Cognitive Aspects of Design
Cognitive Aspects of Design
Fresh
Freezer
Food
Thermostat Thermostat
Fresh
Freezer
Food
Control
Cold Air Control
Cold Air
Cooling Cooling
Unit Unit
Conceptual models
Make things visible
• The principle of mapping
• The principle of feedback
Using sound for visibility
• The click when the bolt on the door slides home
• The “zzz” sound when a zipper works properly
• The “tiny” sound when a door doesn’t shut right
• The roaring sound when a car muffler gets a hole
• The rattle when things aren’t secured
• The whistle of the kettle when the water boils
• The click when the toast pops up
• The increase in pitch when a vacuum cleaner gets
clogged
How people do things:
The seven stages of action
• Forming the goal
• Forming the intention
• Specifying the action
• Executing the action
• Perceiving the state of the world
• Interpreting the state of the world
• Evaluating the outcome
Goals; execution, evaluation!
The seven stages of action as
design aids: How easy can one
determine the functions of the
device?
• Tell what actions are • Tell is systems is in
possible? desired state?
• Determine the • Determine the
mapping from mapping from system
intention to physical state to interpretation?
movement? • Tell what state the
• Perform the action? system is in?
4 Aspects of Cognition
1. Visibility
2. Affordances
3. Mapping
4. Conceptual models and feedback
Visibility
1. Visibility tells the state of the device and
the alternatives for action just by looking.
Affordances
1. Affordances pertain to constraints e.g.
signaling some appropriate actions.
• Physical – large peg and small hole
• Semantics – meaningful location of rider,
e.g., sit facing forward
• Cultural - colors
• Logical
Mapping
1. Natural mappings work by providing
logical constraints. Good mapping
determines the relationships between
actions and results, between the controls
and their effects, and between the system
state and what is visible.
• In relation to arrangement of controls…
reduce the need for information in memory.
Ergonomics – concerned with the relationship
between designed products or systems and
the people who use them. Knowledge of
anatomy, physiology and psychology is of
enormous hel
Use of ergonomics:
• keyboards, remote control, telephone
• handling and using tools and instruments
• sitting
• carrying loads in outdoor pursuit
• drying hair
• noise nuisance
Conceptual models and feedback
1. Conceptual models and feedback give
back action an immediate and obvious
effect. In feedback, the user receives full
and continuous feedback about the results
of actions.
A good conceptual model
• The designer provides a good conceptual
model for the user with consistency in the
presentation of operations and results and a
coherent, consistent system image.
Part Two: POET - The
psychology of everyday things
Why Designers Go Astray?
The nature of everyday tasks
“Most tasks of daily life are routine, requiring
little thought or planning”.