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Update PH2

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0% found this document useful (0 votes)
29 views3 pages

Update PH2

Uploaded by

Nicolas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Player’s Handbook 2 Devastating Strike

Page 50: On the Requirement line, replace “a


two-handed weapon” with “a melee weapon in two
Half-Orc hands.” This change allows Small characters to use
Page 14: When adding up your ability score bonuses, this power by wielding versatile weapons.
you now gain a +2 bonus to Dexterity and your choice
of Strength or Constitution.
Howling Strike
Page 50: On the Requirement line, replace “a
Kneel Before the Turathi two-handed weapon” with “a melee weapon in two
Page 28: Replace “hit with an attack benefitting hands.” This change allows Small characters to use
from your” with “use the.” This update syncs up this this power by wielding versatile weapons.
text with the revision to infernal wrath.

Kneel before the Turathi (16th level): When you


Recuperating Strike
use the infernal wrath racial power, you also knock the Page 51: On the Requirement line, replace “a two-
target prone. handed weapon” with “a melee weapon in two
hands.” This change allows Small characters to use
this power by wielding versatile weapons.
Accurate Action
Page 29: Replace the path feature’s text with the fol-
lowing: “When you spend an action point to make
Storm of Blades
an attack, you can roll twice for one of that attack’s Page 56: Delete the last two sentences of the Hit line.
attack rolls and use either result.” This change pre- Add the following text at the end of the Attack line:
vents the path feature from applying to multiple .” Repeat the attack until you miss or until you make
attack rolls on attacks that target a group of enemies. three attacks. As soon as an attack misses, this power
ends.”
Accurate Action (11th level): When you spend an
action point to make an attack, you can roll twice for Hurricane of Blades
one of that attack’s attack rolls and use either result. Page 60: On the hit line, replace “1[W]” with “2[W].”
On the Effect line, replace “five more times” with
Armor of Faith “three more times.” This change helps balance the
Page 33: Replace the second sentence with the fol- damage output of this power.
lowing: “While you are wearing cloth armor or no
armor and aren’t using a shield, you gain a +3 bonus Song of Storms
to AC.” This change reflects the feature’s design Page 73: On the Hit line, delete the second sentence
intent. Avengers are not supposed to gain the benefit and add a line below the Hit line that reads “Effect:
of this feature while wearing leather or hide. If the attack hits at least once, each ally in the blast
deals 1d6 extra lightning damage whenever he or she
While you are wearing cloth armor or no armor and hits before the end of your next turn.” The power’s
aren’t using a shield, you gain a +3 bonus to AC. former wording meant that allies would be dealing
1d6 extra damage per enemy that was hit, which was
Oath of Consuming Light not the intent.
Page 37: On the Hit line, add “modifier” between
“Wisdom” and “radiant.” Increasing the Tempo
Page 75: At the end of the Effect entry, add “No more
Twin Step than two of the attacks can be against a single target.”
Page 42: Add the Teleportation keyword. The power This update brings the power’s damage in line with
includes teleportation but lacked the keyword. other powers of the same level.

Rage Strike
Page 50: Between 19th level and 25th level, add the
following: “20th level 7[W] + Strength modi-
fier.” Some paragon paths provide rage powers, so
this change allows a barbarian to swap those powers
when using rage strike.

Last Updated 02/2012 Page 1 of 3


Wild Shape Warding Thunder
Page 84: In the second paragraph of the power’s Page 117: On the Effect line, replace the last sen-
Effect entry, add the following phrase at the end of tence with the following text. This change prevents
the last sentence: “, except a shield.” This update clari- the attack from being recursive.
fies how you treat a shield when you use wild shape.
In the first paragraph, replace the third sentence “If any enemy attacks that ally, you can make the fol-
with the following text. lowing attack against each enemy within the zone as
a free action:
While you are in beast form, you can’t use weapon or Attack: Wisdom vs. Fortitude
implement attack powers that lack the beast form key- Hit: 5d6 + Wisdom modifier thunder damage.”
word, although you can sustain such powers.

Call Spirit Companion


Call of the Beast Page 120: Revert the power to its original text,
Page 84: On the Target line, replace “creature” with ignoring the last update to it. Instead, add the follow-
“enemy.” This prevents a weird situation from occur- ing Requirement entry above the Effect entry. This
ring, in which an ally you hit with this attack is forced update clarifies that you cannot have multiple spirits
to attack you during its next turn. conjured by call spirit companion, and it prevents you
from dismissing and re-conjuring your companion
Flame Seed with the same minor action
Page 85: Append the following sentence to the Hit
entry. “An enemy can take this damage only once per Requirement: Your spirit companion must not be present.
turn.”
Spirit of Elder Wisdom
Wall of Thorns Page 131: In the second sentence of the power’s Hit
Page 88: Append the following sentence to the Effect line, replace “misses” with “doesn’t hit.”
entry. “A creature can take this damage only once per
turn.” Explosive Pyre
Page 139: Append the following sentence to the Hit
Primal Bear entry. “An enemy can take this damage only once per
Page 92: Delete the “Healing” keyword. turn.”

Winter Hailstorm Flame Spiral


Page 92: Append the following sentence to the Effect Page 140: Append the following sentence to the
entry. “A creature can take this damage only once per Effect entry. “An enemy can take this damage only
turn.” once per turn.”

Stormburst Chains of Fire


Page 93: Append the following sentence to the Effect Page 143: Add the Teleportation keyword. In the
entry. “A creature can take this damage only once per second sentence of the Hit line, replace “slide” with
turn.” “teleport.” The power didn’t specify how far you can
slide the target. Instead of allowing a character to
Wall of Blades slide the target an inordinate distance, the power is
being changed to teleportation to emulate the effect.
Page 109: Append the following sentence to the
Effect entry. “A creature can take this damage only
once per turn.” Earth Spikes
Page 155: Append the following sentence to the Hit
Blood Debt entry. “An enemy can take this damage only once per
turn.”
Page 110: On the Hit line, add “modifier” between
“Wisdom” and “radiant.”
Winter’s Grip
Page 157: Append the following sentence to the
Effect entry. “A creature can take this damage only
once per turn.”

Last Updated 02/2012 Page 2 of 3


Form of the Frenzied Wolverine Strength of Valor
Page 159: Above the Hit line, add “Attack: Strength Page 189: On the Benefit line, replace “your next
vs. AC.” The information was missing. turn” with “his or her next turn.” This change ensures
that the duration of the effect doesn’t expire before
Lorekeeper’s Cunning the ally has the chance to take advantage of it.
Page 173: In the second paragraph of the destiny
feature, add “non-Creation” before the first occur- Benefit: When you grant an ally temporary hit
rence of “ritual.” This change keeps the ring from points with your Virtue of Valor, that ally also gains
adversely affecting the game’s economy. a +2 bonus to the next damage roll he or she makes
before the end of his or her next turn next turn.
Guaranteed Retribution
Page 185: In the Benefit entry, delete “feat.” This
Weapon Expertise
change ensures that this feat continues to provide a Page 190: In the second sentence of the Benefit
benefit despite changes to the Weapon Expertise feat. entry, add “feat” before “bonus to attack rolls.”
Change “15th level” to “11th level” and “25th level” to
“21st level”.
Implement Expertise
Page 185: In the second sentence of the Benefit
entry, add “feat” before “bonus to attack rolls.”
Agile Opportunist
Change “15th level” to “11th level” and “25th level” to Page 190: On the Benefit line, replace “opportunity
“21st level”. action” with “immediate reaction.” This change is
necessary to prevent characters from making an inor-
dinate number of basic attacks.
Improved Armor of Faith
Page 185: In the Prerequisite line, change “armor of
faith power” to “Armor of Faith class feature.”
Spirit Talker
Delete the last sentence in the Benefit entry. This Page 196: Replace the third paragraph in the Benefit
bonus is untyped and stacks with other bonuses, so entry with the following text: “Choose a Companion
it should not scale because it gives the avenger an Spirit option. You gain the at-will shaman power
AC that is higher than intended for strikers in the associated that option, such as spirit’s shield or spirit’s
paragon and the epic tier. fang, as an encounter power.” This change allows
Also, replace the first sentence with the following: characters to use this shaman multiclass feat to select
“While you are wearing cloth armor or no armor and options from Primal Power, such as spirit’s prey or world
aren’t using a shield, you gain a +1 bonus to AC.” This speaker’s command.
change syncs the feat up with the revised Armor of
Faith text. Flute of the Dancing Satyr
Page 210: In the item’s power, replace “Encounter”
Prerequisite: Avenger, Armor of Faith class with “Daily.”
feature
Benefit: While you are wearing cloth armor or no
armor and aren’t using a shield, you gain a +1 bonus
to AC.
Item Rarity Changes
Melee Training Common Items
Agile Resolve Vestments
Page 187: The feat no longer adds your chosen ability
Astral Fire Armor
modifier to melee basic attack damage. Instead, it
Indomitable Resolve Vestments
adds only half the chosen ability score modifier.
Lifeblood Armor
Benefit: Choose an ability other than Strength. Perpetual Resolve Vestments
When you make a melee basic attack using a Shared Valor Armor
weapon with which you have proficiency, you Watcher’s Horn
can use the chosen ability instead of Strength
for the attack roll. In addition, you can use
half of that ability’s modifier, instead of your
Uncommon Items
Strength modifier, for the damage roll. Pure Spirit Totem

Last Updated 02/2012 Page 3 of 3

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