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Gagne Lesson Plan

The three sentence summary is: This lesson plan outlines a 6th grade math lesson taught by Mrs. Marciea Alford that focuses on teaching students the foundations of mathematics including adding, subtracting, and multiplying decimals. The lesson uses videos, group activities, and computer modules to engage students in practicing math skills and providing feedback to each other. The goal is for students to demonstrate their understanding of decimal placement and operations through individual and group work checked by self-assessment and teacher feedback.

Uploaded by

Robert Alford
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100% found this document useful (2 votes)
387 views

Gagne Lesson Plan

The three sentence summary is: This lesson plan outlines a 6th grade math lesson taught by Mrs. Marciea Alford that focuses on teaching students the foundations of mathematics including adding, subtracting, and multiplying decimals. The lesson uses videos, group activities, and computer modules to engage students in practicing math skills and providing feedback to each other. The goal is for students to demonstrate their understanding of decimal placement and operations through individual and group work checked by self-assessment and teacher feedback.

Uploaded by

Robert Alford
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Lesson Plan

Welcome to Math
Teacher: Mrs. Marciea Alford M.Eds. School District: DoDEA Diamond Middle School Grade: 6

Lesson Objective: Teach students the foundation of mathematics in a classroom/group setting

Course/Term: Mathematics - Unit 1 Mode 4

Instructional Event Process Planned Instructional Learners’ Activities


Activities
1. Gain attention Students arrive Student will view the Short video: identifying decimals
attention to the video to gather placement and how to use them
upcoming learning information: Adding correctly. Handout practice sheet
eye-catching visual decimals, subtracting https://www.khanacademy.org/math/cc-
stimulus. Identify decimals, word sixth-grade-math/cc-6th-arithmetic-
math vocabulary, problems, Multiplying operations/cc-6th-add-decimals/v/
decimals adding-decimals-example-1?modal=1
2. Inform learners of Learners can Learn to use resource in Students will preview the handouts,
objective learn and use the classroom to engage computer access code, charts. Testing
knowledge in class. students when using math skills.
Asking input and foundational steps in Show your work-handout
determining ways to mathematical skills. check your answer
test knowledge and Use rulers, counters, was it right? wrong? what did you do
understanding small blocks, Matrix wrong/try again
pieces
3. Stimulate recall of Learners retrieve Prompting questions: Class discussion/ group activity: talk
prior knowledge their prior knowledge How many people enjoy about purchasing items using money,
that is related to the having money? Do you coins, and dollars. Build a classroom
new knowledge that need to have money to store and make a purchase
they are going to buy items in the stores? quiz: write answers on individual
learn. Demonstrate money boards. video 3
exchange. www.khanacademy.org/math/
4. Present content Present the lesson Walk through the Group activity: Students will set-up
material and scaffold process of setting up a their own bank account and write
upon that prior user Bank account. checks, make a purchase, and give back
knowledge base. -multiply change using monopoly money.
-adding video 4
-subtract www.khanacademy.org/math/
5. Provide learning Learners participate Demonstrate the Students will begin working in groups
guidance provide students with features. using peer-peer partner identifying
examples of suitable Teacher will placement value using individual chart
outcomes. examples, demonstrate on the boards to solve problems.
hints, prompts, smart board Place value
and elaboration of the with decimals Student will take turns in their groups
content. 9 7 3. 5 2 6 writing on the smart board assignment
ones tens hundred a math problem. Identifying placement
value.

6. Elicit Performance Practice or Monitor progress of Students will share the about of money
demonstrate their students by providing they have made in group with peers.
newfound knowledge feedback for each Students will problem solve on the
in a manner behaviors, problem used on the computer using varieties of modulars.
skills, and knowledge charts/computer
to demonstrate modulars Check your answers
learning
7. Provide feedback Provide specific Student & teacher Students will provide constructive
feedback on learner’s feedback criticism for improving ways to make
performance -will share in groups more money and provide positive
enforcing and assure adding decimals feedback on how they can increase their
correcting correctly. funds.
errors. -using
formular/concerns Student will name ways to make money.
-reward all students Student will give ideas to help more at
with $100.00 monopoly home. Do you think it will work?
bucks
8. Assess Test to assure what Authentic Assessment Students will use computer to access
performance extent new knowledge teacher will work one- Google classroom and demonstrate
has been mastered on-one with student to their skills and practices. Using
questions: how, what, show they know their computer test your course skills in a
Course challenge way around the Google game challenge (Matavia) Who won?
classroom using try again: Did you know what went
computer program wrong?
Matavia to solve math
9. Enhancing Giving creative Teacher engage Discuss and demonstrate on the
retention and transfer assignments that students learning how to computer how using Google classroom
require students to use Google classroom could be incorporated into each of the
think about the lesson -internet access: teacher core subject areas. (Math, Science,
in dynamic new ways uses her own computer Reading, and sports)
to use them to demonstrate
Students imitate selection of ways to use
computer skills in other classes.

Gagne's Nine Events of Instruction


Instructional Design EDTC 5465

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