FNV Comandos Console
FNV Comandos Console
sgtm <X> – Set global time speed, where X is the multiplier (IE: normal: 1, half
speed: 0.5)
sucsm <X> – Set UFO cam movement speed (IE: freecam speed), where X is a multiplier
tlb – Toggle Light Brite (disables lighting and shadowing; all materials at full
brightness; normal
bump shading won't function)
tmm <1/0> – Show/hide all mapmarkers (additionally : 'tmm 1 0 1' will show all map
markers without discovering them and without being able to fast travel to them.)
tg – Toggle grass
tgm – Toggle god mode (infinite health, unlimited ammunition, no need to reload,
able to carry unlimited items)
tdm – Toggle demigod mode (infinite health, limited ammunition, need to reload,
able to carry unlimited items)
enable – Used for enabling previously disabled objects. (Object still needs to be
selected, as you cannot reselect an object that no longer exists.)
movetoqt – Instantly shifts you to the quest target or next optional quest spot.
coc <cell name> – Force fast travel to town/area (Example: coc Jacobstown)
tm – Toggle HUD
player.additem <base id> <amount> – Get the indicated amount of the selected item.
player.removeitem <base id> <amount> – Remove the indicated amount of the selected
item.
setownership – make the item yours by mouse left-click on item and typing
setownership (for instance, a cabinet or a bed; already owned property will still
deduct Karma)
unlock – unlock doors, safes, terminals or any other locked containers. You can get
the unique ID of an item by clicking on it while you have the console open, causing
it to print out on the command line, preferably after you type "unlock " and a
space. Please note that the "unlock" command may not work on a very limited number
of locks, safes and/or terminals. However, it will open anything that is meant to
be opened directly from the door/safe/container, and some more that are game
breaking, like the elevator behind Benny's room leads to a vault, and the doors
that are not meant to be opened will lead to bottomless gray pits. If you jump into
the pit, it drops you to the stairs under the Vault 21 gift shop.
lock <lock level> – lock doors, safes, terminals or any other unlocked containers.
Adding a number after lock sets the difficulty. For example, lock 0 would create a
very easy lock, lock 25 an easy
lock, and lock 100 a very hard lock. lock 101 will make the item unpick-able
(Requires Key).
player.srm – Self-repair of items up to your current repair skill. Note that you
can't repair all items in one command ('A' on PC) if the total cost of the repair
is more caps than you currently have, forcing you to do repair individual items
until the total amount needed to repair all items in a single command, is less than
your total caps on hand. Regardless of method, all caps "spent" on repairs are paid
to you, netting a total cost of zero. This is particularly handy before you sell
items, raising their value considerably.
setpccanusepowerarmor 1 – make power armor wearable. If you can already wear power
armor and type 0 instead of 1, you will no longer be able to wear it.
Actor Manipulation
addperk – Select an NPC and type addperk 00031db7; this example would give the
selected NPC Light Step.
resurrect - Revives non-player character and renews their inventory. This command
will not undo the failure of quests.
kill – Kills non-player character. Killing quest-related NPCs may lead to failed
quests.
killall – Kills all non-invincible NPCs in the nearby area. Use with caution, as
some quest-essential NPCs you can't see directly may also be killed. Also effects
companions (rendering them "unconscious" in Casual mode but actually killing them
in Hardcore).
rdf – resets all the dialog trees of all actors. A last resort for bugged dialog;
can help in bugged quests or break them if used incorrectly. (i.e. choosing an
answer, then resetting and choosing a different one may or may not break the quest
based on such answers) Use with caution.
player.placeatme <base id> – Spawns Creature/Non-player character, static objects,
and containers. They will spawn on top of you, so make sure you are in an open area
if you spawn a lot.
Alternatively, you can use 'placeatme' instead to spawn things at selected object
location instead of the player location. (useful if spawning several monsters and
you don't want to be at hit distance from them)
PlayIdle <X> – Plays an idle, where X is the idle's EditorID string (not the
FormID). The number of EditorIDs are too numerous to list here.
player.advlevel – Levels the player up by one level, but does not add the
experience points. While you gain all level perks, etc, you will not level again
until you have made up all the points for the levels gained by this command and the
experience required for the next level.
player.rewardxp 15000 – adds 15000 exp. Any levels gained will be granted
immediately, one after the other. (You cannot subtract experience using
player.rewardxp -n. Attempting player.modav xp -n displays the message "Actor value
'XP' cannot be modified in scripts or the console.")
player.addperk <base id> – give player selected perk or trait. For list of perks,
click the list of items here.
showquestlog – Shows the quest log which includes everything the player has
encountered and done.
GetQuestCompleted – Checks if the current quest is complete. Returns 1 for true and
0 for false. Receiving 1.00 means the quest is complete; 0.00 means it is not.
caqs – Completes all stages of all quests, even quests you have not taken on,
basically completely wiping out all quests of the game and completing the game
without ending the game.
setstage <QuestID> <Quest stage number> – Moves the quest in your quest log to the
indicated quest stage. Recommended command for moving past bugged sections of
quests rather than forcing the entire quest to become completed.