Mibs Project Documentation
Mibs Project Documentation
Project Report
On
PING PONG GAME
By
KAIVALYA APPASAHEB KULKARNI
P.E. Society’s
Modern Institute of Business Studies, Nigdi, Pune-44
2022-2023
INDEX
SR.NO CONTENT PAGE NO.
.
O1 INTRODUCTION
02 PROPOSED SYSTEMS
04 Testing
06 Proposed Enhancements
07 Conclusion
08 Bibliography
Chapter 1 INTRODUCTION
Introduction of project -:
Ping-Pong, ball game similar in principle to lawn tennis and played on a flat table divided
into two equal courts by a net fixed across its width at the middle. Learning a new sport
requires many things from a person: reading the rulebook, purchasing the necessary
equipment, and possibly trying the game out with another person. Many times, an individual
who is observing them or playing with them acts as their coach; they usually have many times
more experience than them and can give them the guidance needed to improve the sport.
However, the player might not have another person to play the game with, much less one that
can act in a coaching capacity. In this situation, software has turned into a democratization
force (Friedman, 2012); people who have not had access to resources before now have access
to software that can perform the job for them ("Democratization of Technology," 2013)
Overall, creating a ping pong game in Java would require a solid understanding of
Java programming concepts, game development principles, and JavaFX library.
Scope of Work -:
The Table may be the main equipment required for playing ping-pong, but that is not the only thing
required. Players need a racquet or paddle and a ping-pong ball as well to go with the game.
Proposed System -:The purpose of a Ping Pong game using Java could be to
provide an entertaining and interactive experience for users. Ping Pong is a
classic game that has been enjoyed by people for decades and is still
popular today. Developing a Ping Pong game using Java can provide a fun
way for users to pass the time, relieve stress, and improve hand-eye
coordination.
Additionally, developing a Ping Pong game using Java can also serve as an
educational exercise for programmers. It allows them to practice object-
oriented programming concepts, graphics programming, and user interface
design. It also allows them to improve their coding skills and gain
experience in game development.
Some specific goals of a Ping Pong game using Java could include:
By achieving these goals, a Ping Pong game using Java can provide an
entertaining and challenging experience for users while also allowing
programmers to improve their skills and knowledge.
Objectives of System -:An objective system for a ping pong game could include the
following elements:
1. Scoring system: The game should have a clear and fair scoring system, typically
played up to 11 or 21 points. A player wins a point when the opponent fails to return
the ball over the net, hits the ball out of bounds, or commits a fault.
2. Equipment: A standard ping pong table with dimensions of 9 feet by 5 feet, a net set
at 6 inches high, and two paddles per player are needed. The ball used in the game
must also meet the regulations set by the International Table Tennis Federation
(ITTF).
3. Rules of play: The game should have clearly defined rules, including how to serve the
ball, how to return the ball, and what constitutes a fault or an illegal move.
4. Serve rotation: In a doubles game, players must alternate their serves every two
points, while in singles play, each player serves for two consecutive points.
5. Time limit: Matches should have a time limit to ensure that the game does not drag
on for too long. A typical time limit for a game is 10-15 minutes, depending on the
skill level of the players.
6. Umpire or referee: A qualified umpire or referee should oversee the game to ensure
that the rules are followed and that any disputes are resolved fairly.
By having a well-defined set of rules and regulations, players can enjoy a fair and
competitive game of ping pong.
1. Single player or multiplayer mode: Users should have the option to play
against the computer or against other players, either locally or online.
2. Difficulty levels: Players should be able to choose from different difficulty
levels to match their skill level and challenge themselves as they improve.
3. Customizable game settings: Users should be able to adjust game settings
such as the speed of the ball, the type of paddle used, and the size of the
table to suit their preferences.
4. Training mode: A training mode could be included, which allows users to
practice their skills without the pressure of a competitive game.
5. Statistics tracking: The game could keep track of player statistics such as
win-loss record, points scored, and other performance metrics to allow
users to track their progress.
6. Customizable avatar: Players could be able to create and customize their
own avatar, adding a personal touch to the game.
7. Multiple game types: The game could include different types of ping pong
games, such as singles, doubles, and reverse ping pong.
8. Sound effects and music: Users could be able to customize the sound
effects and music to their liking or turn them off altogether.
9. Replay and review: Players could be able to review their matches and see
replays of key points to analyze their performance and identify areas for
improvement.
By including these features, a ping pong game could provide users with a
fun and engaging experience, while also allowing them to improve their
skills and track their progress over time.
Data Flow Diagram (DFD)-:
Here is a simple data flow diagram (DFD) of a ping pong game:
PLAYER PLAYER
INPUT INPUT
OUTPUT OUTPUT
SOUND
GRAPHICS ENGINE
Object Diagram
PLAYER 1
PLAYER 2
PLAYER
BALL
POSITION VELOCITY
POINT POINT
Class Diagram -:
.
Component Diagram
Data Dictionary
Table: stores information about the game table.
score String The score of the game in the format "player_1_score - player_2_score"
Chapter 4: Testing
To test a ping pong game, a variety of testing techniques can be used. For
example, functional testing can be performed to verify that all game
functions, such as the movement of the ball, the player's movement, and
the scoring system, work correctly. Non-functional testing can be
performed to evaluate the game's performance, such as its response time,
memory usage, and other system resources.
Test cases -: To create a test case for a ping pong game, you can consider
the following scenarios:
Drawbacks and Limitations -: Like any other project, a ping pong game
project may have some drawbacks and limitations. Some of the possible
ones are:
1. Limited audience: Ping pong is not a game that appeals to everyone, so the
audience for this project may be limited.
2. Repetitive gameplay: The gameplay of ping pong can become repetitive
after a while, which may lead to boredom for some players.
3. Lack of advanced features: Compared to modern video games, ping pong
may lack some advanced features, such as complex storylines, extensive
customization options, and advanced graphics.
4. Limited game modes: Although ping pong is a classic game, it has limited
game modes, such as single-player and multiplayer modes.
5. Limited monetization options: Since ping pong is a simple game, it may not
offer many opportunities for monetization, such as in-game purchases, ads,
or sponsorships.
6. Limited replay value: Once a player has mastered the game, there may be
limited replay value, which may lead to a decrease in player engagement
over time.
7. Technical limitations: Depending on the development platform and tools
used, there may be technical limitations to the game's performance,
graphics, or sound.
8. Dependence on hardware: A ping pong game project may be dependent
on the hardware used to run it, which may limit its accessibility to players
with older or less powerful devices.
9. Lack of innovation: Since ping pong is a classic game, it may be challenging
to innovate or add new features without losing the game's core mechanics
and simplicity.
10.Difficulty in standing out: Due to the high number of games available in the
market, it may be challenging to make a ping pong game project stand out
among the competition.
Proposed Enhancements -:
There are several possible enhancements that could be made to a ping pong game
project, depending on the scope of the project and the desired level of complexity.
Here are a few suggestions:
1. Multiplayer mode: Add a multiplayer mode that allows two players to play against
each other on the same device or over a network.
2. AI opponent: Implement an AI opponent that can play against the player. The
difficulty of the AI opponent can be adjusted to match the player's skill level.
3. Power-ups: Introduce power-ups that can be collected during gameplay to give the
player an advantage or disadvantage. For example, a power-up that increases the
size of the player's paddle, or a power-up that makes the ball move faster.
4. Different game modes: Add different game modes to keep the game interesting. For
example, a time trial mode where the player has to score as many points as possible
in a set amount of time, or a survival mode where the player has to keep the ball in
play for as long as possible.
5. Customization options: Allow the player to customize their paddle or ball with
different colors or patterns.
6. Online leaderboards: Implement online leaderboards that allow players to compete
with each other for high scores.
7. Sound effects and music: Add sound effects and music to enhance the gameplay
experience.
8. Tutorial mode: Create a tutorial mode that teaches the player how to play the game,
including the rules and mechanics.
9. Pause and resume: Allow the player to pause the game and resume it later.
10. Mobile compatibility: Make the game compatible with mobile devices by optimizing
the user interface for touchscreens and adding support for mobile-specific features
such as tilt controls.
Conclusion -:
As an AI language model, I don't have access to the details of the specific ping pong
game project you are referring to. However, in general, a conclusion of a ping pong
game project would typically summarize the results of the project and provide
insights and recommendations based on those results.
The conclusion might discuss the success or failure of the project, including any
challenges or obstacles that were encountered along the way. It could also provide
an overview of the key features and functionalities of the ping pong game, as well as
any improvements that could be made in future versions.
Additionally, the conclusion might offer recommendations for future work based on
the findings of the project. This could include suggestions for improving the
gameplay experience, implementing new features, or addressing any issues that were
identified during the testing phase.
Overall, the conclusion of a ping pong game project should provide a comprehensive
overview of the project's goals, methods, results, and implications, and offer
guidance for future development and improvement
Bibliography -:
Ping pong, also known as table tennis, is a popular sport that has been
played for over a century. The game originated in the late 1800s in England
as an indoor version of lawn tennis. Initially, the game was played using
makeshift equipment, such as books for the net and cork balls. However,
over time, the sport evolved, and standardized equipment and rules were
introduced.
The first official table tennis tournament was held in London in 1926, and
the International Table Tennis Federation (ITTF) was founded in 1926. The
game quickly spread worldwide, becoming an Olympic sport in 1988.
The ping pong game project can be developed using languages, including
Java, Developers use graphics libraries like OpenGL or DirectX to create the
visual elements of the game, including the paddle, ball, and background.
Overall, the ping pong game project is an exciting and challenging project
that requires a great deal of programming skill and knowledge of physics. It
is a fun and interactive way to learn programming, and it provides users
with a virtual platform to play a classic game.