PABS
PABS
Engineering economy is a branch of economics that deals with applying established economic
principles, theories of investment, and business practices to cost-related engineering
challenges.
It is also described as the study of economic theories and how they apply to engineering
challenges with the idea of making decisions based on maximizing benefit at the lowest possible
cost. In order to make decisions, it also requires studying cost characteristics and other financial
information and applying them to the field of engineering.
Engineering economics is often connected with economic viability and practicality. In order to
come up with the most useful design and development, it is also necessary to seek for the
recognition of alternatives, which are then contrasted and evaluated.
2. Discovery of factors limiting the success of a venture or enterprise – upon knowing the
objectives, next is to determine ways and means to attain such objectives. With Engineering
Economy, the so-called limiting factors which may hinder the success of a project are being
discovered.
5. Determination of bases for decision – Engineers main ‟ concern is on future actions, that is
on what to do and not on what has been accomplished. Decisions on future actions are more
valid and accurate if the principles of engineering economy are correctly applied.
Principle 2. Focus on the differences. Only the difference in expected outcomes is considered.
If the potential results of all reasonable options were the same. Obviously, the only distinctions
between the options' future results that matter. Results that apply to all alternatives might be
ignored when comparing and choosing. For instance, if two apartments had the same purchase
price or rental price, the decision of which option to choose would depend on additional factors
such location and yearly operating and maintenance costs.
Principle 4. Use a common unit of measure. Using a common unit of measurement of the
possible outcomes in comparing alternatives. For economic consequences, a monetary unit
such as dollars or rupees is the common measure.
Principle 5. Consider all relevant criteria. Consider both monetary and other unit of measure
in measurement of outcomes. The decision-making process should take into account both the
outcomes listed in the monetary unit as well as those expressed in another unit of measurement
or explicitly stated in a descriptive way. In addition to the owner's long-term financial interests,
stakeholders' requirements should be taken into account.
Principle 7. Revisit your decisions. Projected results and decisions should be compared with
actual results to improve the decision process. If results significantly different from the initial
estimates, appropriate feedback to the decision-making process should occur.
If you take a moment to observe your surroundings, you will see examples of technological
creativity. The physical objects you see, whether they are telephones, automobiles, bicycles, or
electric appliances, all came into being through the creative application of technology. These
everyday inventions did not miraculously appear but originated in the minds of human beings
and took time to develop. Engineering is the creative process of turning abstract ideas into
physical representations (products or systems). What distinguishes engineers from painters,
poets, or sculptors is that engineers apply their creative energies to producing products or
systems that meet human needs. This creative act is called design.
ENGINEERING DESIGN
Most engineering designs can be classified as inventions-devices or systems that are created
by human effort and did not exist before or are improvements over existing devices or systems.
Inventions, or designs, do not suddenly appear from nowhere. They are the result of bringing
together technologies to meet human needs or to solve problems. Sometimes a design is the
result of someone trying to do a task more quickly or efficiently. Design activity occurs over a
period of time and requires a step-by-step methodology.
We described engineers primarily as problem solvers. What distinguishes design from other
types of problem solving is the nature of both the problem and the solution. Design problems
are open ended in nature, which means they have more than one correct solution. The result or
solution to a design problem is a system that possesses specified properties.
Design problems are usually more vaguely defined than analysis problems. Suppose that you
are asked to determine the maximum height of a snowball given an initial velocity and release
height. This is an analysis problem because it has only one answer. If you change the problem
statement to read, "Design a device to launch a 1 -pound snowball to a height of at least 160
feet," this analysis problem becomes a design problem. The solution to the design problem is a
system having specified properties (able to launch a snowball 160 feet), whereas the solution to
the analysis problem consisted of the properties of a given system (the height of the snowball).
The solution to a design problem is therefore open ended, since there are many possible
devices that can launch a snowball to a given height. The original problem had a single solution:
the maximum height of the snowball, determined from the specified initial conditions.
Solving design problems is often an iterative process: As the solution to a design problem
evolves, you find yourself continually refining the design. While implementing the solution to a
design problem, you may discover that the solution you've developed is unsafe, too expensive,
or will not work. You then "go back to the drawing board" and modify the solution until it meets
your requirements. For example, the Wright brothers' airplane did not fly perfectly the first time.
They began a program for building an airplane by first conducting tests with kites and then
gliders. Before attempting powered flight, they solved the essential problems of controlling a
plane's motion in rising, descending, and turning. They didn't construct a powered plane until
after making more than 700 successful glider flights. Design activity is therefore cyclic or
iterative in nature, whereas analysis problem solving is primarily sequential.
The solution to a design problem does not suddenly appear in a vacuum. A good solution
requires a methodology or process. There are probably as many processes of design as there
are engineers. Therefore, this lesson does not present a rigid "cookbook" approach to design
but presents a general application of the five-step problem-solving methodology associated with
the design process. The process described here is general, and you can adapt it to the
particular problem you are trying to solve.
THE DESIGN PROCESS
The basic five -step process usually used in a problem-solving works for design problems as
well. Since design problems are usually defined more vaguely and have a multitude of correct
answers, the process may require backtracking and iteration. Solving a design problem is a
contingent process and the solution is subject to unforeseen complications and changes as it
develops. Until the Wright brothers actually built and tested their early gliders, they did not know
the problems and difficulties they would face controlling a powered plane.
The first step in the design process is the problem definition. This definition usually contains a
listing of the product or customer requirements and specially information about product
functions and features among other things. In the next step, relevant information for the design
of the product and its functional specifications is obtained. A survey regarding the availability of
similar products in the market should be performed at this stage. Once the details of the design
are clearly identified, the design team with inputs from test, manufacturing, and marketing teams
generates multiple alternatives to achieve the goals and the requirements of the design.
Considering cost, safety, and other criteria for selection, the more promising alternatives are
selected for further analysis. Detail design and analysis step enables a complete study of the
solutions and result in identification of the final design that best fits the product requirements.
Following this step, a prototype of the design is constructed and functional tests are performed
to verify and possibly modify the design.
When solving a design problem, you may find at any point in the process that you need to go
back to a previous step. The solution you chose may prove unworkable for any number of
reasons and may require redefining the problem, collecting more information, or generating
different solutions.
You need to begin the solution to a design problem with a clear, unambiguous definition of the
problem. Unlike an analysis problem, a design problem often begins as a vague, abstract idea
in the mind of the designer. Creating a clear definition of a design problem is more difficult than,
defining an analysis problem. The definition of a design problem may evolve through a series of
steps or processes as you develop a more complete understanding of the problem.
The following is a list of preliminary criteria for a better mousetrap design. This list would be
included in the problem definition statement.
Curiosity and tolerance of the unknown. Creative people have a positive curiosity of the
unknown. They are not afraid of what they don't understand.
Openness to new experiences. Creative people have a healthy and positive attitude
toward new experiences.
Willingness to take risks. Creative people are not afraid to take risks and try new
experiences or ideas, knowing that they may be misunderstood and criticized by others.
They are self-confident and not afraid to fail.
Ability to observe details and see the "whole picture." Creative people notice and
observe details relating to the problem, but they also can step back and see the bigger
picture.
No fear of problems. Creative people are not afraid to tackle complex problems, and
they even search for problems to solve. They seek solutions to problems with their own
abilities and experience if possible. They have the attitude of "if you want something
done, you'd better do it yourself."
Ability to concentrate and focus on the problem until it's solved. Creative people can set
goals and stick to them until they're reached. They focus on a problem and do not give
up until the problem is solved. They have persistence and tenacity.
Analyze and Select a Solution
Functional analysis
Industrial design/Ergonomics
Mechanical/Strength analysis
Electrical/Electromagnetic
Manufacturability/Testability
Product safety and liability
Economic and market analysis
Regulatory and Compliance
Protyping
Concurrent Engineering
Documentation
Applying for Patents
Testing and Verification
Fixed / Variable Costs – If costs change appreciably with fluctuations in business activity, they
are “variable.” Otherwise, they are “fixed.”