Software
Software
Let us understand what Software Engineering stands for. The term is made of two
words, software and engineering.
1.1. Software
Software is more than just a program code. A program is an executable code,
which serves some computational purpose. Software is considered to be collection
of executable programming code, associated libraries and documentations.
1.2. Engineering
Engineering on the other hand, is all about developing products, using well
defined, scientific principles and methods.
Evolution starts from the requirement gathering process. After which developers
create a prototype of the intended software and show it to the users to get their
feedback at the early stage of the software product development. The users
suggest changes, on which several consecutive updates and maintenance keep on
changing too. This process changes to the original software, till the desired
software is accomplished.
Even after the user has the desired software in hand, the advancing technology
and the changing requirements force the software product to change accordingly.
Re-creating software from scratch and to go one-on-one with the requirement is
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not feasible. The only feasible and economical solution is to update the existing
software so that it matches the latest requirements.
• Software design
• Programming
• Design
• Maintenance
• Programming
Programming Paradigm
This paradigm is related closely to programming aspect of software development.
This includes –
• Coding
• Testing
• Integration
• Operational
• Transitional
• Maintenance
Well-engineered and crafted software is expected to have the following
characteristics:
Operational
This tells us how well the software works in operations. It can be measured on:
• Budget
• Usability
• Efficiency
• Correctness
• Functionality
• Dependability
• Security
• Safety
Transitional
This aspect is important when the software is moved from one platform to
another:
• Portability
• Interoperability
• Reusability Adaptability
Maintenance
This aspect briefs about how well the software has the capabilities to maintain
itself in the ever-changing environment:
• Modularity
• Maintainability
• Flexibility
• Scalability
In short, Software engineering is a branch of computer science, which uses
well defined engineering concepts required to produce efficient, durable,
scalable, in budget, and on-time software products.
2.Software Development Life Cycle
Communication
This is the first step where the user initiates the request for a desired
software product. The user contacts the service provider and tries to
negotiate the terms, submits the request to the service providing
organization in writing.
Requirement Gathering
This step onwards the software development team works to carry on the
project. The team holds discussions with various stakeholders from
problem domain and tries to bring out as much information as possible
on their requirements. The requirements are contemplated and
segregated into user requirements, system requirements and functional
requirements. The requirements are collected using a number of practices
as given -
studying the existing or obsolete system and software,
Feasibility Study
After requirement gathering, the team comes up with a rough plan of software
process. At this step the team analyzes if a software can be designed to fulfill
all requirements of the user, and if there is any possibility of software being no
more useful. It is also analyzed if the project is financially, practically, and
technologically feasible for the organization to take up. There are many
algorithms available, which help the developers to conclude the feasibility of a
software project.
System Analysis
At this step the developers decide a roadmap of their plan and try to bring
up the best software model suitable for the project. System analysis includes
understanding of software product limitations, learning system related
problems or changes to be done in existing systems beforehand, identifying
and addressing the impact of project on organization and personnel etc. The
project team analyzes the scope of the project and plans the schedule and
resources accordingly.
Software Design
Next step is to bring down whole knowledge of requirements and analysis on
the desk and design the software product. The inputs from users and
information gathered in requirement gathering phase are the inputs of this
step. The output of this step comes in the form of two designs; logical design,
and physical design. Engineers produce meta-data and data dictionaries,
logical diagrams, data-flow diagrams, and in some cases pseudo codes.
Coding
This step is also known as programming phase. The implementation of
software design starts in terms of writing program code in the suitable
programming language and developing error-free executable programs
efficiently.
Integration
Software may need to be integrated with the libraries, databases, and other
program(s). This stage of SDLC is involved in the integration of software with
outer world entities.
Implementation
This means installing the software on user machines. At times, software needs
post-installation configurations at user end. Software is tested for portability and
adaptability and integration related issues are solved during implementation.
Testing
An estimate says that 50% of whole software development process should
be tested. Errors may ruin the software from critical level to its own removal.
Software testing is done while coding by the developers and thorough testing
is conducted by testing experts at various levels of code such as module
testing, program testing, product testing, in-house testing, and testing the
product at user’s end. Early discovery of errors and their remedy is the key
to reliable software.
Waterfall Model
Waterfall model is the simplest model of software development paradigm. All
the phases of SDLC will function one after another in linear manner. That is,
when the first phase is finished then only the second phase will start and so
on.
This model assumes that everything is carried out and taken place perfectly as
planned in the previous stage and there is no need to think about the past
issues that may arise in the next phase. This model does not work smoothly if
there are some issues left at the previous step. The sequential nature of model
does not allow us to go back and undo or redo our actions. This model is best
suited when developers already have designed and developed similar software
in the past and are aware of all its domains.
Pros
• Clear structure: Since you need to complete every step, you can easily
determine the possible errors.
• It’s more manageable: You can minimize overlapping procedures and make
necessary adjustments along the way.
• Set more accurate goals: Waterfall allows you to determine the project’s
overall goal.
• High visibility: Transparency will not be an issue for both parties.
Cons
• Rigid to changes: This is one of the biggest problems when implementing this
method. Here, you cannot backtrack to any changing requirements.
• Excludes the client and user: This only involves the internal process to help
the developers in moving forward. It doesn’t encourage the active participation
of the client or user.
V – model
The major drawback of waterfall model is we move to the next stage only
when the previous one is finished and there was no chance to go back if
something is found wrong in later stages. V-Model provides means of testing
of software at each stage in reverse manner.
At every stage, test plans and test cases are created to verify and validate the
product according to the requirement of that stage. For example, in
requirement gathering stage the test team prepares all the test cases in
correspondence to the requirements. Later, when the product is developed and
is ready for testing, test cases of this stage verify the software against its
validity towards requirements at this stage.
This makes both verification and validation go in parallel. This model is also
known as verification and validation model.
This model is not suitable for large software projects but good one for learning
and experimenting.
Scrum methodology
Scrum is a system development methodology that implements agile development. The
objective is to simplify the process by utilizing various software projects. Within the
process, the developers also need to optimize the system based on user behaviour and
activity. The scrum methodology has three pillars of values:
- Transparency: To provide more visibility into the organizational goals. This also
includes the team members' roles and functions.
- Inspection: To align every process with the organization's requirements.
- Adaptation: To take quick actions whenever there are changing requirements.
Pros
• More interactive: The model turns any user feedback into actionable and testable
modifications.
• Improve team morale: Committing to the pillars connects the team to the high-level
organizational goals.
• Reduce wastage of resources: The engineers can focus on delivering functional and
tangible features.
Cons
• It requires extensive expertise.
• Difficult to estimate the resources. It lacks the end-to-end visibility of the software
development process
Iterative Model
This model leads the software development process in iterations. It projects
the process of development in cyclic manner repeating every step after every
cycle of SDLC process.
The software is first developed on very small scale and all the steps are followed
which are taken into consideration. Then, on every next iteration, more
features and modules are designed, coded, tested, and added to the software.
Every cycle produces a software, which is complete in itself and has more
features and capabilities than that of the previous one.
After each iteration, the management team can do work on risk management
and prepare for the next iteration. Because a cycle includes small portion of
whole software process, it is easier to manage the development process but it
consumes more resources.
Spiral Model
Spiral model is a combination of both, iterative model and one of the SDLC
model. It can be seen as if you choose one SDLC model and combined it with
cyclic process (iterative model).
This model considers risk, which often goes un-noticed by most other models.
The model starts with determining objectives and constraints of the software
at the start of one iteration. Next phase is of prototyping the software. This
includes risk analysis. Then one standard SDLC model is used to build the
software. In the fourth phase of the plan of next iteration is prepared.
DevOps Methodology
This requires a more structural collaboration between both parties. In this
platform, you need to cover several phases, such as: development process,
internal operations, quality assurance.
Pros
Cons
• Transition issues: You may need to rebuild your team, internal processes,
and applications to execute the system.
• Software Creation
Software Project
A Software Project is the complete procedure of software development from
requirement gathering to testing and maintenance, carried out according to the
execution methodologies, in a specified period of time to achieve intended
software product.
The image above shows triple constraints for software projects. It is an essential
part of software organization to deliver quality product, keeping the cost within
client’s budget constrain and deliver the project as per scheduled. There are
several factors, both internal and external, which may impact this triple constrain
triangle. Any of the three factors can severely impact the other two.
Managing People
• Act as project leader
• Project Planning
• Scope Management
• Project Estimation
Project Planning
Software project planning is task, which is performed before the production of
software actually starts. It is there for the software production but involves no
concrete activity that has any direct connection with the software production;
rather it is a set of multiple processes, which facilitates software production.
Scope Management
It defines scope of the project; this includes all the activities, process need to be
done in order to make a deliverable software product. Scope management is
essential because it creates boundaries of the project by clearly defining what
would be done in the project and what would not be done. This makes project to
contain limited and quantifiable tasks, which can easily be documented and in turn
avoids cost and time overrun.
• Divide the project into various smaller parts for ease of management.
• Verify the scope
Project Estimation
For an effective management, accurate estimation of various measures is a must.
With the correct estimation, managers can manage and control the project more
efficiently and effectively.
Software size may be estimated either in terms of KLOC (Kilo Line of Code)
or by calculating number of function points in the software. Lines of code
depend upon coding practices. Function points vary according to the user
or software requirement.
• Effort estimation
• Time estimation
Once size and efforts are estimated, the time required to produce the
software can be estimated. Efforts required is segregated into sub
categories as per the requirement specifications and interdependency of
various components of software. Software tasks are divided into smaller
tasks, activities or events by Work Breakthrough Structure (WBS). The
tasks are scheduled on day-to-day basis or in calendar months.
The sum of time required to complete all tasks in hours or days is the total
time invested to complete the project.
• Cost estimation
This might be considered as the most difficult of all because it depends on
more elements than any of the previous ones. For estimating project cost,
it is required to consider -
• Software quality
• Hardware
• Travel involved
• Communication
Project manager can estimate the listed factors using two broadly recognized
techniques –
Decomposition Technique
This technique assumes the software as a product of various compositions.
• Putnam Model
• COCOMO
COCOMO stands for Constructive Cost Model, developed by Barry W.
Boehm. It divides the software product into three categories of software:
Project Scheduling
Project Scheduling in a project refers to roadmap of all activities to be done with
specified order and within time slot allotted to each activity. Project managers
tend to define various tasks, and project milestones and then arrange them
keeping various factors in mind. They look for tasks like in critical path in the
schedule, which are necessary to complete in specific manner (because of task
interdependency) and strictly within the time allocated. Arrangement of tasks
which lies out of critical path are less likely to impact over all schedule of the
project.
• Calculate total time required for the project from start to finish
Resource management
All elements used to develop a software product may be assumed as resource for
that project. This may include human resource, productive tools, and software
libraries.
The resources are available in limited quantity and stay in the organization as a
pool of assets. The shortage of resources hampers development of the project and
it can lag behind the schedule. Allocating extra resources increases development
cost in the end. It is therefore necessary to estimate and allocate adequate
resources for the project.
• Experienced staff leaving the project and new staff coming in.
• Categorize - Categorize known risks into high, medium and low risk
intensity as per their possible impact on the project.
• Monitor - Closely monitor the potential risks and their early symptoms.
Also monitor the effective steps taken to mitigate or avoid them.
• Closure - At the end of each major event, end of a phase of SDLC or end
of the project itself, administrative closure is formally announced to update
every stakeholder by sending email, by distributing a hardcopy of document
or by other mean of effective communication.
IEEE defines it as “the process of identifying and defining the items in the system,
controlling the change of these items throughout their life cycle, recording and
reporting the status of items and change requests, and verifying the completeness
and correctness of items”.
Generally, once the SRS is finalized there is less chance of requirement of changes
from user. If they occur, the changes are addressed only with prior approval of
higher management, as there is a possibility of cost and time overrun.
Baseline
A phase of SDLC is assumed over if it baselined, i.e. baseline is a measurement
that defines completeness of a phase. A phase is baselined when all activities
pertaining to it are finished and well documented. If it was not the final phase, its
output would be used in next immediate phase.
Change Control
Change control is function of configuration management, which ensures that all
changes made to software system are consistent and made as per organizational
rules and regulations.
There are tools available, which aid for effective project management. A few
described are:-
Gantt Chart
Gantt chart was devised by Henry Gantt (1917). It represents project schedule
with respect to time periods. It is a horizontal bar chart with bars representing
activities and time scheduled for the project activities.
PERT Chart
Program Evaluation & Review Technique) (PERT) chart is a tool that depicts project
as network diagram. It is capable of graphically representing main events of
project in both parallel and consecutive ways. Events, which occur one after
another, show dependency of the later event over the previous one.
Events are shown as numbered nodes. They are connected by labeled arrows
depicting the sequence of tasks in the project.
Resource Histogram
This is a graphical tool that contains bar or chart representing number of resources
(usually skilled staff) required over time for a project event (or phase). Resource
Histogram is an effective tool for staff planning and coordination.
Critical Path Analysis
This tools is useful in recognizing interdependent tasks in the project. It also helps
to find out the shortest path or critical path to complete the project successfully.
Like PERT diagram, each event is allotted a specific time frame. This tool shows
dependency of event assuming an event can proceed to next only if the previous
one is completed.
The events are arranged according to their earliest possible start time. Path
between start and end node is critical path which cannot be further reduced and
all events require to be executed in same order.
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4.Software Requirements
Requirement Engineering
The process to gather the software requirements from client, analyze, and
document them is known as requirement engineering.
• Feasibility Study
• Requirement Gathering
Feasibility study
When the client approaches the organization for getting the desired product
developed, it comes up with a rough idea about what all functions the software
must perform and which all features are expected from the software.
This feasibility study is focused towards goal of the organization. This study
analyzes whether the software product can be practically materialized in terms of
implementation, contribution of project to organization, cost constraints, and as
per values and objectives of the organization. It explores technical aspects of the
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project and product such as usability, maintainability, productivity, and integration
ability.
Legally Feasible
Technologically Feasible
Financially Feasible
Environmentally Feasible
The output of this phase should be a feasibility study report that should contain
adequate comments and recommendations for management about whether or not
the project should be undertaken.
Requirement Gathering
If the feasibility report is positive towards undertaking the project, next phase
starts with gathering requirements from the user. Analysts and engineers
communicate with the client and end-users to know their ideas on what the
software should provide and which features they want the software to include.
SRS defines how the intended software will interact with hardware, external
interfaces, speed of operation, response time of system, portability of software
across various platforms, maintainability, speed of recovery after crashing,
Security, Quality, Limitations etc.
The requirements received from client are written in natural language. It is the
responsibility of the system analyst to document the requirements in technical
language so that they can be comprehended and used by the software
development team.
• Requirements gathering - The developers discuss with the client and end
users and know their expectations from the software.
There are various ways to discover requirements. Some of them are explained
below:
Interviews
Interviews are strong medium to collect requirements. Organization may conduct
several types of interviews such as:
• Oral interviews
• Written interviews
• One-to-one interviews which are held between two persons across the
table.
• Group interviews which are held between groups of participants. They help
to uncover any missing requirement as numerous people are involved.
Surveys
Organization may conduct surveys among various stakeholders by querying about
their expectation and requirements from the upcoming system.
Questionnaires
A document with pre-defined set of objective questions and respective options is
handed over to all stakeholders to answer, which are collected and compiled.
A shortcoming of this technique is, if an option for some issue is not mentioned in
the questionnaire, the issue might be left unattended.
Task analysis
Team of engineers and developers may analyze the operation for which the new
system is required. If the client already has some software to perform certain
operation, it is studied and requirements of proposed system are collected.
Domain Analysis
Every software falls into some domain category. The expert people in the domain
can be a great help to analyze general and specific requirements.
Brainstorming
An informal debate is held among various stakeholders and all their inputs are
recorded for further requirements analysis.
Prototyping
Prototyping is building user interface without adding detail functionality for user
to interpret the features of intended software product. It helps giving better idea
of requirements. If there is no software installed at client’s end for developer’s
reference and the client is not aware of its own requirements, the developer
creates a prototype based on initially mentioned requirements. The prototype is
shown to the client and the feedback is noted. The client feedback serves as an
input for requirement gathering.
Observation
Team of experts visit the client’s organization or workplace. They observe the
actual working of the existing installed systems. They observe the workflow at the
client’s end and how execution problems are dealt. The team itself draws some
conclusions which aid to form requirements expected from the software.
• Clear
• Correct
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• Consistent
• Coherent
• Comprehensible
• Modifiable
• Verifiable
• Prioritized
• Unambiguous
• Traceable
• Credible source
Software Requirements
We should try to understand what sort of requirements may arise in the
requirement elicitation phase and what kinds of requirement are expected from
the software system.
Broadly software requirements should be categorized in two categories:
Functional Requirements
Requirements, which are related to functional aspect of software fall into this
category.
They define functions and functionality within and from the software system.
EXAMPLES -
• Users can be divided into groups and groups can be given separate rights.
Non-Functional Requirements
Requirements, which are not related to functional aspect of software, fall into this
category. They are implicit or expected characteristics of software, which users
make assumption of.
Non-functional requirements include -
• Security
• Logging Storage
• Configuration
• Performance
• Cost
• Interoperability
• Flexibility
• Disaster recovery
• Accessibility
• Could have : Software can still properly function with these requirements.
• easy to operate
• quick in response
User acceptance majorly depends upon how user can use the software. UI is the
only way for users to perceive the system. A well performing software system
must also be equipped with attractive, clear, consistent, and responsive user
interface. Otherwise the functionalities of software system can not be used in
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• Content presentation
• Easy Navigation
• Simple interface
• Responsive
• Consistent UI elements
• Feedback mechanism
• Default settings
• Purposeful layout
• Validation of requirement
Software design is the first step in SDLC (Software Design Life Cycle), which
moves the concentration from problem domain to solution domain. It tries to
specify how to fulfill the requirements mentioned in SRS.
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Modularization
Modularization is a technique to divide a software system into multiple discrete
and independent modules, which are expected to be capable of carrying out
task(s) independently. These modules may work as basic constructs for the entire
software. Designers tend to design modules such that they can be executed
and/or compiled separately and independently.
Advantage of modularization:
Concurrency
Back in time, all software are meant to be executed sequentially. By sequential
execution, we mean that the coded instruction will be executed one after another
implying only one portion of program being activated at any given time. Say, a
software has multiple modules, then only one of all the modules can be found
active at any time of execution.
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Example
The spell check feature in word processor is a module of software, which runs
along side the word processor itself.
Cohesion
Cohesion is a measure that defines the degree of intra-dependability within
elements of a module. The greater the cohesion, the better is the program design.
There are seven types of cohesion, namely –
Coupling
Coupling is a measure that defines the level of inter-dependability among modules
of a program. It tells at what level the modules interfere and interact with each
other. The lower the coupling, the better the program.
• Common coupling- When multiple modules have read and write access to
some global data, it is called common or global coupling.
• Data coupling- Data coupling is when two modules interact with each
other by means of passing data (as parameter). If a module passes data
structure as parameter, then the receiving module should use all its
components.
Design Verification
The output of software design process is design documentation, pseudo codes,
detailed logic diagrams, process diagrams, and detailed description of all
functional or non-functional requirements.
The next phase, which is the implementation of software, depends on all outputs
mentioned above.
It is then becomes necessary to verify the output before proceeding to the next
phase. The early any mistake is detected, the better it is or it might not be
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detected until testing of the product. If the outputs of design phase are in formal
notation form, then their associated tools for verification should be used otherwise
a thorough design review can be used for verification and validation.
Software analysis and design includes all activities, which help the transformation
of requirement specification into implementation. Requirement specifications
specify all functional and non-functional expectations from the software. These
requirement specifications come in the shape of human readable and
understandable documents, to which a computer has nothing to do.
Software analysis and design is the intermediate stage, which helps humanreadable
requirements to be transformed into actual code.
Let us see few analysis and design tools used by software designers:
There is a prominent difference between DFD and Flowchart. The flowchart depicts
flow of control in program modules. DFDs depict flow of data in the system at
various levels. It does not contain any control or branch elements.
Types of DFD
Data Flow Diagrams are either Logical or Physical.
• Logical DFD - This type of DFD concentrates on the system process, and
flow of data in the system. For example in a banking software system, how
data is moved between different entities.
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• Physical DFD - This type of DFD shows how the data flow is actually
implemented in the system. It is more specific and close to the
implementation.
DFD Components
DFD can represent source, destination, storage, and flow of data using the following set
of components -
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• Process - Activities and action taken on the data are represented by Circle
or Round-edged rectangles.
• Data Storage - There are two variants of data storage - it can either be
represented as a rectangle with absence of both smaller sides or as an open-
sided rectangle with only one side missing.
Levels of DFD
• Level 0 - Highest abstraction level DFD is known as Level 0 DFD, which
depicts the entire information system as one diagram concealing all the
underlying details. Level 0 DFDs are also known as context level DFDs.
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• Level 1 - The Level 0 DFD is broken down into more specific, Level 1 DFD.
Level 1 DFD depicts basic modules in the system and flow of data among
various modules. Level 1 DFD also mentions basic processes and sources of
information.
• Level 2 - At this level, DFD shows how data flows inside the modules
mentioned in Level 1.
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Higher level DFDs can be transformed into more specific lower level DFDs
with deeper level of understanding unless the desired level of specification
is achieved.
Structure Charts
Structure chart is a chart derived from Data Flow Diagram. It represents the
system in more detail than DFD. It breaks down the entire system into lowest
functional modules, describes functions and sub-functions of each module of the
system to a greater detail than DFD.
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• Jump - An arrow is shown pointing inside the module to depict that the
control will jump in the middle of the sub-module.
• Data flow - A directed arrow with empty circle at the end represents data
flow.
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• Control flow - A directed arrow with filled circle at the end represents
control flow.
HIPO Diagram
Hierarchical Input Process Output (HIPO) diagram is a combination of two
organized methods to analyze the system and provide the means of documentation.
HIPO model was developed by IBM in year 1970.
HIPO diagram represents the hierarchy of modules in the software system. Analyst uses
HIPO diagram in order to obtain high-level view of system functions. It decomposes
functions into sub-functions in a hierarchical manner. It depicts the functions performed
by system.
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In contrast to Input Process Output (IPO) diagram, which depicts the flow of control
and data in a module, HIPO does not provide any information about data flow or
control flow.
Example
Both parts of HIPO diagram, Hierarchical presentation, and IPO Chart are used for
structure designing of software program as well as documentation of the same.
Structured English
Most programmers are unaware of the large picture of software so they only rely
on what their managers tell them to do. It is the responsibility of higher software
management to provide accurate information to the programmers to develop
accurate yet fast code.
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Hence, analysts and designers of the software come up with tools such as
Structured English. It is nothing but the description of what is required to code and
how to code it. Structured English helps the programmer to write error-free code.
Here, both Structured English and Pseudo-Code tries to mitigate that
understanding gap.
IF-THEN-ELSE,
DO-WHILE-UNTIL
Analyst uses the same variable and data name, which are stored in Data Dictionary,
making it much simpler to write and understand the code.
Example
We take the same example of Customer Authentication in the online shopping
environment. This procedure to authenticate customer can be written in Structured
English as:
Enter Customer_Name
ELSE
ENDIF
The code written in Structured English is more like day-to-day spoken English. It
can not be implemented directly as a code of software. Structured English is
independent of programming language.
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Pseudo-Code
Pseudo code is written more close to programming language. It may be considered
as augmented programming language, full of comments, and descriptions.
Pseudo code avoids variable declaration but they are written using some actual
programming language’s constructs, like C, Fortran, Pascal, etc.
Pseudo code contains more programming details than Structured English. It provides a
method to perform the task, as if a computer is executing the code.
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Example
Program to print Fibonacci up to n numbers.
Set value of a to 1;
Set value of b to 1;
Initialize I to 0
{ if a greater than
Increase b by a;
Print b;
} else if b greater
than a
{ increase a
by b; print a;
Decision Tables
A Decision table represents conditions and the respective actions to be taken to address
them, in a structured tabular format.
It is a powerful tool to debug and prevent errors. It helps group similar information
into a single table and then by combining tables it delivers easy and convenient
decision-making.
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Example
Let us take a simple example of day-to-day problem with our Internet connectivity. We
begin by identifying all problems that can arise while starting the internet and their
respective possible solutions.
We list all possible problems under column conditions and the prospective actions under
column Actions.
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Conditions/Actions Rules
Shows Connected N N N N Y Y Y Y
Y
Ping is Working N N Y Y N N Y
X X
Contact Service provider X X X X
Actions Do no action
Entity-Relationship Model
Entity-Relationship model is a type of database model based on the notion of real
world entities and relationship among them. We can map real world scenario onto
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ER database model. ER Model creates a set of entities with their attributes, a set
of constraints and relation among them.
ER Model is best used for the conceptual design of database. ER Model can be
represented as follows :
Mapping cardinalities:
• one to one
• one to many
Data Dictionary
Data dictionary is the centralized collection of information about data. It stores
meaning and origin of data, its relationship with other data, data format for usage,
etc. Data dictionary has rigorous definitions of all names in order to facilitate user
and software designers.
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Data dictionary provides a way of documentation for the complete database system in
one place. Validation of DFD is carried out using data dictionary.
Contents
Data dictionary should contain information about the following:
• Data Flow
• Data Structure
• Data Elements
• Data Stores
• Data Processing
Data Flow is described by means of DFDs as studied earlier and represented in algebraic
form as described.
= Composed of
{} Repetition
() Optional
+ And
[/] Or
Example
Address = House No + (Street / Area) + City + State
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Data Elements
Data elements consist of Name and descriptions of Data and Control Items, Internal or
External data stores etc. with the following details:
• Primary Name
Data Store
It stores the information from where the data enters into the system and exists out
of the system. The Data Store may include -
• Files o Internal to
software. o External to
software but on the same
machine.
• Tables o Naming
convention o Indexing
property
Data Processing
There are two types of Data Processing:
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Software Design Strategies
There are multiple variants of software design. Let us study them briefly:
Structured Design
Structured design is a conceptualization of problem into several well-organized
elements of solution. It is basically concerned with the solution design. Benefit of
structured design is, it gives better understanding of how the problem is being
solved. Structured design also makes it simpler for designer to concentrate on the
problem more accurately.
The small pieces of problem are solved by means of solution modules. Structured
design emphasis that these modules be well organized in order to achieve precise
solution.
These modules are arranged in hierarchy. They communicate with each other. A
good structured design always follows some rules for communication among
multiple modules, namely -
A good structured design has high cohesion and low coupling arrangements.
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Function Oriented Design
In function-oriented design, the system comprises of many smaller sub-systems
known as functions. These functions are capable of performing significant task in
the system. The system is considered as top view of all functions.
Function oriented design inherits some properties of structured design where divide
and conquer methodology is used.
This design mechanism divides the whole system into smaller functions, which
provides means of abstraction by concealing the information and their operation.
These functional modules can share information among themselves by means of
information passing and using information available globally.
Design Process
• The whole system is seen as how data flows in the system by means of data
flow diagram.
• DFD depicts how functions change data and state of the entire system.
• The entire system is logically broken down into smaller units known as
functions on the basis of their operation in the system.
• Objects - All entities involved in the solution design are known as objects.
For example, person, banks, company, and customers are treated as
objects. Every entity has some attributes associated to it and has some
methods to perform on the attributes.
• Classes - A class is a generalized description of an object. An object is an
instance of a class. Class defines all the attributes, which an object can have
and methods, which defines the functionality of the object.
Design Process
Software design process can be perceived as series of well-defined steps. Though
it varies according to design approach (function oriented or object oriented, yet It
may have the following steps involved:
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Software Design Approaches
Here are two generic approaches for software designing:
Top-down design takes the whole software system as one entity and then
decomposes it to achieve more than one sub-system or component based on some
characteristics. Each sub-system or component is then treated as a system and
decomposed further. This process keeps on running until the lowest level of system
in the top-down hierarchy is achieved.
Top-down design starts with a generalized model of system and keeps on defining
the more specific part of it. When all the components are composed the whole
system comes into existence.
Top-down design is more suitable when the software solution needs to be designed
from scratch and specific details are unknown.
Bottom-up Design
The bottom up design model starts with most specific and basic components. It
proceeds with composing higher level of components by using basic or lower level
components. It keeps creating higher level components until the desired system is
not evolved as one single component. With each higher level, the amount of
abstraction is increased.
Bottom-up strategy is more suitable when a system needs to be created from some
existing system, where the basic primitives can be used in the newer system.
Both, top-down and bottom-up approaches are not practical individually. Instead,
a good combination of both is used.
User interface is the front-end application view to which user interacts in order to
use the software. User can manipulate and control the software as well as
hardware by means of user interface. Today, user interface is found at almost
Software User Interface Design
every place where digital technology exists, right from computers, mobile phones,
cars, music players, airplanes, ships etc.
User interface is part of software and is designed in such a way that it is expected
to provide the user insight of the software. UI provides fundamental platform for
human-computer interaction.
• Attractive
• Simple to use
• Clear to understand
CLI provides a command prompt, the place where the user types the command
and feeds to the system. The user needs to remember the syntax of command and
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CLI Elements
Typically, GUI is more resource consuming than that of CLI. With advancing
technology, the programmers and designers create complex GUI designs that
work with more efficiency, accuracy, and speed.
GUI Elements
GUI provides a set of components to interact with software or hardware.
Every graphical component provides a way to work with the system. A GUI system
has following elements such as:
• Tabs - If an application allows executing multiple instances of itself, they
appear on the screen as separate windows. Tabbed Document Interface
has come up to open multiple documents in the same window. This interface
also helps in viewing preference panel in application. All modern
webbrowsers use this feature.
• Cursor - Interacting devices such as mouse, touch pad, digital pen are
represented in GUI as cursors. On screen cursor follows the instructions
from hardware in almost real-time. Cursors are also named pointers in GUI
systems. They are used to select menus, windows and other application
features.
• Dialogue Box - It is a child window that contains message for the user and
request for some action to be taken. For Example: Application generate a
dialogue to get confirmation from user to delete a file.
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• Text-Box - Provides an area for user to type and enter text-based data.
• Buttons - They imitate real life buttons and are used to submit inputs to
the software.
• List-box - Provides list of available items for selection. More than one item
can be selected.
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• Sliders
• Combo-box
• Data-grid
• Drop-down list
GUI implementation tools provide powerful array of GUI controls. For software
customization, designers can change the code accordingly.
There are different segments of GUI tools according to their different use and
platform.
Example
Mobile GUI, Computer GUI, Touch-Screen GUI etc. Here is a list of few tools which
come handy to build GUI:
• FLUID
• AppInventor (Android)
• LucidChart
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• Wavemaker
• Visual Studio
5. Software Implementation
In this chapter, we will study about programming methods, documentation and challenges
in software implementation.
Structured Programming
In the process of coding, the lines of code keep multiplying, thus, size of the
software increases. Gradually, it becomes next to impossible to remember the
flow of program. If one forgets how software and its underlying programs, files,
procedures are constructed, it then becomes very difficult to share, debug, and
modify the program. The solution to this is structured programming. It
encourages the developer to use subroutines and loops instead of using simple
jumps in the code, thereby bringing clarity in the code and improving its efficiency
Structured programming also helps programmer to reduce coding time and
organize code properly.
Structured programming states how the program shall be coded. It uses three main
concepts:
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order of their execution. Structured programming uses control structure,
which controls the flow of the program, whereas structured coding uses
control structure to organize its instructions in definable patterns.
Functional Programming
Functional programming is style of programming language, which uses the
concepts of mathematical functions. A function in mathematics should always
produce the same result on receiving the same argument. In procedural
languages, the flow of the program runs through procedures, i.e. the control of
program is transferred to the called procedure. While control flow is transferring
from one procedure to another, the program changes its state.
First class and High-order functions - These functions have capability to accept
another function as argument or they return other functions as results.
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Programming style
Programming style is set of coding rules followed by all the programmers to write
the code. When multiple programmers work on the same software project, they
frequently need to work with the program code written by some other developer.
This becomes tedious or at times impossible, if all developers do not follow some
standard programming style to code the program.
Coding Guidelines
Practice of coding style varies with organizations, operating systems and language
of coding itself.
The following coding elements may be defined under coding guidelines of an organization:
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• Indenting - This is the space left at the beginning of line, usually 2-8
whitespace or single tab.
• Line length and wrapping - Defines how many characters should be there in
one line, mostly a line is 80 characters long. Wrapping defines how a line should
be wrapped, if is too long.
• Functions - This defines how functions should be declared and invoked, with
and without parameters.
• Variables - This mentions how variables of different data types are declared
and defined.
Software Documentation
Software documentation is an important part of software process. A well written
document provides a great tool and means of information repository necessary to
know about software process. Software documentation also provides information
about how to use the product.
Source of this document can be previously stored data about the software,
already running software at the client’s end, client’s interview,
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There are various automated tools available and some comes with the
programming language itself. For example java comes JavaDoc tool to
generate technical documentation of code.
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Software Validation
Validation is process of examining whether or not the software satisfies the user
requirements. It is carried out at the end of the SDLC. If the software matches
requirements for which it was made, it is validated.
• Validation ensures the product under development is as per the user requirements.
• Validation answers the question – "Are we developing the product which attempts all
that user needs from this software ?".
Software Verification
Verification is the process of confirming if the software is meeting the business
requirements, and is developed adhering to the proper specifications and
methodologies.
• Errors - These are actual coding mistakes made by developers. In addition, there
is a difference in output of software and desired output, is considered as an error.
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• Fault - When error exists fault occurs. A fault, also known as a bug, is a result of
an error which can cause system to fail.
• Failure - failure is said to be the inability of the system to perform the desired task.
Failure occurs when fault exists in the system.
Manual testing is time and resource consuming. The tester needs to confirm
whether or not right test cases are used. Major portion of testing involves
manual testing.
A test needs to check if a webpage can be opened in Internet Explorer. This can
be easily done with manual testing. But to check if the web-server can take the
load of 1 million users, it is quite impossible to test manually.
There are software and hardware tools which helps tester in conducting load testing, stress
testing, regression testing.
Black-box testing
It is carried out to test functionality of the program and also called ‘Behavioral’
testing. The tester in this case, has a set of input values and respective desired
results. On providing input, if the output matches with the desired results, the
program is tested ‘ok’, and problematic otherwise.
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In this testing method, the design and structure of the code are not known to the tester,
and testing engineers and end users conduct this test on the software.
• Equivalence class - The input is divided into similar classes. If one element
of a class passes the test, it is assumed that all the class is passed.
• Boundary values - The input is divided into higher and lower end values.
If these values pass the test, it is assumed that all values in between may
pass too.
White-box testing
It is conducted to test program and its implementation, in order to improve code efficiency
or structure. It is also known as ‘Structural’ testing.
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In this testing method, the design and structure of the code are known to the tester.
Programmers of the code conduct this test on the code.
• Data-flow testing - This testing technique emphasis to cover all the data
variables included in the program. It tests where the variables were declared
and defined and where they were used or changed.
Testing Levels
Testing itself may be defined at various levels of SDLC. The testing process runs
parallel to software development. Before jumping on the next stage, a stage is
tested, validated and verified.
Testing separately is done just to make sure that there are no hidden bugs or issues left
in the software. Software is tested on various levels -
Unit Testing
While coding, the programmer performs some tests on that unit of program to
know if it is error free. Testing is performed under white-box testing approach.
Unit testing helps developers decide that individual units of the program are
working as per requirement and are error free.
Integration Testing
Even if the units of software are working fine individually, there is a need to find
out if the units if integrated together would also work without errors. For example,
argument passing and data updation etc.
System Testing
The software is compiled as product and then it is tested as a whole. This can be
accomplished using one or more of the following tests:
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• Performance testing - This test proves how efficient the software is. It tests
the effectiveness and average time taken by the software to do desired task.
Performance testing is done by means of load testing and stress testing where
the software is put under high user and data load under various environment
conditions.
• Security & Portability - These tests are done when the software is meant to
work on various platforms and accessed by number of persons.
Acceptance Testing
When the software is ready to hand over to the customer it has to go through last
phase of testing where it is tested for user-interaction and response. This is
important because even if the software matches all user requirements and if user
does not like the way it appears or works, it may be rejected.
Testing Documentation
Testing documents are prepared at different stages -
Before Testing
Testing starts with test cases generation. Following documents are needed for reference –
• Test Policy document - This describes how far testing should take place
before releasing the product.
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• Test description - This document is a detailed description of all test cases and
procedures to execute them.
• Test case report - This document contains test case report as a result of the
test.
• Test logs - This document contains test logs for every test case report.
After Testing
The following documents may be generated after testing :
Test summary - This test summary is collective analysis of all test reports
and logs. It summarizes and concludes if the software is ready to be
launched. The software is released under version control system if it is ready
to launch.
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system makes sure that the customer is receiving quality product for their
requirement and the product certified as ‘fit for use’.
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7.Software Maintenance Overview
Software maintenance is widely accepted part of SDLC now a days. It stands for
all the modifications and updations done after the delivery of software product.
There are number of reasons, why modifications are required, some of them are
briefly mentioned below:
• Client Requirements - Over the time, customer may ask for new features
or functions in the software.
Types of maintenance
In a software lifetime, type of maintenance may vary based on its nature. It may
be just a routine maintenance tasks as some bug discovered by some user or it
may be a large event in itself based on maintenance size or nature. Following are
some types of maintenance based on their characteristics:
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• Perfective Maintenance - This includes modifications and updates done in
order to keep the software usable over long period of time. It includes new
features, new user requirements for refining the software and improve its
reliability and performance.
Cost of Maintenance
Reports suggest that the cost of maintenance is high. A study on estimating
software maintenance found that the cost of maintenance is as high as 67% of the
cost of entire software process cycle.
On an average, the cost of software maintenance is more than 50% of all SDLC
phases. There are various factors, which trigger maintenance cost go high, such as:
• Older softwares, which were meant to work on slow machines with less memory
and storage capacity cannot keep themselves challenging against newly coming
enhanced softwares on modern hardware.
• As technology advances, it becomes costly to maintain old software.
• Most maintenance engineers are newbie and use trial and error method to rectify
problem.
• Often, changes made can easily hurt the original structure of the software, making
it hard for any subsequent changes.
• Changes are often left undocumented which may cause more conflicts in future.
• Programming Language
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Maintenance Activities
IEEE provides a framework for sequential maintenance process activities. It can be
used in iterative manner and can be extended so that customized items and
processes can be included.
• Implementation - The new modules are coded with the help of structured
design created in the design step. Every programmer is expected to do unit
testing in parallel.
• Delivery - After acceptance test, the system is deployed all over the
organization either by small update package or fresh installation of the
system. The final testing takes place at client end after the software is
delivered.
Training facility is provided if required, in addition to the hard copy of user manual.
Reverse Engineering
It is a process to achieve system specification by thoroughly analyzing,
understanding the existing system. This process can be seen as reverse SDLC
model, i.e. we try to get higher abstraction level by analyzing lower abstraction
levels.
Component reusability
A component is a part of software program code, which executes an independent task
in the system. It can be a small module or sub-system itself.
Example
The login procedures used on the web can be considered as components, printing system
in software can be seen as a component of the software.
Components have high cohesion of functionality and lower rate of coupling, i.e.
they work independently and can perform tasks without depending on other
modules.
In OOP, the objects are designed are very specific to their concern and have fewer chances
to be used in some other software.
In modular programming, the modules are coded to perform specific tasks which can
be used across number of other software programs.
There is a whole new vertical, which is based on re-use of software component, and is
known as Component Based Software Engineering (CBSE).
CASE stands for Computer Aided Software Engineering. It means, development and
maintenance of software projects with help of various automated software tools.
CASE Tools
CASE tools are set of software application programs, which are used to automate SDLC
activities. CASE tools are used by software project managers, analysts and engineers
to develop software system.
There are number of CASE tools available to simplify various stages of Software
Development Life Cycle such as Analysis tools, Design tools, Project management
tools, Database Management tools, Documentation tools are to name a few.
Use of CASE tools accelerates the development of project to produce desired result
and helps to uncover flaws before moving ahead with next stage in software
development.
Diagram tools
These tools are used to represent system components, data and control flow among
various software components and system structure in a graphical form.
For example, Flow Chart Maker tool for creating state-of-the-art flowcharts.
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Documentation Tools
Documentation in a software project starts prior to the software process, goes throughout
all phases of SDLC and after the completion of the project.
Documentation tools generate documents for technical users and end users.
Technical users are mostly in-house professionals of the development team who
refer to system manual, reference manual, training manual, installation manuals
etc. The end user documents describe the functioning and how-to of the system
such as user manual. For example, Doxygen, DrExplain, Adobe RoboHelp for
documentation.
Analysis Tools
These tools help to gather requirements, automatically check for any
inconsistency, inaccuracy in the diagrams, data redundancies or erroneous
omissions. For example, Accept 360, Accompa, CaseComplete for requirement
analysis, Visible Analyst for total analysis.
Design Tools
These tools help software designers to design the block structure of the software,
which may further be broken down in smaller modules using refinement
techniques. These tools provides detailing of each module and interconnections
among modules. For example, Animated Software Design.
Configuration Management Tools
An instance of software is released under one version. Configuration Management tools
deal with –
CASE tools help in this by automatic tracking, version management and release
management. For example, Fossil, Git, Accu REV.
Programming Tools
These tools consist of programming environments like IDE (Integrated
Development Environment), in-built modules library and simulation tools. These
tools provide comprehensive aid in building software product and include features
for simulation and testing. For example, Cscope to search code in C, Eclipse.
Prototyping Tools
Software prototype is simulated version of the intended software product.
Prototype provides initial look and feel of the product and simulates few aspect of
actual product.
Prototyping CASE tools essentially come with graphical libraries. They can create
hardware independent user interfaces and design. These tools help us to build
rapid prototypes based on existing information. In addition, they provide
simulation of software prototype. For example, Serena prototype composer,
Mockup Builder.
developed and how will it look after completion. For example, Fontello, Adobe Edge
Inspect, Foundation 3, Brackets.
Maintenance Tools
Software maintenance includes modifications in the software product after it is delivered.
Automatic logging and error reporting techniques, automatic error ticket generation and root
cause Analysis are few CASE tools, which help software organization in maintenance phase
of SDLC. For example, Bugzilla for defect tracking, HP Quality Center.
9.Case study
Text Book: