Game Bank
Game Bank
7. ADVERB ACTION:............................................................................................................................... 6
8. ALPHABET LINE UP: .......................................................................................................................... 6
9. ALPHABET SOUP: .............................................................................................................................. 6
10. ALPHABET WAVE: ........................................................................................................................... 6
11. BASKETBALL CARD LINE-UP: ............................................................................................................ 6
12. CAT & MOUSE: ................................................................................................................................ 7
13. CROSS THE RIVER: ........................................................................................................................... 7
14. EASY & HARD: ................................................................................................................................ 7
15. FLASHCARD FUN: ............................................................................................................................. 7
16. GUESSING QUESTION GAME:.............................................................................................................. 7
17. HINT ANIMAL GAME: ....................................................................................................................... 7
18. MUSICAL FLASHCARDS: .................................................................................................................... 8
19. MUSICAL CHAIR ALPHABET: ............................................................................................................. 8
20. PICTIONARY: ................................................................................................................................... 8
21. SHOPPING: ...................................................................................................................................... 8
22. SLOW MOTION: ................................................................................................................................ 8
23. TIC TAC TOE (BINGO VARIATION) .................................................................................................... 8
24. ZOO GAME: ..................................................................................................................................... 8
25. FIND THE JOKER .............................................................................................................................. 9
26. FLASH ............................................................................................................................................ 9
27. PHOTO MEMORY .............................................................................................................................. 9
28. ROCK, PAPER, SCISSORS RACE .......................................................................................................... 10
29. SPELL IT ....................................................................................................................................... 10
30. SLAP THE BOARD ........................................................................................................................... 10
31. BINGO......................................................................................................................................... 10
32. TELEPHONE LINE ........................................................................................................................... 11
33. HOT SEAT: .................................................................................................................................... 11
34. CARD GRAB .................................................................................................................................. 11
35. CHARADES .................................................................................................................................... 11
36. GUESS THE NEXT CARD: .................................................................................................................. 12
37. WHAT CARD IS MISSING: ................................................................................................................. 12
38. HAPPY FAMILIES ............................................................................................................................ 12
39. HOW MANY? ................................................................................................................................. 12
40. JUMP TO THE CARD ........................................................................................................................ 13
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41. MEMORY: ..................................................................................................................................... 13
42. PICTURE SENTENCES ...................................................................................................................... 13
43. TRIANGLE GROUPS ......................................................................................................................... 13
44. TRAIN STATION ............................................................................................................................. 13
45. DOWN THE LINE ............................................................................................................................ 14
46. FIND THE PICTURE/ CARD ............................................................................................................... 14
47. SUMO GAME .................................................................................................................................. 14
48. FRUIT SALAD ................................................................................................................................. 14
49. COWBOY ....................................................................................................................................... 15
50. FIND/ GUESS THE CARD (VER 2) ..................................................................................................... 15
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83. ROCK, SCISSORS, PAPER BET ............................................................................................................ 22
84. TONGUE TWISTERS ........................................................................................................................ 22
85. BOARD RACE ................................................................................................................................. 22
86. BANG ........................................................................................................................................... 22
87. EVERYBODY’S AN ARTIST ................................................................................................................ 23
88. MESSENGER AND SCRIBE................................................................................................................. 23
89. THE WACKY DRAWING RACE............................................................................................................ 23
90. CLAP AND COUNT ........................................................................................................................... 23
91. AROUND THE WORLD ..................................................................................................................... 23
92. DICE GAMBLING ............................................................................................................................. 24
93. PHONICS HAMMER ......................................................................................................................... 24
94. TOUCH ......................................................................................................................................... 24
95. VOLCANO GAME ............................................................................................................................. 25
96. COLORING PAPER STORY GAME ........................................................................................................ 25
97. REASONS WHY ............................................................................................................................... 25
98. A-Z WORDS ................................................................................................................................... 25
99. POP-UP ........................................................................................................................................ 25
100. GAPS .......................................................................................................................................... 26
101. FIVE QUESTIONS .......................................................................................................................... 26
102. FIND SOMEONE WHO .................................................................................................................... 26
103. TWO TRUTHS & A LIE ................................................................................................................... 26
104. TEACHER’S MISTAKE .................................................................................................................... 26
105. CATEGORY TAG: .......................................................................................................................... 26
106. EVERYBODY STOPS ....................................................................................................................... 27
107. WHISPER .................................................................................................................................... 27
TO TEACHERS ....................................................................................................................................... 31
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BALL GAME BANK
2. Silent Ball:
Materials:
- Soft ball.
- Word list/ structures
How to play:
- Have all the Ss stand up and give one student a ball (make sure it is soft).
- Have the students toss the ball to each other while saying a word from chosen topic
(structures).
- Any student who drops the ball or can’t say the word/ structure must sit
down. The last S to stand wins the game.
3. Basketball:
Materials:
- Basket/ Trash bin/ Box
- Ball
- Word sets/ structures to review
How to play: Ss take a shot at the trash can/box/etc.
- First ask a question/ show a flash card to a S.
- If s/he answers correctly then s/he can have a shot at the basket. If the S gets the
ball in the basket then s/he wins 2 points. If the S hits the basket without going
inside then s/he wins 1 point.
- The person who gets the most points is the winner.
- This can also be played in teams.
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4. Question Ball.
Material: Ball
How to play:
- Have the students sit in a circle.
- Throw/Roll a ball to one student and ask a question. The next step has 2
variations. Variation 1: Student 1 throws the ball back to the teacher and the
teacher throws to another student asking a different question. Variation
2: Student1 throws the ball to a different student and asks that student the same
question.
5. Hot potato
Material: A ball, a piece of music.
How to play:
- Have SS sit on their chairs or on the floor.
- Give the ball to one S then play the music.
- T stops the music whenever she/he wants. When the music stops, the SS holding
the ball has to give a word in the revised topic or make a sentence with a given
word. If the SS’ answer is correct, give him/ her a star/ point.
- Start the game over.
6. Bowling game
Material:
- Ball, bowling pins.
- Set of words, questions (prepared by T)
How to play:
- Call out 1 S to come up, ask him/her a question. If his/her answer is correct, he/she
can throw the ball to a line of pins to get points. The number of pins got hit is his/
her points.
- Variation: This game can play in teams. Divide SS into 2-3 teams. Each time, call 1 S
from each team to come forward, the S who can give the correct answer gets the
chance to throw the ball to get points for his/ her team. The team with most points
wins the game.
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FLASHCARD GAME BANK
7. Adverb Action:
How to play:
- T writes on the board an activity like "brush your teeth."
- S/He picks one student, they come to the front of the class. The T then shows the S
a card with an adverb written on it, such as "slowly". The chosen student then does
the activity in the way of the adverb. The other Ss have to guess the adverb.
- The one who guesses right gets a point and mimes the next action which the
teacher writes on the board. To help them you can give them a list of options, if you
think they need some help.
9. Alphabet Soup:
How to play:
- Place plastic letters in a bowl.
- Divide flashcards by their beginning letters. Each student draws a letter from the
bowl and then finds the flashcards associated with that letter.
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- You can make it in deferent levels depending on how much English you use or
which vocab you use.
18. Musical Flashcards:
- Ss walk around some flashcards in a circle as some music is playing.
- When the music stops T shouts out a flashcard and the Ss must race to step on that
card. The first S to step on it keeps the card (1 point) and the game continues.
20. Pictionary:
Good for reviewing vocab. Pick a S and show him/her a flashcard picture or whisper a
word into his/her ear. The S draws the picture on the board and the first S to guess the
picture gets to draw the next picture. This can also be played in teams with a point
system.
21. Shopping:
This can be used with a wide range of flashcards (food pictures work well). Gather all
the Ss and show them all the flashcards you have. Ask a S "What do you want?" (or
maybe "What would you like?" to higher levels). The S should reply (e.g. "a hamburger,
please"). T then says "Here you are" and the S finishes with "Thank you". At the end
collect the objects by playing the 'Give Me' game. (Give me Game: T asks the card
she/he wants to gets. The SS bring the card to the T saying “Here you are”).
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Material: 1 card per 1 S.
How to play:
- This is a fun activity for young learners on the topic of animal noises.
- After teaching the animals and their noises sit each S in a different part of the
classroom and assign them as different animals (to make it clearer you can give
each S a flashcard of the animal they are representing).
- Walk around the room and talk to each S, who can only reply as an animal. E.g. T:
"Hello Pony", S1:"Moo! (cow). T: "What's your name?" S2: "Roar!" (lion). T: "How
are you, Cherry?" S3: "Woof, woof!" (dog).
26. Flash
Material: Cards from chosen topics
How to play:
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- Repeat the game with other groups.
- The group whose all members answer correctly wins the game.
28. Rock, paper, scissors race
Material: Full set of cards.
How to play:
- Divide the class into 2 teams standing at 2 opposite class walls.
- Face up the cards on the floor.
- When the T say:
29. Spell it
Material: 1 card per S.
How to play:
31. BINGO
Material: 9 cards, 3x3 grid.
How to play:
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32. Telephone line
Materials: full set of cards, markers as needed.
How to play:
Variation: Instead of taking the card, T can ask the S to write down the word on the board.
35. Charades
How to play:
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36. Guess the next card:
How to play:
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40. Jump to the card
How to play:
41. Memory:
How to play:
Level up: T put the cards of the words which can form a sentence in order. The SS raise
their hands to make sentences from given words.
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Set up several chairs around the room pretending to be “train stations”. Put a card at each
station.
Have SS form a line and move like a train.
T plays the role of the Station Master. When T says “Stop”, the SS have to find the nearest
station to stop and call out the word/ make a sentence with the word at that station.
Repeat the game.
Variation: T can only say the words on the cards and have 2 or 3 SS race to find the card.
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49. Cowboy
Materials: 1 card per 1 S.
How to play:
Call out 2 SS to stand back to back to each other.
Give each S a card.
When T count “1, 2, 3” the two SS turn back and read out loud the word on the card the
other S is holding.
The winning S gets a point.
Variation: T can use sticky ball and draw concentric circles with different points on the
board. After winning the “cowboy” game, the SS can throw the ball to get points as they
want.
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OTHER MATERIALS GAME BANK
51. Bang!
Materials: Small piece of paper, shoe box or coffee can, flash cards.
How to play: Write words on pieces of paper and fold them in half (sight words, vocab, blends
etc.). Also add a few cards that say "BANG!". Ss take turns picking cards and if they read the
word correctly they get to keep the word. If they draw a BANG! card they yell BANG! and then
return all their cards (except the BANG! card) to the can/box.
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NO MATERIAL GAME BANK
57. Unscramble:
Write a word on the board that has all its letters mixed up (e.g. "lrocsmaos" = "classroom"). Ss
have to unscramble the word. This works well in a team game. Variation: use letter blocks /
letter shapes instead of writing on the board.
59. Relay:
Make 2 teams and line them up as far away from the board as possible. Call out a word to the
first members of each team, and they have to run to the board, write the word and run back to
his/her next teammate. The process is repeated for each student and the team that finishes
first is the winner.
Variation: T Whispers the words. The S draw the picture. He/She can only run back to his/her
team when his teammates guess what the picture is.
63. Pictionary:
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Good for reviewing vocab. Pick a S and whisper a word into his/her ear. The S draws the
picture on the board and the first S to guess the picture gets to draw the next picture. This can
also be played in teams with a point system.
64. Odd-One-Out:
Write 3 or four words on the board. Ss must circle the odd-one-out (e.g. cat - horse - cake -
bird).
81. Line up
- Think of three questions (maybe two basic questions and one interesting question).
- Write the questions on the board.
- Separate the students into two lines so that they are facing each other.
- When you say “go”, student asks the person opposite the question.
- Once the first student has asked all 3 questions and answered, say “switch”.
- One line will remain while the other moves down one.
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82. Pass the marker
Have two groups, put them into 2 lines and give the marker to the first student in the
line.
When you say the word to practice, the first student must pass the marker until it
reaches the last student in the line.
The last student will quickly write the word on the board.
Give points for the group that finish first.
86. Bang
- Students form in to a circle.
- The teacher represents a cowboy in the center of the circle.
- Teacher makes a gun shape with their hand. Teacher points to a student (shoots
them) and says the target vocab.
- This student ducks and the Students on either side of them must shoot each other
with the answer. The first to say the vocab correctly wins, whilst the second is out.
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87. Everybody’s an artist
- Teacher thinks of descriptions of people.
- You group the students into teams and choose one student from each team to come
to the board and draw someone you describe.
- Make the descriptions very funny, like a fat man with one eye, a big nose, big butt.
- Tell the descriptions only twice, and make them as complex or as simple as you
want.
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- The aim is to go “around the world”, reading the different flashcards without being
beaten and thus returning to the desk where you started.
94. Touch
- Place flashcards around the room and have students run around the classroom and
touch the cards when you give the command. “Touch the bus, touch the car”.
- The Body Building Game
- Split the class into teams.
- On the board draw limbless, featureless faces.
- Tell the front person in each group to stand up.
- You then ask the kids who are standing up a question. The quickest one to raise
their hand can answer, if they're correct, they get to roll an inflatable dice (I
actually made a big dice out of cardboard).
- If they get a "1" they can draw an eye on their team's face. If
- they have a "2" they can draw an ear. Similarly, "3" is a nose, "4" is a mouth, "5" is
an arm and "6" is a leg.
- Each team can only have one nose, one mouth, and two each of everything else.
- For example, if your team already has 2 arms, and you roll another number "5" then
that go is a "pass" because you can't add another arm.
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- The winning team is the first team to get 2 eyes, 2 ears, 1 nose, 1 mouth, 2 arms and
2 legs. If you run out of time then the team with the most features is the winner!
99. Pop-up
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100. Gaps
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106. Everybody stops
107. Whisper
- Divide the class into 2-3 teams lining up in front of the board. Give a marker to the
SS in front of the line of each team.
- T whisper a word to the S in the back of the teams. These SS have to whisper the
word to the next SS in line so that the word can come to the SS in the front.
- When they hear the word, the SS in the front write it on the board as fast as
possible. The 1st S to write down the word on the board wins 1 point for his/ her
team.
- Tell the SS to switch their position and repeat the game.
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MUSIC GAME BANK
108. Number Group Game:
Play some music and have your Ss walk/skip around the classroom. Stop the music suddenly
and call out a number (up to the number of Ss in your class). The Ss must quickly get together
in a group of that number. Any Ss who didn't make it sit out until the next round.
Note: T can find other songs about the topics in the class.
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UPPER CLASS GAME BANK
113. Battle ships
- Divide the class into 2-3 teams. Tell each team to make a map - a table of 5x5 and
label the column A, B, C, D, E and label the row 1, 2, 3, 4, 5.
- Each team has 4 ships, they then locate their ships on the map, eg, A4, B3, D2, E1.
- Each team will have to answer a questions when it’s their turn. If they answer it
correctly they can shoot the other two teams’ ships by calling from A1-F6. If the
team hit the ship, then the other teams say “GET”, if they miss, the other teams say
“MISS” and “close” or “far” as hint.
- If ships are hit, they are destroyed. In the end, the team with most ships left and the
team can destroy most ships win the game.
A B C D E
1 X
2 X
3 X
4 X
5
If the enemy call “A4” then they “GET” my ship and I lose it. If the enemy call “B2”, they “MISS”
my ship but “close” for C5, they “MISS” my ship and “far”.
114. Jeopardy
- Divide students into four or five teams.
- Teams take turns choosing a topic category and a question in that category
associated with a specific dollar amount ($100, $200, $300, etc.), e.g., 'We want
Celebrations for $300.'
- Give teams one minute to answer each selected question correctly. Teammates
must collaborate before giving the answer.
- If the answer is correct, the team earns the amount of 'money' the question was
worth. That is, they earn 100 points for a $100 question. You and/or the teams can
tally their point totals.
- If the answer is incorrect, the question stays up on the board.
- After the answer is given, whether correct or incorrect, it is the next team's turn.
Taking turns allows each team more opportunity to participate throughout the
game.
- The game continues until all amounts under each category have been chosen and
questions have been correctly answered.
- The team with the most points wins!
Variations
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- You could have one student from each team always give the answer.
- You could alternate who gives the answer every time from the team.
- If a question is incorrect, the next (or any other) team could 'steal' the question
right away, or you could just put it back on the board, and the next team could
choose any question they like.
- If you allow a team to 'steal' a question, that team could get double the amount for a
correct answer.
- For variety, after a random question is chosen, you could write Daily Double on the
question. That means the team gets double the amount it was worth ($500 =
$1,000) if the answer is correct.
- You could have a scorekeeper for the game.
- Creating a Jeopardy Board
- There are a few ways that you can create the Jeopardy game to use in your
classroom, but the following details apply to all Jeopardy boards:
- Create five different categories of questions.
- Create five levels of questions in each category. The higher the level/amount, the
harder the question should be.
Example:
115. Typhoon
- Divide the class into 3-4 teams or more.
- Make a grid of 5x5 and label the grid from 1 to 25 on the board.
- T choose randomly 1 number to be “Typhoon”, 4 numbers to be “Bomb”, 4 numbers
to be “Heart”, 4 numbers to be “Net” and make a set of questions for the rest
number (1 question/ number).
- The SS choose a number when it’s their turn. And
Lose all their point if they get “Typhoon” number.
Get 5 points if they get “Heart” number.
Lose 5 points if they get “Bomb” number.
Answer a question and get 2 points for each correct answer if they get “question”
number.
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TO TEACHERS
Tips on discipline and classroom management
Stars and crosses
- One of the best ways to manage a classroom. Divide students
up into two or three teams if it’s a big class.
- If it’s a small class, put student’s names on the board.
- Students that participate or answer correctly earn stars for their team. Bad
students get either crosses for their team or stars removed.
- Once a student gets 3 crosses, ask teaching assistant to take
him outside to talk to him and explain why he is misbehaving.
- Students or team that achieve a certain number of stars should be rewarded;
coloring pages, candy, favorite dance song as a cooler.
Student name
Pony ***
Elsa **
Jaki x
Stand up
- Make a kid misbehaving stand up, ask teaching assistant to explain
to student why they are having to stand-up. Aftera few minutes tell student to sit
down again.
- Naming the student
- You will always remember a bad kids name, shout out his/her name when they
misbehave. This will make them feel embarrassed about their bad behavior.
- Stare at the kid with a neutral face to reinforce the effect.
The countdown
- Kids will get back into their sit quickly once you start count down from 5 to 1.
- Some bad kids will want to see what happens when you get to 1 so ask your
teaching assistant to take him outside or remove points from his team.
- Write something down.
- Either pretend to write something down or get the bad student to
sign a piece of paper that you say will be going totheir parents.
Personal talking
- Ask the bad student to come to the front, talk to them and tell them calmly that they
need to behave because you want to give them reward for being good.
Take it away
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- Take away any objects a distracted kid is playing with and place it on your table.
You could also encourage a little peer-pressure among the other students if the
next misbehaves next time by stopping the game and opening the work books.
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