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SCE1000ptsGHB2023 2024 List

This 1,000 point Stormcast Eternals army consists of a Lord-Imperatant, Lord-Relictor, two units of 5 Vindictors, and 3 Annihilators with Meteoric Grandhammers. The core includes a Brotherhood Command battalion for additional command points. The Lord-Imperatant can guide lightning strikes and issues commands without spending points. The Lord-Relictor has various prayers and can translocate units. The Vindictors have stormspears and the Annihilators hit hard with their grandhammers.

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Rigel Reyes
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0% found this document useful (0 votes)
378 views12 pages

SCE1000ptsGHB2023 2024 List

This 1,000 point Stormcast Eternals army consists of a Lord-Imperatant, Lord-Relictor, two units of 5 Vindictors, and 3 Annihilators with Meteoric Grandhammers. The core includes a Brotherhood Command battalion for additional command points. The Lord-Imperatant can guide lightning strikes and issues commands without spending points. The Lord-Relictor has various prayers and can translocate units. The Vindictors have stormspears and the Annihilators hit hard with their grandhammers.

Uploaded by

Rigel Reyes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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SCE1000pts (Age of Sigmar) [1,000pts]

Relictor and Imperatant

**Pitched Battle GHB 2023-24** (Order - Stormcast Eternals) [1,000pts]

Core Battalion

Stormcast Core Battalion: Brotherhood Command


Categories: CORE BATTALION, STORMCAST CORE BATTALION, BATTALION
Battalion Abilities: Strategist, Battalion Organisation: Core Battalion: Brotherhood Command

Battalion
Battalion Ability Details Ref
Abilities
Once per battle, when you receive command points at the start of your hero
Strategist
phase, you can receive 1 extra command point.

Battalion Organisation Required Ref


2-3 Leaders
Core Battalion: Brotherhood Command
3 Troops

Leader [310pts]
Lord-Imperatant [160pts]
Selections: Blessed Warhammer, Brotherhood Command - 2-3 Commanders, Stormcaller Baton,
Vicious Beak and Claws
Categories: 9 OR LESS WOUNDS LEADER, LEADER, ORDER, STORMCAST ETERNALS,
THUNDERSTRIKE, HERO, LORD-IMPERATANT, LORD, C HAMPION
Unit: Lord-Imperatant, Unit Abilities: Companion, Distinguished Leader, Guided by Lightning,
Weapon: Blessed Warhammer, Stormcaller Baton, Vicious Beak and Claws

Unit Move Wounds Bravery Save Ref


Lord-Imperatant 5" 7 9 3+

Unit Abilities Ability Details Ref


A Lord-Imperatant is accompanied by a Gryph-hound that attacks with its
Vicious Beak and Claws. The Gryph-hound must remain within 1" of the
Companion
Lord-Imperatant. For rules purposes, the Lord-Imperatant and Gryph-hound
are treated as a single model.
Distinguished Once per turn, this unit can issue a command ability without a command
Leader points being spent.
Once per turn, at the end of your movement phase, if any friendly units with
this ability are on the battlefield, you can say that they will guide the arrival of
Sigmar's warriors. If you do so, pick 1 friendly STORMCAST ETERNALS
Guided by
THUNDERSTRIKE unit with a Wounds characteristic of 3 or less that is in
Lightning
reserve. When you use the Scions of the Storm ability to set-up that unit on
the battlefield in that phase, you can set it up more than 7" from all enemy
units instead of more than 9".

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Blessed Warhammer Melee 1" 4 3+ 3+ -1 2
Stormcaller Baton Missile 18" D6 3+ 3+ -1 1
Vicious Beak and Claws Melee 1" 4 3+ 4+ - 1
Lord-Relictor [150pts]
Selections: Bless, Brotherhood Command - 2-3 Commanders, General, High Priest, Mirrorshield,
Relic Hammer, Smite, Translocation
Categories: HERO, LORD-RELICTOR, PRIEST, ORDER, STORMCAST ETERNALS, L EADER, 9 OR
LESS WOUNDS LEADER, LORD, CHAMPION, GENERAL, 6_UNDER_WOUNDS, COMMAND TRAIT, ARTEFACT

Artefact: Mirrorshield, Command Trait: High Priest, Prayer: Bless, Healing Storm, Lightning
Storm, Smite, Translocation, Unit: Lord-Relictor, Unit Abilities: Mortis Priest, Weapon: Relic
Hammer

Artefact Artefact Details Ref


Battletome: Stormcast
The bearer cannot be picked as the target of a shooting
Mirrorshield Eternals Errata, July
attack unless the attacking unit is within 9" of the bearer.
2021 p1

Command Trait Command Trait Details Ref


High Priest You can re-roll chanting rolls for this general.

Answer
Prayer Range Description Ref
Value
Pick 1 friendly unit wholly within range and visible to the
Bless 4 12" chanter. Until the start of your next hero phase, that unit
has a ward of 6+.
If answered, pick 1 friendly STORMCAST ETERNALS
Healing
4 12" unit wholly within range and visible to the chanter. Heal
Storm
up to D3 wounds allocated to that unit.
If answered, pick 1 enemy unit within range and visible
Lightning to the chanter. That unit suffers D3 mortal wounds. In
4 12"
Storm addition, subtract 1 from hit rolls for attacks made by
that unit until your next hero phase.
Pick 1 enemy Priest within range and visible to the
chanter. That enemy Priest suffers 1 mortal wound. If
Smite 2 48"
the chanting roll was 6 or more, that enemy Priest
suffers D3 mortal wounds instead of 1.
If answered, pick 1 friendly STORMCAST ETERNALS
KNIGHT: unit wholly within range and visible to the chanter. You
9"; can remove that unit from the battlefield and set it up
Translocation 3
LORD: again anywhere on the battlefield more than 9" away
12" from all enemy units. That unit cannot move in the
following movement phase.

Unit Move Wounds Bravery Save Ref


Lord-Relictor 5" 6 9 3+

Unit Abilities Ability Details Ref


Mortis Priest Add 1 to chanting rolls for this unit.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Relic Hammer Melee 1" 4 3+ 3+ -1 2
Battleline [240pts]

Vindictors [120pts]
Selections: 5 Vindictors [120pts], Brotherhood Command - 3 Troops, Standard Bearer, Stormspear
Categories: BATTLELINE, STORMCAST ETERNALS, ORDER, THUNDERSTRIKE, VINDICATORS,
REDEEMER, INFANTRY
Unit: Vindictors, Unit Abilities: Champion, Standard Bearer, Stormsoul Arsenal, Weapon:
Stormspear

Unit Move Wounds Bravery Save Ref


Vindictors 5" 2 7 3+

Unit
Ability Details Ref
Abilities
1 model in this unit can be a Vindicator-Prime. Add 1 to the Attacks
Champion
characteristic of that model's Stormspear.
Standard 1 in every 5 models in this unit can be an Azyrite Signifier. Add 1 to the Bravery
Bearer characteristic of this unit while it has any Azyrite Signifiers.
If the unmodified hit roll for an attack made with a Stormspear is 6, that attack
Stormsoul
inflicts 1 mortal wound on the target and the attack sequence ends (do not make
Arsenal
a wound or save roll).

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Stormspear Melee 2" 2 3+ 3+ -1 1
Vindictors [120pts]
Selections: 5 Vindictors [120pts], Brotherhood Command - 3 Troops, Standard Bearer, Stormspear
Categories: BATTLELINE, STORMCAST ETERNALS, ORDER, THUNDERSTRIKE, VINDICATORS,
REDEEMER, INFANTRY
Unit: Vindictors, Unit Abilities: Champion, Standard Bearer, Stormsoul Arsenal, Weapon:
Stormspear

Unit Move Wounds Bravery Save Ref


Vindictors 5" 2 7 3+

Unit
Ability Details Ref
Abilities
1 model in this unit can be a Vindicator-Prime. Add 1 to the Attacks
Champion
characteristic of that model's Stormspear.
Standard 1 in every 5 models in this unit can be an Azyrite Signifier. Add 1 to the Bravery
Bearer characteristic of this unit while it has any Azyrite Signifiers.
If the unmodified hit roll for an attack made with a Stormspear is 6, that attack
Stormsoul
inflicts 1 mortal wound on the target and the attack sequence ends (do not make
Arsenal
a wound or save roll).

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Stormspear Melee 2" 2 3+ 3+ -1 1

Other [450pts]
Annihilators with Meteoric Grandhammers [220pts]
Selections: 3 Annihilators with Meteoric Grandhammers [220pts], Meteoric Grandhammer
Categories: OTHER, ANNIHILATORS, ORDER, STORMCAST ETERNALS, THUNDERSTRIKE,
PALADIN, ANNIHILATORS WITH METEORIC GRANDHAMMER, INFANTRY
Unit: Annihilators with Meteoric Grandhammers, Unit Abilities: Blazing Impact, Champion, Force
of a Falling Star, Weapon: Meteoric Grandhammer

Unit Move Wounds Bravery Save Ref


Annihilators with Meteoric Grandhammers 4" 3 7 3+

Unit
Ability Details Ref
Abilities
After this unit is set up on the battlefield for the first time, roll a dice for each
enemy unit within 10" of this unit. On a 3+, that unit suffers D3 mortal wounds.
Blazing
Impact
In addition, you can re-roll charge rolls for this unit if it was set-up on the
battlefield in the same turn.
1 model in this unit can be an Annihilator-Prime. Add 1 to the Attacks
Champion
characteristic of that model's Meteoric Grandhammer.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this
Force of a unit and roll a number of dice equal to the unmodified charge roll for that charge
Falling move. Subtract 1 from the roll if this unit only has 2 models. Subtract 2 from the
Star roll if this unit only has 1 model. For each 4+, that enemy unit suffers 1 mortal
wound.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Meteoric Grandhammer Melee 2" 3 3+ 2+ -2 3
Vanguard-Raptors with Longstrike Crossbows [230pts]
Selections: 3 Vanguard-Raptors with Longstrike Crossbows [230pts], Beak and Claws,
Brotherhood Command - 3 Troops, Heavy Stock, Longstrike Crossbow
Categories: JUSTICAR, VANGUARD-RAPTORS, ORDER, STORMCAST ETERNALS, O THER,
VANGUARD-RAPTORS WITH LONGSTRIKE CROSSBOWS, PRIORITY TARGET, INFANTRY
Unit: Vanguard-Raptor with Longstrike Crossbow, Unit Abilities: Champion, Headshot, Weapon:
Beak and Claws, Heavy Stock, Longstrike Crossbow

Unit Move Wounds Bravery Save Ref


Vanguard-Raptor with Longstrike Crossbow 5" 2 7 4+

Unit
Ability Details Ref
Abilities
1 model in this unit can be a Raptor-Prime. That model is Battletome:
accompanied by an Aetherwing armed with a Beak and Claws. For Stormcast
Champion
rules purposes, the Aetherwing is considered to be a companion Eternals Errata
(core rules, 22.3.1). April 2023 p2
If the unmodified hit roll for an attack made with a Longstrike
Headshot Crossbow is 6, the target suffers 2 mortal wounds and the attack
sequence ends (do not make a wound or save roll).

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Beak and Claws Melee 1" 2 4+ 3+ - 1
Heavy Stock Melee 1" 2 4+ 3+ - 1
Longstrike Crossbow Missile 30" 2 3+ 2+ -2 2

Allegiance
Allegiance
Categories: ALLEGIANCE
Allegiance: Stormcast Eternals
Selections: Hammers of Sigmar
Battle Trait: Blaze of Glory, Scions of the Storm, Stormhosts, We Cannot Fail

Battle Trait Battle Trait Details Ref


If a friendly STORMCAST ETERNALS model is slain within 1" of an enemy
unit, before removing that model from play, pick 1 enemy unit within 1" of that
Blaze of model and roll a number of dice equal to the Wounds characteristic of that
Glory model. Add 1 to the number of dice you roll if the slain model has the
THUNDERSTRIKE keyword. For each 6, the target suffers 1 mortal wound at
the end of that phase.
During deployment, instead of setting up a SCIONS OF THE STORM
STORMCAST ETERNAL unit on the battlefield, you can place it to one side
and say that it is set up in the Celestial Realm as a reserve unit. You can set
Scions of
up 1 unit in the Celestial Realm for each SCIONS OF THE STORM
the Storm
STORMCAST ETERNALS unit you have set up on the battlefield. At the end of
your movement phase, you can set up 1 or more of the reserve units in the
Celestial Realm on the battlefield, more than 9" from all enemy units.
You can pick 1 of the following subfactions for your army (core rules, 27.2.1).
All STORMCAST ETERNALS units in your army gain the keyword of the
subfaction you picked, and you can use the allegiance abilities for that
Stormhosts
subfaction. If a unit already has a different subfaction keyword on its warscroll,
it cannot gain another one. This does not preclude you from including the unit
in your army, but you cannot use the allegiance abilities for its subfaction.
We Cannot Friendly HAMMERS OF SIGMAR units wholly within 12" of an objective have a
Fail ward of 6+.

Game Options
Battle Tactics (GHB2023-24)
Categories: GAME OPTIONS
Battle Tactic: Bait and Trap, Endless Expropriation, Intimidate the Invaders, Led into the
Maelstrom, Magical Dominance, Magical Mayhem, Reprisal, Surround and Destroy

Battle Tactic Description Ref


You complete this battle tactic if 2 or more friendly units retreated this turn
Bait and Trap
and 2 or more different friendly units made a charge move this turn.
Pick 1 enemy unit that is controlling or bonded to an endless spell or
INCARNATE. You complete this battle tactic at the end of your turn if either
Endless
of the following are true:
Expropriation
That enemy unit has been destroyed.
That INCARNATE is wild.
You complete this battle tactic at the end of your turn if there are more
Intimidate the
friendly units wholly outside your territory than there are friendly units within
Invaders
your territory.
You complete this battle tactic if 1 or more friendly HEROES and 1 or more
Led into the
friendly Battleline units each made a charge move this turn and at least 1 of
Maelstrom
those units is within 3" of an enemy unit at the end of the turn.
You complete this battle tactic at the end of your turn if a friendly Wizard unit
Magical
successfully cast 1 or more spells and none of the spells cast by any units in
Dominance
your army were unbound.
Magical Pick 1 enemy unit on the battlefield. You complete this battle tactic if that unit
Mayhem is destroyed by a spell or the abilities of an endless spell.
You complete this battle tactic if an enemy unit that destroyed a friendly
Reprisal
general earlier in the battle is destroyed in this turn.
Pick 3 different friendly units on the battlefield. You complete this battle tactic
Surround
at the end of your turn if each of those units is wholly within 6" of a different
and Destroy
battlefield edge and 2 or more of those units are wholly outside your territory.
Battle Tactics: Ploys of War
Categories: GAME OPTIONS
Battle Tactic: A Matter of Honor, Draconith Destruction, Hammerstrike Assault, Lightning-Shattered
Morale, No Challenge Too Great, Pioneers of the Realms

Battle Tactic Description Ref


Order
Pick 1 MONSTER in your opponent's starting army that is on the
Battletome:
A Matter of battlefield. You complete this tactic if that unit is destroyed by
Stormcast
Honor wounds caused by attacks made by friendly DRACONITH or
Eternals (2nd
STARDRAKE units during this turn.
Edition) p132
Pick 1 unit in your opponent's starting army that is on the
battlefield, that has 10 or more models. You complete this tactic if
Draconith
that unit is destroyed by wounds caused by attacks made by
Destruction
friendly DRACONITH, STARDRAKE, or DRACOTH units during
this turn.
Order
Pick 1 HERO in your opponent's starting army that is on the
Battletome:
Hammerstrike battlefield, that has a Wounds characteristic of 10 or more and has
Stormcast
Assault 0 wounds allocated to it. You complete this tactic if that HERO is
Eternals (2nd
slain during this turn.
Edition) p132
Order
Lightning- Pick 1 unit in our opponent's starting army that is on the battlefield Battletome:
Shattered and that has a Bravery characteristic of 10 or more. You complete Stormcast
Morale this tactic if any models in that unit flee during this turn. Eternals (2nd
Edition) p132
Order
You complete this tactic if an enemy HERO is slain by wounds Battletome:
No Challenge
caused by an attack made with a melee weapon by a friendly Stormcast
Too Great
REDEEMER unit during the turn. Eternals (2nd
Edition) p132
Order
You complete this tactic if all of the objectives wholly within your Battletome:
Pioneers of
opponent's territory are contested by friendly Cities of Sigmar Stormcast
the Realms
units at the end of this turn. Eternals (2nd
Edition) p132

Game Type
Selections: 1000 Points - Vanguard
Categories: GAME OPTIONS, VANGUARD
GHB 2023-24 Rules
Categories: GAME OPTIONS
Special Rules: One with the Land, Optimal Focus, Primal Magic

Special
Description Ref
Rules
General's
One
Handbook
with WIZARD HEROES with a Wounds characteristic of 9 or less that are not
2022-23 -
the Unique gain the ANDTORIAN LOCUS keyword.
Season 2
Land
p12
At the start of the battle round, after priority is determined, the player taking
General's
the second turn can pick 1 friendly HERO on the battlefield. If that Hero is an
Handbook
Optimal ANDTORIAN LOCUS, they can attempt to cast 1 extra spell and attempt to
2022-23 -
Focus unbind 1 extra spell in that battle round. If they are not an ANDTORIAN
Season 2
LOCUS, you receive 1 command point that can only be spent to allow that
p12
HERO to issue a command.
At the start of the hero phase, both players roll a dice. For each 4+, each
player receives 1 primal magic dice. After a player attempts to cast or
unbind a spell, or after a player attempts to dispel an endless spell, they can
roll 1 of their primal magic dice. If they do so, add the result to the casting,
unbinding or dispelling roll. That player can continue to roll additional primal
magic dice until the caster suffers a primal miscast (see below) or there are
no more primal magic dice to be rolled.

Abilities that allow you to re-roll casting, unbinding or dispelling rolls must be
used before primal magic dice are rolled. If you choose to use an ability to
re-roll a casting, unbinding or dispelling roll, you cannot use primal magic General's
dice to supplement that roll. At the end of each battle round, any primal Handbook
Primal
magic dice that have not been used are lost. 2022-23 -
Magic
Season 2
When a primal magic dice is rolled as part of a casting roll, on an unmodified p12
casting roll that includes a double 1, the caster suffers a primal miscast
instead of a miscast. The spell is not successfully cast, the caster suffers
D3+3 mortal wounds and each other unit within 3" of the caster suffers D3
mortal wounds. In addition, the caster cannot attempt to cast any more
spells in that phase.

When a primal magic dice is rolled as part of a casting roll, on an unmodified


casting roll that includes a double 6, the spell is successfully cast and
cannot be unbound. In addition, the caster cannot attempt to cast any more
spells in that phase and both players receive 1 primal magic dice
Grand Strategy
Selections: Slaughter of Sorcery
Categories: GAME OPTIONS, GRAND STRATEGY
Grand Strategy: Slaughter of Sorcery

Grand
Description Ref
Strategy
Slaughter of When the battle ends, you complete this grand strategy if there are no
Sorcery WIZARD units on the battlefield

Holy Commands
Selections: Call for Aid
Categories: GAME OPTIONS
Command Abilities: Call for Aid

Command
Command Ability Details Ref
Abilities
You can use this command ability once per battle when a friendly REDEEMER
unit with 5 or fewer models is destroyed. If you do so, pick 1 STORMCAST
Call for
ETERNALS HERO on the battlefield. A new replacement unit identical to the
Aid
unit that was destroyed is added to your army. Set up that unit wholly within 12"
of that STORMCAST ETERNALS HERO and more than 9" from all enemy units.

Triumphs
Selections: Inspired
Categories: GAME OPTIONS, TRIUMPH
Triumph: Inspired

Triumph Description Ref


Once per battle, after you pick a friendly unit to shoot or fight, you can say that it is
Inspired inspired. If you do so, add 1 to wound rolls for attacks made by that unit until the
end of that phase.

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