Western Countries History Timeline
Western Countries History Timeline
New
Kingdom
Calendar Event
The first year The end of the Ancient Kingdom rule. The beginning of the Warring
States period characterized by the power struggle between local
warlords.
183 Roy Billard exiles King Ejeka IV⑴ of Millenim, takes the throne himself
and establishes the Duchy of Bore.
215 Masel I destroys Old Simon and unifies the West. The name of the
country is changed to Zanti.
253 Duchess Nayafest ascends the throne. The Duchy of Zarn is
established.
319 Beginning of the Chaosland War.
321 The Chaosland War ends. Grax dies.
323 Civil war breaks out. Tidel surrenders. King Masel IV dies.⑵
324 Mavarro I declares independence. New Simon is established.
325 Duke Michael of Zarn ascends the throne. Eastern Zanti is established.
326 Eastern Zanti recognizes the independence of Simon. The Five
Duchies of Eastern Zanti are established.
350 The "Road of Free People" is completed.
369 Mavarro III, the "Inept King," launches the construction of a huge
dungeon.
373 Dakka I conquers Referl. Simon falls.
375 Coup d'état of the Five Duchies. Exile of Leonard, the "Exiled King."
The downfall of Zanti.
377 Leonard's son, Albus II, ascends the throne of Tidel. The six cities of
Eastern Zanti become independent.
378 The civil war in Simon ends. The three cities of Simon become
independent.
379 The city-state of Raban is established. The following year, it becomes a
kingdom.
430 A submarine earthquake occurs in Coria Bay. A tsunami devastates
Belldine.
450 "Reconstructing King" Leo completes the construction of the New
Town of Belldine.
489 The First Great Coria War. "Sea Dragon Swordswoman" Larz unites
the pirates of Coria Bay.
500 Tidel Alliance (mutual security guarantee treaty against foreign
enemies).
501 Belldine dispatches an expedition team to Chaosland. None have
returned except for one person.
505 The Second Great Coria War. Establishment of the Pirates' Guild.
513 Aljafin, the "Pirate King", besieges the Gulgerise Castle.
521 The Chaosland Route is discovered.
⑴
Translation Note. In the "Billard Family: Simplified Family Tree" chart, the name is spelled as "Ejuka IV." Probably, a typographic error
here or in the chart.
⑵
Translation Note. From what is specified further in the book, it should be Masel VI. Probably, a typographic error here.
Introduction
This book is a guide for Sword World RPG (Fujimi Shobo), describing the Western region of the
fictional Alecrast continent, the setting of the game, and a group of ten states known as the "Ten
Children."
The book does not cover the geography, history, state of things, and mythology of the entire Alecrast.
If you wish to explore these topics in more detail, please refer to the already released “Sword World
RPG World Guide”.
This guide consists of three chapters.
The first chapter describes the history and geography of all the Western Countries. We recommend
reading this chapter along with the "Sword World RPG World Guide" for a better understanding.
The second chapter provides explanations of the geography, political situation, capital cities, major
figures, and influential organizations of each country. It also includes information on the "Wild West,"
not belonging to any state.
The third chapter is a little different, as it describes the various evil organizations and notorious villains
thriving in the Western Countries. It is intended to help game masters in creating their scenarios.
Adventures in RPGs tend to become tedious, with players only focused on making money or leveling
up. The presence of great evil for the protagonist to fight against can enliven a scenario.
All data in this book are current as of the year 523 of the New Kingdom Calendar. The ages of the
characters introduced here are all given for the year 523 of the New Kingdom Calendar. It has been
done for convenience and to avoid any inconsistencies with the content of novels and replays already
published.
Meanwhile, the data in the "Sword World RPG World Guide" is presented for the year 520 of the
New Kingdom Calendar, while the data at the end of "Sword World RPG Replay" volumes 1-3 is given
for the year 521 of the New Kingdom Calendar, which is two to three years earlier than for the content
of this book. In addition, some of the novels take place in a period before the year 520.
To avoid confusion, at the end of this book, we have included a brief chronology of the major events
described in the novels and replays so far. If you decide to play in the Western Countries before the
year 523 of the New Kingdom Calendar, please use this timeline as a reference.
Many of the ideas used in this book are based on letters from readers of the monthly "Dragon
Magazine" (Fujimi Shobo). The names of the contributors are listed at the end of this book. I would
also like to thank Makiko Kimura, a member of Group SNE, who took on the arduous responsibility
of entering those huge amounts of data. Taking this opportunity, I wish to express my sincere thanks
to all of you for your cooperation.
Contents
To prevent this operation, the Elves attacked them. Particularly warm is the area around Gulgerise—one can
However, since it was officially just a logging operation swim here even in winter. Fruits grow well on the land
with the only purpose of obtaining timber, and the around the bay, and fish and shellfish are abundant in
people who had been doing the work were unknowing the sea, providing the residents with plenty of food.
civilians, it ignited anti-Elven sentiment in Fandria, Trade by the sea with countries to the east is also
leaving the Elves of the Maerim Woods in a difficult conducted frequently, which supports the economies of
position. Belldine and Drecknoll.
1.8. Lake Nomiol There are several small islands in the bay, which are not
The lake is located between Fandria and Lomar and even marked on nautical charts and serve as a base for
does not belong to either country. pirates. There are also numerous Merman colonies
scattered throughout the bay, and rumors suggest that
At the bottom of this lake lies the kingdom of Merrows. there may even exist a massive Merman kingdom.
Merrows are a type of fairy also known as Freshwater
Mermen, although they have two legs like Humans and 1.10. The Southern Peninsula and the
are very similar to Elves except that their hair is silver. “Mountain of Wild Beasts”
They can use spirit magic, breathe underwater, and The long, narrow peninsula on which Gulgerise is
walk freely on land. They have no habit of covering located does not have a specific name. It is often called
themselves with clothing and wear only a minimal simply the "Southern Peninsula."
amount of weapons and jewelry.
At the southern tip of the peninsula lies Tonoy Cape,
Women outnumber men more than twice, and the adjacent to Mount Gorgo, known as the "Mountain of
queen is the leader of the clan. Their palace at the Wild Beasts." It is a volcano that rises over 2,000 meters
bottom of the lake is a beautiful structure decorated above sea level and is one of the largest volcanoes on
with crystals of all colors. However, they hate everyone the Alecrast continent. It had been inactive for more
from the ground and are constantly on guard, so there than 600 years, but in 522 of the New Kingdom
is no easy way to approach the palace. They are Calendar, it suddenly began to emit smoke, which was
especially distrustful of clothing, so to relieve their spotted by sailors passing along the shore.
wariness, one must remove clothes first.
The mountain is called the "Mountain of Wild Beasts"
On the shores of Lake Nomiol lies the town of Zaknit. because of the numerous dangerous wild beasts and
The town has a thriving dyeing industry that uses the giant plants and animals that inhabit the surrounding
juice of fruits from the Maerim Woods. The beautiful jungle area. These include tigers, gorillas, vampire bats,
crocodiles, giant wasps, praying mantes, and many The following is a partial retelling of the legend.
kinds of carnivorous plants. On the other hand, youma
“The north is ruled by the snow-white Dark Dragon
and magical beasts are rarely seen here. The land route
is blocked by a steep mountain range, which makes it Lord, Maton, who presides over the eternal sleep. He
difficult for animals to enter and leave the area. As a controls the dead, and his ice powers are said to surpass
that of Fenrir.
result, the place has developed its own unique biota.
The area around Tonoy Cape is also known for its In the south, rules the Evil Dragon Lord, Grabrold, the
numerous reefs, which can be dangerous to approach black destroyer who symbolizes the power that controls
by boat. darkness and evil. He delights only in his own strength
There are still a handful of Humans living in this region. and destruction.
However, they are all superstitious savages with no The ruler of the west is Fartoal, the Heavenly Dragon
established civilization, making contact with them a very Lord, a rainbow-colored transcendent being who
challenging task. An unfortunate outsider may end up presides over light and intelligence. He is the chief of
becoming their meal. the Four Divine Dragon Lords and the most powerful
of them all.
Legend has it that from time to time a huge city can be
seen from ships passing off the coast of Tonoy Cape. The south is ruled by Marina, the Sea Dragon Lord,
However, this has never been confirmed either. the water-colored conqueror who presides over
holiness and love. She is the only woman among the
1.11. Mejion Four Divine Dragon Lords, as fierce as the storm and
It is a large marshy area located in the basin of the as calm as the deep sea.”
Siento River, between Referl and Drecknoll. Here, the
Siento River divides into an intricate network of As their name "god slayers" implies, they possessed
branches, with hundreds of swamps of various sizes power comparable to that of the Six Major Gods.
scattered among the deep jungles. However, even they failed to resist fate, and during the
Great War that split the gods in two, they fought fiercely
It is a den of thugs and monsters, so few set foot in the against each other or possibly were attacked by other
area except for the trading vessels passing through the Dragon lords and finally perished.
main channel of the Siento River. Even the road
connecting Referl and Drecknoll widely bypasses this According to folklore, however, they were not
area to the east. completely destroyed: only their bodies perished, to be
reborn at a much later time through the secret art of
1.12. Road of Free People reincarnation. According to one scholar's theory, the
It is a long road that begins in the distant eastern country "Sea Dragon Swordswoman", Larz, the victor of the
of Oran. In the Western Countries, it runs from Reide First Great Coria War (see "Pirates' Guild of Coria
through Belldine, Zarn, and Drecknoll, and ends at the Bay"), is said to be a descendant of Marina, reincarnated
border of the Wild West. It was completed 150 years in the Human world.
ago by those who carried on the mission of scholar
Palmer Lori. (For more information, see pages 55-57
of the "Sword Word RPG World Guide")
To justify his usurpation, Roy Billard claimed to be a Legends ⦿ Tragedy of Grax the Brave
descendant of a hero with the same surname as himself, The official history of Zanti is silent on the
Zanti Billard, and started the Bore War of Unity. achievements of Grax, the greatest hero of the Western
Countries. His name appears only in oral traditions,
Bore managed to incorporate Millenim's army into its
and, at one time, some doubted his very existence.
own. Thus, even though it was a newly emerging
country, it had a powerful military force and There are only three sources left that contain records
overwhelmed the other smaller states. In the 125th year about his life: "The Diary of Lord Briggs," "The Diary
of the New Kingdom Calendar, with the destruction of of Lady Chamberlain Nayla," and "The History of
the last resisting country, the Old Kingdom of Simon Ramleers". It is peculiar that a hero worthy of being
(present-day Referl and vicinity), the unification of the recorded in the history books of other countries has
Western Countries under Bore was completed. been erased from the history of his own country.
The reigns of the kingship shifted, and the throne was If truth be told, he was someone the Zanti royal family
passed to Roy Billard's son, Masel. When Masel would have preferred to forget.
ascended to the united throne, he renamed the country
"Zanti," taking the name of his ancestors. However, the Grax was a wandering adventurer who saved Second
rest of the world still called it Bore because there was Princess Sheila from being attacked by bandits during
no proof that the representatives of the ruling family her clandestine tour around the domain. For his efforts,
were descendants of Zanti Billard. he was inducted into the knights of the first generation
and became her servant. The lady chamberlain wrote
2.4. Establishment of the Duchy of Zarn in her diary that "Grax and Princess Sheila developed a
In the 248th year of the New Kingdom Calendar, mutual attraction for each other at first sight."
Nayafest, daughter of King Masel III, married Eugene, Immediately after that incident, the Chaosland War
head of the Dukes of Reda, an influential noble family. broke out, and immediately after joining the war, he
Eugene was transferred to Zarn, where he was showed outstanding abilities. With his wind-controlling
appointed Grand Protector of Zarn. sword Silver Breeze, he blocked enemies' long-distance
This measure was intended to take over the House of magic and arrow attacks, forcing them into a swordfight.
Reda. King Masel's III intention was to impose hot- Youma, having been blocked from using strategies in
tempered Nayafest on the House of Reda and which they excel, had no way to escape from his valiant
manipulate it to his own will. Eugene was left at the sword.
mercy of Nayafest, so to speak. Towards the end of the war, a troubling situation arose.
The problem was the reward to be given to Grax. If he
were to be rewarded in proportion to his services, the However, some historians believe that Grax's death was
cost would be enormous. If he were to marry Princess suspicious and that, in reality, he was assassinated. They
Sheila, he would need a considerable amount of say that the gremlin story was spread by the king's order
territory and a high title. But without a single piece of to conceal the truth of his death.
silver or land obtained as spoils of war, there were no
If this is the case, it is Marquis Yuuri of Wahlstatt who
resources to pay the reward.
is believed to have had a direct hand in the matter. The
Above all, Masel VI had no intention of giving his marquis was jealous of Grax's achievements and the
daughter to a wanderer of unknown origin. Simply princess's favor toward him. He wanted Princess Sheila
speaking, Grax did too much work. for his wife, but as long as Grax was alive, she would
never bend to his will. So he made a secret pact with
According to popular legend, Grax was riding a Pegasus
the king and got rid of Grax.
on his way home to report the victory when he crashed
into the Sea of Cold Mud and died. It is said that while After Grax's death, Princess Sheila tried to commit
flying through the air, the Pegasus was attacked by a suicide several times but eventually agreed to marry the
gremlin, temporarily lost its memory, and shook him Marquis of Wahlstatt. However, on their wedding night,
off to the ground. she stabbed Yuuri to death, cut her own throat, and
followed her loved one. Some say that she found out
the truth about Grax's death and avenged his killer.
Thus, to cover up this disgraceful incident, Grax's
existence was erased from Zanti's official records.
The background to this was vigilance against the great The tsunami also hit the coasts of Zarn and Gulgerise,
powers of the East. In the 430th year of the New but the destruction there was not that severe.
Kingdom Calendar, the Great Kingdom of Phun
emerged to the northeast of Tidel, in what is now the
2.10. Tidel Alliance
Tension in the Western Countries reached its highest
land of Ohfun. It was obvious that the Great Kingdom
of Zanti would not be able to resist the invasion of such point about 20 years ago. Civil war and the destruction
a great power in its present state, divided into ten of the old Great Kingdom of Phun. The new kingdoms
countries. If a war broke out and the balance of power of Fandria and Ohfun, emerged from the chaos that
followed. The defeat of Emperor Luzon II of Reide,
between the smaller countries shifted, the aggressors
would take advantage of such an opportunity and attack who had invaded the city-state of Lomar… And the
annexation of Reide by Lomar... It was not surprising
immediately. The kings of all countries were well aware
of this, thus despite their rivalries, they maintained that the kings of the Western Countries, witnessing
friendly relationships with each other on the surface. such a situation, feared that war would next erupt in
their own countries.
In the 430th year of the New Kingdom Calendar, there
However, it would be absolutely impossible for the
was another major incident. A massive earthquake hit
Belldine, causing a catastrophic tsunami that swallowed forces of a single small country to prevent the invasion
of a major power. If one country fell, others would soon It did not turn into a major battle, as Aljafin, realizing
suffer the same fate. The lords of the Western on hearing the news that he was at a disadvantage,
Countries, although reluctantly, acknowledged the immediately lifted the siege and ordered his forces to
need for a military alliance. retreat. The crisis was over even before most of the
countries could mobilize their armies. The only notable
In the same year as the founding of Ohfun (the 500th
military result was the sinking of one of the fleeing
year of the New Kingdom Calendar), the kings of the
pirate ships, shot with fire arrows by Belldine's warship
ten city-states met in Tidel and signed a treaty. The
(it is rumored that Aljafin was actually hesitant to make
terms of the treaty were extremely simple. enemies of his old friend, Drecknoll's "Underground
“We, the ten nations, though of different births, are King", Dolkong).
brothers united in the alliance.
Aristocratic System in the Western
The armies of our ten nations are one against outsiders. Countries
If any one of our ten nations is invaded by an external There are no aristocrats with court ranks in the
power, we shall respond with the combined armies of Western Countries. In other countries, lords at the
all ten nations.” level of duke or marquis tend to call themselves kings,
so here no matter how high a noble's social status is,
This is what is widely known as the Tidel Alliance. It they only have the title of knight.
was, so to speak, a demonstration of force against the
great powers of the East.
The leader of the Tidel Alliance became King Albus
III of Tidel, a descendant of the royal family of Zanti.
He was chosen as the leader not so much because of
his political skills and the geography of Tidel but most
importantly because of his lineage.
The kings who participated in the alliance at the time
were:
1. King Albus III of Zanti and Tidel (House of Reda)
2. King Gustaf IV of Promisie (House of Rhine)
3. King Riccardo of Belldine (House of Hadis)
4. King Urban II of Goba (House of Oels)
5. King Stein of Raban (House of Breed)
6. King Philip IV of Gulgerise (House of Boggart)
7. King Sjors VIII of Drecknoll (House of
Garfunkel)
8. King Eugene V of Zarn (House of Reda)
9. King Dakka III of Referl (House of Ragiel)
10. King Carnanis III of Tarlant (House of Glard)
Except for Albus III, the other members are listed However, it is tacitly permitted (although there are
according to the length of their reign. To avoid any limits) to claim a title from the former Zanti or Simon
confusion later on, they are given in the order that is the era. Even if a family was once of high standing, it would
most comprehensible. Of these, only Carnanis III is be only a disgrace to claim a court rank if now its
still alive today (in the 523rd year of the New Kingdom members are lowly knights. Such houses often end up
Calendar). selling their titles.
This alliance has only ever come into effect on one In addition, there are not many nobles who own lands
occasion. In the 513th year of the New Kingdom in the Western Countries. Even among the high
Calendar, the Gulgerise Castle was besieged by nobility of ministerial rank, most of them receive their
hundreds of pirates led by "Pirate King" Aljafin. pay from the royal household. If knights are posted to
Immediately, messengers were sent out to the other villages as local governors and receive payment from
nine countries appealing for help, and all of the states the taxes they collect, they are sometimes referred to
came to the rescue. as feudal lords.
Chapter 2: Countries
A city-state does not consist of just one city. There are numerous
farming and fishing villages in the surrounding area. Together they
function as a state. This chapter describes each city-state in detail.
1. Promisie
The country is located on the northern coast facing the climate around Promisie itself is a natural wall of
Sea of Ice and has a year-round winter climate due to defense.
the strong spiritual forces of ice. As a result, farming is
The castle where King Tazuran lives is located on the
virtually impossible, and the country has to rely on
hunting and mining. eastern edge of the capital city of Promisie, on a cliff
facing the Sea of Ice. It is a bizarre structure known as
Half the population is fishermen without permanent the "White Bone Castle," for its walls decorated with the
homes. They travel across the vast icefields in small tusks and bones of giant seals.
groups of several families on sailing boats equipped
with sleighs, drilling holes in the ice and fishing or The main parts of the castle are built of stone and brick,
hunting giant earless seals and polar bears for a living. but there are also quite a few wooden segments. In
In addition to a complete set of household goods, their northern countries, stone and brick are considered too
cold, so wood is more suitable for heat retention.
sailing boats are equipped with ballistae (huge
crossbows) that can kill even large animals with a single The basement of the castle is a complex labyrinth with
shot. various traps. Deep within is a treasure chamber, where
Inland, the Delva Woods is notorious as a dangerous valuable items from the days of the Ancient Kingdom
place where wolves and monsters prowl. In the nearby are hidden. Some of them are extremely dangerous and
have been locked away by Tazuran's order. Some
mountains, there are several small iron mines, which
are also one of Promisie's main sources of income. villains have attempted to sneak inside the treasure
chamber, but no one has ever succeeded, foiled by
Living conditions in Promisie are not very good. The ingenious traps.
state's financial situation is also difficult. The country
cannot afford to maintain a large army, thus the military 1.2. Tazuran, the "Hunter King"
forces are entirely made up of militia, who are recruited Tazuran is 50 years old. He is the current king of
from citizens when required. All boys must undertake Promisie, yet at first glance—a big, strong man with a
a year's military training when they reach the age of 18. beard—he does not look like a king at all. As his
nickname suggests, in his youth, he used to be a hunter
Promisie's warriors wear fur instead of armor and use roaming the snowy mountains and ice fields. In
axes or pole weapons. They always wear thick gloves, recognition of his achievements in exterminating the
so swords with short hilts are difficult for them to monsters that had been attacking remote villages, he
handle. In cold climates, accidental contact with metal was promoted by the previous king and rose steadily
can lead to frostbite, which is why they also prefer through the ranks until he finally married the daughter
weapons and armor with as few metal parts as possible. of the king and became the king himself.
The largest force of Promisie's navy (or should we call He is a robust muscular warrior, but his political skills
it the "Ice Navy"?) is the huge battleship called the leave much to be desired. He is a carefree man seeking
"Storm Kaiser". Equipped with numerous large ballistae
and catapults, as well as a huge ram on the bow, this
catamaran icebreaker was built to deal with large
monsters that threaten Human habitations. It is also
used for Tazuran's hunting tours and is thus well-
equipped to serve as a mobile royal palace.
1.5. Marriage Proposal in Promisie Also, as a remnant of the bride kidnapping custom, if a
In the extremely cold climate of Promisie, there is a person who steals a woman leaves on the bed a
unique etiquette for a marriage proposal. When a man magnificent seal tusk carved with his name in exchange,
asks a woman to marry him, he puts on her a fur cloak their marriage is approved.
or another sleeveless garment. If a woman is the one to Thus, one of the jobs of the Thieves' Guild of Promisie
propose, she offers her partner a fur garment, also is to assist in the theft of women upon request.
sleeveless, to put on. If they do not accept the offer of
2. Tidel
It is a country flourishing on the plains between the The buildings in the East Warehouse District are
Yasgarn and Cross-No Mountains. The climate is warehouses for storing ironware and handicrafts, mostly
somewhat arid, with few forests and vast grasslands. from Ohfun. They are large and sturdy to keep out
Having the largest territory among the 10 states, the moisture, and smell of rust-preventing oil.
country effectively takes advantage of its land by making
agriculture and cattle raising its main industries. The warehouses in the South Warehouse District are
used for storing jewelry, silver, and other valuables from
Since the country has prospered from the time of the Tarlant. They are small but well-built and heavily
Ancient Kingdom, many ancient ruins have been guarded. There are also many traps set up for intruders.
discovered throughout its territory. There are also quite
a few ruins in the mountainous areas that have not yet The buildings in the West Warehouse District are
been investigated. mostly storage facilities for clothing, accessories, pottery,
wine, and other items from Referl and Raban. They are
Tidel also outstrips the other nine countries in military relatively clean and vary widely in shape. Some
strength. It constantly trains its cavalry and chariot warehouses are so tastefully decorated that they could
troops to ride across the wide grasslands, and its archers be mistaken for boutiques.
to shoot at targets from long distances, preparing for
invasions from the great powers to the east. In terms of The warehouses in the North Warehouse District are
large but not very clean, used to store furs, leather
both political and military power, it may be called the
leader among the ten countries. goods, salted fish, and other products from Promisie.
To avoid damage from rats, mousetraps are installed
However, its military potential is only the strongest in throughout the area.
comparison to the other Western Countries and is
meager compared to the large countries of the East. 2.2. Albus IV
Age 37. The current king of Tidel. Since his childhood,
2.1. Tidel, the "City of Crossroads" he has been thoroughly educated for the position of
The capital, Tidel, has a population of approximately king, so his skill as a politician is second to none,
9000. It is a major transportation hub where roads making him a leading figure in the Western Countries.
from Ohfun in the east, Raban in the west, Tarlant in On the other hand, he is not very good at sports, has
the south, and Promisie in the north intersect, making never held a sword in his life, and is somewhat biased
it a prosperous inn town and trading post. The against military men and warriors.
inhabitants are equally devoted to all the Six Major
King Albus is a good friend of King Falk of Raban,
Gods except Phalaris. Boasting a long history that dates
though they are complete opposites. He is a very
back to the Ancient Kingdom period, the city has
serious and family-oriented man. He dotes on his only
experienced repeated rises and falls but still managed
to survive till today. As a result, remains of ancient daughter, Mia, who is now 14 years old, and dearly
loves his wife, Karina, not paying any attention to other
buildings can be seen all over the city.
women.
The city has gates on all four sides and is divided into
four parts by four main streets that run from the gates
to the city center. In the central part of the city lies a
park covered with woods, serving as a place of
relaxation for its citizens.
Surrounding the Central Park is a commercial district.
Every day, markets are held and the area is bustling with
activity. Goods brought in from all over the world are
bought and sold here.
There are warehouse districts near the east, west, south,
and north gates, respectively. The goods brought in
from the outside are temporarily stored there. Each
warehouse has its own unique appearance reflecting the
types of goods stored in it.
2.3. Aron uses a combination of "Regeneration" and "Sleep" to
Age 66. The guild master of the Thieves' Guild of Tidel. heal the injured body parts, while the bodyguard squad
In the Western countries, the Thieves' Guild of Tidel protects the magic users from dangerous outside
is the second largest after that of Drecknoll and is said enemies. After bringing the ancient inhabitants back to
to employ more than 400 members. life, the administrative department will listen to their
stories about the Ancient Kingdom and provide
Granid, the master of the Thieves' Guild of Referl, is an assistance in their new lives.
old friend of his, but their current relationship is not a
good one. This is because Aron has declared his If the project succeeds, it will reveal the lost knowledge
neutrality toward both the guilds of Referl and of the Ancient Kingdom and shed light on the lifestyle
Drecknoll to avoid being drawn into their feud. It is a of that era, thus marking a great step forward in
common rumor among his fellow thieves that Aron is unraveling the mysteries of antiquity.
getting indecisive in his old age.
2.5. Altony Cantoro
2.4. City of Fossils Age 42. Minister of Intelligence of Tidel. With his dull
Ancient cities, stronghold ruins, and dungeons are appearance and quiet mocking tone of voice, anyone
scattered near the city of Tidel, attracting numerous who meets him for the first time is likely to find him
adventurers who seek their treasures. Perhaps the most unreliable and irritating. This attitude and his relentless
famous of these is the "City of Fossils," located on the and dogged opposition towards fraud have earned him
plains to the southwest. This is a city of tragedy where contempt from some of the court nobles as well as the
the entire population was turned to stone by a powerful nicknames of the "Swamp Leech of Mejion".
explosion of magic energy at the end of the Ancient On the other hand, in the underworld, he is known and
Kingdom period, leaving the streets lined with feared as the one "With a Thousand Eyes and Ears".
hundreds of statues forever bearing expressions of Altony's intelligence-gathering and analytical skills are
horror on their faces. Though many of the buildings indeed remarkable, and he employs many talented
have collapsed over the course of five centuries and the secret agents whose actions often save Tidel in times of
statues have weathered considerably, this horrifying crisis. However, their activities are always limited to the
sight still makes one shudder to look at it. Only those underworld and never disclosed.
with exceptional curiosity would ever approach this
place. ❖ Map of Tidel ❖
Currently, Tidel is preparing the nationwide
"City of Fossils Restoration Plan." This plan
is a grand scheme to save the petrified
inhabitants of the "City of Fossils" by means
of magic and gain valuable ancient
knowledge from them.
To prepare for this, Tidel has spent the last
several years recruiting a large number of
highly skilled personnel. Finally, they have
come close to putting this plan into action.
The project team is composed of the
dispelling squad made up of talented
magicians and priests of Rada, the healing
team formed of priests of other schools and
spirit users, the bodyguard squad consisting
of mercenaries and soldiers, and the
administrative department made up of
scholars and citizen volunteers, all working
in the areas of their expertise.
The actual process is planned to be as
follows: first, the dispelling squad breaks the
petrification spell with spells such as "Dispel
Magic" and "Refresh," then the healing team
There are only a handful of individuals who could rival
Lukial, the military strategist of Lomar, and he happens
to be one of them.
⑴
Translation Note. The "Dragon Tooth Warrior," also known as the
"Skeleton Warrior," is a type of golem created from a Dragon tooth. It has a
physical appearance that is reminiscent of a Human skeleton.
known throughout the city. Some of them are relatives given on the first day of the period for which the
of or married to the royal family. memories are to be erased. Then after the construction
is completed, the antidote is given, and the memories
Today, the heads of the three families each play an of that time are completely lost. The antidote can be
active role in their fields as a guild master, sculptor, and substituted with the "Cure Poison" spell.
minister, respectively.
When the drug is working, a star-shaped birthmark
The guild is also famous for its strict confidentiality. appears in one's mouth. If you happen to see such a
During construction work inside a royal palace or in person in the streets of the Western Countries, most
secret underground passages, the guild uses "Mind
likely they are a dispatched member of the
Traveler," a poison that can erase only the memories of Stonemasons' Guild of Raban, who is currently working
a specific period of time. First, the "Mind Traveler" is
on a highly confidential part of the project.
5. Belldine
Located near Coria Bay, Belldine has a fairly mild Today, the city of Belldine is divided into two parts: the
climate. Even in winter, snow falls merely a few days messy Old Town with its harbor and the beautiful New
during the season and does not pile up much. Town on top of the hill, connected by a broad straight
Agriculture and cattle raising are the main industries, road paved with white stone. The road is flanked on
but the country is more famous for its commerce and both sides by high stone walls, a precaution to prevent
arts. the city from being divided in case of invasion by
foreign enemies. The population of the Old Town is
Belldine has the greatest economic power among the approximately 5000 and that of the New Town is about
Western Countries, and the living standard of its 3500.
people is higher than the average of other states, with
many of them being affluent. This makes life more The buildings in the New Town, designed by Lafonille,
comfortable and allows trade and art to flourish more are all breathtakingly beautiful. The Tower of the
than in other countries. World, soaring in the center of the city, the Belldine
Castle with its intricate curves, the pyramid-shaped
Belldine has always been the most developed and Temple of Rada, the Grand Theater reminiscent of a
culturally advanced of the ten countries, with new conch shell, and the Art Gallery elaborately adorned
cultures from the great eastern powers constantly with countless carvings... The city is not only beautiful,
flowing in through the "Road of Free People." Not only but also well-defended, with walls surrounding it,
are art and architecture progressing, but the study of fortified gates, and towers equipped with huge catapults.
magic and machine technology is also on the rise. Of course, water and sewage services are also available.
Mostly, people worship Rada, the god of knowledge,
and Wehner, the god of the arts. Belldine is not only known for its architecture, but it is
also the most flourishing center of painting, sculpture,
However, in terms of military strength, Belldine is music, dance, theater, and other arts in Alecrast. It truly
significantly inferior to other countries. Although it has deserves to be called the "capital of the arts." It is said
a sufficient number of soldiers, it only focuses on things that an artist not recognized in Belldine cannot be a full-
like the armor design and new crossbow mechanisms, fledged artist, so artists who hear this rumor come to
and the training is ceremonial and perfunctory. This is this city from all over the east and the west. The current
because successive kings devoted themselves to the king, Brown Hadis, also actively promotes the arts.
promotion of commerce and the arts and did not
recognize the importance of military power. 5.2. Brown Hadis
Still, there are quite a few talented people, many of Age 39. King of Belldine, he married Queen Felile at a
whom gathered around the "Order of the Crimson young age and has two children, Prince Valeria, who is
Star." 19 years old, and Princess Charles, who is 16 years old.
With a constant smile on his face, he always carries
5.1. Belldine, the “Parent-Child City” himself with elegance and courtesy. He is also
The port city of Belldine, facing Coria Bay, is one of
the vital transit points on the "Road of Free People,"
which leads east to Oran via Lomar, Saine, and Eremire
and west via Zarn to Drecknoll. Naturally, trade with
countries to the east is thriving, and both sea and land
routes are bustling with activity. Many goods flow from
east to west and west to east via Belldine. If Tidel is the
back door to the Western Countries, Belldine is the
front door.
In the year 430 of the New Kingdom Calendar, the city
was severely damaged by an earthquake and tsunami.
Leo Hadis, the king at that time, decided to take this
opportunity to rebuild the capital and proposed the
construction of the new city on a hill two kilometers
away from the harbor. In charge of the design was the
genius architect Lafonille. It took almost half a century
to complete the new city.
profoundly knowledgeable about art and enjoys 5.4. Axelrod Spengler
painting himself. One time, a painting by Brown, which Age 22. He is the son of a powerful noble family in
he submitted to a competition under an assumed name, Belldine and a close friend of Prince Valeria. A knight
won a prize, and the judges were absolutely taken banneret of the Order of the Crimson Star, he is the
aback when they discovered the true identity of the very picture of a good young man: tall, well-toned,
"unknown newcomer." muscular, with manly features, cheerful and considerate.
However, he should not be thought of as a fool who is His virtue, charm, and ability make him liked by many
preoccupied only with art. As a politician, he is people.
probably the best among the current kings of the ten He entered the royal court at the age of eight as Valeria's
countries. Domestically, he has been putting forward playmate, and after becoming a knight's apprentice at
appropriate policies one after another to bolster the the age of thirteen, he served as the prince's bodyguard.
economy, while on the international stage, he has been The two were as close as brothers and often went on
playing a diplomatic game with grace and elegance, secret outings to the Grand Theater and art gallery. (On
using the kings of other countries to his advantage. those occasions, Valeria dressed as a woman and they
Behind the smiling face, he occasionally conceals pretended to be lovers. As one might expect, it is
unexpected and ingenious schemes, making him a very impossible now that he has grown taller.)
cunning character to keep an eye on.
Since then, Axelrod has risen quickly through the ranks,
However, he also has his faults. He is a staunch realist accomplishing great deeds, like preventing the
when it comes to politics and economics, and he kidnapping of Princess Charles and defeating an Ogre
believes that corruption is, to some extent, a necessary that appeared in a neighboring village. At the age of 21,
evil for the sake of his country's prosperity. For this
reason, he tends to turn a blind eye to corruption
among the nobility and wealthy merchants, often
coming into conflict with the more honest Prince
Valeria.
❖ Map of Belldine ❖
Naturally, security is tight. For example, golems and Shiva felt he had to return to Belldine immediately, but
Dragon tooth warriors disguised as sculptures are was hesitant to tell the truth and say goodbye to Lou
placed inside the art gallery, ready to move upon Shiva's and Serafi, who were mourning the loss of their parents.
orders. However, they are installed here not so much At that time Eddie Fedora, a high master of the
against outside intruders but rather against the inside Sorcerers' Guild came to investigate the Ogre incident.
threat, in other words, as a line of defense against the Shiva explained him that he was the reincarnation of
worst-case scenario caused by hazardous items stored Bahia and asked for help. Eddie convinced Lou that
in the building. their brother seemed to have the potential to be a
sorcerer and that he wanted to educate him in the guild,
5.8. Shiva Athanatos, the "Little Great and brought Shiva back to Belldine.
Scholar"
The keeper of the "Sealed Room" is a boy named Shiva
Athanatos, who is only 13 years old.
In his previous life, he was a genius sorcerer named
Bahia, who was also the most eminent great scholar in
the Western Countries. As the head of the Research
Archive attached to the Royal Art Gallery and the high
master of the Sorcerers' Guild, Bahia devoted himself
to the collection of relics of the Ancient Kingdom from
the ruins scattered throughout the Cross-No Mountains
and their safekeeping in the Sorcerers' Guild and the
Royal Art Gallery. However, many of the collected
items were so dangerous that even the Sorcerers' Guild
could not handle them. Therefore, a top-secret storage
area was created in the basement of the Research
Archive, which was still incomplete at the time, and
Bahia was entrusted with its management. This was
about 50 years ago.
Later, there was an incident that nearly led to a
catastrophe when a daemon sealed in a work of art was
accidentally released before being brought into this
"Sealed Room." Although the damage was minimized
thanks to Bahia's efforts, those involved took the
situation very seriously and, after receiving permission
from the king, decided to strengthen security at the
gallery.
When Bahia died 13 years ago at the age of 71, the
priests of Rada immediately performed "Reincarnation"
(a method of rebirth) on him. Bahia was the only
person who could be trusted to take care of the
dangerous "Sealed Room," and most importantly, he Thus, Shiva returned to the "Sealed Room" for the first
was the only one who could give orders to the golems time in 12 years and became its keeper once again.
so he was not to be lost. However, Lou has given him a condition: he must
Shiva was born in a village called Nandi, about two days' return to the village once a month. During his absence,
walk from Belldine, and lived a very normal life with his Melanie Pedro, the head of the Research Archive, acts
sister Lou, three years older than him, his sister Serafi, as his deputy.
two years younger than him, and his parents, who were Shiva's memories as Bahia, combined with his
cattle farmers. However, one year ago, his village was memories and experiences over the past 12 years as
attacked by Ogres, his parents were killed in front of his Shiva, make his speech, actions, and character
eyes, and the shock of the tragedy reawakened the somewhat confusing. While acting like a child, he may
memories of his previous life. say something in an old man's manner. He never stands
up to his strong-willed older sister, Lou.
Naturally, since the existence of the "Sealed Room" serving as secretary to the previous sickly guild master.
itself is unknown to the world, it is a secret that Shiva is Finally, three years ago, she won the support of 80% of
the keeper of this place. Neither does Lou know what the guild members in the election and became the new
her brother has been doing. guild master. Although her skills as a thief were not that
great, she was chosen for her talent in managing the
5.9. "White Shell" organization.
Belldine's adventurers' Guild is stylishly named "White
Shell," located at the southern end of the New Town. Since it is owned by such a person, it is only natural that
On the first floor is a tavern where several groups of "Boutique Noir" has another unknown side, too. In fact,
adventurers always hang out, waiting for a lucrative job this store is the entrance to the headquarters of the
offer to appear. On the second floor are the rooms Thieves' Guild. Of course, there are several other
where they stay. The cost is 80 gamels per person per entrances, but this store is the perfect cover for
night, including meals and drinks, or 400 gamels per individuals who do not want their relationship with the
week. guild to be known as they enter or leave the
headquarters.
The owner of the adventurers' guild is a man named
Creek, who is about 50 years old and used to be an The shop assistants are all members of the Thieves'
adventurer himself. Though retired, he is still a skilled Guild, and they keep an eye out for suspicious
fighter. He runs this business with his beloved wife, characters (although many ordinary people also visit the
Cher, who is almost 30 years younger than him. Judging store, so those who are less boorish are assigned to the
only by their appearance, they do not look like a job). Those who wish to visit the headquarters enter the
married couple, and some novice adventurers, store, pretend to pick out clothes and say the password
mistaking Cher for a servant in the guild, make passes to a shop employee. Then, they are taken to a fitting
at her, only to receive a few glares from Creek. room, and a secret door in the back of it opens, allowing
them to enter the headquarters.
In Belldine, there is another adventurers' guild called
"Gray Mist" in the dirty downtown area of the Old Town. All sales from this store go to the fund for the guild's
This one is run by a man named Rodda, a former thief, operations.
and among the adventurers who gather there, there are
plenty of dubious and nasty-looking ones. Naturally,
5.11. Larue's Ark
many of the requests that come in are on the verge of Outside the city of Belldine, on the slope between the
Old and New Towns, there is a large public cemetery.
being criminal, and some of them are clearly illegal. No
Here are buried the bodies of the thousands of victims
decent adventurer would go anywhere near "Gray Mist."
who lost their lives when a tremendous earthquake
Creek and Rodda are business rivals and are at odds
struck the city of Belldine on March 9th, 430 of the
with each other in every way. It is rumored that the two
share some common past. New Kingdom Calendar.
Right next to the cemetery stands what, at first glance,
5.10. Boutique Noir appears to be a battered hut, where an old vagabond-
The most fashionable boutique in Belldine is "Boutique like man lives alone. This old man is, in fact, Larue, the
Noir," located in the Old Town. In addition to regular Half-Elven scholar who had predicted the disaster that
clothing, this store sells leather armor and durable struck Belldine, and what appears to be a hut is the
clothing for adventurers and is very popular among wreckage of an ark he had built.
them, attracting crowds of customers every day.
From the documents of the Kingdom of Kastool, which
The shopkeeper, Chic Ria Noir, is a 24-year-old he had been studying for some time, scholar Larue
woman, the daughter of a lowly nobleman. Beautiful learned of the cycle of earthquakes that strike the city
and single, she receives endless streams of marriage of Belldine every 100 years. Larue, who lost his parents
proposals. However, she has no intention of marrying in an earthquake 100 years ago on the night of his birth,
and brushes off her suitors. She prefers jewels to vowed to Rada that he would save as many people as
Human men. possible. He began to warn the citizens that the
In reality, she is the guild master of the Thieves' Guild earthquake would cause a huge tsunami to hit the city.
of Belldine. However, the townspeople refused to believe him.
Nine years ago, she joined the Thieves' Guild without The day of the catastrophic earthquake was drawing
telling her family, mainly for fun. However, she seems near with every passing moment. To evacuate as many
to be blessed with a natural talent for organizing people, people as possible on that day, he began to build a huge
for she quickly gained popularity within the guild, while
ark using his personal funds. The locals, however, of the Temple of Rada, who had loaded the ark with
scoffed at him as a crazy fool. their possessions, had their property confiscated and
were deported.
The day of the great earthquake that he had been
warning about approached at last. Noticing the changes Even though he was given generous rewards and
in the well water and the unusual behavior of the praised as a hero who saved the country, it did not
livestock, the great scholars of the Temple of Rada lighten Larue's heart. All he felt was remorse for not
realized that the earthquake would occur as predicted having been able to save the people from the disaster.
by Larue. They demanded that Larue load the ark with
Larue swore on his soul: he must prevent the great
valuable books and other treasures owned by the
temple. Initially, Larue refused the request, insisting earthquake from occurring in the next 100 years.
that saving lives should be the highest priority. However, Despite his vast wealth, he has never built a house and
the great scholars finally convinced him to permit the instead resides in the wreckage of an ark that still stands
loading of the ark in exchange for the cooperation of on the edge of the cemetery, where he continues his
the Temple of Rada. They then began to load the ark research, dressing in the shabby clothing of a vagabond.
with their own possessions under the guise of important Having been once fooled by the scholars of Rada, he
documents... refuses to trust any other scholar or sorcerers and
devotes himself to his solitary studies.
The Temple of Rada and the scholars warned the
people against the earthquake. But the townspeople did However, the Half-Elf's lifespan is approaching its limits.
not believe their words. This was because, until now, His body is sickly and deteriorating, and it is apparent
both the Temple of Rada and the scholars had incited to everyone that Larue is unlikely to live long enough to
people to sneer at Larue's words. see the day of the earthquake that is supposed to
happen in a few years.
Then the fateful day finally came.
The hammer of destruction fell on the streets of 5.12. Pharis's Island
Belldine before dawn. The city collapsed instantly, and About three hours by boat from Belldine is a small
many people disappeared under the rubble, not even island called Pharis's Island. The island is located in the
realizing what had happened. And those who barely middle of a reef area and has a crumbling building
survived saw a gigantic wall of water approaching from perched on a narrow rocky shore about the size of a
the sea... small park.
After the tragedy had passed, Larue stepped out onto This structure is the Temple of Pharis, which was swept
the deck of his ark and was appalled. The ark had away by a large wave during the great earthquake 90
washed up on top of a hill a short distance from the years ago: the part of the temple from the second floor
shore, where he could see everything. Nothing but the and above was washed up almost intact to this location.
crumbling castle and ramparts lay before his eyes. The It is said that the air was trapped in the sturdy dome-
city had disappeared almost instantly, along with shaped roof of the temple, and after a part of the temple
thousands of people... was broken, it was carried out to sea very quickly. As
the devout believers in Pharis say, it was a miraculous
Under the command of Leo Hadis, King of Belldine, event that could only have been the work of the god.
who was lucky enough to survive, the rebuilding of the
city began. This calamity provided the young and The temple, exposed to the wind and waves for nearly
ambitious king with the perfect opportunity to reform 100 years, has already lost most of its original form,
his corrupt country. At the time, the political power in but—yet another miracle—the temple bells still ring.
Belldine was in the hands of the high nobility and
It is said that on days when the sea is stormy, the Great
maritime traders, and the king's position was just their
Bell hanging in the bell tower of the temple rings,
puppet.
submerged in the water, causing the bells, sunken near
Among the victims of the earthquake and subsequent the island, to swing in the violent seawater.
tsunami were many such aristocrats and wealthy
Sailors of fishing and merchant ships passing by
merchants. Leo Hadis acted quickly. He declared the
confirm that they hear the beautiful sound of the bells,
property of the missing to be under the protection and
and even though it has been almost 100 years since the
control of the state and, thus securing financial
tragedy, it is said that the tone quality of the bells has
resources for rebuilding and sweeping away the power
not changed at all.
of those who had previously controlled Belldine from
the shadows, restored the power of the king. The priests
Recently, a wealthy Belldine woman, appealing for "the ship "Exploration." The purpose of the expedition was
preservation of the precious cultural heritage of to investigate an unknown continent lying beyond the
Belldine," has planned to salvage the bells and is now Western Sea, known as "Chaosland." However, Pryor
sending research ships around the island to confirm and his crew never returned, and the expedition was
their location. thought to have ended in failure.
5.13. Chaosland Route However, there was one young priest among the
In the 521st year of the New Kingdom Calendar, a new expedition who secretly returned to Belldine. For some
movement arose in the city—establishing the Chaosland reason, he disappeared after that, leaving only the
Route. memoirs of his experiences in Chaosland, which
became scattered in pieces throughout Alecrast and
Twenty years earlier, in May of the 501st year of the were read by many people. In his memoirs, he
New Kingdom Calendar, an expedition led by Knight described the strange creatures that inhabited
Pryor Urg, under the order of Riccardo Hadis, the king Chaosland, the mysterious properties of the natural
at that time, set sail from Belldine aboard the sailing world, and the customs and traditions of the native
residents. It was also
mentioned that the stranded
expedition members
cooperated with the natives
to build a pioneer village.
This led to a growing public
interest in Chaosland.
In the 521st year of the New
Kingdom Calendar, a
manuscript of the most
important part of the journal
became widely known. It
contained the route map
from Belldine to Chaosland
taken by the ship
"Exploration." The discovery
of this route map made the
safe voyage to Chaosland
possible.
Thus, those who wanted to
make a fortune in an
unknown land, those driven
by intellectual curiosity, and
those with a burning desire
for adventure gathered one
after another in Belldine.
Wealthy merchants, who had
their eye on the silver said to
be abundant in Chaosland,
became their sponsors and
provided them with ships.
Then, one by one, numerous
vessels departed from the
port of Belldine bound for
Chaosland, carrying
explorers filled with high
hopes. What fate awaits them
remains to be seen.
6. Gulgerise
Gulgerise is a country located on a Southern Peninsula skin distinctive of the Gulgerise people, and shiny black
on the eastern coast of Coria Bay. It has a boiling-hot hair that reaches down to her waist, reminiscent of the
climate due to the strong influence of the spirits of fire, luster of black pearls, earning her the nickname "Queen
but it never becomes as dry as a desert because the of the Black Pearl."
winds from the sea bring moderate humidity. The
major industries are agriculture and fishing, with pearls She is a valiant warrior, one of the ten best spirit users
and olives being the main exports. Trade with countries in the Western Countries, and an expert swimmer. By
to the east via sea routes is also actively conducted. nature, she is proud, passionate, imperious, and
flamboyant. Against her enemies, she is ruthless to the
Because the climate is like mid-summer all year round, core. It is said that when pirates attacked the Gulgerise
the locals wear light clothing, especially young people, Castle 10 years ago, despite her status as a princess, she
who walk around the streets dressed in near-naked joined the front line and fought alongside ordinary
fashion. The locals consider it perfectly natural to soldiers, slaughtering dozens of enemies in the process.
expose one's healthy body to the public. Even when Even now that she is the queen, she still leads the army
traveling to other countries (unless they are going to a in large-scale monster-slaying missions and even fights
very cold place), they do not wear clothes that in battles herself.
unnecessarily cover their skin. If you see a traveler with
Baybliss dresses in formal attire only when she goes
exposed, tanned skin, it is most likely that they are from
Gulgerise. abroad, whereas, in everyday life, she usually wears only
a skirt wrapped around a bikini-style swimsuit. Being a
The people of Gulgerise do not like wearing metal Gulgerise local who takes pride in her healthy body, she
armor because it is hot, rusts easily in the sea breeze, does not like hiding her beautiful physique under a
and is difficult to swim in if one falls into the sea. The dress. She wears a coral hair accessory, which is the
standard Gulgerise warrior's gear is a revealing hard or queen's crown, and her swimsuit is sewn with jewels and
soft leather armor with weapons such as spears, short pearls. When going out, she always carries with her a
swords, crossbows, and nets. silver trident, the symbol of the royal family's power.
When traveling on the sea, she personally operates a
The greatest concern of the current ruler, "Queen of water carriage pulled by two domesticated Hippocampi.
the Black Pearl" Baybliss, is the conflict with the pirates
who raid the coastal areas. A beautiful, courageous, and ever-loving queen of her
country, Bayblis is enthusiastically supported by the
6.1. Gulgerise, the "City of Endless masses in Gulgerise, although she has a less than
Summer" favorable reputation within the royal court and in
The capital city of Gulgerise is stretched across a slope foreign countries. This is because she flaunts her beauty
facing the sea and has a population of about 5500 and strength and treats others in an arrogant and
people. Though not as large as Belldine's, it has a big overbearing manner. The minister who advised her to
port and makes its living by trading and fishing. refrain from her actions was immediately banished
The city has few large buildings compared to its size and
is not very culturally advanced, giving the impression of
a village that has grown rather than a city. The streets
are wide, with the main street measuring up to 50
meters and planted with several rows of palm trees.
The Gulgerise Castle is built on a small island about
one kilometer from the coast. The only road
connecting the town and the castle appears above the
sea surface only twice a day, at low tide.
⑴
Translation Note. It should probably be the year 503 because now, in 523 were the 403rd year, it would mean that Philip IV had lived for at least 114
years.
of the New Kingdom Calendar, Philip IV has been dead for six years. If it
countless white stones that resemble gravestones. The some are large enough to completely contain a small
terrain is so-called karst topography, meaning that the village, with subterranean lakes, enormous waterfalls,
stones are limestone rocks protruding from the ground. and tremendously deep shafts. It is just like an
underground kingdom.
Beneath this hilly terrain, huge limestone caves spread
out, forming a network. Although only a small portion One theory says that the caverns extend all the way to
of the caves have been investigated, reports suggest that the sea, but it is unknown whether this is true or not.
The whole system is so vast
and intricate that no one
can grasp the full picture of
it. Dozens of people have
gone missing after
lightheartedly entering the
cave for investigation.
Deep within the caves dwell
a variety of monsters
adapted to the darkness.
They are extremely averse
to light and normally never
come out to the surface,
making sightings above
ground rare. However, on
moonless nights, they crawl
up from the holes scattered
here and there on the
ground and attack wild
animals and livestock.
Stories are often told of
people who recklessly
approach the "Graveyard of
Gnomes" in the middle of
the night and are brutally
killed.
Despite numerous sightings,
the nature of the monster,
known as the "White
Child," is still unclear. It
resembles a naked Human
being with a big head, small
stature, and body glowing
dimly white. Although
there have been no cases of
them harming people yet,
they are greatly feared by
the residents of the
surrounding area. Since
there used to be a city of the
Ancient Kingdom in this
area, they are said to be the
ghosts of the people of the
Ancient Kingdom or the
degenerated beings of those
who escaped into the
depths of the caves.
7. Zarn
Located between Drecknoll and Belldine, Zarn is a The passageways and rooms are all hollowed out in
small country that, like Belldine, has a mild climate and straight lines, so they do not feel like the insides of a
relies on agriculture and cattle breeding as a source of cave. However, the hallways and chambers intersect in
livelihood. It is also a grape-growing region that dozens of complex layers, including many unused
produces and exports high-quality grape wine. It used passages, making it look like a gigantic dungeon to those
to be a major producer of opals and other gemstones, who come from the outside.
but the current production is not that notable.
The interior of the crag has everything an ordinary city
Among the Western Countries, Zarn is the smallest in has, from a huge Central Market to residential districts,
size and the poorest in terms of national strength. It stores of all kinds, inns, taverns, cafeterias, workshops,
lacks the resources to maintain a large army. warehouses, town halls, temples, casinos, and even
brothels. As the saying goes, "The only thing you won't
Nevertheless, Zarn has been maintaining its find in Zarn is a carpenter." This is because in this city,
independence for nearly two centuries, largely due to houses are not built by putting up pillars but by drilling
its location. In the middle of the possible route of into the rock. However, naturally, there are still
invasion from Drecknoll to Zarn or Belldine to Zarn, architects who draw plans and tell people how to dig,
there are many ideal ambush points, such as deep artisans in charge of interior design, and furniture
forests, swamps, and roads flanked by cliffs on both makers.
sides. With the proper placement of ambush troops at
these key points, even an invading force five times as From the large reservoir at the mountaintop, water
large could easily be repulsed. In other words, Zarn is flows through a narrow waterway that spirals through
an extremely difficult country to attack. the inside of the crag to water-fetching points
throughout the city, available for free to the residents.
For this reason, Zarn's army has only the bare However, the water only flows from dawn to sunset, so
minimum number of required soldiers. All soldiers are at night, the sluice gates are closed, and the supply is cut
trained rangers who have honed their skills in archery, off as a means of saving water.
hiding in natural terrain, setting traps, survival in the
forest, and other abilities necessary for surprise attacks. Zarn is also equipped with a sewage network. Sewage
The tiny nation of Zarn has no choice but to resort to from public toilets, wastewater from kitchens and
such underhanded tactics in order to survive. workshops, and garbage dumped in trash chutes flow
into the lowest level of Zarn through a channel separate
7.1. Zarn, the "Stone City" from the water supply and then drift through a natural
The capital city of Zarn stands out among many cities river running deep underground, eventually reaching
of Alecrast for its unusual landscape. It is not built on the sea.
the ground but is a semi-subterranean city carved out of
a 180-meter-high trapezoidal crag that rises in the It is believed that a large opal vein still lies at the bottom
middle of a grassy plain. of the crag, but the construction of new tunnels has
9.2. Sanan I
Age 63. Since succeeding the previous
king, Urban II, he has ruled the
country for nearly 20 years. The kings
of Goba seem to live long lives from
generation to generation, perhaps
because they train their legs and backs
every morning on the "King's Way" (as
a result, the next king usually ascends
the throne after the age of 40).
However, even King Sanan I is not
getting younger, and it is getting harder
and harder for him to ascend the
"King's Way."
With the stubbornness peculiar to the
elderly, he always puts the nation's
interests first. In fact, since his
ascension to the throne, mining and
forestry have been encouraged, and
Goba's ore production and exports
have increased significantly, making
the country very prosperous.
However, these aggressive policies
have caused environmental
destruction and have provoked a
fierce backlash in some quarters.
9.3. Sanan II themselves controlled the mines. This organization has
The first prince of Goba. Although he is already 35 grown and eventually reached its present status, having
years old and has three children, he remains the crown an even greater say than the ministers.
prince as his father, King Sanan I, is still alive and well. The members of the Miners' Guild are mineworkers. It
A scholarly man, he is seriously concerned about the is not mandatory to join the guild to do the work, but
environmental destruction of Goba. those who engage in such activities in this country
Worried about Goba's future, he is currently gathering almost always become the guild's members because
knowledge to be ready to fill his father's shoes whenever they can receive protection and assistance simply by
the aging Sanan I retires. After he accedes to the throne, paying a low protection fee. Even if one is not a
he plans to change the administration to rectify the member of the guild, they can still receive financial
current situation of environmental destruction. support for their business. The guild also dispatches
However, some people are plotting to dethrone Sanan employees and patrols forests and mountainous areas,
II, claiming that his policies would impede economic which makes it indispensable for workers.
development. The guild consists of five departments below the guild
Although Sanan II has many enemies in the political master, each having its own master. The division of
world, his personality is admired by the people. work is vague—some tasks are performed
However, since he is not a military man, some suggest independently, some in cooperation with other
that his younger brother Prince Mars, who is more of a departments — the system is flexible.
warrior, should be elected king.
⬤ Defense Department
He is currently pulling the strings in search of a magic This department is primarily involved in mine security.
item believed to date back to the time of the Ancient
When digging into the depths of the earth, workers
Kingdom. It is said to be able to manipulate Undines
often encounter youma and magical beasts. Untrained
and purify water, so if found, it could alleviate
employees may fall prey to youma at any moment. For
environmental destruction a bit.
this reason, in addition to providing security, the
9.4. Miners’ Guild of Goba
Goba has depended on the mining
industry for hundreds of years, but it
was only about 60 years ago that the
Miners' Guild, an organization for
those who worked in the mines, was
formed.
In Goba, before the establishment of
the Miners' Guild, influential
individuals used to hire workers for
low wages and conduct mining
operations without any regulations.
It was common practice to employ
children for practically no pay and
make them work like slaves in the
narrow tunnels. Naturally, there
were almost no safety standards,
which led to frequent mining
accidents and injuries. There was
even a saying: "Three years in the
mine, and you die."
Under these circumstances, it was
only natural that the workers would
revolt against the exploiters. The
workers succeeded in their rebellion
and established the Miners' Guild,
an organization where the workers
Defense Department offers basic combat training for a the guild, but its job also includes lending to merchants
nominal fee. The laborers' work tools, such as shovels and asset management.
and pickaxes, can be easily turned into weapons, so
when push comes to shove, the workers can pick them The "gamel master" Jail is a highly skilled and cautious
up and fight. Dwarven craftsman. The vaults he makes are said to be
challenging to open, even for professional thieves. To
The security forces under the direct control of the unlock his safes, one must remove a cleverly designed
Defense Department are all strong individuals and trap and pick an extremely intricate lock. His
excellent warriors who can easily deal with Goblins or masterpiece is the guild's Great Vault, which is said to
the like. Therefore, the entrance examinations are strict, be impossible to open without a proper key, no matter
keeping the number of members to a minimum. who the would-be thief is.
The master of this department is the "guardian master" ⬤ Invention Department
Alberto Garland, a first-class warrior and hero of the This department is responsible for the development of
national salvation of Goba. He is exactly what the saying, techniques for excavating and refining ores and
"Great men have a great fondness for women," means, polishing gems. Additionally, it ranks polished
with the difference being that his "fondness" is men. gemstones. Its appraisal skills are first-rate.
⬤ Information Department The department's members constantly devise new
This department collects and analyzes all kinds of technologies and experiment with them repeatedly to
information within the guild. Its scope ranges from see if they can be put into practice. Research on mining
finding a new vein of ore to uncovering fraudulent methods that do not pollute the rivers is also conducted.
activities within the guild. The department gathers a The latest technologies in Goba are created by their
wide variety of data, and its information-gathering hands.
ability is remarkable.
The "creation master," Aretha Aquarius, is a Half-Elf
Many senior executives have been exposed as corrupt who studies Dwarven technologies and applies them to
by this department, including the former guild master, create new ones one after another. Her flexible thinking
who was forced out of his position after his fraud was makes even the Dwarven originators stare in surprise.
revealed. She also possesses remarkable skills in polishing
gemstones—the gems polished by her always fetch the
Whenever the "secret master" Althank Folle Adarault highest prices.
gets a report of wrongdoing, he immediately informs
the Prison Department and the guild master. He has a 9.5. Resistance Army
peculiar hobby: he loves seeing someone else suffering. As the environmental destruction in Goba progresses,
the Elves and other nonhumans living in the
⬤ Prison Department
surrounding mountain forests also suffer severe
This department manages the forced labor mines to
damage. Unable to endure the situation, they have
which those who have committed crimes are sent. In
created an organization that is attempting to stop it
addition, they work as a police agency, investigating
through the use of military force. It is called the
fraud within the guild and controlling misbehavior
"Resistance Army."
within the workforce. They work closely with the
Information Department and make the most of the The leader of the "Resistance Army" is a Featherfolk⑴
information it gathers, showing high results. They are named Ramcke. He has earned the nickname of the
the second most feared entity within the guild after the "Dark Green Devil" for his dark-green soft leather
Information Department. armor and ability to appear and disappear in
The head of this department is the "prison master" unexpected places at unpredictable times.
named Diaz Bernstein. Being a Dwarf, he is a seasoned As a representative of the Featherfolk tribe, he
veteran who has been the master of the department demanded that Goba stop timber cutting and sewage
since the founding of the Miners' Guild. discharge. However, that night those displeased with his
activities attacked his village, and he tragically lost his
⬤ Treasury Department
wife. Because of this, he harbors a deep grudge against
This department handles various money-related
Goba.
matters, such as collecting annual dues and insurance
premiums. Its main responsibility is accounting within
⑴
Translation Note. Featherfolks look like Humans but have bird wings that
grow from their shoulders and can fly.
Still, Ramke does not approve of senseless killing, and Their job is to attack, stun, and drive away from the area
the "Resistance Army" also prides itself on a non-killing anyone who interferes with the tree felling or ore
policy. They use guerrilla tactics to scare away loggers mining. They are only allowed to stun targets with the
who enter the forest, destroy rafts that carry timber and maces softened by wrapping the striking parts with
set fire to unoccupied factories at night, leading Goba leather, but often they deliberately go too far and
by the nose. seriously injure their opponents.
They have set up hideouts in the woods and act like Rumor has it that Drecknoll's secret schemes are
guerrillas. Recently, they have also found allies in the behind the formation of this group.
city, who seem to be gathering information for them.
However, the lack of personnel is unavoidable, and 9.7. "Booze and Tobacco"
they are struggling considerably. This is Goba's adventurers' guild, located halfway up the
steep stairway and rock ledge. A beautifully designed
9.6. "Axe and Pickaxe Corps" carving of a beer mug and pipe on the rock wall next to
Recently, the "Resistance Army" has considerably the entrance serves as the guild's sign. The carvings are
intensified its activities against the destruction of Goba's the handiwork of the guild's owner, a Dwarf, and are of
environment. King Sanan I of Goba has formed the exceptional detail and excellent craftsmanship.
"Axe and Pickaxe Corps" to oppose these forces.
Although the name is derived from the axe, a symbol From the window of the guild, one can see the high
of forestry, and the pickaxe, a symbol of mining, they mountains covered with eternal snow. On a clear day,
are actually just a bunch of thugs. the snow shines brightly in the reflected light, while on
full moon nights, the moonlight reflects off it,
producing an ethereal beauty.
The shop is run by a greying
Dwarf named Edge Renwan.
He used to be an adventurer
but preferred serving
customers to axes, so he
opened this business. He now
employs a beautiful Dwarven
girl named Eleana as a
waitress, and the two of them
manage the place. Their
homemade alcohol drink,
"Melted Rock," made from
the mineral water that flows
under the earth in Goba, is
superb and very popular
among the Dwarves, who
make up the majority of their
customers. However, it is a
little too strong for Human
consumption, so for Humans,
there is also a selection of
drinks available, such as a
blue fruit wine made from the
fruit of the panna plant.
Now Edge is looking forward
to the day when his nephew,
who left home for adventures,
returns as a prominent
adventurer.
10. Drecknoll 10.1. Drecknoll, the "Thieves' City"
Drecknoll is located at the mouth of the Siento River,
Located on Coria Bay, Drecknoll has a temperate flowing through the western plains of the Alecrast
climate, and snow never falls here, even in winter. It had continent, and faces Coria Bay to the south. As can be
long thrived as a country of commerce and fishery, but seen on the map, the Siento River flows from the north
its reputation started deteriorating about half a century and divides into two streams, known as the "Eastern
ago. Neck" and the "Western Neck," upon reaching this area.
Drecknoll is situated on a more than 10-kilometer-wide
The country had been ruled for generations by the
river island between these branches.
Sjors family, who claimed to be descended from an
ancient royal family, but after the mysterious death of The city is divided into two parts, east and west, by the
the third king, Sjors VI, their influence rapidly branch of the Siento River called the "Eastern Neck."
weakened. Instead, the Thieves' Guild grew in power. 80% of the residents live on the west side, and all major
Before long, the guild's influence became strong facilities are located there. The east side is a relatively
enough to manipulate the king. recently populated area and appears somewhat cleaner
and safer than the old, cluttered west side.
As the punishment of criminals became more lenient,
public order was disturbed, and crime increased. This, There are no bridges because the river is wide, and they
in turn, triggered a vicious cycle of crime and disorder would interfere with the navigation of trading ships. The
as criminals from other countries flooded into the current is gentle, so it is not impossible to swim across
country, further disrupting public safety. Due to the the river, but most people use ferries. The ferries range
rapid population growth, the capital city of Drecknoll from small boats that can carry a few people to vessels
has become a criminal center where drug trafficking large enough to transport carriages. The market fare is
and slave trade thrive openly. about 2 gamels per person. However, some
unscrupulous ferrymen stop their boats at a small island
The current king of Drecknoll is officially King Sjors
in the middle of the river and charge an extra fee for
IX, but, in effect, he has no power. Everyone knows
their services.
that the real king is the guild master of the Thieves'
Guild of Drecknoll, Dolkong. A C-shaped stone wall surrounds the western side. It
was built more than 200 years ago, during the city's
The population of the city of Drecknoll is
construction (which at that time was not yet a "Thieves'
approximately 11,000. More than 10% of the
City"), and is a sturdy structure 8 meters high.
population is said to be members of the Thieves' Guild,
so one can imagine the immensity of authority Dolkong The wall gates are located to the north and west, both
possesses. At Dolkong's command, they can quickly of which are guarded by sentries. A pass is required to
turn into a formidable army. The other states are enter and exit the city but can be substituted with a small
concerned about Drecknoll's situation but are reluctant bribe.
to take drastic actions because any attempt to subdue
this country by force would obviously lead to a large- This city is a seaport, with a large quay facing the sea.
scale war. Fishing is thriving, so dozens of small fishing boats are
10.2 Sjors IX
Age 38. Although Sjors IX is the king of
Drecknoll, lives in a castle southwest of the
city, and has numerous servants, he holds no
real power. It is the ministers who determine
policies, and it is Dolkong who approves
them. King Sjors's IX job is simply to sign
(without knowing what it means) the finished
documents.
Sjors IX is a pale-faced, skinny man with no
decent abilities of any kind. Because he was
an extremely spoiled child, his intellectual
and personality development stopped at the
childhood level. He often makes selfish
requests, such as "I want the best sweets in the
world" or "I want to fly in the sky," to the
annoyance of his servants. Naturally, he does
not understand that he is merely a puppet of
Dolkong.
The only reason Dolkong allows Sjors IX to
call himself "king" is because he wants to
remain the king of the underground world forever. It The guild either uses the slaves as servants in its
would be easy to kill Sjors IX and seize the title, but to establishments or auctions them off to affluent
become the official king means to take on troublesome merchants. The slave trade is conducted in a secret
duties and responsibilities, with nothing to be gained in location out of the public eye.
return.
There are roughly two types of slaves: "for labor" and
Sjors IX considers himself to be an excellent warrior "for admiration." The former are usually men, forced to
because his men intentionally lose to him in practice do hard work (cleaning sewers, working in mines,
matches and extol his strength. In reality, he has never carrying baggage, etc.) that nobody likes to do. The
killed even a single Goblin. latter are primarily women; naturally, they are not used
solely for aesthetic purposes.
10.3. Sun Castle
The castle of the Thieves' City of Drecknoll is known Slaves are often thought of as being whipped and forced
as the "Sun Castle." The current king, Schors IX, into labor by their overseers, but this is not the case. As
modified the original castle by building high towers and for the owners, they pay a lot of money to obtain their
decorating it with a gorgeous exterior. People of the city "property," so they try to utilize such "assets" for as long
have given it this name, and King Schors IX thinks it is as possible and avoid overworking them. Therefore,
a befitting one for such a magnificent castle. However, except for the lack of freedom, the life of a slave is not
the townspeople's opinion seems to be slightly different. much worse than that of a common laborer. Especially
in the case of slaves "for admiration": they are often
The castle's exceptionally huge and gaudy towers stand much better off than ordinary people.
out prominently among the winding streets of this
maze-like city. When people get lost, they look at this Usually, when slaves become too old to perform their
castle on the western edge of Drecknoll to check the duties, they are given a small amount of money and
direction to the west. So, the citizens called it the "Sun thrown out. However, slaves who are particularly
Castle" because it serves as a landmark instead of the favored by their owners are set free and treated even
sun. To ordinary residents, things such as royal palaces better than before. It is not uncommon to hear of
are of little use other than as a guidepost. women who were bought "for admiration" but then
loved by their masters and became their official wives.
As a side note, King Sjors IX believes the castle to be
impregnable. In reality, however, the castle is not Nevertheless, slave trade is a disastrous and inhumane
impregnable but can be easily sneaked into through an system. Slavery in Drecknoll has given rise to countless
underground canal, allowing thieves and Phalaris' heartbreaking tragedies.
devotees to infiltrate it at will. "Ignorance is bliss," as the There is also a guild of slavers who buy and sell slaves.
saying goes. It is not subordinate to the Thieves' Guild but is
fundamentally an independent guild that pays a hefty
10.4. Slavery
Below the guild members and the
general public, there is a small class
of slaves. Few countries on the
Alecrast continent openly recognize
the slave trade system, and even in
Drecknoll, it is not called "slavery,"
though, in effect, it is.
Many are down-and-out poor souls
who have fallen on hard times and
can no longer pay their debts. When
people who have nothing to pledge as
collateral borrow money from the
Thieves' Guild, they use their own or
their family members' bodies as
collateral, and if they fail to pay back
the money by the deadline, they are
enslaved. Besides this, people may
be abducted from foreign countries.
"protection fee" to the Thieves' Guild and is protected to increase the number of Phalaris's followers within the
in its activities. city, but few people know his true identity.
In addition to conducting business directly, the Slavers' In reality, Librion is an old manticore. It is unknown
Guild allows dozens of merchants to trade how long he has been residing in this city, but Dolkong
independently. The vast majority of slaves "for seems to know of his existence and tolerate his
admiration" are handled by these merchants. The guild presence here. Perhaps there is some kind of secret
does not interfere with individual businesses unless they agreement between the two. Dolkong himself is not
violate the organization's rules. Instead, each trader is Phalaris's follower (he dislikes swearing allegiance to
responsible for resolving any problems, such as the any) but may be considering using the teachings of
escape of slaves, on their own, and a trader who Phalaris to keep the city in a chaotic state that would
repeatedly shows mismanagement may be deprived of make it easier for him to rule it.
their license to trade in slaves.
On the other hand, Librion, too, seems to be thinking
Most of the slavers who travel to and from Drecknoll of using Dolkong to extend the influence of Phalaris.
are associated with criminal organizations and secret The relationship between the two is very delicate. One
societies outside the country. To organize them and day, when the balance is disturbed, one of them may try
ensure that they abide by the rules, the Slavers' Guild to obliterate the other.
has its intelligence network and violence system. Those
who disrupt the guild's dealings or engage in Librion is notably larger, older, and more intelligent
unauthorized trafficking or otherwise violate the guild's than ordinary manticores, which makes him an
rules are thoroughly hunted down and sanctioned. As a extremely dangerous foe.
result, in Drecknoll, disappearances and kidnappings 10.6. Village of Palmer
do not occur as often as imagined by other countries.
Five days' walk west of Drecknoll, on the border with
No one is abducted under the authority of the Slavers'
the Wild West, lies the village of Palmer. The
Guild except for extremely extraordinary circumstances.
population is about 500. It is named after Palmer Lori,
The guild never allows anyone to obtain goods (that is,
the founder of the "Road of Free People."
Human beings) for free without its mediation.
Around the year 300 of the New Kingdom Calendar,
Another essential role of the Slavers' Guild is to provide
Palmer, a scholar of Oran, conceived the idea of
a labor force. The guild always has more than 1000
building a road that would cross the continent of
young, healthy male slaves housed in the guild's holding
Alecrast from east to west. He invested all his wealth,
facilities located on the city's outskirts. They are
persuaded many people, and exerted tremendous
transported to various worksites depending on the tasks
efforts to realize his dream. Although Palmer passed
the guild receives.
away amid his endeavors, the construction work was
In a large city with a population exceeding 10,000, carried on by those who continued his legacy. Finally,
maintaining roads, sewers, and other public facilities in the 350th year of the Kingdom Calendar, the "Road
alone requires tremendous resources. However, it is of Free People" was completed.
not easy to find diligent workers in Drecknoll.
However, some individuals who shared Palmer's ideals
Moreover, managing a certain number of people for a
and came from as far away as Oran and Eremire chose
long period according to a work plan requires a
not to return home even after the work was completed.
considerable degree of organizational strength. The
They had devoted their entire lives to the construction
Slavers' Guild responds to this demand in various fields
of the road, and it had become their home. They built
by lending slaves "for labor." As a supplier of a cheap
a village at the road's end, determined to put down roots
and abundant working force, the Slavers' Guild is an
in the land where it terminated. This marked the birth
indispensable part of the dark city of Drecknoll.
of the village of Palmer.
10.5. Librion Many of Palmer's current residents are descendants of
Age unknown. A dark priest of Phalaris lurking in one the road builders who came from the East. Therefore,
of the sections of the tunnel network beneath Drecknoll. the locals still speak the eastern dialect in their daily life.
With his numerous subordinates, he is secretly working
11. Wild West
To the west of the Western Countries lie the steep Axis is not only proficient in draconic magic but is also
Wyatt Mountains, beyond which stretches a vast, well-versed in spirit and ancient magic. Although
untamed land that few Humans have ever set foot in. usually mild-mannered, he does not show a shred of
mercy to those who oppose him and destroys them
Although there are a few villages inhabited by Humans, using all his might. Every ten years or so, a foolish
magical and mythical beasts, youma, Titans, and adventurer shows up and tries to disturb the peace of
Lizardmen occupy most of the territory. Some of them the Dragons' Crater, thus gaining the first and last
occasionally invade the plains area to the east. opportunity to experience the greatness of the Dragon
Even though the entire area is called the "Wild West," firsthand.
the climate, flora, and fauna vary from place to place.
The northern end, facing Prom Bay, has a bitterly cold 11.2. Lizardmen
tundra climate and is home to reindeer, wolves, and A large number of Lizardmen inhabit the southern part
polar bears. The southern end, facing Coria Bay, has a of the Wild West. Most are not civilized and live in
tropical rainforest climate and boasts a wide variety of tribes of dozens to hundreds of them. They look like
species, including tigers, lions, gorillas, and giant lizards. lizards standing upright, and although outwardly they
In between prevail arid grasslands and temperate appear to be ruthless, in reality, they are capable of a
forests. variety of emotions. However, their emotions and way
of thinking are quite different from those of Humans.
11.1. Dragons' Crater Lizardmen do not have the concept of "brothers and
The Wyatt Mountains separate the Western Countries
sisters," "husband and wife," or "family" like Humans do.
from the Wild West. Each mountain has its Lesser
There is only the notion of "arrach," which denotes the
Dragon, who has a lair there and reigns over it as its lord structural unit of a tribe. It is the term Lizardmen use
and guardian. The largest ones are inhabited by Elder
to refer to their tribe (equivalent to the word 'human'
Dragons, controlling the areas surrounding their among Humans) but with the connotation of
mountain.
"companion" or "ally."
Located in the Wyatt Mountains is a large caldera lake
Once per year, at the start of spring during the full
formed when the crater of an extinct volcano caved in.
moon, Lizardmen perform a mating ritual. Normally
It is called Dragons' Crater and is known as a habitat of
having no connection to music, only on this night do
Dragons. Several to a dozen Dragons can always be
they sing in groups.
spotted here, as they frequently gather around the lake.
Non-dragon creatures, like Wyverns and Worms⑴, can Their throats quiver as their voices emit a beautiful,
also be seen in the vicinity. This is a surprising fact, bird-like sound called the "mating call." Some of the
considering that Dragons usually prefer solitary
existence.
The scholars are puzzled as to the interpretation of why
they gather here since the Dragons themselves will not
explain it. There are several theories, including that it is
simply a meeting place or a place for mating, or that the
waters of the lake have mysterious powers, or that they
may guard something hidden in it, although there is no
accepted opinion.
The lord of this Dragon sanctuary, as the lake is also
called, is an Ancient Dragon named Axis. He is very
wise, of gentle nature, and friendly to Humans.
However, not all Dragons are amiable like Axis, so
hardly any Human would consider going to the
Dragons' Crater to meet him.
⑴
Translation Note. The "Worm" looks like a giant serpent more than 15
meters long with wings similar to that of bats. Its head resembles a Dragon's,
but it has no legs.
adventurers who have ventured into the Wild West with solar heat. The entire tribe raises the hatchlings
have heard these singing voices, and all of them have together. Lizardmen do not care whose children are
reported: "Though completely different from the music whose. Mating couples also do not have a lasting bond.
we know, it is unbelievably beautiful." As Lizardmen Other than during mating and egg-laying, there are no
dance, twisting their bodies to the song, they invite gender-specific roles.
members of the opposite sex, form couples, and
Not only children but all property and all achievements
copulate.
are shared between the entire tribe. The eldest member
After two weeks, the females lay eggs which are then is respected as the leader due to their knowledge but
collected together, buried in the soil, and incubated holds no real authority. The leader's word is not
enforced and can be ignored
without consequence if one
chooses not to follow it.
Therefore, Lizardmen do not
crave honor or power. Naturally,
crimes are also hardly ever
committed.
Lizardmen's language also does
not have the word "I." When
referring to themselves, instead
of saying "I," they use their name.
This shows that they lack
individuality and self-assertion.
Lizardmen do not fear death.
They will fight bravely, willing to
sacrifice their lives for the
preservation of the race or to
defend the honor of the tribe.
Conversely, they see death that
does not contribute to the tribe
as utterly detestable. It is
common for those unable to
move due to illness or injury to
choose death voluntarily rather
than burden the tribe.
As cold-blooded creatures,
Lizardmen move more slowly at
night when the temperature
drops. This is their major
weakness. To maintain a high
body temperature, they never
miss sunbathing in the morning
and evening and, at night, sleep
by the fire whenever possible.
Lizardmen grow their whole
lives and do not age. Most
Lizardmen stand as tall as
Humans, but some elderly ones
can be more than twice the
height of a Human. However,
excessive body size strains joints
and muscles, leading to extreme
slowness of movement. As a
result, they cannot live very long in untamed dense up and run on two legs. It uses its superior athleticism
jungles teeming with enemies. The average lifespan of and sharp fangs to hunt for prey.
a Lizardman is about 30 years at most.
When fighting larger enemies, they can cut off their tails
Legend has it that after reaching the age of 100, and fling them away. The detached tail bounces
Lizardmen molt and are reborn as Dragons. However, through the air and entangles a target like a snake. The
Dragons claim, "We are not kindred with such an strong tail cannot be easily torn off, and an opponent
inferior race as the Lizardmen." whose movements are blocked is easily finished off.
Lizardmen do not believe in gods and thus do not use A severed tail regenerates quickly and returns to its
divine magic. However, some rare individuals appear original length in one to two weeks.
to be capable of using draconic or spirit
magic. An intelligent, superior type of
Lizardman, called "Noble," also seems
to exist, but they have hardly ever been
seen.
It is said that further into the lands of the
Wild West lies the kingdom of
Lizardmen, ruled by the Noble
Lizardmen. However, no one has yet
found it and returned alive.
⬤ Gliding Slayer
It is a ferocious carnivorous snake, a
little over 3 meters long. Thanks to its
flattened body, it blends in with the
surrounding landscape and is hard to
spot.
It is good at surprise attacks and leaps
from its hiding places when prey
appears. It jumps vigorously and bites its
tail to form a ring, then spinning and
gliding from one to two meters above
the ground, it slashes at its enemy with
large saw-like scales that grow on the
sides of its body. Its attack is powerful
enough to sever the head of a large
animal with a single blow.
⬤ Bind Shooter
It is a large lizard with a Lizardman-like
physique, yellow and black speckles on
its body skin, and a long, whip-like tail.
Normally quadrupedal, it can also stand
⬤ Bloody Rainbow head-butt blows. The assault continues until the victim's
It is a 30-centimeter-long blood-sucking butterfly that head is crushed into a mush.
lives in dense tropical forests, feeding on the bodily
fluids of large animals. They have large, transparent ⬤ Flash Head
wings, making them difficult to spot in dimly lit woods. It is a medium-sized, sand-colored lizard inhabiting arid
regions. Its distinctive features are a pair of transparent
They always swarm in groups of around 30. When they protrusions on the back of the head and a silver-gray
find prey, they fly around it, sprinkling hallucinogenic frill around the neck.
scales. Once the victim loses consciousness from
Although omnivorous and usually peaceful, they have
inhaling the powder, they attack simultaneously,
developed a specialized secretory organ for self-defense.
piercing it with their sharp proboscises and absorbing
When cornered by an enemy, they flare out their frill
its bodily fluids.
and emit a blinding light through the reaction with the
The name "Bloody Rainbow" comes from the intense fluid stored in their protrusions. The light is reflected
rainbow-colored hallucinations the victim experiences. by the frill and showered on the enemy. At close range,
the light is powerful enough to dazzle the attacker.
⬤ Howling Hightower
It is an immense tree that grows in temperate forests. ⬤ Night Crawler
Its extremely sturdy and thick trunk crumbles and It is a 2-meter-long carnivorous black slug that inhabits
becomes hollow at the center as it ages. The top of the humid forests. They crawl silently through the forest
trunk has a large oblique opening to catch the wind. underbrush at night, leaving white mucus trails on the
ground and plants. This mucus contains a strong
Wind blowing into the trunk's tip swirls inside and paralyzing poison that immediately immobilizes any
spews through a vertical slit near the ground as a animal stepping on it.
whirlwind with vacuum blades. Depending on the
terrain and wind force, the destructive power of the Night Crawlers roam the woods throughout the night,
whirlwind varies, but it rages in a radius of a dozen or recoating their mucus trails and devouring the prey
so meters. Whenever the wind blows, the surrounding unable to move. This is not only an efficient trap for
vegetation is mowed down, and any unfortunate animal prey but also a barrier protecting their territory from
nearby sustains severe lacerations. This makes it outside enemies.
difficult for taller plants to grow around the Howling
Hightower, resulting in small clearings. 11.4. Chelsea, the "Dragon Master"
Genoa, the "Dark Prince" of Drecknoll, now aims to
That is how the Howling Hightower defeats the recruit two boys to his elite guard. One is Sarla, an
competition and monopolizes the sunlight and aspiring adventurer from Zarn, and the other is Chelsea,
nutrients of the surrounding land. a hunter living at the foot of Mount Touka in the Wyatt
Mountains.
⬤ Hypno Octopus
It is a mollusk with a jelly-like translucent body, similar Chelsea is 11 years old. He wears his long black hair in
in shape to an octopus. With its arms spread out, it a ponytail, dresses in crude leather clothes he makes
measures about 4 meters long. Its luminescent tissues himself, and often energetically runs around the
scattered all over its body flicker bluish-white, shining mountains, hunting with slings and boomerangs.
beautifully in the sea at night. Always covered in mud, he would be quite a pretty boy
With its luminous patterns and slow, dance-like arm if washed. But it is not the reason for Genoa's interest.
movements, it puts people and animals into a hypnotic This boy is the only Dragon master in the Western
state. Those enthralled by the illusion fall into a dreamy Countries (or probably in the entire Alecrast).
trance and are lured from the shore or boat into the Chelsea's grandfather was an elderly man named Braud,
depth of water. famous for being a brilliant hunter. When Chelsea was
three years old, a ferocious Forest Giant invaded
⬤ Helmeted Smasher
Mount Touka, killing his parents. Despite poor health,
It is a meter-long click beetle with a sturdy, helmet-like
the lord of Mount Touka, a female Lesser Dragon, to
head. Mainly targeting nests of large birds, its distinctive
protect her territory, confronted the Giant in a fierce
feature is crushing eggs by pounding its hard head
battle that ended in a tie. Before dying, the Dragon
against their thick shells like a hammer.
asked Braud to raise her newborn. Braud honored the
When food is scarce, they also attack animals walking wish of the Dragon who had avenged his son and
on the ground. Leaping from the hiding, they seize their daughter-in-law: He took in the Dragon's child,
prey by the head and unleash a flurry of devastating deciding to raise her secretly deep in the mountains.
The Dragon, named
Aurora, grew up
together with Chelsea.
Now 8 meters long,
Aurora can breathe fire
and fly, carrying Chelsea
on her back. She is very
meek and listens to
whatever Chelsea says.
Old Braud passed away
two years ago, but
Chelsea, who has been
thoroughly trained in
hunting, and Aurora
lead a charmed life
together deep in the
mountains, perfectly
capable of supporting
themselves. Though the
Wild West harbors
many perils, with
Chelsea's hunting skills
and Aurora's offensive
abilities, most monsters
are not a threat.
Chelsea's only flaw is
naivety, born of a
sheltered upbringing
deep in the mountains.
He does not know how
to doubt people's
motives. Several others
besides Genoa seek to
trick Chelsea and use
him to their advantage.
Aurora is still a child
Dragon, but her power
will someday pose a
formidable threat.
Chelsea, the only child
who can control a
Dragon, is now the
secret target of many
wicked individuals.
Chapter 3: Evil Organizations
A setting for adventure also requires formidable villains. In this chapter, you will discover various dark lords and evil
organizations of the Western Countries. These shadowy denizens of darkness sowing the seeds of disaster... they seek
to get to you.
1. Thieves' Guild of Drecknoll
Drecknoll has a castle where the nominal ruler Sjors IX In his youth, he traveled all over Alecrast, committing
and ministers live. However, everyone knows that, in all possible misdeeds: murder, plunder, arson, fraud,
reality, the Thieves' Guild controls them behind the assault, and many more. In his late twenties, he settled
scenes. The current guild master is Dolkong, which in Drecknoll, probably because the turbulent city suited
makes him the de facto ruler of Drecknoll. his temperament. He quickly showed his
resourcefulness for evil: through scheming, bribery,
However, Dolkong does not meddle in every aspect of and other devious tricks rose to the top of the Thieves'
national politics. He does not have that much time, nor Guild and eventually to his current position.
does he need to. The ministers, all bribed by the
Thieves' Guild, always consider Dolkong's wishes and Dolkong is still burning with ambition to expand his
govern accordingly. power and is secretly plotting to take control of other
cities in the Western Countries. He sends his men to
Interestingly, Drecknoll has the lowest taxes of all the different places to infiltrate important positions in
Western Countries. In other words, it does not cost that guilds and government agencies, bribes politicians and
much to maintain this puppet government. officials, and assassinates troublesome individuals,
On the other hand, merchants and artisans living in steadily advancing his plans while remaining hidden
Drecknoll are required to pay a percentage of their from the public eye. Conquest through military force is
profits to the Thieves' Guild as a "protection fee." This not his style.
is, in effect, a tax. Refusing to pay is not an option, as it Dolkong has over a dozen children born to different
would deny them protection and make them mothers, some of whom hold important positions
immediate targets of thieves throughout the city. within the Thieves' Guild. The most famous is "Dark
Paradoxical as it may seem, the Thieves' Guild is the Prince" Genoa. He is even more sharp-witted than his
one who protects the security and prosperity of this father, and most successful foreign operations are
outlaw city. The guild never harms citizens who pay the attributed to Genoa's superior skills.
"protection fee." Though some individuals steal or However, Dolkong's position will not remain secure
commit extortion behind the guild's back, they are forever. In recent years, he has made several foolish
caught and punished as soon as discovered. mistakes, resulting in rumors among his subordinates
The Thieves' Guild also helps the citizens from time to that his abilities have deteriorated. There is already talk
time. It lends money to businesses, assists with about who will succeed him, and obviously, the most
recruiting workers, and sells beneficial information promising candidate is Genoa. Though Genoa avoids
related to commerce. As the citizen's income increases, the subject, saying: "It is still too early to talk about it,"
so does the "protection fee" paid to the Thieves' Guild. in fact, it is Genoa himself who is spreading the rumors.
Genoa's popularity within the guild is already increasing.
In other words, in this city, the Thieves' Guild serves as
the police, tax office, financial institution recruitment 1.2. Guild’s Structure
center, and more. Without the guild, the city would The headquarters of the Thieves' Guild is located
quickly descend into chaos and collapse. Therefore, behind a bustling tavern called the "Drunken Elf" in the
the citizens neither fear nor detest the guild. The rule center of Drecknoll. The buildings are connected by a
of a thieves' guild, an unusual form of governance from passageway. To enter the guild headquarters, one must
the perspective of other countries, is a matter of course go through the tavern's back door or down a narrow
for the citizens of Drecknoll, and they do not feel any alley beside the tavern. Of course, there are always
inconvenience or discomfort towards it. guards on duty, so a special pass is required.
A huge shadow government that controls the whole The guild reportedly has about 1,000 members,
country—this is the Thieves' Guild of Drecknoll. roughly 10% of the city's population. This rivals the size
of the largest guild in Alecrast, the Thieves' Guild of
1.1. "Underground King" Dolkong Lomar. Considering that Lomar's population is several
Age 51. He is the master of the notorious Thieves' times larger than that of Drecknoll, one can imagine
Guild of the "Thieves' City" of Drecknoll and has more how much power the Thieves' Guild holds in this city.
than 1000 thieves working under his command. He is There are also hundreds of other "shadow guild
a big man with a strong physique, sly, and extremely members" who are not listed on the official register,
ruthless. He controls the inept monarch Sjors IX hiding their identities and secretly working for the
behind the scenes and is the de facto ruler of Drecknoll. benefit of Drecknoll in other countries.
Under the leadership of the guild master,
Dolkong, six executives (called "chiefs")
fulfill the duties of their respective
departments. Compared to the Thieves'
Guild of Lomar, with its pyramid structure
and distinct division of responsibilities, the
Thieves' Guild of Drecknoll is more
horizontally connected. The distribution of
work among the various departments is
vaguer, with information and people
constantly passing between them. This has
been the guild's policy since its inception. In
modern terms, it focuses on the system's
flexibility.
The six executives are as follows.
Strune is a counselor to Dolkong and often gives him Even within the guild, the existence of the the "Garden
valuable advice. He sometimes consults with Genoa, of Darkness" is a closely guarded secret, and even Leeja,
but they do not seem to get along very well. It is not that who has been nosing around Genoa's area, has no idea
he dislikes Genoa's personality, but he is a little jealous what this institution really is. Not even Dolkong
of the fact that a young man not even half his age receives all the details from Genoa.
frequently makes more accurate judgments than he
In reality, the "Garden of Darkness" has already
does.
succeeded in unraveling and putting into practical use
1.3. "Dolls" the secret techniques of magical beast creation
"Dolls" are Genoa's elite guard, numbering more than developed by the sorcerers of the ancient Kingdom of
twenty members. They are all carefully selected Kastool many years ago. They can now create whatever
beautiful boys, ranging in age from their early teens to they wish, no matter what the subject. However, ugly
early twenties. Some of them dress in women's clothing monsters such as Chimeras or Manticores are
to fool the eye of their enemies. All are professional impractical and not to Genoa's taste. The magical beasts
killers with their own unique techniques, traveling created by the "Garden of Darkness" look identical to
anywhere on Genoa's orders to assassinate, sabotage, or Humans, are exceptionally beautiful, and have special
gather information. abilities that far surpass Humans, such as flying, spitting
venom or fire, shapeshifting, or turning their opponents
They are all favored by Genoa and pledge absolute to stone.
loyalty to him, willing to lay down their lives if need be.
Genoa possesses an uncanny ability to seduce boys, and These "beautiful beasts" have not been born long
once under his influence, they quickly fall captive to his enough to demonstrate their full potential. They are still
charms. Genoa himself also loves and cherishes them. children in appearance. However, some are already
being used on a trial basis under Genoa's orders. They
Initially, the members were trained under the guidance are especially well-suited for assassination missions.
of Shadak, but now they have their separate small Who would think that a cute little kid approaching with
training facility (ostensibly Genoa's villa) on the an innocent smile on their face could be a monster with
outskirts of Drecknoll. Here, day and night, new formidable fighting skills?
members recruited by Genoa receive intensive training
from their seniors, who show them a great deal of care A word that the Thieves' Guild of Drecknoll may have
and support. succeeded in creating magical beasts has shaken other
opposing organizations. The Pirates' Guild has hired
1.4. “Garden of Darkness” the unparalleled genius sorcerer Bogram and has
This secret research institution was created over a launched experiments to create magical beasts, too.
decade ago at the instruction of Dolkong and is now The thieves' guilds of other countries are also desperate
taken over and managed by Genoa. Its headquarters is to obtain the secret technique.
located in the basement of a farm on the outskirts of
1.5. "Pit of Snakes" commodities, their data processing capability is said to
It is an institution that trains novice thieves who have rival that of Leeja's organization.
just joined the guild. It is located in downtown However, because investigations are sometimes
Drecknoll. directed at other members of the Thieves' Guild, the
There are two departments, operated and managed by identity and whereabouts of all the investigators are kept
Shadak and Sky. Shadak heads the division that teaches secret. Though it is one of the oldest departments of
techniques involving the entire body, such as combat, the Thieves' Guild, even the exact number of members
sneaking in, and acrobatics, while Skye leads the is kept vague: "around 15."
department that focuses on skills utilizing the mind and The chief, Silarg, has a policy that the department's
sleight of hand, such as lock-picking, trap disabling, members are not to interfere in the conflicts within the
pickpocketing, and the art of disguise. Naturally, there guild outside their area of responsibility. Furthermore,
is no way that the two of them can constantly teach all gathered information is reported solely to Silarg and
nearly 100 trainees by themselves, so they both have made public only through him.
several trainers assisting them.
For this reason, the department's name is not often
Those who undertake the training must pay a tuition mentioned publicly, and its presence in the guild is
fee of 3,000 gamels. However, for those who are poor, limited. As a result, many lowly guild members are
the guild provides loans. Of course, the borrowed unfamiliar with its capabilities. On rare occasions, some
money has to be repaid with a hefty interest. underestimate the department and end up getting into
During the training period of one to three months, trouble.
trainees undergo tests of their qualities. The most
talented ones may be recruited by the "Steel Balance" of
1.7. "Quick-Eared Rats"
Silarg, the "Quick-Eared Rats" of Leeja, or Genoa's It is a common name for the information network
Foreign Secret Service. Since such recruitment is a fast maintained by Leeja the Crimson Earrings throughout
the city. Among its members, the "Black Rats" are the
route to promotion, ambitious youth endure rigorous
high-ranking ones, while the "White Rats" are the lowly
training in hopes of gaining recognition for their
abilities. pawns who work for them. The "Black Rats" openly
reveal their identities, whereas the "White Rats" usually
1.6. "Steel Balance" have other occupations and operate undercover. In
The "Steel Balance" is a secret investigative agency total, there are about 40 members.
under the direct control of Silarg the Iron Stomach. This organization, in effect, serves as the police
It functions as a combination of the police, tax office, structure of Drecknoll. Drecknoll does not have a city
audit office, and fair trade commission. It has been at guard like other cities. Leeja and her men monitor the
Silarg's beck and call for many years, auditing all aspects city and protect the residents who pay the "protection
of the Guild's finances. It also detects fraud involving fee" to the guild.
annual dues and protection fees and monitors drug, No murder, theft, or kidnapping is committed in the
slave, and stolen goods trade. city without the guild's permission. If a crime is
The purpose of monitoring the drug and slave trade, conducted against the guild's will, the "Quick-Eared
however, is not to prohibit it. It is to maintain order in Rats" immediately investigate it and uncover the truth.
the business established by the Thieves' Guild by Detecting spies from other countries is another vital
constantly checking and detecting illegal manufacturing part of their duties.
and trafficking. The executive class "Black Rats" also has the right to
The "Steel Balance" members are secretive, sullen, and bring criminals to justice. There are no tedious trials in
sometimes hard-line. They are good at investigations this city. If a criminal is caught, the "black rat" decides
that involve tracking down a target person's silver and on the spot what to do with them. In case of a minor
jewelry with the secret casting of the "Location" spell. offense, offenders are fined or lightly beaten. If it is a
However, they may also seize evidence and witnesses more serious crime, they are hung naked on a pole on
through break-ins, extortion, threats, abductions, and a street corner for public humiliation to set an example.
torture. For severe offenses, they are sold off to slavers or sent
to the "Abyss." For the most heinous crimes, they are
In addition, although small, they have an independent executed on the spot.
information network inside and outside the country.
When it comes to the movement of money and
Originally from the downtown area, Leeja understands Alecrast would advance if his skills were applied in a
the grievances of the oppressed and the weak. She proper direction. However, he only makes torture
ensures that her subordinates follow the policy of being machines.
"kind to the weak, harsh to the strong."
His latest creation, which he is most proud of, is a large
1.8. "Abyss" mechanical marionette clock. Every hour, a mechanical
The citizens of Drecknoll shudder at the mere mention doll emerges from the clock and stabs a victim strapped
of its name, the "Abyss." to a bed in front of it with a thick nail in its hand. The
place to be pierced is calculated to avoid fatal wounds,
Located in the basement of the Thieves' Guild's and throughout dozens of hours, the victim is slowly
headquarters, this room is used to punish those who brought to death.
rebel against the guild and torture spies and criminals
to make them talk. Therefore, it is equipped with all
kinds of torture devices.
Although the "Quick-Eared Rats" often use this room,
strictly speaking, it is not under the jurisdiction of Leeja.
It is an independent section of the Thieves' Guild.
Therefore, the "Steel Balance" and Genoa's men
occasionally use it, too.
The keeper of the "Abyss" is "Underground Clown"
Fieseler. He is a gifted mechanic and works day and
night creating new torture machines. A hopeless sadist,
he loves jokes, especially black humor. Always merry
and cheerful, he enjoys explaining how his elaborate
contraptions work while strapping his victims to those
machines. He gets very excited when victims scream.
Though obviously insane, he is the perfect person for
the job.
The torture machines invented by Fieseler overwhelm
everyone who sees them with their complexity and
ingenuity. His inventiveness and engineering skills are
impressive, and who knows how far the civilization of
2. Pirates' Guild of Coria Bay
Coria Bay has long been used as a trade route by coastal Larz. Though a small faction, her "Dragon Pirates"
countries such as Drecknoll, Belldine, and Gulgerise. overwhelmed enemies with their godlike strength and
However, sailing is not always safe. As the saying goes, scattered the other five forces. Finally, Larz finished off
"Pirates and monsters stranded in tempests," it is an Walken in one-on-one combat and ended the conflict.
adventure always fraught with danger. However, amid the struggle, the treasure was lost once
again. According to one theory, Larz, who possessed
Pirate attacks are especially troublesome. Although the blood of Dragons in her veins, sealed the treasure
better than storms and monsters, they are a significant somewhere for fear of its misuse.
nuisance to maritime merchants. Originally, small
pirate groups vied for dominance in Coria Bay but in After the end of the Great War, under the rule of Larz,
505 of the New Kingdom Calendar, following a major peace was maintained for a while among the pirates of
conflict known as the "Second Great Coria War," Coria Bay. However, perhaps because she had used too
"Pirate King" Aljafin united the groups and established much power during the Great War, she grew extremely
the Pirates' Guild. Some call them "Drecknoll of the weak and died soon after giving birth to her child,
Sea," and the word of their notoriety reaches far from Driscoll, three years later.
the shore.
With Larz's death, the pirates of Coria Bay split into
2.1. History of the Guild three great factions and began fighting each other once
Numerous pirate gangs had long been rampaging in again. Rachel, who succeeded Larz as the leader of the
Coria Bay, raiding and damaging trading ships and "Dragon Pirates," had no choice but to join "Kraken"
coastal villages. However, their forces were never Faiga's forces to survive.
unified, as they fought each other with only their narrow However, the brutal ways of Faiga's faction were
interests in mind. intolerable to Rachel, who disliked inhumanity. Then
In the 489 of the New Kingdom Calendar, a major she met Aljafin, a young man who was just as critical of
conflict broke out among the pirates of Coria Bay. It is Faiga's current methods as she was. By the practice of
known as the
"First Great Coria
War."
Six pirate gangs
competed for the
ancient treasure
of Dragons,
which lay at the
bottom of Coria
Bay. Eventually,
the leader of the
largest pirate
group, "Tsunami"
Walken,
acquired the
treasure. The
news of the
discovery upset
the balance of
power among the
pirates, and a
great war broke
out.
The war was
ended by "Sea
Dragon
Swordswoman"
slaughtering every single person of their opponents, fishing. Life on the island is peaceful and disciplined.
they will eventually dig their own graves. The way of The cultural level is not as high as on the mainland, but
piracy had to be fundamentally changed, he insisted. good soil and a rich climate make for a healthy lifestyle.
Rachel, who saw Aljafin's foresight and his capacity as a There are also schools, shops, taverns, and shipyards.
ruler, supported his ideas and pledged to follow him.
Even though most residents are pirates, piracy alone is
In 505 of the New Kingdom Calendar, upon hearing not enough to make a living. The frequency of attacks
that one of the opposing factions had been devastated on ships is strictly limited, and maintaining vessels
during a failed raid on Gulgerise, Aljafin imbued Faiga requires expenses. Therefore, they sell the goods stolen
with the idea that now was the time to unite the pirate from trading ships and the island's specialties, such as
forces of Coria Bay. This triggered a war that divided storm petrel nests and pearls, to the mainland and earn
Coria Bay between the two remaining major powers— money to buy necessities. Of course, they cannot use
the "Second Great Coria War." pirate ships for this, so they go on disguised vessels and
change their routes to avoid being followed.
Thanks to the efforts of Aljafin and Rachel, Faiga
gained victory and became the ruler of Coria Bay. Only The people mainly worship Ganerd, the god of thieves,
three days later, however, he was overthrown by and Cha-Za, the god of commerce. While some
Aljafin's rebellion, and Aljafin became the new ruler. devotees of the Dark God also exist, they never reveal
themselves because Aljafin maintains public order.
After successfully unifying the pirate forces, Aljafin
declared the establishment of the Pirates' Guild. While Aljafin himself does not care about matters like friends
ruthlessly wiping out those who opposed the guild, he and fellowship. He protects the peace for the sake of
also promoted thorough organizational reforms, taking self-interest and prosperity. It is natural for him to
a cue from the Thieves' Guild of Drecknoll. Within just defend the Pirate Island because it is his property and
a few years, the Pirates' Guild grew into an invulnerable the lifeline that sustains the Pirates' Guild.
organization.
The islanders have a strong sense of camaraderie, and
In 513 of the New Kingdom Calendar, Gulgerise's navy, although minor conflicts occur, serious crimes are rare.
fearing the expansion of the guild's power, launched a The fact that the location of the Pirate Island has not
large-scale pirate hunt and sank several pirate vessels. been discovered by the mainland (especially by
In retaliation, Aljafin rallied all the guild's forces and Gulgerise) stems from the strong bond of solidarity
attacked the capital city of Gulgerise, inflicting severe between the locals.
damage on the navy and besieging the Gulgerise Castle
Except for the Thieves' Guild of Drecknoll: It has
for three weeks.
already detected the location of the Pirate Island and
Although Aljafin was later forced to retreat due to the has been secretly infiltrating spies into it. However, the
enactment of the "Tidel Alliance," the incident made Pirates' Guild also sends spies to Drecknoll, so in this
the power of the Pirates' Guild known to the Western regard, they are even.
Countries and alarmed people. Today, the Pirates'
Guild is no longer a mere gang of savages but an 2.3. Ogre's Head Island
enormous force with a military power comparable to Aljafin and his executives, the "Seven Heroes," live on
that of a nation. an island about 10 kilometers north of where ordinary
pirates live. Surrounded by cliffs, it is called the "Ogre's
2.2. Pirate Island Head Island," for on foggy days, a bizarre silhouette
Even pirates have lives and homes. Coria Bay is dotted resembling an Ogre's head emerges in the mist. Among
with many small islands that are not even depicted on the cliffs are numerous caves, and on windy days, the
maps, and one of them has a town where pirates live. wind blows through them, creating a sound as if an
Ogre is crying.
The island was formerly the base of "Kraken" Faiga's
forces, but after Aljafin unified the pirate factions, The only thing visible when looking at the island from
residents migrated from other islands, either out of the outside is the cliffs, with no sign of Human
adoration for him or seeking a more stable life. The habitation. The home base of Aljafin and his people is
current population of the town is approximately 2,700. inside the island.
Even with the villages on the surrounding islets
combined, the total population is about 3500. One must navigate a waterway between the cliffs to
reach the island's interior. However, the surrounding
Most inhabitants are pirates and their families: Men are tidal currents swirl so intricately that they can easily
pirates, and women and children live off farming and destroy small boats. The waters around the island are
also swarming with sharks, with some measuring up to "no rape, no kill, no shipwreck" and ensures her
eight meters long. Reaching it requires a vessel of a subordinates do so.
certain size and a skilled sailor familiar with the tidal
currents in the area. Ogre's Head Island is an Possessing the finest muscle strength of any elf, she
impregnable fortress that harnesses the power of nature. fights using her mithril sword, "Sargasso," which she
received from Larz. Her talent for commanding armies
Only Aljafin, the seven executives, and key guild is also superior. Despite her mischievous and childish
members are allowed to visit the island, with strict personality, frequent self-indulgence, and annoying
checks conducted upon entry. behavior towards other executives and Aljafin, she is
kind to women and children and respected by many of
2.4. "Pirate King" Aljafin her subordinates. While many men admire her, she is
Age 50. He is a rough man with a masculine and only interested in women and leads an elite squad
fearless countenance. He leads the Pirates' Guild and composed entirely of beautiful females.
has more than 300 men under his command.
He does not allow his to men rampage chaotically
and strictly limits the frequency of raids on ships.
He knows that if they attack ships too often, people
will be afraid and take the land route, which, in turn,
will reduce the loot. "No one churns up the water to
catch fish" is Aljafin's pet theory. It is even said that
since he organized the guild, the number of pirate
attacks has decreased.
It is rumored that Aljafin and Dolkong were close
friends in their younger days. However, it is
doubtful whether that friendship continues today.
The two have not seen each other in person for
over 20 years.
Aljafin's pirate ships often attack Drecknoll's as well.
So far, the damage has been minor, but sooner or
later, when the conflict between Dolkong's
ambitions and Aljafin's interests becomes apparent,
the two sides will likely end up in a decisive
confrontation. For now, they are keeping each
other's moves in check.
⬤ Ash
An assassin with the blood of a
homicidal maniac, Ash is both
unemotional and good-looking.
He possesses regenerative powers that
allow him to reconnect severed limbs.
When captured by the Knights of
Tarlant, he escaped by cutting off his
arms and legs. Due to his innate lack
of pain sensitivity, he is fascinated by
suffering and often inflicts senseless
torture on his victims, watching them
writhing in agony.
⑴
Translation note. When the roots of a young Mandrake are given Human identical to Humans and speak and think like Humans, but when injured,
they ooze red, thick mucus. It is said, Alraune's appearance and personality
blood when raised, it grows into a Human-like form known as the "Alraune."
resemble those of the first person whose blood was given to it.
It cannot be nurtured with the blood of fairies or youma. Alraunes look
⬤ Coffin With a body able to deform like rubber, she can
A big fat boy with a constant vacant expression, he is penetrate indoors even through narrow holes. In
tough and possesses supernatural strength. Despite his combat, she uses bizarre martial arts techniques that
appearance, he is also agile, like an ape. utilize her flexible limbs and confuse her opponents by
unleashing thrusts and kicks from strange angles they
He has a gigantic second mouth on his abdomen that would not expect.
can open wide and swallow a victim whole, disposing of
the body in a flash with its extraordinary digestive power. ⬤ Vamp
A stunning redhead girl with an alluring appearance,
⬤ Ghost she is a cruel vampire who preys on Humans and
A slenderly built young boy with sharp eyes, he possesses the ability to conceal her aura.
possesses the ability to absorb living plants.
She seduces men with her skillful disguise and acting
He is invincible in the forest, able to hide in the trunk ability, then inserts her long, vine-like tongue into a
of large trees to dodge enemy attacks while victim's body and sips their blood. Her beautiful waist-
manipulating the absorbed plants like torrents to strike length hair forms free-moving tentacles that can be
his enemies. extended long enough to be used as a whip or to tie up
an opponent's body.
⬤ Slug
She is a quiet girl with fair skin and doll-like regular
features. Neither her face nor red eyes resembling glass
beads express any emotion.
4. Other Evil Organizations
4.1. "Chosen Beasts" They are the only ones who wear tattoos of the "Chosen
Beasts" emblem instead of the face of a beast they can
The "Chosen Beasts" are a group of lycanthropes who
turn into.
advocate lycanthrope supremacy and believe that the
world should be ruled by their race possessing unique In fact, of the three of them, only Magnus is a genuine
abilities. They operate secretly all over the world. lycanthrope. Sinister is a Dragon priest⑴, and Galak is
Although their influence is still small, they are an a daemon. However, neither Magnus nor their
extremely dangerous group. subordinates are aware of this fact. The two simply use
Members have a tattoo of the face of a beast they can the "Chosen Beasts" to achieve their goals.
transform into, mainly on the back of their hands.
Some reportedly shapeshift into giant snakes or insects,
4.2. Goblin Alliance
There have been rumors of an "alliance" of Goblins in
though it is uncertain. Unlike regular lycanthropes, they
recent years, with Goblin Lord Darga as their leader.
can transform freely at any time other than on moonlit
nights through special practices and retain their will Unlike his Goblin counterparts, he is highly intelligent,
after the transformation. cunning, and fond of scheming. After he became their
leader, the Goblin Alliance brought even more Goblin
The "Chosen Beasts" have three leaders: Magnus, who
tribes, Human bandit gangs, and even a few Ogres and
transforms into a tiger; Sinister, who transforms into a
Trolls under their control through alliances and
Dragon; and Galak, who transforms into a giant bat.
conquests.
He has established his
headquarters in ancient
ruins deep in the Cross-No
Mountains, whence he
controls almost all of this
area. This has caused an
increase in Goblin attacks
on travelers and merchants'
caravans in Tarlant and
Tidel in recent years.
In times of emergency,
Darga has managed to
assemble troops of over
1000 soldiers and has
defeated punitive forces
from Tarlant and Tidel on
several occasions. Recently,
he has joined forces with the
Thieves' Guild of Drecknoll
and other criminal
organizations in various
places, and his power is
gradually becoming too
great to ignore.
His dream is to establish the
Goblin Kingdom in the
Western Countries, starting
with Tarlant.
⑴
Translation note. "Dragon priests" are those who worship Dragons instead relentlessly seek to be strong and free. Due to the nature of their faith,
Dragon priests do not form cults or gather followers. Through repeated
of gods and use draconic magic. Dragon priests only have one purpose: to
training, they can master the physical, mental, and magical supernatural
be reborn as a Dragon. Therefore, they train their bodies and minds and
powers of Dragons.
4.3. Falvan, the "Black Ice" those who have overcome this ordeal decide the world's
Falvan the "Black Ice" is a tall and lean Dark Elven destiny.
magic warrior wearing a silver circlet in his black hair. The "Black Dice" also holds a strange belief: "When a
Although he looks like he is in his late twenties, Falvan Human is born, the god rolls two dice eight times to
was once the most powerful tribal leader of the Dark determine the individual's abilities." They view non-
Elves in the Yasgarn Mountains. He fled to the Human races as distorted beings and disapprove of
Western Countries more than ten years ago, pursued them. Ultimately, they plot to make Alecrast a Human-
by Ohfun's government. only world. Therefore, Black Dice" is hostile to
A ruthless leader with a brilliant mind, he has several Carnanis III of Tarlant, who advocates the policy of
dark priests and spirit users under his command. He is racial harmony with Elves.
abnormally prideful, and since Ohfun's knights The other side is the "Red Dice"—a criminal
destroyed his base in the Yasgarn Mountains, he has organization affiliated with the assassination society
harbored a fierce hatred and desire for vengeance "Grim Reapers" and engaged in assassinations,
against Humans. smuggling, and illicit trade, which serves as the source
When Falvan was escaping from Ohfun, he used a of funding for the "Black Dice."
secret magic potion that turned people into little dolls,
allowing him to rescue many of his tribe. They are still
4.5. Overlord
there in some cave, resting in eternal slumber. Proud Concealed by a black cloak, black clothes, and a black
Falvan refuses to admit the defeat against Humans and iron mask, the mysterious Overlord—an elusive,
brilliant sorcerer—has an organization of his own and is
therefore cannot accept the path of finding a peaceful
new land to take the women and children to. a well-known man in the underworld. His goal is not to
conquer the world (although he sometimes refers to
Today, Falvan leads an elite group of subordinates to himself as the "Ruler of the World") but to lead the
search for powerful magical devices throughout the world into chaos and have fun. For him, even wars and
Western Countries, advancing his plan to wreak havoc schemes for world domination are nothing more than
and chaos on society and waiting for an opportunity to game material. Therefore, he shows up as a partner
challenge Humans and restore Dark Elves to their before evil organizations and aggressor nations and
former glory. lends them his assistance.
4.4. "Two Dice" What makes Overlord so different from other villains,
Unknown age, gender, clown mask covering his face, however, is his character and actions, which are based
clad in a rainbow-colored garment—this is "Game on the belief that the world must be fascinating. He
Master" Shaishy O'Giolia, the leader of the secret generally speaks like an elegant villain, but his antics are
society "Two Dice" and the supreme priest of the endless: He cringes over the slightest thing, throws
religious community "Dice of Destiny." tantrums like a child, and hums his theme song upon
his appearance. He often wears weird disguises or turns
The "Two Dice," as its name suggests, has two sides to into a beautiful girl using the "Polymorph" spell. On the
it. One of them, the "Black Dice," which is the same other hand, Overlord has a darker side, too, as he will
organization as the "Dice of Destiny," secretly worships always get back at anyone who has wronged him using
and propagates the belief in a mysterious god, the his insidious methods.
"Game Master."
Overlord's background is shrouded in mystery, as is the
Some believers say that the supreme priest, Shaishy, is whole nature of his organization. He occasionally
the god themself, which is why they are called the boasts about his organization and upbringing, but his
"Game Master." Shaishii's unique powers lend credence story is always illogical and full of contradictions. He
to this theory, and since they neither confirm nor deny seems to have small hideouts scattered throughout the
it, the rumors are all the more talked about as plausible. Western Countries, but as for the location of his
headquarters, it varies whenever he talks about it—from
The doctrine of the "Game Master" is a peculiar one:
an ancient castle in the Yasgarn Mountains to a fortified
"All events in the world are determined by the roll of
island in the Southern Sea, so it is hard to know whether
two dice." The "Game Master" is believed to bestow
he tells the truth or not.
good fortune on their followers by manipulating these
dice of destiny. However, the "Game Master" is truly Another of Overlord's hobbies is interacting with
capricious. It is said that instead of bringing happiness, beautiful girls. He checks out every attractive girl and
they often impose a harsh fate on the believers, and woman he meets, assigning a score to each. He
considers pretty girls to be the finest art form of
humanity and says that he would
"even destroy the world for a
beautiful girl." Overlord
sometimes confines a good-
looking girl he particularly likes
under the pretext of "patronage,"
but he never harms such a girl
and treats her favorably. For
example, he may provide her
with lovely dresses. When he
gets tired of the girl, he releases
her.
Overlord values his people and
therefore employs only hired
assassins in battle. His direct
subordinates rarely appear;
when they do, it is usually only a
select few. He also often uses
Dragon tooth warriors,
constructs, and monsters.
For Overlord, everything is just
a game. When an assassin sent
to an enemy is killed, he thinks
about who to send next without
any rush or fuss. It is one of his
greatest pleasures to see the
fools he has allowed to play into
his hands fall fighting each other.
Overlord is very possessive and
has an extensive collection of
magic items, in particular. He
even thinks about such
ludicrous undertakings as
⑴
collecting all magic crystals and
Dragon teeth ⑵ in the entire
Alecrast and keeping them all to
himself.
⑴ ⑵
Translation Note. "Magic crystals" are stones that can aggregate magic Translation Note. A "Dragon tooth" is a component of the "Skeleton
power, thus allowing magic users to cast spells by expending the power Warrior" spell that creates a skeleton warrior (Dragon tooth warrior).
stored in them.
Data Section
An index for use as a scenario source. A reading
reference to become better acquainted with the
Western Countries. The next few pages will help you
make better use of this world guide.
Abyss [organization] ................................................... 84
Alberto Garland ("Guardian Master") [person's name]
................................................................................ 67
Albus II [person's name]............................................ 23
Albus III [person's name] .......................................... 25
Albus IV [person's name] .......................................... 31
Alecrast Natural History [item].................................. 46
Alf [person's name] .................................................... 35
Alice ("Deep Snow") [person's name] ........................ 87
Aljafin ("Pirate King") [person's name] ...................... 85
Althank Folle Adarault ("Secret Master") [person's
name] ...................................................................... 67
Altony Cantoro [person's name] ................................ 32
Aretha Aquarius (Creation Master) [person's name] 67
aristocratic system [system] ........................................ 25
Aron [person's name] ................................................. 32
Ash [monster] ............................................................. 90
Aton (Spirit of Chaos) [monster] ............................... 18
Aurora [monster]........................................................ 77
Axe and Pickaxe Corps [organization] ...................... 68
Axelrod Spengler [person's name] ............................ 44
Axis [monster] ............................................................ 73
Ayir Lant [person's name].......................................... 63
Bahia [person's name] ................................................ 47
Balthis [person's name] .............................................. 57
Barotsey Winty [person's name]................................ 38
Bat Cave [establishment]............................................ 61
Battle of Soldorl [history]........................................... 62
Baybliss ("Queen of the Black Pearl") [person's name]
................................................................................ 51 Coria Bay [place name] ..............................................15
Belldine [place name] ................................................ 43 Creek [person's name] ................................................48
Bernas (wandering sorcerer) [person's name] ........... 14 Cross-No Mountains [place name] ............................14
Billard Dynasty [history] ............................................ 21 Dakka III [person's name] .........................................25
Bind Shooter [monster] ............................................. 75 Dakka Ragiel [person's name] ....................................22
Black Dice [organization] .......................................... 93 Darga [person's name] ................................................92
Black Feather [establishment] ................................... 40 Darlz [person's name] .................................................39
Bloody Rainbow [monster] ........................................ 76 Darush ("Tear of the Tiger") [person's name]............58
Booze and Tobacco [establishment] ......................... 68 Death Axe [organization] ...........................................38
Bore [place name] ...................................................... 19 Dell [person's name] ...................................................58
Boutique Noir [establishment] .................................. 48 Delva Fortress [architecture] ......................................14
Bram Fels [person's name] ........................................ 61 Delva Woods [place name]........................................13
Braud [person's name] ............................................... 76 Diary of Lady Chamberlain Nayla [item] ..................19
Brown Hadis [person's name] ................................... 43 Diary of Lord Briggs [item] ........................................19
Carnanis III [person's name] ..................................... 35 Diaz Bernstein ("Prison Master") [person's name] .....67
Caroline [person's name] ........................................... 36 Dice of Destiny [organization] ...................................93
Central Market [architecture] .................................... 58 Disposal Sprites [organization] ...................................33
Century Association [organization]............................ 37 Dolkong ("Underground King") [person's name] ......79
Chaosland [place name]............................................. 20 Dolls [organization] ....................................................82
Chaosland Route [transportation] ............................. 50 Dragon Pirates [organization] .....................................85
Chaosland War [history]............................................ 20 Dragons' Crater [place name] .....................................73
Chariot Race [custom] ............................................... 40 Drecknoll [place name] ..............................................69
Charles [person's name] ............................................. 43 Driscoll [person's name] .............................................85
Chelsea ("Dragon Master") [person's name] .............. 76 Drunken Elf [establishment] ......................................79
Cher [person's name] ................................................. 48 Duchy of Zarn [history] ..............................................19
Chic Ria Noir [person's name] .................................. 48 Dunas Kincaid [person's name] .................................90
Chosen Beasts [organization]..................................... 92 Eddie Fedora [person's name] ...................................47
City of Fossils [place name] ....................................... 32 Edge Renwan [person's name] ...................................68
Claudelot [person's name] ......................................... 46 Eldie [person's name] .................................................36
Coffin [monster] ......................................................... 91 Eleana [person's name] ...............................................68
Ephrem (inventor) [person's name]........................... 88 Kingdom of Millenim [history] ..................................19
Eri ("Library") [person's name] ................................... 88 Lafonille (genius architect) [person's name] ..............43
Eugene [person's name] ............................................. 19 Lake Nomiol [place name].........................................15
Eugene V [person's name] ......................................... 25 Landau ("Songmaster") [person's name].....................88
Exploration (ship) [history] ........................................ 50 Larue (scholar) [person's name] .................................48
Faiga ("Kraken") [person's name] ............................... 85 Larue's Ark [history] ...................................................48
Falk Breed [person's name] ....................................... 39 Larz ("Sea Dragon Swordswoman") [person's name].85
Falvan ("Black Ice") [person's name].......................... 93 Lauris III [person's name] ..........................................60
Familla Ninth [person's name]................................... 36 Laverna ("Witch") [person's name].............................46
Farlam (wizard-king) [person's name]........................ 18 Leanne ("Shadow Needle") [person's name] ..............82
Farlam's sword [item] ................................................. 18 Leeja ("Crimson Earrings") [person's name] ..............81
Fartoal ("Heavenly Dragon Lord") [legend]............... 16 Lem [person's name] ..................................................53
Felile [person's name] ................................................ 43 Leo Hadis ("Reconstructing King") [person's name]..43
Festival of the Five Major Gods [custom] ................. 33 Leonard ("Exiled King") [person's name] ...................23
Fieseler ("Underground Clown") [person's name] ..... 84 Librion [person's name] .............................................72
First Great Coria War [history] ................................. 85 Lizardman [monster] ..................................................73
Five Duchies of Eastern Zanti [history] ..................... 22 Loris Calle [person's name] ........................................41
Flash Head [monster] ................................................ 76 Lou [person's name] ...................................................47
Flower Children [organization] .................................. 90 Lukial [person's name] ...............................................33
Forbidden Chamber [room] ...................................... 46 Lukian Ragiel [person's name] ...................................60
Forest of Shadows [place name] ................................ 14 Luzon II [person's name] ...........................................24
Four God-Slaying Divine Dragon Lords [legend] .... 16 Lyvelle [person's name] ..............................................14
Free Guard [organization].......................................... 63 Maimer ("Mermaid") [person's name] ........................88
Friedel [person's name].............................................. 56 Marina ("Sea Dragon Lord") [legend] ........................16
Frozen Fairy Island [place name] .............................. 29 Marriage Proposal in Promisie [custom] ...................30
Galak [monster].......................................................... 92 Mars [person's name] .................................................64
Gamel ("Father of Currency") [person's name] ......... 45 Maya [monster] ...........................................................62
Garden of Darkness [organization] ........................... 82 Mejion [place name] ...................................................16
Genoa ("Dark Prince") [person's name] .................... 80 Melanie Pedro [person's name] .................................47
Ghost [monster] ......................................................... 91 Merrow [monster] .......................................................15
Gliding Slayer [monster] ............................................ 75 Metamorpha [item].....................................................36
Goba [place name] ..................................................... 64 Michael [person's name].............................................22
Goblin Alliance [organization]................................... 92 Miners' Guild of Goba [organization] ........................66
Grabrold ("Evil Dragon Lord") [legend] .................... 16 Monument to the Center of the World [architecture]
Granid ("Shadow Minister") [person's name] ............ 61 .................................................................................40
Graveyard of Gnomes [place name] ......................... 53 Morvin [person's name]..............................................61
Grax (Brave) [person's name] .................................... 19 Mount Gorgo [place name] ........................................15
Great Bell [item]......................................................... 49 Mount Touka [place name] .......................................76
Grim Reapers [organization] ..................................... 89 Nandi Village [place name] ........................................47
Grim Reapers' leader [organization] .......................... 89 Nayafest [person's name] ............................................19
Gulgerise [place name] .............................................. 51 Necklace of Reincarnation [item] ..............................90
Gulgerise Sea Guard [organization]........................... 53 New Kingdom of Simon [place name] ......................22
Gustaf IV [person's name] ......................................... 25 Night Crawler [monster] Night Crawler [monster]....76
Gyasque V [person's name] ....................................... 56 Ogre's Head Island [place name] ...............................86
Hanging Garden [architecture] .................................. 58 Old Kingdom of Simon [history] ...............................19
Harold Weymash [person's name]............................ 41 Order of the Crimson Star [organization] .................43
Helmeted Smasher [monster] ................................... 76 Overlord [person's name]...........................................93
Hillager ("Creator") [person's name] .......................... 88 Oxen Slope [place name] ...........................................35
Howling Hightower [monster] ................................... 76 Palmer Lori (scholar, "free person") [person's name] 16
Hypno Octopus [monster]......................................... 76 Palmer Village [place name].......................................72
Ishfane [legend] .......................................................... 29 Phantom Island [place name] ....................................53
Jail ("Gamel Master") [person's name] ....................... 67 Pharis's Island [place name] .......................................49
Jelaila Fels [person's name] ........................................ 60 Philip IV [person's name] ...........................................51
Jenny ("Princess of the Sword") [person's name] ....... 45 Piney Hill Temple [architecture] ...............................63
Jerkin ("Eye of Ice") [person's name] ......................... 29 Pirate Island [place name] ..........................................86
John Baines ("Doctor of Inventions") [person's name] Pirates' Guild of Coria Bay [organization] .................85
................................................................................ 38 Pit of Snakes [organization] ........................................83
Jox [person's name] .................................................... 61 Porshe Breed [person's name] ...................................23
Karves("Great") [person's name] ................................ 45 Prom Bay [place name] ..............................................13
Keith ("Ruby Eye") [person's name] ........................... 88 Promisie [place name] ................................................27
Pryor Urg [person's name] ......................................... 50 Sea of Cold Mud [place name] ..................................13
Public Bathhouse [architecture] ................................ 59 Sealed Room [room] ..................................................46
Quick-Eared Rats [organization] ............................... 83 Second Great Coria War [history] .............................86
Raban [place name].................................................... 39 Serafi [person's name] ................................................47
Raban’s Horse Breeding [organization] .................... 40 Shadak ("Bloody") [person's name] ............................81
Rachel ("Sargasso") [person's name]........................... 87 Shaishy O'Giolia ("Game Master") [person's name] ..93
Rahn [person's name]................................................. 53 Sheila [person's name] ................................................19
Ramcke ("Dark Green Devil") [monster] .................. 67 Shiva Athanatos ("Little Great Scholar") [person's
Ramleers [history] ...................................................... 21 name] ......................................................................47
Rati Damure [person's name] .................................... 41 Siento River [place name] ..........................................16
Red Dice [organization] ............................................. 93 Silarg ("Iron Stomach") [person's name].....................81
Reda Dynasty [history] ............................................... 22 Silver Breeze [item] ....................................................19
Referl [place name] .................................................... 60 Sinister [monster] ........................................................92
Relmire [person's name] ............................................ 35 Size Village [place name] ............................................36
Resistance Army [organization] ................................. 67 Sjors IX [person's name] ............................................70
Riccardo Hadis [person's name] ................................ 50 Sjors VI [person's name] ............................................69
Rijal ("Hero King") [person's name] ........................... 89 Sjors VIII [person's name] .........................................25
Road of Free People [transportation]........................ 16 Sky ("God's Fingers") [person's name] ........................81
Road of Singing Voices [transportation].................... 38 Slavers' Guild [organization] .......................................72
Rodda [person's name] .............................................. 48 slavery [system] ...........................................................71
Roger Pascal [person's name] .................................... 46 Slug [monster] .............................................................91
Roy Billard [person's name] ...................................... 19 Soldorl's "Graveyard of Ships" [place name] ..............62
Royal Art Gallery of Belldine [architecture] ............. 45 Southern Peninsula [place name] ..............................15
Rubart ("Armor Genius") [person's name] ................ 62 Steel Balance [organization] .......................................83
Rufus ("Swordmaster") [person's name] ..................... 15 Steerforth Torquebard [person's name] ....................46
Saint Barbara [person's name] ................................... 21 Stein Breed [person's name] ......................................25
Sanan I [person's name] ............................................. 65 Storm Kaiser [ship] .....................................................27
Sanan II [person's name] ........................................... 66 Strune ("Silver Cane") [person's name].......................82
Sargasso [item]............................................................ 87 Sun Castle [architecture].............................................71
Sarla (hero) [person's name] ...................................... 45 Tarlant [place name]...................................................35
Sarla (young boy) [person's name] ............................. 76 Tarlant’s Monster Hunt [custom] ..............................37
Sea Breeze [establishment] ........................................ 52 Tarshas Woods [place name] ....................................14
Tazuran ("Hunter King") [person's name]..................27
Thieves' Guild of Drecknoll [organization] ...............79
Thieves' Guild of Promisie [organization] .................28
Thieves' Guild of Raban [organization] .....................39
Thieves' Guild of Zarn [organization] ........................56
Three Stonemasons [organization] ............................41
Tidel [place name] ......................................................31
Tidel Alliance [history] ...............................................24
Tidel’s Military Exercises [custom] ............................34
Tonoy Cape [place name] ..........................................15
Tower of the World [architecture] ............................45
Two Dice [organization] .............................................93
Underground Exploration Race [custom] .................41
Urban [person's name] ...............................................25
Valeria Hadis (Prince of the Stars) [person's name] ..44
Vamp [monster] ..........................................................91
Vido Oreias [person's name] ......................................61
Walken ("Tsunami") [person's name] ........................85
Western Countries (Ten Children) [place name] .....13
White Bone Castle [architecture] ..............................27
White Child [monster] ...............................................54
White Goat [establishment] .......................................61
White Shell [establishment] .......................................48
Wild Eagle Castle [architecture] ................................64
Winged Valley [place name] ......................................37
Wyatt Mountains [place name] ..................................73
Yasgarn Mountains [place name] ...............................13
Yuuri [person's name] ................................................20
Zaknit [place name] ................................................... 15 Zarn [place name] .......................................................55
Zaknit dyes [product] ................................................. 15 Zarn Castle [architecture] ...........................................56
Zanti [history] ............................................................. 19 Zephyrus [person's name] ..........................................39
Zanti Billard [person's name] .................................... 18
Chronological Table of Events in Novels and Replays
The major events described in the novels and replays published so far are listed here in the order in which they
occurred.
501 May The ship "Exploration" sails from Belldine. ("The Dawn of Chaos")
512 August Shadow Needle (7) kills a person for the first
time.
515 January Bogram obtains the method of creating magical ("I Want to Believe in Love!")
beasts from Fort Gadosh.
517⑴ July Jelaila (15) joins the Knights of Referl. ("Jelaila's Armor") *1
518 November "Grim Reapers'" headquarters in Tarlant is
destroyed.
519 June Nightwind (22) sneaks into Raban Castle. ("Nightwind's Shadow") *2
July Lauris III passes away. ("Jelaila's Armor") *1
521 April Lukian (19) visits Raban. ("The Thieves' Rhapsody") *A
May Attempted kidnapping of Lukian. ("Serenade of the King's City") *A
June Delvan Orb is taken from Drecknoll. ("Requiem for a Scoundrel") *B
July The Delva Woods turn into a labyrinth. ("The Monsters' Symphony") *B
Shadow Needle (16) leaves the Thieves' Guild.
August Crandor's gang is destroyed in Promisie. ("Cantata Reverberating Through the Ice Field") *C
September Phalaris' conspiracy is revealed at the Festival of ("The Assassin's Ballad") *C
Tidel.
October The attempted assassination of Carnanis III (45) ("Endless Impromptu") *C
522 February A mysterious murder in Belldine. ("Only the Cat Knows") *D
March Devil-May-Care Adventurers visit Gulgerise ("Devil-May-Care Adventurers, to the South") *3
July Arvel's group arrives in Palmer. ("Sorrows of the Free People: Part 2")
August Shea appears in Belldine through the gate. ("Intruder from the Void") *E
October Sarla (11) comes to Zarn. ("Don't Lose to the Bad Guys!")
The Pirates' Guild's secret laboratory is ("Winner of the Southern Sea") *F
destroyed.
November Sarla encounters Genoa. ("I Want to Protect You!")
523 March A series of Human disappearances in Belldine. ("All the Heavenly Lights Are Stars") *G
May The birth of the Bards' Guild in Belldine. ("The Only Clever Way") *G
July The angel hair incident. ("Gather, Darkness!") *H
September Wyvern III at the Festival of Tidel. ("Blood Music") *L
Included Books
*1 "A Leprechaun's Tears" *A "The Thieves' Rhapsody" *F "Winner of the Southern Sea
*2 "Nightwind's Shadow" *B "The Monsters' Symphony" *G "Belldine Ardor!"
*3 "Devil-May-Care Adventurers, to the South" *C "Endless Impromptu" *H "Albatross Chase! "
*4 "Gate Daemon's Mask" *D "Only the Cat Knows" *L "Tidel Mayhem!"
(Fujimi Fantasia Bunko) *E "Ruler of the Montsters' Land" (Fujimi Dragon Book)
⑴
Translation note. Now, in 523 of the New Kingdom Calendar, Jelaila is 23 years old, which means she was born in the year 500. It was mentioned before that
she became a knight's apprentice when she was 15, so probably it should be the year 515, not 517.
List of Ideas and Their Originators
In writing this book, we have adopted the ideas of the following people. We are deeply grateful for your
cooperation.
Maerim Forest of Shadows Kōchi prefecture John Smith
Editing
Masaru Ogasawara
Kazuhiro Takayama
Masaru Yamamoto
Design
Hiroki Habuki
Michiyo Satou
Translation & Editing
Torimayren
Additional Editing
Auquid
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The Thieves' Guild of Drecknoll maintained control by essentially operating as the de facto government. Under Dolkong's leadership, the guild ensured economic stability by functioning as both enforcer and protector, collecting 'protection fees' from citizens while safeguarding them, mirroring traditional taxes but ensuring security. This model allowed citizens not to feel encumbered while fostering a semblance of order. The guild also contributed to the economy by lending money to businesses, assisting recruitment, and selling commercial information, thus integrating deeply into Drecknoll's socio-economic fabric .
The city of Raban was established by stranded Simon masons who, after the civil war in the Kingdom of Simon, founded the city in the 379th year of the New Kingdom Calendar. Raban played a role as a transit hub between Tidel and Referl and specialized in agriculture, cattle raising, and exporting superior warhorses. Despite being one of the youngest and poorest among the ten Western Countries, its evolving industries, notably the respected Stonemasons' Guild, contributed to its gradual economic growth and significance in the region .
Dolkong's leadership style was effective in maintaining the Thieves' Guild's control over Drecknoll through calculated use of power, fostering loyalty among members while simultaneously enforcing order through a mix of fear and protection. This approach maintained the city's economic vitality by ensuring security and facilitating commerce, though his reluctance to involve himself heavily in politics allowed for a stable, albeit unconventional, governance model. However, recent rumors of weakening abilities and internal discontent suggest potential challenges to this effectiveness over time, especially with increasing competition from ambitious individuals like Genoa .
Raban's governance is centered on structured development, focusing on economic growth through agriculture and skilled industries like the Stonemasons' Guild. Historically, it rose from a labor settlement to a city-state, emphasizing sustainability and adaptability. Conversely, Drecknoll's governance under the Thieves' Guild is marked by organized crime-based order, utilizing 'protection fees' to manage societal stability while covertly controlling political institutions. While Raban faces challenges of economic expansion and poverty alleviation, Drecknoll must navigate internal power dynamics and sustain its unconventional rule amidst external pressures and potential leadership transitions .
The emergence of the Great Kingdom of Phun posed a significant military threat to the fragmented Western Countries, prompting the formation of alliances like the Tidel Alliance to resist invasions. Simultaneously, natural disasters such as the massive earthquake and tsunami in Belldine caused significant loss and disruption, affecting regional stability and necessitating cooperative disaster recovery efforts. These factors collectively influenced the Western Countries' political strategies as they navigated power dynamics and regional rivalries while ensuring resilience against both external and natural adversities .
During the "Blank Period," Western Country leaders maintained peace by aligning their policies in vigilance against Eastern powers, promoting surface-level diplomatic relationships while managing internal civil conflicts cautiously. To avoid full-scale wars, they used treaties and alliances like the Tidel Alliance to formally unite against outside threats. However, the potential risks included dependency on mutual deterring strategies which, if failed, could lead to quick downfall in case of external aggression or internal collapse. Maintaining this fragile balance was critical, given the constant threat of Eastern dominance seeking opportunistic invasions .
The tensions between Albus II and his siblings, as the youngest and an illegitimate heir to the throne of Tidel, introduced internal strife within the royalist faction, weakening their united political influence. This division kept Eastern Zanti fragmented, hindering efforts to create a cohesive political or military strategy against external and internal threats. Discord within the ruling family prevented the consolidation of power needed to resist territorial claims, furthering political instability while inadvertently enabling the decentralized state structure that characterized the region's subsequent political landscape .
The Tidel Alliance, formed in the 500th year of the New Kingdom Calendar, was strategically significant as it united the ten city-states of the Western Countries against potential invasions from larger external powers like the Great Kingdom of Phun. The alliance aimed to combine military resources, ensuring that any external threat would face a united front. By establishing a collective defense agreement, the Tidel Alliance not only deterred invasions but also stabilized internal rivalries among member states by compelling cooperation against a common external foe .
The founding of Raban, originally a deserted transit area, symbolized a shift in the socio-political landscape of the Western Countries. As the youngest city-state, its establishment represented adaptability and resilience following the Kingdom of Simon's collapse. Raban's growth from a mere camp for disenfranchised craftsmen to a recognized kingdom demonstrated the role of skilled labor as a stabilizing and economic force, influencing other city-states to recognize the value of strategic industry specialization and cooperative development to reinforce regional stability and identity .
King Leonard of Tidel faced pressure from the lords of the Five Duchies of Eastern Zanti who demanded expanded privileges. When he refused, they imprisoned him, forced him to abdicate, and subsequently exiled the royal family, leading to his death in despair. This power vacuum and the instability caused by the lords' inability to agree on the distribution of royal lands catalyzed the fragmentation of Eastern Zanti. In an attempt to balance power, the lords installed Leonard's youngest son, Albus, as a figurehead king, but disagreements continued, leading to Eastern Zanti's division into separate states by the 377th year of the New Kingdom Calendar .