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Essay

This document contains code for a Snake game built with the Pygame library in Python. It initializes Pygame, defines colors and screen dimensions. It includes functions to draw the snake as a list of blocks and display messages. The main gameLoop handles updating the snake's position based on key presses, checks for collisions, draws the food and snake, and replays if the snake dies.

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Utkarsh Yadav
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0% found this document useful (0 votes)
11 views2 pages

Essay

This document contains code for a Snake game built with the Pygame library in Python. It initializes Pygame, defines colors and screen dimensions. It includes functions to draw the snake as a list of blocks and display messages. The main gameLoop handles updating the snake's position based on key presses, checks for collisions, draws the food and snake, and replays if the snake dies.

Uploaded by

Utkarsh Yadav
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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import pygame

import time
import random

pygame.init()

white = (255, 255, 255)


yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)

dis_width = 600
dis_height = 400

dis = pygame.display.set_mode((dis_width, dis_height))


pygame.display.set_caption('Snake Game')

clock = pygame.time.Clock()

snake_block = 10
snake_speed = 15

font_style = pygame.font.SysFont(None, 30)

def our_snake(snake_block, snake_List):


for x in snake_List:
pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])

def message(msg, color):


mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])

def gameLoop():
game_over = False
game_close = False

x1 = dis_width / 2
y1 = dis_height / 2

x1_change = 0
y1_change = 0

snake_List = []
Length_of_snake = 1

foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0


foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

while not game_over:

while game_close == True:


dis.fill(blue)
message("You Lost! Press Q-Quit or C-Play Again", red)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()

for event in pygame.event.get():


if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0

if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:


game_close = True

x1 += x1_change
y1 += y1_change
dis.fill(blue)
pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]

for x in snake_List[:-1]:
if x == snake_Head:
game_close = True

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