Smartfade Manual
Smartfade Manual
User Manual
Version 2.1
C o p y r i g h t © 2 0 0 8 . E le c tr o n i c T h e a t r e C o n t r o l s , I n c .
All Rights reserved.
P r o d u c t in f o r m a t i on a n d s p e c i f i c a t i o n s s u bj e c t t o c h a n g e .
P a r t N u m b e r : 7219M1210-2.1.0 R e v A
Released: November 2008
ET C ®, E m p h a s i s ®, E x p r e s s i o n ®, I n s i g h t ™ , I m ag i n e ™ , F o c u s ™ , E x p r e s s ™ , U n i s o n ®, O b s e s s i o n ® I I, S m a r t P a c k ®,
S m a r t F a d e ™ , E T C N e t2 ™ , E D M X ™ , S o u r c e F o u r ®, R e v o l u t i o n ®, S e n s o r ®, a n d W Y S I L i n k ™ a r e e i t h e r r e g i s t e r e d
t r a d e m a r k s o r t r a d e m a r k s o f E l e c t r o n i c T h e a t r e C o n t r o ls , I n c . i n t h e U n i t e d S t a t e s a n d o th e r c o u n t r i e s .
M i c r o s o f t ® a n d W i n d o w s ® a r e r e g i s t e r e d t r a d e ma r k s o f M i c r o s o f t C o r p or a t i o n in t h e U n i t e d S t a t e s a n d o t h e r
countries.
A l l o t h e r t r a d em a r k s , b o t h m a r k e d a n d n o t m a r k e d , a r e th e p r o p e r t y o f t h e i r r e s p e c t i v e o w n e r s .
Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Using this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Menu Directions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Text Conventions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Help from ETC Technical Services . . . . . . . . . . . . . . . . . . . . . . . . . .3
Power-up and Shutdown Procedures. . . . . . . . . . . . . . . . . . . . . . . . .4
Unpack & Connect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Power-up Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Shutdown Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Operating Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Save & Load to Memory Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Save Show to card. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Quick Save Show to card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Load show from card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Load patch from card. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Load user Personalities from card . . . . . . . . . . . . . . . . . . . . . . . .7
Load user Library from card. . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Format SD Memory Card. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Chapter 2 Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
DMX Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
DMX Out Speed. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Clear/Set Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Clear Intensity Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Set Intensity Patch 1:1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
i
Clear Device Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Patch Dimmers (INT) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Patch by Dimmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Patch by Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Patch Independents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Set up Independents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Patch Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Patch multiple devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Device Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
View/Modify Device Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Device Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Console Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Erase Functions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Crossfade faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Default Times. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
DMX Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
MIDI Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Language. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Software Version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
LED Calibration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Save LED Calibration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Load LED Calibration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
MIDI Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
MIDI Show Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Synchronising Two SmartFades . . . . . . . . . . . . . . . . . . . . . . . .29
Basic MIDI implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
MIDI channel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Sending MIDI Controllers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Custom Moving Light Personalities . . . . . . . . . . . . . . . . . . . . . . . . .31
Custom Moving Light Personalities . . . . . . . . . . . . . . . . . . . . . .31
Open the Personality Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Edit a Personality live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Special - Color Mix CMY & RGB . . . . . . . . . . . . . . . . . . . . . . . .33
Edit a Personality blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Example (blind) - Pan/Tilt 16 bit. . . . . . . . . . . . . . . . . . . . . . . . .35
Special - Fade With Intensity . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Special - Invert Parameter . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Chapter 3 Program . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Intensity channels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Live or Next mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Adjust Channel Range. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Set Channel Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Devices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
Select Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Device Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Device Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Device Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Chapter 4 Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Edit Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Edit a memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Delete a memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Copy a Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Delete device data from a memory . . . . . . . . . . . . . . . . . . . . . .63
Default Device Times. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Memory FCB Times. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
Edit Sequences & Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65
Edit the content of a Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65
Delete a Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Insert a Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Insert a PointQ. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
Change the content of a Step . . . . . . . . . . . . . . . . . . . . . . . . . .67
Copy a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
Run Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
Sequence & Stack Times . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
Edit Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Edit Shape Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Edit Linear Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
Edit Color Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74
Edit Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
Chapter 5 Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
General Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Master & Black Out function . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Clear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
iii
Bump Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Select Fader Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Memory Fader Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Memory Bump Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Clear Output from Memory Faders . . . . . . . . . . . . . . . . . . . . . .80
Examples of using memory faders . . . . . . . . . . . . . . . . . . . . . .80
Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81
Select Fader Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81
Sequence Bump Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81
Rate & BPM for Sequences. . . . . . . . . . . . . . . . . . . . . . . . . . . .82
Stack & Crossfader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
General Crossfader Controls . . . . . . . . . . . . . . . . . . . . . . . . . . .83
Stack functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
Change Times For The Stack . . . . . . . . . . . . . . . . . . . . . . . . . .84
Rate for the Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84
Single Scene Crossfading . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85
Introduction 1
Using thi s Manual
Congratulations on your purchase of the SmartFade ML control console. This manual will
hopefully get you up and running in no time. These are the manual conventions.
Instructions
Instructions are shown in a table with columns for Action, Console and Feedback.
Menu Directions
Many functions require menu navigation. For brevity’s sake, menu navigation is conveyed
in the following method:
Menu>Settings>Language>[English]
Each “>” indicates passage to a new menu sublevel, usually by pressing the MENU button.
Items [within brackets] are changed with the wheels or the SEL or MORE buttons.
Displays are shown like this
Text Conventions
• Buttons in tables are shown as images. Buttons in text are indicated with bold capital
letters followed by the word button. Like STACK button.
• References to other parts of the manual are indicated in italics. When viewing this
manual electronically, click on the reference to jump to that section of the manual.
Note: Notes are helpful hints and information that is supplemental to the main text.
If you are having difficulties, your most convenient resources are the references given in
this user manual. To search more widely, try the ETC Web site at www.etcconnect.com.
You can ask other users for advice on the ETC forums at www.etcconnect.com/community.
If none of these resources is sufficient, contact ETC Technical Services directly at one of
the offices identified below. Emergency service is available from all ETC offices outside of
normal business hours.
When calling for help, please have the following information handy:
• Console model and serial number (located on back panel)
• Dimmer manufacturer and installation type
• Other components in your system (Unison®, other consoles, etc.)
Asia Germany
ETC Asia, Ltd. Electronic Theatre Controls GmbH
Technical Services Department Technical Services Department
Room 1801, 18/F, Tower 1
Ohmstrasse 3
Phase 1, Enterprise Square
83607 Holzkirchen, Germany
9 Sheung Yuet Road
+49 (80 24) 47 00-0
Kowloon Bay, Kowloon,
Hong Kong [email protected]
+852 2799 1220
[email protected]
Introduction 3
Power-up and Shutdown Procedures
Power-up Procedure
SmartFade ML uses the power button for power-up and power-down. It is also used to
access the operating mode selection menu.
[ETC SmartFade ML ]
[Version 2.1.0 2008]
* During the startup process, LEDs will fade to full brightness regardless of user settings.
Shutdown Procedure
Action Console Feedback
1. Press and release The LCD shows a message asking that you
confirm the shutdown command.
2a. Confirm Console is shut down.
When you use the shutdown procedure, the SmartFade ML console will complete any
pending operations and save any system data as required to ensure error-free startup at
the next session. Disconnecting power from the console while it is shut down produces no
ill effects.
>Playback only
All intensity and device direct control func-
tions are disabled as well as record and
patch.
3. Activate mode The console will enter the selected mode.
The console will continue to power up in this
mode until the mode is changed.
Introduction 5
Save & Load to Memory Card
SmartFade ML uses a standard SD Memory card as the primary external storage device.
Before you can use a new SD card make sure it is formatted correctly (FAT16). See
“Format SD Memory Card” on page 8.
The file format is Standard ASCII Light Cues. This format is compatible with other systems
that follow the same (and only) standard. Although there may be discrepancies between
systems, usually the main play data is compatible. For more information see www.usitt.org.
If a file name has been used, it will save to this name, otherwise it will jump to the Save as
menu.
Select the show with the wheel. The default show offered for loading will be the last show,
or the lowest numbered recording on the card.
Select the show with the wheel. Confirm loading by pressing ENTER.
The default show offered for loading a patch from will be the lowest numbered recording on
the card. The reason for this is that you may want to save a dummy show with just a patch
as show 001.
Select the show with the wheel. Confirm loading by pressing ENTER.
The default show offered for loading a patch from will be the lowest numbered recording on
the card. The reason for this is that you may want to save a dummy show.
Introduction 7
Format SD Memory Card
SD memory cards are usually pre-formatted. Make sure the one you are using is formatted
as FAT16. Other formats like FAT12 or FAT32 are not supported by SmartFade ML.
Formatting has to be done in a PC. You will need an SD card reading device connected to
your PC by USB. SmartFade ML does not support special high capacity SD cards carrying
the SDHC logo. Ensure that the SD card carries only the SD logo.
CAUTION: Formatting your SD Card will erase any information stored on the card. Be sure to
remove any important files from the card before formatting.
Step 1: Insert the SD card into its reading device. Make sure the device is connected to
your Windows PC.
Step 2: The SD card will appear as a new drive. You should be able to find it as an icon
with some drive letter A-Z under This Computer.
Step 3: Right-click on the SD card icon and select Format. This will open the formatting
window.
Step 4: In the File System field, select FAT. This will establish the card’s file system as
FAT16.
Step 5: Click Start and then complete the formatting process.
1 General Information 9
Control Capacity
SmartFade is a simple to use but very powerful lighting console for 48 intensity channels and
24 moving light devices, specifically designed to be usable right out of the box.
Intensity channels
There are 48 intensity channels. Each intensity channel can control one or more dimmers.
They are divided into two groups of 24 (to simplify numbering on the faders).
Fader mode INT A = A1-A24
Fader mode INT B = B1-B24
Dimmers with the DMX address 1-48 should be possible to control right out of the box from
these two fader modes, since the default patch is 1:1. Intensities can be controlled live, and
then stored into memories, sequences or the Stack steps. All intensities interact on a
Highest Takes Precedence basis (HTP). HTP and LTP control rules, page 15
Moving Lights
Up to 24 moving light devices can be controlled. Each Device has a dedicated button in the
Selects section. Devices need to be patched before they can be used. See “Patch Devices”
on page 23.
The intensity channels for the devices are automatically mapped to, and can be controlled
from the faders just like the 48 intensity channels for dimmers.
Fader mode DEVICE INT = D1-D24
Moving lights can be controlled live, and then stored into groups, palettes, memories and
sequence or the Stack steps. There is an effect generator for movements (Shapes), colors
(Color) and patterns (Linear).
Independents
There are two Independent buttons that can control one output each, for specials like
houselights, smoke machine or followspot. See “Patch Independents” on page 22.
DMX Outputs
There are 2 DMX outputs allowing control of up to 1024 DMX outputs.
MIDI
There is a recommended subset of the standard MIDI Show Control (MSC) which is one of
the most common ways to use MIDI to synchronise show equipment. Master Memory
faders can be controlled with MIDI controllers, and Program Change commands can be
used for some different functions.
General MIDI (Music MIDI or MIDI Notes) may be used to link consoles or to record fader,
button and stack actions into a music sequencer for subsequent playback and soundtrack
synchronization
Memory Card
Shows can be saved to a standard SD Memory card. See “Save & Load to Memory Card”
on page 6.
G e n e r a l B u t to n s
All buttons have LED’s. Some are multi-color. They light up when active, and blink when
they can be selected for the current function.
Power button
The power button is used to power up and shut down the system.See “Power-up and
Shutdown Procedures” on page 4.
Clear button
The CLEAR button is used to clear intensities and set memory faders to zero (press 2-4
times). Nothing is deleted, it only sets levels to zero. See “Clear” on page 78.
It can also be held with other buttons for some special functions, this is described in this
manual where it so applies.
CLEAR
Undo
The UNDO button is used to reverse some specific situations. This applies only to the last
performed command, and there is only one level of undo.
UNDO
1 General Information 11
Faders & Bump buttons
There are 24 faders. They can be set to control intensities, parameters or memories and
sequences. These modes are set with the FADERS buttons.
INT INT DEVICE PARAM PARAM MEMS
A B INT 1 2
Each fader has a Bump button below it. This button will light up when there is content, and
it will mimic the output of the content by varying its intensity. The button color will vary
depending on the type of content.
1 ... 24
Bump buttons with memories can be set to activate device parameters without bumping
intensities by activating the GO MODE button. See “Memory Bump Modes” on page 79.
GO
MODE
Note: For intensity faders to control light output live, three things are required:
I n d e p e n d e n ts
The two Independent buttons are separate control channels (IND 1, IND 2) that can control
any two outputs in a toggle or bump mode. These outputs can be separated from all other
controls. See “Set up Independents” on page 22.
IND IND
1 2
R e c o r d & E di t f u n c t i o n s
The row of buttons over the legend RECORD offer recording and editing functions
described in the Program and Edit chapters of this manual.
RECORD RECORD COPY DELETE EDIT SNAP
ALL SEL SHOT
Attributes functions
These buttons are used to select modes for the 24 select buttons above them, and for
masking and programming. See “Device Parameters” on page 43.
HOME FOCUS COLOR BEAM ALIGN ..... RECORD
PAL/GRP
Selection functions
These buttons are used to select and work with Devices in the 24 select buttons above
them. See “Select Devices” on page 41.
HIGH GROUP DEVICE CLEAR SELECT
LIGHT SELECT SEL ACTIVE
Modify functions
These buttons are used to select and work with Effects in the 24 select buttons above them.
See “Effects” on page 48.
EFFECT EDIT FAN
EFFECT
1 General Information 13
LCD And Wheel Functions
The LCD menus provide quick access to functions. Parameters in the LCDs, page 43
Scroll through choices Wheel (3) Choices are shown over the wheel. Use the
Menu button again to move to subsequent
levels, and to accept setting changes.
Previous choice < Return to previous menu level.
SmartFade ML is designed to be simple to use, and still offer advanced functionality for a
standard rig of conventional and moving lights.
There is a direct button for every intensity and device parameter. These functions are
mainly accessed from the fader modes.
The buttons make it possible to run SmartFade ML without an additional screen. They offer
information about content, mode, intensities and color with their back-lit LEDs.
The LCDs and the three wheels provide a powerful menu-driven editing functionality, and
direct control of device parameters.
1 General Information 15
Data structure & Timing
The data structure is very simple. The faders offer direct control of intensities and
parameters. These levels can be stored in different ways.
Groups
Device selections can be stored in 24 groups for fast recall.
Palettes
Device parameters can be stored in three types of palettes for fast recall and to be
programmed as referenced sources in memories and sequences. The palette types are
FOCUS, COLOR and BEAM. There are 24 of each type. The concept of creating palettes
for positions, colors and beam settings, and referencing them into memories instead of
storing the actual parameters is to save time. Its very fast to select four devices and say “go
to centre stage (Focus Palette 2) in red (Color Palette 1). If anything changes in your show
you will save time again, by editing the palettes instead of editing all memories and steps
that they are stored in. If they are changed they will update themselves where they have
been used throughout a show. For example when the focus palette for a piece of scenery
is moved, or when a certain red color palette has been changed into a deeper red. There is
a Palette default time.
Effects
A very fast way to create interesting patterns and movements with devices are the effects.
There are 11 Shape effects for pan/tilt movements in devices, 11 Linear effects for
intensities or any single device parameter and 11 Color effects for color mixing devices. The
effects are referenced as sources just like palettes. Offset is stored in the mem, but not
Depth and Speed. Those are stored in the effect.
Memories
Memories are created to store intensities, device parameters, palettes and effects to a
fader. These memories can be played back from the faders, and they can be stored as
steps in sequences or the Stack. There are 24 fader memories in 12 fader pages = 288
Memories in total. Each memory can have an FCB time to control the transition of device
parameters.
Snapshots
The complete output can be instantly stored with a Snapshot function. Up to 10 such
Snapshots can be buffered. They can be stored as memories at a later point.
Sequences
The fastest way to create a loop of memories is to record a sequence. A sequence is a list
of 24 steps that can be played back manually, looped or as a single shot from the faders.
Each step can be a single intensity channel or a memory. Each step can have an Up, Down
and Wait time. There are general timing override functions like Rate, Fade and BPM as
well.
Stack
The Stack is theatre style list of 199 steps that can be played back manually or as a single
shot from the Crossfader. It is intended as a main cue list for a show. Each step can be a
single intensity channel, a memory or a unique Stack memory state. Each step can have
an Up, Down and Wait time. There are general timing override functions like Rate and Fade
override as well.
2 Setup 17
DMX Output
DMX (Digital MultipleX) is a worldwide standard (or protocol) that your SmartFade ML uses
to communicate with lighting equipment. It is a digital protocol that basically defines a state
of “on”, “off” or a percentage of “on”. DMX can be used to control dimmers, moving lights,
fog machines, color scrollers, media servers or any number of other DMX devices.
DMX is restricted to a total of 512 (output) channels available in one DMX line (referred to
as a universe). Your SmartFade ML has two such universes, allowing control of up to 1024
outputs (2x512).
The DMX outputs are patched to console channels for intensities or devices in SmartFade
ML. There are 48 intensity channels, 24 device channels and 2 independent channels.
Each console channel can be patched to multiple outputs. The default is set 1:1.
INT A1-A24, , INT B1-B24, DEVICE INT D1-D24, IND 1, IND 2
A moving light device can have up to 48 different parameters, each parameter requiring one
of the 1024 outputs. This depends on the type of moving light, and is automatically set by
patching the appropriate template.
Press OK to confirm.
Press OK to confirm.
Note: The Device Intensity channels can be used to patch 24 more conventional lights if no
Devices are being used. See “Patch by Channel” on page 21.
2 Setup 19
Patch Dimmers (INT)
There are 48 intensity channels that can be patched to two DMX universes (1024 outputs).
They are divided into two groups of 24 - fader mode INT A and INT B.
The Default Patch
SmartFade ML defaults to a “1 to 1” patch mode in DMX universe 1 for dimmers.
INT A = DMX1-24
INT B = DMX 25-48
This is the simplest version of a patch and is the most common, as it is easy to remember
and provides immediate control with all of your available channels. It is also possible to
create a custom patch by assigning any DMX output(s) to any control channel. Setting the
patch is simple and is performed on the LCD menu.
Patch Live or Blind
Patching in Live will set the selected DMX output to full , and set all other dimmers to zero
so you can see what’s connected to that dimmer. Patching in Blind will not affect current
DMX values until changes in the patch override any active channels.
Note: A dimmer can only be patched to one control channel at a time. If you patch a dimmer
and then later patch the same dimmer to a different channel, the dimmer will be
automatically unpatched from its original channel and assigned to the new channel.
Patch by Dimmer
Patching by dimmer is probably the easiest way to patch a rig that is unknown to you. In
Live mode you can turn on each output one by one, select an intensity channel and patch it.
Step 1: Open the Patch:
Menu>Patch>[Patch by dimmer]
Step 2: Choose between Live and Blind mode using encoder wheel 3.
Note: You can patch any of the Device Intensity channels D1-D24 to conventional lights if you
aren’t using these channels for devices.
2 Setup 21
Patch Independents
Independent buttons IND 1 and IND 2 provide two outputs separated from all other controls.
They are intended to operate devices such as smoke machines, tab tracks, cue lights, etc.
• SOLO does not affect these outputs.
• The state or result of the 2 independent outputs is not recordable.
Set up Independents
The basic behaviour of the buttons and faders are set up in the Independents menu.
Menu>[Independents]
Button behavior
Note: In a VariLite VL5 the light source is controlled by a conventional dimmer. This has to be
patched in the channel or dimmer patch separately to a device intensity channel D1-D24.
See “Patch by Channel” on page 21. See “Patch by Dimmer” on page 20.
2 Setup 23
Device Commands
Device commands like Lamp On, Lamp Off and Reset are done from the Device menu. The
currently selected Devices are affected. See “Select Devices” on page 41.
Menu>Devices>Device Commands>[Lamp On]..[Lamp Off]..[Reset]
These are the options. NOTHING is changed unless (MENU) is pressed and confirmed.
Device Settings
You can invert and/or swap pan and tilt functions individually for every device. This is
usually only used when they are not rigged in the same way - to make pan and tilt have the
same result on stage.
These functions are available from the Device Menu. Go to Menu>Devices>
Erase Functions
Erasing data is done from the Setup menu.
Menu>Setup>[Erase]
Crossfade faders
The direction in which the Crossfade faders advance to the next step in STACK mode is set
in the Setup menu.
Menu>Setup>[Crossfade faders]
Default Times
Default times can be set for
• Fades in Sequences and Stack. See “Default Fade Times” on page 69.
• Move Dark Time.
• Palette Time.
DMX Out
See “DMX Out Speed” on page 18.
MIDI Settings
See “MIDI Settings” on page 25.
2 Setup 25
Language
You can choose language for the menus from the Setup menu.
Menu>Setup>Language>[English]
Displays
Display settings are done from the Setup menu.
Menu>Setup>[Displays]
Software Version
You can verify what software version your console is running in the Setup menu.
Menu>Setup>[Software version]
As soon as you enter calibration mode they are all set to white.
Press a specific select button to change its calibration. The button number will be indicated
on the right display (Devi #). If you press the same device button again, you will return to
the global calibration that will scale all the values together (Devi All).
Default global RGB calibration values are set to 220, 220, 220.
2 Setup 27
MIDI Setup
SmartFade ML has included MIDI (Musical Instrument Digital Interface) facilities to provide
three primary functions.
• Show control systems: SmartFade ML may be set to respond to MIDI data from a
time-based sequencer or show control system. This can be MSC or functions from the
Basic MIDI implementation of SmartFade ML.
• Synchronising playback of two SmartFades: MIDI may be used to connect any two
SmartFades together, including SmartFade and SmartFade ML. The Memory faders,
bumps and the playback functions of the Stack plus Grand Master and Blackout can be
synchronised.
• Sending MIDI controller data: There is a controller patch where any channel in
SmartFade ML can be set to send any MIDI controller 1-127 to control external devices.
For show control and synchronising playback it is normally enough to make a MIDI
connection and start using without having to set up anything.
Note: You must decide if you want to use either MIDI (music) or MSC to link consoles, and turn
ON the one you want and turn OFF the one you don’t. Leaving both functions on will
cause double stepping and some other strange artifacts.
Use the wheel 1 to select Device ID (0-126 or All) and press SEL to toggle On/Off.
Midi Show Control Commands
• Go
• Stop
• Resume
2 Setup 29
MIDI channel
The Basic and Advanced MIDI functions apart from MSC are sent and received on the
same MIDI channel. This is set in the MIDI menu.
Menu>Setup>MIDI>[Midi Channel]
Use the wheel 1 to select MIDI channel 1-16 and press SEL to toggle On/Off.
Use the wheel 1 to select SmartFade ML control channel 1-72, then use wheel 2 to select
MIDI controller 1-127.
Once this is set up the output of this channel will also be transmitted on the MIDI controller
assigned in the Controller Patch.
Note: When a MIDI controller is patched to a channel, the default MIDI implementation function
of this controller is disabled.
Use the encoder 2 to set the DMX address for the connected device to be able
to test the personality live.
Step 3: Press (MENU) to confirm. This is the programming interface for creating a
personality.
Step 4: You are ready to edit/create the selected personality. There are two methods -
live (with faders) and blind (in the display only). The easiest method is live with
the device connected.
2 Setup 31
Edit a Personality live
This is best done with the device connected, since all parameters can be checked live as
they are assigned.
Note: It is recommended to assign first the intensity and then the shutter parameters in order to
see some light output from the device so that the remaining parameters may be more
easily identified.
Some types of moving light require a particular value to be set on a channel in order to
either turn them on, reset them or strike an arc light. This must be determined by studying
the manufacturer’s data sheet. SmartFade ML cannot automatically detect such settings.
Step 1: Now the faders 1-24 in INT A and INT B are controlling the first 48 control
channels of the device directly. Fader 1 = control channel 1 etc. The following
way of working is very fast and direct.
Step 2: Select INT A, move fader 1, and set the first control channel of the device to an
appropriate HOME value (check the documentation of the device to find out this
value).
Step 3: Now press the bump of a fader in PARAM 1 or PARAM 2 equivalent to this
parameter to assign it. For example, if it is intensity, press bump 1. If it is Strobe/
Shutter press bump 10.
Step 4: Select INT A again and move fader 2 - this will output control channel 2 AND set
the OFFSET in the left display to 2.
Step 5: Repeat the procedure in step 3 - step 4 until finished.
Special - Pan/Tilt 16 bit
Since Pan and Tilt in 16 bit mode requires two channels: Coarse and Fine - and there is
only one Pan or Tilt bump, it is important that you assign them in a specific order.
Step 1: Move the fader corresponding to Coarse and press PAN.
Step 2: Then move the fader corresponding to Fine and press PAN again. This will
assign PanFine.
Note: It is possible to toggle between Coarse and Fine for a selected OFFSET by pressing
PAN.
Note: It is possible to toggle through CMY or RGB for a selected OFFSET by pressing HUE.
Note: Pan/Tilt and color mixing have a special patching procedure described in the examples
below.
Step 5: When you are finished editing the personality, exit the menu system with the <
key.
Step 6: Now go to the regular Patch Device > Patch Wizard menu. The user personality
is the first in the list before the in-built personalities starting with the letter A.
Remember that once it is patched it can no longer be edited. To change the
personality edit it as described above and re-patch.
2 Setup 33
Example (blind) - Intensity
Step 1: Press bump button 1 in parameter page PARAM 1.
The parameter fader was as zero% so the HOME value is zero. In the right
display you can see that OFFSET 1 is Assigned to: Intensity.
Step 2: You can change this to another parameter by pressing a different bump button,
or you can select a new offset and assign a parameter to that.
Note: You can assign any parameter in the same way as intensity. Color mixing and pan/tilt
are slightly different. See below.
Step 4: Select the next offset channel (3) with encoder 1 and repeat the procedure. If the
last selected parameter was Cyan, the next will automatically be Magenta.
Step 5: Select the next offset channel (4) with encoder 1 and repeat the procedure. If the
last selected parameter was Magenta, the next will automatically be Yellow.
Step 6: Done.
Step 3: Select the next offset channel with encoder 1 and repeat the procedure. This time
Pan Fine will be selected.
2 Setup 35
Special - Fade With Intensity
When you have assigned your parameters in live or blind, press (MENU) to go from the
Personality Editor to the “Fade with intensity” or “Invert Parameter” configuration.
Step 1: Use wheel 3 to select “Fade With Intensity”.
Step 2: Press (MENU) to activate. Now use the bump buttons to toggle “Fade With
Intensity” mode for each parameter fader in Param 1 and Param 2. The bump
button will light up when the FWI mode is active.
Step 2: Press (MENU) to activate. Now use the bump buttons to toggle “Fade With
Intensity” mode for each parameter fader in Param 1 and Param 2. The bump
button will light up when the FWI mode is active.
3 Program 37
Intensity channels
Intensities for dimmers and devices are set with the faders. Simply press one of the
intensity mode buttons and then use the faders to set intensities. The currently selected
button is lit in green.
INT INT DEVICE
A B INT
Intensities are piled-on to the output of the console in an HTP manner (Highest Takes
Precedence). Intensities may be sourced by a channel fader, a memory fader or the
Stack.They are limited by the Master fader and Black out button.
Intensity mimic
The bump button under each fader will light up proportionally to the actual intensity of the
corresponding outputs, regardless of the position of the fader. It will do so even if there are
no outputs patched to the fader.
The left LCD will show the current output of the selected fader mode, with bar graphs.
Bumping channels
The bump buttons will bump instantly to the level of the BUMP fader. If SOLO mode is
active the other intensity channels will be temporarily muted.
Matching values
Since the faders are used for several functions, there will be situations where the physical
position of the fader does not match the output of the fader. When you move an unmatched
fader, the bump button will blink until the actual level is matched by that of the fader.
Set all intensities to zero
Use the CLEAR button to selectively turn lights off. Press CLEAR four times in rapid
succession to get a blackout on stage. See “Clear” on page 78.
Note: Device intensities can also be set with the Intensity Parameter or wheel 3 in the right LCD.
See “Parameters in the LCDs” on page 43.
When NEXT mode is activated, all faders will set intensities in the Next fader of the
Crossfader - which means that these levels will be output after the next crossfade. This
allows you to preset levels manually and fade into them like in a traditional single-scene
manual lighting console. See “Single Scene Crossfading” on page 85.
3 Program 39
Devices
SmartFade ML is specially designed to handle devices, like moving lights, in a very simple
and straightforward way.
Device intensities and parameters can be set manually with the faders and/or with the LCD
parameter menus. See “Intensity channels” on page 38.
DEVICE PARAM PARAM
INT 1 2
Working with devices like moving lights often requires more preparation than dimmers.
Both programming and playback will be easier if you prepare Palettes and Groups for
quickly selecting and adjusting devices. See “Palettes” on page 16. See “Groups” on
page 16.
Device Times
There are two default time settings that will affect how devices are controlled. See “Default
Device Times” on page 63.
Know your device
If you are going to control a device, make sure you know how it works. Read the manual
for the device, and check what operating mode it is set to work in. Make sure this operating
mode corresponds to the personality in the Device Patch of SmartFade ML. See “Patch
Devices” on page 23.
3 Program 41
Device Groups
A quick way to recall a selection of devices is to store it as a group. There are 24 groups.
Record groups
As soon as one of these fader pages is activated (button is lit) the bump button will light up
under the fader of any parameter that is available in the currently selected devices.
The parameter of each fader is printed on the console frontpanel, under the fader.
PARAM 1 parameters are printed below the buttons and PARAM 2 above. For example,
fader 1 in PARAM 1 = Intensity.
When a fader is moved, that parameter will jump to the value of the fader (which may be
unwanted behavior). To adjust parameters relative to their current value, use the encoder
wheels and LCDs.
Bump buttons
The bump buttons will toggle a parameter between zero and full when PARAM 1 or 2 are
held.
Parameters in the LCDs
As soon as a device is selected, both LCD’s provide parameter control with the encoder
wheels. This is necessary if you want to adjust parameters relative to their current position.
The left LCD shows the current parameter type in the top middle (Focus in this example).
The top right corner of the right LCD shows the number of this menu, and underneath is the
number of available sub-menus. In this example Coarse is the current sub-menu, and it’s
sub-menu number 1 out of 2 (1/2).
Parameters that do not exist in the currently selected device(s) are displayed [---].
Navigation buttons
3 Program 43
Device Palettes
To make programming of devices simple, it is possible to store parameters into references,
called palettes. Palettes can be recalled with one button press. You can store and recall
three types of parameter palettes. See “Palettes” on page 16.
• Focus palettes 1-24 = position information
• Color palettes 1-24 = color information
• Beam palettes 1-24 = beam information (everything except color and position)
These parameter types are also used for grouping parameters when using functions like
HOME and ALIGN.
Record palettes
Action Console Feedback
1. Select devices 1 ... 24 Selected device buttons are lit to full (Device
Select mode has to be active).
2. Activate recording RECORD
PAL/GRP
All buttons that can record in this mode will
blink (press CLEAR to exit).
3. Select palette type FOCUS COLOR BEAM This button lights up. All 24 select buttons will
blink at full. Already recorded ones will blink
dimmed.
4. Mask parameters FOCUS COLOR BEAM You can hold FOCUS, COLOR or BEAM to
(optional) see what parameters will be included. While
holding any of these keys you may press any
bump button in Param1 or Param2 to toggle
a mask for that parameter. Masked parame-
ters will have low intensity.
5. Record palette 1 ... 24 As soon as a select button is pressed, the pal-
ette is stored to that button. The console will
automatically return to Device Select mode.
Note: For devices with a color mix (CMY) color palettes 1-24 are auto-generated. The select
buttons will reflect the color of the palette in COLOR and Device Select modes.
R e c a l l r ec o r d e d p a l e t t e s
Action Console Feedback
1. Select devices 1 ... 24 Selected device buttons are lit to full (Device
Select mode has to be active).
2. Activate a palette mode FOCUS COLOR BEAM This button lights up. All select buttons with a
recorded palette light up at full *
3. Select palette 1 ... 24 As soon as a select button is pressed, the pal-
ette is activated. The console will automati-
cally return to Device Select mode.
*You can also hold FOCUS, COLOR or BEAM and select Palettes continuously without
exiting the Palette mode.
Align Parameters
You can align any parameter(s) from one device to other devices. This is useful for example
if you have created a color mix in one device and you want to reuse it in other devices of
the same kind.
3 Program 45
Fan Parameters
The Fan function makes it possible to quickly spread a range of values across the selected
devices on a specific parameter.
• There are different fan shapes (linear, V, U and S).
• The center point defaults to the device in the middle of the current selection, but you
can change it in the Fan menu.
• FAN lights up dimmed, and can be used as soon as more than one device is selected.
• There is a quick Fan mode, and a Fan menu mode.
Fan Mode
Quick fan mode is a very fast way to fan any parameter for the selected devices using the
LCD parameter controls.
Hold the FAN button and turn the wheel for any parameter. The fan is applied to the
selected devices for this parameter. The last used settings for Fan will be used.
Fan Menu Mode
Note: Center: The order in which the devices are initially selected before the use of FAN is used
to calculate the center device.
In an even numbered list, the centerpoint is in the middle of the two most center devices.
In other words, in this case the center is not "a device", it's between devices.
3 Program 47
Effects
There is a pre-defined library of 33 effects using wave-forms to generate the result. These
effects are divided into three categories
• Shape (pan/tilt only)
• Linear (any parameter)
• Color (CMY or RGB mix only).
The last button in each row controls the STOP function for each effect type.
Note: Effects are stored in Memories and Stack steps. They are referenced as a source, just
like palettes. Thus, if you edit shape effect 3 it will be altered throughout your show
whenever a memory containing it is played back.
Shape effects
Shape effects can only be applied to pan and tilt in devices to create a movement.
Start Shape Effects
Action Console Feedback
1. Select devices 1 ... 24 Selected device buttons are lit to full (Device
Select mode has to be active).
2. Activate Effect mode EFFECT This button lights up. The Effect select but-
tons light up full, empty ones are dimmed.
3. Select Shape effect 1 ... 11 As soon as a select button is pressed, the
effect is activated. If the effect was empty it
will enter Edit Mode. See “Edit Shape Effects”
on page 72.
S t o p S ha p e E f f e c t s
Shape effects can be stopped individually for any device.
O f f s e t R e l a t i o n s I n S ha p e a n d C o l o r E f f e c t s
It’s possible to offset each device that is affected by a Shape or Color effect, so that they
start one by one, or two by two (etc) - instead of always moving at the same time. This
information is stored individually in each Memory or Stack state.
ALL
Evenly
1:2
1:3
1:4
1:5
1:6
1:7
1:8
1:9
Note: To make sure you can use the same effect with different relations, the relation is stored
in the memory or Stack state only - it is not part of the effect itself.
3 Program 49
Color Effects
Color effects are designed to be applied specifically to CMY or RGB mixing color
parameters.
Start Color Effects
Color effects can be started or edited and then started at the same time.
Note: The color effects are tailor designed with some common lighting situations in mind. Feel
free to experiment in any other way. Here is some information about them.
Note: Effects are only referenced to Memories and Stack steps. When effects are modified they
will be updated also where they have been previously recorded.
Note: The linear effects are tailor designed with some common lighting situations in mind. Feel
free to experiment in any other way. Here is some information about them.
3 Program 51
Memories
Every intensity and device setting, including effects, can be stored to a memory for
playback.
There are 12 fader pages with 24 memory faders in each page. This provides a possible
total of 288 memories. A recorded memory is indicated in red. The bump button lights up
at full if the fader is above zero, contributing to the light output.
To select Memories mode for the faders press MEMS.
MEMS
The current fader page 1-12 is indicated in the bump buttons during a second when MEMS
is pressed. You can hold MEMS to verify this and to change fader page.
Record a memory
Set up a look you want to record, including effects. You have two recording choices:
• Record All: records the complete output exactly as it is.
• Record Selected: Records selected devices. Parameter types can be masked. All
intensity channels with a level above zero% will be recorded.
Record All
Action Console Feedback
1. Activate record all REC
ALL
Buttons that can record in this mode will blink
at full. If there is a memory stored already,
this button is dimmed (press CLEAR to exit).
2. Select fader 1 ... 24 The moment the bump button is pressed, the
memory is stored and the console will auto-
matically return to it’s previous fader mode.
Press UNDO to undo this recording.
Test memory
Press CLEAR four times to clear all intensities. Select MEMS mode and move the fader up.
The same look you recorded should appear on stage. The light in the bump button of the
fader will be dimmed to show that it has content.
3 Program 53
Snapshots
The Snapshot function is designed to make it easy to capture the current output, and store
it as a memory at a later point.
• Snapshot can be pressed at any time inside any menu or function.
Snapshot captures a complete state of all output channels and stores them into a buffer.
This buffer has 10 snapshot positions. If pressed 11 times, Snapshot will overwrite the 1st
Snapshot in the buffer.
The Snapshot button
The button is off when there are no Snapshots recorded. As soon as there is a Snapshot
recorded it will light at full in red.
Record a Snapshot
Action Console Feedback
Record the current output SNAP
SHOT
The current output is recorded. The display
will momentarily display a confirmation.
Use SEL to choose between Live and Blind mode, press OK to confirm.
Step Times
Sequence steps can have three times; Up , Down and Wait time. There is also an override
Rate and Fade factor. See “Sequence & Stack Times” on page 69.
Playback modes
Sequences can be played back as a loop (chase), one-shot or manually. See “Run Modes”
on page 68.
3 Program 55
Record a sequence
Action Console Feedback
1. Activate record REC
SEQ
All buttons that can record in this mode will
sequence blink at full in yellow. If there is a memory or
sequence stored already, this button will be
dimmed (press CLEAR to exit).
2. Choose location 13 ... 24 The moment the bump button is pressed, the
(change page if desired) button will turn yellow. Now all bump buttons
can be stored as steps, and blink at full in red.
3. If desired, set the times Wheels 1 & 2
for this step
4. Select source for this 1 ... 24 You can select any memory or intensity
step channel. Change fader page if desired.
When a bump button is pressed, that memory
or intensity will be stored as a step with the
times set in the wheels.
Test sequence
Press CLEAR four times to clear all intensities. Select MEMS mode and move the fader for
the recorded sequence up. The sequence you recorded should appear on stage. The light
in the bump button of the fader will be dimmed in yellow to show that it has a sequence
stored. It lights up at full if the fader is above zero and contributing to the output.
Step Times
Stack steps can have three times; Up , Down and Wait time. These times are adjusted on
the wheels during playback. They can also be set in the Sequence Time menu afterwards.
See “Sequence & Stack Times” on page 69.
Move While Dark
Every stack step can have a Move-While-Dark flag. This is a tag for the whole step. When
it is ON all devices will go to their positions BEFORE the next step is faded in - UNLESS
those devices have an intensity in the previous state - they will then go to their positions
when GO is pressed. The system Move Dark Time is used for the Move While Dark
parameters, and this is default set to zero. See “Default Times” on page 25.
The Stack button
When a Stack is recorded but not active, the STACK button will be dimly lit. Pressing
STACK will activate the stack for playback on the crossfaders and the button will light fully.
If there is no stack recorded, the button will be unlit.
3 Program 57
Record the Stack from bumps
This function allows you to create the Stack with referenced memories or intensity
channels. The steps are created as each bump button for a memory or intensity is pressed.
3 Program 59
Record Selected
Record Selected will only record and play back the selected devices plus all intensity
channels. You can mask Focus, Color and/or Beam and any intensity fader page from
being recorded.
Mask any parameter type if FOCUS COLOR BEAM Any button that is pressed will be unlit and it’s
desirable parameters masked from recording.
Mask any intensity group if INT
A
INT
B
DEV
INT
Any button that is pressed will be unlit and it’s
desirable intensity faders masked from recording.
3. Set times (optional) Wheel 1 & 2
4 Edit 61
Edi t Memories
Every memory can be edited blind (fader at zero) or live (fader at full). Device parameters
are always “live” regardless of fader positions. It is possible to erase all memories at once.
See “Erase Functions” on page 25.
Edit a memory
Action Console Feedback
1. Activate Edit mode EDIT All buttons with content that can be edited will
blink at full (press CLEAR to exit).
2. Select memory (change 1 ... 24 The moment the bump button is pressed, this
page if necessary). memory is selected for editing. EDIT and
CLEAR will blink.
3. Edit intensities or device Programming functions Make any changes with all normal program-
parameters ming functions for intensities and devices.
See “Program” on page 37. Intensities may
have to be matched by the faders before the
level can be changed.
4. Choose recording option Wheel 3 Use the wheel under the right display to
select recording option
Merge Intensities
Merge Selected (select devices)
Replace w/Selected (select
devices)
Replace All
4. End editing As soon as MENU is pressed the changes
are stored. The console will automatically
return to it’s previous fader mode.
Delete a memory
It’s possible to delete any single memory or sequence directly.
4. Select memory (change 1 ... 24 As soon as the bump button is pressed the
page if necessary). changes are stored. The console will auto-
matically return to it’s previous fader mode.
Use encoder wheel 2 and 3 to set the times. Exit menu when done.
4 Edit 63
M e m or y F C B T i m e s
A memory can have a time for the FCB parameters, that is used (only) when they are
executed with the Bump button in GO mode. See “Memory Bump Modes” on page 79.
Step 1: Press EDIT
Press (MENU) to confirm. You will automatically exit the Edit function and return
to the fader mode previous to pressing EDIT the first time.
4 Edit 65
Delete a Step
Step 1: Press EDIT
Insert a Step
Step 1: Press EDIT
4 Edit 67
Copy a Sequence
Action Console Feedback
1. Activate Copy mode COPY This button lights up. All buttons with content
will blink at full (press CLEAR to exit).
2. Select source sequence 1 ... 24 When this button is pressed, all possible tar-
(change page if neces- gets for this copy operation will blink. Empty
sary). ones blink at full, occupied ones are dimmed.
3. Select target 1 ... 24 As soon as the button is pressed, the source
sequence is recorded. The console will auto-
matically return to it’s previous fader mode.
Run Modes
There are three run modes for a Sequence: Manual, One Shot and Loop (default). The
Stack only has Manual and One Shot. Run modes are set from the Sequences menu.
Step 1: Press EDIT
Step 4: Use encoder wheel 3 to select [Run mode]. Press (MENU) to confirm.
Step 5: Select run mode using encoder wheel 3. Press (MENU) to confirm.
4 Edit 69
Edit step times blind
It is possible to edit the times blind, for each step of a Sequence or Stack. This is done with
the EDIT function.
Step 1: Press EDIT
Step 4: Use encoder wheel 3 to select [Single step]. Press (MENU) to confirm.
Step 5: Use encoder wheel 3 to select a step.
Step 4: Use encoder wheel 3 to select [All steps]. Press (MENU) to confirm.
Step 5: Use the wheels to set Global Timing for all steps of the select Sequence or Stack.
4 Edit 71
Edi t Effects
All effects need to be edited to be able to use them. This chapter describes how to edit them
regardless if the starting point is an empty effect, or an existing one.
1 Circle
2 Square
3 Infinity
4 Lissajou
5 Clover
6 Flower
7 Triangle
8 Harmonics
9 Noise
10 Pentacle
11 Skating
Rotation Wheel 1 Rotate the current shape 0-359
Aspect Wheel 2 Set an aspect 0-100
1 Morse
2 Strobe
3 Flicker
4 Lightning
5 Wander
6 Sparkle
7 Mountain
8 Skyline
9 Saw
10 Cosine
11 Ramp
4 Edit 73
Edit Color Effects
If an empty effect is started, it will automatically go into Edit Effect mode.
1 Rainbow
2 Harlequin
3 Flames
4 Meadow
5 Cornfield
6 Aqua
7 Royal
8 Miss Piggy
9 Freak-out
10 Secondary
11 Primary
Base Wheel 1 Set start color
Range Wheel 2 Set end color
Style Wheel 3 Set playback direction
Forward
Backward
Bounce
If you had recorded the CMY parameter values for red instead of using palettes, you would
have had to update each memory with this red separately and parameter by parameter.
Edit a palette
Action Console Feedback
1. Select devices 1 ... 24 Selected device buttons are lit to full (Device
Select mode has to be active).
2. Make changes Parameter functions All changes are reflected live on the output.
3. Activate recording RECORD
PAL/GRP
All buttons that can record in this mode will
blink (press CLEAR to exit).
4. Select palette type FOCUS COLOR BEAM This button lights up. All 24 select buttons will
blink dimmed. Already recorded ones will
blink at full.
5. Re-record palette 1 ... 24 As soon as a select button is pressed, the pal-
ette is stored to that button and updated in all
memories. The console will automatically
return to Device Select mode.
4 Edit 75
76 SmartFadeML v2.1 User Manual
Chapter 5
Playback
As soon as you have programmed information you can play it back in different ways. This
chapter is about playback functions.
This chapter contains the following sections:
• General Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
• Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
• Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81
• Stack & Crossfader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
5 Playback 77
General Functions
Note: The Independent channels patched to IND 1 and IND 2 are not affected by the Master
fader or Black Out button unless they are set to “GM” in the Independent Settings. See
“Set up Independents” on page 22.
Light output from the intensity faders is also affected by the NEXT button. See “Intensity
channels” on page 38.
Clear
Clear is a very useful button that will bring you back to a “clean” state of the console with
no output. Pressing CLEAR will NEVER erase content - it only brings the fader intensities
to zero. You can press CLEAR to abort any recording function if it is blinking.
• Set all dimmer and device intensity faders to zero. . . = 2 presses
• Set all memory faders to zero (blackout) . . . . . . . . . . = 3 presses
• Set sequence/Stack faders to zero (blackout) . . . . . . = 4 presses
• Deselect all currently selected devices . . . . . . . . . . . = 5 presses
CLEAR is also used in combination with other keys. For example
Clear Stack CLEAR and STACK The Stack is cleared and set to zero.
Clear Rate CLEAR and RATE All Rate settings are cleared.
Bump Master
The Bump Master sets the level to which bump buttons will flash. See Bump Button
functionality for each type of fader mode.
M e m or y F a d e r M o d e s
Memories with both intensities and device parameters can behave in two ways when the
corresponding fader is moved. This is controlled with the INT ONLY button.
INT
ONLY
• OFF = Intensities and device parameters follow the fader progressively from zero to full.
• ON = Only intensities will follow the fader.
M e m or y B u m p M o d e s
When a bump button is pressed there are different behaviors for memories depending on
two modes: SOLO and GO MODE.
Pile-on or Solo
The content of memory faders can be bumped to the level of the BUMPS fader in two ways.
This is controlled with the SOLO button.
SOLO
• OFF = The level generated by pressing a bump button adds into the live output.
• ON = The level generated by pressing a bump button replaces the current output.
Go Mode
Device parameters in a memory can be bumped in two ways. This is controlled with the GO
MODE button.
GO
MODE
• OFF = Pressing a bump button adds device parameters and intensities temporarily into
the live output, following the rules of Pile-on and Solo.
• ON = Pressing a bump button activates all device parameters in this memory.
Intensities are not affected.
5 Playback 79
C l e a r O u t p u t f r o m M e m or y F a d e r s
Action Console Feedback
Clear output from Memory CLEAR and MEMS All memory faders will be set to zero.
Faders
Note: The times used here are the default FCB times or the memory FCB times. See “Default
Device Times” on page 63. See “Memory FCB Times” on page 64.
• OFF = The level generated by pressing a bump button adds into the live output.
• ON = The level generated by pressing a bump button replaces the current output.
Go Mode
A Sequence can be bumped in two ways. This is controlled with the GO MODE button.
GO
MODE
• OFF = Pressing a bump button adds the sequence output temporarily into the live
output, following the rules of Pile-on and Solo.
• ON = Pressing a bump button is like a GO button for each step of a sequence in manual
mode. For a looped sequence it will be Go/Pause.
5 Playback 81
Rate & BPM for Sequences
The RATE button can provide Rate, Fade and BPM override for any sequence. This will
affect the playback of the whole Sequence temporarily. When a Rate or BPM override is
cleared the original times are retained.
Press RATE and then the bump button of any sequence.
BP M
Beats Per Minute (BPM) is a musical term that can be applied to the playback rate of a
sequence in looped mode. The BPM rate is stored as an override to the wait time (step
time). All steps will be set to the same wait time override = the same duration.
Individual step times are not altered, however, if a step has a longer fade time than the BPM
time then this fade will not complete before the next step starts.
Original wait timing is not lost and may be recovered by clearing the BPM time.
Clearing Rate & BPM
Action Console Feedback
Reset Rate & BPM CLEAR and 13 ... 24 The rate and BPM settings for the currently
selected sequence will be reset and the
sequence will default back to its original
times.
Note: DIPLESS: SmartFade ML provides dipless crossfades as long as both faders are moved
in parallel. This means that active channels which remain unchanged in both scenes will
not 'dip' to 50% of their level as you move the crossfaders from one scene to the next,
making for much better-looking scene transitions. To create a blackout between two
steps, move only the Live fader to it’s end position.
Stack functions
By pressing STACK, the Stack is activated (lit at full) and connected to the Crossfader
controls.The cue stack is loaded onto the Crossfader at step 0 (a non-existent step before
step one) so that pressing GO, or starting a manual fade, will fade to step 1.
STACK
The LCDs will show the current state of the Stack (providing DEVICE SELECT is OFF).
If STACK is off the Crossfader operates only the Single Scene Crossfading function. See
“Single Scene Crossfading” on page 85.
If there is nothing stored in the Stack, the button will be off completely when not activated.
otherwise it will be dimmed.
5 Playback 83
G o t o a ny s t e p
It’s possible to go directly to any step of the Stack with this function.
Press GO to execute a crossfade using these times. The Times are stored with each step.
Reset Rate
Action Console Feedback
Reset Rate CLEAR and RATE The rate settings will be reset and the Stack
will default back to the original times.
To fade endlessly between Live and Next: hold PAUSE before reaching the end of a
crossfade - this will prevent the release of the intensity channels. Let go of PAUSE to
terminate the crossfade.
Fade with Times
You can activate the TIME button and set default fade times with the wheels.
5 Playback 85
Appendix A
Software Update
This appendix contains the instructions for updating the software in your SmartFade ML
console. There are two ways of updating the software.
• Using the SD card
• Connecting with USB to a PC
Software can be downloaded from the ETC Web site: www.etcconnect.com
Please make sure to download the correct software for your console - SmartFade ML and
SmartFade use different software.
To verify the version that your console is running, See “Software Version” on page 26.
CAUTION: Make sure to back up any show data you want to keep to the SD card before
proceeding with a software upgrade.
The unit will enter self-test mode. Press MENU for each of the tests until the
memory test has completed. At the end of the memory test the display will
prompt:
Firmware Upgrade
Are you sure? [No]
Step 4: Insert the SD card into the console.
Step 5: Turn the encoder to select YES and press MENU. The update will start and the
console will boot into the new updated software after the process is complete.
Note: If you have accidentally initiated a software update, you can exit without making any
changes by unplugging the console.
Make sure you have backed up any show data you want to keep to the SD card
before proceeding. Show data will be lost and cannot be recovered.
Step 3: Double-click on the SFDownloader.exe application you downloaded from the
ETC Web site. You should get this display.
Step 4: Start the console in test mode. This is done by holding down the MENU button
and pressing once on ON.
The unit will enter self-test mode. Press MENU for each of the tests until the
memory test has completed. At the end of the memory test the display will
prompt:
Firmware Upgrade
Are you sure? [No]
Step 5: Once the connection with the console is recognized, the status information will
display the Bootloader Version, and then “Please Load Firmware File”. The FILE
button will be displayed with solid text.
Click on DOWNLOAD to start downloading. The progress bar will begin to move.
When the download is complete, the console will boot into the new updated
software.
A 87
Index
Numerics G
16 bit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Global Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71
Go Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
A Goto. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84
Edit a memory. . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Edit step times blind . . . . . . . . . . . . . . . . . . . . . . 70 O
Edit the content of a Step . . . . . . . . . . . . . . . . . . 65 operating modes menu . . . . . . . . . . . . . . . . . . . . .5
ETC locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
P
F Pan/Tilt 16 bit . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Fade With Intensity . . . . . . . . . . . . . . . . . . . . . . . 36 Patch Live or Blind . . . . . . . . . . . . . . . . . . . . . . .20
Fan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Patch multiple devices. . . . . . . . . . . . . . . . . . . . .23
Fetch Parameters . . . . . . . . . . . . . . . . . . . . . . . . 47 patch, definition of . . . . . . . . . . . . . . . . . . . . 20, 21
R
Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Rate & BPM . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Record a memory . . . . . . . . . . . . . . . . . . . . . . . . 52
Record a sequence. . . . . . . . . . . . . . . . . . . . . . . 56
Record a Stack state . . . . . . . . . . . . . . . . . . . . . 59
Record All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Record Selected . . . . . . . . . . . . . . . . . . . . . . 53, 60
RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
S
Save Show to card . . . . . . . . . . . . . . . . . . . . . . . . 6
SD Card Update . . . . . . . . . . . . . . . . . . . . . . . . . 86
Select Fader Page . . . . . . . . . . . . . . . . . . . . . . . 81
Set Times Live . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Shape effects . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Shutdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
shutdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
software
updating
SD Card . . . . . . . . . . . . . . . . . . . . . . . . . . 8
software update . . . . . . . . . . . . . . . . . . . . . . . . . 86
T
technical services . . . . . . . . . . . . . . . . . . . . . . . . . 3
Text Conventions . . . . . . . . . . . . . . . . . . . . . . . . . 2
The Snapshot button . . . . . . . . . . . . . . . . . . . . . 54
two scene operation
channel faders . . . . . . . . . . . . . . . . . . . . . . . 12
U
Unpack & Connect . . . . . . . . . . . . . . . . . . . . . . . . 4
Update The Software . . . . . . . . . . . . . . . . . . . . . 86
update the software . . . . . . . . . . . . . . . . . . . . . . 86
USB Update . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
W
web site. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
89
Corporate Headquarters 3031 Pleasant View Road, P.O. Box 620979, Middleton, Wisconsin 53562-0979 USA Tel +608 831 4116 Fax +608 836 1736
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Web: www.etcconnect.com Copyright © 2008 ETC. All Rights Reserved. Product information and specifications subject to change.
7219M1210-2.1.0 Rev A Released 11/2008