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Inspire

The document proposes developing an app called ADALAN to assist junior high school students in improving their English language arts skills. It will provide a comprehensive set of review materials, tools, and personalized recommendations tailored to individual students' needs. The research aims to measure how effectively the app helps students improve their language arts abilities. Students will use the app and their skills will be assessed before and after using pre- and post-tests, while surveys and interviews will evaluate the app's content, usefulness, and user experience.

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0% found this document useful (0 votes)
29 views

Inspire

The document proposes developing an app called ADALAN to assist junior high school students in improving their English language arts skills. It will provide a comprehensive set of review materials, tools, and personalized recommendations tailored to individual students' needs. The research aims to measure how effectively the app helps students improve their language arts abilities. Students will use the app and their skills will be assessed before and after using pre- and post-tests, while surveys and interviews will evaluate the app's content, usefulness, and user experience.

Uploaded by

gjaymar
Copyright
© © All Rights Reserved
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Download as DOCX, PDF, TXT or read online on Scribd
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Lidong High School App Reviewer

Justin Centeno
Rexan Lagatic
Deyric Pesimo
Alvin Indico
Jojo Manlangit
Shaolin Alarcon
Jhon Lester Cordis
Dennis Delos Santos

1. INTRODUCTION

One major way technology has transformed education is through the availability of online
resources and learning platforms. Students can now access a wide range of educational
materials, including interactive textbooks, videos, podcasts, and online courses, to enhance
their language skills. These resources provide students with the opportunity to learn at their
own pace and explore different aspects of the English language beyond the confines of a
traditional classroom.

Additionally, technology has made language learning more engaging and interactive.
Language learning apps and software utilize gamification techniques to make the learning
process fun and engaging. For example, students can engage in interactive quizzes,
language challenges, and virtual language exchanges to practice their English skills in real-
world scenarios. This not only keeps students motivated but also helps them develop
practical language skills that can be applied in real-life situations.

Moreover, technology has also improved access to language learning opportunities for
students around the world. With the availability of online platforms, students can connect
with native English speakers and language experts from different countries through video
calls and online forums. This enables them to practice conversational skills, receive
feedback on their language proficiency, and gain exposure to different accents and cultural
nuances.

Another significant benefit of incorporating technology in English language education is the


ability to personalize the learning experience. Adaptive learning algorithms and intelligent
tutoring systems analyze students' performance and provide tailored recommendations and
feedback to address their individual learning needs. This personalized approach helps
educators identify areas where students may be struggling and provide targeted support to
help them improve their language skills effectively.

Furthermore, technology has also enabled effective collaboration and communication among
students. Online platforms and tools facilitate collaborative projects, group discussions, and
peer-to-peer feedback, fostering a sense of community and active participation. This type of
collaboration enhances students' language skills, as they engage in meaningful
conversations and work together to solve problems or complete language-based tasks.

Technology has significantly transformed English language education by providing access to


a wide range of resources, making learning more interactive and engaging, improving
access to language learning opportunities, enabling personalized learning experiences, and
promoting collaboration among students. By harnessing the power of technology, educators
can enhance the learning experience and equip students with the language skills necessary
for success in today's digital world. Recognizing the need for an innovative and
comprehensive tool to aid Junior High School students in their language arts studies, we
propose the development of an Advanced Digital Assistant for Language Arts Nurturing
(ADALAN).

ADALAN, derived from the acronym "Advanced Digital Assistant for Language Arts
Nurturing," is a reviewer app specifically designed to assist Junior High School students in
their review and comprehension of topics related to the English subject. As English
proficiency holds utmost importance in today's globalized world, it is imperative to nurture
students' language skills from an early age and provide them with tools and resources that
foster a deeper understanding of the subject matter.

The app aims to utilize advanced digital technology and resources to complement traditional
classroom learning, offering students a comprehensive platform to refine their language arts
abilities. The goal is to create an engaging and interactive learning environment that caters
to various learning styles and preferences, allowing students to explore English concepts at
their own pace and depth.

ADALAN sets itself apart from existing review apps by providing an extensive range of digital
tools and resources tailored exclusively to language arts. Students will have access to a vast
library of comprehensive review materials, including grammar exercises, reading
comprehension passages, vocabulary drills, and writing prompts. By utilizing state-of-the-art
natural language processing algorithms, the app will offer personalized recommendations
based on students' preferences and skill levels, ensuring an optimal learning experience.

The ADALAN app will feature interactive quizzes, games, and simulations, which not only
make the learning process enjoyable but also help reinforce key language concepts
effectively. Additionally, the app will incorporate artificial intelligence capabilities, allowing it
to adapt and adjust according to each student's progress and learning needs, thereby
providing targeted guidance and support.

By integrating modern technology with language arts pedagogy, ADALAN aspires to bridge
the gap between traditional classroom instruction and the digital realm. The app aims to
empower students, encouraging them to take ownership of their learning and develop a
lifelong love for the English language.

The proposed research revolves around the development and implementation of ADALAN,
an advanced digital assistant designed to assist Junior High School students in their
language arts studies. By providing comprehensive review materials, advanced digital tools,
and fostering a deeper understanding of English concepts, ADALAN aims to nurture
students' language skills and enhance their overall language arts proficiency.

Objectives of the Study:

Main objective: To assess the effectiveness of the ADALAN app in assisting Junior High
School students in reviewing and improving their language arts skills in the English subject.

Specific objectives:

1. To measure the impact of the ADALAN app on language arts skills improvement among
Junior High School students.

2. To evaluate the comprehensiveness and usefulness of the review materials provided by


the ADALAN app in enhancing students' understanding of English concepts.

3. To assess the user experience and satisfaction of Junior High School students with the
ADALAN app as a digital tool for language arts studies.

2. METHODOLOGY:

Research Design:

This study will utilize a mixed-methods research design to gather both quantitative and
qualitative data. The quantitative component will involve pre- and post-test assessments to
measure language arts skills improvement. The qualitative component will involve interviews
and surveys to gather feedback on the comprehensiveness, usefulness, user experience,
and satisfaction with the ADALAN app.

Participants:

The participants of this study will be Junior High School students. A total of X students will
be recruited from X Lidong High School to participate in the study. Participants will be
assigned to an experimental group, which will use the ADALAN app, and a control group,
which will not have access to the app.
Procedure for Developing and Testing the ADALAN App:

Conduct a needs assessment: Gather feedback from Junior High School students, teachers,
and language arts experts to understand the specific needs and challenges faced by
students in their language arts studies. This will help in determining the areas where the app
can provide the most support and assistance.

Design the app architecture: Develop a comprehensive app architecture that includes
layouts, features, and functions. Ensure that the app is user-friendly and intuitive, with clear
navigation and a visually appealing design. Consider incorporating advanced digital tools
such as interactive quizzes, multimedia presentations, and reference materials.

Develop content: Create comprehensive and high-quality review materials for each language
arts topic included in the app. These materials should cover a range of concepts, including
grammar, vocabulary, reading comprehension, literary analysis, and writing skills. Ensure
that the content is age-appropriate, engaging, and aligned with the curriculum standards.

Build the app: Utilize programming languages and frameworks suitable for app development,
such as Java, Swift, or React Native. Implement the app architecture and integrate the
developed content into the app. Continuously test the app during the development process
to identify and fix any bugs or issues.

Test the app: Engage with a group of Junior High School students and language arts
teachers to conduct beta testing. Gather feedback on the app's usability, functionality, and
overall user experience. Make necessary adjustments and improvements based on the
feedback received.

Implement security measures: Ensure the app is secure and protects user data. Implement
measures such as secure logins, encryption, and secure data storage to maintain the
privacy and security of user information.

Conduct usability testing: Invite a larger user base from different Junior High School settings
to test the app's usability and effectiveness in real-life scenarios. Collect feedback on how
well the app caters to the needs of students and how it enhances their language arts studies.

Refine and finalize the app: Based on the feedback received during usability testing, make
any necessary refinements and improvements to the app. Ensure that all features and
functions are functioning correctly, and that the app provides a seamless user experience.

Release and evaluate the app: Publish the ADALAN app on relevant app stores and make it
available to Junior High School students. Continuously monitor user feedback, ratings, and
reviews to assess the app's performance and identify any areas for further enhancement or
additional features.
Provide ongoing support and updates: Regularly update the app with new content, features,
and improvements based on user feedback and evolving language arts curriculum. Provide
technical support to users and address any issues or bugs promptly.

Monitor and evaluate the app's impact: Continuously evaluate the app's impact on Junior
High School students' language arts skills and progress. Collect data on app usage,
engagement, and academic performance to inform future updates and enhancements.

Data Collection Procedure:

Before the study begins, participants from both the experimental and control groups will be
administered a pre-test assessment to measure their baseline language arts skills. The
experimental group will be provided with access to the ADALAN app. Students will be asked
to use the app for a specific period, such as X weeks, during their language arts studies. The
control group will not have access to the ADALAN app. They will follow their regular
language arts curriculum as provided by their school. After the specified period, both the
experimental and control groups will undergo a post-test assessment to measure their
language arts skills improvement. Selected participants from the experimental group will be
invited to participate in interviews to gather qualitative data regarding their experiences with
the app. Additionally, all participants from both groups will be asked to complete a
satisfaction survey to gather feedback on their user experience with the app.

Data Analysis:

The pre-test and post-test assessment scores from both the experimental and control groups
will be compared using appropriate statistical tests, such as a t-test or analysis of variance
(ANOVA), to determine the effectiveness of the ADALAN app in improving language arts
skills. The interview transcripts will be analyzed using thematic analysis to identify common
themes and patterns in the participants' feedback regarding the comprehensiveness,
usefulness, user experience, and satisfaction with the ADALAN app.

Ethical Considerations:

Participants and their parents/guardians will be provided with detailed information about the
study and asked to provide informed consent before participation. All data collected will
remain confidential and will only be accessed by the research team. Participant identities will
be anonymized in reporting and publication. Participants will have the right to withdraw from
the study at any time without consequence.

Limitations:

This study will be conducted within a limited timeframe and may only involve a specific
group of Junior High School students. Generalizability to other populations may be limited.
The study relies on participants' self-reported feedback, which may be influenced by biases
or subjective interpretations. The control group may not be completely isolated from the
ADALAN app, as participants may have exposure to it outside of the study. The study may
not account for external factors that could influence language arts skills improvement, such
as individual motivation or additional support from teachers.

3. REFERENCES

A study of mobile App Use for teaching and Research in Higher Education, Annika Hinze,
Nicholas Vander Schantz, Claire Timpany, Sally Jo Cunningham, Sarah-Jane Savani,Clive
Wilkinson,10 March 2022 http://doi.org/s10758-022-09599-6.

Using a gamified mobile app to increase student engagement, retention and academic
achievement, Ekaterina Pechenkina, Daniel Laurence, Grainne Oates, Daniel Eldridge, and
Dan hunter, (2017) DOI 10.11286/s41239-017-006-7,
(http://creativecommonpointorg/licences/by/4.0/).

The effect of mobile learning applications on students’ academic achievement and attitude
toward mobile learning, Kadir DEMIR (1), Ercan AKPINAR (2),
http://dx.doi.org/10.17220/mojet.2018.04.004.

Effectiveness of Mobile App-Base Psychological Intervention for College Students: A


Systematic Review of the Literature, Carla Oliveria, Anabela Periera, Paula Vagos, Catarina
Nobrega, Jose Goncalvis and Beatriz Afonso, (11 May 2021), doi:
10.3389/fpsyg.2021.647606, www.fronttiersin.org.

Development of mobile application trough design-based research, Banddhin Gayathri


Jayatilleke, Gaya R. Ranawaka and chamali Wijesekera, Malinda C.B kumarasinha,
Received 27 February 2018, revised 12 June 2018, Accepted 13 June 2018,
www.emeraldinsigth.com/2414-6994.htm.

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