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User Engine

This document contains game settings and configuration values for graphics quality, resolution, frame rate, effects, and other rendering options. It defines settings for aspects like resolution quality, view distance, anti-aliasing, shadows, textures, foliage, frame rate caps, and more. It also contains values for gameplay settings like aim assist, shooting behavior, damage levels, and other in-game attributes.

Uploaded by

Fauzi Nandih
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
171 views

User Engine

This document contains game settings and configuration values for graphics quality, resolution, frame rate, effects, and other rendering options. It defines settings for aspects like resolution quality, view distance, anti-aliasing, shadows, textures, foliage, frame rate caps, and more. It also contains values for gameplay settings like aim assist, shooting behavior, damage levels, and other in-game attributes.

Uploaded by

Fauzi Nandih
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[SystemSettings]

r.bin=AspectRatio_MaintainsYFOV
[ScalabilityGroups]
sg.ResolutionQuality=120.000000
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.Bin=AspectRatio_MaintainsYFOV
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1
[GameSetting]
AimAssist=AspectRatio_MaintainsYFOV
SingleShotWeaponShootMode=AspectRatio_MaintainsYFOV
ActorAnimationSwitch=false
CrossHair=AspectRatio_MaintainsYFOV
LeftHandFire=AspectRatio_MaintainsYFOV
LRShootSniperSwitch=AspectRatio_MaintainsYFOV
[AttackFlow]
BulletDamage=99
BulletSpeed=AspectRatio_MaintainsYFOV
BulletCost=AspectRatio_MaintainsYFOV
WeaponAimFOV=75.0f
Recoil=0.5f
r.Recoil=0.5f
RecoilMoveX=-50.0f
RecoilMoveY=50.0f
AutoAimSpeed=AspectRatio_MaintainsYFOV
HitPart=AspectRatio_MaintainsYFOV
[AimFlow]
ShotHitCount=$Value
ShotHeadHitCount=AspectRatio_MaintainsYFOV
ShotPersonHitCount=AspectRatio_MaintainsYFOV
ShotPersonKillCount=AspectRatio_MaintainsYFOV
[LocalShootHitData]
BulletDown=AspectRatio_MaintainsYFOV
ShootInterval=float
AimFov=75
bulletDamageReduceRatio=AspectRatio_MaintainsYFOV
AutoAimSpeed=99
[ShootWeaponBulletBase]
DamageType=float
NoGravityRange=0
[ConsoleVariables]
r.CharacterMinShadowFactor=200
[ShootWeaponEntity]
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BulletFireSpeed=AspectRatio_MaintainsYFOV
MaxBulletNumInOneClip=AspectRatio_MaintainsYFOV
MaxBulletNumInBarrel=1
VolleyShootBulletsNum=AspectRatio_MaintainsYFOV
shootType=float
WeaponHitPartCoff=AspectRatio_MaintainsYFOV
DamageRate=9
CrossHairType=5
WeaponAimFOV=3
[/Script/Engine.RendererOverrideSettings]
r.CapsuleShadows=0.5
r.CapsuleMinSkyAngle=1.0
[/Script/Engine.Engine]
ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x64TilingNoiseHighFreq
LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
bCombineSimilarMappings=True
MinSmoothedFrameRate=50
MaxSmoothedFrameRate=999
bUseBackgroundLevelStreaming=False
MinTextureDensity=0.0
IdealTextureDensity=6.5
MaxTextureDensity=25.0
IdealLightMapDensity=0.02
MaxLightMapDensity=0.05
MipFadeInSpeed0=0.00
MipFadeOutSpeed0=0.00
MipFadeInSpeed1=0.0
MipFadeOutSpeed1=0.0
[/Script/Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=50
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=2
ParticleLODBias=-1
[SystemSettings]
r.Fog=AspectRatio_MaintainsYFOV
r.AllowHDR
r.Vsync=0
r.PUBGMaxSupportQualityLevel=3
r.PUBGDeviceFPSLow=120.000000
r.PUBGDeviceFPSMid=120.000000
r.PUBGDeviceFPSHigh=120.000000
r.PUBGDeviceFPSHDR=120.000000
r.PUBGDeviceFPSUltraHDR=120.000000
r.CylinderMaxDrawHeight=10000
r.UserQualitySetting=2
r.UserShadowSwitch=1
r.ShadowQuality=1
r.MobileContentScaleFactor=1
r.UserVulkanSetting=0
r.MobileHDR=0.0
r.Mobile.SceneColorFormat=0.0
r.UserHDRSetting=2
r.ACESStyle=2
r.UserMSAASetting=0
r.DefaultFeature.AntiAliasing=0.0
r.MobileMSAA=1.0
r.MSAACount=4.0
r.MaterialQualityLevel=1
r.Shadow.MaxCSMResolution=1024
r.Shadow.CSM.MaxMobileCascades=2
r.Shadow.DistanceScale=0.5
r.Mobile.DynamicObjectShadow=1
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.StaticMeshLODDistanceScale=0.8
foliage.LODDistanceScale=1.0
foliage.MinLOD=0
r.DetailMode=2
r.MaxAnisotropy=4
r.Streaming.PoolSize=300
r.EmitterSpawnRateScale=1.0
r.ParticleLODBias=0
r.MobileNumDynamicPointLights=1
diy.SetDecalBakingRTSizeInLobby=1024
r.PUBGVersion=5
r.MobileSimpleShader=0
[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
[ScalabilityGroups]
sg.ResolutionQuality=120.000000
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ShadingQuality=0
sg.QualityLevel=0
sg.FrameRate=120.000000
sg.HitBloodColor=Black
sg.BeingHitBloodColor=Black
sg.MSAA.CompositingSampleCount=1
[/Script/Engine.RendererOverrideSettings]
r.CapsuleShadows
r.CapsuleMinSkyAngle

#SECSHOTMOD

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