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Western Countries History Timeline

The document provides a chronological table and introduction to the history of the Western countries on the fictional continent of Alecrast, which are the setting for the Sword World RPG. It outlines three chapters: 1) the geography and overall history of the region, 2) descriptions of individual countries covering geography, politics, cities, figures, and organizations, and 3) profiles of evil organizations for use in scenarios. The introduction notes that the information provided is current as of year 523 of the New Kingdom Calendar used in the RPG setting.

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100% found this document useful (1 vote)
2K views104 pages

Western Countries History Timeline

The document provides a chronological table and introduction to the history of the Western countries on the fictional continent of Alecrast, which are the setting for the Sword World RPG. It outlines three chapters: 1) the geography and overall history of the region, 2) descriptions of individual countries covering geography, politics, cities, figures, and organizations, and 3) profiles of evil organizations for use in scenarios. The introduction notes that the information provided is current as of year 523 of the New Kingdom Calendar used in the RPG setting.

Uploaded by

Ric
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Chronological Table of the Western Countries' History
  • Introduction
  • Chapter 1: Geography and History
  • Chapter 2: Countries

Chronological Table of the Western Countries' History

New
Kingdom
Calendar Event
The first year The end of the Ancient Kingdom rule. The beginning of the Warring
States period characterized by the power struggle between local
warlords.
183 Roy Billard exiles King Ejeka IV⑴ of Millenim, takes the throne himself
and establishes the Duchy of Bore.
215 Masel I destroys Old Simon and unifies the West. The name of the
country is changed to Zanti.
253 Duchess Nayafest ascends the throne. The Duchy of Zarn is
established.
319 Beginning of the Chaosland War.
321 The Chaosland War ends. Grax dies.
323 Civil war breaks out. Tidel surrenders. King Masel IV dies.⑵
324 Mavarro I declares independence. New Simon is established.
325 Duke Michael of Zarn ascends the throne. Eastern Zanti is established.
326 Eastern Zanti recognizes the independence of Simon. The Five
Duchies of Eastern Zanti are established.
350 The "Road of Free People" is completed.
369 Mavarro III, the "Inept King," launches the construction of a huge
dungeon.
373 Dakka I conquers Referl. Simon falls.
375 Coup d'état of the Five Duchies. Exile of Leonard, the "Exiled King."
The downfall of Zanti.
377 Leonard's son, Albus II, ascends the throne of Tidel. The six cities of
Eastern Zanti become independent.
378 The civil war in Simon ends. The three cities of Simon become
independent.
379 The city-state of Raban is established. The following year, it becomes a
kingdom.
430 A submarine earthquake occurs in Coria Bay. A tsunami devastates
Belldine.
450 "Reconstructing King" Leo completes the construction of the New
Town of Belldine.
489 The First Great Coria War. "Sea Dragon Swordswoman" Larz unites
the pirates of Coria Bay.
500 Tidel Alliance (mutual security guarantee treaty against foreign
enemies).
501 Belldine dispatches an expedition team to Chaosland. None have
returned except for one person.
505 The Second Great Coria War. Establishment of the Pirates' Guild.
513 Aljafin, the "Pirate King", besieges the Gulgerise Castle.
521 The Chaosland Route is discovered.


Translation Note. In the "Billard Family: Simplified Family Tree" chart, the name is spelled as "Ejuka IV." Probably, a typographic error
here or in the chart.

Translation Note. From what is specified further in the book, it should be Masel VI. Probably, a typographic error here.
Introduction
This book is a guide for Sword World RPG (Fujimi Shobo), describing the Western region of the
fictional Alecrast continent, the setting of the game, and a group of ten states known as the "Ten
Children."
The book does not cover the geography, history, state of things, and mythology of the entire Alecrast.
If you wish to explore these topics in more detail, please refer to the already released “Sword World
RPG World Guide”.
This guide consists of three chapters.
The first chapter describes the history and geography of all the Western Countries. We recommend
reading this chapter along with the "Sword World RPG World Guide" for a better understanding.
The second chapter provides explanations of the geography, political situation, capital cities, major
figures, and influential organizations of each country. It also includes information on the "Wild West,"
not belonging to any state.
The third chapter is a little different, as it describes the various evil organizations and notorious villains
thriving in the Western Countries. It is intended to help game masters in creating their scenarios.
Adventures in RPGs tend to become tedious, with players only focused on making money or leveling
up. The presence of great evil for the protagonist to fight against can enliven a scenario.
All data in this book are current as of the year 523 of the New Kingdom Calendar. The ages of the
characters introduced here are all given for the year 523 of the New Kingdom Calendar. It has been
done for convenience and to avoid any inconsistencies with the content of novels and replays already
published.
Meanwhile, the data in the "Sword World RPG World Guide" is presented for the year 520 of the
New Kingdom Calendar, while the data at the end of "Sword World RPG Replay" volumes 1-3 is given
for the year 521 of the New Kingdom Calendar, which is two to three years earlier than for the content
of this book. In addition, some of the novels take place in a period before the year 520.
To avoid confusion, at the end of this book, we have included a brief chronology of the major events
described in the novels and replays so far. If you decide to play in the Western Countries before the
year 523 of the New Kingdom Calendar, please use this timeline as a reference.
Many of the ideas used in this book are based on letters from readers of the monthly "Dragon
Magazine" (Fujimi Shobo). The names of the contributors are listed at the end of this book. I would
also like to thank Makiko Kimura, a member of Group SNE, who took on the arduous responsibility
of entering those huge amounts of data. Taking this opportunity, I wish to express my sincere thanks
to all of you for your cooperation.
Contents

Chronological Table of the Western Countries' History ................................................................................................. 10


Introduction........................................................................................................................................................................ 11
Chapter 1: Geography and History ................................................................................................................................... 13
1. Geography of the Western Countries ....................................................................................................................... 14
2. History of the Western Countries ............................................................................................................................. 19
Chapter 2: Countries .......................................................................................................................................................... 27
1. Promisie ..................................................................................................................................................................... 28
2. Tidel ........................................................................................................................................................................... 32
3. Tarlant ........................................................................................................................................................................ 36
4. Raban.......................................................................................................................................................................... 40
5. Belldine ...................................................................................................................................................................... 44
6. Gulgerise .................................................................................................................................................................... 52
7. Zarn ............................................................................................................................................................................ 56
8. Referl .......................................................................................................................................................................... 61
9. Goba ........................................................................................................................................................................... 65
10. Drecknoll ................................................................................................................................................................. 70
11. Wild West................................................................................................................................................................ 74
Chapter 3: Evil Organizations............................................................................................................................................ 79
1. Thieves' Guild of Drecknoll ...................................................................................................................................... 80
2. Pirates' Guild of Coria Bay ........................................................................................................................................ 86
3. "Grim Reapers" ........................................................................................................................................................... 90
4. Other Evil Organizations ........................................................................................................................................... 93
Data Section ....................................................................................................................................................................... 96
Chapter 1: Geography and History
People From the extreme cold of the Promisie to the everlasting summer
of the Gulgerise, the Western Countries cover a highly varied and
diverse region.
This section delves into the environment surrounding the 10 city-
states and their history from the collapse of the Ancient Kingdom to
their establishment as city-states.
1. Geography of the Western Countries
The Western Countries (Ten Children) is the collective is not frozen, but, as its name suggests, the climate is
name for the ten city-states that flourish on the western extremely cold here. There are countless small and
plains of the Alecrast continent: Promisie, Tidel, large islands covered with shrubs, interspersed with a
Tarlant, Raban, Belldine, Gulgerise, Zarn, Goba, network of waterways. The waterways change each time
Referl, and Drecknoll. It is a rich land blessed with a the Baku River’s level rise in spring, making accurate
diverse climate, but it is not always peaceful, as will be mapping difficult.
discussed in more detail later.
It is impossible to cross the Sea of Cold Mud on foot
Roughly speaking, the region is bounded by Prom Bay because of all the rivers and quagmires. The
to the north, the Maerim Woods to the east, the Coria narrowness of the waterways makes it impossible for
Bay to the south, and the Wyatt Mountains to the west. large vessels to navigate, so canoes are almost the only
However, there is no precise definition of how far possible means of transportation. Naturally, most of the
extends the region of the Western Countries. Naturally, animals in the area are either capable of flying or
the border with the large countries to the east (Ohfun, swimming. There are hardly any residents except for
Fandria, and Lomar) is not clearly defined either. the occasional Promisie hunters.
So far, the great powers of the East have been keeping The area was once the battleground of the Chaosland
each other in check and do not appear to be planning War, and the corpses of youma and soldiers are still
to invade the Western Countries. However, there is no often found there today. Because of the low water
doubt that the rich small states of the West, which do temperature, corpses that fall into the water do not
not have much military power, are a tempting target for decay but remain in a mummified state for hundreds of
the powers that be. years.
Particularly dangerous are the growing tendencies in 1.3. Yasgarn Mountains
Fandria. Although hampered by the Maerim Woods It is a large mountain range located in the northeast of
and the Cross-No Mountains, it often sends spies to the the Western Countries, with its eastern end extending
Western Countries to spy on the situation there. long through Ramleers and Ohfun and its western end
The famous places within each country are described separating Promisie and Tidel. It prevents the cold
in the chapters that follow. This chapter focuses on the winds from Promisie from flowing south. Travelers
main areas that do not belong to any state. heading north from Tidel will encounter a sudden
change in climate immediately after crossing this
1.1. Prom Bay mountain range as they will feel the cold piercing
To the north of the Western Countries lies Prom Bay, through their bodies.
known as the Sea of Ice. As the name suggests, the
The Yasgarn Mountains are also famous for their iron
power of the spirits of ice is extremely strong here—even ore, making it one of Promisie's major industries.
in summer, the bay is covered with ice plains. The ice
fields have large cracks here and there, exposing the 1.4. Delva Woods
surface of the sea, but the power of the water spirits is It is a large forest located north of the Yasgarn
greatly subdued. As a result, Undine-type spirit magic is Mountains, approximately halfway between Promisie
impossible to use in these waters. and Tidel.
Under the ice, fish are abundant, providing the food In the days of the Ancient Kingdom, there was a
source for giant seals, polar bears, killer whales, and fortress in the forest. Underneath, experiments of
other predators living here. Locals hunt them for food creating magical beasts used to be conducted. To
as well. It is also home to many unique mythical and maintain confidentiality and prevent dangerous magical
magical beasts that can only live in such cold regions. beasts from escaping, the forest was enchanted with
The land around the bay is covered with forests and special magic. The entire forest became a labyrinth:
tundra. Wild animals such as reindeer, wolves, and those who entered from outside would get lost, unable
bears are common here. The climate is not conducive to reach the fortress, while those who left the fortress
to cultivation, so agriculture is almost absent. would not be able to get out of the forest. The magic
had been kept alive by four orbs placed at the four
2.2. The Sea of Cold Mud edges of the fortress.
It is a vast wetland that stretches around the mouth of
the Baku River, west of Promisie. Unlike Prom Bay, it
The orbs were scattered, the magic was lost, and the Also known as the "Mysterious Lake," its crystal clear
fortress was ransacked of its treasures by adventurers water is rumored to be a cure for all illnesses, and
and forgotten—until recently. people come from far and wide looking for it. These
rumors seem to have originated from the fact that the
It was a priestess named Lyvelle who restored the magic lake is home to plenty of large fish and that the people
of the place. In the 521st year of the New Kingdom
living along its shores are all perfectly healthy. However,
Calendar, with the help of the wandering sorcerer
there is no confirmation yet as to whether or not the
Bernas, she gathered the four orbs and turned the
water of this lake contains any mysterious components.
forest into a labyrinth again. Their goal was to keep the
fortress out of the public eye. From this lake originates the large Baku River, flowing
westward to the north of Tidel and into Prom Bay.
She gathers children of youma and mythical beasts who
have lost their parents at the Delva Fortress and tries to 1.6. Cross-No Mountains
instill in them the spirit of justice and compassion. She The Cross-No Mountains, also known as the "Ladder
believes that monsters are only evil because they have to the Sky", are the highest mountain range in Alecrast.
been raised in the wrong environment, and that if they However, compared to the Yasgarn Mountains, they
are educated properly from childhood, they will follow are less mountainous and more gently sloping, with
the righteous path. So far, this attempt seems to be plenty of plateaus and valleys, which makes them lush
working. fertile land. The area is home to many wild animals, but
The Temple of Pharis in Referl is also interested in at the same time, it is famous for its abundance of
Lyvelle's endeavor and secretly supports it, despite their Goblins and other monsters.
differences in denominational affiliation. If even From here originates the Istar River, which flows
monsters could be taught justice, it would be an epoch- northward, passing east of Raban to join the Baku River.
making achievement. For fear of public prejudice, the
project has not become widely known to the public yet, Most of the Cross-No Mountains are Tarlant's territory.
but rumors are spreading, and the number of people To the east of the mountain range lie three countries
who support Lyvelle is slowly but surely increasing. possessing great military power: Ohfun, Fandria, and
Lomar.
To allow collaborators to access the Delva Fortress, for
a few days each month, the orbs are removed from their 1.7. Maerim Woods
pedestals extinguishing the magic of the forest. On all It is a large forest located between the Cross-No
other days, no one has permission to approach the Mountains and Lake Nomiol, also known as the
Delva Fortress. "Vermilion Woods", for the magnificent red foliage in
the fall. Dangerous magical beasts or youma are rarely
seen, and many Elves live here peacefully.
A huge network of caves extends beneath this forest. It
was created when lava swallowed up and burned down
the sea of ancient trees that existed in prehistoric times,
reaching as far east as the Tarshas Woods in southern
Ohfun and as far west as the Tarlant's region of the
Cross-No Mountains.
This huge lava tree formation is so spacious in some
places that a whole tower could be built inside, with
small and big branch passages linking to each other,
creating a complex network of tunnels. Inside the caves
are hot springs, rivers, colonies of luminescent
mushrooms, and a variety of other organisms and
landforms, including many unknown areas that no one
1.5. Lake Manahl has set foot into since the beginning of time.
It is a large lake located south of the Yasgarn Mountains.
The Elves who live in the forest above ground called
The northeastern shore is the territory of Ohfun, the
this unexplored region, that is, the graveyard of ancient
southeastern belongs to Fandria, and the western shore
trees, the "Forest of Shadows", and hid its existence
is not a part of any country.
from the outside world. During the time of the Ancient
Kingdom, when outside enemies invaded the Maerim
Woods, the underground forest at times served as a "Zaknit dyes" are exported mainly to the Lomar area
secret passageway sustaining the resistance of the Elven and are the main source of income for this town.
warriors and at others as a secure shelter to protect
women and children. Around a decade ago, relationships between the
residents of Zaknit and the Merrows soured. Dye
To this day, the Forest of Shadows is kept secret by the makers were dumping dirty water into the lake, and
Elves of Tarlant, the Maerim and Tarshas Woods—its angry Merrows retaliated by making holes in
existence is known only to some Elves, including their fishermen's boats.
clan leaders, and the very few people they trust.
At that time, the one who mediated between the two
However, in recent years, Fandria has sniffed out the was the famous "Swordmaster" Rufus. He had once
secret and has begun to send spies to the Maerim killed a giant crab that had been bothering the Merrows
Woods. If they seized control over the "Forest of and thus had earned their trust. After several
Shadows," it would make it easier for them to invade discussions, the two sides made peace, and the Zaknit
Ohfun and Tarlant. Once, working together, the Elves dyers were forced to drastically reduce their production.
managed to defeat Fandria's spies.
However, many of the dyers are dissatisfied with this
Although Fandria seemed to have given up, the conflict decision, and the Merrows do not trust people either,
has been rekindled by the tense situation in the Central so the relationship between the two remains strained.
Plains. In the 522nd year of the New Kingdom
Calendar, Fandria launched a reckless campaign to cut 1.9 Coria Bay
all the vegetation from the suspicious areas of the In contrast to Prom Bay, in Coria Bay in the south, fire
Maerim Woods so that the disguise of the entrances spirits are strong, and the waters are warm throughout
would disappear along with the forest. the year.

To prevent this operation, the Elves attacked them. Particularly warm is the area around Gulgerise—one can
However, since it was officially just a logging operation swim here even in winter. Fruits grow well on the land
with the only purpose of obtaining timber, and the around the bay, and fish and shellfish are abundant in
people who had been doing the work were unknowing the sea, providing the residents with plenty of food.
civilians, it ignited anti-Elven sentiment in Fandria, Trade by the sea with countries to the east is also
leaving the Elves of the Maerim Woods in a difficult conducted frequently, which supports the economies of
position. Belldine and Drecknoll.

1.8. Lake Nomiol There are several small islands in the bay, which are not
The lake is located between Fandria and Lomar and even marked on nautical charts and serve as a base for
does not belong to either country. pirates. There are also numerous Merman colonies
scattered throughout the bay, and rumors suggest that
At the bottom of this lake lies the kingdom of Merrows. there may even exist a massive Merman kingdom.
Merrows are a type of fairy also known as Freshwater
Mermen, although they have two legs like Humans and 1.10. The Southern Peninsula and the
are very similar to Elves except that their hair is silver. “Mountain of Wild Beasts”
They can use spirit magic, breathe underwater, and The long, narrow peninsula on which Gulgerise is
walk freely on land. They have no habit of covering located does not have a specific name. It is often called
themselves with clothing and wear only a minimal simply the "Southern Peninsula."
amount of weapons and jewelry.
At the southern tip of the peninsula lies Tonoy Cape,
Women outnumber men more than twice, and the adjacent to Mount Gorgo, known as the "Mountain of
queen is the leader of the clan. Their palace at the Wild Beasts." It is a volcano that rises over 2,000 meters
bottom of the lake is a beautiful structure decorated above sea level and is one of the largest volcanoes on
with crystals of all colors. However, they hate everyone the Alecrast continent. It had been inactive for more
from the ground and are constantly on guard, so there than 600 years, but in 522 of the New Kingdom
is no easy way to approach the palace. They are Calendar, it suddenly began to emit smoke, which was
especially distrustful of clothing, so to relieve their spotted by sailors passing along the shore.
wariness, one must remove clothes first.
The mountain is called the "Mountain of Wild Beasts"
On the shores of Lake Nomiol lies the town of Zaknit. because of the numerous dangerous wild beasts and
The town has a thriving dyeing industry that uses the giant plants and animals that inhabit the surrounding
juice of fruits from the Maerim Woods. The beautiful jungle area. These include tigers, gorillas, vampire bats,
crocodiles, giant wasps, praying mantes, and many The following is a partial retelling of the legend.
kinds of carnivorous plants. On the other hand, youma
“The north is ruled by the snow-white Dark Dragon
and magical beasts are rarely seen here. The land route
is blocked by a steep mountain range, which makes it Lord, Maton, who presides over the eternal sleep. He
difficult for animals to enter and leave the area. As a controls the dead, and his ice powers are said to surpass
that of Fenrir.
result, the place has developed its own unique biota.
The area around Tonoy Cape is also known for its In the south, rules the Evil Dragon Lord, Grabrold, the
numerous reefs, which can be dangerous to approach black destroyer who symbolizes the power that controls
by boat. darkness and evil. He delights only in his own strength
There are still a handful of Humans living in this region. and destruction.
However, they are all superstitious savages with no The ruler of the west is Fartoal, the Heavenly Dragon
established civilization, making contact with them a very Lord, a rainbow-colored transcendent being who
challenging task. An unfortunate outsider may end up presides over light and intelligence. He is the chief of
becoming their meal. the Four Divine Dragon Lords and the most powerful
of them all.
Legend has it that from time to time a huge city can be
seen from ships passing off the coast of Tonoy Cape. The south is ruled by Marina, the Sea Dragon Lord,
However, this has never been confirmed either. the water-colored conqueror who presides over
holiness and love. She is the only woman among the
1.11. Mejion Four Divine Dragon Lords, as fierce as the storm and
It is a large marshy area located in the basin of the as calm as the deep sea.”
Siento River, between Referl and Drecknoll. Here, the
Siento River divides into an intricate network of As their name "god slayers" implies, they possessed
branches, with hundreds of swamps of various sizes power comparable to that of the Six Major Gods.
scattered among the deep jungles. However, even they failed to resist fate, and during the
Great War that split the gods in two, they fought fiercely
It is a den of thugs and monsters, so few set foot in the against each other or possibly were attacked by other
area except for the trading vessels passing through the Dragon lords and finally perished.
main channel of the Siento River. Even the road
connecting Referl and Drecknoll widely bypasses this According to folklore, however, they were not
area to the east. completely destroyed: only their bodies perished, to be
reborn at a much later time through the secret art of
1.12. Road of Free People reincarnation. According to one scholar's theory, the
It is a long road that begins in the distant eastern country "Sea Dragon Swordswoman", Larz, the victor of the
of Oran. In the Western Countries, it runs from Reide First Great Coria War (see "Pirates' Guild of Coria
through Belldine, Zarn, and Drecknoll, and ends at the Bay"), is said to be a descendant of Marina, reincarnated
border of the Wild West. It was completed 150 years in the Human world.
ago by those who carried on the mission of scholar
Palmer Lori. (For more information, see pages 55-57
of the "Sword Word RPG World Guide")

Legends ⦿ The Four God-Slaying Divine


Dragon Lords
A few years ago, an Elven scholar discovered an ancient
ruin on the outskirts of Tidel that contained books and
murals revealing precious legends that shed some light
on the "Age of the Gods" long before the Kingdom of
Kastool.
Of particular interest are the legends about the four
strongest Dragon lords, even called the "God Slayers,"
who are said to have reigned in the region now known
as the Western Countries. The scholars of Kastool
wrote that even among the Ancient Dragons (Drakes),
there were ranks according to power, and among the
true Dragon lords, these four were mentioned.
2. History of the Western Countries
2.1. Ancient Kingdom period With the fall of the Kingdom of Kastool, the magical
More than 520 years ago, a magical kingdom known as technology possessed by the Kastool people was also
Kastool once flourished throughout the entire forgotten. However, even here, in the Western
continent of Alecrast. The kingdom boasted Countries, many ruins left behind by Kastool continue
astonishing magical technology that is lost today. to be discovered, and sometimes astonishing magical
Controlling gravity to make huge objects float in the sky, technologies can be found there.
instantaneous travels to distant lands through a device
called a "gate," merging multiple creatures to create new
2.2. The Early Days of the New Kingdom
ones, summoning and controlling Dragons and Period
daemons, manipulating the power of spirits to control In the early New Kingdom period, the Western
earthquakes and weather, and many other incredible Countries entered a period of warring factions. A
technologies were part of a routine and commonly used. number of tribal states emerged and merged to form
nation-states. Many tribes were destroyed in the process.
The area now known as the Western Countries was on This turmoil continued for more than two centuries
the frontier of the lands controlled by Kastool, and until the unification of all states under Zanti (Bore).
unlike the East, there were few large cities. Nevertheless,
hundreds of thousands of Kastool people lived there. Many such nation-states had remarkably brief
They despised other people living on the frontier, existences, rising and falling in a few decades.
calling them "savages," and exploited them as slaves. According to one theory, the Zanti unification
destroyed much fewer states compared to the number
Like in other parts of Alecrast, there are not many of states that had already fallen before the event.
materials left about the life of the inhabitants of the
Ancient Kingdom in the Western Countries. What
little is known is only the history of the Kingdom of
Kastool itself, not that of the "savages," as they were
called at the time.
However, there were also figures of savage origin who
left their names in the history of Kastool. These were
the folk heroes who continued to resist the rule of the
kingdom.
The history of Kastool tells us that once a leader named
Zanti Billard appeared in the west and attempted to
oppose the kingdom. He was defeated and executed,
but the name of Zanti Billard survived to become the
name of the country of Zanti. He is still remembered
and revered as a hero of national resistance.
The cause of the destruction of the Kingdom of Kastool
was the unleashing of the Spirit of Chaos, Aton. To
defeat the gigantic monster, which no powerful
magician could rival, all the magic power of the
kingdom was combined to create the most powerful
magic sword in history, Farlam's Sword. Although
Farlam's Sword managed to destroy Aton, the
civilization of Kastool, which had relied on magic, lost
its magic power and collapsed in one fell swoop, The detailed history of this period is not well known.
destroyed by the people they despised, whom they The reason for this is that in a world of great rivalries,
called savages. the history of the fallen states was not passed on to the
next generations. Another reason is that when the Zanti
Current history refers to the year of the fall of the
unification was completed, the Kingdom of Zanti
Kingdom of Kastool as "the first year of the New
burned unfavorable books to protect its legitimacy. Due
Kingdom Calendar".
to this book burning, very few historical texts from this
period have survived, and we can only rely on the Eventually, Eugene died of overwork. By then they gave
inaccurate historical records of the Kingdom of Zanti. birth to a son, but the child was still very young, so King
Masel III appointed Nayafest as the Deputy Head of
2.3. Founding of Zanti the House of Reda, granting her the title of the Grand
The Kingdom of Millenim (the area around present- Protector of Zarn and the right to use the ducal symbol.
day Tidel) boasted an exceptionally long history among
such short-lived nation-states. However, the country, It was in the 253rd year of the New Kingdom Calendar,
which lasted for more than 100 years and continued to and thus the Duchy of Zarn was born. The official
oppress smaller neighboring countries, suffered from history of Zarn mentions this year as the founding year
internal corruption and eventually ended up being of the duchy and Nayafest as its first queen.
taken over by its vassals. Hereby, the takeover of the House of Reda by the royal
In the 183rd year of the New Kingdom Calendar, Roy family seemed to have been a success. Nayafest,
Billard, the chancellor of Millenim, deposed the king, however, was not the kind of girl who would obediently
took the throne himself, and changed the name of the follow her father's orders. She rebelled against her
country to Bore. father at every opportunity and eventually proclaimed
herself queen on her own. Then, she ordered the
In the official history of Zanti, it is stated that "the king construction of a huge relief of the Zarn Castle to
tormented the people so much that chancellor Roy promote the independence of Zarn.
Billard, supported by the lords, had no option but to
take the throne himself". In reality, however, it was Thus, the plan to take over the House of Reda was
simply the usurpation of the throne by the Billard foiled by Nayafest, and it only raised the status of the
family. Reda family.

To justify his usurpation, Roy Billard claimed to be a Legends ⦿ Tragedy of Grax the Brave
descendant of a hero with the same surname as himself, The official history of Zanti is silent on the
Zanti Billard, and started the Bore War of Unity. achievements of Grax, the greatest hero of the Western
Countries. His name appears only in oral traditions,
Bore managed to incorporate Millenim's army into its
and, at one time, some doubted his very existence.
own. Thus, even though it was a newly emerging
country, it had a powerful military force and There are only three sources left that contain records
overwhelmed the other smaller states. In the 125th year about his life: "The Diary of Lord Briggs," "The Diary
of the New Kingdom Calendar, with the destruction of of Lady Chamberlain Nayla," and "The History of
the last resisting country, the Old Kingdom of Simon Ramleers". It is peculiar that a hero worthy of being
(present-day Referl and vicinity), the unification of the recorded in the history books of other countries has
Western Countries under Bore was completed. been erased from the history of his own country.
The reigns of the kingship shifted, and the throne was If truth be told, he was someone the Zanti royal family
passed to Roy Billard's son, Masel. When Masel would have preferred to forget.
ascended to the united throne, he renamed the country
"Zanti," taking the name of his ancestors. However, the Grax was a wandering adventurer who saved Second
rest of the world still called it Bore because there was Princess Sheila from being attacked by bandits during
no proof that the representatives of the ruling family her clandestine tour around the domain. For his efforts,
were descendants of Zanti Billard. he was inducted into the knights of the first generation
and became her servant. The lady chamberlain wrote
2.4. Establishment of the Duchy of Zarn in her diary that "Grax and Princess Sheila developed a
In the 248th year of the New Kingdom Calendar, mutual attraction for each other at first sight."
Nayafest, daughter of King Masel III, married Eugene, Immediately after that incident, the Chaosland War
head of the Dukes of Reda, an influential noble family. broke out, and immediately after joining the war, he
Eugene was transferred to Zarn, where he was showed outstanding abilities. With his wind-controlling
appointed Grand Protector of Zarn. sword Silver Breeze, he blocked enemies' long-distance
This measure was intended to take over the House of magic and arrow attacks, forcing them into a swordfight.
Reda. King Masel's III intention was to impose hot- Youma, having been blocked from using strategies in
tempered Nayafest on the House of Reda and which they excel, had no way to escape from his valiant
manipulate it to his own will. Eugene was left at the sword.
mercy of Nayafest, so to speak. Towards the end of the war, a troubling situation arose.
The problem was the reward to be given to Grax. If he
were to be rewarded in proportion to his services, the However, some historians believe that Grax's death was
cost would be enormous. If he were to marry Princess suspicious and that, in reality, he was assassinated. They
Sheila, he would need a considerable amount of say that the gremlin story was spread by the king's order
territory and a high title. But without a single piece of to conceal the truth of his death.
silver or land obtained as spoils of war, there were no
If this is the case, it is Marquis Yuuri of Wahlstatt who
resources to pay the reward.
is believed to have had a direct hand in the matter. The
Above all, Masel VI had no intention of giving his marquis was jealous of Grax's achievements and the
daughter to a wanderer of unknown origin. Simply princess's favor toward him. He wanted Princess Sheila
speaking, Grax did too much work. for his wife, but as long as Grax was alive, she would
never bend to his will. So he made a secret pact with
According to popular legend, Grax was riding a Pegasus
the king and got rid of Grax.
on his way home to report the victory when he crashed
into the Sea of Cold Mud and died. It is said that while After Grax's death, Princess Sheila tried to commit
flying through the air, the Pegasus was attacked by a suicide several times but eventually agreed to marry the
gremlin, temporarily lost its memory, and shook him Marquis of Wahlstatt. However, on their wedding night,
off to the ground. she stabbed Yuuri to death, cut her own throat, and
followed her loved one. Some say that she found out
the truth about Grax's death and avenged his killer.
Thus, to cover up this disgraceful incident, Grax's
existence was erased from Zanti's official records.

2.5. Chaosland War


In the 319th of the New Kingdom Calendar, Zanti was
attacked by a horde of youma invading from the
northwest. Thus the Chaosland War broke out. It was
called the Chaosland War because the youma were
thought to have crossed over from Chaosland, across
the sea. However, reports from those who have recently
returned from Chaosland have revealed that there seem
to be almost no youma living there today.
There are two major theories regarding this
contradiction. One theory is that some serious incident
occurred in Chaosland at that time, and a large number
of youma had to escape to Alecrast. The other theory
is that the people of Zanti saw a horde of youma
invading from the northwest across the sea and
mistakenly assumed that they had come from
Chaosland.
In any case, the knights of Zanti, used to the peace that
had lasted for more than 100 years, were unable to
resist the attack of youma's army. In addition, Zanti of
that time detested magic, as the times of the rule of the
Ancient Magical Kingdom were still living in the
memory of its people. Therefore, Zanti was not
prepared at all to fight against the magic used by youma.
Furthermore, the incompetence of King Masel VI in
terms of strategy also added to the tragedy.
Underestimating the power of youma's army, he did not
listen seriously to requests for reinforcements from the
front line and repeatedly deployed a small force only to
see it destroyed each time. As a result, many soldiers
died in vain.
The fight was fierce, and Zanti was losing one battle poverty in daily life and turned people's hearts further
after another. It is said that in the first three months of and further away from the king.
the war, one-third of Zanti's territory had already fallen
into the hands of the youma. Furthermore, to set an example, Masel VI subdued a
baron who had complained about the small amount of
The situation soon changed when Grax the Brave, a his reward. This foolish act led to a complete loss of
knight of the Second Princess Sheila's Kingsguard, trust from the king's vassals. Then in the 323d year of
joined the war. At his suggestion, a special anti-youma the New Kingdom Calendar, Masel VI executed Saint
corps, the Magic Warriors, was formed, composed of Barbara, a priestess of Marfa, who had opposed a large
spirit users and priests. He himself fought valiantly, tax increase. This ignited uprisings against Masel VI in
riding his Pegasus, a flying horse, and wielding the many parts of the country.
magic sword Silver Breeze in his hand. As a result, the
war situation gradually shifted in favor of Zanti's forces. The king immediately sent an army to defeat the
rebellion, but not only did these troops not end the
In the 321st year of the New Kingdom Calendar, Grax chaos, they joined the rebels, and the uprising spread
finally defeated the Dark Elves, who held youma's army even further.
together, ending the three-year Chaosland War.
Eventually, the royal capital of Tidel was besieged and
Grax, the hero of the nation's salvation, died shortly fell into the hands of the rebels after a mere day. It is
after this. However, for some reason, his body was said that at that time, not a single soldier remained to
never recovered, and only his helmet was brought back defend King Masel VI. Even the knights of the
as proof of his death. For this reason, there is a Kingsguard gave up on him and left the castle. History
widespread theory that he was assassinated as a result of tells us that only one page, who could barely hold a
a plot devised by King Masel VI, who feared his power. sword, sacrificed himself for the sake of the king.
Still, at that time, at Grax's suggestion, the government All of the royal family was executed, but Masel VI
sent some students with talent in magic to study in himself did not fall into the hands of the enemy. Just
Ramleers, where the practice of magic was already before the rebels invaded the castle, he went insane and
thriving, but these students did not manage to return till committed suicide. "Grax... Forgive me..." were his last
the end of the war. However, when they later came back words, or so the legend goes.
to Zanti after learning the art of magic, they devoted
themselves to the revival of ancient magic in their
homeland, and those who followed their lead
established the first sorcerers' guilds in the Western
Countries.

2.6. Downfall of the Billard Dynasty


The Chaosland War ended in victory for Zanti but led
to the fall of the Billard dynasty.
In inverse proportion to the growing fame of Grax, the
war exposed the incompetence of Masel VI.
Furthermore, after the war, he made another blunder
when handing out war rewards. He allocated the war
spoils according to social rank rather than actual merit.
For example, the Magic Warriors, who had fought in
the vanguard and were the driving force behind the
victory, despite their great work, were not rewarded
because they did not have a knighthood. It was not
surprising that more and more people were dissatisfied
with this unfair treatment.
The king dealt with the discontent of his vassals by
exercising strong authority, which resulted in even
greater dissatisfaction among them. Moreover, seeking
to secure funds for civil servants' pensions, King Masel
VI called for raising taxes, which only exacerbated
2.7. Partition of Zanti and Founding of the At this time, Eastern Zanti also went through
institutional reform, and the territories that had
Kingdom of Simon
previously only been on loan from the monarchy were
Zanti then entered a period of civil war. Conflicts
officially granted to the nobility, who also received
erupted all over the country between powerful nobles
extraterritorial jurisdiction for their lands. In addition,
seeking to establish their own hegemony. It was as if the
the four cities of Gulgerise, Belldine, Tarlant, and
situation had reverted to what it was before the
Promisie were allowed to use the status of a duchy, thus,
unification of Zanti.
including Zarn, which had originally called itself a
However, the civil war ended after only two years. The duchy, establishing the Five Duchies of Eastern Zanti.
New Kingdom of Simon was founded.
2.8. Fall of Zanti and Independence of
In the 324th year of the New Kingdom Calendar, Various Cities
Marquis Mavarro Garfunkel of Drecknoll, whose
In the 369th year of the New Kingdom Calendar,
ancestors were the surviving retainers of Old Simon, Mavarro III, the 'Inept King', a grandson of Mavarro
proclaimed the restoration of the Kingdom of Simon
Garfunkel, came up with a preposterous plan to build
and took the throne himself. Its territory covered the a huge dungeon on the empty plains in the east of the
western half of Zanti—a vast area that includes present- Kingdom of Simon, hoping to outdo the great
day Drecknoll, Referl, and Goba.
achievements of the Ancient Kingdom. He gathered
thousands of craftsmen and their families, as well as
huge amounts of stone, and set construction work in
motion.
For several years, this massive construction work had
imposed a heavy economic burden on the people. The
discontent exploded and a rebel army led by Dakka
Ragiel took up arms. In the 373rd year of the New
Kingdom Calendar, Referl, the capital of Simon, fell to
the rebels, leading to the downfall of Simon and the
beginning of the civil war.
This led Eastern Zanti down the path of dissolution as
well. The reason is that, from the very beginning,
Eastern Zanti was a country with a strong sense of unity
among the lords in response to the threat posed by
Simon. Therefore, with the disappearance of Simon, it
lost its reason for existence.

Fearing that Simon would defeat each of them


individually, the lords united and agreed to end the civil
war and install a new king to counter Simon's threat.
Then, in the 325th year of the New Kingdom Calendar,
the great-grandson of Nayafest, Duke Michael of Zarn,
ascended to the throne of Zanti, thus establishing the
Reda Dynasty of Zanti. This Reda Dynasty Zanti is
referred to by historians as Eastern Zanti, to distinguish
it from Old Zanti.
In the following year (326), Eastern Zanti and the
Kingdom of Simon concluded a peace, pledging
mutual independence and inviolability of their borders.
Two years after the fall of Simon, in the 375th year of
the New Kingdom Calendar, the lords of the Five
Duchies of Eastern Zanti stormed into the royal capital
of Tidel and demanded that King Leonard further
expand their privileges in their lands. When this was
not accepted, the lords imprisoned Leonard and forced
him to sign the abdication agreement. In the end,
Leonard and the royal family were exiled, and the same
year "Exiled King" Leonard passed away in despair.
Thus, after nearly 200 years of existence since the
founding of Bore, Zanti fell.
Thereafter, the lords held a conference on the
distribution of the royal dominions, but the assembly
failed to reach an agreement on the ownership of the
royal capital of Tidel and the surrounding lands, as
Zarn and Tarlant both claimed their right to own these
territories. Eventually, Leonard's orphaned and
youngest son Albus was summoned back to ascend the
throne of Tidel. The lords desperately needed another
one, the Lord of Tidel, to balance the power between
them.
This measure also had another aim: to disrupt the unity
of the old royalist faction by installing Albus, the
youngest son and illegitimate child, on the throne. In fact, Albus II spent the rest of his life in political strife
with his siblings.
Thus, in the 377th year of the New Kingdom Calendar,
the six cities of Eastern Zanti recognized each other's
independence and established themselves as separate
states. At this time, the Zanti province of Reide also
became independent (Reide is now annexed to Lomar
and is not counted as one of the Western Countries).
Following this, the civil war in the Kingdom of Simon
also came to an end, when the three cities of Referl,
Drecknoll, and Goba agreed to a ceasefire and
recognized each other's independence after another
year of conflict to establish their borders. Dakka Ragiel
became the first King of Referl.
In the 379th year of the New Kingdom Calendar, a
group of Simon masons stranded on the plains east of
Referl established the city of Raban as a city-state not
belonging to any country. The mayor was Porshe Breed,
former deputy commander of the Knights of Simon.
Then, in the 380th year of the New Kingdom Calendar,
the City State of Raban with the surrounding villages
became a kingdom, with Porshe as its king.
From this time on, the Eastern powers began to refer to
the Western Countries as the "Ten Children", not
without a hint of derision. The designation became final
with the Tidel Alliance.
2.9. Blank Period most of the capital. The death toll in the capital alone
For almost 120 years thereafter, the political situation was close to 10,000 people and estimated to be several
in the ten countries had not changed significantly. times that number if taking into account residents of
There had been several civil wars and minor skirmishes surrounding areas. It took several decades for Belldine
over territories, but not a single major war. to recover from the damage.

The background to this was vigilance against the great The tsunami also hit the coasts of Zarn and Gulgerise,
powers of the East. In the 430th year of the New but the destruction there was not that severe.
Kingdom Calendar, the Great Kingdom of Phun
emerged to the northeast of Tidel, in what is now the
2.10. Tidel Alliance
Tension in the Western Countries reached its highest
land of Ohfun. It was obvious that the Great Kingdom
of Zanti would not be able to resist the invasion of such point about 20 years ago. Civil war and the destruction
a great power in its present state, divided into ten of the old Great Kingdom of Phun. The new kingdoms
countries. If a war broke out and the balance of power of Fandria and Ohfun, emerged from the chaos that
followed. The defeat of Emperor Luzon II of Reide,
between the smaller countries shifted, the aggressors
would take advantage of such an opportunity and attack who had invaded the city-state of Lomar… And the
annexation of Reide by Lomar... It was not surprising
immediately. The kings of all countries were well aware
of this, thus despite their rivalries, they maintained that the kings of the Western Countries, witnessing
friendly relationships with each other on the surface. such a situation, feared that war would next erupt in
their own countries.
In the 430th year of the New Kingdom Calendar, there
However, it would be absolutely impossible for the
was another major incident. A massive earthquake hit
Belldine, causing a catastrophic tsunami that swallowed forces of a single small country to prevent the invasion
of a major power. If one country fell, others would soon It did not turn into a major battle, as Aljafin, realizing
suffer the same fate. The lords of the Western on hearing the news that he was at a disadvantage,
Countries, although reluctantly, acknowledged the immediately lifted the siege and ordered his forces to
need for a military alliance. retreat. The crisis was over even before most of the
countries could mobilize their armies. The only notable
In the same year as the founding of Ohfun (the 500th
military result was the sinking of one of the fleeing
year of the New Kingdom Calendar), the kings of the
pirate ships, shot with fire arrows by Belldine's warship
ten city-states met in Tidel and signed a treaty. The
(it is rumored that Aljafin was actually hesitant to make
terms of the treaty were extremely simple. enemies of his old friend, Drecknoll's "Underground
“We, the ten nations, though of different births, are King", Dolkong).
brothers united in the alliance.
Aristocratic System in the Western
The armies of our ten nations are one against outsiders. Countries
If any one of our ten nations is invaded by an external There are no aristocrats with court ranks in the
power, we shall respond with the combined armies of Western Countries. In other countries, lords at the
all ten nations.” level of duke or marquis tend to call themselves kings,
so here no matter how high a noble's social status is,
This is what is widely known as the Tidel Alliance. It they only have the title of knight.
was, so to speak, a demonstration of force against the
great powers of the East.
The leader of the Tidel Alliance became King Albus
III of Tidel, a descendant of the royal family of Zanti.
He was chosen as the leader not so much because of
his political skills and the geography of Tidel but most
importantly because of his lineage.
The kings who participated in the alliance at the time
were:
1. King Albus III of Zanti and Tidel (House of Reda)
2. King Gustaf IV of Promisie (House of Rhine)
3. King Riccardo of Belldine (House of Hadis)
4. King Urban II of Goba (House of Oels)
5. King Stein of Raban (House of Breed)
6. King Philip IV of Gulgerise (House of Boggart)
7. King Sjors VIII of Drecknoll (House of
Garfunkel)
8. King Eugene V of Zarn (House of Reda)
9. King Dakka III of Referl (House of Ragiel)
10. King Carnanis III of Tarlant (House of Glard)
Except for Albus III, the other members are listed However, it is tacitly permitted (although there are
according to the length of their reign. To avoid any limits) to claim a title from the former Zanti or Simon
confusion later on, they are given in the order that is the era. Even if a family was once of high standing, it would
most comprehensible. Of these, only Carnanis III is be only a disgrace to claim a court rank if now its
still alive today (in the 523rd year of the New Kingdom members are lowly knights. Such houses often end up
Calendar). selling their titles.

This alliance has only ever come into effect on one In addition, there are not many nobles who own lands
occasion. In the 513th year of the New Kingdom in the Western Countries. Even among the high
Calendar, the Gulgerise Castle was besieged by nobility of ministerial rank, most of them receive their
hundreds of pirates led by "Pirate King" Aljafin. pay from the royal household. If knights are posted to
Immediately, messengers were sent out to the other villages as local governors and receive payment from
nine countries appealing for help, and all of the states the taxes they collect, they are sometimes referred to
came to the rescue. as feudal lords.
Chapter 2: Countries
A city-state does not consist of just one city. There are numerous
farming and fishing villages in the surrounding area. Together they
function as a state. This chapter describes each city-state in detail.
1. Promisie
The country is located on the northern coast facing the climate around Promisie itself is a natural wall of
Sea of Ice and has a year-round winter climate due to defense.
the strong spiritual forces of ice. As a result, farming is
The castle where King Tazuran lives is located on the
virtually impossible, and the country has to rely on
hunting and mining. eastern edge of the capital city of Promisie, on a cliff
facing the Sea of Ice. It is a bizarre structure known as
Half the population is fishermen without permanent the "White Bone Castle," for its walls decorated with the
homes. They travel across the vast icefields in small tusks and bones of giant seals.
groups of several families on sailing boats equipped
with sleighs, drilling holes in the ice and fishing or The main parts of the castle are built of stone and brick,
hunting giant earless seals and polar bears for a living. but there are also quite a few wooden segments. In
In addition to a complete set of household goods, their northern countries, stone and brick are considered too
cold, so wood is more suitable for heat retention.
sailing boats are equipped with ballistae (huge
crossbows) that can kill even large animals with a single The basement of the castle is a complex labyrinth with
shot. various traps. Deep within is a treasure chamber, where
Inland, the Delva Woods is notorious as a dangerous valuable items from the days of the Ancient Kingdom
place where wolves and monsters prowl. In the nearby are hidden. Some of them are extremely dangerous and
have been locked away by Tazuran's order. Some
mountains, there are several small iron mines, which
are also one of Promisie's main sources of income. villains have attempted to sneak inside the treasure
chamber, but no one has ever succeeded, foiled by
Living conditions in Promisie are not very good. The ingenious traps.
state's financial situation is also difficult. The country
cannot afford to maintain a large army, thus the military 1.2. Tazuran, the "Hunter King"
forces are entirely made up of militia, who are recruited Tazuran is 50 years old. He is the current king of
from citizens when required. All boys must undertake Promisie, yet at first glance—a big, strong man with a
a year's military training when they reach the age of 18. beard—he does not look like a king at all. As his
nickname suggests, in his youth, he used to be a hunter
Promisie's warriors wear fur instead of armor and use roaming the snowy mountains and ice fields. In
axes or pole weapons. They always wear thick gloves, recognition of his achievements in exterminating the
so swords with short hilts are difficult for them to monsters that had been attacking remote villages, he
handle. In cold climates, accidental contact with metal was promoted by the previous king and rose steadily
can lead to frostbite, which is why they also prefer through the ranks until he finally married the daughter
weapons and armor with as few metal parts as possible. of the king and became the king himself.
The largest force of Promisie's navy (or should we call He is a robust muscular warrior, but his political skills
it the "Ice Navy"?) is the huge battleship called the leave much to be desired. He is a carefree man seeking
"Storm Kaiser". Equipped with numerous large ballistae
and catapults, as well as a huge ram on the bow, this
catamaran icebreaker was built to deal with large
monsters that threaten Human habitations. It is also
used for Tazuran's hunting tours and is thus well-
equipped to serve as a mobile royal palace.

1.1. Promisie, "The Farthest City"


The capital, Promisie, is a small town facing Prom Bay
with a population of approximately 2500, which serves
as a trading post for fishermen and miners. The
sealskin obtained in Promisie is well-suited for making
leather armor and is exported to many countries. The
current king is Tazuran, the "Hunter King," who lives in
the "White Bone Castle," decorated with the tusks and
bones of giant marine mammals.
The city is surrounded by a high wall of logs, but its
defensive capabilities are not that great. The harsh
pleasure in life, which has led to rampant injustice 1.3. Thieves' Guild of Promisie
among his subjects. The Thieves' Guild of Promisie is different from guilds
Once or twice a year, Tazuran goes hunting for a few in other countries in one way or another due to the cold
weeks with his men. Now, widowed after the climate of this region.
bereavement of his previous wife, he is looking for a First of all, pickpocketing and begging do not exist at all.
new one. To pickpocket, one needs to be able to move their
Tazuran is not a magic hater, but he does not have fingers freely, but thick mittens are a necessity when
much trust in the power of magic. He knows that the going out in Promisie, which restricts the freedom of
Kingdom of Kastool was destroyed because it had been fingertips. Going out without mittens will surely lead to
overly dependent on magic, and he believes that it is frostbite. Moreover, since residents keep their wallets
dangerous to rely on magic carelessly. For this reason, and other valuables under their thick jackets,
the Sorcerers' Guild is treated more coldly in Promisie pickpocketing becomes an impractical option.
than in other countries. In such a climate, there is no way one can live like a
homeless person. Therefore, there is no control over
begging, which in other countries is one of the most
important sources of revenue for the thieves' guilds.
For the same reason, the Thieves' Guild of
Promisie does not do "work" unless it is ❖ Map of Promisie ❖
requested. Just imagine a thief in a thick fur
coat sneaking into a place. There are very
few so-called "professional thieves" in
Promisie.
In the Thieves' Guild of Promisie, most
members work as fishermen and hunters on
the side. The rest are usually involved in
neighborhood defense activities for which
the townspeople depend on them. The
Promisie's Thieves' Guild's activities range
from acting as a store for adventurers to
trading local products. The guild also runs a
gambling house for hunters that profit from
seal hunting and businessmen from other
countries, which is a major source of
revenue for the guild.
In Promisie, they also teach the art of
thievery, but since mechanical locks here
tend to freeze up and become useless, there
is no opportunity to hone one's thievery
skills, and those who wish to acquire practice
as thieves go off to other countries for
training. As a result, many of them are on friendly terms At the end of the Ancient Kingdom period, an
with members of thieves' guilds in different parts of the experiment to create the "artificial fairy realm" had been
world, making it easier for them to obtain information conducted on an isolated island in the middle of Prom
about other countries. Bay. A kind of another dimension if you will. The
inside of this space was a dreamlike paradise, full of
Thus, the guild in Promisie has relationships in many blooming flowers, where no harmful creatures existed,
areas, and a variety of information, both internal and and even the flow of time was much slower than in a
external, accumulates inside it. In addition, compared normal world. In this space, people were supposed to
to thieves' guilds in other countries, the percentage of forget all their sorrows and live happily ever after.
undercover agents here is much higher. It is even said
that there is always at least one spy from Promisie in The experiment succeeded, and the perfect world was
each region. The Thieves' Guild of Promisie is more of born. It was named "Ishfane".
an intelligence agency than a criminal organization.
However, to keep the artificial space stable and viable,
The current guild master is a man named Jerkin the an enormous amount of magical power was required.
"Eye of Ice", who is known for his strict and fair With the fall of the Ancient Kingdom, the supply of
leadership. His street name, "Eye of Ice", comes from magic power from the Magical Tower was gone, and the
the sharp glint occasionally shining through his eyes. artificial space gradually lost its stability and was in
danger of collapse. If time and space, distorted by
He and King Tazuran of Promisie have been "partners magic power, were to burst apart all at once, the whole
in crime" for a long time, and they both have a deep Alecrast continent would have faced a great calamity.
love for this "Farthest City." As a result, Jerkin still often
secretly lends a helping hand to Tazuran for the sake of As a last resort, the few surviving sorcerers summoned
the country. the higher spirits of ice and let out their powers to freeze
the space itself. They sealed off the ideal world they had
1.4. Frozen Fairy Island once created with their own hands. Although this saved
In fact, Prom Bay has not always been frozen over. Alecrast from destruction, since that time, Prom Bay
Indeed, it has always been cold, but such a harsh has become a frozen ice field as the power of the ice
climate is the result of large-scale magical experiments spirits has grown abnormally strong.
of the Ancient Kingdom period.
Even today, there is an island in the middle of Prom marriage, the woman is supposed to fling off the cloak
Bay, encased in deep ice, which hides the entrance to put on her; the man must reject the offered one as well.
the artificial fairy realm. However, it is extremely However, men in rougher occupations, such as
difficult to approach the island due to the freezing cold fishermen, commonly wrap women in furs not yet
and constant blizzards raging through the surrounding processed into clothing. This custom originated from
area. Not to mention that there is no way of knowing the practice of carrying captured brides swathed in furs
what is going on inside the fairy world itself. as part of the marriages by abduction.

1.5. Marriage Proposal in Promisie Also, as a remnant of the bride kidnapping custom, if a
In the extremely cold climate of Promisie, there is a person who steals a woman leaves on the bed a
unique etiquette for a marriage proposal. When a man magnificent seal tusk carved with his name in exchange,
asks a woman to marry him, he puts on her a fur cloak their marriage is approved.
or another sleeveless garment. If a woman is the one to Thus, one of the jobs of the Thieves' Guild of Promisie
propose, she offers her partner a fur garment, also is to assist in the theft of women upon request.
sleeveless, to put on. If they do not accept the offer of
2. Tidel
It is a country flourishing on the plains between the The buildings in the East Warehouse District are
Yasgarn and Cross-No Mountains. The climate is warehouses for storing ironware and handicrafts, mostly
somewhat arid, with few forests and vast grasslands. from Ohfun. They are large and sturdy to keep out
Having the largest territory among the 10 states, the moisture, and smell of rust-preventing oil.
country effectively takes advantage of its land by making
agriculture and cattle raising its main industries. The warehouses in the South Warehouse District are
used for storing jewelry, silver, and other valuables from
Since the country has prospered from the time of the Tarlant. They are small but well-built and heavily
Ancient Kingdom, many ancient ruins have been guarded. There are also many traps set up for intruders.
discovered throughout its territory. There are also quite
a few ruins in the mountainous areas that have not yet The buildings in the West Warehouse District are
been investigated. mostly storage facilities for clothing, accessories, pottery,
wine, and other items from Referl and Raban. They are
Tidel also outstrips the other nine countries in military relatively clean and vary widely in shape. Some
strength. It constantly trains its cavalry and chariot warehouses are so tastefully decorated that they could
troops to ride across the wide grasslands, and its archers be mistaken for boutiques.
to shoot at targets from long distances, preparing for
invasions from the great powers to the east. In terms of The warehouses in the North Warehouse District are
large but not very clean, used to store furs, leather
both political and military power, it may be called the
leader among the ten countries. goods, salted fish, and other products from Promisie.
To avoid damage from rats, mousetraps are installed
However, its military potential is only the strongest in throughout the area.
comparison to the other Western Countries and is
meager compared to the large countries of the East. 2.2. Albus IV
Age 37. The current king of Tidel. Since his childhood,
2.1. Tidel, the "City of Crossroads" he has been thoroughly educated for the position of
The capital, Tidel, has a population of approximately king, so his skill as a politician is second to none,
9000. It is a major transportation hub where roads making him a leading figure in the Western Countries.
from Ohfun in the east, Raban in the west, Tarlant in On the other hand, he is not very good at sports, has
the south, and Promisie in the north intersect, making never held a sword in his life, and is somewhat biased
it a prosperous inn town and trading post. The against military men and warriors.
inhabitants are equally devoted to all the Six Major
King Albus is a good friend of King Falk of Raban,
Gods except Phalaris. Boasting a long history that dates
though they are complete opposites. He is a very
back to the Ancient Kingdom period, the city has
serious and family-oriented man. He dotes on his only
experienced repeated rises and falls but still managed
to survive till today. As a result, remains of ancient daughter, Mia, who is now 14 years old, and dearly
loves his wife, Karina, not paying any attention to other
buildings can be seen all over the city.
women.
The city has gates on all four sides and is divided into
four parts by four main streets that run from the gates
to the city center. In the central part of the city lies a
park covered with woods, serving as a place of
relaxation for its citizens.
Surrounding the Central Park is a commercial district.
Every day, markets are held and the area is bustling with
activity. Goods brought in from all over the world are
bought and sold here.
There are warehouse districts near the east, west, south,
and north gates, respectively. The goods brought in
from the outside are temporarily stored there. Each
warehouse has its own unique appearance reflecting the
types of goods stored in it.
2.3. Aron uses a combination of "Regeneration" and "Sleep" to
Age 66. The guild master of the Thieves' Guild of Tidel. heal the injured body parts, while the bodyguard squad
In the Western countries, the Thieves' Guild of Tidel protects the magic users from dangerous outside
is the second largest after that of Drecknoll and is said enemies. After bringing the ancient inhabitants back to
to employ more than 400 members. life, the administrative department will listen to their
stories about the Ancient Kingdom and provide
Granid, the master of the Thieves' Guild of Referl, is an assistance in their new lives.
old friend of his, but their current relationship is not a
good one. This is because Aron has declared his If the project succeeds, it will reveal the lost knowledge
neutrality toward both the guilds of Referl and of the Ancient Kingdom and shed light on the lifestyle
Drecknoll to avoid being drawn into their feud. It is a of that era, thus marking a great step forward in
common rumor among his fellow thieves that Aron is unraveling the mysteries of antiquity.
getting indecisive in his old age.
2.5. Altony Cantoro
2.4. City of Fossils Age 42. Minister of Intelligence of Tidel. With his dull
Ancient cities, stronghold ruins, and dungeons are appearance and quiet mocking tone of voice, anyone
scattered near the city of Tidel, attracting numerous who meets him for the first time is likely to find him
adventurers who seek their treasures. Perhaps the most unreliable and irritating. This attitude and his relentless
famous of these is the "City of Fossils," located on the and dogged opposition towards fraud have earned him
plains to the southwest. This is a city of tragedy where contempt from some of the court nobles as well as the
the entire population was turned to stone by a powerful nicknames of the "Swamp Leech of Mejion".
explosion of magic energy at the end of the Ancient On the other hand, in the underworld, he is known and
Kingdom period, leaving the streets lined with feared as the one "With a Thousand Eyes and Ears".
hundreds of statues forever bearing expressions of Altony's intelligence-gathering and analytical skills are
horror on their faces. Though many of the buildings indeed remarkable, and he employs many talented
have collapsed over the course of five centuries and the secret agents whose actions often save Tidel in times of
statues have weathered considerably, this horrifying crisis. However, their activities are always limited to the
sight still makes one shudder to look at it. Only those underworld and never disclosed.
with exceptional curiosity would ever approach this
place. ❖ Map of Tidel ❖
Currently, Tidel is preparing the nationwide
"City of Fossils Restoration Plan." This plan
is a grand scheme to save the petrified
inhabitants of the "City of Fossils" by means
of magic and gain valuable ancient
knowledge from them.
To prepare for this, Tidel has spent the last
several years recruiting a large number of
highly skilled personnel. Finally, they have
come close to putting this plan into action.
The project team is composed of the
dispelling squad made up of talented
magicians and priests of Rada, the healing
team formed of priests of other schools and
spirit users, the bodyguard squad consisting
of mercenaries and soldiers, and the
administrative department made up of
scholars and citizen volunteers, all working
in the areas of their expertise.
The actual process is planned to be as
follows: first, the dispelling squad breaks the
petrification spell with spells such as "Dispel
Magic" and "Refresh," then the healing team
There are only a handful of individuals who could rival
Lukial, the military strategist of Lomar, and he happens
to be one of them.

2.6. "Disposal Sprites"


Tidel, the "City of Crossroads," has long flourished as
an inn town, attracting people from all walks of life,
including both good folk and bad guys among them.
Because of the rapid population turnover, Tidel has
gained a reputation in the underworld as the easiest
place in the Western Countries for spies to work.
Recently, the country has been facing problems with
crimes related to commercial activities such as
smuggling and illicit dealings, as well as the influx of
drugs and activities of the followers of the Dark God.
Alarmed by the situation, Tidel's Minister of
Intelligence, Altony Cantoro, organized a special unit
consisting of a handful of skilled agents, without
informing even the king. The group was named the
"Disposal Sprites".
They investigate spies sent from other countries,
corrupt merchants tormenting people, and nefarious
government officials lining their own pockets, and
report back to Altony. Then, if necessary, they dispose
of them secretly. Their identities are top secret; if they
die during a mission, no one is allowed to mourn them.
It is such a harsh world.
Usually dressed as ordinary townspeople, out-of-work
adventurers, bards, and gangsters, they hang out at the
"Dancing Doll," a tavern near the center of the city,
waiting for orders. Here they receive top-secret orders
from Altony and begin their respective tasks. There is
a natural limit to what one person can investigate. This
tavern is the place where they exchange the results of
their research.
They are never in the public eye. Such is the "Disposal
Sprites," a secret unit that protects the peace of the
citizens behind the scenes and never gets thanks for it.

2.7. Festival of the Five Major Gods


Every year, for five days from September 26th to 30th, the north, and even Ohfun far in the east. Many of them
the capital of Tidel holds the "Festival of the Five Major are mere sightseers, but some are believers who come
Gods". In this city, where the five major gods excluding to worship at the temples of the Five Major Gods,
Phalaris are equally worshipped, each religious school peddlers, bards, or street performers attracted by the
used to hold its own festival on a different day, but since crowds. Unfortunately, this also attracts pickpockets,
this was rather troublesome, in the year 327 of the New shady merchants, and fanatics of the Dark God, leading
Kingdom Calendar, all the schools discussed the matter to various incidents that severely disrupt public order in
and decided to hold their festivals during the same the city.
period. During these five days, most of the usual commercial
Every year at this time, the population of the capital of activities in Tidel are suspended, and various events are
Tidel triples. Not only do visitors flock from nearby held one after another.
towns and villages, but they also come from Tarlant in For example, there is a martial arts tournament
the south, Raban, and Referl in the west, Promisie in sponsored by the Temple of Cha-Za. Teams of four
compete against each other, and the winning group open-air theater built hundreds of years ago by the
receives a prize of 10,000 gamels. All weapons are temple's founders. Once a great fortress, the site was
made of wood, the use of magic is forbidden, and the completely destroyed by the pounding of the ancient
priests of Cha-Za treat those badly wounded, so the magic spell "Meteor Strike" during a war that raged
fights are not that bloody. Still, there is always one out through the region. In an attempt to revive the beautiful
of several dozen who is unlucky enough to die, spirit and passion of humanity, the founders of the
providing the audience with a thrill of some sort. After temple built an open-air theater on this scorched land.
all, spectators pay to watch an action-packed battle. Today, it is one of the largest structures used for artistic
activities in Alecrast. It boasts a spacious amphitheater
The Temple of Cha-Za also sponsors beauty pageants. with seven levels of audience seats and superb acoustics
Not only are women judged on their appearance, but that allow the voices on stage to reach every corner of
also on their dancing, singing, and other special skills. the theater.
After several stages of judging, the winner is bestowed
the title of the "Flower of Tidel," becoming the center 2.8. Tidel's Military Exercises
of public attention. Another major event in Tidel is the joint military
On the last day of the festival, a music contest is held at exercise of the 10 countries held every two years on
the Temple of Wehner located on the outskirts of the April 1st on the outskirts of the city. The event was
city. Standing on this stage is considered the greatest established when the "Tidel Alliance" was signed in the
honor for performers of song and dance, thus bards, year 500 of the New Kingdom Calendar. The original
dancers, and singers, both famous and unknown, come purpose was to strengthen the unity of the countries and
from all over the West Countries to take part in the to demonstrate their solidarity to the powers of the East.
competition. However, even if it is just an exercise, the number of
The interesting thing about this music festival is that the participants is large, making the expenses significant.
Temple of Wehner, the event's organizer, does not Bringing soldiers from distant countries, such as
evaluate the candidates for entry. Instead, the judges are Drecknoll and Gulgerise, is particularly burdensome.
the audience that gathers at the Temple. Those who Furthermore, countries cannot afford to dispatch a
wish to participate present their art to the audience in large army and leave themselves defenseless. It is also
front of the temple before the festival and earn a unreasonable to expect soldiers from countries that are
reputation for themselves. Only those with the best at odds with each other to conduct exercises together.
reputations are chosen to participate. The audience Therefore, the exercises, which were initially held
present consists of the most avid music lovers, with a annually, have been held only every even-numbered
discerning eye and ear, who are merciless in their year since the 510th of the New Kingdom Calendar
evaluations. Even the most renowned court musician or (currently, there are even suggestions to hold the
a popular singer can be disregarded if they lack ability exercises every four years). The scale of the exercises
or originality. For this reason, the festival has become has been reduced each time, and now they take the
the center of the performing arts in the Western form of competitions in which several outstanding
Countries, providing a precious opportunity for people warriors and sorcerers from each army are dispatched
to compete regardless of their birth, social status, or to compete in sword and magic skills. Winners do not
wealth. receive any splendid prizes, but they do receive a
The Temple of Wehner is located in the meadow that certain honor. The event draws many spectators and is
stretches outside the city of Tidel. It is a magnificent therefore quite lively every time.
3. Tarlant
Located in a valley amid the Cross-No Mountains, this vulnerable to the starvation tactics of an enemy. For this
small country boasts beautiful forests and meadows. reason, large quantities of food and water are stockpiled
The main industry is mining, with a focus on silver and underneath the castle, and even ordinary households
jewelry. Sheep and cattle grazing is also prevalent. always maintain a supply of food for storage.
Unlike Goba, where nature is being progressively Since these practices have been around for hundreds of
destroyed, mining operations in Tarlant are carefully years now, Tarlant has naturally advanced in the
conducted so as not to disturb the balance of nature as production of shelf-stable foods such as dried meats,
much as possible. This is mainly thanks to the wisdom dried fruits, salt-pickled and hot pepper-pickled
of King Carnanis III, known for his love of nature. vegetables, etc., which have become the city's specialties.
Although Tarlant seems idyllic, it has put a lot of effort 3.2. Carnanis III
into building up its military potential. They fight against Age 47. The current king of Tarlant. He does not like
hordes of Goblins and Kobolds that come down from flashy things. His face and manners are very gentle,
the mountains and harm the residents. Since they making everyone fond of him. It is rumored that he has
operate mainly in the forests and mountains, most of Elven blood in his distant ancestry, but the truth is
the soldiers in Tarlant are rangers. There are also many unknown. His wife, Queen Relmire is an elf; the couple
magic warriors who use spirit magic. has two children, Prince Alf, who is 23 years old, and
More than 10% of Tarlant's population is Elven. There Princess Caroline, who is 16 years old.
are also many Half-Elves, and it is rumored that the He is a kind man who loves nature and animals and will
current king, Carnanis III, may have Elven blood in his not tolerate logging or mining development that
veins. This, in turn, has provoked a backlash against destroys nature. Although he is a pacifist, he is strict
Elves and Half-Elves among some Humans. Skeptical against crime and injustice. He is resolute against those
individuals fear that if the number of long-lived Elves who cause suffering to the people, such as
increases, it will eventually lead to the elimination of unscrupulous merchants, corrupt officials, Goblins and
Humans. Kobolds attacking villages, no matter who they are. For
this reason, he is hated by many evildoers and has been
3.1. Tarlant, the "City Reaching the Sky" the target of numerous assassination attempts.
The capital, Tarlant, was built on top of a large table-
shaped rocky mountain to protect it from outside For the past few years, the main concerns of Carnanis
invaders. The only way to enter the city is up a long, III have been the Goblin hordes active in the Cross-No
steep hill road or across a long suspension bridge that Mountains and the Human supremacists who have
connects the city to the neighboring mountain. The covertly pervaded the country.
current population is about 4000; most of the citizens
are followers of Marfa, the goddess of the earth.
The steep slope leading to Tarlant is known as the
"Oxen Slope," for cowherds accompanied by several
oxen can often be seen there. Wagon owners hire
cowherds for some money to help them go up and
down the slope by having the oxen pull the carriages on
ropes with hooks. If one tries to go up the "Oxen Slope"
with a horse-drawn wagon without the help of a
cowherd, there is a pretty good chance that their horses
will get crushed. On the other hand, if one attempts to
descend, their wagon will probably go out of control.
Tarlant is a typical "castle town". The city naturally
formed around the Tarlant Castle, as the families of
those who served in the castle, as well as the artisans
and merchants who supported the court life, gathered
here.
The entire city of Tarlant is a mighty fortress, but on
the other hand, it can be easily isolated and thus is
3.3. Caroline
Age 16. A Half-Elf daughter of King
Carnanis III. She enjoys hunting,
horseback riding, and
swordsmanship, and can use
elementary spirit magic. She is an
unruly tomboy who hates refined
manners and is a source of headaches
for Queen Relmire, as she runs
around the castle, escapes from the
window of her room when she dislikes
her studies, and blurts out bad words
she learned from the huntsmen.
Caroline often disguises herself as a
boy and sneaks out of the castle to
seek out adventures. With her short
blonde hair and small breasts, she can
look like a boy just by putting on
men's clothes. Being a curious,
reckless girl with a strong sense of
justice, she is always ready to jump
right into the middle of a dangerous
situation coming her way. Her scope
of activities is not limited to Tarlant
but often extends to other countries as
well. She has been captured by
scoundrels threatening her life and
chastity numerous times, but she
seems to have never learned the
lesson.
Caroline has already accumulated
extensive experience that would make
a novice adventurer turn pale. She has
made impressive advancements in her
thieving-related skills, such as
unarmed combat, stealth, disguise, and lock-picking. 3.4. Familla Ninth
Not many men in Tarlant would be able to beat her in Age 147. She is the leader of the Elven tribe living in
a hand-to-hand fight. the village of Size in the mountains of northern Tarlant.
When she goes outside, she always carries her favorite Despite being the oldest of all the Elves in Tarlant,
dagger, "Metamorpha," at her waist. This is a magical outwardly, she still looks like she is in her twenties.
weapon that extends into a blade of light when the Not only is Familla a proficient spirit user, but she is
command word is recited and can be used as a rapier also an excellent leader and is respected by many Elves.
or a whip. However, she draws it only in extreme King Carnanis III trusts her and often seeks her advice.
situations. This dagger is only allowed to be carried by She knows many secret legends passed down through
members of the royal family of Tarlant, and it serves as the ages among the Elves that occasionally prove useful
proof of her identity in case of emergency. to the king. She is one of the few people who know the
Her actions put city guards and knights to shame; many entrance to Maerim's "Forest of Shadows" from the
difficult cases have been solved with her help. King Tarlant's side (see "Maerim Woods").
Carnanis III praises her achievements, but still, he Familla's son, Eldie, works as an emissary of the king
wishes that she would be a little more ladylike. and returns to the village only once every few months.
He is a "serious honor student" type of young man, yet
somewhat naive.
3.5. Tarlant’s Monster Hunt workers and financiers are members of the association,
Every year, from late fall to early winter, the entire army and its power is not to be underestimated. Moreover,
of Tarlant engages in a large-scale monster hunt. they are trying to have laws passed that restrict property
gifts and inheritance to those who are not human to
When winter comes, and the mountains are covered prevent the outflow of money from human society, as
with snow, food sources for the monsters become well as the laws that prohibit the use of the common
extremely scarce, forcing hordes of hungry monsters to language and require that only the western dialect is to
come down to the villages and wreak havoc, so this is be used for official documents within the country to
done to prevent the damage as much as possible. reduce paperwork.
The monster hunt also serves as a practical combat 3.7. Winged Valley
exercise for the forces of Tarlant, primarily the Knights In the northeastern part of Tarlant, deep in the Cross-
of Tarlant, but also the paladins of Pharis and Mylee, No Mountains, lies a huge ravine. Numerous winged
adventurers, and vigilantes composed of peasants. beasts such as Griffins, Pegasuses, and Hippogryphs
Although the hunt focuses on Goblins and Kobolds, inhabit it. However, the surrounding mountains are so
encounters with magical and mythical beasts and Titans steep that it is very difficult to approach the place on
are also possible and often result in casualties. For this foot, and the mythical beasts rarely leave this territory.
reason, special rewards are paid for killing big magical All this makes it a phantom valley that even Elves have
beasts and the like. rarely seen. This phantom valley is called the "Winged
Valley."
3.6. Century Association
During the Ancient Kingdom period, it was once
The Century Association is an organization for workers
popular to tame Wyverns and Griffins and use them
in Tarlant. Its official name is the "Lifetime
for riding. In order to suppress their defiance, magical
Employment and Seniority Enforcement Committee,"
saddles were created that allowed riders to bend beasts
but people rarely refer to it by that name. It was formed
to their command. It is said that a farm for these riding
to promote respect for workers' loyalty, strengthen the
mythical beasts and a research institute for saddles were
bond between employers and employees, and create a
located in this valley. Some went in search of it, but they
peaceful working environment for them.
all failed.
However, that is not the ❖ Map of Tarlant ❖
only goal of this association.
Another objective is to
eliminate nonhumans,
including Elves and Half-
Elves, from Human society.
In a way, nonhumans with
long average life expectancy
are the enemy of the
seniority system. Even if
their absolute numbers are
small, once they are placed
in key positions, they are
unlikely to step down from
those posts during a usual
Human's lifetime. The
Association considers
nonhumans an obstacle
that must be removed for
the seniority system to
prevail.
Currently, the association is
lobbying the government to
create a law prohibiting
nonhumans from holding
important positions. Many
Whatever may have been in the past, these flying been frequenting this road. Barotsei and his men are all
creatures live peacefully in this valley, untroubled by outcasts who once dreamed of becoming bards or
their natural enemy, humankind. In fact, many mythical artists in Belldine but failed. Therefore, they hate the
beasts have never seen Humans and are completely successful and the rich. They dress very fashionably for
unaware of their monstrous nature. One of the few bandits, detest cruel methods, and try to do their work
adventurers who returned from an exploration of the as smartly and artistically as possible.
valley left an astonishing report: "At a spring that served
as a watering hole for the mythical beasts, we were able 3.9. John Baines, "Doctor of Inventions"
to approach and touch the Pegasuses. They didn't seem Age 52. An inventor who constantly comes up with
to be afraid of us at all." weird inventions for the royal family of Tarlant. An
incurable optimist, he has a rather eccentric and lively
3.8. Road of Singing Voices personality and likes having fun. No matter how many
It is another name for the road connecting Belldine and times he fails, he is never discouraged and always brims
Tarlant. Though called a road, it is hardly maintained with excitement for new inventions.
and is merely a narrow mountain trail winding through
the Cross-No Mountains. For this reason, it is not even John's inventions so far include a giant water-powered
vegetable-cutting machine (which could not be stopped
depicted on maps.
and finally broke apart with a loud noise), a hang glider
In addition to the rocky ground, there are many steep made from bird feathers (he jumped off a cliff and
slopes and narrow spots where wagons cannot pass by broke his leg using it), a fire-engine flying armor (he
each other, making the journey on foot or horseback only burned his back and didn't fly even an inch), a
quite difficult, let alone by carriage. Villages to stay chair that is moved forward by pushing pedals (more
overnight are few, and monsters and bandits often tiring than walking), a foldable canoe (which sank
appear along the way, so travelers should never let their immediately), a human-powered fan (it took five people
guard down. For this reason, there is almost no trade for it to work and was extremely tiring), a giant paddle
between Tarlant and Belldine. steamer (blueprint only; useless in a mountain country
like Tarlant), a steam engine (prototypes 1 to 5, all
However, the natural scenery is splendid. Along the
exploded)...
way, there are picturesque forests and lakes that can
soothe the hearts of travelers. Bards and priests who Carnanis III, who was tired of being shown his
traveled between Tarlant and Belldine were often so ridiculous inventions again and again, tried to dissuade
enchanted by the beauty of nature that it became the John by jokingly giving him the title of "Doctor of
source of inspiration for numerous songs. This is why Inventions." But instead, John thought he received the
it is called the "Road of Singing Voices." official royal approval, and it only resulted in
encouraging him even more. Since John is essentially a
Numerous Satyrs and Sea Satyrs swarm around this good person, there is no reason to punish him, thus
road, often making fun of travelers. However, they do Carnanis III is at a loss in this situation. Moreover, he
not mean any harm and will sing and dance with those has given Caroline roller skates (a rare success), for
they find a kindred spirit. It is said that sometimes they
which she likes him.
can even teach a passerby a rare song in the Elven or
Fairy language. John is currently working on building a printing
machine. When Carnanis III was shown the drawings,
Recently, the "Death Axe," a gang of brigands led by
he commented, "It is an unusually useful invention for
Barotsey Winty, a handsome man of noble birth, has
this man." Now, he is worried about a natural disaster.
4. Raban
Located in the grasslands on the west side of the Star 4.2. Falk Breed
River, the country specializes in agriculture and cattle Age 36. King of Raban. He is still a bachelor but loves
raising. It is especially famous for its horses, which are women and is said to have no less than 10 illegitimate
exported to various parts of the Western Countries as children. If one turns a blind eye to this, his reputation
superior warhorses. among the people is not so bad. He is a selfish, childish,
Among the ten countries, it is the youngest in terms of and impulsive man, but he has enough sense not to
history. It was founded in the year 379 of the New neglect national politics.
Kingdom Calendar, and before that, it was merely a He is also a schemer and dreams of expanding Raban's
transit area between Tidel and Referl. This region was influence. He has hoped to take Princess Lukian of the
not very important even during the Ancient Kingdom neighboring country as his bride, but his plans have
period, so there are not many historic ruins here. been foiled by a certain incident. However, he has not
In terms of national strength, population, and area, it is given up yet and may have some new strategies in mind.
one of the poorest among the ten countries, alongside He is also known for his obstinate nature.
Zarn. However, various industries are gradually gaining
4.3. Darlz
strength, and development is just beginning. The power
Age 47. He comes from a family of sorcerers who have
of the Stonemasons' Guild is particularly great; they
served the kings of Raban for generations and is Falk's
send their craftsmen to other countries, where they are
personal adviser. He sometimes warns Falk of his rash
highly regarded for their construction skills.
actions, but occasionally, on the other hand, pressed by
Like Tidel, it is a plains country, so the army is the king's selfishness, cooperates in the foolish plans of
composed mainly of cavalry, with a focus on mobility. the latter. It can be said that Raban's politics is based on
a delicate power relationship between the two.
4.1. Raban, the "New City"
Raban, the capital, is called the "New City" because it However, Darlz has no ambition to replace Falk in a
has the shortest history among the ten cities. About 150 position of authority. He is basically a good man, and
years ago, it was still an empty plain that belonged to the he knows that he was never meant to be a man of power.
Kingdom of Simon (present-day Goba, Referl, Now, again, Darlz is faithfully doing his duty, even
Drecknoll). The "Inept King" of the Kingdom of Simon, though the king's egotism is giving him a hard time.
Mavarro III, came up with a foolish plan to build here
4.4. Thieves’ Guild of Raban
a huge dungeon that would rival the great achievements
The Thieves' Guild of Raban is quite a unique
of the Ancient Kingdom of Kastool. He gathered
organization. The head of the Thieves' Guild of Raban,
thousands of craftsmen and their families, as well as
Zephyrus, is also the supreme priest of the Temple of
tons of stone, and began the construction.
Ganerd, which unites hundreds of believers.
Naturally, this massive construction project placed a
heavy financial burden on the people. In an outburst of
discontent, Dakka I, the future founder king of Referl,
and others rose in rebellion and overthrew King
Mavarro III. A civil war ensued over the vacant
positions of power for many years, and the Kingdom of
Simon was eventually divided into three city-states.
With the death of King Mavarro III, the construction
of the gigantic dungeon was abandoned midway. The
artisans, who lost their jobs, wanted to return to their
hometowns but were unable to do so due to the war, so
they had no choice but to build a town using the
remaining stones and settle there. This marked the
birth of Raban.
The current population of Raban is approximately
6500. The king is "Womanizer" Falk Breed. Rumor has
it that there is a vast abandoned dungeon still intact
under the city.
The Temple of Ganerd in Raban, located in the your protector." This has inspired a wide variety of
basement of the tavern "Black Feather," is said to be one horse meat dishes. Although the meaning has faded,
of the largest on the continent. The only problem is that horse meat dishes are still popular as Raban's specialty.
the Thieves' Guild and the Temple of Ganerd are
controlled by the same person. 4.6. Monument to the Center of the World
On top of a hill on the outskirts of the royal capital of
For this reason, there is currently a debate in Raban Raban, there is a large stone monument dating back to
about how to deal with "those who are priests in Ganerd the period of the Kingdom of Simon. Shaped like a
but belong to thieves' guilds of other cities". There is a shogi piece with a wide base, it is six meters high and
growing sentiment that the solution for those persons leaves a strong impression on a viewer with its size and
should be to let them belong to the guild of Raban. lack of artistry.
Zephyrus is somehow suppressing this opinion for now, The inscription on the stone monument's pedestal
but if he were to die, there is a possibility that the states that this spot is located in the center of the
Thieves' Guild of Raban could split into the Guild Alecrast continent and even of the whole world of
faction and the Temple faction. In such a scenario, Forcelia. Moreover, the world map inscribed on the
there is a risk that some secret feud could arise. monument is quite a bizarre one, depicting the
Western Countries larger than the other regions of
4.5. Raban’s Horse Breeding Alecrast combined.
Raban's main industries are cattle raising and
agriculture, of which horse breeding is the largest in the Needless to say, it was the "Inept King" Mavarro III who
Western Countries. As might be expected, it is inferior ordered the creation of this monument. One day,
to Ramleers in terms of production quantity, but in through his own independent research, he "discovered"
terms of quality, they are almost equal. that the Kingdom of Simon was located in the center of
the world of Forcelia. Then, he calculated that the exact
The people of Raban are proud to produce high-quality point of the center of the world was near present-day
horses, which is also reflected in the use of a horse in
Raban and ordered to build a monument there.
Raban's flag and coat of arms.
This was obviously a
Naturally, there are many horse-related products in the
profound mistake, but he ❖ Map of Raban ❖
country. Raban-made harnesses are known
for their high quality, and various horse
involving competitions are held in the
country. The most famous is the "Chariot
Race," a state-sanctioned gambling event,
which is very prosperous. The "King's Prize"
(commonly known as the "Golden Champ"),
held on the last day of October each year,
attracts a large number of visitors returning
from the "Festival of the Five Major Gods" in
Tidel and is a very lively event. At the same
time, a rodeo contest that allows ordinary
people to participate is held, which is also very
popular.
As a country with such a thriving horse
industry, it naturally developed chariot and
cavalry units that utilize horses, making it the
strongest in the Western Countries in terms
of combat power. Raban is surrounded by
plains, and even if it were invaded by another
country, there is a good chance that the attack
would be repulsed. Horses are truly the very
life of Raban.
As a side note, there is a folklore in Raban
that says: "If you accept into your body a horse
that can no longer run, that horse will become
believed and did not doubt it at all, and later tried to Porshe possessed a considerable sense of discernment,
demonstrate his greatness by constructing in this "center and instead of forcibly taking horses and crops from the
of the world" an enormous labyrinth that would surpass peasants, he officially paid for them and then sold them
anything built in the Ancient Kingdom. to the rebels for high prices. The Kingdom of Simon,
overwhelmed with civil war, had already lost its
Even after the fall of the kingdom, the monument was
production capacity and had no choice but to buy these
not destroyed and continues to stand on the hill as a
goods with the treasures plundered from the royal
testament to the folly of King Mavarro.
palace.
4.7. Underground Exploration Race His achievements won him the hearts of the people.
Starting in the 522nd year of the New Kingdom First, he was elected mayor, and six years later, he
Calendar, the newly established kingdom of Raban annexed the surrounding villages and established the
developed a plan to hold a certain event as a way to Kingdom of Raban. The other countries that depended
awaken the nation. The idea was to let adventurers on this land for food had no choice but to recognize its
compete against each other in a race using the great independence. Thus, the Kingdom of Raban was
labyrinth under Raban. established.
Participants are required to pass through checkpoints 4.9. Stonemasons' Guild “Three
and reach the goal in time while solving riddles hidden
around and overcoming all kinds of obstacles, such as Stonemasons”
various traps, Human guardians, Dragon tooth warriors When peace came after the period of war, the

, as well as the magical beasts and golems that Kingdom of Raban was filled with builders who had lost
their jobs. Now that the Kingdom of Simon had fallen,
originally inhabited the area. Participants can battle
dungeon construction had ceased, and city building had
each other, too. Of course, outside the labyrinth, public
finished, even if they wanted to return to their
gambling to predict the winner also takes place.
homeland, they had lost their homes during the war and
This race is sure to become a new local peculiarity of had nowhere to go.
Raban. It is held every year on May 10th. The prize
This situation gave birth to the stonemasons' guild
money is 10,000 gamel per person and the entry fee is
"Three Stonemasons." The guild protects the livelihood
500 gamel for each participant.
of the stonemasons with funding from the king while
4.8. Chronicles of the Founding of Raban also dispatching them to countries with a shortage of
When the rebellion broke out in the Kingdom of stonemasons and collecting a share of their profits.
Simon in the year 373 of the New Kingdom Calendar, The guild still exists today, sending craftsmen to various
this land was home to artisans who built the dungeon countries whenever there is a major construction
and their families, the knights who monitored the project. This has become an important source of
construction, and the peasants living on the revenue for Raban with its large number of construction
surrounding plains engaged in farming and cattle raising. workers. Naturally, the guild's leaders have a significant
The rebellion temporarily halted the dungeon voice and even the king cannot ignore them. Today, the
construction. However, orders were given to the knights guild members are split evenly between those who
and artisans to provide war horses, food, and other continue to be artisans taking pride in what they do and
supplies. The demands became more and more severe, those who have gained power and have become nobles.
and the uneasiness among the peasants grew day by day. The name "Three Stonemasons" comes from the three
At that time, a deputy commander of the order of leading figures in the construction of the great dungeon
knighthood that had come to monitor the construction and the subsequent building of Raban. These three
defeated the commander of the order, who was were Harold Weymash, the chief stonemason and
determined to remain loyal to King Mavarro III till the central figure in the construction of the dungeon; Rati
end. Then the deputy commander declared the Damure, a relief carving expert; Loris Calle, a skilled
secession of Raban from the Kingdom of Simon, trap builder and a man of bureaucratic abilities. The
making Raban an independent city. This man was descendants of these three families still play a central
Porshe Breed, the Founder King of Raban. role in the guild: the Weymash as skilled stonemasons,
the Damure as sculptors and artists, and the Calle as
politicians, each of them an old and respected family


Translation Note. The "Dragon Tooth Warrior," also known as the
"Skeleton Warrior," is a type of golem created from a Dragon tooth. It has a
physical appearance that is reminiscent of a Human skeleton.
known throughout the city. Some of them are relatives given on the first day of the period for which the
of or married to the royal family. memories are to be erased. Then after the construction
is completed, the antidote is given, and the memories
Today, the heads of the three families each play an of that time are completely lost. The antidote can be
active role in their fields as a guild master, sculptor, and substituted with the "Cure Poison" spell.
minister, respectively.
When the drug is working, a star-shaped birthmark
The guild is also famous for its strict confidentiality. appears in one's mouth. If you happen to see such a
During construction work inside a royal palace or in person in the streets of the Western Countries, most
secret underground passages, the guild uses "Mind
likely they are a dispatched member of the
Traveler," a poison that can erase only the memories of Stonemasons' Guild of Raban, who is currently working
a specific period of time. First, the "Mind Traveler" is
on a highly confidential part of the project.
5. Belldine
Located near Coria Bay, Belldine has a fairly mild Today, the city of Belldine is divided into two parts: the
climate. Even in winter, snow falls merely a few days messy Old Town with its harbor and the beautiful New
during the season and does not pile up much. Town on top of the hill, connected by a broad straight
Agriculture and cattle raising are the main industries, road paved with white stone. The road is flanked on
but the country is more famous for its commerce and both sides by high stone walls, a precaution to prevent
arts. the city from being divided in case of invasion by
foreign enemies. The population of the Old Town is
Belldine has the greatest economic power among the approximately 5000 and that of the New Town is about
Western Countries, and the living standard of its 3500.
people is higher than the average of other states, with
many of them being affluent. This makes life more The buildings in the New Town, designed by Lafonille,
comfortable and allows trade and art to flourish more are all breathtakingly beautiful. The Tower of the
than in other countries. World, soaring in the center of the city, the Belldine
Castle with its intricate curves, the pyramid-shaped
Belldine has always been the most developed and Temple of Rada, the Grand Theater reminiscent of a
culturally advanced of the ten countries, with new conch shell, and the Art Gallery elaborately adorned
cultures from the great eastern powers constantly with countless carvings... The city is not only beautiful,
flowing in through the "Road of Free People." Not only but also well-defended, with walls surrounding it,
are art and architecture progressing, but the study of fortified gates, and towers equipped with huge catapults.
magic and machine technology is also on the rise. Of course, water and sewage services are also available.
Mostly, people worship Rada, the god of knowledge,
and Wehner, the god of the arts. Belldine is not only known for its architecture, but it is
also the most flourishing center of painting, sculpture,
However, in terms of military strength, Belldine is music, dance, theater, and other arts in Alecrast. It truly
significantly inferior to other countries. Although it has deserves to be called the "capital of the arts." It is said
a sufficient number of soldiers, it only focuses on things that an artist not recognized in Belldine cannot be a full-
like the armor design and new crossbow mechanisms, fledged artist, so artists who hear this rumor come to
and the training is ceremonial and perfunctory. This is this city from all over the east and the west. The current
because successive kings devoted themselves to the king, Brown Hadis, also actively promotes the arts.
promotion of commerce and the arts and did not
recognize the importance of military power. 5.2. Brown Hadis
Still, there are quite a few talented people, many of Age 39. King of Belldine, he married Queen Felile at a
whom gathered around the "Order of the Crimson young age and has two children, Prince Valeria, who is
Star." 19 years old, and Princess Charles, who is 16 years old.
With a constant smile on his face, he always carries
5.1. Belldine, the “Parent-Child City” himself with elegance and courtesy. He is also
The port city of Belldine, facing Coria Bay, is one of
the vital transit points on the "Road of Free People,"
which leads east to Oran via Lomar, Saine, and Eremire
and west via Zarn to Drecknoll. Naturally, trade with
countries to the east is thriving, and both sea and land
routes are bustling with activity. Many goods flow from
east to west and west to east via Belldine. If Tidel is the
back door to the Western Countries, Belldine is the
front door.
In the year 430 of the New Kingdom Calendar, the city
was severely damaged by an earthquake and tsunami.
Leo Hadis, the king at that time, decided to take this
opportunity to rebuild the capital and proposed the
construction of the new city on a hill two kilometers
away from the harbor. In charge of the design was the
genius architect Lafonille. It took almost half a century
to complete the new city.
profoundly knowledgeable about art and enjoys 5.4. Axelrod Spengler
painting himself. One time, a painting by Brown, which Age 22. He is the son of a powerful noble family in
he submitted to a competition under an assumed name, Belldine and a close friend of Prince Valeria. A knight
won a prize, and the judges were absolutely taken banneret of the Order of the Crimson Star, he is the
aback when they discovered the true identity of the very picture of a good young man: tall, well-toned,
"unknown newcomer." muscular, with manly features, cheerful and considerate.
However, he should not be thought of as a fool who is His virtue, charm, and ability make him liked by many
preoccupied only with art. As a politician, he is people.
probably the best among the current kings of the ten He entered the royal court at the age of eight as Valeria's
countries. Domestically, he has been putting forward playmate, and after becoming a knight's apprentice at
appropriate policies one after another to bolster the the age of thirteen, he served as the prince's bodyguard.
economy, while on the international stage, he has been The two were as close as brothers and often went on
playing a diplomatic game with grace and elegance, secret outings to the Grand Theater and art gallery. (On
using the kings of other countries to his advantage. those occasions, Valeria dressed as a woman and they
Behind the smiling face, he occasionally conceals pretended to be lovers. As one might expect, it is
unexpected and ingenious schemes, making him a very impossible now that he has grown taller.)
cunning character to keep an eye on.
Since then, Axelrod has risen quickly through the ranks,
However, he also has his faults. He is a staunch realist accomplishing great deeds, like preventing the
when it comes to politics and economics, and he kidnapping of Princess Charles and defeating an Ogre
believes that corruption is, to some extent, a necessary that appeared in a neighboring village. At the age of 21,
evil for the sake of his country's prosperity. For this
reason, he tends to turn a blind eye to corruption
among the nobility and wealthy merchants, often
coming into conflict with the more honest Prince
Valeria.

5.3. Valeria, the "Prince of the Stars"


Age 19. The son of King Brown Hadis. As a child, he
was often mistaken for a princess due to his fair
complexion, slender body, beautiful face, and woman-
like name. In addition, since the royal castle is in the
shape of a star, he was sometimes called by the
embarrassing nickname "Prince of the Stars."
However, when he was 14-15 years old, he suddenly
began to grow taller, and now he stands nearly 180
centimeters tall and is known throughout the
neighboring countries as the "Handsome Prince of
Belldine." However, he seems to be very concerned
about his childlike face.
From an early age, he was a studious child, interested
in everything around him. He now knows ancient magic
and is knowledgeable and skilled enough to participate
in political discussions. He is also good enough with a
sword and could rank in the very back of the
knighthood order. Like his father, he is interested in
the arts and is a talented painter. He is truly a prince
worthy of Belldine, a land of art and scholarship.
Naturally, he is popular among the people, especially
among women.
As his appearance might suggest, he is gentle and kind,
but at the same time, he is remarkably cool-headed and
pragmatic. His observational skills and keen
discernment are astounding.
he became the youngest knight banneret in Belldine. exuding awe and elegance, befitting the king of mythical
He and Valeria remain close to this day, and outside of beasts.
the public eye, they address each other as "Axel" and
"Val," and speak in a brotherly tone. The first floor has a high ceiling, as most exhibits here
are immense, such as statues and murals from the
5.5. "Tower of the World" Ancient Kingdom period. There are also paintings
Built with the best of architectural technology, this pure depicting the daemon spirit Aton and wizard-king
white tower soaring above the center of the New Town Farlam. Additionally, several stuffed mythical and
of Belldine is a symbol of prosperity and peace. magical beasts are exhibited, astounding the visitors.
Standing nearly 100 meters tall, it is inferior in size to The second floor primarily displays artwork and
the Sorcerers' Guild of Oran but still is the tallest tower paintings from the Ancient Kingdom, as well as from
in Alecrast. On the top floor is the Star Realm the Thadyne, Zanti (Bore), and Simon Kingdoms
Observatory, and on the floor below is the viewing periods. In addition to works of art, there are also
platform. The platform offers a panoramic view of portraits and belongings of heroes such as Grax and
Belldine, along with the distant sight of the Cross-No Sarla; eminent figures such as "Father of Currency"
Mountains and Coria Bay. It is a must-see tourist Gamel and "Free Man" Palmer; as well as the musicians,
attraction for travelers from other countries visiting bards, dancers, and other famous people.
Belldine.
The Star Realm Observatory on the top floor is
operated by the national government, and in
cooperation with the Sorcerers' Guild, it conducts
research on the Star Realm and observes the stars. The
objective is to predict and avoid natural disasters such
as earthquakes and tsunamis in order to prevent a
repeat of the tragedy that happened 90 years ago.
Around the Tower of the World, there is a park
stretching out in a radius of about 50 meters. The entire
area has been planted with trees and resembles a small
forest. On the north side (facing the royal castle), there
is a fountain decorated with statues of krakens, Undines,
Mermaids, and other creatures. The park also has a
number of waterways and small ponds, which are home
to a variety of specially bred freshwater fish. It is cool
here even in summer, making the park a favorite place
of rest among the citizens.
In front of the entrance to the Tower of the World
stand sculptures of the genius architect Lafonille and
"Reconstructing King" Leo Hadis.

5.6. Royal Art Gallery of Belldine


Designed by the genius architect Lafonille, it is the
largest art gallery in Alecrast. The front of the building
is lined with statues of the Six Major Gods (including
Phalaris).
The third floor is an exhibition hall for works by
The façade is adorned with numerous carvings and
contemporary artists. It features a variety of pieces by
sculptures depicting the War of the Gods. Countless
renowned painters and sculptors. The section on
gods, Dragons of various forms, a Dragon lord at the
modern heroes and celebrities includes items related to
top of them, a spirit lord surrounded by spirits, a
the three dragonslayers, Rijal the "Hero King", Jenny
daemon lord driving a chariot pulled by an otherbeast,
the "Princess of the Sword," and Karves the "Great", as
and the like overwhelm the museum's visitors.
well as Rufus the "Swordmaster", who made his name
On each side of the main entrance stands a single in the Lomar Arena, and "Great Scholar" Mana Rai of
Dragon tooth warrior. Stepping into the hall, visitors Oran. The most recent is the manuscript of "Alecrast
will find a skeletal specimen of a Dragon on display,
Natural History" written by Laverna the "Witch" of including King Brown Hadis, the upper echelons of the
Ohfun. Sorcerers' Guild and the Temple of Rada, as well as
those involved with the art gallery.
The third floor is also reserved for events, with exhibits
changing monthly. Usually, it features works by young The Royal Art Gallery of Belldine gathers a wide variety
artists who are not yet well-known, serving as a place for of other objects besides works of art. Among them,
their debuts. there are not a few dangerous items that cannot be put
on display. This underground facility is a place to store
As one can see from the exhibits, little by little, this such dangerous items. The Sorcerers' Guild of Oran
place is getting more and more like a museum rather
also has the "Forbidden Chamber" for the same
than a pure art gallery. purpose, so this is the Western Countries' equivalent of
The director is Steerforth Torquebard, 45 years old. such a place. However, unlike in Oran, this is an art
He is a famous art collector whose knowledge of art and gallery, and many of the items brought in are large, such
history rivals that of Mana Rai and Claudelot, and it is as statues and furniture, so in that respect, it may be said
rumored that in art, in particular, his appraisal skill to be more troublesome than Oran's.
exceeds that of both men. Steerforth has a very wide
For example, it is not uncommon to find out that what
circle of acquaintances, and though he loves antiquities, was thought to be a statue discovered at some historical
he also puts a great deal of effort into discovering
ruins is in fact a golem that has not been given any
talented new artists. orders. There are more than 10 statues, large and small,
5.7. Sealed Room stored in this room alone. Of course, not all of them
are for combat use, but it cannot be said that they do
The Royal Art Gallery of Belldine has an underground
not pose a danger. There are also many other things,
facility that is kept in complete secrecy from the general
such as powerful magic items, jars and furnishings with
public. To enter here, one must pass through a huge
sealed daemons and higher spirits, cursed ornaments,
secret door in the underground warehouse of the
and ritual implements of the Dark God, ranging from
research archive attached to the art gallery, and then
"a little dangerous to display" to "if misused, the Western
open the magic door behind it. The magic door can
Countries will be..." The combined power of the
only be opened by saying the password, which is known
activatable golems and magic items alone far exceeds
only to Shiva Athanatos, the keeper of the "Sealed
the total military strength of Belldine.
Room," and Roger Pascal, the supreme sorcerer of the
Sorcerers' Guild of Belldine. The room’s existence
itself is also known only to a dozen or so people,

❖ Map of Belldine ❖
Naturally, security is tight. For example, golems and Shiva felt he had to return to Belldine immediately, but
Dragon tooth warriors disguised as sculptures are was hesitant to tell the truth and say goodbye to Lou
placed inside the art gallery, ready to move upon Shiva's and Serafi, who were mourning the loss of their parents.
orders. However, they are installed here not so much At that time Eddie Fedora, a high master of the
against outside intruders but rather against the inside Sorcerers' Guild came to investigate the Ogre incident.
threat, in other words, as a line of defense against the Shiva explained him that he was the reincarnation of
worst-case scenario caused by hazardous items stored Bahia and asked for help. Eddie convinced Lou that
in the building. their brother seemed to have the potential to be a
sorcerer and that he wanted to educate him in the guild,
5.8. Shiva Athanatos, the "Little Great and brought Shiva back to Belldine.
Scholar"
The keeper of the "Sealed Room" is a boy named Shiva
Athanatos, who is only 13 years old.
In his previous life, he was a genius sorcerer named
Bahia, who was also the most eminent great scholar in
the Western Countries. As the head of the Research
Archive attached to the Royal Art Gallery and the high
master of the Sorcerers' Guild, Bahia devoted himself
to the collection of relics of the Ancient Kingdom from
the ruins scattered throughout the Cross-No Mountains
and their safekeeping in the Sorcerers' Guild and the
Royal Art Gallery. However, many of the collected
items were so dangerous that even the Sorcerers' Guild
could not handle them. Therefore, a top-secret storage
area was created in the basement of the Research
Archive, which was still incomplete at the time, and
Bahia was entrusted with its management. This was
about 50 years ago.
Later, there was an incident that nearly led to a
catastrophe when a daemon sealed in a work of art was
accidentally released before being brought into this
"Sealed Room." Although the damage was minimized
thanks to Bahia's efforts, those involved took the
situation very seriously and, after receiving permission
from the king, decided to strengthen security at the
gallery.
When Bahia died 13 years ago at the age of 71, the
priests of Rada immediately performed "Reincarnation"
(a method of rebirth) on him. Bahia was the only
person who could be trusted to take care of the
dangerous "Sealed Room," and most importantly, he Thus, Shiva returned to the "Sealed Room" for the first
was the only one who could give orders to the golems time in 12 years and became its keeper once again.
so he was not to be lost. However, Lou has given him a condition: he must
Shiva was born in a village called Nandi, about two days' return to the village once a month. During his absence,
walk from Belldine, and lived a very normal life with his Melanie Pedro, the head of the Research Archive, acts
sister Lou, three years older than him, his sister Serafi, as his deputy.
two years younger than him, and his parents, who were Shiva's memories as Bahia, combined with his
cattle farmers. However, one year ago, his village was memories and experiences over the past 12 years as
attacked by Ogres, his parents were killed in front of his Shiva, make his speech, actions, and character
eyes, and the shock of the tragedy reawakened the somewhat confusing. While acting like a child, he may
memories of his previous life. say something in an old man's manner. He never stands
up to his strong-willed older sister, Lou.
Naturally, since the existence of the "Sealed Room" serving as secretary to the previous sickly guild master.
itself is unknown to the world, it is a secret that Shiva is Finally, three years ago, she won the support of 80% of
the keeper of this place. Neither does Lou know what the guild members in the election and became the new
her brother has been doing. guild master. Although her skills as a thief were not that
great, she was chosen for her talent in managing the
5.9. "White Shell" organization.
Belldine's adventurers' Guild is stylishly named "White
Shell," located at the southern end of the New Town. Since it is owned by such a person, it is only natural that
On the first floor is a tavern where several groups of "Boutique Noir" has another unknown side, too. In fact,
adventurers always hang out, waiting for a lucrative job this store is the entrance to the headquarters of the
offer to appear. On the second floor are the rooms Thieves' Guild. Of course, there are several other
where they stay. The cost is 80 gamels per person per entrances, but this store is the perfect cover for
night, including meals and drinks, or 400 gamels per individuals who do not want their relationship with the
week. guild to be known as they enter or leave the
headquarters.
The owner of the adventurers' guild is a man named
Creek, who is about 50 years old and used to be an The shop assistants are all members of the Thieves'
adventurer himself. Though retired, he is still a skilled Guild, and they keep an eye out for suspicious
fighter. He runs this business with his beloved wife, characters (although many ordinary people also visit the
Cher, who is almost 30 years younger than him. Judging store, so those who are less boorish are assigned to the
only by their appearance, they do not look like a job). Those who wish to visit the headquarters enter the
married couple, and some novice adventurers, store, pretend to pick out clothes and say the password
mistaking Cher for a servant in the guild, make passes to a shop employee. Then, they are taken to a fitting
at her, only to receive a few glares from Creek. room, and a secret door in the back of it opens, allowing
them to enter the headquarters.
In Belldine, there is another adventurers' guild called
"Gray Mist" in the dirty downtown area of the Old Town. All sales from this store go to the fund for the guild's
This one is run by a man named Rodda, a former thief, operations.
and among the adventurers who gather there, there are
plenty of dubious and nasty-looking ones. Naturally,
5.11. Larue's Ark
many of the requests that come in are on the verge of Outside the city of Belldine, on the slope between the
Old and New Towns, there is a large public cemetery.
being criminal, and some of them are clearly illegal. No
Here are buried the bodies of the thousands of victims
decent adventurer would go anywhere near "Gray Mist."
who lost their lives when a tremendous earthquake
Creek and Rodda are business rivals and are at odds
struck the city of Belldine on March 9th, 430 of the
with each other in every way. It is rumored that the two
share some common past. New Kingdom Calendar.
Right next to the cemetery stands what, at first glance,
5.10. Boutique Noir appears to be a battered hut, where an old vagabond-
The most fashionable boutique in Belldine is "Boutique like man lives alone. This old man is, in fact, Larue, the
Noir," located in the Old Town. In addition to regular Half-Elven scholar who had predicted the disaster that
clothing, this store sells leather armor and durable struck Belldine, and what appears to be a hut is the
clothing for adventurers and is very popular among wreckage of an ark he had built.
them, attracting crowds of customers every day.
From the documents of the Kingdom of Kastool, which
The shopkeeper, Chic Ria Noir, is a 24-year-old he had been studying for some time, scholar Larue
woman, the daughter of a lowly nobleman. Beautiful learned of the cycle of earthquakes that strike the city
and single, she receives endless streams of marriage of Belldine every 100 years. Larue, who lost his parents
proposals. However, she has no intention of marrying in an earthquake 100 years ago on the night of his birth,
and brushes off her suitors. She prefers jewels to vowed to Rada that he would save as many people as
Human men. possible. He began to warn the citizens that the
In reality, she is the guild master of the Thieves' Guild earthquake would cause a huge tsunami to hit the city.
of Belldine. However, the townspeople refused to believe him.

Nine years ago, she joined the Thieves' Guild without The day of the catastrophic earthquake was drawing
telling her family, mainly for fun. However, she seems near with every passing moment. To evacuate as many
to be blessed with a natural talent for organizing people, people as possible on that day, he began to build a huge
for she quickly gained popularity within the guild, while
ark using his personal funds. The locals, however, of the Temple of Rada, who had loaded the ark with
scoffed at him as a crazy fool. their possessions, had their property confiscated and
were deported.
The day of the great earthquake that he had been
warning about approached at last. Noticing the changes Even though he was given generous rewards and
in the well water and the unusual behavior of the praised as a hero who saved the country, it did not
livestock, the great scholars of the Temple of Rada lighten Larue's heart. All he felt was remorse for not
realized that the earthquake would occur as predicted having been able to save the people from the disaster.
by Larue. They demanded that Larue load the ark with
Larue swore on his soul: he must prevent the great
valuable books and other treasures owned by the
temple. Initially, Larue refused the request, insisting earthquake from occurring in the next 100 years.
that saving lives should be the highest priority. However, Despite his vast wealth, he has never built a house and
the great scholars finally convinced him to permit the instead resides in the wreckage of an ark that still stands
loading of the ark in exchange for the cooperation of on the edge of the cemetery, where he continues his
the Temple of Rada. They then began to load the ark research, dressing in the shabby clothing of a vagabond.
with their own possessions under the guise of important Having been once fooled by the scholars of Rada, he
documents... refuses to trust any other scholar or sorcerers and
devotes himself to his solitary studies.
The Temple of Rada and the scholars warned the
people against the earthquake. But the townspeople did However, the Half-Elf's lifespan is approaching its limits.
not believe their words. This was because, until now, His body is sickly and deteriorating, and it is apparent
both the Temple of Rada and the scholars had incited to everyone that Larue is unlikely to live long enough to
people to sneer at Larue's words. see the day of the earthquake that is supposed to
happen in a few years.
Then the fateful day finally came.
The hammer of destruction fell on the streets of 5.12. Pharis's Island
Belldine before dawn. The city collapsed instantly, and About three hours by boat from Belldine is a small
many people disappeared under the rubble, not even island called Pharis's Island. The island is located in the
realizing what had happened. And those who barely middle of a reef area and has a crumbling building
survived saw a gigantic wall of water approaching from perched on a narrow rocky shore about the size of a
the sea... small park.

After the tragedy had passed, Larue stepped out onto This structure is the Temple of Pharis, which was swept
the deck of his ark and was appalled. The ark had away by a large wave during the great earthquake 90
washed up on top of a hill a short distance from the years ago: the part of the temple from the second floor
shore, where he could see everything. Nothing but the and above was washed up almost intact to this location.
crumbling castle and ramparts lay before his eyes. The It is said that the air was trapped in the sturdy dome-
city had disappeared almost instantly, along with shaped roof of the temple, and after a part of the temple
thousands of people... was broken, it was carried out to sea very quickly. As
the devout believers in Pharis say, it was a miraculous
Under the command of Leo Hadis, King of Belldine, event that could only have been the work of the god.
who was lucky enough to survive, the rebuilding of the
city began. This calamity provided the young and The temple, exposed to the wind and waves for nearly
ambitious king with the perfect opportunity to reform 100 years, has already lost most of its original form,
his corrupt country. At the time, the political power in but—yet another miracle—the temple bells still ring.
Belldine was in the hands of the high nobility and
It is said that on days when the sea is stormy, the Great
maritime traders, and the king's position was just their
Bell hanging in the bell tower of the temple rings,
puppet.
submerged in the water, causing the bells, sunken near
Among the victims of the earthquake and subsequent the island, to swing in the violent seawater.
tsunami were many such aristocrats and wealthy
Sailors of fishing and merchant ships passing by
merchants. Leo Hadis acted quickly. He declared the
confirm that they hear the beautiful sound of the bells,
property of the missing to be under the protection and
and even though it has been almost 100 years since the
control of the state and, thus securing financial
tragedy, it is said that the tone quality of the bells has
resources for rebuilding and sweeping away the power
not changed at all.
of those who had previously controlled Belldine from
the shadows, restored the power of the king. The priests
Recently, a wealthy Belldine woman, appealing for "the ship "Exploration." The purpose of the expedition was
preservation of the precious cultural heritage of to investigate an unknown continent lying beyond the
Belldine," has planned to salvage the bells and is now Western Sea, known as "Chaosland." However, Pryor
sending research ships around the island to confirm and his crew never returned, and the expedition was
their location. thought to have ended in failure.

5.13. Chaosland Route However, there was one young priest among the
In the 521st year of the New Kingdom Calendar, a new expedition who secretly returned to Belldine. For some
movement arose in the city—establishing the Chaosland reason, he disappeared after that, leaving only the
Route. memoirs of his experiences in Chaosland, which
became scattered in pieces throughout Alecrast and
Twenty years earlier, in May of the 501st year of the were read by many people. In his memoirs, he
New Kingdom Calendar, an expedition led by Knight described the strange creatures that inhabited
Pryor Urg, under the order of Riccardo Hadis, the king Chaosland, the mysterious properties of the natural
at that time, set sail from Belldine aboard the sailing world, and the customs and traditions of the native
residents. It was also
mentioned that the stranded
expedition members
cooperated with the natives
to build a pioneer village.
This led to a growing public
interest in Chaosland.
In the 521st year of the New
Kingdom Calendar, a
manuscript of the most
important part of the journal
became widely known. It
contained the route map
from Belldine to Chaosland
taken by the ship
"Exploration." The discovery
of this route map made the
safe voyage to Chaosland
possible.
Thus, those who wanted to
make a fortune in an
unknown land, those driven
by intellectual curiosity, and
those with a burning desire
for adventure gathered one
after another in Belldine.
Wealthy merchants, who had
their eye on the silver said to
be abundant in Chaosland,
became their sponsors and
provided them with ships.
Then, one by one, numerous
vessels departed from the
port of Belldine bound for
Chaosland, carrying
explorers filled with high
hopes. What fate awaits them
remains to be seen.
6. Gulgerise
Gulgerise is a country located on a Southern Peninsula skin distinctive of the Gulgerise people, and shiny black
on the eastern coast of Coria Bay. It has a boiling-hot hair that reaches down to her waist, reminiscent of the
climate due to the strong influence of the spirits of fire, luster of black pearls, earning her the nickname "Queen
but it never becomes as dry as a desert because the of the Black Pearl."
winds from the sea bring moderate humidity. The
major industries are agriculture and fishing, with pearls She is a valiant warrior, one of the ten best spirit users
and olives being the main exports. Trade with countries in the Western Countries, and an expert swimmer. By
to the east via sea routes is also actively conducted. nature, she is proud, passionate, imperious, and
flamboyant. Against her enemies, she is ruthless to the
Because the climate is like mid-summer all year round, core. It is said that when pirates attacked the Gulgerise
the locals wear light clothing, especially young people, Castle 10 years ago, despite her status as a princess, she
who walk around the streets dressed in near-naked joined the front line and fought alongside ordinary
fashion. The locals consider it perfectly natural to soldiers, slaughtering dozens of enemies in the process.
expose one's healthy body to the public. Even when Even now that she is the queen, she still leads the army
traveling to other countries (unless they are going to a in large-scale monster-slaying missions and even fights
very cold place), they do not wear clothes that in battles herself.
unnecessarily cover their skin. If you see a traveler with
Baybliss dresses in formal attire only when she goes
exposed, tanned skin, it is most likely that they are from
Gulgerise. abroad, whereas, in everyday life, she usually wears only
a skirt wrapped around a bikini-style swimsuit. Being a
The people of Gulgerise do not like wearing metal Gulgerise local who takes pride in her healthy body, she
armor because it is hot, rusts easily in the sea breeze, does not like hiding her beautiful physique under a
and is difficult to swim in if one falls into the sea. The dress. She wears a coral hair accessory, which is the
standard Gulgerise warrior's gear is a revealing hard or queen's crown, and her swimsuit is sewn with jewels and
soft leather armor with weapons such as spears, short pearls. When going out, she always carries with her a
swords, crossbows, and nets. silver trident, the symbol of the royal family's power.
When traveling on the sea, she personally operates a
The greatest concern of the current ruler, "Queen of water carriage pulled by two domesticated Hippocampi.
the Black Pearl" Baybliss, is the conflict with the pirates
who raid the coastal areas. A beautiful, courageous, and ever-loving queen of her
country, Bayblis is enthusiastically supported by the
6.1. Gulgerise, the "City of Endless masses in Gulgerise, although she has a less than
Summer" favorable reputation within the royal court and in
The capital city of Gulgerise is stretched across a slope foreign countries. This is because she flaunts her beauty
facing the sea and has a population of about 5500 and strength and treats others in an arrogant and
people. Though not as large as Belldine's, it has a big overbearing manner. The minister who advised her to
port and makes its living by trading and fishing. refrain from her actions was immediately banished

The city has few large buildings compared to its size and
is not very culturally advanced, giving the impression of
a village that has grown rather than a city. The streets
are wide, with the main street measuring up to 50
meters and planted with several rows of palm trees.
The Gulgerise Castle is built on a small island about
one kilometer from the coast. The only road
connecting the town and the castle appears above the
sea surface only twice a day, at low tide.

6.2. Baybliss, the "Queen of the Black


Pearl"
Age 26. She succeeded her father, Philip IV, who had
died six years earlier and became Queen of Gulgerise
at quite a young age. She is a woman of exceptional
beauty, tall and slender, with a toned physique, tanned
from the country.
Today, there is no
one in the royal
court who can put a
stop to Bayblis's
reckless behavior.
Baybliss is also well
known for her
extreme
philandering with
men. She regularly
takes medication
that prevents
pregnancy, so
despite her
numerous sexual
encounters, she
cannot conceive a
child. Taking
advantage of this,
she has had more
than a dozen men
as her lovers. In
each case, she
aggressively
seduces them,
plays with them as
much as she can,
and throws them
away like garbage
when she loses
interest.
Because this rumor
is so prevalent, any
decent man would
be afraid to
propose marriage
to her. The
occasional suitors
are all sleazy,
power-hungry men,
and Baybliss has no
interest in such
wooers. Therefore,
her marriage is not
likely to happen
anytime soon.

few trees with flowers of striking colors grow beside the


6.3. "Sea Breeze" guild house, giving off a strong sweet fragrance. Inside
The city of Gulgerise also has an adventurers' guild. It the building, visitors will see tables and chairs made
is a place called "Sea Breeze," located on the coastal from logs of a famous giant southern tree and lamps
street. It has an open design and is well-ventilated, made of seashells hanging from the walls and ceilings.
befitting a business in the southern countries. Quite a
The owner is a man named Rahn. He looks thin but 6.5. Phantom Island
muscular and is a cheerful man of around 40 years old Somewhere in Coria Bay, there is an island called
with bronze skin typical of the Gulgerise people. A 13- "Phantom Island" that fishermen keep hunting for. The
year-old boy named Lem helps him in the guild. island does exist in Coria Bay, but it is not easy to find
because it is constantly moving.
6.4. Gulgerise Sea Guard
Gulgerise, being a maritime city, has a wide variety of The "Phantom Island" is actually a huge floating mass
jobs related to the sea. Naturally, there are also many of sponge-like substances. It is as large as the city of
crimes and other incidents that take place on the sea. Gulgerise, so it certainly deserves to be called an island.
For this reason, Gulgerise has a police agency However, since it is made of very light material, it is
specializing in marine matters called the "Sea Guard." difficult to walk normally on it.
They are responsible for cracking down on smuggling
ships, defending against pirates, and exterminating The "Phantom Island" is a spawning ground for small
monsters such as giant sea serpents and octopuses that fish and other small creatures, which in turn attracts
large fish and other predators and makes it an excellent
threaten the sea. Thus, the Sea Guard are those who
protect the order on the seas of Gulgerise. fishing ground. In addition to large animals such as
orcas and whales, sea-dwelling fairies and mythical
The Sea Guard was established in the 403rd⑴ year of beasts such as Mermen, Mermaids, and Hippocampi
the New Kingdom Calendar on the initiative of Philip also gather in the
IV, the former king of Gulgerise. Although it is not a surrounding area. ❖ Map of Gulgerise ❖
part of the Gulgerise regular army, its structure and
duties are closer to those of the military than the police,
and it is famous for its rigorous enlistment examinations.
Although there are no restrictions based on social status,
gender, or race, candidates are tested on their academic
ability, physical prowess, and fighting skills, and only a
few succeed in passing the exam. Those who pass are
bestowed with a silver dagger by Queen Baybliss herself.
The silver dagger is regarded as the soul of a Sea Guard
member, serving as a weapon for self-defense and as
proof of identity. Its handle is engraved with the
emblem of the Sea Guard, a Sea Dragon entwined with
a black pearl.
The Sea Guard also has a uniform of a sort, but the
Gulgerise people, who prefer light clothing, wear it only
during meetings and events. Most of the time, are
dressed in something close to plain clothes. A silver
dagger is enough to prove that one is a member of the
Sea Guard, so there is no problem if that person does
not wear a uniform.
At the Queen's command, the Sea Guard quickly
transforms into a pirate exterminating force. They have
three ships designed for combat. All are much sturdier
The exact location is always unknown, so the search is
and faster than ordinary ships and are equipped with
difficult. However, if one manages to find it, a great
numerous ballistae and catapults.
catch is guaranteed. For this reason, many fishermen in
Truly befitting an elite group, the Sea Guard is strictly Gulgerise set sail in search of this elusive island.
trained in military martial arts, swimming, various ship-
related technical knowledge, maritime expertise, ship- 6.6. Graveyard of Gnomes
handling skills, and military knowledge. They are the About a day's walk south of the capital city of Gulgerise,
object of admiration of the Gulgerise people. in the mountains far from the sea, lies a place called the
"Graveyard of Gnomes." The area is a series of gently
sloping hills covered with green grass and dotted with


Translation Note. It should probably be the year 503 because now, in 523 were the 403rd year, it would mean that Philip IV had lived for at least 114
years.
of the New Kingdom Calendar, Philip IV has been dead for six years. If it
countless white stones that resemble gravestones. The some are large enough to completely contain a small
terrain is so-called karst topography, meaning that the village, with subterranean lakes, enormous waterfalls,
stones are limestone rocks protruding from the ground. and tremendously deep shafts. It is just like an
underground kingdom.
Beneath this hilly terrain, huge limestone caves spread
out, forming a network. Although only a small portion One theory says that the caverns extend all the way to
of the caves have been investigated, reports suggest that the sea, but it is unknown whether this is true or not.
The whole system is so vast
and intricate that no one
can grasp the full picture of
it. Dozens of people have
gone missing after
lightheartedly entering the
cave for investigation.
Deep within the caves dwell
a variety of monsters
adapted to the darkness.
They are extremely averse
to light and normally never
come out to the surface,
making sightings above
ground rare. However, on
moonless nights, they crawl
up from the holes scattered
here and there on the
ground and attack wild
animals and livestock.
Stories are often told of
people who recklessly
approach the "Graveyard of
Gnomes" in the middle of
the night and are brutally
killed.
Despite numerous sightings,
the nature of the monster,
known as the "White
Child," is still unclear. It
resembles a naked Human
being with a big head, small
stature, and body glowing
dimly white. Although
there have been no cases of
them harming people yet,
they are greatly feared by
the residents of the
surrounding area. Since
there used to be a city of the
Ancient Kingdom in this
area, they are said to be the
ghosts of the people of the
Ancient Kingdom or the
degenerated beings of those
who escaped into the
depths of the caves.
7. Zarn
Located between Drecknoll and Belldine, Zarn is a The passageways and rooms are all hollowed out in
small country that, like Belldine, has a mild climate and straight lines, so they do not feel like the insides of a
relies on agriculture and cattle breeding as a source of cave. However, the hallways and chambers intersect in
livelihood. It is also a grape-growing region that dozens of complex layers, including many unused
produces and exports high-quality grape wine. It used passages, making it look like a gigantic dungeon to those
to be a major producer of opals and other gemstones, who come from the outside.
but the current production is not that notable.
The interior of the crag has everything an ordinary city
Among the Western Countries, Zarn is the smallest in has, from a huge Central Market to residential districts,
size and the poorest in terms of national strength. It stores of all kinds, inns, taverns, cafeterias, workshops,
lacks the resources to maintain a large army. warehouses, town halls, temples, casinos, and even
brothels. As the saying goes, "The only thing you won't
Nevertheless, Zarn has been maintaining its find in Zarn is a carpenter." This is because in this city,
independence for nearly two centuries, largely due to houses are not built by putting up pillars but by drilling
its location. In the middle of the possible route of into the rock. However, naturally, there are still
invasion from Drecknoll to Zarn or Belldine to Zarn, architects who draw plans and tell people how to dig,
there are many ideal ambush points, such as deep artisans in charge of interior design, and furniture
forests, swamps, and roads flanked by cliffs on both makers.
sides. With the proper placement of ambush troops at
these key points, even an invading force five times as From the large reservoir at the mountaintop, water
large could easily be repulsed. In other words, Zarn is flows through a narrow waterway that spirals through
an extremely difficult country to attack. the inside of the crag to water-fetching points
throughout the city, available for free to the residents.
For this reason, Zarn's army has only the bare However, the water only flows from dawn to sunset, so
minimum number of required soldiers. All soldiers are at night, the sluice gates are closed, and the supply is cut
trained rangers who have honed their skills in archery, off as a means of saving water.
hiding in natural terrain, setting traps, survival in the
forest, and other abilities necessary for surprise attacks. Zarn is also equipped with a sewage network. Sewage
The tiny nation of Zarn has no choice but to resort to from public toilets, wastewater from kitchens and
such underhanded tactics in order to survive. workshops, and garbage dumped in trash chutes flow
into the lowest level of Zarn through a channel separate
7.1. Zarn, the "Stone City" from the water supply and then drift through a natural
The capital city of Zarn stands out among many cities river running deep underground, eventually reaching
of Alecrast for its unusual landscape. It is not built on the sea.
the ground but is a semi-subterranean city carved out of
a 180-meter-high trapezoidal crag that rises in the It is believed that a large opal vein still lies at the bottom
middle of a grassy plain. of the crag, but the construction of new tunnels has

At the end of the Ancient Kingdom period, this area


was an opal mine, but as the miners dug more and more
tunnels in search of mineral veins, underground
passages branched out like a network across the entire
mountain. When the Ancient Kingdom fell and the
Age of War began, gradually, many people came to live
inside this crag because the place was cool and
comfortable, sheltered from the wind and rain, and safe
from foreign enemies. The population, which at first
was less than 100, has increased over time, and today
approximately 4500 people live in the city.
The interior is brighter and more modern than one
might imagine. Mirrors are placed at every corner of the
passageways, reflecting multiple layers of outside light
and guiding it deep into the crag. In spacious areas
where many people gather, magical lighting is also used.
come to a standstill due to the high-temperature steam bring the two kingdoms closer together. The couple has
emissions. Near the construction site, there is a public three princes and two princesses. The oldest prince,
sauna utilizing this steam, which serves as a place of Friedel, is 30 years old.
relaxation for the citizens.
7.3. Thieves’ Guild of Zarn
The Zarn Castle is a huge relief carved out on the While Zarn is strong against foreign invasion, its maze-
southern wall of the crag, resembling the upper half of like architecture makes it easy for thieves to hide and
a woman's body with outstretched arms. Around the escape. For this reason, the city has long been overrun
year 260 of the New Kingdom Calendar, Nayafest, the by them. The thieves know every secret passage and
founder queen, ordered the construction of this hiding place inside Zarn, which makes them very
monument to convey her greatness and beauty to future difficult to catch. As a result, both the king and the city
generations. When completed, it was to be a gigantic guards connive at their activities.
full-length statue over 100 meters high. However, the
queen's death caused a setback in the project, and the But the thieves are not just rampaging through the city
lower half of the statue remains unfinished. The king's with impunity. They proudly say, "We are not like those
chamber is located at the part of the relief representing barbaric bandits," and hate being equated with those
the head, with the crown part forming a terrace. The who use violence to rob the peasants of what little they
current ruler is Gyasque V. have. Therefore, they try to avoid violence as much as
possible and choose as their targets only affluent
Protected by a rock wall around, Zarn is truly an individuals who can afford to lose a little bit of their
impregnable city. It has a large water reservoir and a wealth.
constant reserve of several months' worth of provisions
in case of emergencies, so it would be difficult to starve Although similar trends exist in other cities, thievery is
the city. The defensive strength of this "Stone City" has not considered that bad of a profession in Zarn. When
been instrumental in the survival of Zarn, a small and a thief manages to outsmart the security of a rich man's
poorly armed country, up to this day. house and steal his money or jewels, the public
applauds his exploits. The victim is sullen but never
7.2. Gyasque V
Age 59. He is the ❖Structure Diagram of Zarn❖
oldest of all the current
kings of the Western
Countries and looks
even older than he
actually is due to his
frequent illnesses and
slurred speech. He is
somewhat fainthearted
and mild-mannered,
hates conflicts, and
sincerely aspires for
peace, stability, and
prosperity.
However, kings of other states and opposing forces
within his own country regard him as an
"irresponsible idealist." That is, it is good that he
wishes for peace and prosperity, but he has made
no effort to achieve them. In fact, Gyasque V leaves
politics to his vassals and spends his days tending to
the flowers in the Hanging Garden. He is an
incompetent and unreliable king, though not to the
same extent as Sjors IX of Drecknoll.
Gyasque's V queen, Alveria, is the younger sister of
the former king of Belldine, Riccardo Hadis, and
thus the aunt of the current king, Brown Hadis.
Needless to say that this was a political marriage to
thinks of catching the culprits. Even if one places hope and the city order would collapse in no time. Moreover,
in the city guards' unreliable investigations, there is little the guild possesses immense control over the city and
chance that the stolen property will ever be returned. is closely tied to influential nobles and wealthy
Instead, it is safer to contact the Thieves' Guild, the merchants. No one who dares to oppose the Thieves’
secret organization controlling the thieves, and pay a Guild, no matter how powerful, will be able to live here.
percentage of the original cost to buy back the stolen They will be pressured and lose their positions through
goods before they go through the back channels. Of various political machinations. In extreme cases, they
course, it is a loss, but it is better than losing everything. can even be assassinated.
To avoid such troublesome situations, many rich Although not as blatantly as Drecknoll, Zarn is also a
people in Zarn have formed a secret agreement with the city dominated by a thieves' guild. The king has to
Thieves' Guild beforehand. Every year, they make a consult the guild master whenever he issues a new
"donation" of a certain amount of money to the guild in policy. Taxes cannot be raised or lowered without the
exchange for the assurance that their houses will not be approval of the Thieves' Guild.
robbed. In addition, sometimes, they may ask the guild
to steal valuable documents or goods to obstruct their The biggest enemy of the Thieves' Guild of Zarn is,
business rivals. obviously, the Thieves' Guild of neighboring Drecknoll.
A secret agreement was made between the two guilds
Occasionally, thieves belonging to thieves' guilds of 40 years ago to avoid the escalation of bloody feuds. It
other cities or free thieves who do not belong to any stipulated the prohibition of assassinations in each
guild come to Zarn to do a "job." This is so-called other's territory. For example, if a member of the guild
"territory abuse." When such incidents occur, to protect of Drecknoll intrudes into Zarn, the Zarn side may kill
its honor and interests, the Thieves' Guild utilizes its them with impunity, but it is forbidden for the intruder
elaborate information network to find, capture, and to kill a person from the Zarn side. The party that
punish the culprits. Strange as it may sound, the violates this must pay a large sum of indemnity.
Thieves' Guild helps to protect the public order in the
The relationship between the two has been balanced
city.
for the past few decades, but in 518 of the New
Because of this, even the king has no choice but to rely Kingdom Calendar, a clash nearly occurred. Balthis, a
on the existence of the Thieves' Guild. If the guild were prominent member of the Thieves' Guild of Zarn
to disappear, unregulated thievery would be rampant,
known as the "Hero," was brutally murdered by spies The ceiling is about 50 meters high, and a total of 12
sent by Genoa, the "Dark Prince" of Drecknoll. magical light sources created by the spell of "Light" are
floating in the air, neatly arranged to form vertices of a
The spies kidnapped Balthis' daughter, Dell, to lure crystal. These are conjured each morning at dawn by
him out and torture him to death. This was not apprentice sorcerers. In addition, there are holes
according to Genoa's orders. The spies, thwarted in
everywhere to let outside light in, so it is not at all dark
their covert operation by Balthis, acted on their own,
here, even though the whole place is underground.
fearing that Genoa would blame them for their failure
upon returning to Drecknoll. Genoa dispatched A gently sloping spiral path is dug inside the
another group of subordinates to dispose of them and surrounding wall. It is wide enough for carriages to
apologized to the Zarn side, explaining that this was an easily pass along and, making three circles around the
act of his men overreaching their authority and not a cylindrical space, looks like the inside of a screw hole.
violation of the agreement. The top is even higher than the artificial sun. Stairs and
ladders are placed throughout the structure to allow for
Of course, the thieves of Zarn could not be convinced
easy ascent and descent without having to make several
by such an explanation and were furious at the loss of circles around the slope.
their "Hero," Balthis. However, this did not lead to an
all-out war. The Thieves' Guild of Drecknoll was many Numerous side tunnels lie along the slope. From these
times more powerful than that of Zarn and could not tunnels, many passages stretch out radially, which, in
be defeated in a head-on confrontation. Since the turn, branch out further and cover the entire interior of
incident, the cold confrontation between the guilds of the crag like a network. Even this gigantic cavern is only
Zarn and Drecknoll has continued to this day. a part of Zarn.
The current guild master of the Thieves' Guild of Zarn 7.5. Hanging Garden
is a sixty-year-old man known as Darush the "Tiger's The top of Zarn, which rises 100 meters above ground,
Tear." He and his executives believe that Zarn's guild has been hewn flat to create a beautiful garden. This is
needs to strengthen further its influence to oppose a forbidden place where only the royalty, a few high-
Drecknoll. Specifically, Zarn's guild, just like ranking officials, and the workers who tend it are
Drecknoll's, plans to bring the government completely allowed to enter.
under the guild's control. That would make Darush the
de facto king. In the center of the garden is a large, deep pond. The
bottom is covered with white sand, the water is always
This idea is still in the theoretical stage, though it is a crystal clear, and ornamental fish is kept here.
realistic plan that can be implemented at any time if Additionally, there are boats for royalty to enjoy elegant
desired. All it would take is to remove some of the water activities and fishing.
ministers and other influential people and replace them
with the guild's puppets. Darush is hesitant to go ahead The pond is also the reservoir that supplies water to the
with the plan for only one reason: once it is put into city of Zarn. There is a sluice gate at the edge of it that
action, there is no going back. controls the outflow of water. The pond, which is the
lifeline of Zarn, never dries up, even during the dry
Once Darush has made up his mind, Zarn may become season, thanks to a magical orb sunk at its bottom. This
the second "Thieves' City" on the Alecrast continent. orb is the source of clear water that constantly gushes
out of it. Whether it produces water or transfers it from
7.4. Central Market somewhere in the mountains is a mystery.
The main entrance to Zarn is located on the south side
of the crag, directly below the statue of Queen Nayafest. There is a forest around the pond inhabited by deer,
After being checked by sentries at the entrance and squirrels, and small birds. There are also small flower
passing through a tunnel large enough for three beds, which are always well cared for. It would not be
carriages to pass side by side, visitors will reach the an exaggeration to describe this peaceful and beautiful
Central Market. place as a "paradise on earth."
It is a vast cavern shaped like a temple bell, measuring Most of the citizens of Zarn do not have the opportunity
more than 60 meters wide from one end to the other. to see that garden above their heads their entire lives.
It is always crowded with hundreds of people during the They can only fantasize and sigh with envy when they
daytime, walking around busily, carrying goods, setting hear the tales of its beauty from the mouths of the few
up shops, and trading. Sounds and voices reverberate workers who tend to the garden.
off the wide ceiling, making the place extremely noisy.
This is the center of commercial activity in Zarn.
7.6. Public Bathhouse surface, making it look like a theater or a stadium. The
Zarn's bathhouse is located at the lowest level of the city, center, and thus the deepest, part of the bathhouse
well below the ground surface. Two hundred years ago, spews out steam with great force. A rock wall rises in
miners digging deeper and deeper underground in the middle, dividing it into men's and women's sections.
search of opal deposits, which were becoming scarce, The lighting is magical.
hit a layer spewing steam. The intense heat made it In the middle of the staircase stands rectangular pillars
impossible to go any further, but they did not want to made of bricks. Above them stretches a spider-web-
waste what they had discovered, so they decided to shaped structure. It is a mechanism made of wooden
expand the area horizontally and use it as a sauna. rain gutters assembled in a radial pattern that covers the
Since then, this public bathhouse, managed by the city, entire ceiling, catching and collecting the cold water
has been a place of relaxation for the citizens of Zarn drops falling from it. The pillars are decorated with
and has become widely loved as a hidden spot for social reliefs of women holding water jugs from which cold
interactions. Concealed by the rising steam and water is constantly flowing down.
mingled with its spewing sound, secret conversations But what about the layers further down than this
often occur here. bathhouse? Several people who attempted to explore
The fee is only 1 gamel: you only need to pay a small the holes emitting steam returned in less than an hour,
storage fee when you leave your clothes with the unable to bear the excessive heat. They reported that
caretaker at the entrance. the natural underground passageway continued
endlessly.
The bathhouse is a gently sloping bowl-shaped
structure with stair-like seats carved into the inclined
8. Referl
Located on the middle reaches of the Siento River, tend to think that it is better to live happily as long as
Referl is surrounded by three countries very different they can today and that tomorrow's problems can be
in nature (Goba, Raban, and Drecknoll) and has dealt with tomorrow. This attitude seems foolish to
prospered through commerce. Of course, agriculture people from other countries, hence why they
and cattle raising are also practiced, but secondary mockingly call Referl the "City of Dreamers."
industries such as textile, dyeing, pottery, metalwork,
and leatherwork are more vibrant. The country earns 8.2. Lukian Ragiel
profits by importing raw materials from abroad, Age 21. The Princess of Referl. She succeeded her
processing them, and exporting the finished products. father, Lauris III, who died suddenly in 518 of the New
The god of commerce, Cha-Za, is the main deity Kingdom Calendar and became the ultimate authority
worshipped here. in Referl at a young age. She is the first female ruler in
the history of Referl, but since it is customary in this
Referl also has an army, but it is a very small one. With country that only the wife of a king can take the title of
the idea of quality over quantity, the emphasis is placed "queen," she remains a "princess."
on acquiring the best soldiers rather than on
unnecessary armament build-up. In particular, the 40- Having been educated from childhood to be a first lady,
member Order of the Knighthood has the reputation her demeanor and tone are gracious and refined. She
of being the strongest group of warriors in the Western rarely loses her composure. Not only is she beautiful,
Countries and often proves to be a great help in dealing but she is also kind-hearted and compassionate toward
with the frequent invasions of monsters from the west. the weak and is adored by many of her people.
However, when it comes to dealing with politics, her
8.1. Referl, the "City of Dreamers" ignorance of the world and soft-hearted nature
The capital, Referl, is divided into two parts, east and backfires, as she is often indecisive and makes foolish
west, by the Siento River, flowing through the city center. mistakes. National politics seems to be heavily reliant
The population is approximately 8,000. The west side on the influence of Oreias.
is a downtown area with a dense concentration of
Only a few people know this, but the princess has a
factories and small dwellings. The east side is a high-
end residential area where nobles and wealthy yearning for the free life of a commoner and often
merchants live. The is also located here. The river is wanders the streets secretly in disguise, accompanied by
Jelaila.
constantly dyed red or blue by wastewater from the
dyers. 8.3. Jelaila Fels
This city was founded 200 years ago. It all started when Age 23. The only woman among the Knights of Referl.
King Mavarro I, the founder of the Kingdom of Simon, Jelaila is the personal guard of Princess Lukian and is
built a castle on this land, which at that time was only a the one the princess trusts the most. Jelaila even sleeps
tiny village. With the castle as its center, the city grew in the room next to the princess at night and always
and prospered as the capital of the Kingdom of Simon accompanies her when the latter secretly goes out into
for half a century. Later, the kingdom collapsed due to
a rebellion by local feudal lords, infuriated by the
misrule of the "Inept King" Mavarro III, and was
divided into the three kingdoms of Goba, Referl, and
Drecknoll. Dakka I, the mastermind of the rebellion,
became the first king of the newly formed city-state of
Referl.
The current ruler is the young princess Lukian Ragiel.
Although popular with the people, she has a difficult
road ahead. The destruction of nature in Goba (which
Referl is indirectly helping with), territorial disputes
with Raban, the threat of invasion from the Wild West,
and the influx of drugs and criminals from Drecknoll
are just a few of the vexing problems piling up.
Nevertheless, the people of Referl do not have a strong
sense of crisis. Most, if not all, of the people of Referl
the city. She is extremely proud and diligent and has Contrary to Princess Lukian, he is a brilliant politician
tremendous confidence in her swordsmanship. but somewhat lacking in compassion for the people,
which often brings him into conflict with her. However,
Her father, Bram Fels, used to be the commander of there is no doubt that he is also the one who most
the Knights of Referl, but circumstances forced him to desires peace and prosperity for Referl.
retire when Jelaila was a child. At the age of 15, Jelaila
became a knight's apprentice despite her father's For a while, when he was younger, he used to carry a
objections, and since then, she has risen steadily sword, but nowadays, as one would expect, he does not
through the ranks and is now an official knight. fight himself.
She does not always accompany Princess Lukian. 8.5. "White Goat"
Sometimes, under secret orders from the princess, she It is an adventurers' guild in the downtown of Referl.
travels to remote areas to conduct investigations or The owner is a fat middle-aged man named Morvin.
delivers letters to the rulers of other countries. In other He used to be an adventurer but has now retired and
words, she is an agent under the direct control of the runs this inn-tavern place. He seems to be a bit of a
princess. grump, but he is actually a good-natured man and will
Jelaila is in love with Rubart, an outstanding armor share stories of his adventures in the olden days if the
maker (the feeling is mutual), but she has no intention mood strikes him. Sometimes, he also gives advice to
of getting married anytime soon. novice adventurers having trouble.
❖ City of Referl ❖
There are always around 20 adventurers, four to six
groups, hanging out at the "White Goat." This is not all
the adventurers in Referl, as there are always another
20 or so away on their adventures. Therefore, it is
unlikely that Morvin's business will ever go downhill.
There is another adventurers' guild in Referl, the "Bat
Cave," run by a Dwarf named
Jox, which is also flourishing. ❖ Referl Castle ❖

8.4. Vido Oreias


Age 58. He is a close associate of Princess Lukian and
has been a loyal servant of the royal family of Referl
since her grandfather's reign. He is an advisor to
Princess and, at the same time, serves as the Minister of 8.6. Granid, the "Shadow Minister"
Finance, in charge of the country's economy. He is the Age 63. The guild master of the Thieves' Guild of
one who decides the amount of taxes to be paid each Referl. He has nearly 100 thieves under his control and
year, which means he is not well-liked by the people.
earns an immense income by taking a cut of their profits. The Royal Army lost three ships in just one hour of
He is fussy about money and crafty, though he is not a fighting. But the damage did not end there. The sunken
wicked person and kind to thieves who pay their dues. ships lay at the end of the line, cutting off the fleet's
retreat. In addition, the rebels detached tons of logs
He has an unwritten rule against involvement in the from the rafts as they fled, completely blocking the
drug and slave trade and severely punishes those who
channel. The fleet was trapped inside the dead-end
break it (according to one theory, he lost his son to drug
waterway.
addiction a long time ago). One might say that he is the
shadowy guardian of order in Referl. He and Dolkong, The battle decimated the Royal Navy and brought
the guild master of Drecknoll's guild, are sworn victory to the rebels. However, it resulted in the loss of
enemies. many brilliant sailors and state-of-the-art warships, thus
delaying the rebuilding of the navy after the war. This is
All the information about the underworld of Referl also one of the reasons why pirates now wield so much
ends up in Granid's hands. By meeting with him, it is power in Coria Bay.
possible to obtain valuable information.
At the site where the Battle of Soldorl took place,
8.7. Rubart, the "Armor Genius" abandoned warships still remain, covered with vines
Age 26. A young but highly skilled armor maker, he and aquatic plants, which make them look like small
works in a small workshop in the downtown area, along islands. The place is called the "Graveyard of Ships,"
with several assistants. His skills are not innate but the and it has become famous as one of the legendary
result of his passion and commitment to his craft and treasure troves of the Western Countries. Many
his youthful ingenuity, not confined to ready-made adventurers have tried to get rich at the "Graveyard of
designs. Ships," but so far no one has succeeded in finding any
of the treasure.
His armor is not very artistically designed, but it is of
exceptionally high quality and popular among knights Most of the warships in the "Ship Graveyard" are almost
and adventurers. However, because everything is made- sunk, making it an ideal habitat for giant slugs,
to-order and takes weeks to complete, the price is poisonous frogs, crocodiles, and the like. In addition,
double that of ordinary armor. Moreover, not just the undead of the soldiers from the Royal Navy, who
anyone can have one made for them as long as they pay attempted to escape from the wetlands but starved and
for it: Rubart only accepts jobs that he feels are truly froze to death on the way, have been appearing in the
worthwhile. He puts especially much effort into his surrounding area.
work for Jelaila, his girlfriend.
Also, it is a little-known fact, but the Haunt of a young
He knows how to use a sword, more or less, though he girl named Maya, a hero of the rebellion, also wanders
learned it from Jelaila to assist him in making armor. this graveyard.
He never fights himself and usually does not carry a
sword.

8.8. Soldorl's "Graveyard of Ships"


At the end of the period of the Kingdom of Simon, the
rebel army led by Dakka I suffered from the high
mobility and transportation capabilities of the Royal
Navy, which had advanced into the Siento River. The
poorly armed rebel riverboats were no match for the
highly skilled sailors and state-of-the-art warships of the
Royal Navy.
Dakka I then devised a plan to stop the kingdom's fleet.
He spread false information to the Royal Army that an
important rebel base was hidden in a tributary of the
Siento River. Using dozens of large rafts, the rebels
ambushed the fleet in the Soldorl Swamps, located
among the marshes of Mejion, on the present-day
border between Referl and Drecknoll. They then lured
the Royal Navy there and caught them by surprise from
the rear.
During the Battle of Soldorl, Maya infiltrated the attributed to information leaks and disturbances in the
kingdom's fleet as a marine pilot and lured it deep into rear by the Western Countries. For this reason, some
the marshes. She brought victory to the rebels. After the call Ayir the "Woman Who Destroyed Her
battle, she was captured and brutally murdered by the Motherland."
kingdom's forces. However, her deeds have been
praised, and the opera about the tragic love between 8.10. Free Guard
Dakka I and Maya is always performed at the royal Referl's regular army does not have many soldiers, so
capital of Referl during the anniversary of the kingdom's the number of garrisons in its territory is limited. There
foundation. is one garrison on each of the borders, with Goba in the
north, Raban in the east, Drecknoll in the south, and
At times Maya's Haunt rescues travelers and one near the mountainous area of the Wild West. To
adventurers lost in the marshes from danger and sends maintain public safety, the areas that cannot be covered
them to a safe place, but at others, under similar are constantly patrolled by small defense units that do
circumstances, she intentionally lures people into not have a fixed garrison.
dangerous areas. Whether it is an abnormality of mind
peculiar to the undead or whether there is another These defense units are known as the "Free Guard."
Haunt, a girl with a different personality, the truth is Their ranks consist mainly of mercenaries and
unknown. adventurers. Usually, in teams of six, they patrol the
areas assigned to them, always watching for signs of
Some people whisper that Maya was betrayed by Dakka bandits or monsters and incidents such as murders or
I and was left behind inside the enemy's army. But there assaults.
is no proof of these rumors. The truth is known only to
the young girl's Haunt, who still roams the "Graveyard Not only does the Free Guard receive a salary from
of Ships" today. Referl, but they are also given the privilege of eating and
drinking free of charge in every village they go to. It is
8.9. Piney Hill Temple the villages' duty to provide hospitality to the Free
The Piney Hill Temple is a temple of Marfa closed for Guard. The cost of their food and drink is a kind of tax.
men, located near the border between Referl and Goba. However, while their visits are tolerable in areas where
Since its construction during the period of the Kingdom monsters often appear, in peaceful regions, they are
of Simon, it has refused any intervention of authority, quite a nuisance for the villages, resulting in people
and its paladins' order is said to be one of the most speaking of them behind their backs as "meal wasters."
formidable fighting forces in the Western Countries.
When a serious incident occurs in their area of
The temple is intended to help women with tragic fates responsibility, the Free Guard is obligated to investigate
and is known primarily as a place where women who and settle it. They are granted police authority. Monster
wish to dissolve unhappy marriages seek shelter. For extermination is, of course, another essential part of
this reason, people living nearby have given it the name their mission. Failure to perform their duties properly
of the "Temple of Separation." may result in dismissal or even punishment.
Ayir Lant, the current head priestess of the temple, was The Free Guard's main area of activity is naturally
one of the women who took shelter here. A daughter Mejion. It is a deep marshy area stretching between
of a low-ranking nobleman of Reide, she did not want Referl and Drecknoll, a land full of swamps and dense
to become a concubine of the emperor and came to the forests unsuitable for cultivation or grazing, so it is not
temple seeking protection. Reide demanded to hand very populated. Neither country strictly claims
her over, but the temple refused and eventually territorial rights over this region, so naturally, it is a
managed to protect her. There is a theory that this perfect hiding place for monsters and outlaws.
happened not without the support of Referl.
There is a rule that there must be at least two women in
On the occasion of the "Tidel Alliance," signed the year one team of the Free Guard. This regulation appeared
after this incident, the Western Countries' rulers because there was once an incident when the Free
recognized the temple's independence as an unwritten Guard's group assaulted a village girl. Female members
law. are needed as supervisors to prevent such misconduct
from occurring.
However, Ayir Lant's escape incident left a rift between
the Western Countries and Reide and resulted in the Some of the Free Guard's teams consist entirely of
deterioration of the relationship between them. women.
Consequently, the failure of invasion into Lomar
became the cause of Reide's downfall, which is
The higher up the stairway, the more beautiful the city
9. Goba looks and the more affluent its inhabitants are. Most of
The country lies in the mountainous area in the upper the inhabitants live in the layers where their places of
reaches of the Siento River and has hardly any plains. work are located, as commuting up and down the slope
Since it is located quite far to the north, winters are to work is tiresome.
bitterly cold, although not as severe as in Promisie. The first level is the "Stone Layer." Dwarven workers
More than 40% of Goba's residents are Dwarves. mine iron ore in numerous underground tunnels here.
Mining and forestry are the major industries. Iron ore Their small stature and ability to see in the dark make
is refined and exported downstream to Referl and them ideal for this work. The tunnels, which have been
Drecknoll on large rafts made of timber. Iron is used dug for hundreds of years, run like a web through the
for manufacturing weapons and farming equipment, mountains, and some of them reach depths of more
while timber is used as building material and firewood. than a kilometer below ground.
Goba also produces various minerals and gemstones. The second level is the "Iron Layer," where large
However, in recent decades, numerous harmful effects ironworks are located. Here, ore brought up from the
have arisen, such as floods and landslides due to the "Stone Layer" is refined and turned into iron. Half of
overcutting of trees in the mountains and the pollution the ore is exported to foreign countries, and the rest is
of rivers by toxic substances flowing out of the mines. transported to the upper layers.
For this reason, some scholars are concerned about the The third level is the "Steel Layer," lined with foundries
future of Goba and voice their warnings. Unfortunately, and weapons workshops. Here iron is processed to
changing the country's current structure is not easy. make weapons, armor, farming implements,
Obviously, restricting logging and mining would kitchenware, and more. Although most of the products
immediately severely affect Goba's economy. are exported to foreign countries, many are consumed
The issue concerns various interests, causing polarized within the city, too.
opinions even within Goba. The current king, Sanan I, The fourth level is the "Silver Layer," a commercial
is indifferent to environmental protection, while the district. Iron products are bought and sold here, and
first prince, Sanan II, is an environmentalist. On the business deals with foreign merchants are conducted.
other hand, the second prince, Mars, advocates The market is also located here.
"realism" in opposition to his brother's idealism. The
problem is further complicated by the fact that the The fifth level is the "Gold Layer," where aristocrats and
sabotage activities of radical environmentalists, most of affluent merchants live. Here, there are only mansions
whom are nonhumans, have become quite conspicuous. with spacious gardens, and the cleanliness of the streets
is incomparable to that of the lower levels. Every Goba
Like Tarlant, Goba is also constantly threatened by citizen longs to live in the "Gold Layer."
youma and Titans and thus puts a great deal of effort
into its military preparations. Goba's warriors do not Further up from the "Gold Layer," straddling a steep
use long-handled weapons such as long spears and pole mountain ridge, stands the "Wild Eagle Castle," home
weapons, as they often fight in confined spaces such as
tunnels and caves. Many of them seem to prefer axes
and similar armaments.
The people mainly worship Mylee, the god of war, and
Braki, the god of blacksmithing.

9.1. Goba, the "City of Stairways"


The capital city of Goba was built by carving out the
slopes of a mountain and is known as the "City of
Stairways" because it looks like a giant stairway when
viewed from afar. The mines at the foot of the
mountain produce high-quality iron ore, refining and
processing of which have brought prosperity to the city.
The current population is approximately 4,500, more
than half of whom are Dwarves.
In Goba, the occupations and living standards of the
inhabitants vary according to the level of the "stairway."
of King Sanan I. The castle was forcibly built
on extremely uneven rocky terrain, resulting ❖ Schematic Map of the Wild Eagle Castle ❖
in steep slopes here and there on the grounds
inside the ramparts. For example, the castle's
main building, where the king conducts state
affairs, is nearly 20 meters higher than the
residences of the royal family and ministers.
Although there is a gently sloping stairway called
the "Minister's Way" between the main building
and the residences, the king is obliged to take the
steep stairway called the "King's Way" to the main
building under any circumstances. This stairway
is about five stories high, so it is challenging
enough to climb up without stopping. If a king
becomes incapable of climbing this stairway, he
has to retire.
Additionally, there is a rope that connects the
main building and the residences, with a

❖ Cross-section View of Goba ❖


manually operated gondola going back
and forth between the two. The
gondola is used primarily to carry
luggage, though sometimes it also
transports children and the sick.

9.2. Sanan I
Age 63. Since succeeding the previous
king, Urban II, he has ruled the
country for nearly 20 years. The kings
of Goba seem to live long lives from
generation to generation, perhaps
because they train their legs and backs
every morning on the "King's Way" (as
a result, the next king usually ascends
the throne after the age of 40).
However, even King Sanan I is not
getting younger, and it is getting harder
and harder for him to ascend the
"King's Way."
With the stubbornness peculiar to the
elderly, he always puts the nation's
interests first. In fact, since his
ascension to the throne, mining and
forestry have been encouraged, and
Goba's ore production and exports
have increased significantly, making
the country very prosperous.
However, these aggressive policies
have caused environmental
destruction and have provoked a
fierce backlash in some quarters.
9.3. Sanan II themselves controlled the mines. This organization has
The first prince of Goba. Although he is already 35 grown and eventually reached its present status, having
years old and has three children, he remains the crown an even greater say than the ministers.
prince as his father, King Sanan I, is still alive and well. The members of the Miners' Guild are mineworkers. It
A scholarly man, he is seriously concerned about the is not mandatory to join the guild to do the work, but
environmental destruction of Goba. those who engage in such activities in this country
Worried about Goba's future, he is currently gathering almost always become the guild's members because
knowledge to be ready to fill his father's shoes whenever they can receive protection and assistance simply by
the aging Sanan I retires. After he accedes to the throne, paying a low protection fee. Even if one is not a
he plans to change the administration to rectify the member of the guild, they can still receive financial
current situation of environmental destruction. support for their business. The guild also dispatches
However, some people are plotting to dethrone Sanan employees and patrols forests and mountainous areas,
II, claiming that his policies would impede economic which makes it indispensable for workers.
development. The guild consists of five departments below the guild
Although Sanan II has many enemies in the political master, each having its own master. The division of
world, his personality is admired by the people. work is vague—some tasks are performed
However, since he is not a military man, some suggest independently, some in cooperation with other
that his younger brother Prince Mars, who is more of a departments — the system is flexible.
warrior, should be elected king.
⬤ Defense Department
He is currently pulling the strings in search of a magic This department is primarily involved in mine security.
item believed to date back to the time of the Ancient
When digging into the depths of the earth, workers
Kingdom. It is said to be able to manipulate Undines
often encounter youma and magical beasts. Untrained
and purify water, so if found, it could alleviate
employees may fall prey to youma at any moment. For
environmental destruction a bit.
this reason, in addition to providing security, the
9.4. Miners’ Guild of Goba
Goba has depended on the mining
industry for hundreds of years, but it
was only about 60 years ago that the
Miners' Guild, an organization for
those who worked in the mines, was
formed.
In Goba, before the establishment of
the Miners' Guild, influential
individuals used to hire workers for
low wages and conduct mining
operations without any regulations.
It was common practice to employ
children for practically no pay and
make them work like slaves in the
narrow tunnels. Naturally, there
were almost no safety standards,
which led to frequent mining
accidents and injuries. There was
even a saying: "Three years in the
mine, and you die."
Under these circumstances, it was
only natural that the workers would
revolt against the exploiters. The
workers succeeded in their rebellion
and established the Miners' Guild,
an organization where the workers
Defense Department offers basic combat training for a the guild, but its job also includes lending to merchants
nominal fee. The laborers' work tools, such as shovels and asset management.
and pickaxes, can be easily turned into weapons, so
when push comes to shove, the workers can pick them The "gamel master" Jail is a highly skilled and cautious
up and fight. Dwarven craftsman. The vaults he makes are said to be
challenging to open, even for professional thieves. To
The security forces under the direct control of the unlock his safes, one must remove a cleverly designed
Defense Department are all strong individuals and trap and pick an extremely intricate lock. His
excellent warriors who can easily deal with Goblins or masterpiece is the guild's Great Vault, which is said to
the like. Therefore, the entrance examinations are strict, be impossible to open without a proper key, no matter
keeping the number of members to a minimum. who the would-be thief is.
The master of this department is the "guardian master" ⬤ Invention Department
Alberto Garland, a first-class warrior and hero of the This department is responsible for the development of
national salvation of Goba. He is exactly what the saying, techniques for excavating and refining ores and
"Great men have a great fondness for women," means, polishing gems. Additionally, it ranks polished
with the difference being that his "fondness" is men. gemstones. Its appraisal skills are first-rate.
⬤ Information Department The department's members constantly devise new
This department collects and analyzes all kinds of technologies and experiment with them repeatedly to
information within the guild. Its scope ranges from see if they can be put into practice. Research on mining
finding a new vein of ore to uncovering fraudulent methods that do not pollute the rivers is also conducted.
activities within the guild. The department gathers a The latest technologies in Goba are created by their
wide variety of data, and its information-gathering hands.
ability is remarkable.
The "creation master," Aretha Aquarius, is a Half-Elf
Many senior executives have been exposed as corrupt who studies Dwarven technologies and applies them to
by this department, including the former guild master, create new ones one after another. Her flexible thinking
who was forced out of his position after his fraud was makes even the Dwarven originators stare in surprise.
revealed. She also possesses remarkable skills in polishing
gemstones—the gems polished by her always fetch the
Whenever the "secret master" Althank Folle Adarault highest prices.
gets a report of wrongdoing, he immediately informs
the Prison Department and the guild master. He has a 9.5. Resistance Army
peculiar hobby: he loves seeing someone else suffering. As the environmental destruction in Goba progresses,
the Elves and other nonhumans living in the
⬤ Prison Department
surrounding mountain forests also suffer severe
This department manages the forced labor mines to
damage. Unable to endure the situation, they have
which those who have committed crimes are sent. In
created an organization that is attempting to stop it
addition, they work as a police agency, investigating
through the use of military force. It is called the
fraud within the guild and controlling misbehavior
"Resistance Army."
within the workforce. They work closely with the
Information Department and make the most of the The leader of the "Resistance Army" is a Featherfolk⑴
information it gathers, showing high results. They are named Ramcke. He has earned the nickname of the
the second most feared entity within the guild after the "Dark Green Devil" for his dark-green soft leather
Information Department. armor and ability to appear and disappear in
The head of this department is the "prison master" unexpected places at unpredictable times.
named Diaz Bernstein. Being a Dwarf, he is a seasoned As a representative of the Featherfolk tribe, he
veteran who has been the master of the department demanded that Goba stop timber cutting and sewage
since the founding of the Miners' Guild. discharge. However, that night those displeased with his
activities attacked his village, and he tragically lost his
⬤ Treasury Department
wife. Because of this, he harbors a deep grudge against
This department handles various money-related
Goba.
matters, such as collecting annual dues and insurance
premiums. Its main responsibility is accounting within


Translation Note. Featherfolks look like Humans but have bird wings that
grow from their shoulders and can fly.
Still, Ramke does not approve of senseless killing, and Their job is to attack, stun, and drive away from the area
the "Resistance Army" also prides itself on a non-killing anyone who interferes with the tree felling or ore
policy. They use guerrilla tactics to scare away loggers mining. They are only allowed to stun targets with the
who enter the forest, destroy rafts that carry timber and maces softened by wrapping the striking parts with
set fire to unoccupied factories at night, leading Goba leather, but often they deliberately go too far and
by the nose. seriously injure their opponents.
They have set up hideouts in the woods and act like Rumor has it that Drecknoll's secret schemes are
guerrillas. Recently, they have also found allies in the behind the formation of this group.
city, who seem to be gathering information for them.
However, the lack of personnel is unavoidable, and 9.7. "Booze and Tobacco"
they are struggling considerably. This is Goba's adventurers' guild, located halfway up the
steep stairway and rock ledge. A beautifully designed
9.6. "Axe and Pickaxe Corps" carving of a beer mug and pipe on the rock wall next to
Recently, the "Resistance Army" has considerably the entrance serves as the guild's sign. The carvings are
intensified its activities against the destruction of Goba's the handiwork of the guild's owner, a Dwarf, and are of
environment. King Sanan I of Goba has formed the exceptional detail and excellent craftsmanship.
"Axe and Pickaxe Corps" to oppose these forces.
Although the name is derived from the axe, a symbol From the window of the guild, one can see the high
of forestry, and the pickaxe, a symbol of mining, they mountains covered with eternal snow. On a clear day,
are actually just a bunch of thugs. the snow shines brightly in the reflected light, while on
full moon nights, the moonlight reflects off it,
producing an ethereal beauty.
The shop is run by a greying
Dwarf named Edge Renwan.
He used to be an adventurer
but preferred serving
customers to axes, so he
opened this business. He now
employs a beautiful Dwarven
girl named Eleana as a
waitress, and the two of them
manage the place. Their
homemade alcohol drink,
"Melted Rock," made from
the mineral water that flows
under the earth in Goba, is
superb and very popular
among the Dwarves, who
make up the majority of their
customers. However, it is a
little too strong for Human
consumption, so for Humans,
there is also a selection of
drinks available, such as a
blue fruit wine made from the
fruit of the panna plant.
Now Edge is looking forward
to the day when his nephew,
who left home for adventures,
returns as a prominent
adventurer.
10. Drecknoll 10.1. Drecknoll, the "Thieves' City"
Drecknoll is located at the mouth of the Siento River,
Located on Coria Bay, Drecknoll has a temperate flowing through the western plains of the Alecrast
climate, and snow never falls here, even in winter. It had continent, and faces Coria Bay to the south. As can be
long thrived as a country of commerce and fishery, but seen on the map, the Siento River flows from the north
its reputation started deteriorating about half a century and divides into two streams, known as the "Eastern
ago. Neck" and the "Western Neck," upon reaching this area.
Drecknoll is situated on a more than 10-kilometer-wide
The country had been ruled for generations by the
river island between these branches.
Sjors family, who claimed to be descended from an
ancient royal family, but after the mysterious death of The city is divided into two parts, east and west, by the
the third king, Sjors VI, their influence rapidly branch of the Siento River called the "Eastern Neck."
weakened. Instead, the Thieves' Guild grew in power. 80% of the residents live on the west side, and all major
Before long, the guild's influence became strong facilities are located there. The east side is a relatively
enough to manipulate the king. recently populated area and appears somewhat cleaner
and safer than the old, cluttered west side.
As the punishment of criminals became more lenient,
public order was disturbed, and crime increased. This, There are no bridges because the river is wide, and they
in turn, triggered a vicious cycle of crime and disorder would interfere with the navigation of trading ships. The
as criminals from other countries flooded into the current is gentle, so it is not impossible to swim across
country, further disrupting public safety. Due to the the river, but most people use ferries. The ferries range
rapid population growth, the capital city of Drecknoll from small boats that can carry a few people to vessels
has become a criminal center where drug trafficking large enough to transport carriages. The market fare is
and slave trade thrive openly. about 2 gamels per person. However, some
unscrupulous ferrymen stop their boats at a small island
The current king of Drecknoll is officially King Sjors
in the middle of the river and charge an extra fee for
IX, but, in effect, he has no power. Everyone knows
their services.
that the real king is the guild master of the Thieves'
Guild of Drecknoll, Dolkong. A C-shaped stone wall surrounds the western side. It
was built more than 200 years ago, during the city's
The population of the city of Drecknoll is
construction (which at that time was not yet a "Thieves'
approximately 11,000. More than 10% of the
City"), and is a sturdy structure 8 meters high.
population is said to be members of the Thieves' Guild,
so one can imagine the immensity of authority Dolkong The wall gates are located to the north and west, both
possesses. At Dolkong's command, they can quickly of which are guarded by sentries. A pass is required to
turn into a formidable army. The other states are enter and exit the city but can be substituted with a small
concerned about Drecknoll's situation but are reluctant bribe.
to take drastic actions because any attempt to subdue
this country by force would obviously lead to a large- This city is a seaport, with a large quay facing the sea.
scale war. Fishing is thriving, so dozens of small fishing boats are

So far, Dolkong seems not to be considering a military


invasion of other countries. However, "unseen
invasions" such as drugs and bribery are already steadily
afflicting neighboring countries. (For more on the
Thieves' Guild of Drecknoll, see Chapter 3.)
In addition to the members of the Thieves' Guild,
Drecknoll also has a small army that trains regularly. A
certain amount of military power is necessary to guard
against monsters invading from the Wild West and to
keep the neighboring countries at bay. Legally, the
supreme command over the army rests with King Sjors
IX, but this is only a formality. However, since Dolkong
prefers scheming to war, it is unlikely that Drecknoll's
military will engage in aggressive invasions.
constantly moored here. It is not uncommon to see population, houses were constructed and extended
large sailing vessels from the great powers of the east without any plan. As a result, the city became a
with their cargo of trade goods entering the port, but disorderly, confusing, and unsightly place. The
most of the trading ships are galleys for inshore waters buildings stick to each other with no gaps between them
coming from Belldine and Gulgerise. Most are decent like marquetry, forming large complex structures. The
merchant ships, but occasionally there are some city has no squares or parks, and only a few houses have
carrying slaves and contraband. Three battleships, the gardens.
naval force of Drecknoll, are also docked in the harbor,
though they are hardly ever used. Maps are not very useful in this city. Streets are
connected haphazardly, and it is not uncommon for
There is also a wharf on the river, and small trading one street to have several different names. Even
ships frequently come from Goba and Referl, located residents admit they sometimes get lost when they step
upstream. This is much faster than traveling by land. beyond their neighborhoods. Especially for first-time
visitors from other countries, it is almost impossible to
When it was first built, the townscape of Drecknoll was
walk around without losing their way.
more orderly. However, with the rapid growth of the
Drecknoll has an underground sewage
system. One could say that it is the city's
second road network. Secret entrances to the
sewage are located underneath the major
stores. It is much safer and faster to transport
valuable items that must be carried in secrecy
via small boats through the sewers than
through the narrow, winding streets above
ground.
Secret underground warehouses, passages,
and caves are hidden here and there in the
sewage network. No one knows the full
extent of it. One can only imagine what sorts
of activities take place there. Even the leader
and top management of the Thieves' Guild,
which rules this city, are not privy to
everything.

10.2 Sjors IX
Age 38. Although Sjors IX is the king of
Drecknoll, lives in a castle southwest of the
city, and has numerous servants, he holds no
real power. It is the ministers who determine
policies, and it is Dolkong who approves
them. King Sjors's IX job is simply to sign
(without knowing what it means) the finished
documents.
Sjors IX is a pale-faced, skinny man with no
decent abilities of any kind. Because he was
an extremely spoiled child, his intellectual
and personality development stopped at the
childhood level. He often makes selfish
requests, such as "I want the best sweets in the
world" or "I want to fly in the sky," to the
annoyance of his servants. Naturally, he does
not understand that he is merely a puppet of
Dolkong.
The only reason Dolkong allows Sjors IX to
call himself "king" is because he wants to
remain the king of the underground world forever. It The guild either uses the slaves as servants in its
would be easy to kill Sjors IX and seize the title, but to establishments or auctions them off to affluent
become the official king means to take on troublesome merchants. The slave trade is conducted in a secret
duties and responsibilities, with nothing to be gained in location out of the public eye.
return.
There are roughly two types of slaves: "for labor" and
Sjors IX considers himself to be an excellent warrior "for admiration." The former are usually men, forced to
because his men intentionally lose to him in practice do hard work (cleaning sewers, working in mines,
matches and extol his strength. In reality, he has never carrying baggage, etc.) that nobody likes to do. The
killed even a single Goblin. latter are primarily women; naturally, they are not used
solely for aesthetic purposes.
10.3. Sun Castle
The castle of the Thieves' City of Drecknoll is known Slaves are often thought of as being whipped and forced
as the "Sun Castle." The current king, Schors IX, into labor by their overseers, but this is not the case. As
modified the original castle by building high towers and for the owners, they pay a lot of money to obtain their
decorating it with a gorgeous exterior. People of the city "property," so they try to utilize such "assets" for as long
have given it this name, and King Schors IX thinks it is as possible and avoid overworking them. Therefore,
a befitting one for such a magnificent castle. However, except for the lack of freedom, the life of a slave is not
the townspeople's opinion seems to be slightly different. much worse than that of a common laborer. Especially
in the case of slaves "for admiration": they are often
The castle's exceptionally huge and gaudy towers stand much better off than ordinary people.
out prominently among the winding streets of this
maze-like city. When people get lost, they look at this Usually, when slaves become too old to perform their
castle on the western edge of Drecknoll to check the duties, they are given a small amount of money and
direction to the west. So, the citizens called it the "Sun thrown out. However, slaves who are particularly
Castle" because it serves as a landmark instead of the favored by their owners are set free and treated even
sun. To ordinary residents, things such as royal palaces better than before. It is not uncommon to hear of
are of little use other than as a guidepost. women who were bought "for admiration" but then
loved by their masters and became their official wives.
As a side note, King Sjors IX believes the castle to be
impregnable. In reality, however, the castle is not Nevertheless, slave trade is a disastrous and inhumane
impregnable but can be easily sneaked into through an system. Slavery in Drecknoll has given rise to countless
underground canal, allowing thieves and Phalaris' heartbreaking tragedies.
devotees to infiltrate it at will. "Ignorance is bliss," as the There is also a guild of slavers who buy and sell slaves.
saying goes. It is not subordinate to the Thieves' Guild but is
fundamentally an independent guild that pays a hefty
10.4. Slavery
Below the guild members and the
general public, there is a small class
of slaves. Few countries on the
Alecrast continent openly recognize
the slave trade system, and even in
Drecknoll, it is not called "slavery,"
though, in effect, it is.
Many are down-and-out poor souls
who have fallen on hard times and
can no longer pay their debts. When
people who have nothing to pledge as
collateral borrow money from the
Thieves' Guild, they use their own or
their family members' bodies as
collateral, and if they fail to pay back
the money by the deadline, they are
enslaved. Besides this, people may
be abducted from foreign countries.
"protection fee" to the Thieves' Guild and is protected to increase the number of Phalaris's followers within the
in its activities. city, but few people know his true identity.
In addition to conducting business directly, the Slavers' In reality, Librion is an old manticore. It is unknown
Guild allows dozens of merchants to trade how long he has been residing in this city, but Dolkong
independently. The vast majority of slaves "for seems to know of his existence and tolerate his
admiration" are handled by these merchants. The guild presence here. Perhaps there is some kind of secret
does not interfere with individual businesses unless they agreement between the two. Dolkong himself is not
violate the organization's rules. Instead, each trader is Phalaris's follower (he dislikes swearing allegiance to
responsible for resolving any problems, such as the any) but may be considering using the teachings of
escape of slaves, on their own, and a trader who Phalaris to keep the city in a chaotic state that would
repeatedly shows mismanagement may be deprived of make it easier for him to rule it.
their license to trade in slaves.
On the other hand, Librion, too, seems to be thinking
Most of the slavers who travel to and from Drecknoll of using Dolkong to extend the influence of Phalaris.
are associated with criminal organizations and secret The relationship between the two is very delicate. One
societies outside the country. To organize them and day, when the balance is disturbed, one of them may try
ensure that they abide by the rules, the Slavers' Guild to obliterate the other.
has its intelligence network and violence system. Those
who disrupt the guild's dealings or engage in Librion is notably larger, older, and more intelligent
unauthorized trafficking or otherwise violate the guild's than ordinary manticores, which makes him an
rules are thoroughly hunted down and sanctioned. As a extremely dangerous foe.
result, in Drecknoll, disappearances and kidnappings 10.6. Village of Palmer
do not occur as often as imagined by other countries.
Five days' walk west of Drecknoll, on the border with
No one is abducted under the authority of the Slavers'
the Wild West, lies the village of Palmer. The
Guild except for extremely extraordinary circumstances.
population is about 500. It is named after Palmer Lori,
The guild never allows anyone to obtain goods (that is,
the founder of the "Road of Free People."
Human beings) for free without its mediation.
Around the year 300 of the New Kingdom Calendar,
Another essential role of the Slavers' Guild is to provide
Palmer, a scholar of Oran, conceived the idea of
a labor force. The guild always has more than 1000
building a road that would cross the continent of
young, healthy male slaves housed in the guild's holding
Alecrast from east to west. He invested all his wealth,
facilities located on the city's outskirts. They are
persuaded many people, and exerted tremendous
transported to various worksites depending on the tasks
efforts to realize his dream. Although Palmer passed
the guild receives.
away amid his endeavors, the construction work was
In a large city with a population exceeding 10,000, carried on by those who continued his legacy. Finally,
maintaining roads, sewers, and other public facilities in the 350th year of the Kingdom Calendar, the "Road
alone requires tremendous resources. However, it is of Free People" was completed.
not easy to find diligent workers in Drecknoll.
However, some individuals who shared Palmer's ideals
Moreover, managing a certain number of people for a
and came from as far away as Oran and Eremire chose
long period according to a work plan requires a
not to return home even after the work was completed.
considerable degree of organizational strength. The
They had devoted their entire lives to the construction
Slavers' Guild responds to this demand in various fields
of the road, and it had become their home. They built
by lending slaves "for labor." As a supplier of a cheap
a village at the road's end, determined to put down roots
and abundant working force, the Slavers' Guild is an
in the land where it terminated. This marked the birth
indispensable part of the dark city of Drecknoll.
of the village of Palmer.
10.5. Librion Many of Palmer's current residents are descendants of
Age unknown. A dark priest of Phalaris lurking in one the road builders who came from the East. Therefore,
of the sections of the tunnel network beneath Drecknoll. the locals still speak the eastern dialect in their daily life.
With his numerous subordinates, he is secretly working
11. Wild West
To the west of the Western Countries lie the steep Axis is not only proficient in draconic magic but is also
Wyatt Mountains, beyond which stretches a vast, well-versed in spirit and ancient magic. Although
untamed land that few Humans have ever set foot in. usually mild-mannered, he does not show a shred of
mercy to those who oppose him and destroys them
Although there are a few villages inhabited by Humans, using all his might. Every ten years or so, a foolish
magical and mythical beasts, youma, Titans, and adventurer shows up and tries to disturb the peace of
Lizardmen occupy most of the territory. Some of them the Dragons' Crater, thus gaining the first and last
occasionally invade the plains area to the east. opportunity to experience the greatness of the Dragon
Even though the entire area is called the "Wild West," firsthand.
the climate, flora, and fauna vary from place to place.
The northern end, facing Prom Bay, has a bitterly cold 11.2. Lizardmen
tundra climate and is home to reindeer, wolves, and A large number of Lizardmen inhabit the southern part
polar bears. The southern end, facing Coria Bay, has a of the Wild West. Most are not civilized and live in
tropical rainforest climate and boasts a wide variety of tribes of dozens to hundreds of them. They look like
species, including tigers, lions, gorillas, and giant lizards. lizards standing upright, and although outwardly they
In between prevail arid grasslands and temperate appear to be ruthless, in reality, they are capable of a
forests. variety of emotions. However, their emotions and way
of thinking are quite different from those of Humans.
11.1. Dragons' Crater Lizardmen do not have the concept of "brothers and
The Wyatt Mountains separate the Western Countries
sisters," "husband and wife," or "family" like Humans do.
from the Wild West. Each mountain has its Lesser
There is only the notion of "arrach," which denotes the
Dragon, who has a lair there and reigns over it as its lord structural unit of a tribe. It is the term Lizardmen use
and guardian. The largest ones are inhabited by Elder
to refer to their tribe (equivalent to the word 'human'
Dragons, controlling the areas surrounding their among Humans) but with the connotation of
mountain.
"companion" or "ally."
Located in the Wyatt Mountains is a large caldera lake
Once per year, at the start of spring during the full
formed when the crater of an extinct volcano caved in.
moon, Lizardmen perform a mating ritual. Normally
It is called Dragons' Crater and is known as a habitat of
having no connection to music, only on this night do
Dragons. Several to a dozen Dragons can always be
they sing in groups.
spotted here, as they frequently gather around the lake.
Non-dragon creatures, like Wyverns and Worms⑴, can Their throats quiver as their voices emit a beautiful,
also be seen in the vicinity. This is a surprising fact, bird-like sound called the "mating call." Some of the
considering that Dragons usually prefer solitary
existence.
The scholars are puzzled as to the interpretation of why
they gather here since the Dragons themselves will not
explain it. There are several theories, including that it is
simply a meeting place or a place for mating, or that the
waters of the lake have mysterious powers, or that they
may guard something hidden in it, although there is no
accepted opinion.
The lord of this Dragon sanctuary, as the lake is also
called, is an Ancient Dragon named Axis. He is very
wise, of gentle nature, and friendly to Humans.
However, not all Dragons are amiable like Axis, so
hardly any Human would consider going to the
Dragons' Crater to meet him.


Translation Note. The "Worm" looks like a giant serpent more than 15
meters long with wings similar to that of bats. Its head resembles a Dragon's,
but it has no legs.
adventurers who have ventured into the Wild West with solar heat. The entire tribe raises the hatchlings
have heard these singing voices, and all of them have together. Lizardmen do not care whose children are
reported: "Though completely different from the music whose. Mating couples also do not have a lasting bond.
we know, it is unbelievably beautiful." As Lizardmen Other than during mating and egg-laying, there are no
dance, twisting their bodies to the song, they invite gender-specific roles.
members of the opposite sex, form couples, and
Not only children but all property and all achievements
copulate.
are shared between the entire tribe. The eldest member
After two weeks, the females lay eggs which are then is respected as the leader due to their knowledge but
collected together, buried in the soil, and incubated holds no real authority. The leader's word is not
enforced and can be ignored
without consequence if one
chooses not to follow it.
Therefore, Lizardmen do not
crave honor or power. Naturally,
crimes are also hardly ever
committed.
Lizardmen's language also does
not have the word "I." When
referring to themselves, instead
of saying "I," they use their name.
This shows that they lack
individuality and self-assertion.
Lizardmen do not fear death.
They will fight bravely, willing to
sacrifice their lives for the
preservation of the race or to
defend the honor of the tribe.
Conversely, they see death that
does not contribute to the tribe
as utterly detestable. It is
common for those unable to
move due to illness or injury to
choose death voluntarily rather
than burden the tribe.
As cold-blooded creatures,
Lizardmen move more slowly at
night when the temperature
drops. This is their major
weakness. To maintain a high
body temperature, they never
miss sunbathing in the morning
and evening and, at night, sleep
by the fire whenever possible.
Lizardmen grow their whole
lives and do not age. Most
Lizardmen stand as tall as
Humans, but some elderly ones
can be more than twice the
height of a Human. However,
excessive body size strains joints
and muscles, leading to extreme
slowness of movement. As a
result, they cannot live very long in untamed dense up and run on two legs. It uses its superior athleticism
jungles teeming with enemies. The average lifespan of and sharp fangs to hunt for prey.
a Lizardman is about 30 years at most.
When fighting larger enemies, they can cut off their tails
Legend has it that after reaching the age of 100, and fling them away. The detached tail bounces
Lizardmen molt and are reborn as Dragons. However, through the air and entangles a target like a snake. The
Dragons claim, "We are not kindred with such an strong tail cannot be easily torn off, and an opponent
inferior race as the Lizardmen." whose movements are blocked is easily finished off.
Lizardmen do not believe in gods and thus do not use A severed tail regenerates quickly and returns to its
divine magic. However, some rare individuals appear original length in one to two weeks.
to be capable of using draconic or spirit
magic. An intelligent, superior type of
Lizardman, called "Noble," also seems
to exist, but they have hardly ever been
seen.
It is said that further into the lands of the
Wild West lies the kingdom of
Lizardmen, ruled by the Noble
Lizardmen. However, no one has yet
found it and returned alive.

11.3. Creatures of the Wild


West
The Wild West is home to numerous
strange creatures not found in other
regions. However, little is known about
them because almost no research has
been carried out. The following is just a
partial list of the creatures known to
exist, but it would not be surprising if
there were many more bizarre creatures
to be discovered.

⬤ Gliding Slayer
It is a ferocious carnivorous snake, a
little over 3 meters long. Thanks to its
flattened body, it blends in with the
surrounding landscape and is hard to
spot.
It is good at surprise attacks and leaps
from its hiding places when prey
appears. It jumps vigorously and bites its
tail to form a ring, then spinning and
gliding from one to two meters above
the ground, it slashes at its enemy with
large saw-like scales that grow on the
sides of its body. Its attack is powerful
enough to sever the head of a large
animal with a single blow.

⬤ Bind Shooter
It is a large lizard with a Lizardman-like
physique, yellow and black speckles on
its body skin, and a long, whip-like tail.
Normally quadrupedal, it can also stand
⬤ Bloody Rainbow head-butt blows. The assault continues until the victim's
It is a 30-centimeter-long blood-sucking butterfly that head is crushed into a mush.
lives in dense tropical forests, feeding on the bodily
fluids of large animals. They have large, transparent ⬤ Flash Head
wings, making them difficult to spot in dimly lit woods. It is a medium-sized, sand-colored lizard inhabiting arid
regions. Its distinctive features are a pair of transparent
They always swarm in groups of around 30. When they protrusions on the back of the head and a silver-gray
find prey, they fly around it, sprinkling hallucinogenic frill around the neck.
scales. Once the victim loses consciousness from
Although omnivorous and usually peaceful, they have
inhaling the powder, they attack simultaneously,
developed a specialized secretory organ for self-defense.
piercing it with their sharp proboscises and absorbing
When cornered by an enemy, they flare out their frill
its bodily fluids.
and emit a blinding light through the reaction with the
The name "Bloody Rainbow" comes from the intense fluid stored in their protrusions. The light is reflected
rainbow-colored hallucinations the victim experiences. by the frill and showered on the enemy. At close range,
the light is powerful enough to dazzle the attacker.
⬤ Howling Hightower
It is an immense tree that grows in temperate forests. ⬤ Night Crawler
Its extremely sturdy and thick trunk crumbles and It is a 2-meter-long carnivorous black slug that inhabits
becomes hollow at the center as it ages. The top of the humid forests. They crawl silently through the forest
trunk has a large oblique opening to catch the wind. underbrush at night, leaving white mucus trails on the
ground and plants. This mucus contains a strong
Wind blowing into the trunk's tip swirls inside and paralyzing poison that immediately immobilizes any
spews through a vertical slit near the ground as a animal stepping on it.
whirlwind with vacuum blades. Depending on the
terrain and wind force, the destructive power of the Night Crawlers roam the woods throughout the night,
whirlwind varies, but it rages in a radius of a dozen or recoating their mucus trails and devouring the prey
so meters. Whenever the wind blows, the surrounding unable to move. This is not only an efficient trap for
vegetation is mowed down, and any unfortunate animal prey but also a barrier protecting their territory from
nearby sustains severe lacerations. This makes it outside enemies.
difficult for taller plants to grow around the Howling
Hightower, resulting in small clearings. 11.4. Chelsea, the "Dragon Master"
Genoa, the "Dark Prince" of Drecknoll, now aims to
That is how the Howling Hightower defeats the recruit two boys to his elite guard. One is Sarla, an
competition and monopolizes the sunlight and aspiring adventurer from Zarn, and the other is Chelsea,
nutrients of the surrounding land. a hunter living at the foot of Mount Touka in the Wyatt
Mountains.
⬤ Hypno Octopus
It is a mollusk with a jelly-like translucent body, similar Chelsea is 11 years old. He wears his long black hair in
in shape to an octopus. With its arms spread out, it a ponytail, dresses in crude leather clothes he makes
measures about 4 meters long. Its luminescent tissues himself, and often energetically runs around the
scattered all over its body flicker bluish-white, shining mountains, hunting with slings and boomerangs.
beautifully in the sea at night. Always covered in mud, he would be quite a pretty boy
With its luminous patterns and slow, dance-like arm if washed. But it is not the reason for Genoa's interest.
movements, it puts people and animals into a hypnotic This boy is the only Dragon master in the Western
state. Those enthralled by the illusion fall into a dreamy Countries (or probably in the entire Alecrast).
trance and are lured from the shore or boat into the Chelsea's grandfather was an elderly man named Braud,
depth of water. famous for being a brilliant hunter. When Chelsea was
three years old, a ferocious Forest Giant invaded
⬤ Helmeted Smasher
Mount Touka, killing his parents. Despite poor health,
It is a meter-long click beetle with a sturdy, helmet-like
the lord of Mount Touka, a female Lesser Dragon, to
head. Mainly targeting nests of large birds, its distinctive
protect her territory, confronted the Giant in a fierce
feature is crushing eggs by pounding its hard head
battle that ended in a tie. Before dying, the Dragon
against their thick shells like a hammer.
asked Braud to raise her newborn. Braud honored the
When food is scarce, they also attack animals walking wish of the Dragon who had avenged his son and
on the ground. Leaping from the hiding, they seize their daughter-in-law: He took in the Dragon's child,
prey by the head and unleash a flurry of devastating deciding to raise her secretly deep in the mountains.
The Dragon, named
Aurora, grew up
together with Chelsea.
Now 8 meters long,
Aurora can breathe fire
and fly, carrying Chelsea
on her back. She is very
meek and listens to
whatever Chelsea says.
Old Braud passed away
two years ago, but
Chelsea, who has been
thoroughly trained in
hunting, and Aurora
lead a charmed life
together deep in the
mountains, perfectly
capable of supporting
themselves. Though the
Wild West harbors
many perils, with
Chelsea's hunting skills
and Aurora's offensive
abilities, most monsters
are not a threat.
Chelsea's only flaw is
naivety, born of a
sheltered upbringing
deep in the mountains.
He does not know how
to doubt people's
motives. Several others
besides Genoa seek to
trick Chelsea and use
him to their advantage.
Aurora is still a child
Dragon, but her power
will someday pose a
formidable threat.
Chelsea, the only child
who can control a
Dragon, is now the
secret target of many
wicked individuals.
Chapter 3: Evil Organizations
A setting for adventure also requires formidable villains. In this chapter, you will discover various dark lords and evil
organizations of the Western Countries. These shadowy denizens of darkness sowing the seeds of disaster... they seek
to get to you.
1. Thieves' Guild of Drecknoll
Drecknoll has a castle where the nominal ruler Sjors IX In his youth, he traveled all over Alecrast, committing
and ministers live. However, everyone knows that, in all possible misdeeds: murder, plunder, arson, fraud,
reality, the Thieves' Guild controls them behind the assault, and many more. In his late twenties, he settled
scenes. The current guild master is Dolkong, which in Drecknoll, probably because the turbulent city suited
makes him the de facto ruler of Drecknoll. his temperament. He quickly showed his
resourcefulness for evil: through scheming, bribery,
However, Dolkong does not meddle in every aspect of and other devious tricks rose to the top of the Thieves'
national politics. He does not have that much time, nor Guild and eventually to his current position.
does he need to. The ministers, all bribed by the
Thieves' Guild, always consider Dolkong's wishes and Dolkong is still burning with ambition to expand his
govern accordingly. power and is secretly plotting to take control of other
cities in the Western Countries. He sends his men to
Interestingly, Drecknoll has the lowest taxes of all the different places to infiltrate important positions in
Western Countries. In other words, it does not cost that guilds and government agencies, bribes politicians and
much to maintain this puppet government. officials, and assassinates troublesome individuals,
On the other hand, merchants and artisans living in steadily advancing his plans while remaining hidden
Drecknoll are required to pay a percentage of their from the public eye. Conquest through military force is
profits to the Thieves' Guild as a "protection fee." This not his style.
is, in effect, a tax. Refusing to pay is not an option, as it Dolkong has over a dozen children born to different
would deny them protection and make them mothers, some of whom hold important positions
immediate targets of thieves throughout the city. within the Thieves' Guild. The most famous is "Dark
Paradoxical as it may seem, the Thieves' Guild is the Prince" Genoa. He is even more sharp-witted than his
one who protects the security and prosperity of this father, and most successful foreign operations are
outlaw city. The guild never harms citizens who pay the attributed to Genoa's superior skills.
"protection fee." Though some individuals steal or However, Dolkong's position will not remain secure
commit extortion behind the guild's back, they are forever. In recent years, he has made several foolish
caught and punished as soon as discovered. mistakes, resulting in rumors among his subordinates
The Thieves' Guild also helps the citizens from time to that his abilities have deteriorated. There is already talk
time. It lends money to businesses, assists with about who will succeed him, and obviously, the most
recruiting workers, and sells beneficial information promising candidate is Genoa. Though Genoa avoids
related to commerce. As the citizen's income increases, the subject, saying: "It is still too early to talk about it,"
so does the "protection fee" paid to the Thieves' Guild. in fact, it is Genoa himself who is spreading the rumors.
Genoa's popularity within the guild is already increasing.
In other words, in this city, the Thieves' Guild serves as
the police, tax office, financial institution recruitment 1.2. Guild’s Structure
center, and more. Without the guild, the city would The headquarters of the Thieves' Guild is located
quickly descend into chaos and collapse. Therefore, behind a bustling tavern called the "Drunken Elf" in the
the citizens neither fear nor detest the guild. The rule center of Drecknoll. The buildings are connected by a
of a thieves' guild, an unusual form of governance from passageway. To enter the guild headquarters, one must
the perspective of other countries, is a matter of course go through the tavern's back door or down a narrow
for the citizens of Drecknoll, and they do not feel any alley beside the tavern. Of course, there are always
inconvenience or discomfort towards it. guards on duty, so a special pass is required.
A huge shadow government that controls the whole The guild reportedly has about 1,000 members,
country—this is the Thieves' Guild of Drecknoll. roughly 10% of the city's population. This rivals the size
of the largest guild in Alecrast, the Thieves' Guild of
1.1. "Underground King" Dolkong Lomar. Considering that Lomar's population is several
Age 51. He is the master of the notorious Thieves' times larger than that of Drecknoll, one can imagine
Guild of the "Thieves' City" of Drecknoll and has more how much power the Thieves' Guild holds in this city.
than 1000 thieves working under his command. He is There are also hundreds of other "shadow guild
a big man with a strong physique, sly, and extremely members" who are not listed on the official register,
ruthless. He controls the inept monarch Sjors IX hiding their identities and secretly working for the
behind the scenes and is the de facto ruler of Drecknoll. benefit of Drecknoll in other countries.
Under the leadership of the guild master,
Dolkong, six executives (called "chiefs")
fulfill the duties of their respective
departments. Compared to the Thieves'
Guild of Lomar, with its pyramid structure
and distinct division of responsibilities, the
Thieves' Guild of Drecknoll is more
horizontally connected. The distribution of
work among the various departments is
vaguer, with information and people
constantly passing between them. This has
been the guild's policy since its inception. In
modern terms, it focuses on the system's
flexibility.
The six executives are as follows.

⬤ Shadow Chief, "Dark Prince" Genoa


Genoa is one of Dolkong's sons. As
Dolkong's right-hand man, he commands
the numerous "shadow guild members"
outside the country and is in charge of
assassinations, intrigues, and other "dirty"
activities. Though his deeds never come to
the surface, he is feared and called "the most
dangerous man in the Western Countries"
for the numerous schemes he has already
successfully carried out. It is evident to all
that Genoa's skills exceed those of Dolkong,
and Genoa himself is aware of this and secretly
looks down on his father.
Genoa is a handsome young man who favors men
in relationships. He keeps attractive young boys
under his command and shows deep affection for
his capable subordinates while mercilessly
eliminating the incompetent. Genoa does not
simply entrust all activities to his men: He spends
half of the year outside of Drecknoll, checking the
progress of the operations with his own eyes.
Genoa is also a dark priest of Phalaris. He is
ruthless, calculating, often employs despicable
means, but prefers to win through his intellect
rather than power and will not resort to violence
unnecessarily. Violence, in his view, is a primitive
problem-solving tool, and controlling others
through it is uninteresting.
Genoa's ultimate goal is to control the entire world.
Unlike his ambitious father, however, Genoa has
almost no desire for power. He sees the world as a
giant game board and simply enjoys the game.
Unclouded by the lust for power, he can view the
world with frightening accuracy, moving his pieces
with calm and collected composure as he searches
for his path to victory.
⬤ Underground Chief, "Bloody" Shadak ⬤ Vault Chief, "Iron Stomach" Silarg
At a secret underground training center, Shadak Silarg is in charge of the general finances of the guild,
teaches combat and assassination techniques to novice including the collection of annual dues and "protection
thieves while researching new poisons and weapons. fees," stolen goods trade, property control, tavern
He is a Dark Elf of sly disposition, hides his face under management, investments, accounting, and profit
a mask at all times, and neither his age nor his place of distribution. This gray-haired Dwarf has faithfully done
origin is known. A reticent man, he maintains an this job for more than 100 years.
amicable relationship only with Sky and is at odds with
Genoa. Silarg is stubborn, as is typical of Dwarves, and will not
tolerate even a single gamel of miscalculation. He
His killing techniques are second-to-none, and there strictly punishes those who break the guild's rules to
are few people in the world who could beat him in one- gain unfair profits. However, he is more than just an
on-one combat. He can also use spirit magic. obstinate fellow: in front of his grandchildren and great-
grandchildren, he is a good-natured and affectionate
He wears red hard leather armor, quite a flashy choice
grandfather. True to his nickname, Silarg eats a lot and
for an assassin, from which his nickname is derived. He is quite stout, even by Dwarven standards.
does this so that his opponents can instantly recognize
him as Shadak. Underneath the hard leather, he also He used to be a mercenary in his younger days, and
wears a light chainmail made of mithril. His primary when drunk, he sometimes brags about that time. He is
weapon is a pair of mithril gloves on each hand, coated also a priest of Cha-Za, the god of commerce.
with poison at the tips of the claws. Other weapons
include a shortsword on his back, daggers on his ⬤ Slums Chief, "Crimson Earrings" Leeja
shoulder pads, and retractable blades hidden in the toes Leeja maintains an extensive information network
of his boots. He also carries numerous hidden poisons, throughout the city and never fails to uncover even the
antidotes, and smoke bombs. smallest rumors. Her job is to uphold order in the city
while gathering and analyzing all information and
⬤ Doors Chief, "God's Fingers" Sky reporting it to the other chiefs and the guild master. She
His job is to teach novices the techniques necessary for is a beautiful Half-Elf woman and an excellent spirit
thieves, such as pickpocketing, lock-picking, and trap user. As her name implies, she always wears red
deactivation. A middle-aged, amiable man, he is earrings and revealing soft leather armor.
admired and respected
by many thieves.
His prowess as a thief
surpasses that of
Dolkong and is
probably the finest in
the Western Countries.
There is no non-
magical key that Sky
cannot open. He also
experiments with new
locks and traps himself,
frequently having his
apprentices test them.
Once an adventurer,
Sky was a terrible
playboy in his younger
days. He still adheres to
his bachelor lifestyle
and dates many women
simultaneously. His
elegant and humorous
manner of speaking
captivates most
women.
Leeja is one of Dolkong's lovers. She once lived a low Drecknoll, where a team of over a dozen talented
life in the slums but was picked up from there by sorcerers, pharmacists, and scholars work.
Dolkong. As a result, she feels indebted to him and
remains loyal. Because of this, she is at odds with The objective of their research is the creation of life
Genoa, who is secretly aiming for the position of the forms intended for assassination and information
gathering. They modify Humans or create Human-like
next guild master.
magical creatures and train them to be superior agents
⬤ Archive Chief, "Silver Cane" Strune that could be useful to the Thieves' Guild.
Strune is an old magic user and, as his name implies,
One of the masterpieces created by this institution is
carries a silver wand. Although he also appraises
"Shadow Needle" Leanne. She is a daughter of Dolkong,
treasures and searches for documents from the past, his
but immediately after her birth, she was placed in the
main job is to record and analyze world affairs. He
care of this institution and raised to be the perfect killing
spends most of his days in the archives, researching and
machine. Drinking a little poison daily, she developed
writing, and rarely steps outside.
resistance to all kinds of poison, and even all her body
He has his men around the world, independent of fluids eventually turned into venom. Leanne
Genoa's organization, investigating the situation outside committed her first murder at the age of 7 and
the country and gathering the information he needs. In assassinated dozens of people by the age of 16 (she is
gathering information inside Drecknoll, he relies on the currently on the run from the guild for fear of being
help of Leeja's organization. punished for a failed mission).

Strune is a counselor to Dolkong and often gives him Even within the guild, the existence of the the "Garden
valuable advice. He sometimes consults with Genoa, of Darkness" is a closely guarded secret, and even Leeja,
but they do not seem to get along very well. It is not that who has been nosing around Genoa's area, has no idea
he dislikes Genoa's personality, but he is a little jealous what this institution really is. Not even Dolkong
of the fact that a young man not even half his age receives all the details from Genoa.
frequently makes more accurate judgments than he
In reality, the "Garden of Darkness" has already
does.
succeeded in unraveling and putting into practical use
1.3. "Dolls" the secret techniques of magical beast creation
"Dolls" are Genoa's elite guard, numbering more than developed by the sorcerers of the ancient Kingdom of
twenty members. They are all carefully selected Kastool many years ago. They can now create whatever
beautiful boys, ranging in age from their early teens to they wish, no matter what the subject. However, ugly
early twenties. Some of them dress in women's clothing monsters such as Chimeras or Manticores are
to fool the eye of their enemies. All are professional impractical and not to Genoa's taste. The magical beasts
killers with their own unique techniques, traveling created by the "Garden of Darkness" look identical to
anywhere on Genoa's orders to assassinate, sabotage, or Humans, are exceptionally beautiful, and have special
gather information. abilities that far surpass Humans, such as flying, spitting
venom or fire, shapeshifting, or turning their opponents
They are all favored by Genoa and pledge absolute to stone.
loyalty to him, willing to lay down their lives if need be.
Genoa possesses an uncanny ability to seduce boys, and These "beautiful beasts" have not been born long
once under his influence, they quickly fall captive to his enough to demonstrate their full potential. They are still
charms. Genoa himself also loves and cherishes them. children in appearance. However, some are already
being used on a trial basis under Genoa's orders. They
Initially, the members were trained under the guidance are especially well-suited for assassination missions.
of Shadak, but now they have their separate small Who would think that a cute little kid approaching with
training facility (ostensibly Genoa's villa) on the an innocent smile on their face could be a monster with
outskirts of Drecknoll. Here, day and night, new formidable fighting skills?
members recruited by Genoa receive intensive training
from their seniors, who show them a great deal of care A word that the Thieves' Guild of Drecknoll may have
and support. succeeded in creating magical beasts has shaken other
opposing organizations. The Pirates' Guild has hired
1.4. “Garden of Darkness” the unparalleled genius sorcerer Bogram and has
This secret research institution was created over a launched experiments to create magical beasts, too.
decade ago at the instruction of Dolkong and is now The thieves' guilds of other countries are also desperate
taken over and managed by Genoa. Its headquarters is to obtain the secret technique.
located in the basement of a farm on the outskirts of
1.5. "Pit of Snakes" commodities, their data processing capability is said to
It is an institution that trains novice thieves who have rival that of Leeja's organization.
just joined the guild. It is located in downtown However, because investigations are sometimes
Drecknoll. directed at other members of the Thieves' Guild, the
There are two departments, operated and managed by identity and whereabouts of all the investigators are kept
Shadak and Sky. Shadak heads the division that teaches secret. Though it is one of the oldest departments of
techniques involving the entire body, such as combat, the Thieves' Guild, even the exact number of members
sneaking in, and acrobatics, while Skye leads the is kept vague: "around 15."
department that focuses on skills utilizing the mind and The chief, Silarg, has a policy that the department's
sleight of hand, such as lock-picking, trap disabling, members are not to interfere in the conflicts within the
pickpocketing, and the art of disguise. Naturally, there guild outside their area of responsibility. Furthermore,
is no way that the two of them can constantly teach all gathered information is reported solely to Silarg and
nearly 100 trainees by themselves, so they both have made public only through him.
several trainers assisting them.
For this reason, the department's name is not often
Those who undertake the training must pay a tuition mentioned publicly, and its presence in the guild is
fee of 3,000 gamels. However, for those who are poor, limited. As a result, many lowly guild members are
the guild provides loans. Of course, the borrowed unfamiliar with its capabilities. On rare occasions, some
money has to be repaid with a hefty interest. underestimate the department and end up getting into
During the training period of one to three months, trouble.
trainees undergo tests of their qualities. The most
talented ones may be recruited by the "Steel Balance" of
1.7. "Quick-Eared Rats"
Silarg, the "Quick-Eared Rats" of Leeja, or Genoa's It is a common name for the information network
Foreign Secret Service. Since such recruitment is a fast maintained by Leeja the Crimson Earrings throughout
the city. Among its members, the "Black Rats" are the
route to promotion, ambitious youth endure rigorous
high-ranking ones, while the "White Rats" are the lowly
training in hopes of gaining recognition for their
abilities. pawns who work for them. The "Black Rats" openly
reveal their identities, whereas the "White Rats" usually
1.6. "Steel Balance" have other occupations and operate undercover. In
The "Steel Balance" is a secret investigative agency total, there are about 40 members.
under the direct control of Silarg the Iron Stomach. This organization, in effect, serves as the police
It functions as a combination of the police, tax office, structure of Drecknoll. Drecknoll does not have a city
audit office, and fair trade commission. It has been at guard like other cities. Leeja and her men monitor the
Silarg's beck and call for many years, auditing all aspects city and protect the residents who pay the "protection
of the Guild's finances. It also detects fraud involving fee" to the guild.
annual dues and protection fees and monitors drug, No murder, theft, or kidnapping is committed in the
slave, and stolen goods trade. city without the guild's permission. If a crime is
The purpose of monitoring the drug and slave trade, conducted against the guild's will, the "Quick-Eared
however, is not to prohibit it. It is to maintain order in Rats" immediately investigate it and uncover the truth.
the business established by the Thieves' Guild by Detecting spies from other countries is another vital
constantly checking and detecting illegal manufacturing part of their duties.
and trafficking. The executive class "Black Rats" also has the right to
The "Steel Balance" members are secretive, sullen, and bring criminals to justice. There are no tedious trials in
sometimes hard-line. They are good at investigations this city. If a criminal is caught, the "black rat" decides
that involve tracking down a target person's silver and on the spot what to do with them. In case of a minor
jewelry with the secret casting of the "Location" spell. offense, offenders are fined or lightly beaten. If it is a
However, they may also seize evidence and witnesses more serious crime, they are hung naked on a pole on
through break-ins, extortion, threats, abductions, and a street corner for public humiliation to set an example.
torture. For severe offenses, they are sold off to slavers or sent
to the "Abyss." For the most heinous crimes, they are
In addition, although small, they have an independent executed on the spot.
information network inside and outside the country.
When it comes to the movement of money and
Originally from the downtown area, Leeja understands Alecrast would advance if his skills were applied in a
the grievances of the oppressed and the weak. She proper direction. However, he only makes torture
ensures that her subordinates follow the policy of being machines.
"kind to the weak, harsh to the strong."
His latest creation, which he is most proud of, is a large
1.8. "Abyss" mechanical marionette clock. Every hour, a mechanical
The citizens of Drecknoll shudder at the mere mention doll emerges from the clock and stabs a victim strapped
of its name, the "Abyss." to a bed in front of it with a thick nail in its hand. The
place to be pierced is calculated to avoid fatal wounds,
Located in the basement of the Thieves' Guild's and throughout dozens of hours, the victim is slowly
headquarters, this room is used to punish those who brought to death.
rebel against the guild and torture spies and criminals
to make them talk. Therefore, it is equipped with all
kinds of torture devices.
Although the "Quick-Eared Rats" often use this room,
strictly speaking, it is not under the jurisdiction of Leeja.
It is an independent section of the Thieves' Guild.
Therefore, the "Steel Balance" and Genoa's men
occasionally use it, too.
The keeper of the "Abyss" is "Underground Clown"
Fieseler. He is a gifted mechanic and works day and
night creating new torture machines. A hopeless sadist,
he loves jokes, especially black humor. Always merry
and cheerful, he enjoys explaining how his elaborate
contraptions work while strapping his victims to those
machines. He gets very excited when victims scream.
Though obviously insane, he is the perfect person for
the job.
The torture machines invented by Fieseler overwhelm
everyone who sees them with their complexity and
ingenuity. His inventiveness and engineering skills are
impressive, and who knows how far the civilization of
2. Pirates' Guild of Coria Bay
Coria Bay has long been used as a trade route by coastal Larz. Though a small faction, her "Dragon Pirates"
countries such as Drecknoll, Belldine, and Gulgerise. overwhelmed enemies with their godlike strength and
However, sailing is not always safe. As the saying goes, scattered the other five forces. Finally, Larz finished off
"Pirates and monsters stranded in tempests," it is an Walken in one-on-one combat and ended the conflict.
adventure always fraught with danger. However, amid the struggle, the treasure was lost once
again. According to one theory, Larz, who possessed
Pirate attacks are especially troublesome. Although the blood of Dragons in her veins, sealed the treasure
better than storms and monsters, they are a significant somewhere for fear of its misuse.
nuisance to maritime merchants. Originally, small
pirate groups vied for dominance in Coria Bay but in After the end of the Great War, under the rule of Larz,
505 of the New Kingdom Calendar, following a major peace was maintained for a while among the pirates of
conflict known as the "Second Great Coria War," Coria Bay. However, perhaps because she had used too
"Pirate King" Aljafin united the groups and established much power during the Great War, she grew extremely
the Pirates' Guild. Some call them "Drecknoll of the weak and died soon after giving birth to her child,
Sea," and the word of their notoriety reaches far from Driscoll, three years later.
the shore.
With Larz's death, the pirates of Coria Bay split into
2.1. History of the Guild three great factions and began fighting each other once
Numerous pirate gangs had long been rampaging in again. Rachel, who succeeded Larz as the leader of the
Coria Bay, raiding and damaging trading ships and "Dragon Pirates," had no choice but to join "Kraken"
coastal villages. However, their forces were never Faiga's forces to survive.
unified, as they fought each other with only their narrow However, the brutal ways of Faiga's faction were
interests in mind. intolerable to Rachel, who disliked inhumanity. Then
In the 489 of the New Kingdom Calendar, a major she met Aljafin, a young man who was just as critical of
conflict broke out among the pirates of Coria Bay. It is Faiga's current methods as she was. By the practice of
known as the
"First Great Coria
War."
Six pirate gangs
competed for the
ancient treasure
of Dragons,
which lay at the
bottom of Coria
Bay. Eventually,
the leader of the
largest pirate
group, "Tsunami"
Walken,
acquired the
treasure. The
news of the
discovery upset
the balance of
power among the
pirates, and a
great war broke
out.
The war was
ended by "Sea
Dragon
Swordswoman"
slaughtering every single person of their opponents, fishing. Life on the island is peaceful and disciplined.
they will eventually dig their own graves. The way of The cultural level is not as high as on the mainland, but
piracy had to be fundamentally changed, he insisted. good soil and a rich climate make for a healthy lifestyle.
Rachel, who saw Aljafin's foresight and his capacity as a There are also schools, shops, taverns, and shipyards.
ruler, supported his ideas and pledged to follow him.
Even though most residents are pirates, piracy alone is
In 505 of the New Kingdom Calendar, upon hearing not enough to make a living. The frequency of attacks
that one of the opposing factions had been devastated on ships is strictly limited, and maintaining vessels
during a failed raid on Gulgerise, Aljafin imbued Faiga requires expenses. Therefore, they sell the goods stolen
with the idea that now was the time to unite the pirate from trading ships and the island's specialties, such as
forces of Coria Bay. This triggered a war that divided storm petrel nests and pearls, to the mainland and earn
Coria Bay between the two remaining major powers— money to buy necessities. Of course, they cannot use
the "Second Great Coria War." pirate ships for this, so they go on disguised vessels and
change their routes to avoid being followed.
Thanks to the efforts of Aljafin and Rachel, Faiga
gained victory and became the ruler of Coria Bay. Only The people mainly worship Ganerd, the god of thieves,
three days later, however, he was overthrown by and Cha-Za, the god of commerce. While some
Aljafin's rebellion, and Aljafin became the new ruler. devotees of the Dark God also exist, they never reveal
themselves because Aljafin maintains public order.
After successfully unifying the pirate forces, Aljafin
declared the establishment of the Pirates' Guild. While Aljafin himself does not care about matters like friends
ruthlessly wiping out those who opposed the guild, he and fellowship. He protects the peace for the sake of
also promoted thorough organizational reforms, taking self-interest and prosperity. It is natural for him to
a cue from the Thieves' Guild of Drecknoll. Within just defend the Pirate Island because it is his property and
a few years, the Pirates' Guild grew into an invulnerable the lifeline that sustains the Pirates' Guild.
organization.
The islanders have a strong sense of camaraderie, and
In 513 of the New Kingdom Calendar, Gulgerise's navy, although minor conflicts occur, serious crimes are rare.
fearing the expansion of the guild's power, launched a The fact that the location of the Pirate Island has not
large-scale pirate hunt and sank several pirate vessels. been discovered by the mainland (especially by
In retaliation, Aljafin rallied all the guild's forces and Gulgerise) stems from the strong bond of solidarity
attacked the capital city of Gulgerise, inflicting severe between the locals.
damage on the navy and besieging the Gulgerise Castle
Except for the Thieves' Guild of Drecknoll: It has
for three weeks.
already detected the location of the Pirate Island and
Although Aljafin was later forced to retreat due to the has been secretly infiltrating spies into it. However, the
enactment of the "Tidel Alliance," the incident made Pirates' Guild also sends spies to Drecknoll, so in this
the power of the Pirates' Guild known to the Western regard, they are even.
Countries and alarmed people. Today, the Pirates'
Guild is no longer a mere gang of savages but an 2.3. Ogre's Head Island
enormous force with a military power comparable to Aljafin and his executives, the "Seven Heroes," live on
that of a nation. an island about 10 kilometers north of where ordinary
pirates live. Surrounded by cliffs, it is called the "Ogre's
2.2. Pirate Island Head Island," for on foggy days, a bizarre silhouette
Even pirates have lives and homes. Coria Bay is dotted resembling an Ogre's head emerges in the mist. Among
with many small islands that are not even depicted on the cliffs are numerous caves, and on windy days, the
maps, and one of them has a town where pirates live. wind blows through them, creating a sound as if an
Ogre is crying.
The island was formerly the base of "Kraken" Faiga's
forces, but after Aljafin unified the pirate factions, The only thing visible when looking at the island from
residents migrated from other islands, either out of the outside is the cliffs, with no sign of Human
adoration for him or seeking a more stable life. The habitation. The home base of Aljafin and his people is
current population of the town is approximately 2,700. inside the island.
Even with the villages on the surrounding islets
combined, the total population is about 3500. One must navigate a waterway between the cliffs to
reach the island's interior. However, the surrounding
Most inhabitants are pirates and their families: Men are tidal currents swirl so intricately that they can easily
pirates, and women and children live off farming and destroy small boats. The waters around the island are
also swarming with sharks, with some measuring up to "no rape, no kill, no shipwreck" and ensures her
eight meters long. Reaching it requires a vessel of a subordinates do so.
certain size and a skilled sailor familiar with the tidal
currents in the area. Ogre's Head Island is an Possessing the finest muscle strength of any elf, she
impregnable fortress that harnesses the power of nature. fights using her mithril sword, "Sargasso," which she
received from Larz. Her talent for commanding armies
Only Aljafin, the seven executives, and key guild is also superior. Despite her mischievous and childish
members are allowed to visit the island, with strict personality, frequent self-indulgence, and annoying
checks conducted upon entry. behavior towards other executives and Aljafin, she is
kind to women and children and respected by many of
2.4. "Pirate King" Aljafin her subordinates. While many men admire her, she is
Age 50. He is a rough man with a masculine and only interested in women and leads an elite squad
fearless countenance. He leads the Pirates' Guild and composed entirely of beautiful females.
has more than 300 men under his command.
He does not allow his to men rampage chaotically
and strictly limits the frequency of raids on ships.
He knows that if they attack ships too often, people
will be afraid and take the land route, which, in turn,
will reduce the loot. "No one churns up the water to
catch fish" is Aljafin's pet theory. It is even said that
since he organized the guild, the number of pirate
attacks has decreased.
It is rumored that Aljafin and Dolkong were close
friends in their younger days. However, it is
doubtful whether that friendship continues today.
The two have not seen each other in person for
over 20 years.
Aljafin's pirate ships often attack Drecknoll's as well.
So far, the damage has been minor, but sooner or
later, when the conflict between Dolkong's
ambitions and Aljafin's interests becomes apparent,
the two sides will likely end up in a decisive
confrontation. For now, they are keeping each
other's moves in check.

2.5. "Seven Heroes"


With "Pirate King" Aljafin at the top, the Pirates'
Guild has seven leading executives. They are called
the "Seven Heroes," and each has distinguished
themself in a particular field. Each of them
performs their duties in the area in which they are
most skilled, but the division of responsibilities is
somewhat vague. Like the Thieves' Guild of ⬤ "Deep Snow" Alice, the White Shark Hero
Drecknoll, the guild has a flexible structure that allows Alice is in charge of financial management within the
for the exchange of information and people. guild and holds all the information about money.
The names of the Seven Heroes and their assigned Although not greedy about money, she adheres to the
duties are as follows: principle that it should not be spent unless truly needed
and does not tolerate wasteful spending. Since she has
⬤ "Sargasso" Rachel, the Black Flag Hero been in charge of the finances, there have been no
An Elven woman of unknown age, Rachel is a military instances of embezzlement or misuse of expenses.
commander who teaches pirates combat techniques
She is a Half-Elf suffering from albinism, which makes
and strategy. She places great importance on the honor
her skin as white as snow. Due to her complex about
of pirates and strictly adheres to the three principles of
her appearance and natural shyness, she rarely goes out
in public. Even among the guild members, she only only girlfriend, and until now, in his late twenties, he has
speaks openly with Rachel, Aljafin, and Maimer. never been involved in a single romantic relationship of
another kind.
⬤ "Mermaid" Maimer, the Wave Crest Hero
Maimer is responsible for trade with the mainland and Hillager is now considering developing an airship for
manages all kinds of business, from buying and selling combat use, inspired by the one built by inventor
local specialties to smuggling. She is a first-rate Ephrem (which floats by storing heated air in its air
merchant, and it is said that once under her guidance, sacks). If put into practical use, the airship will surely be
profits are several tens percent higher than the market a powerful warfare asset for the Pirates' Guild. However,
rates. the current materials used to build it—that is, wood and
thin leather—make it far from viable, as it can crash after
Maimer is Rachel's adopted daughter but is neither just one hit from a flaming arrow.
Human nor Elf. As her nickname suggests, she is a
Mermaid. In her early childhood, she escaped from her ⬤ "Songmaster" Landau, the Iron Chain Hero
village after being dragged into the mess of the clan Landau's main job is to teach the novices lock-picking
leaders' dispute. Rachel found her and raised her. As and other thievery skills. A middle-aged man who
Maimer grew older, she learned ancient magic and used always seems absent-minded, he is also a bard and
the "Shapechange" spell to transform into a Human, enjoys composing music. He is well-liked by his
which made it possible for her to stand and walk. subordinates for a good sense of style, which deviates
from the typical image of a pirate.
Maimer deeply respects Rachel and takes great
pleasure in being of service to her. But that is only on the surface. His true identity is that
of a fearless commander of a special assassination
⬤ "Ruby Eye" Keith, the Fresh Blood Hero squad of the Pirates' Guild. He is a skilled assassin and
Keith enjoys scheming and is mainly responsible for is said to be one of the five best in the Western
espionage activities in other countries. His nickname Countries. A cunning strategist on a par with "Dark
comes from the ruby artificial eye implanted in place of Prince" Genoa, he secretly plots to take over the guild
his right eye. Keith's heart is even colder than his ruby master's position.
eye, and he has no qualms about discarding pawns
when they are no longer needed. For this reason, he is ⬤ "Library" Eri, the Nautical Maps Hero
always in conflict with Rachel. A Dark Elf scholar, her job is to gather all sorts of
information. She is smart and always thinks three steps
Keith is exceedingly cunning and never does anything ahead of others, so Aljafin often seeks her advice. Her
to his disadvantage. He always looks for an opportunity
archive contains a wide variety of books from all ages
to bring down Aljafin and his fellow executives, but he and places, and it is said that none but she can
believes that the time has not yet come and remains accurately retrieve the necessary information from
silent. Currently, he is manipulating Hillager with them.
flattery to develop new weapons that will be useful to
him. Eri and Rachel are complete opposites in character: Eri
is exceedingly ruthless and calculating. For this reason,
He has also tasked his subordinates with experimenting they seem to avoid the company of each other.
on the creation of magical beasts to counter Drecknoll's
"Garden of Darkness." However, their processes are Currently, the Pirates' Guild is divided into three
more than five years behind those of Drecknoll. factions: the moderate camp, which includes Rachel
and her supporters, who do not like engaging in useless
⬤ "Creator" Hillager, the Keel Hero conflict; the radical one, which consists of Keith and his
A genius in shipbuilding, architecture, and ilk, who prefer dirty tricks; and the neutral camp, which
blacksmithing, his work ranges from inventing everyday comprises Landau and his supporters—all are feuding
items to designing pirate ships and developing new with each other. The three groups do not add fuel to
weapons. A dedicated researcher, he devotes himself to the fire for now because they have a common enemy in
his studies day and night. Thanks to his new weapons Drecknoll. However, when the threat of Drecknoll is
and ship models, the offensive power and mobility of removed, and Aljafin ceases to be a link between them,
the pirates have increased, and now they have no rivals another great storm of the feud will likely break out in
in Coria Bay. Coria Bay.
Hillager is popular among women because of his cool-
looking, handsome appearance. However, his job is his
3. "Grim Reapers"
The "Grim Reapers" is a mysterious secret society that 3.1. History of the "Grim Reapers"
can only be described with words like "elusive," In 494 of the New Kingdom Calendar, a civil war broke
"inhuman," and "ruthless." out in the Great Kingdom of Phun to the east. After six
The "Grim Reapers" always have a plethora of superior years of warfare, Phun fell, and the new Kingdom of
assassins who perform assassinations upon request Ohfun rose.
from other organizations or individuals. They do not The "Grim Reapers" were formed by the mercenaries
belong to any state or organization, do not care about who fought through the civil war in Phun. Known for
the motives or objectives of their clients, and are their bravery and brutality, they were feared by many.
indifferent to any ideology. They will kill anyone as long However, when the war ended thanks to the exploits of
as they are paid. Although their services are costly, their hero Rijal and the peaceful country of Ohfun emerged,
success rate is exceedingly high. Even when they fail, they had nowhere to go. They had been through too
they keep trying as many times as needed. much hell and killed too many people to see any
The methods of the "Grim Reapers" are ruthless to the purpose in their lives except for slaughter. Some went
core. Not only do they recruit assassins, but they also to the military state of Lodorille in search of new
abduct children and brainwash them using drugs into battlefields, while others became adventurers for the
becoming soulless assassins. These children are turned thrill of it. Some have descended to the level of bandits
into mere puppets and would kill even their parents and outlaws.
without hesitation. If a mission fails, they commit However, the more resourceful came up with selling
suicide immediately. It is rumored that the "Grim the numerous killing techniques they had developed in
Reapers" have dozens of such children. battles. They moved to the Western Countries and
The "Grim Reapers" are also involved in the established a new secret organization, with the "Grim
manufacture and trafficking of drugs. They have no Reapers" corps as its core.
regard for lives and supply drugs regardless of how Killing is Human nature, and destruction is the law of
dangerous they are, including those that drive people to the world—this was the truth they learned in the hell of
insanity and death. Therefore, they feud with their battlefields. They decided to spread this teaching
business rival, the Thieves' Guild of Drecknoll. throughout the world by bringing destruction and chaos.
But neither assassination nor drug trafficking is their Initially, the "Grim Reapers'" headquarters was located
primary goal. They are merely a source of funds to deep in the mountains of Tarlant. There, they
expand their organization and carry out their great cultivated plants used to produce drugs and "educated"
purpose. kidnapped children, turning them into assassination
In essence, the "Grim Reapers"—as the name implies— machines.
are a sect that worships Cardis, the goddess of death In 518 of the New Kingdom Calendar, the Knights of
and destruction. Their mission is to bring about Tarlant raided the headquarters. Many leaders were
destruction and slaughter, as they believe that without killed, and drug fields were burned to the ground. Most
destruction, there can be no new beginning. Their people assumed that the "Grim Reapers" were
ultimate goal is naturally the destruction of the entire destroyed back then.
world.
But the "Grim Reapers" did not perish. Under the
The members of the "Grim Reapers" include not only leadership of the executives who managed to escape,
assassins and dark priests but also several scholars and they have reassembled and begun their activities anew.
magic users. They search for items of immense To finance their rebuilding, they have become even
destructive power and research the most effective more active in drug trafficking and assassination
means to kill large numbers of people. activities than before. Although the "Grim Reapers" no
Having suffered a devastating blow once five years ago, longer have a large base as they did previously, they
the organization has hired many expendable fighters to continue to operate in the underworld establishing
make up for the lack of personnel. Quite a few of those small cells throughout the Western Countries.
who work for the "Grim Reapers" are driven by money
3.2. Leader of the "Grim Reapers"
and are unaware of the organization's true purpose.
The name of the leader of the "Grim Reapers" is
unknown. Subordinates refer to him as "the one." His
true identity is a closely guarded secret, and he only arm defending the leader and now wears a steel
appears in front of a select group of executives. prosthetic arm.
In reality, the leader of the "Grim Reapers" is a young The leader is now working on rebuilding the "Grim
boy who will turn ten this year. Reapers" with Dunas as his close advisor. His tone and
manner are childlike, but the stratagems and schemes
His secret lies in the pendant he wears around his neck he successively devises are cruel, ruthless, and fearsome.
called the "Necklace of Reincarnation." It is a He is also a dark priest of Cardis and a brilliant warrior.
crystallization of the magical technology of the Ancient
Kingdom, and probably only a few of those exist in the Even Dunas, who has been working with him since
world. This pendant has the same effect as casting the their mercenary days, does not know how long he has
divine magic spell of "Reincarnation": as long as a possessed the "Necklace of Reincarnation." Perhaps he
wearer has it on, they can be reborn immediately after has reincarnated repeatedly since the time of the
death. Ancient Kingdom.
The leader died once ten years ago but was soon reborn 3.3. "Flower Children"
as the son of his loyal subordinate, Dunas Kincaid. It is a special corps of the "Grim Reapers," consisting of
When the Knights of Tarlant attacked five years ago, teenage boys and girls. In reality, they are mutated
the leader's memory had not yet returned, and Dunas, forms of Alraune.
in effect, ran the organization. During their escape,
Dunas lost his left At their former headquarters in Tarlant, the "Grim
Reaper" used to conduct creation
experiments to nurture talented
assassins quickly. The "Flower
Children" are the product of these
experiments, raised by adding various
kinds of poison and the blood of youma
and magical beasts to the Human blood
(which is necessary to grow an Arlaune

). As a result, they were born with
unique abilities.
When the old headquarters in Tarlant
was destroyed, many of them died, and
experiments on their growing were
suspended. Currently, only 10 children
are still alive. Here are five of them.

⬤ Ash
An assassin with the blood of a
homicidal maniac, Ash is both
unemotional and good-looking.
He possesses regenerative powers that
allow him to reconnect severed limbs.
When captured by the Knights of
Tarlant, he escaped by cutting off his
arms and legs. Due to his innate lack
of pain sensitivity, he is fascinated by
suffering and often inflicts senseless
torture on his victims, watching them
writhing in agony.


Translation note. When the roots of a young Mandrake are given Human identical to Humans and speak and think like Humans, but when injured,
they ooze red, thick mucus. It is said, Alraune's appearance and personality
blood when raised, it grows into a Human-like form known as the "Alraune."
resemble those of the first person whose blood was given to it.
It cannot be nurtured with the blood of fairies or youma. Alraunes look
⬤ Coffin With a body able to deform like rubber, she can
A big fat boy with a constant vacant expression, he is penetrate indoors even through narrow holes. In
tough and possesses supernatural strength. Despite his combat, she uses bizarre martial arts techniques that
appearance, he is also agile, like an ape. utilize her flexible limbs and confuse her opponents by
unleashing thrusts and kicks from strange angles they
He has a gigantic second mouth on his abdomen that would not expect.
can open wide and swallow a victim whole, disposing of
the body in a flash with its extraordinary digestive power. ⬤ Vamp
A stunning redhead girl with an alluring appearance,
⬤ Ghost she is a cruel vampire who preys on Humans and
A slenderly built young boy with sharp eyes, he possesses the ability to conceal her aura.
possesses the ability to absorb living plants.
She seduces men with her skillful disguise and acting
He is invincible in the forest, able to hide in the trunk ability, then inserts her long, vine-like tongue into a
of large trees to dodge enemy attacks while victim's body and sips their blood. Her beautiful waist-
manipulating the absorbed plants like torrents to strike length hair forms free-moving tentacles that can be
his enemies. extended long enough to be used as a whip or to tie up
an opponent's body.
⬤ Slug
She is a quiet girl with fair skin and doll-like regular
features. Neither her face nor red eyes resembling glass
beads express any emotion.
4. Other Evil Organizations
4.1. "Chosen Beasts" They are the only ones who wear tattoos of the "Chosen
Beasts" emblem instead of the face of a beast they can
The "Chosen Beasts" are a group of lycanthropes who
turn into.
advocate lycanthrope supremacy and believe that the
world should be ruled by their race possessing unique In fact, of the three of them, only Magnus is a genuine
abilities. They operate secretly all over the world. lycanthrope. Sinister is a Dragon priest⑴, and Galak is
Although their influence is still small, they are an a daemon. However, neither Magnus nor their
extremely dangerous group. subordinates are aware of this fact. The two simply use
Members have a tattoo of the face of a beast they can the "Chosen Beasts" to achieve their goals.
transform into, mainly on the back of their hands.
Some reportedly shapeshift into giant snakes or insects,
4.2. Goblin Alliance
There have been rumors of an "alliance" of Goblins in
though it is uncertain. Unlike regular lycanthropes, they
recent years, with Goblin Lord Darga as their leader.
can transform freely at any time other than on moonlit
nights through special practices and retain their will Unlike his Goblin counterparts, he is highly intelligent,
after the transformation. cunning, and fond of scheming. After he became their
leader, the Goblin Alliance brought even more Goblin
The "Chosen Beasts" have three leaders: Magnus, who
tribes, Human bandit gangs, and even a few Ogres and
transforms into a tiger; Sinister, who transforms into a
Trolls under their control through alliances and
Dragon; and Galak, who transforms into a giant bat.
conquests.
He has established his
headquarters in ancient
ruins deep in the Cross-No
Mountains, whence he
controls almost all of this
area. This has caused an
increase in Goblin attacks
on travelers and merchants'
caravans in Tarlant and
Tidel in recent years.
In times of emergency,
Darga has managed to
assemble troops of over
1000 soldiers and has
defeated punitive forces
from Tarlant and Tidel on
several occasions. Recently,
he has joined forces with the
Thieves' Guild of Drecknoll
and other criminal
organizations in various
places, and his power is
gradually becoming too
great to ignore.
His dream is to establish the
Goblin Kingdom in the
Western Countries, starting
with Tarlant.


Translation note. "Dragon priests" are those who worship Dragons instead relentlessly seek to be strong and free. Due to the nature of their faith,
Dragon priests do not form cults or gather followers. Through repeated
of gods and use draconic magic. Dragon priests only have one purpose: to
training, they can master the physical, mental, and magical supernatural
be reborn as a Dragon. Therefore, they train their bodies and minds and
powers of Dragons.
4.3. Falvan, the "Black Ice" those who have overcome this ordeal decide the world's
Falvan the "Black Ice" is a tall and lean Dark Elven destiny.
magic warrior wearing a silver circlet in his black hair. The "Black Dice" also holds a strange belief: "When a
Although he looks like he is in his late twenties, Falvan Human is born, the god rolls two dice eight times to
was once the most powerful tribal leader of the Dark determine the individual's abilities." They view non-
Elves in the Yasgarn Mountains. He fled to the Human races as distorted beings and disapprove of
Western Countries more than ten years ago, pursued them. Ultimately, they plot to make Alecrast a Human-
by Ohfun's government. only world. Therefore, Black Dice" is hostile to
A ruthless leader with a brilliant mind, he has several Carnanis III of Tarlant, who advocates the policy of
dark priests and spirit users under his command. He is racial harmony with Elves.
abnormally prideful, and since Ohfun's knights The other side is the "Red Dice"—a criminal
destroyed his base in the Yasgarn Mountains, he has organization affiliated with the assassination society
harbored a fierce hatred and desire for vengeance "Grim Reapers" and engaged in assassinations,
against Humans. smuggling, and illicit trade, which serves as the source
When Falvan was escaping from Ohfun, he used a of funding for the "Black Dice."
secret magic potion that turned people into little dolls,
allowing him to rescue many of his tribe. They are still
4.5. Overlord
there in some cave, resting in eternal slumber. Proud Concealed by a black cloak, black clothes, and a black
Falvan refuses to admit the defeat against Humans and iron mask, the mysterious Overlord—an elusive,
brilliant sorcerer—has an organization of his own and is
therefore cannot accept the path of finding a peaceful
new land to take the women and children to. a well-known man in the underworld. His goal is not to
conquer the world (although he sometimes refers to
Today, Falvan leads an elite group of subordinates to himself as the "Ruler of the World") but to lead the
search for powerful magical devices throughout the world into chaos and have fun. For him, even wars and
Western Countries, advancing his plan to wreak havoc schemes for world domination are nothing more than
and chaos on society and waiting for an opportunity to game material. Therefore, he shows up as a partner
challenge Humans and restore Dark Elves to their before evil organizations and aggressor nations and
former glory. lends them his assistance.

4.4. "Two Dice" What makes Overlord so different from other villains,
Unknown age, gender, clown mask covering his face, however, is his character and actions, which are based
clad in a rainbow-colored garment—this is "Game on the belief that the world must be fascinating. He
Master" Shaishy O'Giolia, the leader of the secret generally speaks like an elegant villain, but his antics are
society "Two Dice" and the supreme priest of the endless: He cringes over the slightest thing, throws
religious community "Dice of Destiny." tantrums like a child, and hums his theme song upon
his appearance. He often wears weird disguises or turns
The "Two Dice," as its name suggests, has two sides to into a beautiful girl using the "Polymorph" spell. On the
it. One of them, the "Black Dice," which is the same other hand, Overlord has a darker side, too, as he will
organization as the "Dice of Destiny," secretly worships always get back at anyone who has wronged him using
and propagates the belief in a mysterious god, the his insidious methods.
"Game Master."
Overlord's background is shrouded in mystery, as is the
Some believers say that the supreme priest, Shaishy, is whole nature of his organization. He occasionally
the god themself, which is why they are called the boasts about his organization and upbringing, but his
"Game Master." Shaishii's unique powers lend credence story is always illogical and full of contradictions. He
to this theory, and since they neither confirm nor deny seems to have small hideouts scattered throughout the
it, the rumors are all the more talked about as plausible. Western Countries, but as for the location of his
headquarters, it varies whenever he talks about it—from
The doctrine of the "Game Master" is a peculiar one:
an ancient castle in the Yasgarn Mountains to a fortified
"All events in the world are determined by the roll of
island in the Southern Sea, so it is hard to know whether
two dice." The "Game Master" is believed to bestow
he tells the truth or not.
good fortune on their followers by manipulating these
dice of destiny. However, the "Game Master" is truly Another of Overlord's hobbies is interacting with
capricious. It is said that instead of bringing happiness, beautiful girls. He checks out every attractive girl and
they often impose a harsh fate on the believers, and woman he meets, assigning a score to each. He
considers pretty girls to be the finest art form of
humanity and says that he would
"even destroy the world for a
beautiful girl." Overlord
sometimes confines a good-
looking girl he particularly likes
under the pretext of "patronage,"
but he never harms such a girl
and treats her favorably. For
example, he may provide her
with lovely dresses. When he
gets tired of the girl, he releases
her.
Overlord values his people and
therefore employs only hired
assassins in battle. His direct
subordinates rarely appear;
when they do, it is usually only a
select few. He also often uses
Dragon tooth warriors,
constructs, and monsters.
For Overlord, everything is just
a game. When an assassin sent
to an enemy is killed, he thinks
about who to send next without
any rush or fuss. It is one of his
greatest pleasures to see the
fools he has allowed to play into
his hands fall fighting each other.
Overlord is very possessive and
has an extensive collection of
magic items, in particular. He
even thinks about such
ludicrous undertakings as

collecting all magic crystals and
Dragon teeth ⑵ in the entire
Alecrast and keeping them all to
himself.

⑴ ⑵
Translation Note. "Magic crystals" are stones that can aggregate magic Translation Note. A "Dragon tooth" is a component of the "Skeleton
power, thus allowing magic users to cast spells by expending the power Warrior" spell that creates a skeleton warrior (Dragon tooth warrior).
stored in them.
Data Section
An index for use as a scenario source. A reading
reference to become better acquainted with the
Western Countries. The next few pages will help you
make better use of this world guide.
Abyss [organization] ................................................... 84
Alberto Garland ("Guardian Master") [person's name]
................................................................................ 67
Albus II [person's name]............................................ 23
Albus III [person's name] .......................................... 25
Albus IV [person's name] .......................................... 31
Alecrast Natural History [item].................................. 46
Alf [person's name] .................................................... 35
Alice ("Deep Snow") [person's name] ........................ 87
Aljafin ("Pirate King") [person's name] ...................... 85
Althank Folle Adarault ("Secret Master") [person's
name] ...................................................................... 67
Altony Cantoro [person's name] ................................ 32
Aretha Aquarius (Creation Master) [person's name] 67
aristocratic system [system] ........................................ 25
Aron [person's name] ................................................. 32
Ash [monster] ............................................................. 90
Aton (Spirit of Chaos) [monster] ............................... 18
Aurora [monster]........................................................ 77
Axe and Pickaxe Corps [organization] ...................... 68
Axelrod Spengler [person's name] ............................ 44
Axis [monster] ............................................................ 73
Ayir Lant [person's name].......................................... 63
Bahia [person's name] ................................................ 47
Balthis [person's name] .............................................. 57
Barotsey Winty [person's name]................................ 38
Bat Cave [establishment]............................................ 61
Battle of Soldorl [history]........................................... 62
Baybliss ("Queen of the Black Pearl") [person's name]
................................................................................ 51 Coria Bay [place name] ..............................................15
Belldine [place name] ................................................ 43 Creek [person's name] ................................................48
Bernas (wandering sorcerer) [person's name] ........... 14 Cross-No Mountains [place name] ............................14
Billard Dynasty [history] ............................................ 21 Dakka III [person's name] .........................................25
Bind Shooter [monster] ............................................. 75 Dakka Ragiel [person's name] ....................................22
Black Dice [organization] .......................................... 93 Darga [person's name] ................................................92
Black Feather [establishment] ................................... 40 Darlz [person's name] .................................................39
Bloody Rainbow [monster] ........................................ 76 Darush ("Tear of the Tiger") [person's name]............58
Booze and Tobacco [establishment] ......................... 68 Death Axe [organization] ...........................................38
Bore [place name] ...................................................... 19 Dell [person's name] ...................................................58
Boutique Noir [establishment] .................................. 48 Delva Fortress [architecture] ......................................14
Bram Fels [person's name] ........................................ 61 Delva Woods [place name]........................................13
Braud [person's name] ............................................... 76 Diary of Lady Chamberlain Nayla [item] ..................19
Brown Hadis [person's name] ................................... 43 Diary of Lord Briggs [item] ........................................19
Carnanis III [person's name] ..................................... 35 Diaz Bernstein ("Prison Master") [person's name] .....67
Caroline [person's name] ........................................... 36 Dice of Destiny [organization] ...................................93
Central Market [architecture] .................................... 58 Disposal Sprites [organization] ...................................33
Century Association [organization]............................ 37 Dolkong ("Underground King") [person's name] ......79
Chaosland [place name]............................................. 20 Dolls [organization] ....................................................82
Chaosland Route [transportation] ............................. 50 Dragon Pirates [organization] .....................................85
Chaosland War [history]............................................ 20 Dragons' Crater [place name] .....................................73
Chariot Race [custom] ............................................... 40 Drecknoll [place name] ..............................................69
Charles [person's name] ............................................. 43 Driscoll [person's name] .............................................85
Chelsea ("Dragon Master") [person's name] .............. 76 Drunken Elf [establishment] ......................................79
Cher [person's name] ................................................. 48 Duchy of Zarn [history] ..............................................19
Chic Ria Noir [person's name] .................................. 48 Dunas Kincaid [person's name] .................................90
Chosen Beasts [organization]..................................... 92 Eddie Fedora [person's name] ...................................47
City of Fossils [place name] ....................................... 32 Edge Renwan [person's name] ...................................68
Claudelot [person's name] ......................................... 46 Eldie [person's name] .................................................36
Coffin [monster] ......................................................... 91 Eleana [person's name] ...............................................68
Ephrem (inventor) [person's name]........................... 88 Kingdom of Millenim [history] ..................................19
Eri ("Library") [person's name] ................................... 88 Lafonille (genius architect) [person's name] ..............43
Eugene [person's name] ............................................. 19 Lake Nomiol [place name].........................................15
Eugene V [person's name] ......................................... 25 Landau ("Songmaster") [person's name].....................88
Exploration (ship) [history] ........................................ 50 Larue (scholar) [person's name] .................................48
Faiga ("Kraken") [person's name] ............................... 85 Larue's Ark [history] ...................................................48
Falk Breed [person's name] ....................................... 39 Larz ("Sea Dragon Swordswoman") [person's name].85
Falvan ("Black Ice") [person's name].......................... 93 Lauris III [person's name] ..........................................60
Familla Ninth [person's name]................................... 36 Laverna ("Witch") [person's name].............................46
Farlam (wizard-king) [person's name]........................ 18 Leanne ("Shadow Needle") [person's name] ..............82
Farlam's sword [item] ................................................. 18 Leeja ("Crimson Earrings") [person's name] ..............81
Fartoal ("Heavenly Dragon Lord") [legend]............... 16 Lem [person's name] ..................................................53
Felile [person's name] ................................................ 43 Leo Hadis ("Reconstructing King") [person's name]..43
Festival of the Five Major Gods [custom] ................. 33 Leonard ("Exiled King") [person's name] ...................23
Fieseler ("Underground Clown") [person's name] ..... 84 Librion [person's name] .............................................72
First Great Coria War [history] ................................. 85 Lizardman [monster] ..................................................73
Five Duchies of Eastern Zanti [history] ..................... 22 Loris Calle [person's name] ........................................41
Flash Head [monster] ................................................ 76 Lou [person's name] ...................................................47
Flower Children [organization] .................................. 90 Lukial [person's name] ...............................................33
Forbidden Chamber [room] ...................................... 46 Lukian Ragiel [person's name] ...................................60
Forest of Shadows [place name] ................................ 14 Luzon II [person's name] ...........................................24
Four God-Slaying Divine Dragon Lords [legend] .... 16 Lyvelle [person's name] ..............................................14
Free Guard [organization].......................................... 63 Maimer ("Mermaid") [person's name] ........................88
Friedel [person's name].............................................. 56 Marina ("Sea Dragon Lord") [legend] ........................16
Frozen Fairy Island [place name] .............................. 29 Marriage Proposal in Promisie [custom] ...................30
Galak [monster].......................................................... 92 Mars [person's name] .................................................64
Gamel ("Father of Currency") [person's name] ......... 45 Maya [monster] ...........................................................62
Garden of Darkness [organization] ........................... 82 Mejion [place name] ...................................................16
Genoa ("Dark Prince") [person's name] .................... 80 Melanie Pedro [person's name] .................................47
Ghost [monster] ......................................................... 91 Merrow [monster] .......................................................15
Gliding Slayer [monster] ............................................ 75 Metamorpha [item].....................................................36
Goba [place name] ..................................................... 64 Michael [person's name].............................................22
Goblin Alliance [organization]................................... 92 Miners' Guild of Goba [organization] ........................66
Grabrold ("Evil Dragon Lord") [legend] .................... 16 Monument to the Center of the World [architecture]
Granid ("Shadow Minister") [person's name] ............ 61 .................................................................................40
Graveyard of Gnomes [place name] ......................... 53 Morvin [person's name]..............................................61
Grax (Brave) [person's name] .................................... 19 Mount Gorgo [place name] ........................................15
Great Bell [item]......................................................... 49 Mount Touka [place name] .......................................76
Grim Reapers [organization] ..................................... 89 Nandi Village [place name] ........................................47
Grim Reapers' leader [organization] .......................... 89 Nayafest [person's name] ............................................19
Gulgerise [place name] .............................................. 51 Necklace of Reincarnation [item] ..............................90
Gulgerise Sea Guard [organization]........................... 53 New Kingdom of Simon [place name] ......................22
Gustaf IV [person's name] ......................................... 25 Night Crawler [monster] Night Crawler [monster]....76
Gyasque V [person's name] ....................................... 56 Ogre's Head Island [place name] ...............................86
Hanging Garden [architecture] .................................. 58 Old Kingdom of Simon [history] ...............................19
Harold Weymash [person's name]............................ 41 Order of the Crimson Star [organization] .................43
Helmeted Smasher [monster] ................................... 76 Overlord [person's name]...........................................93
Hillager ("Creator") [person's name] .......................... 88 Oxen Slope [place name] ...........................................35
Howling Hightower [monster] ................................... 76 Palmer Lori (scholar, "free person") [person's name] 16
Hypno Octopus [monster]......................................... 76 Palmer Village [place name].......................................72
Ishfane [legend] .......................................................... 29 Phantom Island [place name] ....................................53
Jail ("Gamel Master") [person's name] ....................... 67 Pharis's Island [place name] .......................................49
Jelaila Fels [person's name] ........................................ 60 Philip IV [person's name] ...........................................51
Jenny ("Princess of the Sword") [person's name] ....... 45 Piney Hill Temple [architecture] ...............................63
Jerkin ("Eye of Ice") [person's name] ......................... 29 Pirate Island [place name] ..........................................86
John Baines ("Doctor of Inventions") [person's name] Pirates' Guild of Coria Bay [organization] .................85
................................................................................ 38 Pit of Snakes [organization] ........................................83
Jox [person's name] .................................................... 61 Porshe Breed [person's name] ...................................23
Karves("Great") [person's name] ................................ 45 Prom Bay [place name] ..............................................13
Keith ("Ruby Eye") [person's name] ........................... 88 Promisie [place name] ................................................27
Pryor Urg [person's name] ......................................... 50 Sea of Cold Mud [place name] ..................................13
Public Bathhouse [architecture] ................................ 59 Sealed Room [room] ..................................................46
Quick-Eared Rats [organization] ............................... 83 Second Great Coria War [history] .............................86
Raban [place name].................................................... 39 Serafi [person's name] ................................................47
Raban’s Horse Breeding [organization] .................... 40 Shadak ("Bloody") [person's name] ............................81
Rachel ("Sargasso") [person's name]........................... 87 Shaishy O'Giolia ("Game Master") [person's name] ..93
Rahn [person's name]................................................. 53 Sheila [person's name] ................................................19
Ramcke ("Dark Green Devil") [monster] .................. 67 Shiva Athanatos ("Little Great Scholar") [person's
Ramleers [history] ...................................................... 21 name] ......................................................................47
Rati Damure [person's name] .................................... 41 Siento River [place name] ..........................................16
Red Dice [organization] ............................................. 93 Silarg ("Iron Stomach") [person's name].....................81
Reda Dynasty [history] ............................................... 22 Silver Breeze [item] ....................................................19
Referl [place name] .................................................... 60 Sinister [monster] ........................................................92
Relmire [person's name] ............................................ 35 Size Village [place name] ............................................36
Resistance Army [organization] ................................. 67 Sjors IX [person's name] ............................................70
Riccardo Hadis [person's name] ................................ 50 Sjors VI [person's name] ............................................69
Rijal ("Hero King") [person's name] ........................... 89 Sjors VIII [person's name] .........................................25
Road of Free People [transportation]........................ 16 Sky ("God's Fingers") [person's name] ........................81
Road of Singing Voices [transportation].................... 38 Slavers' Guild [organization] .......................................72
Rodda [person's name] .............................................. 48 slavery [system] ...........................................................71
Roger Pascal [person's name] .................................... 46 Slug [monster] .............................................................91
Roy Billard [person's name] ...................................... 19 Soldorl's "Graveyard of Ships" [place name] ..............62
Royal Art Gallery of Belldine [architecture] ............. 45 Southern Peninsula [place name] ..............................15
Rubart ("Armor Genius") [person's name] ................ 62 Steel Balance [organization] .......................................83
Rufus ("Swordmaster") [person's name] ..................... 15 Steerforth Torquebard [person's name] ....................46
Saint Barbara [person's name] ................................... 21 Stein Breed [person's name] ......................................25
Sanan I [person's name] ............................................. 65 Storm Kaiser [ship] .....................................................27
Sanan II [person's name] ........................................... 66 Strune ("Silver Cane") [person's name].......................82
Sargasso [item]............................................................ 87 Sun Castle [architecture].............................................71
Sarla (hero) [person's name] ...................................... 45 Tarlant [place name]...................................................35
Sarla (young boy) [person's name] ............................. 76 Tarlant’s Monster Hunt [custom] ..............................37
Sea Breeze [establishment] ........................................ 52 Tarshas Woods [place name] ....................................14
Tazuran ("Hunter King") [person's name]..................27
Thieves' Guild of Drecknoll [organization] ...............79
Thieves' Guild of Promisie [organization] .................28
Thieves' Guild of Raban [organization] .....................39
Thieves' Guild of Zarn [organization] ........................56
Three Stonemasons [organization] ............................41
Tidel [place name] ......................................................31
Tidel Alliance [history] ...............................................24
Tidel’s Military Exercises [custom] ............................34
Tonoy Cape [place name] ..........................................15
Tower of the World [architecture] ............................45
Two Dice [organization] .............................................93
Underground Exploration Race [custom] .................41
Urban [person's name] ...............................................25
Valeria Hadis (Prince of the Stars) [person's name] ..44
Vamp [monster] ..........................................................91
Vido Oreias [person's name] ......................................61
Walken ("Tsunami") [person's name] ........................85
Western Countries (Ten Children) [place name] .....13
White Bone Castle [architecture] ..............................27
White Child [monster] ...............................................54
White Goat [establishment] .......................................61
White Shell [establishment] .......................................48
Wild Eagle Castle [architecture] ................................64
Winged Valley [place name] ......................................37
Wyatt Mountains [place name] ..................................73
Yasgarn Mountains [place name] ...............................13
Yuuri [person's name] ................................................20
Zaknit [place name] ................................................... 15 Zarn [place name] .......................................................55
Zaknit dyes [product] ................................................. 15 Zarn Castle [architecture] ...........................................56
Zanti [history] ............................................................. 19 Zephyrus [person's name] ..........................................39
Zanti Billard [person's name] .................................... 18
Chronological Table of Events in Novels and Replays
The major events described in the novels and replays published so far are listed here in the order in which they
occurred.

501 May The ship "Exploration" sails from Belldine. ("The Dawn of Chaos")
512 August Shadow Needle (7) kills a person for the first
time.
515 January Bogram obtains the method of creating magical ("I Want to Believe in Love!")
beasts from Fort Gadosh.
517⑴ July Jelaila (15) joins the Knights of Referl. ("Jelaila's Armor") *1
518 November "Grim Reapers'" headquarters in Tarlant is
destroyed.
519 June Nightwind (22) sneaks into Raban Castle. ("Nightwind's Shadow") *2
July Lauris III passes away. ("Jelaila's Armor") *1
521 April Lukian (19) visits Raban. ("The Thieves' Rhapsody") *A
May Attempted kidnapping of Lukian. ("Serenade of the King's City") *A
June Delvan Orb is taken from Drecknoll. ("Requiem for a Scoundrel") *B
July The Delva Woods turn into a labyrinth. ("The Monsters' Symphony") *B
Shadow Needle (16) leaves the Thieves' Guild.
August Crandor's gang is destroyed in Promisie. ("Cantata Reverberating Through the Ice Field") *C
September Phalaris' conspiracy is revealed at the Festival of ("The Assassin's Ballad") *C
Tidel.
October The attempted assassination of Carnanis III (45) ("Endless Impromptu") *C
522 February A mysterious murder in Belldine. ("Only the Cat Knows") *D
March Devil-May-Care Adventurers visit Gulgerise ("Devil-May-Care Adventurers, to the South") *3
July Arvel's group arrives in Palmer. ("Sorrows of the Free People: Part 2")
August Shea appears in Belldine through the gate. ("Intruder from the Void") *E
October Sarla (11) comes to Zarn. ("Don't Lose to the Bad Guys!")
The Pirates' Guild's secret laboratory is ("Winner of the Southern Sea") *F
destroyed.
November Sarla encounters Genoa. ("I Want to Protect You!")
523 March A series of Human disappearances in Belldine. ("All the Heavenly Lights Are Stars") *G
May The birth of the Bards' Guild in Belldine. ("The Only Clever Way") *G
July The angel hair incident. ("Gather, Darkness!") *H
September Wyvern III at the Festival of Tidel. ("Blood Music") *L

Included Books
*1 "A Leprechaun's Tears" *A "The Thieves' Rhapsody" *F "Winner of the Southern Sea
*2 "Nightwind's Shadow" *B "The Monsters' Symphony" *G "Belldine Ardor!"
*3 "Devil-May-Care Adventurers, to the South" *C "Endless Impromptu" *H "Albatross Chase! "
*4 "Gate Daemon's Mask" *D "Only the Cat Knows" *L "Tidel Mayhem!"
(Fujimi Fantasia Bunko) *E "Ruler of the Montsters' Land" (Fujimi Dragon Book)


Translation note. Now, in 523 of the New Kingdom Calendar, Jelaila is 23 years old, which means she was born in the year 500. It was mentioned before that
she became a knight's apprentice when she was 15, so probably it should be the year 515, not 517.
List of Ideas and Their Originators
In writing this book, we have adopted the ideas of the following people. We are deeply grateful for your
cooperation.
Maerim Forest of Shadows Kōchi prefecture John Smith

A short history of the Western Countries Saitama prefecture Black Knight


Four God-Slaying Divine Dragon Lords Kanagawa prefecture Masaki Ohtake
Tragedy of Grax the Brave Saitama prefecture Black Knight
Aristocratic system in the Western Countries Saitama prefecture Black Knight

Battleship "Storm Kaiser" Fukuoka prefecture Koushi Izumimori


Thieves' Guild of Promisie Gunma prefecture Dr. Jo
// Tokyo Metropolis Makoto-chan
Artificial Fairy Realm Osaka prefecture Imaginary Traveler
Courtship etiquette of Promisie Tokyo Metropolis Makoto-chan

Tidel’s warehouse districts Tokyo Metropolis Makoto-chan


City of Fossils Restoration Plan Ōita prefecture Michihito Yoshime
Altony Cantoro Fukuoka prefecture Koushi Izumimori
“Disposal Sprites” Gunma prefecture Kagerou Usuba
Tidel’s Temple of Wehner Kōchi prefecture John Smith

“Oxen Slope” Shiga prefecture Anonymous


Tarlant’s Monster Hunt Shizuoka prefecture Haruo Kodama
“Century Association” Hiroshima prefecture Haruka Kagawa
Winged Valley Yamagata prefecture Takayasu Kazami
Road of Singing Voices Yamagata prefecture Takayasu Kazami
“Death Axe” Aichi prefecture God of War Mars
John Baines Fukuoka prefecture Koushi Izumimori

Thieves' Guild of Raban Osaka prefecture Galactar


Raban’s horse industry Kanagawa prefecture Masaki Ohtake
Monument to the Center of the World Kōchi prefecture John Smith
Underground Exploration Race Kumamoto prefecture Father Maker
Founding of Raban Tokyo Metropolis Makoto-chan
Stonemasons' Guild "Three Stonemasons" Gunma prefecture Dr. Jo
// Tokyo Metropolis Makoto-chan

Valeria Hadis Kanagawa prefecture Nine Tails EXPO


Axelrod Spengler Kanagawa prefecture Nine Tails EXPO
Tower of the World Kanagawa prefecture Nine Tails EXPO
Royal Art Gallery of Belldine Kanagawa prefecture Nine Tails EXPO
"Boutique Noir" Kanagawa prefecture S R Redia
Larue's Ark Osaka prefecture Imaginary Traveler
Pharis's Island Kōchi prefecture John Smith

Gulgerise Sea Guard Kanagawa prefecture Masaki Ohtake


Phantom Island off the coast of Gulgerise Shizuoka prefecture Haruo Kodama

"Wild Eagle Castle" Mie prefecture Ryuuta Mayumi


Sanan II Saitama prefecture Black Knight
Miners' Guild of Goba Kanagawa prefecture Masaki Ohtake
Resistance Army Osaka prefecture Takashi Gunji
Axe and Pickaxe Corps Shiga prefecture Anonymous
"Booze and Tobacco" Toyama prefecture Chikurikan

Soldorl's "Graveyard of Ships" Kōchi prefecture John Smith


Piney Hill Temple Gunma prefecture Kagerou Usuba

"Sun Castle" Yamagata prefecture Takayasu Kazami


Slavers' Guild Kōchi prefecture John Smith

Dragons' Crater Kanagawa prefecture Nine Tails EXPO


Creatures of the Wild West Kōchi prefecture John Smith

"Steel Balance" Kōchi prefecture John Smith


"Bloody" Shadak Osaka prefecture Samurai of Dragonia
Pirates' Guild Kanagawa prefecture Masaki Ohtake
Leader of the "Grim Reapers" Osaka prefecture Imaginary Traveler
Necklace of Reincarnation Kanagawa prefecture Anzu Abe
Dunas Kincaid Okayama prefecture Masakazu Kimura
"Flower Children" Kōchi prefecture John Smith
"Chosen Beasts" Tokushima prefecture Mana Ita
"Wise King" Darga Tokyo Metropolis Tanin Inzan
"Black Ice" Falvan Kōchi prefecture John Smith
Game Master Kumamoto prefecture Kamiharahirohito
Overlord Ehime prefecture Rosenkreuz
Cover Illustration
Sei Itou
Color & Text Illustrations
Yoshitaka Amano
Takuhito Kusanagi
Yuuya Kobayashi
Kunihiko Tanaka
Yuuko Tsukishiro
Hiroyuki Hataike
Hiroki Haritama
Chouji Maboroshi
Map Illustrations
Yuuya Kobayashi
Shinobu Moriyama
Joji Rindou

Editing
Masaru Ogasawara
Kazuhiro Takayama
Masaru Yamamoto
Design
Hiroki Habuki
Michiyo Satou
Translation & Editing
Torimayren
Additional Editing
Auquid

Western Countries World Guide


Sword World RPG World Guide
December 20, 1996 1st edition published

Author: Hiroshi Yamamoto & Group SNE

Please support original creators by buying Sword World books and supplements

Common questions

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The Thieves' Guild of Drecknoll maintained control by essentially operating as the de facto government. Under Dolkong's leadership, the guild ensured economic stability by functioning as both enforcer and protector, collecting 'protection fees' from citizens while safeguarding them, mirroring traditional taxes but ensuring security. This model allowed citizens not to feel encumbered while fostering a semblance of order. The guild also contributed to the economy by lending money to businesses, assisting recruitment, and selling commercial information, thus integrating deeply into Drecknoll's socio-economic fabric .

The city of Raban was established by stranded Simon masons who, after the civil war in the Kingdom of Simon, founded the city in the 379th year of the New Kingdom Calendar. Raban played a role as a transit hub between Tidel and Referl and specialized in agriculture, cattle raising, and exporting superior warhorses. Despite being one of the youngest and poorest among the ten Western Countries, its evolving industries, notably the respected Stonemasons' Guild, contributed to its gradual economic growth and significance in the region .

Dolkong's leadership style was effective in maintaining the Thieves' Guild's control over Drecknoll through calculated use of power, fostering loyalty among members while simultaneously enforcing order through a mix of fear and protection. This approach maintained the city's economic vitality by ensuring security and facilitating commerce, though his reluctance to involve himself heavily in politics allowed for a stable, albeit unconventional, governance model. However, recent rumors of weakening abilities and internal discontent suggest potential challenges to this effectiveness over time, especially with increasing competition from ambitious individuals like Genoa .

Raban's governance is centered on structured development, focusing on economic growth through agriculture and skilled industries like the Stonemasons' Guild. Historically, it rose from a labor settlement to a city-state, emphasizing sustainability and adaptability. Conversely, Drecknoll's governance under the Thieves' Guild is marked by organized crime-based order, utilizing 'protection fees' to manage societal stability while covertly controlling political institutions. While Raban faces challenges of economic expansion and poverty alleviation, Drecknoll must navigate internal power dynamics and sustain its unconventional rule amidst external pressures and potential leadership transitions .

The emergence of the Great Kingdom of Phun posed a significant military threat to the fragmented Western Countries, prompting the formation of alliances like the Tidel Alliance to resist invasions. Simultaneously, natural disasters such as the massive earthquake and tsunami in Belldine caused significant loss and disruption, affecting regional stability and necessitating cooperative disaster recovery efforts. These factors collectively influenced the Western Countries' political strategies as they navigated power dynamics and regional rivalries while ensuring resilience against both external and natural adversities .

During the "Blank Period," Western Country leaders maintained peace by aligning their policies in vigilance against Eastern powers, promoting surface-level diplomatic relationships while managing internal civil conflicts cautiously. To avoid full-scale wars, they used treaties and alliances like the Tidel Alliance to formally unite against outside threats. However, the potential risks included dependency on mutual deterring strategies which, if failed, could lead to quick downfall in case of external aggression or internal collapse. Maintaining this fragile balance was critical, given the constant threat of Eastern dominance seeking opportunistic invasions .

The tensions between Albus II and his siblings, as the youngest and an illegitimate heir to the throne of Tidel, introduced internal strife within the royalist faction, weakening their united political influence. This division kept Eastern Zanti fragmented, hindering efforts to create a cohesive political or military strategy against external and internal threats. Discord within the ruling family prevented the consolidation of power needed to resist territorial claims, furthering political instability while inadvertently enabling the decentralized state structure that characterized the region's subsequent political landscape .

The Tidel Alliance, formed in the 500th year of the New Kingdom Calendar, was strategically significant as it united the ten city-states of the Western Countries against potential invasions from larger external powers like the Great Kingdom of Phun. The alliance aimed to combine military resources, ensuring that any external threat would face a united front. By establishing a collective defense agreement, the Tidel Alliance not only deterred invasions but also stabilized internal rivalries among member states by compelling cooperation against a common external foe .

The founding of Raban, originally a deserted transit area, symbolized a shift in the socio-political landscape of the Western Countries. As the youngest city-state, its establishment represented adaptability and resilience following the Kingdom of Simon's collapse. Raban's growth from a mere camp for disenfranchised craftsmen to a recognized kingdom demonstrated the role of skilled labor as a stabilizing and economic force, influencing other city-states to recognize the value of strategic industry specialization and cooperative development to reinforce regional stability and identity .

King Leonard of Tidel faced pressure from the lords of the Five Duchies of Eastern Zanti who demanded expanded privileges. When he refused, they imprisoned him, forced him to abdicate, and subsequently exiled the royal family, leading to his death in despair. This power vacuum and the instability caused by the lords' inability to agree on the distribution of royal lands catalyzed the fragmentation of Eastern Zanti. In an attempt to balance power, the lords installed Leonard's youngest son, Albus, as a figurehead king, but disagreements continued, leading to Eastern Zanti's division into separate states by the 377th year of the New Kingdom Calendar .

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