics as they save innocent people and
right injustices. This teaches children to be helpful citizens in society and builds self-confidence.
In television and comics, children observe the confidence of the characters they love and are
eager to emulate this characteristic. Educators who use superheroes as tools to engage children
in content – for instance relating Darna to the study of being humble and acting for justice.
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Overall, this thesis aims to contribute to the field of game design and cultural
representation by creating a 2D Pinoy Superhero mobile game that not only entertains players
but also serves as a medium for celebrating and preserving Pinoy Comics Superhero.
The following are the general and specific objectives that this proposed study seeks to
achieve.
GENERAL OBJECTIVES
The general objective is to design and develop a 2D game for an Android mobile phone
SPECIFIC OBJECTIVES
1. To conduct research on Filipino culture specifically the Pinoy comics superheroes and relate
key elements that can be incorporated into a 2D Pinoy Superhero mobile game.
2. To design and develop a visually appealing and user-friendly 2D Pinoy Superhero mobile
game that incorporates innovative gameplay mechanics, intuitive controls, and captivating
storytelling.
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SIGNIFICANCE OF THE STUDY
The study will help promote the comic Pinoy superheroes through games to the young
generations. Through this game, the young generation will be familiar with this type of
Game Player. The players will be able to be familiar with the different comic Pinoy
Researchers. The researchers have developed the writing, analysis, and interpretation
Future Researchers. This will benefit researchers who wish to have similar studies as
they can get background information from the result of this study which will serve as a template
This project aims to develop a 2D mobile game that is accessible through android mobile
phones that makes known comic Pinoy superheroes. This is done through conducting research
on the Pinoy comic superheroes and relate the key elements that can be incorporated into a 2D
Pinoy Superhero mobile game. Several scopes have been defined to meet the project's goal.
The game is limited to Android mobile phones, specifically Android version 5.0 and up.
The game can only be played offline. It is also limited to a single player game. The intended
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demographic for this game is young Filipinos 14 years old and older. Adults with the same
interest can engage in this game, though. This is due to the fact that the game is an adventure
that contains violent battle scenes that are inappropriate for young children.
The game's goal is to test the user's ability to perform each task according to the
mechanics of the game. Moreover, the objective of this game is to aid the younger generation in
DEFINITION OF TERMS
2D Games. 2D games are linear. Although the character may appear to travel in numerous
directions on the screen, the movement is eventually forward and has a beginning and a finish.
Action Game. A video game genre known as "action" places a focus on physical difficulties
including hand-eye coordination and reaction time. Fighting games, beat them up, shooter
games, and platform games are just a few examples of the wide range of sub-genres that make
up this genre.
Adventure Game. Is a genre of video game where the player assumes a fictional role in an
Android. The operating system for smartphones and tablets from the Google-sponsored Open
Handset Alliance. Android is the leading mobile platform worldwide with numerous models to
choose from.
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Android Version. Is used to describe the various updates for the open-source Android mobile
operating system.
Comic Pinoy Superheroes. Fictional characters from comics, a popular graphic medium that
Role – Playing Game (RPG). is a type of game where each player assumes the role of a main
character, generally in a fantasy or science fiction setting, that can interact within the game's
imaginary world.
Unity Engine. Is a cross-platform game engine developed by Unity Technologies. The engine
has been gradually extended to support a variety of desktop, mobile, console and virtual reality
platforms.
Video Game. An electronic game in which players control images on a video screen
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CHAPTER II
RELATED STUDIES AND LITERATURE
Related Studies
Local
According to Technopedia as stated in the study of Amolat, N. et.al. (2022), the Android
OS is a popular operating system mainly used in smartphone devices. It was written using the
Java programming language and is based on Linux operating system, thus making it an open-
source operating system that is contributed by different developers worldwide. It is now acquired
and maintained by Google. The Android OS allows users to run different applications on their
smartphone devices. It also includes games since the operating system can support both 2D and
3D graphics rendering, making the operating system suitable for running portable games on the
fly.
Unity”. The game was made using the Unity game engine and the EbSynth program. The thesis
investigated the fundamentals of Unity and the benefits of the EbSynth technology used to create
the game's animation. The basic storytelling and script writing tools that can help with game
development were also demonstrated. Game mechanics were created and implemented with the
help of these programs and tools. Special Unity tools were developed for these mechanics to
make working with them more convenient. A 2D adventure concept game was developed using
the tools and mechanics developed. The finished product, as well as the tools used to create it.
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Foreign
The thesis titled RPG Game in Unity with Procedural Elements by Priyanka, S. (2022)
has the main objective of creating a 2D top-down RPG game which focuses on procedural
generation in Unity. The study also covers a summary of information about videogames,
procedural content generation, game engines, and Unity itself. Aside from that it contains
solution design and implementation of the game. Multiple systems to enhance gameplay are
described as well. Lastly, this thesis contains testing and evaluation with a small survey.
level. Numerous academic aspects are unified to set a learning environment using game
mechanics. It is built by using the pre-existing ideologies on games for learning while basing it
on educational requirements and enhancing the gaming experience. This makes the learning
experience engaging and entertaining while focusing on the learning experience, and when
education is related with fun the positive aspects of gaming would be reflected in academics as
well. The study focuses on game development and how various concepts for gamification are
implemented and integrated into it. The use of gamification in education makes an advance way
The thesis of Prajena et al (2020) titled "The Adventure of BipBop: An Android App
Pathfinding Adventure Game" is an android-based adventure game in which the user learns about
Indonesian culture, particularly traditional houses, folk songs, and traditional weapons in specific
areas. Questionnaires, interviews, observation, and a review of the literature were used as
methods. This application also uses the A* algorithm to solve pathfinding problems. The result
of this research is "The Adventure of BipBop," an app that can provide the user with a gaming
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experience that is not only entertaining but also serves as a medium for conveying information
about Indonesian culture and assisting in the preservation of traditional Indonesian houses.
Related Literature
Local
Mongaya (2019) developed a 2D game Adventure about Duterte’s War on Drugs and his
fight against the criminals. As stated by Petersen on the study of Mongaya (2019), Duterte’s drug
policy that resulted in deaths of suspects estimated by the police at 5,000 and by human rights
groups at 27,000 leads to the development of this game. The games can be installed and played
on mobile devices like smartphones and tablets. One of the more successful Duterte-inspired
mobile games is Tatay Games’ Fighting Crime. It had over two million downloads at the time
Duterte became president in June 2016, and three million downloads when its second version
was released.
Comics plays an important role in the Philippines culture. Diones, L. et.al (2023)
concluded in their research paper titled “Darna and Valentina: Republic Era's Strong Women in
Comics”, that the comics of Mars Ravelo, Darna, is considered as a cultural icon that represents
great cultural significance to the people during Republic period. She is considered as an
embodiment of Filipino traits of empathy and compassion. They also stated that during the
republic period, Darna and Valentina became an inspiration or a model of every Filipino woman.
Although the comics are already old, but until now Darna and Valentina are still present in the
person of woman’s life like our mothers and teachers because our mothers and teachers can be
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our hero at the same time became the villain. Therefore, Darna and Valentina are still known as
The study also uses Role – Playing Game which leads the player to assume the role of
the main character in the game. As stated in the study of Capundan, P. et.al (2023), the influences
of Role-Playing Games in the Philippines can be seen in both tabletop games and video games.
One of the popular games is the game “Mamayani”. This is an RPG that centered on educating
the players about the accomplishments of powerful women in history, and thus it showed that
women of the time played a crucial role in liberating the Philippines from the Spanish Regime
as much as the men did. The game was developed using RPG Maker, a popular and easy-to-use
engine for creating in the style of JRPG. Though there were limitations because of the engine
used, the developers were still able to create a game with a unique personality and style while
taking inspiration from popular RPGs like Earthbound. Additionally, modern RPG developers
still use the same formula when designing their games, even though the concept was made in
1974 it was still the backbone of RPGs. Even the purpose of RPGs would use an Experience
Point (EXP) system and Health Point (HP) system while having their unique twist to them.
Foreign
According to Hans-Joachim Backe (2020) Comics and digital games have been among
the most important arenas of popular culture throughout the past decades and have influenced
each other in diverse ways. Comics based on computer games have become common place just
as much as games based on comics, running the gamut from collaborations of high- profile artists
released by major publishers to mass- produced glorified promotional material and fan created
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or underground works. Besides these spin - offs, tie - ins, fan fictions, and other forms of
from simple references to complex blended forms, all of which frequently reflect explicitly upon
their expressive specificities. In other words, they are spread across the whole range of
conventionally distinct media”. As stated by Wolf in the study of Backe (2020), a medium is “a
one or more semiotic systems,” and pragmatically relevant because “media make a difference as
to what kind of content can be evoked, how these contents are presented, and how they are
experienced”.
According to Daniel Merlin Goodbrey (2020) Comics and videogames have a shared
history of visual influence and narrative crossover. Today, portable display devices such as tablet
computers and smartphones provide common platforms of consumption on which comics and
videogames are equally at home. Within this context, this chapter explores the potential for
hybridization between the form of comics and the ludic qualities of videogames. Such hybrids
can be described as “game comics.” A game comic is a type of hyper comic that exhibits some
of the key characteristics of a game and uses some of the key characteristics of the form of
comics as the basis for its gameplay. In seeking to analyze the operation of the game comics
format, it is necessary to draw on a range of ideas from comics, game, and media theory.
Pacheco, T. (2017) states in his journal that the game is one of the entertainments that is
loved by a wide variety of backgrounds ranging from children to adults. According to App Annie
one type of game that is much in demand to play is an adventure game genre. Selected as
entertainment because the game can reduce the fatigue of someone from the daily routine and
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spend leisure time. The amount of smartphones user, especially android-based smartphones in
daily activities cause android-based games are currently popular in the community. From these
situations, the author tries to make an adventure game genre based on Android. This game can
be used as an option to eliminate fatigue or just fill emptiness in spare time by playing games,
and to encourage the establishment of local game developers, which is still small compared with
the foreign game developers. The design of game is made from a storyboard and then designed
the depiction of the character, background and obstacles using Adobe Illustrator CS 6. The
completed game depictions of supporting element then applied to Unity Game Engine and built
using C# programming language. The result of this research has produced a game called “The
Adventure of Hanuman” in 2D display Android based. This game is played by one person and
Silva, L. et. al. (2021) stated that mobile applications are becoming increasingly
important in today’s everyday life, which has led to the development of many mobile game
applications. This may not mean that any application for being mobile is entertaining, but there
are applications that become entertaining because they are the type of game that gets people’s
interest. In the market, several languages come and go and that eye analyzed about their future,
past and present. However, depending on the type of game, it is better to follow a specific type
of style, that is, not all games that run on mobile devices have the same style. It is necessary to
evaluate multiple aspects before planning to select a tool. The benefit of creating mobile
applications is that university students find them to be a topic of great interest that extends
beyond IT fields. In terms of pedagogy, games are an effective teaching tool. However, 2D
mobile games have unique features that set them apart from other games, so it is a good idea to
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CONCEPTUAL FRAMEWORK
To be successful, all projects must follow a logical development process. Input, process,
and output are all part of the conceptual framework. The study's conceptual framework is
depicted in Figure 1. The input, process, and output are the three blocks that make up the system's
conceptual model.
INPUT
Knowledge Requirements
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The figure above shows the conceptual framework of the game “Kapangyarihan”. To
produce a successful 2D game for android phones we need knowledge, skills, hardware, and
software needed. “Kapangyarihan” is an adventure game and mind game which focuses on the
Philippines' comics-based pinoy superhero adventure and needs to be built on a PC/laptop with
4GB of RAM or more required, as is knowledge with comics-based pinoy superhero. Creating a
strategic intent that explains what development is being pursued is part of the strategizing
process. The identity of the system, which will make it effective, lies at the heart of the model.
Figure 1 depicts three distinct flows: input, process, and output. These inputs were
planned and coordinated by the game's priorities and requirements. Crafting a strategic purpose
that outlines the tools required to build the system is part of the strategizing process. The identity
of the system, which will make it effective, lies at the heart of the model. It is made up of various
The design process is in the middle. It is the process of analyzing, creating, configuring,
and changing information and decision-making systems. It is the case. The design process is
critical for building the skills and abilities required to carry out a strategic objective. The
designing process is part of the open-loop system's process phase. It specifies the tools that will
be used to build the system. It transforms the input into the output. The information will be
gathered and analyzed to improve the program. The researcher was also able to correlate what
was being asked with what was being done by assessing the practices. Finally, program
development aided in the system's development. The result from the consolidated data is the last
element. The output identified the steps done to standardize the process. The study's final product
is called output.
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CHAPTER III
The researchers used the developmental research method because the study focuses on
The researchers focused on designing and developing a game as well as studying the
most modern and enjoyable way for people, particularly children, to remember and enjoy the
comics pinoy superheroes that play a vital role in the history and culture of the Philippines. It
introduces the framework for the case study, which compromises the primary goal of the research
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Throughout the research, the researchers used and followed the Agile Method as the
guiding model. The agile model is a software development method based on the principle of
adapting to change. In agile model, we divide the project into different phases called sprints.
Continuous improvement at every stage and ongoing collaboration with stakeholders are
required. Teams cycle through a process of planning, designing, developing, testing, deploying,
In planning, the requirements are prepared ahead of time. The project must have a definite
purpose, or a design or illustration of the said project or in this study it is the game. In designing,
it aids in the specification of hardware and system requirements, as well as the definition of
overall system architecture. In development, we start with the small programs known as units
which are integrated into the next phase, development, with input from system design.
Continuous software testing must be performed on the designed software to determine if there
are any flaws or errors. Deploying the program or game will help us get feedback from the clients
or users. This feedback is used in reviewing the program and developing it into a better one.
After adjusting based on the feedback, the researcher then launches the program. The
maintenance, which occurs after installation, entails making changes to the system or a single
component to change attributes or improve performance. Each cycle or sprints will repeat until
For each requirement, a set of one or more design elements will have been produced
because of interviews, workshops, and prototype efforts. This is the stage at which a developer
can work independently before attempting to integrate their work with that of other Codes.
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Table 1. Mobile Requirements Specifications
Requirements Description
SUPERHERO MOBILE GAME" are shown in Table 1. The required Android version for the
game to launch is 5.0 and up. For the memory, the mobile phone must have 4GB of RAM and
above. For the game to run more smoothly, the storage capacity must be at least 8GB with the
Hardware Description
Printer HP laser
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The hardware requirements for the game "KAPANGYARIHAN: A 2D PINOY
SUPERHERO MOBILE GAME" are shown in Table 2. The researcher coded on a laptop with
16GB RAM. The researchers used a mouse, an internet connection, a keyboard, printers for
documentation, and other equipment to conduct their study. When installing software,
researchers need to examine whether their system or device can support or operate the software.
Software Description
Programming Language C#
The software requirements used to construct the game are displayed in Table 3. It
includes the required programming language, the operating system, which is Windows 10, and
the browser, which is Chrome. Any embedded system's development depends heavily on
specifications and requirements. Requirements analysis, the first step in the system design
process, entails understanding and capturing user requirements to create the corresponding
specifications.
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Design of the Study
young people learn. The researchers have created a historical education game that may be played
by both younger and older generations. A user-friendly design was made using Unity. In this
system, there are two different types of users. Each sort of user has different levels of access to
the system. To make changes to the system, the user must be a thesis group member or an
The game developer has full control over the game and can edit and update it. Because
this is where the user can play and learn about the Pinoy Superhero of the Philippines, the player
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SYSTEM ARCHITECTURE
The system architecture, which incorporates the game's features and functions, is
depicted in Figure 4. The user also known as the player will access the game. He will assume
the role of the character. The user will use an Android Mobile phone with version of 5.0 and up
to be able to play the game application. In the game application we can experience the audio and
graphics of the game. To add excitement to the game, we decided to add sounds and music in
the game.
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Context Diagram
Figure 5 shows how the system flow compares to the data flow within the database. It also
includes some entities that are relevant to the program or game. First, it will determine whether
the gamer is currently logged into the system. Once the player starts playing, it will check what
items they have. The option to order the products by category is also available.
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TESTING AND OPERATING PROCEDURES
The researchers then offered an evaluation questionnaire to further examine the program
after the testing procedures were completed. The questionnaires were created using ISO/IEC
29110, which focuses on applications in the game industry, which is a software development
industry. Six (6) characteristics in this ISO/IEC describe software quality. These are.
● Functionality. The system features will be checked if they are all working correctly and
● Reliability. The ability of the system or component to function under stated conditions
● Usability. Applications can easily be understood and navigated by users, The design, and
● Efficiency. It means the system responds precisely and effectively to the commands. It
another.
3 2.51-3.50 Agree
2 1.51-2.50 Disagree
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The statistical treatments for this study were frequency and weighted mean to determine
the results in the system evaluation. Below are the evaluation criteria used by the proponent.
SYSTEM EVALUATION
The researchers created an ISO-Based Survey for 50 individuals ages 13 and above to
get other people’s perspectives on the system. Results were tallied and below are the survey
instructions:
Please give a grade about the importance of the sub-characteristics scale where 1= strongly
disagree, 2 = disagree, 3 = agree, and 4 = strongly agree. Put a checkmark on the space provided.
4 3 2 1
Features SA A D SD
A. Functionality
Users can open and close the game effectively.
The game runs well on Android Mobile
All the contents of the game are clearly visible and readable.
The game assists users in gaining knowledge.
TOTAL
B. Reliability
The game can be used without any run-time errors.
The game is not causing any bad effects on any android
applications while it is being accessed
TOTAL
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C. Usability
The game is user-friendly.
The system graphics are attractive.
The game can be easily adopted by the users.
The game design is appealing to the eyes.
The game provides specific/in-game instructions.
TOTAL
D. Efficiency
The system has links and parts that can be navigated flawlessly
TOTAL
E. Maintainability
The game can be maintained easily.
The game can be tested easily.
TOTAL
F. PORTABILITY
The software is installed easily.
The software complies with portability standards.
TOTAL
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SCHEDULE AND TIMELINE
The Gantt Chart below represents the researchers' schedule and timeline, as well as the
weekly activities completed and carried out by the team. The researcher uses a Gantt Chart to
guide the implementation and monitoring of our project by following the scheduled assignment.
From the grid above the formulating thesis title is done in October 2022 starting from
week 1 to week 4. On the first week of November 2022, we had the title proposal. After the title
was approved, we started collecting the data needed in our research in November 2022 to January
2023. Aside from collecting the data we also start the system planning, designing, program
coding, system building and testing. The testing of the program lasts until the second week of
March 2023. We were able to maintain the program until our final defense. Changes were made
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PROJECT TEAM AND THEIR RESPONSIBILITIES
The proponents are composed of three (3) members. The responsibilities of the team are
Programmer
They oversee designing a program's workflow, writing the code, testing the program's
Application Designer
Data Researcher
They oversee collecting and analyzing data, maintaining, and constantly improving the
Document Writer
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Table 7. Project Team and their Responsibilities
• Data Researcher
• Document Writer
● Data Researcher
● Document Writer
● Programmer
● Data Researcher
● Document Writer
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CHAPTER IV
RESULT AND DISSCUSION
The results of the survey, the software's evaluation, their analysis, and their
interpretation considering the statistical methods used are all covered in this chapter.
TECHNICAL DESCRIPTION
14 and older. This game is entertaining. It was fun and helpful to play this game. It aims to raise
awareness among children about the Pinoy superheroes. The Unity engine was used to build the
game, which was primarily made for educational and amusement reasons but can be played on
In particular, the study concentrated on creating a 2D game with 2D objects, game sound
effects, animation, and visuals. It specialized in developing 2D games that featured Filipino
superheroes and in learning how to do basic actions like walking. This project created and
improved 2D objects and characters using a potent game engine. This study was mainly
concerned with the scenery, character movement, and sound effects that were employed to give
DISCUSSION
According to the results of the study, those who have played "KAPANGYARIHAN"
are satisfied with the game's functionality, reliability, usability, efficiency, maintainability, and
portability.
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Main Menu
The Main Menu is the starting point of every program. The user's options for starting
the game are all displayed in the game's main menu, along with an attractive graphic that
introduces the game's look and feel. We can see the buttons Play, Settings and Quit. The Play
button will start the game while the quit button helps the players exit in the game. If the player
wishes to remove the music and sound, they will just go to the settings and click it.
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Main Characters
In the game, the player is free to choose between the two main characters. The main
characters in the game were created in Procreate Application, which gives us experience in
graphic designing. The developers imported 2 playable heroes from Pinoy comics superheroes:
Figure 7 shows the two characters for Darna with superpowers. For level 1 the players
will use human Darna and at the end it will get the “Kapangyarihan” that will help the player on
the next level. For level 2 the player will use the Darna with superpowers. At the end of level 2
the player will get the gem after he rescues the hostage. The player will use the gem to defeat
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Figure 8: Lastikman and Human Lastikman
Figure 8 shows the two characters for Lastikman, Human Lastikman and Lastikman
with superpowers. For level 1 the players will use human Lastikman and at the end it will get the
“Kapangyarihan” that will help the player on the next level. For level 2 the player will use the
Lastikman with superpowers. At the end of level 2 the player will get the gem after he rescues
the hostage. The player will use the gem to defeat the boss enemy.
Enemy
It can be seen in figure 9 the illustration for the game enemy. The enemy is called
“kalaban” which is the Filipino term for enemy. Since the target players are Filipino and it also
add more touch of Filipino concept. The “kalaban” adds to the excitement of the game. The
players goal in every level is to get the “kapangyarihan” and save hostages. They must also defeat
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Figure 9: Kalaban
Enemy Boss
The enemy boss will be the player's opponent. The enemy boss is different for Darna
and Lastikman. The player can only fight the enemy boss if he reaches level 3 of the game. The
Enemy Boss desires "kapangyarihan" to rule over the entire world. You must therefore defend it
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Figure 10 shows the main enemy of Lastikman in the Comics is the mad scientist who
wants power so that he can control the world. He is insane and owing to a combination of unusual
or unsettling personality traits. He also uses his experiments and inventions in doing bad things.
It can be gleaned from figure 11 the illustration of Valentina. She is the queen of serpent
with a same likeness to the Gorgon Medusa of the Greek mythology. She has the ability to control
all types of snakes as well as communicate with them. In the game, Valentina can control the
humans and convert them into “Kalaban”. Darna can only fight with Valentina at level 3 of the
game. She wants to get the gem from Darna and evade the world.
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Comics
Comics are added to this game to notify what’s going on and allow the player to learn
more about these superhero characters. This will also add interest in the game and the story.
In the figure 12, it can be gleaned the illustration of the comics. The player can be able
to know the story of the game through the comics. The story will start with how the enemy
invades the earth and the players to fight the enemies to save the world.
The purpose of the study is to assess the system's acceptability using the ISO9126
standard. The software was assessed using a set of quality metrics/criteria that were established
to validate the software's effectiveness. Criteria are ranked from highest to lowest according to
respondents' opinions after evaluating the software, with 4 being the highest and 1 being the
lowest.
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Table 8. Response in the Functionality Criteria
A. Functionality WM VI Rank
Users can open and close the game
3.62 Strongly Agree 2
effectively.
The game runs well on Android Mobile 3.72 Strongly Agree 1
All the contents of the game are clearly
3.38 Agree 4
visible and readable.
The game assists users in gaining
3.42 Agree 3
knowledge.
COMPOSITE MEAN: 3.54 Strongly Agree
Note: 4.00 - 3.51 (Strongly Disagree); 3.50 - 2.51 (Agree); 2.50 - 1.51 (Disagree); 1.50 - 1.00 (Strongly Disagree);
WM = Weighted Mean; VI = Verbal Interpretation
Table 8 shows the response for the Functionality criteria. It can be gleaned from the table
that the functionality “Users can open and close the game effectively” and “The game runs well
on Android Mobile” got the verbal interpretation of STRONGLY AGREE with the weighted
mean of 3.62 and 3.72 respectively. This means that the software is fully functional and can
provide complete tools and solutions. On the other hand, the functionality “All the contents of
the game are clearly visible and readable” and “The game assists users in gaining knowledge”
got a verbal interpretation of AGREE with a weighted mean of 3.38 and 3.42 respectively. The
Functionality got a composite mean of 3.54 with verbal interpretation of STRONGLY AGREE
scale. This means that the system features are all working correctly, and the system or
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Table 9. Response in the Reliability Criteria
B. Reliability WM VI Rank
The game can be used without any run-time
3.6 Strongly Agree 1
errors.
The game is not causing any bad effects on
any android applications while it is being 3.46 Agree 2
accessed
COMPOSITE MEAN: 3.53 Strongly Agree
Note: 4.00 - 3.51 (Strongly Disagree); 3.50 - 2.51 (Agree); 2.50 - 1.51 (Disagree); 1.50 - 1.00 (Strongly Disagree);
WM = Weighted Mean; VI = Verbal Interpretation
Table 9 shows the response for the Reliability criteria. It can be seen from the table that
the reliability, “The game can be used without any run-time errors” got a weighted mean of 3.6
with verbal interpretation of STRONGLY AGREE. On the contrary, the reliability, “The game
is not causing any bad effects on any android applications while it is being accessed” with a
weighted mean of 3.46 has a verbal interpretation of AGREE. This gives us a composite mean
of 3.53 which has a verbal interpretation of STRONGLY AGREE. This means that the
respondents believe that the system can function under stated conditions for a specified period.
This includes the runtime error that may occur while launching the game as well as the effects
C. Usability WM VI Rank
The game is user-friendly. 3.6 Strongly Agree 4.5
The system graphics are attractive. 3.6 Strongly Agree 4.5
The game can be easily adopted by the users. 3.7 Strongly Agree 3
The game design is appealing to eyes 3.76 Strongly Agree 1
The game provides specific/in-game
3.74 Strongly Agree 2
instruction.
COMPOSITE MEAN: 3.68 Strongly Agree
Note: 4.00 - 3.51 (Strongly Disagree); 3.50 - 2.51 (Agree); 2.50 - 1.51 (Disagree); 1.50 - 1.00 (Strongly Disagree);
WM = Weighted Mean; VI = Verbal Interpretation
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Table 10 shows the response to the Usability criteria. It can be observed that all the
usability criteria fall on the STRONGLY AGREE, with weighted mean of 3.6, 3.6, 3,7, 3.76
and 3.74. This gives us a composite mean of 3.68 with verbal interpretation of STRONGLY
AGREE. We can interpret from here that the application can easily be understood and
navigated by users. We can also infer that the design and images used are easy to recognize.
D. Efficiency WM VI Rank
The game responds to the commands on a
3.7 Strongly Agree 2
timely manner
The game is not lagging. 3.52 Strongly Agree 3
The system has links and parts that can be
3.72 Strongly Agree 1
navigated flawlessly
COMPOSITE MEAN: 3.65 Strongly Agree
Note: 4.00 - 3.51 (Strongly Disagree); 3.50 - 2.51 (Agree); 2.50 - 1.51 (Disagree); 1.50 - 1.00 (Strongly Disagree);
WM = Weighted Mean; VI = Verbal Interpretation
Table 11 shows the response to the Efficiency criteria. It can be observed that all the
efficiency criteria have a verbal interpretation of STRONGLY AGREE with the weighted
mean of 3.7, 3.52, and 3.72. This gives us a composite mean of 3.65 which has a verbal
interpretation of STRONGLY AGREE. We can infer that the system responds precisely
and effectively to the commands in a timely manner. The game is not delayed during the
game. Lastly, the system has links and parts that can be navigated perfectly.
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Table 12. Response in the Maintainability Criteria
E. Maintainability WM VI Rank
The game can be maintained easily. 3.72 Strongly Agree 1
The game can be tested easily. 3.56 Strongly Agree 2
COMPOSITE MEAN: 3.64 Strongly Agree
Note: 4.00 - 3.51 (Strongly Disagree); 3.50 - 2.51 (Agree); 2.50 - 1.51 (Disagree); 1.50 - 1.00 (Strongly Disagree);
WM = Weighted Mean; VI = Verbal Interpretation
Table 12 shows the response to the Maintainability criteria. It can be observed that both
the criteria for Maintainability fall on the verbal interpretation of STRONGLY AGREE
with the weighted mean of 3.72 and 3.56. This gives us a composite mean of 3.64 which has
a verbal interpretation of STRONGLY AGREE. We can infer from this that the respondents
find the system to be easy to maintain and stable. This also means that the system can be
F. PORTABILITY WM VI Rank
The software is installed easily. 3.66 Strongly Agree 1
The software complies with portability
3.6 Strongly Agree 2
standards.
COMPOSITE MEAN: 3.63 Strongly Agree
Note: 4.00 - 3.51 (Strongly Disagree); 3.50 - 2.51 (Agree); 2.50 - 1.51 (Disagree); 1.50 - 1.00 (Strongly Disagree);
WM = Weighted Mean; VI = Verbal Interpretation
Table 13 shows the response to the Portability criteria. It can be gleaned from the table
that the criteria for portability fall under the verbal interpretation of STRONGLY AGREE with
the weighted mean of 3.6 and 3.66. This gives us a weighted mean of 3.63 which has a verbal
interpretation of STRONGLY AGREE. This means that the software can be transferred from
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CHAPTER V
This chapter covers the summary of findings, conclusions based on the results of the
survey and software evaluation, and recommendations for improving the study.
SUMMARY OF FINDINGS
This study was carried out to aid people in recalling Pinoy Superheroes, particularly
The proponent's initial research revealed that Filipinos in the Philippines appear to forget
about the Pinoy Superheroes. They patronize the superheroes in other country like, superman,
wonder woman and others. As a result of the creation of this game, reading comic books and
To accomplish the study's goals, a modified waterfall model was used in the game's
development along with further analysis and interpretation of the data that was gathered as well
as the descriptive method to support the study's initial findings. With the Unity engine, various
Based on the software evaluation, the Functionality criteria received an average score of
3.54 from the respondents, making the study a success. Additionally, the outcome demonstrates
that the game meets the Reliability requirement with a weighted mean of 3.53 and is consistently
Third, the system's portability was assessed. It appears that respondents still agreed or
accepted the game in terms of how to use and run the game based on the average score of 3.63.
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CONCLUSION
1. The Filipino culture specifically the Pinoy comics superheroes and relate key elements
2. Several real-life disciplines that we are aware of or should be aware of can be reflected
in games in interesting ways. We need to foster a passion for reading and for our culture,
3. The results in chapter 4 say that the "Kapangyarihan" performs well in the criteria used
in the evaluation tools which are the Functionality, Reliability, Usability, Efficiency,
RECOMMENDATION
The researchers suggest making the game's changes as minor as possible. However, future
game developers can use this as a model if they want to take a similar approach. The researcher
4. Enhancing the current game and employing more creative designs at each level.
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BIBLIOGRAPHY
A. THESIS
LÍŠKA, Samuel. RPG Game in Unity with Procedural Elements. Brno, 2022. Bachelor’s thesis.
Brno University of Technology, Faculty of Information Technology. Supervisor Ing.
Tomáš Milet, Ph.D.
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game to aid in learning mathematics. International Journal for Research in Applied
Science and Engineering Technology, 10(2), 612–623.
https://doi.org/10.22214/ijraset.2022.40260
B. INTERNET SOURCES
Backe, H. (2020, October 18). Game-comics and comic-games | 6 | Against the concept of
hybrids | Han. Taylor & Francis. https://www.taylorfrancis.com/chapters/oa-
edit/10.4324/9781003035466-6/game-comics-comic-games-hans-joachim-backe
Goodbrey, D. M. (2020, October 18). Game comics | 5 | Theory and design | Daniel Merlin
Goodbrey | Taylor. Taylor & Francis. https://www.taylorfrancis.com/chapters/oa-
edit/10.4324/9781003035466-5/game-comics-daniel-merlin-goodbrey?context=ubx
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L. L. Diones, D. R. A. Ravanes, S. L. V. Flores, and D. S. Dingal, “Darna and Valentina:
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sour
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SOURCE CODE
Players Controller, Movement, Respawn and Health Bar
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50
51
52
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Joystick Contoller
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Audio Controller
Sounds
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Parallax Background
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Projectile
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Enemy Manager
Enemy Controller
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USER MANUAL
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Install the package installer
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Install the app in android phone
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\
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Upon opening the app, the player needs to enter their name.
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The player can choose their prefferred character, Darna or Latikman.
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The player will first encounter the story in comics forms.
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CURRICULUM VITAE
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