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V5 Predator and Coterie Types

The document describes various predator types that vampires can choose from to define their feeding habits and tactics. It includes canon predator types from V5 sourcebooks as well as suggestions for homebrew types. Each type includes a description and recommended abilities, advantages, and flaws.

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lekyryu
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0% found this document useful (0 votes)
719 views8 pages

V5 Predator and Coterie Types

The document describes various predator types that vampires can choose from to define their feeding habits and tactics. It includes canon predator types from V5 sourcebooks as well as suggestions for homebrew types. Each type includes a description and recommended abilities, advantages, and flaws.

Uploaded by

lekyryu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Predator Types

CANON PREDATOR TYPES: CONSENSUALIST: (V5 Corebook pp.177,307) You take blood with
consent.
ALLEYCAT: (V5 Corebook pp.175,307) You take blood by force or
Predator Pool: Manipulation + Persuasion
threat.
● Add a specialty: Medicine (Phlebotomy) or Persuasion
Predator Pool: Strength + Brawl (assault) or Wits + Streetwise
(Victims)
(stalking)
● Gain (•) Auspex or (•) Fortitude
● Add a specialty: Intimidation (Stickups) or Brawl (Grappling)
● Gain one dot of Humanity
● Gain (•) Celerity or (•) Potence
● Gain Infamy [•] Dark Secret (Masquerade Breacher)
● Lose one dot of Humanity
● Gain Feeding [•] Prey Exclusion (non-consenting)
● Gain Contact (•••) Criminal

EXTORTIONIST: (Cults of the Blood Gods p.150) You get blood in


BAGGER: (V5 Corebook pp.176,307) You acquire preserved or
exchange for “protection.”
dead blood, rather than hunt the living.
Predator Pool: Strength/Manipulation + Intimidation
Predator Pool: Intelligence + Streetwise
● Add a specialty: Intimidation (Coercion) or Larceny (Security)
● Add a specialty: Larceny (Lock-picking) or Streetwise (Black
● Gain (•) Dominate or (•) Potence
Market)
● Spend three dots between the Contacts, Resources, and
● Gain (•) Blood Sorcery (in-clan only) or (•) Obfuscate
Backgrounds
● Gain Feeding (•••) Iron Gullet
● Gain Enemy [••] The police or escaped victim
● Gain Enemy [••] Either someone believes you owe them, or
there’s another reason you keep off the streets.
FARMER: (V5 Corebook pp.177,307) You feed from animals.
Predator Pool: Composure + Animal Ken
BLOOD LEECH: (V5 Corebook pp.176,307) You feed from other
● Add a specialty: Animal Ken (Specific Animal) or Survival
vampires.
(Hunting)
Predator Pool: NONE
● Gain (•) Animalism or (•) Protean
● Add a specialty: Brawl (Kindred) or Stealth (against Kindred)
● Gain one dot of Humanity
● Gain (•) Celerity or (•) Protean
● Gain Feeding [••] Vegan
● Lose one dot of Humanity
● Increase Blood Potency by one
● Gain Infamy [••] Dark Secret (Diablerist or Shunned) GRAVEROBBER: (Cults of the Blood Gods p.150) You feed on
● Gain Feeding [••] Prey Exclusion (mortals) mourners and the dearly departed.
Predator Pool: Resolve + Medicine (corpses) or Manipulation
+ Insight (mourners)
CLEAVER: (V5 Corebook pp.176,307) You take blood covertly
● Add a specialty: Occult (Grave Rituals) or Medicine
from your mortal family or friends.
(Cadavers)
Predator Pool: Manipulation + Subterfuge
● Gain (•) Fortitude or (•) Oblivion
● Add a specialty: Manipulation (Gaslighting) or Subterfuge
● Gain Feeding (•••) Iron Gullet
(Coverups)
● Gain Haven (•)
● Gain (•) Dominate or (•) Animalism
● Gain Herd [••] Obvious Predator
● Gain Herd (••) 4-7 Mortals
● Gain Infamy [•] Dark Secret (Cleaver)

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Predator Types

OSIRIS: (V5 Corebook pp.177,307) As an object of devotion, you SIREN: (V5 Corebook pp.178,308) You feed by seduction, under
feed from your cult, church, or fans. the guise of sex.
Predator Pool: Manipulation + Subterfuge (flattery) or Intimi- Predator Pool: Charisma + Subterfuge
dation + Fame (bully) ● Add a specialty: Persuasion (Seduction) or Subterfuge
● Add a specialty: Occult (specific tradition) or Performance (Seduction)
(specific entertainment field) ● Gain (•) Fortitude or (•) Presence
● Gain (•) Blood Sorcery (in-clan only) or (•) Presence ● Gain Looks (••) Beautiful
● Spend three dots between the Fame and Herd Backgrounds ● Gain Enemy [•] A spurned lover or jealous partner
● Spend two dots between the Enemy and Mythical Flaws

HOMEBREW PREDATOR TYPES:


ROADSIDE KILLER: (Let the Streets Run Red p.76) You feed ex-
SAMPLE TEMPLATE: Description
clusively from transients.
Predator Pool: Attribute + Skill
Predator Pool: Dexterity/Charisma + Drive
● Add a specialty: Skill (Specialty) or Skill (Specialty)
● Add a specialty: Survival (The Road) or Investication
● Gain (•) Discipline or (•) Discipline
(Vampire Cant)
● Optional: Lose one dot of Humanity
● Gain (•) Fortitude or (•) Protean
● Gain Advantage (•) Name and/or Flaw [•] Name
● Gain Heard (••) an itinerant group
● Gain Feeding [••] Prey Exclusion (Locals)

SANDMAN: (V5 Corebook pp.177,308) You feed from sleeping


victims, often breaking into homes.
Predator Pool: Dexterity + Stealth
● Add a specialty: Medicine (Anesthetics) or Stealth (Break-in)
● Gain (•) Auspex or (•) Obfuscate
● Gain Resources (•)

SCENE QUEEN: (V5 Corebook pp.178,308) You feed from a sub-


culture or exclusive group in which you enjoy high status.
Predator Pool: Manipulation + Persuasion
● Add a specialty: Etiquette (specific scene), Leadership
(specific scene), or Streetwise (specific scene)
● Gain (•) Dominate or (•) Potence
● Gain Fame(•) Recognized
● Gain Contact (•) Sycophant
● Gain either Influence [•] Disliked (outside your sub-culture)
or the Feeding [•] Prey Exclusion (another subculture)

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Coterie Types

CANON COTERIE TYPES: CO-OP: (Winter’s Teeth Vol.2 p.169) Organized on the concept
of mutual support
BLOOD CULT: (V5 Corebook p.197) Controls a human cult and
● Gain Domain (••) Chasse and (••) Portillon — A small, yet
feeds from them
well-guarded shared space
● Gain Domain: (•) Lien and (••) Portillon
● Gain Resources (••) A communal “petty-cash” fund
● Gain Herd (•••)
● Status: Notorious (●) Your group is known to hoard amongst
● Gain Status [•] Suspect
your clique, leading other to automatically feel excluded
● Possible extras: Enemy [••], Haven (cult church or com-
● Possible extras: Heard, Allies, Contacts
pound), Mask [••] (on the Second Inquisition radar), Retainer

CORPORATE: (Chicago by Night p.260) It’s just business, literal


CARNIVAL: (Chicago by Night p.260) Troubadours on eternal
corporate bloodsuckers
tour
● Gain Domain (•) Chasse and (••) Lien
● Gain Domain [•] No Domain
● Gain Influence (••) business community
● Gain Contacts (•••) fans in every town
● Gain Resources (•••) the company portfolio
● Gain Fame (•••) wandering spectacle
● Possible extras: Contact, Herd (interns)
● Gain Retainer (•••) daylight help
● Possible extras: Ally, Herd (fans who follow), Resources
DAY WATCH: (V5 Corebook p.198) Guards the undead sleepers
from mortals
CERBERUS: (V5 Corebook p.197) Protects or guards an important
● Gain Domain (•) Chasse and (••) Portillon
location
● Gain Influence (••) Influential
● Gain Domain (•) Chasse and (•••) Portillon
● Gain Enemy [•••] The enemy of my friend is out for me
● Gain Haven (••) the location in question
● Possible extras: Ally, Contact, Haven, Mawla, a shared relic
● Possible extras: Adversary, Haven [•] Haunted, Status (for
or ritual allowing activity by day
legacies)

DIOCESE: (Children of the Blood p.83) Leaders of a cult


CHAMPIONS: (V5 Corebook p.197) Fights for a good cause
● Gain Domain (•••) Chasse and (••) Lien
● Gain Domain (•) Chasse and (•••) Lien
● Gain Influence (••) Church
● Gain Ally (•) someone you have rescued
● Gain Herd (••) devout mortal cultists
● Gain Enemy [••] someone or group you have fought before
● Gain Mask (••) the diocese’s cult
● Possible extras: Adversary, Contact
● Gain Enemy [••] success draws detractors
● Possible extras: Ally, Resources, Retainer, Status, a shared
relic of significance to the cult, Adversary, Suspect
COMMANDO: (V5 Corebook p.197) Fights for a master
● Gain Domain (•) Chasse and (••) Portillon
● Gain Mawla (•••) your taskmaster
● Gain Status (•) Recognized
● Gain Enemy [••] someone or a group you have fought be-
fore
● Possible extras: Adversary, Haven (base of operations), Mask

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Coterie Types

ENVOYS: (Cults of the Blood Gods p.195) Representatives and FANG GANG: (V5 Corebook p.198) Criminal crew, gang, or the
diplomats of their Clan(s) or Cult(s) like
● Gain Domain (•) Chasse and (•••) Lien ● Gain Domain (•) Chasse, (•) Lien, and (•) Portillon
● Gain Contacts (•••) mortals from diverse backgrounds and ● Gain Contact (•) fence or other criminal middleman
professions ● Gain Enemy [••] rival gang
● Gain Resources (••) pooled cash and assets ● Possible extras: Haven (clubhouse), Herd (human members/
● Gain Status [•] Suspect victims of your gang), Influence (organized crime), Retainer,
● Possible extras: Mask (cover identities for different do- Status (likely with Anarchs)
mains), No Haven (always on the move)

FLAGELLANT: (Chicago by Night p.260) You protect kine to atone


EXCOMMUNICATES: (Children of the Blood p.84) Intentional or for some sin
not you are now apostates outcast or hunted ● Gain Domain (•) Chasse and (••) Lien
● Gain Contacts (•••) remaining connections ● Gain Ally (•••) mortals you’ve helped
● Gain Loresheet (•••) the secret or mistake that caused it all ● Gain Influence (•) local charity
● Gain Mask (••) remaining documents and IDs ● Adversary [••] your altruism irritates at least one Kindred
● Gain one or more dots in any of the following or similar ● Possible extras: Contact, Loresheet (Golconda), Retainer
Flaws: Adversary, Enemy, Excommunicated, or Despised (nursed back to health with vitae)
(These can be applied individually for groups from multiple
cults or as a coterie background for groups from a single cult.)
● Possible extras: Adversary, Destitute, Influence (outside theFUGITIVE: (Chicago by Night p.260) You are on the run from
cult), No Haven, Shunned something
● Gain Domain [•] No Domain
● Gain Contact (•••) help on the run
FAMILY: (Cults of the Blood Gods p.150) Relatives as Kine or ● Gain Mask (••) Fake Identity and (*) Cobbler
Kindred, and use their extended families as their primary net- ● Gain Resources (••) cash and a light-proofed vehicle
work ● Gain Retainer (•) daylight driver
● Gain Domain (•) Chasse, (•) Lein and (•••) Portillon ● Gain one or more dots in any of the following or similar
● Gain Ally (•) a connected mortal family member Flaws: Adversary, Enemy, or Known Blankbody (These are re-
● Gain Contacts (••) family, extended family lated to whoever or whatever may be pursuing the coterie.)
● Gain Resources (••) cash and assets on loan from the family ● Possible extras: Ally, Despised, Shunned, Loresheet (hunted
● Gain Enemy [••] one or more mortals who oppose the fami- because you know too much)
ly business
● Possible extras: Herd (extended family members), Influence
(family business), Mawla (vampire within the same family),
Retainers (a family ghoul), Fame Flaw: Dark Secret (family
criminal connections)

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Coterie Types

GATEKEEPERS: (Cults of the Blood Gods p.150) Reputed to main- MISSIONARIES: (Children of the Blood p.84) Evangelists and
tain strange powerful connections with geists and spectres spreaders of the faith
● Gain Domain (••) Chasse, (•) Lien, and (•) Portillon ● Gain Domain (••) Chasse
● Gain Contacts (••) graverobbers, mortician ● Gain Mawla (•••) Guides or coordinates the mission
● Gain Resources (•••) stolen from the dead ● Gain Resources (•••) Funds necessary to establish a haven
● Gain Retainers (•••) a wraith servant and spy and a place of worship
● Gain Enemies [••] a vampire hunter who recognizes the ● Gain Status (••) Proven worthy to the cult
coterie dealing with the dead ● Possible extras: Mask, Retainer, Suspect
● Gain Status [•] Notorious for dealings with dark entities
● Possible extras: Mawla (accomplished necromancer)
NEMESES: (Cults of the Blood Gods p.55) Seeks cathartic or all-
consuming revenge
HOUSEHOLD, THE: (Forbidden Religions pp.38-39) See The ● Gain Domain (••) Chasse and (•) Portillon
Butterflies, a Golconda cult ● Gain Contacts (••) downtrodden Kine
● Gain Domain (•) Chasse, (•••) Lien, (••) Portillon ● Gain Status (••) marginalized mortals
● Gain Haven (••••) Large family home or condominium ● Gain Enemy [•] a mortal who the coterie wishes to ruin
● Gain Herd (••••) Beloved mortals ● Gain Status [•] Suspect
● Possible extras: Mawla (Joseph), Retainers (Joseph’s ghoul ● Possible extras: Herd (survivors), Retainers (survivors)
recruits)

NOMADS: (V5 Corebook p.198) Travels from place to place


HUNTING PARTY: (V5 Corebook p.198) Procure mortals with ● Gain Domain [•] No Domain
requested Resonances ● Gain Contact (•••) audience, promoters, travel brokers, etc.
● Gain Domain (•••) Chasse ● Gain Retainer (••) at least one adult to handle daytime trav-
● Gain Ally (•) or Mawla (•) blood broker el problems
● Possible extras: Herd, Influence (organized crime) ● Gain Status [•] Suspect
● Possible extras: Herd (fellow travelers)

MARÉCHAL: (V5 Corebook p.198) Serves and guards the lord of


the city PLUMAIRE: (V5 Corebook p.199) Social coterie that flocks to-
● Gain Domain (••) Chasse and (••) Portillon gether
● Gain Status (•••) Influential ● Gain Domain (••) Chasse and (••) Lien
● Possible extras: Adversary, Influence, Mawla (Prince/Baron), ● Gain Contact (•••) fellow members of your subculture
Retainer ● Possible extras: Adversary or Enemy (rival fashionista), Sta-
tus (for high society Plumaires)

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Coterie Types

QUESTARI: (V5 Corebook p.199) Seeks to accomplish a great SBIRRI: (V5 Corebook p.199) Disguised and covertly inserted by a
enterprise or objective rival lord
● Gain Domain (•) Chasse and (•••) Lien ● Gain Mawla (••) handler or messenger
● Contact (••) someone who helps you to complete your ● Gain Mask (•) Fake ID
quest ● Possible extras: Adversaries on target city’s Primogen, other
● Possible extras: Haven (*)Library, Mawla, Resources Advantages from the coterie’s supposed cover type
(research budget)

SCHISM: (Children of the Blood p.84) Not merely unorthodox,


RECTORATE: (Chicago by Night p.248) Dedicated to obtaining you lead a potentially dangerous branch of a larger cult
magical lore and relics ● Gain Loresheet (•••) a truth that demands change
● Gain Domain (••) Chasse and (••) Portillon ● Gain Resources (•) an idea without means is nothing
● Gain Resources (••) ● Gain Status (••) a schism’s leaders is afforded access and
● Gain Retainer (•) daylight guardian of their secrets respect
● Possible extras: Contact, Enemy ● Possible extras: Influence, Fame, Adversary, Despised, Ex-
communicated

REGENCY: (V5 Corebook p.199) Just running things until the el-
der gets back SUPPORT GROUP: (Winter’s Teeth Vol.2 p.169) A group for fel-
● Gain Domain (••) Chasse and (•••) Portillon low blood addicts to deal with trauma and unlife
● Gain Mawla (••) your absent elder ● Gain Herd (●●) Accumulated vessels deemed safe for feed-
● Gain Status (••••) for Camarilla or (•••) for Anarch Regen- ing
cies ● Gain Haven (●) A small, private location for group meetings
● Advantages: Select up to 10 dots shared among Haven, ● Gain Mawla (●●) An older, experienced Kindred, willing to
Herd, Influence, Resources, and/or Retainer dispense advice guidance
● Flaws: Select the same amount of dots worth of Flaws as ● Gain Resources (●●) Liquid assets, sometimes necessary for
Advantages, above cleanups and bribes
● Gain Enemy [●●] Someone in the group has made a mistake
and attracted attention of a vengeful mortal
SABOTEURS: (Cults of the Blood Gods p.84) Spies, assassins, and
political disruptors, you seek to upend the structure
● Gain Contacts (••) disenfranchised, outsiders, etc. SOMNOPHILE: (Chicago by Night p.261) You serve an elder dis-
● Gain Influence (•) surveillance companies connected from the modern nights
● Gain Mawla (••) the vampire who set you to your tack ● Gain Domain (•) Chasse, and (••) Portillon
● Gain Mask (•) cover identities ● Gain Loresheet (••) you have learned from your master
● Gain Resources (••) liquid cash to assist with cover story ● Gain Mawla (•••) a somnolent or distant elder
● Gain Adversaries [••] at least one vampire who would op- ● Possible extras: Ally, Retainer, Status (guardians of an es-
pose your mission with violence teemed kindred)
● Possible extras: Domain (if the coterie is embedded in their
current locale), Status Flaw: Suspect

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Coterie Types

THEOLOGIAN SOCIETY: (Children of the Blood p.84-85) You are


dedicated to research of dangers, secrets, and truths
● Gain Haven (•••) clandestine location for meeting
● Gain Resources (••) access to restricted texts or other re-
search materials
● Gain retainer (••) a ghoul/thrall charged with guarding the
meeting place
● Possible extras: Allies, Contracts, Suspect

THINK TANK: (Cults of the Blood Gods p.195) Usually a tempo-


rary coterie to spearhead local proselytization projects
● Gain Domain (•) Chasse, and (•••) Lien
● Gain Allies (•••) analysists, bureaucrats, soldiers, etc.
● Gain Haven (•) small office as base of operations
● Possible extras: Resources (profiles made from selling their
services), Retainers (librarians, scholars)

VANGUARD: (Chicago by Night p.236) Establish operations be-


hind enemy lines
● Gain Domain (••) Chasse and (•••) Portillon
● Gain Status (•) Anarch usually
● Gain Enemy [•] reactionaries and bootlickers!
● Possible extras: Adversary, Mawla

VEHME: (V5 Corebook p.199) Enforces the Masquerade


● Gain Domain (•) Chasse
● Gain Influence (•••) especially in police and media
● Gain Status (•••) Influential
● Possible extras: Adversaries, Mawla (on Primogen or Anarch
Councils)

WATCHMEN: (V5 Corebook p.199) Protects the city from super-


natural intruders
● Gain Domain (•) Chasse, (••) Lien and (•) Portillon
● Gain Status (••) Respected in the Camarilla
● Possible extras: Contacts, Retainers

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Coterie Types

HOMEBREW COTERIE TYPES:


SAMPLE TEMPLATE: Description
● Gain Domain (*) Chasse, (*) Lien, and/or (*) Portillon
● Gain Advantage (•+) description
● Gain Flaw [•+] description
● Possible extras: Listed Advantages, Flaws, if any

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