Chapter 5 Problem Based Ideation Finding and Solving Customers Problems
Chapter 5 Problem Based Ideation Finding and Solving Customers Problems
Merle Crawford Anthony Di Benedetto 9th Edition Copyright © 2008 by The McGraw-Hill Companies, Inc. All Rights Reserved.
Figure 5.1
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1. Determine product or activity category for study.
2. Identify heavy users.
3. Gather set of problems associated with product category.
Avoid “omniscient proximity” -- rate importance of
benefits and levels of satisfaction.
4. Sort and rank the problems according to severity or
importance.
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Figure 5.2
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Figure 5.3
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Experts
Published Sources
Contacts with Your Business Customers or
Consumers
Interviewing
Focus groups
Observation of product in use
Role playing
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What is the real problem here – what if the product category
did not exist?
What are current attitudes and behaviors of focus group
members toward the product category?
What product attributes and benefits do the focus group
members want?
What are their dissatisfactions, problems, and unfilled needs?
What changes occurring in their lifestyles are relevant to the
product category?
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Carmakers send their designers out to parking lots to watch
people and how they interact with their cars (Ford called this
“gorilla research”).
Honda got insights as to how large the passenger
compartments of their SUVs should be by observing U.S.
families.
Bausch and Lomb generated ideas on making contact lenses
more comfortable by getting pairs of executives to act out
skits in which they played the eyeball and the contact lens.
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“Extending” vs. “leaping”
Using seed trends for an “extend“ scenario
Techniques:
Follow “trend people”/”trend areas”
“Hot products”
Prediction of technological changeover
Cross-impact analysis
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Figure 5.4
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Figure 5.6
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Group Creativity Methods/Brainstorming
Principles of Brainstorming:
Deferral of Judgment
Quantity Breeds Quality
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Brainstorming circle
Reverse brainstorming
Tear-down
Phillips 66 groups (buzz groups)
Delphi method
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Supported by GSS (group support systems) software.
Overcomes many drawbacks of brainstorming (only one
can talk at a time, fear of contributing, “social loafing”).
Participants sit at networked terminals.
Contributions are projected on screen, and also recorded
(so no errors are made in transcription).
Can be done over multiple sites via computer linkups or
videoconferencing.
Can handle larger size groups (into the hundreds).
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