3D Notes and Exercises Advanced 02
3D Notes and Exercises Advanced 02
3D Paths
3D sketches or geometry can be created using a number of different methods, but regardless of
how they are created they can be used to provide a 3D sketched path for other processes such as
sweep and loft.
Existing geometry can be selected to define a path for an operation without creating a separate 3D
sketch entity.
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Create a new sketch on the face shown Create the profile shown and finish the sketch
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Activate the Sweep feature. The sketch profile should be automatically selected. Pick the edges
in the order shown to define the path of the sweep using the existing geometry.
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Note that the selected path will preview. Make sure that the ‘cut’ option is selected. Click OK.
The sweep feature removes material along the 3D path using the profile created.
NOTE: When creating swept paths such as these, it is difficult for the program to have the profile
sweep around the path and then intersect itself at the start point. If this is required (a sweep along
a fully enclosed loop) then you may need to create a work plane for the profile sketch part way
along one of the path edges so that when the profile is swept it does not intersect itself at an
angle.
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Creating a 3D Sketch
We can also define a 3D sketch as a separate entity before we create the feature. This is an
additional step in some cases, but it also adds the 3D sketch to the project browser, making it an
editable and sharable part of the feature and can provide an additional level of control.
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Now you will follow the same process as before to activate the Sweep command and select the
profile and 3D path. Make sure that you select the 3D ‘sweep path’, not the individual edges which
will still be available.
Using the Precise Input option requires that XYZ co-ordinate values be used to define each point
that is required, so some calculation is usually necessary. You have the option of placing points in
3D space first and then joining them using the line, arc and spline tools or you can use the precise
input option to draw these objects in the first instance.
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Click on the Draw pallet pulldown bar and make sure that ‘Precise Input’ is selected. This will
mean that the Precise Input option will be available whenever you are defining a point in 3D
space.
Relative or Absolute values for input can be selected at any time. Make sure that you have picked
the correct option depending on the data/information you have.
You will now define the 3D location of the first point. LMB click inside the X value field.
1. Input the X value required
2. TAB
3. Input the Y value required
4. TAB
5. Input the Z value required
6. ENTER
This will place a single green 3D point on the screen. LMB click again in the X value field and
repeat this process to create all subsequent points.
1. 0,0,0
2. 25,25,0 (relative)
3. 0,0,50 (relative)
4. 50,0,0 (relative)
5. 25,-25,-25 (relative)
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Now, STILL IN 3D SKETCH MODE, Draw a 3D line connecting the five points in order.
Now activate the bend tool. This is used like the fillet command in 2D sketching.
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Apply a 10mm radius bend to each corner. Note that the dimension of each bend can be edited if
needed. Finish the sketch.
Create a workplane at the starting point that is normal to the path (Normal to axis, through point)
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Sketch and dimension/constrain two circles concentric with the start point on the workplane. OD is
15mm and wall thickness is 1.2mm. Finish the sketch.
Sweep the ‘pipe wall’ profile along the 3D path and turn off the visibility of the workplane.
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Alternative method – 3D points from 2d sketches
You may also create a 3D path by creating a number of sketches on offset workplanes containing
constrained 2D points. Then use the 3D point tool to snap 3D points to the 2D points and then
draw the 3D line as above. The advantage of this technique is that the location of the points is
referenced and controlled within 2D sketches using standard dimensioning and constraint
techniques. The downside is that it can take significantly longer to do and can create a large
number of unused 2D sketches that would then need to be made invisible.
Using one of the origin planes plus three workplanes placed 50mm apart, draw the four points
shown. The first point is on the origin plane and coincident with the origin point.
Now create a new 3D sketch and snap a 3D line to each of the 2D points in turn. Make sure that
you select each point carefully.
Finish the 3D sketch and turn off visibility for the work planes and sketches used. Now the 3D
path created can be used as previously shown.
NOTE: Dimensions and some geometric constraints can be applied in 3D sketches just as they
are in 2D sketches. Keep this in mind when doing your exercises and apply this as needed. 3D
sketch geometry can be difficult to edit – hence the suggested use of 2D sketch points to control
3D locations.
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Create a 3D Sketch Coil / Helix
The 3D sketch Helix or Coil feature can be used to create solid models of coil springs and similar
items, or can be used to remove material to create specialist machine thread profiles. The feature
also allows the creation of spiral features – essentially a coil that does not have a height but
instead spirals outwards from a centre point.
Regardless of which is chosen, the first step is to provide geometry that can be used to define the
AXIS of the feature. The rest of the specifications are controlled through Helical Curve dialog box.
1. Create a sketch on the XY plane. Place and constrain a single 2D point on the origin.
4. Select 3D Sketch from the ribbon and then select the “Helical Curve” tool.
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5. The two 2D points created make up the end points of the helical curve axis – select them to
define the axis.
6. Left click to set the diameter of the helix, but then specify the diameter/ pitch/ height/
revolutions in the dialog box as well as the direction of rotation.
7. Select ‘Revolution and Height’ – note that a flattened ‘spiral’ can also be created…
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8. Set the height to 250mm and the revolutions to 1. Click OK.
9. A 3D helix is created – this can be used as a 3D path for sweep and loft features.
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Use Helix to create a screw ‘thread’ form
Specialist machine threads can be created using a 3D helix path to sweep a profile which cuts
material away from an existing cylindrical solid.
Create offset work planes at each end, 50mm from the circular faces.
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Create sketches on both of the work planes and constrain a single point so that it coincides with
the centre axis of the cylinder.
Create a 3D sketch and select Helical Curve. Pick the 2 points to define the axis of the helix,
specify ‘Pitch and Height’ as type and specify a pitch of 50mm. Click OK.
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The 3D helix sketch should now appear to wrap around the surface and exist past both ends of the
cylinder. Finish the 3D sketch.
Create a new sketch on this workplane. Create a new 2D sketch using the workplane and
constrain a 20mm diameter circle to the end point of the helix. You may have to project geometry
to do this. Finish the sketch.
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Now use the sweep command to sweep the profile along the helix and cut material away, leaving
a helical groove on the surface of the cylinder.
Note that the location of the two offset workplanes and the profile sketch will control how the swept
profile terminates relative to the solid. In this example the sweep runs off the ends of the cylinder.
Finally, edit the sweep profile to be different shapes and note the affect.
Additional Exercise:
Use a similar process to cut a spiral path from the surface of a flat disc.
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3D Advanced (Inventor) – 2016 Lesson 2
A split divides a feature into two separate pieces. A split references an existing feature and an
additional separation sketch or plane.
Inventor allows you to split a feature two different ways, depending on the purpose. One
option is to keep existing feature geometry and split feature faces. Another option is to remove
a section of an existing feature.
Create the part shown in Fig. 1.
Fig. 1.
SPLIT FACE
1. Make front face (A) current sketch face
2. Draw line and dimension
3. Finish sketch
4. Select the Split tool from the Modify pallet in the 3D Model tab.
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Splits a face. Allows you to
split one face
Splits the whole solid. only.
Inventor will prompt for
a direction to determine
which piece will remain.
Splits all faces
Splits solid but both at once.
pieces remain.
5. Leave the selections as per the dialogue box above and select the sketched line.
6. Select the face on which the line was drawn.
7. Select
You can now see by moving the mouse over the original face that it has been split into two
separate faces.
Now UNDO so that you return to the sketch prior to the split.
1. Select split
2. Select split face method
3. Select sketched line
4. Select the left button under faces to split All Faces
5. Pick the front face marked A in Fig. 1
6. Pick the opposite face
7. Select
8. The front and rear faces are now split
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SPLIT PART
* Use previous part but delete the split line sketch used above.
Hint: To finish the spline LMB click on the ‘Tick’ icon that appears on screen…
4. Finish Sketch
5. Activate the Split tool and select the options shown to split a solid part.
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6. Split part to remove the top of the shape
You have now used the Split feature to split both single and multiple faces and to create split or
segmented parts.
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CREATING FACE DRAFT FEATURES
The face draft feature can be used to apply a taper or ‘draft’ to a selected face. It is common to
create a face for drafting using the split face tool outlined above.
Select the Draft feature tool from the Modify pallet on the 3D Model tab.
A
B
C
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There are a number of options that are available in the Face Draft tool that will control the
exact form that is created.
A. Fixed Edge:
This is where ONE edge of each of the faces selected will remain fixed, while the other
edges of those faces will move depending on the shape of the face and the draft angle
specified.
The fixed edge selected is the edge on each face which is closest to the point where the
face was selected, so care must be taken in how faces are picked on screen. Note that
the fixed edge is highlighted in purple when selecting faces.
This is the best option to use if drafting just a single face or if drafting multiple faces that
don’t all share edges with a common plane.
Fixed Edge method. Note that the top edges of the longer faces are fixed, while the bottom
edges of the shorter faces are fixed.
B. Fixed Plane:
This is where faces are drafted with fixed axis all existing around or on a selected
common plane.
The fixed plane does not have to be a solid face, but can be a work plane located so
that it passes through all the faces to be drafted to control the draft geometry.
Fixed Plane method. A work plane has been placed midway between the top and bottom
faces. Each selected face is then drafted so that it moves around the axis that is formed from
the intersection of it and the fixed plane. In other words, the shape retains it original
dimensions only where is passes through the fixed plane.
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C. Parting Line:
A sketched line is placed on one face and this is used as a ‘break’ in the direction of the
draft.
Pull direction will control the taper direction of the part of the split face which is closest to
it – the other part of the face will draft in the opposite direction.
Parting Line method. A line has been placed on a sketch to divide the face to be drafted into
two pieces. The same result could be achieved by using the face split tool and then drafting
both faces separately.
D. Pull Direction:
Controls the direction that the selected faces are angled or taper. The direction of the
arrow denotes the direction in which the face/s will taper inwards.
The pull direction is NORMAL (90deg) to the face that is selected to define it.
Pull direction can be switched using the ‘flip’ button.
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3D Advanced (Inventor) – 2016 Lesson 3
Inventor will emboss (add material to) or engrave (remove material from) on an existing solid
model surface. Either text or enclosed loops/profiles can be used to define the shape that is to
be added or removed from the surface.
Create the new sketch shown above using 20mm high text. Make sure that the text is
centered both horizontally and vertically and that the text box is constrained so that it
will remain centered in the sketch. (Hint: the offset command will come in handy here…)
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Finish the sketch and activate the Emboss feature tool.
A B C D
The Emboss dialog box (above) allows you to both Emboss and Engrave.
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The profile selection will allow you to pick both the enclosed region between the
sketched rectangles with the R10 and R5 fillet corners and the text itself.
Specify the emboss option and ensure that the direction arrow on the model is pointing
upwards and coloured green. This means that material will be added in the direction of
the arrow.
Click OK
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ENGRAVE A PROFILE ON A FACE
Now edit the Emboss feature from the previous example and modify it to engrave the same
sketch profile and text.
Note that the direction arrow on the model should be red and face downwards, into the
surface to be engraved.
Change the depth to 5mm.
Click OK.
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EMBOSS / ENGRAVE A PROFILE FROM A PLANE
The ‘emboss/engrave from plane’ option allows you to both remove and add material at the
same time using a single sketch and feature. The extent of the material added or removed is
controlled by the location of the sketch plane.
Start a new part and create and constrain the sketch profile shown above.
Finish the sketch and EXTRUDE the profile 75mm.
Create a new work plane that is mid-way between the two 50x75 horizontal faces.
Create the same sketch as in the first example. This time the text is 12mm high but is
still centered within the sketch.
Finish the sketch.
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Start the Emboss feature command and select the same profiles as before.
This time pick the Emboss/Engrave to Plane option and specify the ‘symmetrical both
directions’ option.
The preview should show a blue arrow pointing both up and down perpendicular to the
sketch plane.
Click OK.
The resulting model shows material both added and removed. Because no depth is specified
it will add/remove whatever depth is needed.
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If you edit the original profile sketch as shown above you will be able to see how this feature
operates, removing or adding material as needed to align the new surface/s to the sketch
plane.
If only one direction is specified it will either add or remove material from the sketch plane to
the surface of the solid in the direction of the blue arrow…
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EMBOSS AND ENGRAVE – WRAP TO FACE
This option allows embossing or engraving to be applied to a face that is not parallel to the
sketch plane.
Start a new part and create and constrain the sketch profile shown above.
Finish the sketch.
Extrude the profile 75mm.
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Create a work plane as shown; parallel to the base of the object and offset 70mm
upwards to ensure that is sits above the curved surface AND CLEAR OF THE
INTENDED EMBOSSED FEATURE.
Create and constrain a new sketch on the work plane as shown above and similar to
that used in previous exercises.
The text is 12mm high and centered in the sketch.
Finish the sketch.
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Activate the Emboss feature tool.
Select the profile and text as in previous exercises.
Specify the height / depth of the embossing or engraving required.
Select the ‘Face’ selection option and select the curved face that the sketch is to be
wrapped on to.
Click OK.
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SPECIAL NOTE:
It is not uncommon to have text or objects orientate themselves backwards on sketch planes
that are based on work planes, such as in the example above.
Edit the sketch that was created based on the Work Plane.
Now add the text or objects selected and they should be shown in the correct
orientation.
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RIBS AND WEBS
Ribs and webs are physical features which are often added to or made part of a component in
order to add strength or stiffness while keeping the weight of the component or the amount of
material used to a minimum. The term ‘web’ should not be confused with the same word when
it is used to describe the central piece that joins the flanges of a rolled steel section such as a
beam, column or channel.
‘Web’ ‘Rib’
Follow the exercise below to create both a rib and a web using the same initial sketch.
Start a new part and create and constrain the sketch shown above.
Finish the sketch.
Create and constrain the sketch geometry as shown above. Note that everything in the
sketch except the single angled line should be made construction lines, including any
projected geometry.
Finish the sketch.
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Activate the Rib feature tool.
A B
C
The software should select the single line you have sketched automatically because the other
lines in the sketch are construction.
Select ‘A’ – the parallel to sketch plane option.
Specify ‘B’ – the thickness of the feature.
Specify ‘C’ – the direction of the thickness relative to the sketch plan.
Click OK.
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The Rib feature is created as shown.
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A web feature is created.
We can also create multiple ribs/webs at the same time, but to do so we must create a single
sketch that defines them. This means that the rib/web will have to be projected perpendicular to
the sketch plane.
Create a new work plane using the two co-planar edges as shown.
Create a new 2D sketch on the work plane.
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Sketch and constrain the lines as shown.
Make sure any other lines or projected geometry are made construction lines.
Finish the sketch.
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Note that you can also apply the same options for webs as previously.
The import point to remember is that to create a rib or web, the solid geometry that is used to
confine its extents must already exist… it must have a surface at which to stop.
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RIB FEATURE OPTIONS
NOTE: The following options are only available when creating ribs or webs normal to the sketch
plane.
Draft
The draft option allows an angle or taper to be applied to rib features. This is particularly important
in the case of cast or molded parts as it allows for their release from the mold and better flow of
the material used to form the part.
Boss
A boss is a volume of additional material which is added to a rib. It is normally placed to allow
extra material for drilling holes or to provide a larger surface area for load bearing points within an
assembly.
A boss will require that a point, constrained to be coincident with a sketch line which defines the
centre of a rib or web, be included as part of the sketch.
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Rib with Boss Exercise
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Activate the Rib feature tool.
Specify a rib thickness of 5mm.
In the ‘Boss’ tab, ensure the centers are selected, specify Diameter = 15, Offset = 0 and
Draft angle = 5
Click OK.
The Rib feature created will include the boss structures required. Note that a separate draft angle
can also be applied to the rib itself at the same time using the Draft tab, as already outlined.
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3D Advanced (Inventor) – 2016 Lesson 4
COPY FEATURES
Features can be copied from the model or from within the browser, and then be placed in a different
location or on a different face within the model.
Note: You can use the same copy function and process to also copy the selected feature into a
different open part file.
1. Create the bracket shown in Fig. 1.
Fig. 1. Fig. 2.
2. Place two work planes 30mm from and parallel to each end. See Fig. 2.
3. Create a sketch on one work plane and create and constrain the geometry shown in Fig. 3.
Make sure to use the co‐linear constraint as shown.
Apply co-linear
constraint
between
sketched line
and solid edge
on both sides.
Fig. 3.
4. Finish sketch and extrude the new profile 12mm using Mid‐plane.
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5. Copy the new Extrude feature by…
a) RMB click over the feature in the browser and select Copy.
OR
b) Move cursor on to feature in the graphics window and select it. Then RMB click and
select Copy.
6. LMB click to clear selection then RMB click in the graphics window and select Paste. The
following dialogue box will appear.
a) ‘Pick Profile Plane’ by selecting the second work plane.
b) Note that the preview image above is not in the correct orientation. Change the angle
value in the dialog box to correctly orientate it.
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c) The feature will not be accurately positioned so LMB click and hold the move symbol
(see white cross in image above) and drag the feature into approximately the correct
position on screen, then click Finish.
d) Note that the new extrusion now exists in the project browser. Edit the sketch and
apply constraints as done previously. The new sketch will also contain any projected
geometry from the original sketch, so this will need to be deleted. Your part should look
like Fig.4.
Fig. 4.
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MIRROR FEATURES
The Mirror Feature tool mirrors features about a work plane, straight edge or planar face on the part.
Create the part shown in Fig. 1. below.
Fig. 1. Fig. 2.
Add to the front of the part a 20 X 30 long extrusion and add a M20 x 2.5 thread for 20mm of its length.
See Fig. 2.
To Create a Mirror of a Feature
1. Create a work plane through the centre of the part as seen in Fig. 3.
2. Select the Mirror feature from the Part Features Panel.
3. Ensure that the ‘Mirror Feature’ option is selected on the left of the dialog box.
4. Select the extrusion AND the thread feature. Note that it is often easier to do this in the
project browser than in the graphics window.
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5. Select the ‘Mirror Plane’ button and then select the work plane. The mirror action should
preview as shown below.
6. Click OK
Fig. 3.
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SUPPRESS FEATURES
You can suppress part features to temporarily turn off their display. Feature suppression can be used
to simplify parts, which also increases system performance, as well as restoring geometry to be used in
subsequent sketches.
Note that suppressing a feature will also automatically suppress any sketches and features that are
already dependent on it.
1. Create the part shown in Fig. 1.
R32
R20
Fig. 1. Fig. 2.
2. Create the R20 and R32 fillets shown in Fig. 2. using the fillet feature tool in 3D solid mode.
3. In order to complete the part by adding the extrusion shown in Fig. 3 you must suppress at
least the R32 fillet:‐
a) Move the cursor over the fillet feature in the browser which created the R32 fillet
b) Right mouse button click.
c) Select “Suppress Feature”
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Fig. 3
4) Create sketch as shown in Fig. 3. and Extrude – Cut
Note! The extrusion is positioned from the edge that would not be there if the fillet was not suppressed.
To Unsuppress a Feature
Right mouse button click over the feature in the browser and select Unsuppress Feature
Often the use of suppressed feature geometry in sketches, such as in this case, can lead to problems or
errors when the model is refreshed. This may not mean that the model fails, but the system will notify
you of the issue and highlight it in the Project Browser using an exclamation mark icon, as shown
below.
In order to maintain a stable and predictable model, it is always better to avoid these issues and fix
them immediately should they show up. This can sometimes be done by ‘reordering’ the existing
features or by temporarily moving the EOP (End Of Part) marker – a process often referred to as
‘Rollback’.
Keep the exercise used above for the next section where reordering and rollback are discussed.
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REORDER FEATURES
If we consider the example used in the previous section, we can see that the order that the work was
carried out in could be modified to avoid the need to suppress features which then created the
unresolved reference issue.
To reorder a feature, it is simply a matter of using the LMB to select, grab and drag the feature up or
down the Project Browser tree to place them in their new location. Features will only move to
locations that will not result in other issues being created.
Click and drag the R32 fillet feature to move it below the last extrusion. This will mean that the edge
from which the 23mm dimension was taken in the sketch of the ‘T’ shaped cutout is still in place when
that sketch is created and the fillet is only applied after the cutout is made.
As shown above this removes the ‘unresolved reference’ issue that resulted from unsuppressing the
R32 fillet.
Note that it is not possible in this example to grab the cutout extrusion (Extrusion 2) and drag it up the
browser tree to sit above the R32 fillet (Fillet 1). This is because the cutout extrusion also relies on the
R20 fillet (Fillet 2) to some degree. To overcome this issue it would be necessary to delete the R20
fillet and create it again at the end of the part / project browser tree.
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MOVING THE ‘END OF PART’ (EOP) or FEATURE ‘ROLLBACK’
Just like the individual features can be moved within the project browser tree as shown in the previous
section, the End Of Part (EOP) marker can also be used. Essentially this ‘rolls back’ the work done on
the part so that it behaves as if this last feature in the tree before the EOP marker was the last action
taken. Once the EOP marker has been moved, any new features added to the part will be placed
directly above the EOP.
Start a new part and create and constrain the sketch shown below.
Finish the sketch and extrude the profile 30mm.
Place and constrain a new sketch on one of the faces as shown above. Extrude – Cut the 25x25 square
profile through the part in both directions (symmetrically) using the extents option ‘ALL’.
Create and constrain another sketch on one face as shown above. Extrude – Join the Ø75 circle using a
distance of 10mm.
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Note that the square hole (Extrusion 2) does not also cut through the last Ø75 extrusion. This might be
expected, but reordering the features so that the square hole occurs AFTER the Ø75 extrusion does not
necessarily fix this depending on the face the Ø75 sketch was placed on and the extent and direction
options used for the Ø75 extrusion.
Moving the EOP before creating the sketch for the last extrusion, however, will fix this issue.
Use ‘UNDO’ to return the model to its state before starting the Ø75 sketch.
Select and drag the EOP up the project browser tree so that it sits immediately below the first
extrusion.
Now create and constrain the Ø75 circle sketch, finish the sketch and extrude it 10mm.
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Finally, click and drag the EOP back to the bottom of the project browser tree. This, in effect, creates a
reordering of the features in the project browser, but does so without the risk of subsequent issues
with unresolved geometry.
Minimising file size using EOP
Another advantage to relocating the EOP in a part file is that it reduces the size of the file itself. This
happens as the data generated to create graphical representation of any features below the EOP is not
needed.
Although this is not likely to be used within an office or design studio on a regular basis, files may be
able to be made smaller to enable them to be sent to other users via email. Should you receive a file
and it not appear complete, check the location of the EOP marker in the project browser.
Moving the EOP to the top of the project browser minimizes the file size but means that the part does
not display. Placing the cursor over the features in the browser highlights feature geometry in a
dashed wireframe style as shown above.
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3D Advanced (Inventor) – 2016 Lesson 5
Using Parameters
Parameters enable better control of part geometry and also enable the modification of sketch
geometry and some feature specifications using the parameters table, instead of editing individual
sketches of features.
Create the sketch below for the Flange Plate (drawing AP‐1). Ensure that the formulas detailed
below are used to specify dimensions as shown in the drawing.
NOTE: Don’t use the offset command for this example as we want to be able to control the
Edge Width and Edge Height separately.
C B
C
A = Length = 300
B = Width = 150
C = A / 6
D = B / 3
Finish the sketch.
Open the parameter file by clicking on the parameter icon at the top of the screen or in the
Manage tab.
Rename the 300mm dimension and ‘Length’ and the 150mm dimension as Width.
Note that the list may re‐order itself as you rename the various parameters.
Once you have done this, click DONE.
Open the parameters table again.
Note that two parameters have been added to the list – in this case d9 (the extrusion distance)
and d10 (the extrusion taper angle).
Rename the 10mm extrusion parameter as ‘Thickness’.
Click DONE.
B
A
Horizontal distance = Length / 10
Vertical distance = Width / 4
To use or access these parameters, left click on the arrow and then select ‘List Parameters’
Select the parameter required and then type in the rest of the function used to control the
dimension value.
Now finish the sketch and create a new hole feature that will select 18 points you have created
and use parameters to define their size.
Depth = ‘Thickness’
Diameter = ‘Thickness/2’
Click OK.
d11 = Horizontal Hole from Edge Offset
d12 = Vertical Hole from Edge Offset
d13 = Number of rows
d15 = Row spacing
d16 = Number of columns
d18 = Column spacing
d21 = Hole diameter
d26 = Hole depth
Now that you have created a
parametric part and customised the
Parameters Table, try modifying the
values of the length, width and
thickness in the table and observe the
changes that take place.
Part 2 – Threaded Moving Plate
Start a new assembly file.
Place and ground the Threaded Pin Base part
Place the Moving Plate part
Constrain the two parts as shown below
Use an Angular constraint between
one edge face of the Moving Plate
and one edge face of the Base
Plate.
Use a Mate constraint between one
face of the Moving Plate and the
opposing face of the Base Plate.
Use an Offset value of zero.
Save the Assembly file
The parameters shown above relate to the default values applied to each of the three constraints
applied.
d1 = Offset of the axis to axis mate constraint
d2 = Rotation angle of the angular constraint
d3 = Offset distance of the face to face mate constraint
Update/modify the parameter names as shown below.
NOTE: Spaces and special characters cannot be used in parameter names
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Input the Equation shown above:‐
(Plate_rotation / 360 deg)*10
This means that for every 360⁰ of rotation, the distance between the two plates will increase by
10mm. This is essentially describing a thread pitch and means that when the angular constraint is
driven, the face to face offset value will change in proportion to it.
Drive the Primary Constraint
In the Project Browser expand the Moving Plate part and LMB click to select the Angle constraint,
then RMB click and select ‘Drive’.
Driving Constraints
Constraints that have been added to parts within an assembly can then be ‘driven’. This means
that they can be made to change across a specified range using a specified ‘step’ between each
solution. Graphically, this generates an animation of the actual motion of the parts within the
assembly and this animation can then be recorded as a ‘video’ format multimedia file.
Driving a constraint is essentially specifying a change to an existing offset or other constraint
value, such as an angle.
Note that a driven constraint cannot override another existing constraint, so care must be taken to
ensure that all the constraints applied in an assembly still allow for the realistic motion of each
component.
Driving a ‘mate’ type surface constraint:
Mate type constraints (either face‐to‐face or flush) are commonly driven to produce linear motion.
The above assembly comprises two parts, the ‘bed’ and the ‘slide’. Note that the ‘bed’ is grounded
as we wish the slide to move relative to the bed, not the other way around. The two mate
constraints have set the slide into the bed, while the flush constraint restricts the slides movement
along the bed. It is this Flush constraint that we will ‘drive’ to produce the movement required…
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RMB click on the constraint to be driven in the project browser and select ‘Drive’…
A dialog box showing default values is shown… Edit the values to those required…
The expand button provides further options; including the ability to have the constraint ‘cycle’ a
specified number of times or to detect clashes between parts during motion. Note that surface
clearances can become critical if collision detection is used. When complete click on the ‘Play’
button…
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Driving an ‘angular’ type constraint:
Angular constraints are commonly driven to produce rotational motion. If one or both of the parts
to be driven using this method does not include a flat surface that can be used to apply an angular
constraint, it is common to add a work plane to the part to use instead.
The base is grounded and the pin is constrained to it using an insert constraint. An angular
constraint is added between the flat faces of the two parts…
Drive the angular constraint by selecting it in the project browser with a RMB click…
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Use the repetition option to have the motion cycle back and forth a number of times…
Driven constraint motion can be recorded as a video file in the same way as ‘exploded’ .IPN
animations. Click on the Record button and set up the video file type, location and settings and
then click play to create the video.
Exercises:
Drive appropriate constraints in your previous assembly files and create animated videos of the
results.
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Driving Complex Constraints with Parameters
Complex motion involves using the value of a driven constraint to define a second parameter
which then varies in proportion (using a formula) to the driven constraint and controls a secondary
constraint or offset value.
For example, a driven angular constraint can be used can be used to also vary the offset of a mate
or insert constraint…
The base and the pin are constrained using the insert constraint…
Pause the cursor over the Insert constraint in the browser to see its parameter number (d0 in this
example)…
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The pin is fixed from turning using an angular constraint between it and the edge of the base…
Pause the cursor over the Angle constraint in the browser to see its parameter number (d8 in this
example)…
You can now open the parameter table and alter the value for one of these constraints to a
formula so that it will automatically vary depending on the value of the other.
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Change the value of the insert offset (d0) to “(d8/360 deg)*2.5mm”. Inventor will input the ‘ul’ at
the end automatically if you do not provide the correct units and this can adversely affect the
outcome. Now the value for the insert offset will equal the number of turns (angle d8 divided by
360) multiplied by the ‘pitch’ (2.5mm). Click Done and now drive the angular constrain so that it
runs in 10deg increments from 0 to 3600 degrees…
Note: In order to get the formula to work correctly you must specify all units as shown.
Note: Depending on the order that the constrained objects were selected in you may find that the
motion travels in the wrong direction – be aware of this and correct as required.
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Inventor Advanced – 2016 Lesson 7a
Place the view that is to be sectioned on the sheet…
Activate the Section View tool…
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Select the view to be sectioned, then using snap points or tracking where possible click to create the
line along which the new view will be sectioned. Note that part section views can be created by
selecting three or more points, hence defining two or more section lines at the one time…
Once the section line is defined, RMB click and select ‘continue’…
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Now use the cursor position to place the new section view on the drawing sheet…
The view setting for the new view can be edited as per normal views…
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The view label can be moved by LMB click and drag and edited by double LMB clicking it. Add
text required and delete any fields not required. Note that the grey coloured ‘field’ text inserts and
updates automatically, so it always best to use these when possible…
Note that if an assembly is sectioned, the section display will follow the normal rules, with no shaft
or fastener feature being sectioned.
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Detail Views:
A sectional or section view is created by ‘cutting’ an existing view along a specified plane and then
viewing the resulting surfaces from normal to the cutting plane.
With an existing view on the screen that you wish to create a detail view from, active the Detail
View tool. Now sect the view that the detail is to be created from…
A dialog box will appear allowing you to set view name, scale, etc. Note that these can also be
changed after the view is created…
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You will now draw the shape nominated which will define the extent of the detail view…
Now place the detail view on the drawing sheet…
Note that the detail extents are shown on the parent view and the text given as the view title is
shown on both the extents and the detail view itself. Detail views can be dimensioned using the
same methods as normal views…
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Break‐out Views:
A break‐out view is used like a section view, to show hidden features within an assembly, but a
break‐out view only cuts away a small portion of the surrounding material or part/s.
To create a break‐out view you must also create a ‘sketch’ profile which is associated with the
view that is being ‘sectioned’ by the view.
First create a sketch of the breakout area associated with the view by first selecting the view…
Then go to the Annotate tab and select the create sketch tool…
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Use the draw tools to sketch a fully enclosed loop profile that defines the breakout area. Once
complete, click Finish Sketch…
Now return to the place views tab. Select the Break Out tool…
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You will be asked to select the view – make sure it is the one with the sketch associated with it. The
program may automatically select the profile if there is only one available. Now select a point on
the drawing which will act as the base or ‘from’ point on the view. The depth of the break out will
be measured from this point and the depth value acts as an ‘offset’ from this point. Note that you
can also select to section all parts, or just those down to the depth point specified using the
standard sectioning rules…
A Break Out view can be used to show detail within an assembly when a complete section view is
not required…
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Break Views:
A break view is most often used to shorten an object in a view so that it ends can be shown at a
larger scale. The middle section of the object which is not shown is then assumed to be consistent
in size or cross section. Think of objects like pipes or shafts that may have specific detail at each
end, but are uniform for much of their length.
Note the object below. In order to fit it on to the page it has been inserted at a smaller scale. At
this scale it would be difficult to include the dimensions needed at each of the ends.
The above object cannot be displayed to the required scale on a single sheet due to it length…
In the Place Views tab select the Break view option and then select the view that requires the break
to be added…
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You can select the style, orientation and number of break symbols to be shown, as well as the gap
that will appear between the two ‘broken’ sections…
Click on the view near one end of the elongated section to place the first break, then click again
near the other end…
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The view is now shortened with the break symbol appearing in the middle. Note that the dimension
is still correct. You can alter the location of the break on each side simply by clicking and dragging
it with the cursor…
You can now alter the scale of the view so that it will display more clearly on the selected sheet size.
Note that you could also set the scale as desired first, then break the view to make it fit the sheet…
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Inventor Advanced – 2016 Lesson 7b
Exploded Views
Exploded views allow the operator to create views and animations which show details on how
components might be assembled. To create an exploded view in Inventor the operator will create
and manipulate ‘tweaks’ and ‘trails’ which are applied within an Inventor presentation file, called
an ‘.IPN’ file.
.IPN Files:
An .IPN file (Inventor Presentation file) is created from an existing Assembly. It will show a 3D
model of the assembly but will allow for the movement of different parts within the assembly
(tweaks) without affecting the original assembly file itself or needing to break the existing
assembly constraints. Each tweak or movement of a part within the file creates a ‘trail’, which
traces the movement of the part in 3D space. This process can then be animated and recorded to
create a video file that might be used to assist in product development, maintenance or sales.
The above assembly has been created and now needs to be placed into an ‘.IPN’ file to create an
exploded model and subsequent animation…
Select ‘Create View’ to bring an existing assembly into the Presentation environment…
The assembly will appear on the screen. Now create ‘tweaks’ by selecting the ‘Tweak Component’
tool. Each tweak created will move one part by a defined distance in one direction…
Note: Tweak directions are relative to the XYZ axis which is associated with the part being moved,
not the XYZ axis shown in the bottom right hand corner of the presentation screen which comes
from the assembly. If you find that a part moves in a direction that is not consistent with the rest
of the model, you may need to add a constraint to the assembly file to correct the problem. This is
common for cylindrical parts that use the ‘insert’ constraint as there is often no control or
constraint to prevent them from being rotated around their axis.
The direction and distance the part was moved will be inputted into the dialog box on screen and
the distance can then be manually edited to an appropriate number…
Now click on the next ‘transformation’ (movement) to be applied. Select X, Y or Z to apply positive
or negative movement along that axis or the rotational transformation to make an object spin
around the selected axis. All transformations can be edited and reordered later if required…
Below is the same process – this time shown step by step…
Select then click and drag part in first direction…
Update distance to an appropriate number then click the green check mark button…
Select the next direction relative to the axis displayed in red, input a distance and click the green
check mark button…
Repeat to apply the last of the three directional transformations…
Now open the animation list by selecting the ‘animate’ option…
Each trail created is shown in the sequence list. The first one created is at the bottom of the list…
The Tweak dialog box appears, make the required changes here and click the green check mark
button and then close…
The ‘interval’ setting controls the speed and smoothness of each transformation – the higher
the number the smoother but slower the movement will occur.
The ‘repetitions’ setting controls how many times the animation will run through each time
it is activated.
The ‘motion control’ buttons work to start, stop, pause and rewind the animation, while the
red ‘record’ button starts the video file creation process. It is normally best to also
minimise the dialog box during recording…
Transformations can be selected together (using the control button to select them) and then
grouped, so that they will occur at the same time, otherwise the sequence will run one
transformation at a time from one end to the other…
Recording Animations:
Once tweaks and trails are created and the animation sequence is set and tested, it is time to
record the animation. This process creates a video file which can then be used and viewed by
others that may not have the Inventor software. As previously mentioned such videos are
particularly good for training, maintenance, demonstrations, displays and sales. They can also be
used to demonstrate an assembly process to others involved in the same, similar or related
projects.
Click on the record button…
.WMV video files will require appropriate network speed and image size settings to be selected.
Note that videos should always be kept to a minimum size depending on their intended use…
Exercise 1:
1. Copy the Part File ‘Derived Part Casting.ipt’ into your own folder.
2. Open a new .ipt file, but instead of creating your own geometry using sketches etc
you will bring the geometry of an existing part into the model. Select the Derive tool
from the Create panel of the 3D Model tab or from the Manage tab.
3. Select the Derived Part Casting file from your folder. Click OPEN.
5. The part will now appear in the model as a translucent orange surface.
7. Draw a rectangle around the object face and dimension it so as to provide sufficient
material around the surface object.
9. Select the Split tool from the modify panel. The solid to be selected is the extrusion
just created, while the Split Tool is the surface object itself. Note that you may need
to edit the split once done so that the direction of the split (hence the part that is
retained) is as needed.
11. Since the derived surface is still visible and will be in the way if you are trying to
select other surfaces, it is best to turn off its visibility.
2. Open a new .ipt file and then bring in ‘Derived Part Back Plate.ipt’ as a surface.
6. Extrude this sketch TO the other side of the derived surface object.
8. Create a rectangular sketch region that covers part of the derived surface object
below it.
The frame generator is a way of quickly creating steel frame structures in the 3D
environment. The frames are created within an assembly based on the geometry of a
placed 3D Part, 2D or 3D sketch.
Open a new .ipt file and create a 2D sketch of a 1200x600 rectangle. Make sure that it is
fully constrained.
With only the sketch completed, save the .ipt file as ‘Frame.ipt’.
Place the .ipt file that was saved as ‘Frame.ipt’ into the assembly.
Click OK twice to save the part files generated to create the frame. Double check to make
sure the new parts are being saved into the correct folder.
Click Cancel to get out of the frame generator. The frame has been created as below.
Save the ‘Frame.ipt’ file and return to the assembly – the sketch should have updated.
Reactivate the Insert Frame tool. Specify 100mm PFC, Select the three new sketch lines
Rotate the new members if necessary. Specify a vertical offset of 25mm to align the tops
of the members with the top surface. Click Apply
Use Mitre to create 45deg mitres on front corners. Note that you can also specify a gap
between the members which is often required when pieces are to be welded together.
Use the ‘Notch’ tool to notch each end of the 3 PFC members to fit into the beam profiles.
Just like in standard assemblies, new parts can be created from within Frame assemblies
which means you will now be working in ‘Top Down’ mode.
Name the new part that will be created. MAKE SURE TO SPECIFY THE CORRECT
METRIC TEMPLATE FILE LOCATION.
Create a new 2D sketch and pick the rear face of the web of the rear UB member as the
new sketch plane.
Project the geometry of the two side UB members so that a second frame can be sketched
that is 800mm high and constrained to the centre lines of the side UB members.
Create another new part named ‘Top Horizontal Frame.ipt’ (METRIC TEMPLATE!)
Use the top surface of the top 50x50x4RHS to base the part and sketch plane on.
Project geometry from the edge of the top 50x50x4 RHS and add the three lines as shown.
Add a frame of 30x30x2 RHS steel orientated ‘inside and below’ the 3 sketch lines as
shown.
Source: http://www.dixonsgas.co.uk/gases/industrial‐gases/welding/welding‐gas/
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Source: http://www.technologystudent.com/equip_flsh/acet1.html
Thermal equipment can also be used to cut or ‘gouge’ metal.
Manual Metal Arc Welding uses a flux covered electrode (also called a rod or stick) and an electric
current. An electric arc is struck between the end of the electrode and parent material. The heat
of the arc melts the electrode which forms a molten pool of material in the surface of the material
being joined. The parent metal also melts and so fuses together. The flux covering on the
electrode helps direct the arc, can add elements to the material within the weld, removes
impurities from the weld pool and also forms a hard flux or ‘slag’ layer over the weld as it cools to
protect it from oxygen and nitrogen in the air, which can affect the quality and strength of the
weld.
Source: https://en.wikipedia.org/wiki/Shielded_metal_arc_welding
Source: http://www.northerntool.com/shop/tools/category_welding+arc‐stick‐welding+arc‐stick‐welders
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Gas Metal Arc Welding is similar to MMAW in that an electrode is consumed by the process and
added to the weld material. Instead of using a flux covered electrode, GMAW uses a continuous
roll of bare wire which is mechanically feed into the weld pool through a hand piece. Instead of
flux, this process uses a shield of inert gas (normally argon or an argon/carbon dioxide mix) which
comes out of the handpiece around the wire electrode to keep atmospheric gases away from the
molten weld metal.
Above Left ‐ Source: http://www.cutterweldermaestro.com/best‐mig‐welder‐reviews/
Above Right ‐ Source: https://www.millerwelds.com/resources/article‐library/mig‐welding‐for‐street‐rods
Source: http://www.engineerstudent.co.uk/mig_welding.php
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Gas Tungsten Arc Welding also uses an electrical arc to create an intense, high temperature weld
pool and a gas shield to protect it from impurities, but any additional weld material is added using
a hand held filler rod. The tungsten electrode within the handpiece is not consumed by the
process.
Source: http://www.welderbros.com/best‐tig‐welder‐reviews
Source: https://www.quora.com/What‐is‐the‐difference‐between‐TIG‐MIG‐welding
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Each of these techniques have their own advantages and disadvantages and the method selected
will depend on the conditions and needs of the particular job in question.
Process Materials Advantages Disadvantages
Commonly Welded
Thermal Mild steel, alloy Mobile, doesn’t need Welds generally not as strong;
Welding steels, copper, electricity; safer in damp highly flammable gases create
brass, (aluminium) conditions; lower temps have hazards; can’t be easily used on
less effect on parent material thicker materials (>2mm)
properties
MMAW Mild Steel, alloy Portable if power available Flux/slag creates more clean up
steel, stainless (mains or generator); creates after weld; flux electrodes react
steel strong weld; better for badly to moisture; slower than
thicker materials (2‐12mm); GMAW; increased skill level of
works well on site and in operator needed for quality
windy conditions welds; high heat input will
create distortion
GMAW Mild Steel, alloy Fast, cheap and relatively Size of equipment means not
steel, aluminium easy to use once set up; easily portable; windy
lower skill level required by conditions affect gas shield
operator; can be more easily
adapted to automated /
robotic welding; works well
on a large range of material
thicknesses (1.5‐20mm); less
clean‐up than MMAW
GTAW Mild steel, alloy Can produce neat, fine, high Slower than GMAW; higher skill
steels, stainless quality welds; moderate skill level required by operator for
steel, aluminium, level required; used on large quality welds; windy conditions
non‐ferrous metals range of materials and affect gas shield
thicknesses; less clean‐up
than MMAW; equipment
more portable than GMAW
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Types of Welds
The most common types of weld are the Fillet Weld (where the parent material being joined
meets at an angle) and Butt Weld (where the parent material meets edge to edge). These types of
welds are also described depending on their orientation when the weld is made, such as
Horizontal, Vertical, Angled, Flat or Overhead.
Above: Examples of types of welds.
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There are also some common variations of Fillet Welds which depend on the orientation of the
parent metal pieces. This includes the Lap, Tee and Corner Fillet.
Also, the size and surface shape required for the weld can vary. The size and shape of a weld can
have a critical impact on its strength, while welds that are larger than required are likely to cause
distortion and changes to the physical properties of the parent material because of the heat
generated.
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Edge Preparation
The edges of the parent material are normally prepared to allow for a better, cleaner or quicker
weld to be made. The Edge Preparation specified will usually depend on the material type and
thickness being welded as well as the type of weld required. Edge Preparation is an important
part of the welding process and must be specified correctly.
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Above and Previous: Typical edge preparation types. Note that the measurements shown will vary
depending on the thickness of the parent material being welded.
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Naming and Measuring Parts of a Weld
Standard names and measurements are used to describe the parts and size of a weld and edge
preparations. To be able to correctly specify welds you must be familiar with the terms used.
Above: Common terms used to describe different parts of a metal weld.
Above: Throat thickness and leg length are two of the most common dimensions used to specify
fillet weld dimensions.
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Weld Symbols
To simplify the process of displaying weld types a systems of symbols are used.
Source: http://www.draftsperson.net/images/6/63/Weld_Symbols.png
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Inventor Advanced – 2016 Lesson 10b
Weldment Assemblies
Welding is both a common and critically important process which is used in the fabrication and
manufacture of a huge range of goods. Although mild steels are the most common materials to be
welded, alloy steels, stainless steels, aluminium alloys as well as various other ferrous and non‐
ferrous metals can be welded. A number of plastics can also be welded, but in this course we will
refer chiefly to metals.
Because the method and technique that is used to weld materials can contribute substantially to
the strength and performance of the end item, welds are commonly specified by the engineer or
designer and so become an important part of the specifications which are then relayed to the
fabricator in the drawings they receive.
As the name implies, weldments are assemblies made from different pieces of material that are
then welded together to form a single fabricated item. In Inventor a weldment essentially remains
an assembly, but includes special features which represent the welds that join the various parts as
well as the edge preparations that can be specified and are carried out before welding begins.
1. Create Part 1 using the profile below and extrude 100mm.
2. Create Part 2 using the profile below and extrude 100mm.
5. Now select the weld tab to activate the weldment features ribbon as shown below.
6. Start the Preparation tools by selecting the Icon under the Weld tab or by double LMB clicking on the
‘Preparations’ icon in the Project Browser.
8. Once you have finished the weld preparation select the ‘Return’ icon and then click on the ‘Welds’
process icon in the ribbon…
OR … double click on the Welds icon in the browser to activate the weldment features ribbon.
Set dialogue box as shown below
Selects the Weld
faces to be surface Sizes for
welded contour stitch welds
Select Extent
Size of options to
weld control start
and end of
Determines weld bead
application of
above size
If ticked will create a
weld symbol on the Apply or OK to
assembly create weld
Selects the Fill Direction controls uses existing
faces to be faces to control the direction of the
welded surface of the resulting weld.
If ticked will create a The radial fill option will use
weld symbol on the the selected faces to
assembly
Apply or OK to
determine the location and
create weld
direction of the weld surface
Note that the resultant weld
fills the groove created but
the chamfer edge preparation
Activate the Punch Tool
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From the Punch Tool Directory, select ‘D‐sub connector’ and click OPEN.
Note that the shape to be punched appears in preview.
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Pick the Geometry tab to select/unselect points and use the angle setting to rotate the shape as
required.
Use the Size tab to enter alternate dimensions. Note that many of the standard punch tools will
be in imperial measurements. You will need to take care when changing them to ensure that the
units used are clearly defined as they will default to those used in you model, not necessarily what
is shown in the punch tool details.
Click FINISH and the punch tool shape is used to cut the sheet metal face.
Also note that the punch tool can also be used to ‘emboss’ a sheet metal part by adding a shaped
‘dimple’ to it.
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Select either the round or square emboss tool.
Define centres, angle and dimensions to be used.
Select FINISH and the emboss feature with the updated dimensions is added to the model. Note
that the preview may not update before applying the tool.
Double click on the ‘iFeature’ in the project browser to modify any of the feature settings including
dimensions.
Also note that these features can be added ‘across bend’ so that the model places the feature as if
it was placed into the flat pattern before the bend was made.
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Sheet Metal Contour Rolls
Contour rolling (or roll forming) is a process used to create elongated ‘contour flange’ type
products. Metal roofing and guttering are good examples of these.
From: http://en.wikipedia.org/wiki/Roll_forming#mediaviewer/...
The process can also include placing a bend or ‘roll’ into the piece.
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Exercise 1:
Create a new sheet metal part using 2.0mm thick Steel, High Strength, Low Alloy and create a
contour flange feature 200mm long of the profile shown below.
Now create a new sketch on the very top 2mm wide face (A)
On this sketch plane, project the geometry of the outside edge of the 2mm wide face and draw a
single line offset 100mm from the edge of the profile as shown below. This line will be the centre
line of the radius through which the channel will bend.
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Finish the sketch and select the Contour Roll feature tool from the Sheet Metal ribbon.
Pick the Profile and then the axis from the sketch and set the angle to 45deg. The preview should
appear as below. Click OK.
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Now repeat this process on the new angled face that has been created using the profile and axis as
shown below.
Finally, create a new sketch on the top 2mm wide end face and project the outer edge geometry.
Now use the Contour Flange tool to add another 200mm section which is parallel to the first one.
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You may now create a flat pattern. This would not be possible had other solid modelling tools
been used to create this solid.
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Select the lower of the two planes displayed as the stationary reference plane. This controls from
where the part unfolds.
Now select the curved face shown to unfold that particular bend. The preview will the result of
the unfold face selected.
Now select the higher face show, which is part of the second bend. Again the preview shows the
result of unfolding the faces selected
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Click OK to accept the ‘unfold’ process as previewed.
We can continue the unfold process, although it is not necessary to completely unfold the model.
Active the unfold tool again and select the face show to remain stationary.
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Now select the two vertical bends either side of the stationary face so the preview is as shown and
then click OK
The model now displays as shown. New features can now be added to the model before the
refold tool is used.
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Start a new sketch on the face shown.
Place a single point in the centre of the face aligned with the centre point of the bottom edge and
50mm above it.
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Finish the sketch and place a 15mm dia hole on the point in the sketch. Click OK.
Use the Rectangular Pattern tool to create a total of 14 holes spaced at 40mm centres and aligned
vertically. Click OK.
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The model now shows our unfolded object with a series of holes along its length. We will now
refold the model so that these holes will exist in the locations they would if they were to be placed
into the material before folding took place.
Go to the project browser and select the most recent unfold feature. Unfold features must have
the refold applied in the reverse order in which they were applied. RMB click on the unfold and
select Refold Feature from the context menu.
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Again RMB click on the remaining unfold feature and select Refold Feature.
The primary benefit of this process is that features can be added with reference to less
complicated ‘pre fold’ geometry and the software is able to calculate their new location when the
refold is performed. Also these types of features are most often created before the folding
process, so any measuring to locate them will be done on a flat piece of material, not on the
folded component.
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Lofted Flange
A lofted flange is similar to a lofted solid but utilises two open profiles and the sheet metal rules to
produce a sheet metal form. These forms can become extremely complicated so care should be
taken to keep the profiles used as simple as possible.
Start a new Sheet Metal part and set the material to 1.5mm mild steel and use R6 bend radius.
Create the sketch outline below.
Create a new work plane, offset 200mm from the origin pane used for the first sketch.
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Create a new sketch on the work plane as below.
Activate the Lofted Flange feature tool.
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Select the two sketches and observe the preview shown.
The sheet metal form is produced. To ensure it is correct make sure that a flat pattern can be
produced.
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Inventor Advanced – 2016 Lesson 12
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‘Pack and Go’
To use the Pack and Go facility, first make sure that you have created a project (which should
always be done at the start of the project, not later) and that all the part files used are correctly
linked to the assembly and display as expected.
Under the Inventor Quick access icon (the ‘big I’), expand the Save As command to access the Pack
and Go option.
The Pack and Go dialog box will appear.
Make sure the Source file name and location is as expected.
Click the browse button to set the destination folder. This is the folder that you will be
able to transfer so it could be on a flash/USB drive or other location.
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Create and then select a new folder if required.
Click OK.
Under Options you can choose to move all the files into the one folder OR retain the
existing file and folder structures.
You should Include linked files – this will copy any content centre of other part files that
are related to the assembly.
Make sure that the Project file referenced is correct. If it is not, browse for the correct .ipj
file.
Under ‘Find Referenced Files’ click on the ‘Search Now’ button. This will list all the files
that are attached to or referenced within the project.
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Under ‘Search for referencing files’ click the ‘Search Now’ button. This will locate any files
that reference back to the project. You can choose to also add these to the Pack and Go
suite of files to be created.
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Finally, review the total number of files and the disk space required.
To create the Pack and Go folder and save all the files click on the ‘Start’ button.
You will now have a new set of files inside the destination folder. These files should be
independent of the original project and all parts and assemblies (including Content Centre files)
and their relationships will be included and fully functional. Opening these files in another
location or on another computer will not affect the original files.
NOTE: Using the Pack and Go facility means that you can create numerous copies of the same
files which could then be modified separately. This can create issues within projects so always
be certain that the procedure used is in accordance with workplace practices.
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Inventor Advanced – 2016 Lesson 13
Pack and Go
In order to be able to save and transfer assemblies that use Content Centre features we need to
utilise the ‘Pack and Go’ feature. This copies content centre information that is used in an
assembly into the associated Project Folder and then saves all the files and data required so that
the entire project can be picked up and moved to another location without needing internet
access or access to part files that might have been stored in different locations (such as on a
network drive). See separate notes on utilising the Pack and Go feature.
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Bolted Connections
Bolted Connections are added to existing assemblies in Inventor and include all of the different
parts that make up the fastener ‘set’ (such as the selected bolt, washers and nut).
Start a new part file and sketch and extrude the 10mm plate shown below.
In a new sketch place and constrain 4 points to be used as hole centres.
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Place a clearance holes for an M10 Hex Head Bolt on each point.
Save the file as ‘Bolted Base 1.ipt’.
Start a new part file and sketch and extrude the 12mm plate shown below.
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In a new sketch place and constrain 2 points to be used as hole centres.
Place a clearance holes for an M10 Hex Head Bolt on each point.
Save the file as ‘Bolted Top 1.ipt’.
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Start a new Assembly file. Place and ground one occurrence of ‘Bolted Base 1.ipt’ and then add
two occurrences of ‘Bolted Top 1.ipt’.
Constrain these face to face and with holes axis to axis as shown below.
Note: The green, red and grey colours shown here have been added here only for clarity. They are
not required in the exercise.
Go to the Design tab and select the Bolted Connection icon.
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The Bolted Connection Generator dialog box will appear.
Select the appropriate placement option – in this case we will use the ‘By Hole’ option.
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Select the top most edge of one of the holes ON ONE OF THE SMALLER PLATES. The termination
plane will be the other side of the larger plate. Note that the first face/plane selected will control
what Inventor recognises as the ‘start’ of the bolted connection.
By selecting the ‘Follow Pattern’ option the software will automatically place the same fastener in
any other hole of the same size on the same face.
Select ‘Click to add fastener’ in the items list shown on the right hand side. This is the point where
you will specify the size and type of fastener to be applied. You will normally place the ‘bolt’ or
largest part that make the connection through the existing parts/material first. Additional
components such as nuts and washers will be added after.
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Filter the list of possible fasteners by selecting the appropriate National or Industrial standard
from the drop down list. Australian Standards are abbreviated as ‘AS’. Then select the category
required for the first component of the connection. Then double LMB click on the item required.
The initial component should now preview with the model.
DO NOT CLICK OK. You will now add the other components needed to form a full bolted
connection.
Note that in the items list on the right that the bolt appears at the top of the list and the ‘Selected
Hole’ in the middle with ‘Click to add a fastener’ on either side of it. This is important.
To add a new component between the bolt head and the surface of the plate, click on the line that
is immediately below the bolt description.
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Select the washer type required. Note that the selection has defaulted to washers only, as no
other type of component is likely to be required in this location.
Now click on the other ‘add a fastener’ line to place a new component on the other side of the
plates.
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You will need to select between washers or nuts here because either might be used. Then pick the
washer required.
Finally select the bottom ‘add a fastener’ option again.
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Pick the nut category and place a nut as shown below
Note now the components list in the dialog box and how each component displays in the preview
(green wireline) in the model. Click OK.
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You will need to confirm the connection file name and the location where it will be saved. This
should be controlled by your project settings.
Click OK and the bolted connections become part of your assembly and are now also shown in the
project browser.
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To edit or add to an existing bolted connection, select it in the project browser and then RMB click
and pick ‘Edit using design accelerator’.
Select the ‘Click to add fastener’ line at the bottom of the list and we will add an additional locking
washer to the assembly.
Under the washer category pick the AS1698 spring washer.
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You will see that the spring washer has been placed on the list and in the preview, but is BELOW
the nut, which is not correct. To change its location, LMB click and hold in the item and drag it up
the list into the correct position.
It now displays in the correct location. Click OK and the model will update. At the next save you
may be asked to confirm the new component.
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To delete a particular component of a bolted connection, edit the connection using the Design
Accelerator and then LMB click on the small, red cross adjacent to the item in the components list.
To edit or alter a particular component of a bolted connection (such as the length of a bolt), LMB
click on the small ‘3 dot’ button adjacent to the item.
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Inventor Advanced – 2016 Lesson 14
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The Shaft Generator dialog will open and a default shaft will appear on the screen, ghosting the
cursor. LMB click once in the model area to place the shaft in 3D space.
You can now edit, add or delete sections of the shaft as required. Note that keyways and splines
can be added to shafts later using their own separate Design Centre tools.
At any time the section being edited is highlighted in blue.
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First Edge Features – include fillets, chamfers, threads and keyways that are located at the starting
end of the section. The length they require is included in the length of the section.
Chamfers and fillets require basic information to define
Threads and keyways require significantly more information and the size of the section can also be
edited at the same time if needed.
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Features such as threads and keyways will size themselves depending on the selected standard
and the nominal size of the shaft section being edited.
ALWAYS CHECK AUTOMATICALLY CREATED SECTIONS AND FEATURES AGAINST AUSTRALIAN
STANDARDS OR THOSE REQUIRED BY THE APPLICATION, AS THESE OFTEN DIFFER FROM THE
DEFAULT STANDARDS USED IN INVENTOR.
Section Type ‐ The section type can be selected as a parallel sided cylinder, a cone or taper or a
polygon such as a hexagonal section.
Second Edge Features – The second or
end edge of the section can also be
defined. Again this feature will take up
part of the length of the section and
often controls how the section
transitions to the next one. Where the
diameter increases for the next section
it is common to use a fillet feature to
distribute stresses and make
mechanical failure less likely. Reliefs
are used so that surface machining
process and the cutting tools used to
create them have a space off the
machined face to stop and start each
pass. This also reduces the chance of
surface damage to adjacent faces
caused by the machining tools.
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Second Features – Include keyways, wrench flats, grooves reliefs and holes that can be applied to
the section. Again some of these require additional input and automatically assigned dimensions
are based on default standards and these should be double checked against those required.
The dimensional settings for each section can be edited using the 3dot button at the RH end of the
section row. A section can be deleted using the red cross icon.
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These icons are also be used to edit and delete individual features once they have been added to
the shaft.
Tools that can be used to insert a cylinder, cone or polygon section or split an existing section into
two are available near the top of the dialog box.
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To add a tapered or parallel sided hole to either end of the shaft, select either the ‘bore on left’ or
‘bore on right’ options from the drop down list.
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Exercise:
Using the details shown below and the supplied drawing, recreate the specified shaft.
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Insert Bearings from the Content Centre
The Content Centre contains a library of standard bearing sizes and types that can be inserted into
an assembly. Like the Bolted Connections feature, the geometry that is selected in the existing
assembly file to place a Bearing will go some way to control the size and orientation of the item.
An existing part that is within an assembly (such as the bearing housing shown below) is used to
specify and place the required bearing. Bearings come in a large range of standard types and sizes
so the operator should already have information on the specific bearing to be used before starting
the process.
In the assembly environment go to the Design tab and select the Bearing icon.
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The Bearing Generator dialog box will appear. LMB click the bearing type drop down list at the top
of the dialog box.
The bearing list will download from the content centre, at which point you can select the Standard
(eg AS for Australian Standard) and Category (or type of bearing eg deep groove ball) from the
drop down lists which filter the options displayed in the section below them.
Pick the specific bearing type and/or manufacturer required.
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Now you will select the cylindrical face that will help size the bearing. If you select an internal
surface this will control the OD of the bearing, while if you select an external surface (such as that
on a shaft or similar) it will control the ID of the bearing.
Next you will pick a ‘start plane’ which will be the face or surface that one side of the bearing will
sit flush against or flush with. What plane you select will depend on what face you want one side
of the bearing to align itself to. Note that you can ‘toggle’ the orientation of the bearing to be
either side of the selected plane, so check the preview and make sure that the bearing is sitting in
the correct location.
The ‘flip over’ icon/option allows you to select which side or face of the bearing sits in which
direction. Some bearings (such as tapered roller bearings) have specific orientations they must sit
in so that they can be installed and function correctly. Other bearings might have special seals or
covers on only one side so the orientation in which the bearing is installed could be critical.
Above: Note that the OD value of the bearing is greyed out – this is because the value (in this case 52mm)
needs to coincide with the diameter of the cylindrical face that was selected. If an options for different
bearings exist they will appear in the designation list shown and can be selected from that list.
Click OK.
On creating the bearing in the assembly you will need to specify/verify the file name and location
of the new ‘part’ (in this case actually a sub‐assembly) that will be created.
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The assembly will now contain a new part/sub‐assembly that is fully constrained and fully
functional.
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Inventor Advanced – 2016 Lesson 15
Source:
http://www.linearmotiontips.com/transmi
tting‐torque‐with‐keyed‐shafts/ Source:
http://machinedesign.com/motion‐
control/making‐right‐shaft‐connections
There are also different types of keys which are used under different conditions or standards.
Generally we will use square or rectangular keys which are generally the most common of the
various types in light to medium duty industrial and automotive applications.
Source:
http://machinedesign.com/archi
ve/shaft‐keys‐reduce‐
manufacturing‐costs‐and‐
machine‐downtime
The Key Generator is able to create the shaft keyway (the groove cut into the outer surface of the
shaft piece), the key itself and the hub keyway (the groove cut into the inside of the hub piece) or
any combination of these, depending on what is required.
We will look at two examples – cutting only a keyway in a shaft or hub and cutting keyways and
adding a key to create a full shaft/hub assembly.
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Cutting a Simple Keyway:
Consider the example shown below, which is created by revolving the profile shown around its
central axis.
Start a new assembly file and place the shaft component into the assembly.
In the Design tab, select the ‘Key’ icon/option.
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The Key Generator dialog box will appear.
Select the standard key required from the dropdown list. The British Standard BS4235 is one that
is commonly used in Australia, but no Australian Standard exists within the Content Centre at time
of writing.
Note the section in the bottom right corner ‘Select Objects to Generate’. This allows you to pick
only the objects needed. For this example we will pick only Shaft Groove option and unselect the
others. Note that the selected button is blue.
Pick the first reference. This will be the cylindrical face that the keyway will be cut into.
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Now pick the second reference. This will be the plane that the keyway starts from or is measured
from.
The screen shows a preview of the keyway to be cut in red wireframe and also shows the key itself
in green wireframe. All the dimensions are dependent on the key that is specified, so even though
the key itself is not needed in the model it is still shown here.
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The orientation of the keyway can be controlled by selecting an origin or work plane that passes
through the centre of the shaft and is perpendicular to the bottom face of the keyway.
Dimensional options for the keyway are also available in dropdown lists that are shown in the
dialog box preview.
You can also select how many keyways are to be placed on the shaft and their angle of separation.
As we are not, in this example, applying a hub keyway or key, click OK.
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You will be prompted for a file name. Note that the default folder and location are controlled by
the current project settings.
Click OK.
Two BS4235 square keyways added to the existing shaft.
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Creating a Keyed Connection:
Create a new part – this time a ‘wheel’ that will fit onto the other end of the shaft we have created
with an ID of 25mm, an OD of 125mm and a thickness of 30mm.
Save the part and then place it into the existing assembly. Constrain the wheel to the end of the
shaft with a 5mm offset as shown. Note that the yellow colour has been added only for clarity.
If we ‘ground’ the shaft temporarily and look at the degrees of freedom for the wheel we can see
that the wheel is still free to spin on the end of the shaft. Applying a Key and Keyways to the
assembly will fix this.
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Start the Key Generator facility again.
Specify to create both keyways and the key object at the same time.
Specify the shaft keyway by picking the outer face and the end face as done previously.
For the hub keyway select the end face or the hub object as Reference 1.
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Select the internal diameter edge of the hub object as Reference 2.
Click OK.
Ensure that the name and location of the new file/s to be created is as required. (Note that your
Project folder location should control this.)
Click OK.
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The Spline Generator
In a similar way to the Keys and Keyways described above, the Inventor Design facility allows for
the addition of Spline connections between objects in an assembly.
Splines are essentially ridges or ‘teeth’ formed on the outside of a shaft object that mesh with
grooves cut in a hub object which can slide over the shaft. Splines are commonly used in power
transmission applications as they are able to take high torque loads and are easy to assemble by
simply sliding the pieces together. They can also help ensure proper alignment between
components as they essentially ‘self‐align’ with each other and can allow for longitudinal (along
the axis of the spline) movement. For this reason they are selected for one of their most common
applications – that of drive shafts that connect a motor or drive unit to a flexible drive train or
suspension system such as those used in cars, trucks and other heavy wheeled equipment.
Source: http://www.speedwaymotors.com/Pin‐Style‐Quick‐Release‐Aluminum‐Steering‐Wheel‐Hub‐5‐8In‐Steel‐Shaft,29001.html
Use ‘File – Save As’ or create again the same shaft as used in the previous Keyway example. We
cannot use the same shaft.ipt file as in the previous example because it now has keyways cut on
both ends.
Start a new assembly file and place the shaft component into the assembly.
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Go to the Design tab and select a spline…
A Parallel spline ‐ where the sides of the grooves which are evenly spaced around the axis of the
shaft/hub are parallel in both directions, both radially and axially.
An Involute spline ‐ where the sides of the grooves which are evenly spaced around the axis of the
shaft/hub are involute, as with an involute gear (see example below), but not as tall. The curves
increase the strength of the connection by decreasing stress concentrations but are also more
costly to manufacture.
The ‘Involute’
form or shape
as seen in an
involute gear.
Source: https://en.wikipedia.org/wiki/Involute_gear
NOTE: The process for creating both parallel and involute splines is exactly the same, the only
difference being the standards that are available with each. The examples that follow may use
either type.
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Cutting a Simple Spline:
The process is almost exactly the same as for the creation of keys and keyways. In the bottom
right corner of the dialog box you can select to create either shaft or hub splines (or both at the
same time).
Select only the shaft spline option.
Select Reference 1 – this is the outside surface of the shaft.
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Select Reference 2 – this is the end face of the shaft or a face used to control the ‘start point’ of
the spline.
Use the Standards Filter and the drop down list to select the standard to be applied.
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Select the required spine specifications which might be used for the selected shaft diameter.
Specify the length of the spline to be cut on the shaft.
Click OK.
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Ensure that the name and location of the new file/s to be created is as required. (Note that your
Project folder location should control this.)
Click OK.
The new involute spline form/feature is created.
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Creating a Spline Connection:
Just as with Keys and Keyways, you can also connect two existing parts (one a shaft and the other
a hub) and ‘lock’ them together using a Spline Connection.
Use File – Save As or recreate from scratch the same Wheel object from the previous exercise –
BUT THIS TIME WITH AN I.D. OF 15mm. This is done so that the spline connection has material to
remove from the hub to create the smaller inside diameter that will mesh with the grooves cut
into the shaft.
If using Save As you will also have to remove the Keyway feature from the newly duplicated
object. Name the file Wheel 2.ipt
Constrain the two parts together. There will be an overlap or ‘interference’ between the shaft and
smaller hole diameter. Note that there is no need to constrain the wheel from spinning on the
shaft, as the spine connection will do this for us.
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Start the Parallel Spline creation tool.
Make sure that both SHAFT and HUB spline objects are selected for creation.
Select the appropriate standard.
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Select the outer surface of the shaft.
Select the end face of the shaft – this will act as a start point for the spline feature.
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Specify the correct spline length. Note that the radius or ramp cut on the end of the spline
grooves (which reduces the concentration of internal stresses within the shaft hence reducing the
chance of failure) is additional to the stated groove length.
Select the starting plane / face of the hub object. Note that if the hub object is a more
complicated shape (eg is stepped) you may also need to specify an End Reference plane.
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Select the ID of the hub to create a reference centre point. Note that you may also need to flip
the direction that the spline is applied using ‘Reference 2 Flip’ button.
Click OK.
Ensure that the name and location of the new file/s to be created is as required. (Note that your
Project folder location should control this.)
Click OK.
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The new parallel spline form/feature is created and the shaft and hub are now constrained or
‘locked’ together.
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Inventor Advanced – 2016 Lesson 16
Source:
http://www.hercus.com.au/spur‐gears/
Worm Gears have axes which sit at 90deg to each other and that are in different planes…
Source:
http://gear.sormor.com/Product/
Other%20Gears/worm2.html
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Bevel gears have axes which are at 90deg to each and that sit in the same plane…
Source: http://machinedesign.com/whats‐difference‐between/what‐
s‐difference‐between‐spur‐helical‐bevel‐and‐worm‐gears
As with all Design and Content Centre elements, gears and gear sets are created within an
assembly file and the resulting new ‘parts’ are created and saved within the current project folder.
Create a Spur Gear Set
In a new part file, sketch and constrain a 150x50 rectangle.
Finish the sketch and extrude the profile 10mm.
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Create a new sketch on the 150x50 face and place and constrain two 20mm diameter circles at
100mm centres.
Finish the sketch and extrude these circles 40mm.
Save the part created as “Base 1.ipt”.
Start a new assembly and place and then ground “Base 1.ipt” within it.
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In the Design tab, select the Spur Gear feature.
If you have not yet saved the assembly you will be prompted to do so. Click OK and name the file
“Spur Gear 1.iam”
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The Spur Gear Generator dialog box will appear. We will create a simple pair of spur gears based
on the centre distance of the ‘shafts’ (the cylindrical pins) from ‘Base 1.ipt’ and the desired gear
ratio.
Make sure that the ‘Module and Number of Teeth’ option is selected.
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Specify a Gear Ratio of 2.4 and a centre distance of 100mm – the same as that used to locate the
pins in the ‘Base 1’ part file.
For Gear 1, click on the ‘Cylindrical Face’ button and then select the cylindrical face of the first pin.
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Now pick the ‘Start Plane’ button for Gear 1 and then select the end face of the first pin.
Repeat the above process, this time for the Gear 2 and selecting faces on the second pin. You may
need change the ‘start plane’ direction for one or both gears to make sure that the preview shows
them sitting on the correct side of the start plane. Then click on the Calculate button which will
finalise the preview.
Before clicking OK we will change the specified gear ratio to see the effect this has on the preview.
Change the gear ration to 1.8 and again click on the Calculate button.
Note that the previewed gears change in size to allow for the required ratio.
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Click OK
Check the file names and locations that will be created in the project folder location.
Click OK.
The new spur gears are generated and added to the assembly. Note that the new parts won’t be
fully saved until you save the assembly and confirm the new part files along with it.
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