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Multimedia can be recorded for playback on computers, laptops, smart phones, and other
electronic devices. In the early years of multimedia, the term "rich media" was synonymous
with interactive multimedia. Over time, hypermedia extensions brought multimedia to the
World Wide Web and streaming services became more common.
Learning theory in the past decade has expanded dramatically because of the introduction
of multimedia. Several lines of research have evolved, e.g. cognitive load and multimedia
learning.
From multimedia learning (MML) theory, David Roberts has developed a large group
lecture practice using PowerPoint and based on the use of full-slide images in conjunction
with a reduction of visible text (all text can be placed in the notes view' section of
PowerPoint). The method has been applied and evaluated in 9 disciplines. In each
experiment, students'
Social work
Multimedia is a robust education methodology within the social work context. The five
different multimedia which supports the education process are narrative media, interactive
media, communicative media, adaptive media, and productive media. Contrary to long-
standing belief, multimedia technology in social work education existed before the
prevalence of the internet. It takes the form of images, audio, and video into the curriculum.
First introduced to social work education by Seabury & Maple in 1993, multimedia
technology is utilized to teach social work practice skills including interviewing, crisis
intervention, and group work. In comparison with conventional teaching method, including
face-to-face courses, multimedia education shortens transportation time, increases
Major characteristics
made to simplify things from the presenter's perspective. These technological methods
allow efficient communication and understanding across a wide range of audiences (with
an even wider range of abilities) throughout different fields.
Multimedia games and simulations may be used in a physical environment with special
effects, with multiple users in an online network, or locally with an offline computer, game
system, or simulator.
The various formats of technological or digital multimedia may be intended to enhance the
users' experience, for example to make it easier and faster to convey information. Or in
entertainment or art, combine an array of artistic insights that includes elements from
different art forms to engage, inspire, or captivate an audience.
Enhanced levels of interactivity are made possible by combining multiple forms of media
content.
Entertainment
Education
Corporate communications
Reference
Training
Definition of multimedia
1. Computer-based
2. Interactive
3. Communications process
4. Incorporates text, graphics, sound, animation, and video
Elements of multimedia
Text
Sound
Animation
Graphics
Video
Text-intensive content
Linear content