Unit 1
Unit 1
Computer-System Operation
I/O devices and the CPU can execute concurrently
Each device controller is in charge of a particular device type
Each device controller has a local buffer
CPU moves data from/to main memory to/from local buffers
I/O is from the device to local buffer of controller
Device controller informs CPU that it has finished its operation by causing An interrupt
I/O Structure
After I/O starts, control returns to user program only upon I/O completion
Wait instruction idles the CPU until the next interrupt
Wait loop (contention for memory access)
At most one I/O request is outstanding at a time, no simultaneous I/O processing
After I/O starts, control returns to user program without waiting for I/O completion
System call – request to the operating system to allow user to wait for I/O completion
Device-status table contains entry for each I/O device indicating its type, address, and state
Operating system indexes into I/O device table to determine device status and to modify table
entry to include interrupt
Direct Memory Access Structure
Used for high-speed I/O devices able to transmit information at close to memory speeds
Device controller transfers blocks of data from buffer storage directly to main memory without
CPU intervention
Only one interrupt is generated per block, rather than the one interrupt per byte
Storage Structure
Main memory – only large storage media that the CPU can access directly
Secondary storage – extension of main memory that provides large nonvolatile storage
capacity
Magnetic disks – rigid metal or glass platters covered with magnetic recording material
Disk surface is logically divided into tracks, which are subdivided into sectors
The disk controller determines the logical interaction between the device and the computer
Storage Hierarchy
Storage systems organized in hierarchy
Speed
Cost
Volatility
Caching – copying information into faster storage system; main memory can be viewed as a last
cache for secondary storage
Caching
Important principle, performed at many levels in a computer (in hardware, operating system,
software)
Information in use copied from slower to faster storage temporarily
Faster storage (cache) checked first to determine if information is there
If it is, information used directly from the cache (fast)
If not, data copied to cache and used there
Cache smaller than storage being cached
Cache management important design problem
Cache size and replacement policy
Computer-System Architecture
Most systems use a single general-purpose processor (PDAs through mainframes)
Most systems have special-purpose processors as well
Multiprocessors systems growing in use and importance
Also known as parallel systems, tightly-coupled systems
Advantages include
1.Increased throughput
2.Economy of scale
3.Increased reliability – graceful degradation or fault tolerance
Two types
1.Asymmetric Multiprocessing
2.Symmetric Multiprocessing
Clustered Systems
Provides ability to distinguish when system is running user code or kernel code
Some instructions designated as privileged, only executable in kernel mode
System call changes mode to kernel, return from call resets it to user
Transition from User to Kernel Mode
Timer to prevent infinite loop / process hogging resources
Set interrupt after specific period
Operating system decrements counter
When counter zero generate an interrupt
Set up before scheduling process to regain control or terminate program that exceeds allotted
time
Process Management
A process is a program in execution. It is a unit of work within the system. Program is a
passive entity, process is an active entity.
Process needs resources to accomplish its task
CPU, memory, I/O, files
Initialization data
Process termination requires reclaim of any reusable resources
Single-threaded process has one program counter specifying location of next instruction to
execute
Process executes instructions sequentially, one at a time, until completion
Multi-threaded process has one program counter per thread
Typically system has many processes, some user, some operating system running
concurrently on one or more CPUs
Concurrency by multiplexing the CPUs among the processes / threads
Memory Management
All data in memory before and after processing
All instructions in memory in order to execute
Memory management determines what is in memory when
Optimizing CPU utilization and computer response to users
Memory management activities
Keeping track of which parts of memory are currently being used and by whom
Deciding which processes (or parts thereof) and data to move into and out of memory
Allocating and deallocating memory space as needed
Storage Management
OS provides uniform, logical view of information storage
Abstracts physical properties to logical storage unit - file
Each medium is controlled by device (i.e., disk drive, tape drive)
Varying properties include access speed, capacity, data-transfer rate, access method
(sequential or random)
File-System management
Files usually organized into directories
Access control on most systems to determine who can access what
OS activities include
Creating and deleting files and directories
Primitives to manipulate files and dirs
Mapping files onto secondary storage
Backup files onto stable (non-volatile) storage media
Mass-Storage Management
Usually disks used to store data that does not fit in main memory or data that must be kept for
a “long” period of time
Proper management is of central importance
Entire speed of computer operation hinges on disk subsystem and its algorithms
MASS STORAGE activities
Free-space management
Storage allocation
Disk scheduling
Some storage need not be fast
Tertiary storage includes optical storage, magnetic tape
Still must be managed
Varies between WORM (write-once, read-many-times) and RW (read-write)
Performance of Various Levels of Storage
Multiprocessor environment must provide cache coherency in hardware such that all CPUs
have the most recent value in their cache
Distributed environment situation even more complex
Several copies of a datum can exist
I/O Subsystem
One purpose of OS is to hide peculiarities of hardware devices from the user
I/O subsystem responsible for
Memory management of I/O including buffering (storing data temporarily while it is being
transferred), caching (storing parts of data in faster storage for performance), spooling (the
overlapping of output of one job with input of other jobs)
General device-driver interface
Drivers for specific hardware devices
Protection and Security
Protection – any mechanism for controlling access of processes or users to resources defined by the
OS
Security – defense of the system against internal and external attacks
Huge range, including denial-of-service, worms, viruses, identity theft, theft of service
Systems generally first distinguish among users, to determine who can do what
User identities (user IDs, security IDs) include name and associated number, one per user
User ID then associated with all files, processes of that user to determine access control
Group identifier (group ID) allows set of users to be defined and controls managed, then also
associated with each process, file
Privilege escalation allows user to change to effective ID with more rights
DISTRIBUTED SYSTEMS
Computing Environments
Traditional computer
Blurring over time
Office environment
PCs connected to a network, terminals attached to mainframe or minicomputers
providing batch and timesharing
Now portals allowing networked and remote systems access to same resources
Home networks
Used to be single system, then modems
Now firewalled, networked
Client-Server Computing
Dumb terminals supplanted by smart PCs
Many systems now servers, responding to requests generated by clients
Compute-server provides an interface to client to request services (i.e. database)
File-server provides interface for clients to store and retrieve files
Peer-to-Peer Computing
(Note that the system-call names used throughout this text are generic)
Example of System Calls
MS-DOS execution
(a) At system startup (b) running a program
System Programs
System programs provide a convenient environment for program development and execution. The
can be divided into:
File manipulation
Status information
File modification
Programming language support
Program loading and execution
Communications
Application programs
Most users’ view of the operation system is defined by system programs, not the actual system calls
Provide a convenient environment for program development and execution
Some of them are simply user interfaces to system calls; others are considerably more
complex
File management - Create, delete, copy, rename, print, dump, list, and generally manipulate
files and directories
Status information
Some ask the system for info - date, time, amount of available memory, disk space, number of
users
Others provide detailed performance, logging, and debugging information
Typically, these programs format and print the output to the terminal or other output devices
Some systems implement a registry - used to store and retrieve configuration information
File modification
Text editors to create and modify files
Special commands to search contents of files or perform transformations of the text
Programming-language support - Compilers, assemblers, debuggers and interpreters
sometimes provided
Program loading and execution- Absolute loaders, relocatable loaders, linkage editors, and
overlay-loaders, debugging systems for higher-level and machine language
Communications - Provide the mechanism for creating virtual connections among processes,
users, and computer systems
Allow users to send messages to one another’s screens, browse web pages, send electronic-
mail messages, log in remotely, transfer files from one machine to another
Operating System Design and Implementation
Design and Implementation of OS not “solvable”, but some approaches have proven
successful
Internal structure of different Operating Systems can vary widely
Start by defining goals and specifications
Affected by choice of hardware, type of system
User goals and System goals
User goals – operating system should be convenient to use, easy to learn, reliable, safe, and
fast
System goals – operating system should be easy to design, implement, and maintain, as well
as flexible, reliable, error-free, and efficient
Important principle to separate
Policy: What will be done?
Mechanism: How to do it?
Mechanisms determine how to do something, policies decide what will be done
The separation of policy from mechanism is a very important principle, it allows maximum
flexibility if policy decisions are to be changed later
Simple Structure
MS-DOS – written to provide the most functionality in the least space
Not divided into modules
Although MS-DOS has some structure, its interfaces and levels of Functionality are not well
separated
MS-DOS Layer Structure
Layered Approach
The operating system is divided into a number of layers (levels), each built on top of lower
layers. The bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface.
With modularity, layers are selected such that each uses functions (operations) and services of
only lower-level layers
UNIX
UNIX – limited by hardware functionality, the original UNIX operating system had limited
structuring. The UNIX OS consists of two separable parts
Systems programs
The kernel
Consists of everything below the system-call interface and above the physical hardware
Provides the file system, CPU scheduling, memory management, and other operating-
system functions; a large number of functions for one level
Layered Operating System
Micro kernel System Structure
Moves as much from the kernel into “user” space
Communication takes place between user modules using message passing
Benefits:
Easier to extend a microkernel
Easier to port the operating system to new architectures
More reliable (less code is running in kernel mode)
More secure
Detriments:
Performance overhead of user space to kernel space communication
Mac OS X Structure
Modules
Virtual Machines
A virtual machine takes the layered approach to its logical conclusion. It treats hardware and
the operating system kernel as though they were all hardware
A virtual machine provides an interface identical to the underlying bare hardware
The operating system host creates the illusion that a process has its own processor and
(virtual memory)
Each guest provided with a (virtual) copy of underlying computer
Virtual Machines History and Benefits
First appeared commercially in IBM mainframes in 1972
Fundamentally, multiple execution environments (different operating systems) can share the
same hardware
Protect from each other
Some sharing of file can be permitted, controlled
Commutate with each other, other physical systems via networking
Useful for development, testing
Consolidation of many low-resource use systems onto fewer busier systems
“Open Virtual Machine Format”, standard format of virtual machines, allows a VM to run within
many different virtual machine (host) platforms
Para-virtualization
Presents guest with system similar but not identical to hardware
Guest must be modified to run on paravirtualized hardwareF
Guest can be an OS, or in the case of Solaris 10 applications running in containers
Solaris 10 with Two Containers
VMware Architecture
The Java Virtual Machine
Operating-System Debugging